OGRE  2.0
Object-Oriented Graphics Rendering Engine
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OgreTexture.h File Reference
#include "OgrePrerequisites.h"
#include "OgreHardwareBuffer.h"
#include "OgreResource.h"
#include "OgreImage.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"
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Classes

class  Ogre::Texture
 Abstract class representing a Texture resource. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 

Enumerations

enum  Ogre::TextureAccess { Ogre::TA_READ = 0x01, Ogre::TA_WRITE = 0x10, Ogre::TA_READ_WRITE = TA_READ | TA_WRITE }
 Enum identifying the texture access privilege. More...
 
enum  Ogre::TextureMipmap { Ogre::MIP_UNLIMITED = 0x7FFFFFFF, Ogre::MIP_DEFAULT = -1 }
 Enum identifying special mipmap numbers. More...
 
enum  Ogre::TextureType {
  Ogre::TEX_TYPE_1D = 1, Ogre::TEX_TYPE_2D = 2, Ogre::TEX_TYPE_3D = 3, Ogre::TEX_TYPE_CUBE_MAP = 4,
  Ogre::TEX_TYPE_2D_ARRAY = 5, Ogre::TEX_TYPE_2D_RECT = 6
}
 Enum identifying the texture type. More...
 
enum  Ogre::TextureUsage {
  Ogre::TU_STATIC = HardwareBuffer::HBU_STATIC, Ogre::TU_DYNAMIC = HardwareBuffer::HBU_DYNAMIC, Ogre::TU_WRITE_ONLY = HardwareBuffer::HBU_WRITE_ONLY, Ogre::TU_STATIC_WRITE_ONLY = HardwareBuffer::HBU_STATIC_WRITE_ONLY,
  Ogre::TU_DYNAMIC_WRITE_ONLY = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, Ogre::TU_DYNAMIC_WRITE_ONLY_DISCARDABLE = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, Ogre::TU_AUTOMIPMAP = 0x10, Ogre::TU_RENDERTARGET = 0x20,
  Ogre::TU_DEFAULT = TU_AUTOMIPMAP | TU_STATIC_WRITE_ONLY
}
 Enum identifying the texture usage. More...