OGRE  2.0
Object-Oriented Graphics Rendering Engine
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OgreSkeletonAnimManager.h File Reference
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Classes

struct  Ogre::BySkeletonDef
 
struct  Ogre::SkeletonAnimManager
 This is how the Skeleton system works in 2.0: There is one BoneMemoryManager per skeleton. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/