OGRE  2.0
Object-Oriented Graphics Rendering Engine
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OgreShadowTextureManager.h File Reference
#include "OgrePrerequisites.h"
#include "OgreSingleton.h"
#include "OgrePixelFormat.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"
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Classes

struct  Ogre::ShadowTextureConfig
 Structure containing the configuration for one shadow texture. More...
 
class  Ogre::ShadowTextureManager
 Class to manage the available shadow textures which may be shared between many SceneManager instances if formats agree. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 

Typedefs

typedef ConstVectorIterator
< ShadowTextureConfigList > 
Ogre::ConstShadowTextureConfigIterator
 
typedef vector
< ShadowTextureConfig >::type 
Ogre::ShadowTextureConfigList
 
typedef vector< TexturePtr >::type Ogre::ShadowTextureList
 

Functions

_OgreExport bool Ogre::operator!= (const ShadowTextureConfig &lhs, const ShadowTextureConfig &rhs)
 
_OgreExport bool Ogre::operator== (const ShadowTextureConfig &lhs, const ShadowTextureConfig &rhs)