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Object-Oriented Graphics Rendering Engine
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OgreQuake3Shader.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
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7 Copyright (c) 2000-2014 Torus Knot Software Ltd
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9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
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28 #ifndef __QUAKE3SHADER_H__
29 #define __QUAKE3SHADER_H__
30 
31 #include "OgreResource.h"
32 #include "OgreBspPrerequisites.h"
33 #include "OgreQuake3Types.h"
34 #include "OgreCommon.h"
35 #include "OgreColourValue.h"
36 #include "OgreBlendMode.h"
37 #include "OgreTextureUnitState.h"
38 
39 namespace Ogre {
40 
41 
50  class Quake3Shader : public ResourceAlloc
51  {
52  protected:
53  String getAlternateName(const String& texName);
55 
56  public:
57 
59  Quake3Shader(const String& name);
60  ~Quake3Shader();
61 
66  MaterialPtr createAsMaterial(int lightmapNumber);
67 
68  struct Pass {
69  unsigned int flags;
72  // Multitexture blend
74  // Multipass blends (Quake3 only supports multipass?? Surely not?)
80  // TODO - alphaFunc
83  Real rgbGenParams[4]; // base, amplitude, phase, frequency
91  Real tcModStretchParams[4]; // base, amplitude, phase, frequency
93  unsigned char alphaVal;
94 
96  unsigned int animNumFrames;
98  };
99 
100  unsigned int flags;
104  bool farbox; // Skybox
106  bool skyDome;
107  Real cloudHeight; // Skydome
111 
112  bool fog;
115 
116  };
117 }
118 
119 #endif
ManualCullingMode
Manual culling modes based on vertex normals.
Definition: OgreCommon.h:181
float Real
Software floating point type.
String getAlternateName(const String &texName)
GenFunc
Class representing colour.
SceneBlendFactor
Blending factors for manually blending objects with the scene.
LayerBlendOperation blend
vector< Pass >::type PassList
LayerBlendOperation
List of valid texture blending operations, for use with TextureUnitState::setColourOperation.
Definition: OgreBlendMode.h:57
SceneBlendFactor blendSrc
TextureUnitState::TextureAddressingMode addressMode
TextureAddressingMode
Texture addressing modes - default is TAM_WRAP.
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
SceneBlendFactor blendDest
TexGen
WaveType
MaterialPtr createAsMaterial(int lightmapNumber)
Creates this shader as an OGRE material.
_StringBase String
Definition: OgreCommon.h:53
Quake3Shader(const String &name)
Default constructor - used by Quake3ShaderManager (do not call directly)
CompareFunction
Comparison functions used for the depth/stencil buffer operations and others.
Definition: OgreCommon.h:74
DeformFunc
ManualCullingMode cullMode
Class for recording Quake3 shaders.