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Object-Oriented Graphics Rendering Engine
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OgreShaderMaterialSerializerListener.h
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1 /*
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27 #ifndef _ShaderMaterialSerializerListener_
28 #define _ShaderMaterialSerializerListener_
29 
31 #include "OgreMaterialSerializer.h"
32 #include "OgreShaderGenerator.h"
33 
34 namespace Ogre {
35 namespace RTShader {
36 
48 {
49 
50 // Interface.
51 public:
52 
56  virtual void materialEventRaised(MaterialSerializer* ser,
57  MaterialSerializer::SerializeEvent event, bool& skip, const Material* mat);
58 
62  virtual void techniqueEventRaised(MaterialSerializer* ser,
63  MaterialSerializer::SerializeEvent event, bool& skip, const Technique* tech);
64 
68  virtual void passEventRaised(MaterialSerializer* ser,
69  MaterialSerializer::SerializeEvent event, bool& skip, const Pass* tech);
70 
74  virtual void textureUnitStateEventRaised(MaterialSerializer* ser,
75  MaterialSerializer::SerializeEvent event, bool& skip, const TextureUnitState* textureUnit);
76 
77 // Types.
78 protected:
80  typedef SGPassList::iterator SGPassListIterator;
81  typedef SGPassList::const_iterator SGPassListConstIterator;
82 
83 // Protected methods.
84 protected:
88 
90  void createSGPassList(Material* mat, SGPassList& passList);
91 
93  ShaderGenerator::SGPass* getShaderGeneratedPass (const Pass* srcPass);
94 
95 
96 // Attributes.
97 protected:
98  // The current source material that is being written.
100  // List of SGPass instances composing this material.
102 
103 
104 private:
105  friend class ShaderGenerator;
106 };
107 
108 }
109 }
110 
111 #endif
Class that allows listening in on the various stages of material serialization process.
Shader generator pass wrapper class.
Class encapsulates rendering properties of an object.
Definition: OgreMaterial.h:84
Class representing an approach to rendering this particular Material.
Definition: OgreTechnique.h:50
#define _OgreRTSSExport
This class responsible for translating core features of the RT Shader System for Ogre material script...
Class defining a single pass of a Technique (of a Material), i.e.
Definition: OgrePass.h:78
Class for serializing Materials to / from a .material script.
Shader generator system main interface.
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
Class representing the state of a single texture unit during a Pass of a Technique, of a Material.