OGRE  2.0
Object-Oriented Graphics Rendering Engine
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OgreShaderProgramSet.h
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1 /*
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27 #ifndef _ShaderProgramSet_
28 #define _ShaderProgramSet_
29 
31 #include "OgreGpuProgram.h"
32 
33 namespace Ogre {
34 namespace RTShader {
35 
47 {
48 
49  // Interface.
50 public:
52  ProgramSet();
53 
55  ~ProgramSet();
56 
58  Program* getCpuVertexProgram();
59 
61  Program* getCpuFragmentProgram();
62 
64  GpuProgramPtr getGpuVertexProgram();
65 
67  GpuProgramPtr getGpuFragmentProgram();
68 
69  // Protected methods.
70 protected:
71  void setCpuVertexProgram(Program* vsCpuProgram);
72  void setCpuFragmentProgram(Program* psCpuProgram);
73 
74  void setGpuVertexProgram(GpuProgramPtr vsGpuProgram);
75  void setGpuFragmentProgram(GpuProgramPtr psGpuProgram);
76 
77 
78  // Attributes.
79 protected:
80  // Vertex shader CPU program.
82  // Fragment shader CPU program.
84  // Vertex shader GPU program.
86  // Fragment shader CPU program.
88 
89 private:
90  friend class ProgramManager;
91  friend class TargetRenderState;
92 
93 };
94 
98 }
99 }
100 
101 #endif
102 
#define _OgreRTSSExport
This is the target render state.
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
A class that represents a shader based program.
Container class for shader based programs.
A singleton manager class that manages shader based programs.