OGRE  2.0
Object-Oriented Graphics Rendering Engine
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OgreRectangle2D.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4 (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2014 Torus Knot Software Ltd
8 
9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
11 in the Software without restriction, including without limitation the rights
12 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13 copies of the Software, and to permit persons to whom the Software is
14 furnished to do so, subject to the following conditions:
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16 The above copyright notice and this permission notice shall be included in
17 all copies or substantial portions of the Software.
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19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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26 -----------------------------------------------------------------------------
27 */
28 #ifndef _Rectangle2D_H__
29 #define _Rectangle2D_H__
30 
31 #include "OgrePrerequisites.h"
32 
33 #include "OgreRenderable.h"
34 
35 namespace Ogre {
36 
51  {
52  protected:
56 
57  bool mQuad;
58 
61 
62  void initRectangle2D(void);
63 
64  public:
65  Rectangle2D( bool bQuad );
66  ~Rectangle2D();
67 
75  void setCorners( Real left, Real top, Real width, Real height );
76 
82  void setNormals( const Ogre::Vector3 &topLeft, const Ogre::Vector3 &bottomLeft,
83  const Ogre::Vector3 &topRight, const Ogre::Vector3 &bottomRight );
84 
85  Real getSquaredViewDepth(const Camera* cam) const { (void)cam; return 0; }
86 
87  void setMaterial( const String& matName );
88  virtual const MaterialPtr& getMaterial(void) const;
89  virtual void getWorldTransforms( Matrix4* xform ) const;
90  virtual void getRenderOperation( RenderOperation& op );
91  virtual const LightList& getLights(void) const;
92 
93  };
97 }// namespace
98 
99 #endif
A viewpoint from which the scene will be rendered.
Definition: OgreCamera.h:82
Class encapsulating a standard 4x4 homogeneous matrix.
Definition: OgreMatrix4.h:79
float Real
Software floating point type.
#define _OgreExport
Definition: OgrePlatform.h:255
MaterialPtr mMaterial
Real getSquaredViewDepth(const Camera *cam) const
Returns the camera-relative squared depth of this renderable.
Abstract class defining the interface all renderable objects must implement.
Implementation of a Quaternion, i.e.
Quaternion mOrientation
Allows the rendering of a simple 2D rectangle This class renders a simple 2D rectangle; this rectangl...
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
Standard 3-dimensional vector.
Definition: OgreVector3.h:50
'New' rendering operation using vertex buffers.
RenderOperation mRenderOp
_StringBase String
Definition: OgreCommon.h:53