OGRE  2.0
Object-Oriented Graphics Rendering Engine
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OgreTextureUnitState.h File Reference
#include "OgrePrerequisites.h"
#include "OgreCommon.h"
#include "OgreBlendMode.h"
#include "OgreMatrix4.h"
#include "OgreTexture.h"
#include "OgreIdString.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"
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Classes

class  Ogre::TextureUnitState
 Class representing the state of a single texture unit during a Pass of a Technique, of a Material. More...
 
struct  Ogre::TextureUnitState::TextureEffect
 Internal structure defining a texture effect. More...
 
struct  Ogre::TextureUnitState::UVWAddressingMode
 Texture addressing mode for each texture coordinate. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/