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Object-Oriented Graphics Rendering Engine
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OgreVolumeTextureSource.h
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1 /*
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4 (Object-oriented Graphics Rendering Engine)
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7 Copyright (c) 2000-2014 Torus Knot Software Ltd
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28 #ifndef __Ogre_Volume_TextureSource_H__
29 #define __Ogre_Volume_TextureSource_H__
30 
31 
32 #include "OgreVolumeGridSource.h"
33 
34 namespace Ogre {
35 namespace Volume {
36 
40  {
41  protected:
42 
44  unsigned long mWidthTimesHeight;
45 
47  float *mData;
48 
51  virtual float getVolumeGridValue(size_t x, size_t y, size_t z) const;
52 
55  virtual void setVolumeGridValue(int x, int y, int z, float value);
56 
57  public:
58 
75  explicit TextureSource(const String &volumeTextureName, const Real worldWidth, const Real worldHeight, const Real worldDepth, const bool trilinearValue = true, const bool trilinearGradient = false, const bool sobelGradient = false);
76 
79  ~TextureSource(void);
80 
81  };
82 
83 }
84 }
85 
86 #endif
float Real
Software floating point type.
float * mData
The raw volume data.
A volume source from a 3D texture.
A volume source from a discrete 3d grid.
_StringBase String
Definition: OgreCommon.h:53
#define _OgreVolumeExport
unsigned long mWidthTimesHeight
To have a little bit faster data access.