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Object-Oriented Graphics Rendering Engine
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OgreLodWorkQueueWorker.h
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28 
29 #ifndef _LodWorkQueueWorker_H__
30 #define _LodWorkQueueWorker_H__
31 
32 #include "OgreLodPrerequisites.h"
33 #include "OgreWorkQueue.h"
34 #include "OgreSingleton.h"
35 
36 namespace Ogre
37 {
38 
44  public Singleton<LodWorkQueueWorker>
45 {
46 public:
48  virtual ~LodWorkQueueWorker();
49 
50  static LodWorkQueueWorker* getSingletonPtr();
51  static LodWorkQueueWorker& getSingleton();
52 
53  void addRequestToQueue(LodWorkQueueRequest* request);
54  void addRequestToQueue(LodConfig& lodConfig, LodCollapseCostPtr& cost, LodDataPtr& data, LodInputProviderPtr& input, LodOutputProviderPtr& output, LodCollapserPtr& collapser);
55 
56  void clearPendingLodRequests();
57 
58 protected:
60  WorkQueue::Response* handleRequest(const WorkQueue::Request* req, const WorkQueue* srcQ);
61 };
62 }
63 #endif
General purpose request structure.
Definition: OgreWorkQueue.h:84
Template class for creating single-instance global classes.
Definition: OgreSingleton.h:64
General purpose response structure.
Interface definition for a handler of requests.
unsigned short ushort
#define _OgreLodExport
Interface to a general purpose request / response style background work queue.
Definition: OgreWorkQueue.h:71