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Object-Oriented Graphics Rendering Engine
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Plus/src/GLSL/include/OgreGLSLGpuProgram.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2014 Torus Knot Software Ltd
8 
9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
11 in the Software without restriction, including without limitation the rights
12 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13 copies of the Software, and to permit persons to whom the Software is
14 furnished to do so, subject to the following conditions:
15 
16 The above copyright notice and this permission notice shall be included in
17 all copies or substantial portions of the Software.
18 
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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26 -----------------------------------------------------------------------------
27 */
28 
29 #ifndef __GLSLGpuProgram_H__
30 #define __GLSLGpuProgram_H__
31 
32 // Precompiler options
33 #include "OgreGLSLExtSupport.h"
34 #include "OgreGL3PlusGpuProgram.h"
35 
36 
37 namespace Ogre {
38 
49  {
50  private:
53 
55  static GLuint mVertexShaderCount;
57  static GLuint mFragmentShaderCount;
59  static GLuint mGeometryShaderCount;
61  static GLuint mHullShaderCount;
63  static GLuint mDomainShaderCount;
65  static GLuint mComputeShaderCount;
66 
70  GLint mLinked;
71 
72  public:
73  GLSLGpuProgram(GLSLProgram* parent);
74  ~GLSLGpuProgram();
75 
76 
78  void bindProgram(void);
80  void unbindProgram(void);
82  void bindProgramParameters(GpuProgramParametersSharedPtr params, uint16 mask);
84  void bindProgramPassIterationParameters(GpuProgramParametersSharedPtr params);
86  void bindProgramSharedParameters(GpuProgramParametersSharedPtr params, uint16 mask);
87 
89  GLSLProgram* getGLSLProgram(void) const { return mGLSLProgram; }
90 
94  GLint isLinked(void) { return mLinked; }
95 
99  void setLinked(GLint flag) { mLinked = flag; }
100 
101  protected:
103  void loadFromSource(void);
105  void unloadImpl(void);
107  void loadImpl(void);
108  };
109 }
110 
111 #endif // __GLSLGpuProgram_H__
void setLinked(GLint flag)
Set the programs link status Only used when programs are linked separately with GL_ARB_separate_shade...
static GLuint mComputeShaderCount
Keep track of the number of compute shaders created.
static GLuint mGeometryShaderCount
Keep track of the number of geometry shaders created.
GLSLProgram * getGLSLProgram(void) const
Get the GLSLProgram for the shader object.
C++ encapsulation of GLSL program object.
GLSL low level compiled shader object - this class is used to get at the linked program object and pr...
GLint isLinked(void)
Return the programs link status Only used when programs are linked separately with GL_ARB_separate_sh...
GLSLProgram * mGLSLProgram
GL Handle for the shader object.
static GLuint mDomainShaderCount
Keep track of the number of tessellation domain(evaluation) shaders created.
static GLuint mFragmentShaderCount
Keep track of the number of fragment shaders created.
#define _OgreGL3PlusExport
static GLuint mVertexShaderCount
Keep track of the number of vertex shaders created.
Generalised low-level GL program, can be applied to multiple types (eg ARB and NV) ...
unsigned short uint16
Definition: OgrePlatform.h:421
static GLuint mHullShaderCount
Keep track of the number of tessellation hull(control) shaders created.
GLint mLinked
Flag indicating that the program object has been successfully linked.