OGRE  2.0
Object-Oriented Graphics Rendering Engine
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OgreResourceGroupManager.h File Reference
#include "OgrePrerequisites.h"
#include "OgreSingleton.h"
#include "OgreDataStream.h"
#include "OgreArchive.h"
#include "OgreIteratorWrappers.h"
#include "OgreCommon.h"
#include "Threading/OgreThreadHeaders.h"
#include <ctime>
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"
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Go to the source code of this file.

Classes

class  Ogre::ResourceGroupListener
 This abstract class defines an interface which is called back during resource group loading to indicate the progress of the load. More...
 
class  Ogre::ResourceGroupManager
 This singleton class manages the list of resource groups, and notifying the various resource managers of their obligations to load / unload resources in a group. More...
 
struct  Ogre::ResourceGroupManager::ResourceDeclaration
 Nested struct defining a resource declaration. More...
 
struct  Ogre::ResourceGroupManager::ResourceGroup
 Resource group entry. More...
 
struct  Ogre::ResourceGroupManager::ResourceLocation
 Resource location entry. More...
 
class  Ogre::ResourceLoadingListener
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/