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Object-Oriented Graphics Rendering Engine
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OgreShaderFFPRenderStateBuilder.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4 (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org
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7 Copyright (c) 2000-2014 Torus Knot Software Ltd
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27 #ifndef _ShaderFFPRenderStateBuilder_
28 #define _ShaderFFPRenderStateBuilder_
29 
31 #ifdef RTSHADER_SYSTEM_BUILD_CORE_SHADERS
32 #include "OgreSingleton.h"
33 #include "OgreShaderGenerator.h"
34 
35 namespace Ogre {
36 namespace RTShader {
37 
38 
50 class _OgreRTSSExport FFPRenderStateBuilder : public Singleton<FFPRenderStateBuilder>, public RTShaderSystemAlloc
51 {
52 // Interface.
53 public:
54  FFPRenderStateBuilder();
55  ~FFPRenderStateBuilder();
56 
72  static FFPRenderStateBuilder& getSingleton();
73 
89  static FFPRenderStateBuilder* getSingletonPtr();
90 
91 
96  bool initialize();
97 
101  void destroy();
102 
108  void buildRenderState(ShaderGenerator::SGPass* sgPass, TargetRenderState* renderState);
109 
110 
111 // Protected types.
112 protected:
113  typedef vector<SubRenderStateFactory*>::type SubRenderStateFactoryList;
114  typedef SubRenderStateFactoryList::iterator SubRenderStateFactoryIterator;
115  typedef SubRenderStateFactoryList::const_iterator SubRenderStateFactoryConstIterator;
116 
117 // Protected methods.
118 protected:
119 
123  void buildFFPSubRenderState(int subRenderStateOrder, const String& subRenderStateType,
124  ShaderGenerator::SGPass* sgPass, TargetRenderState* renderState);
125 
129  void resolveColourStageFlags(ShaderGenerator::SGPass* sgPass, TargetRenderState* renderState);
130 
131 
132 // Attributes.
133 protected:
134  // All factories needed by the FFP.
135  SubRenderStateFactoryList mFFPSubRenderStateFactoryList;
136 
137 };
138 
139 
143 }
144 }
145 
146 #endif
147 #endif
#define _OgreRTSSExport
GeneralAllocatedObject RTShaderSystemAlloc
_StringBase String
Definition: OgreCommon.h:53