OGRE  2.0
Object-Oriented Graphics Rendering Engine
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OgreSkeletonInstance.h File Reference
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Classes

class  Ogre::SkeletonInstance
 Instance of a Skeleton, main external interface for retrieving bone positions and applying animations. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 

Typedefs

typedef vector
< SkeletonAnimation * >::type 
Ogre::ActiveAnimationsVec
 
typedef vector
< SkeletonAnimation >::type 
Ogre::SkeletonAnimationVec
 

Functions

bool Ogre::OrderSkeletonInstanceByMemory (const SkeletonInstance *_left, const SkeletonInstance *_right)