OGRE  2.0
Object-Oriented Graphics Rendering Engine
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OgreWireBoundingBox.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2014 Torus Knot Software Ltd
8 
9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
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17 all copies or substantial portions of the Software.
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27 */
28 #ifndef _WireBoundingBox_H__
29 #define _WireBoundingBox_H__
30 
31 #include "OgrePrerequisites.h"
32 
33 #include "OgreSimpleRenderable.h"
34 
35 namespace Ogre {
36 
49  {
50  protected:
53  void getWorldTransforms( Matrix4* xform ) const;
54 
57  void setupBoundingBoxVertices(const AxisAlignedBox& aab);
58 
60 
61  void _initWireBoundingBox();
62 
63  public:
64 
65  WireBoundingBox( IdType id, ObjectMemoryManager *objectMemoryManager );
66  ~WireBoundingBox();
67 
72  void setupBoundingBox(const AxisAlignedBox& aabb);
73 
74  Real getSquaredViewDepth(const Camera* cam) const;
75 
76  };
80 }// namespace
81 
82 #endif
83 
84 
A viewpoint from which the scene will be rendered.
Definition: OgreCamera.h:82
Class encapsulating a standard 4x4 homogeneous matrix.
Definition: OgreMatrix4.h:79
float Real
Software floating point type.
#define _OgreExport
Definition: OgrePlatform.h:255
Simple implementation of MovableObject and Renderable for single-part custom objects.
A 3D box aligned with the x/y/z axes.
Wrap-around class that contains multiple ArrayMemoryManager, one per render queue.
Ogre::uint32 IdType
Big projects with lots, lots of units for very long periods of time (MMORPGs?) may want to define thi...
Definition: OgreId.h:36
Allows the rendering of a wireframe bounding box.