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Object-Oriented Graphics Rendering Engine
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OgreSimpleSpline.h
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1 /*
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4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
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28 
29 #ifndef __SimpleSpline_H__
30 #define __SimpleSpline_H__
31 
32 #include "OgrePrerequisites.h"
33 #include "OgreMatrix4.h"
34 #include "OgreHeaderPrefix.h"
35 
36 namespace Ogre {
37 
38 
57  {
58  public:
59  SimpleSpline();
60  ~SimpleSpline();
61 
63  void addPoint(const Vector3& p);
64 
66  const Vector3& getPoint(unsigned short index) const;
67 
69  unsigned short getNumPoints(void) const;
70 
72  void clear(void);
73 
78  void updatePoint(unsigned short index, const Vector3& value);
79 
86  Vector3 interpolate(Real t) const;
87 
92  Vector3 interpolate(unsigned int fromIndex, Real t) const;
93 
94 
107  void setAutoCalculate(bool autoCalc);
108 
114  void recalcTangents(void);
115 
116  protected:
117 
118  bool mAutoCalc;
119 
122 
125 
126 
127 
128  };
129 
133 }
134 
135 #include "OgreHeaderSuffix.h"
136 
137 
138 #endif
139 
Class encapsulating a standard 4x4 homogeneous matrix.
Definition: OgreMatrix4.h:79
vector< Vector3 >::type mPoints
float Real
Software floating point type.
#define _OgreExport
Definition: OgrePlatform.h:255
Matrix4 mCoeffs
Matrix of coefficients.
Standard 3-dimensional vector.
Definition: OgreVector3.h:50
vector< Vector3 >::type mTangents
A very simple spline class which implements the Catmull-Rom class of splines.