OGRE  2.0
Object-Oriented Graphics Rendering Engine
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OgreOverlaySystem.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
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7 Copyright (c) 2000-2014 Torus Knot Software Ltd
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9 Permission is hereby granted, free of charge, to any person obtaining a copy
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28 
29 #ifndef __OverlaySystem_H__
30 #define __OverlaySystem_H__
31 
34 
35 #if OGRE_PROFILING
37 #endif
38 
39 namespace Ogre {
40 
57  {
58  public:
59  OverlaySystem();
60  virtual ~OverlaySystem();
61 
63  virtual void renderQueueStarted( RenderQueue *rq, uint8 queueGroupId, const String& invocation,
64  bool& skipThisInvocation);
65  private:
68 
69 #if OGRE_PROFILING
70  OverlayProfileSessionListener* mProfileListener;
71 #endif
72  };
73 
74 }
75 #endif
unsigned char uint8
Definition: OgrePlatform.h:422
#define _OgreOverlayExport
FontManager * mFontManager
OverlayManager * mOverlayManager
Manages Overlay objects, parsing them from .overlay files and storing a lookup library of them...
Manages Font resources, parsing .fontdef files and generally organising them.
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
Abstract interface which classes must implement if they wish to receive events from the render queue...
Class to manage the scene object rendering queue.
This class simplify initialization / finalization of the overlay system.
_StringBase String
Definition: OgreCommon.h:53