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Object-Oriented Graphics Rendering Engine
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OgreShaderGLSLESProgramProcessor.h
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1 /*
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4 (Object-oriented Graphics Rendering Engine)
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27 #ifndef _ShaderGLSLESProgramProcessor_
28 #define _ShaderGLSLESProgramProcessor_
29 
32 #include "OgreStringVector.h"
33 
34 namespace Ogre {
35 namespace RTShader {
36 
47 {
48 
49 // Interface.
50 public:
51 
55 
57  virtual ~GLSLESProgramProcessor();
58 
60  virtual const String& getTargetLanguage() const { return TargetLanguage; }
61 
65  virtual bool preCreateGpuPrograms(ProgramSet* programSet);
66 
70  virtual bool postCreateGpuPrograms(ProgramSet* programSet);
71 
72 
73 private:
74 
76  void bindTextureSamplers(Program* pCpuProgram, GpuProgramPtr pGpuProgram);
77 
79 
80  // The list of created library shaders.
82 };
83 
84 
88 }
89 }
90 
91 #endif
92 
void bindTextureSamplers(Program *pCpuProgram, GpuProgramPtr pGpuProgram)
Bind texture samplers.
A class that provides extra processing services on CPU based programs.
virtual bool postCreateGpuPrograms(ProgramSet *programSet)
GLSL ES Language program processor class.
vector< String >::type StringVector
A class that represents a shader based program.
virtual ~GLSLESProgramProcessor()
Class destructor.
GLSLESProgramProcessor()
Class constructor.
_StringBase String
Definition: OgreCommon.h:53
Container class for shader based programs.
virtual bool preCreateGpuPrograms(ProgramSet *programSet)
virtual const String & getTargetLanguage() const
Return the target language of this processor.