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Object-Oriented Graphics Rendering Engine
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OgreVolumeHalfFloatGridSource.h
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1 /*
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3 This source file is part of OGRE
4 (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
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7 Copyright (c) 2000-2014 Torus Knot Software Ltd
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28 #ifndef __Ogre_Volume_HalfFloatGridSource_H__
29 #define __Ogre_Volume_HalfFloatGridSource_H__
30 
31 
32 #include "OgreVolumeGridSource.h"
33 
34 namespace Ogre {
35 namespace Volume {
36 
41  {
42  protected:
43 
46 
49 
53 
56  virtual float getVolumeGridValue(size_t x, size_t y, size_t z) const;
57 
60  virtual void setVolumeGridValue(int x, int y, int z, float value);
61 
62  public:
63 
74  explicit HalfFloatGridSource(const String &serializedVolumeFile, const bool trilinearValue = true, const bool trilinearGradient = false, const bool sobelGradient = false);
75 
81  void setMaxClampedAbsoluteDensity(Real maxClampedAbsoluteDensity);
82 
88  Real getMaxClampedAbsoluteDensity(void) const;
89 
92  ~HalfFloatGridSource(void);
93 
94  };
95 
96 }
97 }
98 
99 #endif
A volume source from a 16 Bit float 3D grid capable of loading volume serializations.
float Real
Software floating point type.
int mDepthTimesHeight
To have a little bit faster data access.
Real mMaxClampedAbsoluteDensity
The maximum absolute density value to be written into the data when combining, influencing the compre...
A volume source from a discrete 3d grid.
_StringBase String
Definition: OgreCommon.h:53
#define _OgreVolumeExport
unsigned short uint16
Definition: OgrePlatform.h:421