OGRE  2.0
Object-Oriented Graphics Rendering Engine
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OgreTerrainQuadTreeNode.h File Reference
+ Include dependency graph for OgreTerrainQuadTreeNode.h:

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Classes

class  Ogre::TerrainQuadTreeNode
 A node in a quad tree used to store a patch of terrain. More...
 
struct  Ogre::TerrainQuadTreeNode::LodLevel
 
class  Ogre::TerrainQuadTreeNode::Movable
 MovableObject implementation to provide the hook to the scene. More...
 
class  Ogre::TerrainQuadTreeNode::Rend
 Hook to the render queue. More...
 
struct  Ogre::TerrainQuadTreeNode::VertexDataRecord
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/