OGRE  2.0
Object-Oriented Graphics Rendering Engine
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OgreOctreeCamera.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4 (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2014 Torus Knot Software Ltd
8 
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28 /***************************************************************************
29 octreecamera.h - description
30 -------------------
31 begin : Fri Sep 27 2002
32 copyright : (C) 2002 by Jon Anderson
33 email : janders@users.sf.net
34 
35 ***************************************************************************/
36 
37 #ifndef OCTREECAMERA_H
38 #define OCTREECAMERA_H
39 
40 #include "OgreCamera.h"
42 
47 namespace Ogre
48 {
49 
59 {
60 public:
61 
64  {
67  FULL
68  };
69 
70  /* Standard constructor */
71  OctreeCamera( const String& name, SceneManager* sm );
72  /* Standard destructor */
73  ~OctreeCamera();
74 
77  OctreeCamera::Visibility getVisibility( const AxisAlignedBox &bound );
78 
79 };
80 
81 }
82 
83 #endif
Visibility
Visibility types.
A viewpoint from which the scene will be rendered.
Definition: OgreCamera.h:82
Specialized viewpoint from which an Octree can be rendered.
Manages the organisation and rendering of a 'scene' i.e.
A 3D box aligned with the x/y/z axes.
#define _OgreOctreePluginExport
_StringBase String
Definition: OgreCommon.h:53