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Object-Oriented Graphics Rendering Engine
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OgreVolumeIsoSurface.h
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28 #ifndef __Ogre_Volume_IsoSurface_H__
29 #define __Ogre_Volume_IsoSurface_H__
30 
32 
33 namespace Ogre {
34 namespace Volume {
35 
36  class Source;
37  class MeshBuilder;
38 
42  {
43  protected:
44 
46  static const Real ISO_LEVEL;
47 
49  const Source *mSrc;
50 
55  explicit IsoSurface(const Source *src);
56 
57  public:
58 
60  static const size_t MS_CORNERS_FRONT[4];
61 
63  static const size_t MS_CORNERS_BACK[4];
64 
66  static const size_t MS_CORNERS_LEFT[4];
67 
69  static const size_t MS_CORNERS_RIGHT[4];
70 
72  static const size_t MS_CORNERS_TOP[4];
73 
75  static const size_t MS_CORNERS_BOTTOM[4];
76 
77  virtual ~IsoSurface(void);
78 
87  virtual void addMarchingCubesTriangles(const Vector3 *corners, const Vector4 *volumeValues, MeshBuilder *mb) const = 0;
88 
101  virtual void addMarchingSquaresTriangles(const Vector3 *corners, const Vector4 *volumeValues, const size_t *indices, const Real maxDistance, MeshBuilder *mb) const = 0;
102  };
103 }
104 }
105 
106 #endif
float Real
Software floating point type.
const Source * mSrc
To get the isovalue and normal.
Abstract class defining the density function.
Abstract IsoSurface.
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
Standard 3-dimensional vector.
Definition: OgreVector3.h:50
static const Real ISO_LEVEL
The value where our isosurface is.
#define _OgreVolumeExport
4-dimensional homogeneous vector.
Definition: OgreVector4.h:45
Class to build up a mesh with vertices and indices.