OGRE  2.0
Object-Oriented Graphics Rendering Engine
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OgrePredefinedControllers.h File Reference
#include "OgrePrerequisites.h"
#include "OgreCommon.h"
#include "OgreController.h"
#include "OgreFrameListener.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"
+ Include dependency graph for OgrePredefinedControllers.h:

Go to the source code of this file.

Classes

class  Ogre::AnimationControllerFunction
 Predefined controller function for dealing with animation. More...
 
class  Ogre::FloatGpuParameterControllerValue
 Predefined controller value for setting a single floating- point value in a constant parameter of a vertex or fragment program. More...
 
class  Ogre::FrameTimeControllerValue
 Predefined controller value for getting the latest frame time. More...
 
class  Ogre::PassthroughControllerFunction
 Predefined controller function which just passes through the original source directly to dest. More...
 
class  Ogre::ScaleControllerFunction
 Predefined controller function which simply scales an input to an output value. More...
 
class  Ogre::TexCoordModifierControllerValue
 Predefined controller value for getting / setting a texture coordinate modifications (scales and translates). More...
 
class  Ogre::TextureFrameControllerValue
 Predefined controller value for getting / setting the frame number of a texture layer. More...
 
class  Ogre::WaveformControllerFunction
 Predefined controller function based on a waveform. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/