OGRE  2.0
Object-Oriented Graphics Rendering Engine
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OgreTerrain.h File Reference
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Classes

class  Ogre::Terrain
 The main containing class for a chunk of terrain. More...
 
class  Ogre::Terrain::DefaultGpuBufferAllocator
 Standard implementation of a buffer allocator which re-uses buffers. More...
 
struct  Ogre::Terrain::DerivedDataRequest
 A data holder for communicating with the background derived data update. More...
 
struct  Ogre::Terrain::DerivedDataResponse
 A data holder for communicating with the background derived data update. More...
 
struct  Ogre::Terrain::GenerateMaterialRequest
 A data holder for communicating with the background GetMaterial. More...
 
class  Ogre::Terrain::GpuBufferAllocator
 Interface used to by the Terrain instance to allocate GPU buffers. More...
 
struct  Ogre::Terrain::ImportData
 Structure encapsulating import data that you may use to bootstrap the terrain without loading from a native data stream. More...
 
struct  Ogre::Terrain::LayerInstance
 An instance of a layer, with specific texture names. More...
 
class  Ogre::TerrainGlobalOptions
 Options class which just stores default options for the terrain. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/