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Object-Oriented Graphics Rendering Engine
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Ogre::D3D11MultiRenderTarget Class Reference

#include <OgreD3D11MultiRenderTarget.h>

+ Inheritance diagram for Ogre::D3D11MultiRenderTarget:
+ Collaboration diagram for Ogre::D3D11MultiRenderTarget:

Public Types

typedef vector< RenderTexture * >
::type 
BoundSufaceList
 
enum  FrameBuffer { FB_FRONT, FB_BACK, FB_AUTO }
 
enum  StatFlags {
  SF_NONE = 0, SF_FPS = 1, SF_AVG_FPS = 2, SF_BEST_FPS = 4,
  SF_WORST_FPS = 8, SF_TRIANGLE_COUNT = 16, SF_ALL = 0xFFFF
}
 

Public Member Functions

 D3D11MultiRenderTarget (const String &name)
 
 ~D3D11MultiRenderTarget ()
 
virtual void _beginUpdate ()
 Method for manual management of rendering : fires 'preRenderTargetUpdate' and initialises statistics etc. More...
 
virtual void _detachDepthBuffer ()
 Detaches DepthBuffer without notifying it from the detach. More...
 
virtual void _endUpdate ()
 Method for manual management of rendering - finishes statistics calculation and fires 'postRenderTargetUpdate'. More...
 
virtual Impl_getImpl ()
 Get rendersystem specific interface for this RenderTarget. More...
 
void _updateViewportCullPhase01 (Viewport *viewport, Camera *camera, const Camera *lodCamera, uint8 firstRq, uint8 lastRq)
 
virtual void _updateViewportRenderPhase02 (Viewport *viewport, Camera *camera, const Camera *lodCamera, uint8 firstRq, uint8 lastRq, bool updateStatistics)
 Method for manual management of rendering - renders the given viewport (even if it is not autoupdated) More...
 
virtual void addListener (RenderTargetListener *listener)
 Add a listener to this RenderTarget which will be called back before & after rendering. More...
 
virtual ViewportaddViewport (float left=0.0f, float top=0.0f, float width=1.0f, float height=1.0f)
 Adds a viewport to the rendering target. More...
 
virtual bool attachDepthBuffer (DepthBuffer *depthBuffer)
 
virtual void bindSurface (size_t attachment, RenderTexture *target)
 Bind a surface to a certain attachment point. More...
 
virtual void copyContentsToMemory (const PixelBox &dst, FrameBuffer buffer)
 Error throwing implementation, it's not possible to write a MultiRenderTarget to disk. More...
 
virtual void detachDepthBuffer ()
 
virtual size_t getBatchCount (void) const
 Gets the number of batches rendered in the last update() call. More...
 
RenderTexturegetBoundSurface (size_t index)
 Get a pointer to a bound surface. More...
 
const BoundSufaceListgetBoundSurfaceList () const
 Get a list of the surfaces which have been bound. More...
 
virtual uint32 getColourDepth (void) const
 
virtual void getCustomAttribute (const String &name, void *pData)
 Gets a custom (maybe platform-specific) attribute. More...
 
DepthBuffergetDepthBuffer () const
 
uint16 getDepthBufferPool () const
 
virtual uint getFSAA () const
 Indicates whether multisampling is performed on rendering and at what level. More...
 
virtual const StringgetFSAAHint () const
 Gets the FSAA hint (. More...
 
virtual uint32 getHeight (void) const
 
virtual void getMetrics (unsigned int &width, unsigned int &height, unsigned int &colourDepth)
 Retrieve information about the render target. More...
 
virtual const StringgetName (void) const
 Retrieve target's name. More...
 
virtual unsigned short getNumViewports (void) const
 Returns the number of viewports attached to this target. More...
 
virtual uchar getPriority () const
 Gets the priority of a render target. More...
 
virtual const FrameStatsgetStatistics (void) const
 
virtual size_t getTriangleCount (void) const
 Gets the number of triangles rendered in the last update() call. More...
 
virtual ViewportgetViewport (unsigned short index)
 Retrieves a pointer to the viewport with the given index. More...
 
virtual uint32 getWidth (void) const
 
virtual bool isActive () const
 Used to retrieve or set the active state of the render target. More...
 
bool isFsaaResolveDirty (void) const
 
virtual bool isHardwareGammaEnabled () const
 Indicates whether on rendering, linear colour space is converted to sRGB gamma colour space. More...
 
virtual bool isPrimary (void) const
 Indicates whether this target is the primary window. More...
 
virtual bool isRenderWindow (void) const
 Whether our derived class is RenderWindow. More...
 
void operator delete (void *ptr)
 
void operator delete (void *ptr, void *)
 
void operator delete (void *ptr, const char *, int, const char *)
 
void operator delete[] (void *ptr)
 
void operator delete[] (void *ptr, const char *, int, const char *)
 
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info More...
 
void * operator new (size_t sz)
 
void * operator new (size_t sz, void *ptr)
 placement operator new More...
 
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info More...
 
void * operator new[] (size_t sz)
 
virtual void removeAllListeners (void)
 Removes all listeners from this instance. More...
 
virtual void removeAllViewports (void)
 Removes all viewports on this target. More...
 
virtual void removeListener (RenderTargetListener *listener)
 Removes a RenderTargetListener previously registered using addListener. More...
 
virtual void removeViewport (Viewport *vp)
 Removes a viewport at a given Z-order. More...
 
bool requiresTextureFlipping () const
 
virtual void resetStatistics (void)
 Resets saved frame-rate statistices. More...
 
virtual void setActive (bool state)
 Used to set the active state of the render target. More...
 
void setDepthBufferPool (uint16 poolId)
 Sets the pool ID this RenderTarget should query from. More...
 
virtual void setFsaaResolveDirty (void)
 
virtual void setPriority (uchar priority)
 Sets the priority of this render target in relation to the others. More...
 
PixelFormat suggestPixelFormat () const
 Irrelevant implementation since cannot copy. More...
 
virtual void swapBuffers (void)
 Swaps the frame buffers to display the next frame. More...
 
virtual void unbindSurface (size_t attachment)
 Unbind attachment. More...
 
void writeContentsToFile (const String &filename)
 Writes the current contents of the render target to the named file. More...
 
virtual String writeContentsToTimestampedFile (const String &filenamePrefix, const String &filenameSuffix)
 Writes the current contents of the render target to the (PREFIX)(time-stamp)(SUFFIX) file. More...
 

Protected Types

typedef vector
< RenderTargetListener * >
::type 
RenderTargetListenerList
 
typedef vector< Viewport * >::type ViewportList
 

Protected Member Functions

virtual void firePostUpdate (void)
 internal method for firing events More...
 
virtual void firePreUpdate (void)
 internal method for firing events More...
 
virtual void fireViewportAdded (Viewport *vp)
 internal method for firing events More...
 
virtual void fireViewportPostUpdate (Viewport *vp)
 internal method for firing events More...
 
virtual void fireViewportPreUpdate (Viewport *vp)
 internal method for firing events More...
 
virtual void fireViewportRemoved (Viewport *vp)
 internal method for firing events More...
 

Protected Attributes

bool mActive
 
BoundSufaceList mBoundSurfaces
 
uint32 mColourDepth
 
DepthBuffermDepthBuffer
 
uint16 mDepthBufferPoolId
 
uint mFSAA
 
String mFSAAHint
 
bool mFsaaResolveDirty
 
uint32 mHeight
 
bool mHwGamma
 
RenderTargetListenerList mListeners
 
String mName
 The name of this target. More...
 
uchar mPriority
 The priority of the render target. More...
 
FrameStats mStats
 
ViewportList mViewportList
 List of viewports, map on Z-order. More...
 
uint32 mWidth
 

Private Member Functions

virtual void bindSurfaceImpl (size_t attachment, RenderTexture *target)
 Implementation of bindSurface, must be provided. More...
 
void checkAndUpdate ()
 Check surfaces and update RenderTarget extent. More...
 
virtual void unbindSurfaceImpl (size_t attachment)
 Implementation of unbindSurface, must be provided. More...
 

Private Attributes

uint mNumberOfViews
 
Ogre::RenderTexturemRenderTargets [OGRE_MAX_MULTIPLE_RENDER_TARGETS]
 
ID3D11RenderTargetView * mRenderTargetViews [OGRE_MAX_MULTIPLE_RENDER_TARGETS]
 
D3D11HardwarePixelBuffertargets [OGRE_MAX_MULTIPLE_RENDER_TARGETS]
 

Detailed Description

Definition at line 35 of file OgreD3D11MultiRenderTarget.h.

Member Typedef Documentation

Definition at line 116 of file OgreRenderTexture.h.

Definition at line 378 of file OgreRenderTarget.h.

typedef vector<Viewport*>::type Ogre::RenderTarget::ViewportList
protectedinherited

Definition at line 374 of file OgreRenderTarget.h.

Member Enumeration Documentation

Enumerator
FB_FRONT 
FB_BACK 
FB_AUTO 

Definition at line 83 of file OgreRenderTarget.h.

Enumerator
SF_NONE 
SF_FPS 
SF_AVG_FPS 
SF_BEST_FPS 
SF_WORST_FPS 
SF_TRIANGLE_COUNT 
SF_ALL 

Definition at line 65 of file OgreRenderTarget.h.

Constructor & Destructor Documentation

Ogre::D3D11MultiRenderTarget::D3D11MultiRenderTarget ( const String name)
Ogre::D3D11MultiRenderTarget::~D3D11MultiRenderTarget ( )

Member Function Documentation

virtual void Ogre::RenderTarget::_beginUpdate ( )
virtualinherited

Method for manual management of rendering : fires 'preRenderTargetUpdate' and initialises statistics etc.

Remarks
  • _beginUpdate resets statistics and fires 'preRenderTargetUpdate'.
  • _updateViewport renders the given viewport (even if it is not autoupdated), fires preViewportUpdate and postViewportUpdate and manages statistics.
  • _updateAutoUpdatedViewports renders only viewports that are auto updated, fires preViewportUpdate and postViewportUpdate and manages statistics.
  • _endUpdate() ends statistics calculation and fires postRenderTargetUpdate.
you can use it like this for example :
    renderTarget->_beginUpdate();
    renderTarget->_updateViewport(1); // which is not auto updated
    renderTarget->_updateViewport(2); // which is not auto updated
    renderTarget->_updateAutoUpdatedViewports();
    renderTarget->_endUpdate();
    renderTarget->swapBuffers();
Please note that in that case, the zorder may not work as you expect, since you are responsible for calling _updateViewport in the correct order.

Reimplemented in Ogre::D3D9RenderWindow, Ogre::EAGLWindow, and Ogre::EAGL2Window.

virtual void Ogre::RenderTarget::_detachDepthBuffer ( )
virtualinherited

Detaches DepthBuffer without notifying it from the detach.

Useful when called from the DepthBuffer while it iterates through attached RenderTargets (

See also
DepthBuffer::_setPoolId())

Reimplemented in Ogre::GLFBORenderTexture, Ogre::GL3PlusFBORenderTexture, Ogre::GL3PlusFBOMultiRenderTarget, Ogre::GLESFBOMultiRenderTarget, Ogre::GLES2FBOMultiRenderTarget, and Ogre::GLFBOMultiRenderTarget.

virtual void Ogre::RenderTarget::_endUpdate ( )
virtualinherited

Method for manual management of rendering - finishes statistics calculation and fires 'postRenderTargetUpdate'.

Remarks
You should call it after a _beginUpdate
See also
_beginUpdate for more details.

Reimplemented in Ogre::D3D9RenderWindow.

virtual Impl* Ogre::RenderTarget::_getImpl ( )
virtualinherited

Get rendersystem specific interface for this RenderTarget.

This is used by the RenderSystem to (un)bind this target, and to get specific information like surfaces and framebuffer objects.

void Ogre::RenderTarget::_updateViewportCullPhase01 ( Viewport viewport,
Camera camera,
const Camera lodCamera,
uint8  firstRq,
uint8  lastRq 
)
inherited
virtual void Ogre::RenderTarget::_updateViewportRenderPhase02 ( Viewport viewport,
Camera camera,
const Camera lodCamera,
uint8  firstRq,
uint8  lastRq,
bool  updateStatistics 
)
virtualinherited

Method for manual management of rendering - renders the given viewport (even if it is not autoupdated)

Remarks
This also fires preViewportUpdate and postViewportUpdate, and manages statistics if needed. You should call it between _beginUpdate() and _endUpdate().
See also
_beginUpdate for more details.
Parameters
viewportThe viewport you want to update, it must be bound to the rendertarget.
updateStatisticsWhether you want to update statistics or not.

Reimplemented in Ogre::D3D9RenderWindow.

virtual void Ogre::RenderTarget::addListener ( RenderTargetListener listener)
virtualinherited

Add a listener to this RenderTarget which will be called back before & after rendering.

Remarks
If you want notifications before and after a target is updated by the system, use this method to register your own custom RenderTargetListener class. This is useful for potentially adding your own manual rendering commands before and after the 'normal' system rendering.
NB this should not be used for frame-based scene updates, use Root::addFrameListener for that.
virtual Viewport* Ogre::RenderTarget::addViewport ( float  left = 0.0f,
float  top = 0.0f,
float  width = 1.0f,
float  height = 1.0f 
)
virtualinherited

Adds a viewport to the rendering target.

Remarks
A viewport is the rectangle into which rendering output is sent. This method adds a viewport to the render target, rendering from the supplied camera. The rest of the parameters are only required if you wish to add more than one viewport to a single rendering target. Note that size information passed to this method is passed as a parametric, i.e. it is relative rather than absolute. This is to allow viewports to automatically resize along with the target.
Parameters
camThe camera from which the viewport contents will be rendered (mandatory)
ZOrderThe relative order of the viewport with others on the target (allows overlapping viewports i.e. picture-in-picture). Higher Z-orders are on top of lower ones. The actual number is irrelevant, only the relative Z-order matters (you can leave gaps in the numbering)
leftThe relative position of the left of the viewport on the target, as a value between 0 and 1.
topThe relative position of the top of the viewport on the target, as a value between 0 and 1.
widthThe relative width of the viewport on the target, as a value between 0 and 1.
heightThe relative height of the viewport on the target, as a value between 0 and 1.
virtual void Ogre::MultiRenderTarget::bindSurface ( size_t  attachment,
RenderTexture target 
)
inlinevirtualinherited

Bind a surface to a certain attachment point.

Parameters
attachment0 .. mCapabilities->getNumMultiRenderTargets()-1
targetRenderTexture to bind.

It does not bind the surface and fails with an exception (ERR_INVALIDPARAMS) if:

  • Not all bound surfaces have the same size
  • Not all bound surfaces have the same internal format

Definition at line 83 of file OgreRenderTexture.h.

virtual void Ogre::D3D11MultiRenderTarget::bindSurfaceImpl ( size_t  attachment,
RenderTexture target 
)
privatevirtual

Implementation of bindSurface, must be provided.

Implements Ogre::MultiRenderTarget.

void Ogre::D3D11MultiRenderTarget::checkAndUpdate ( )
private

Check surfaces and update RenderTarget extent.

virtual void Ogre::MultiRenderTarget::copyContentsToMemory ( const PixelBox dst,
FrameBuffer  buffer 
)
virtualinherited

Error throwing implementation, it's not possible to write a MultiRenderTarget to disk.

Implements Ogre::RenderTarget.

virtual void Ogre::RenderTarget::firePostUpdate ( void  )
protectedvirtualinherited

internal method for firing events

virtual void Ogre::RenderTarget::firePreUpdate ( void  )
protectedvirtualinherited

internal method for firing events

virtual void Ogre::RenderTarget::fireViewportAdded ( Viewport vp)
protectedvirtualinherited

internal method for firing events

virtual void Ogre::RenderTarget::fireViewportPostUpdate ( Viewport vp)
protectedvirtualinherited

internal method for firing events

virtual void Ogre::RenderTarget::fireViewportPreUpdate ( Viewport vp)
protectedvirtualinherited

internal method for firing events

virtual void Ogre::RenderTarget::fireViewportRemoved ( Viewport vp)
protectedvirtualinherited

internal method for firing events

virtual size_t Ogre::RenderTarget::getBatchCount ( void  ) const
virtualinherited

Gets the number of batches rendered in the last update() call.

RenderTexture* Ogre::MultiRenderTarget::getBoundSurface ( size_t  index)
inlineinherited

Get a pointer to a bound surface.

Definition at line 121 of file OgreRenderTexture.h.

const BoundSufaceList& Ogre::MultiRenderTarget::getBoundSurfaceList ( ) const
inlineinherited

Get a list of the surfaces which have been bound.

Definition at line 118 of file OgreRenderTexture.h.

virtual uint32 Ogre::RenderTarget::getColourDepth ( void  ) const
virtualinherited
virtual void Ogre::D3D11MultiRenderTarget::getCustomAttribute ( const String name,
void *  pData 
)
virtual

Gets a custom (maybe platform-specific) attribute.

Remarks
This is a nasty way of satisfying any API's need to see platform-specific details. It horrid, but D3D needs this kind of info. At least it's abstracted.
Parameters
nameThe name of the attribute.
pDataPointer to memory of the right kind of structure to receive the info.

Reimplemented from Ogre::RenderTarget.

DepthBuffer* Ogre::RenderTarget::getDepthBuffer ( ) const
inherited
uint16 Ogre::RenderTarget::getDepthBufferPool ( ) const
inherited
virtual uint Ogre::RenderTarget::getFSAA ( ) const
inlinevirtualinherited

Indicates whether multisampling is performed on rendering and at what level.

Definition at line 275 of file OgreRenderTarget.h.

virtual const String& Ogre::RenderTarget::getFSAAHint ( ) const
inlinevirtualinherited

Gets the FSAA hint (.

See also
Root::createRenderWindow)

Definition at line 279 of file OgreRenderTarget.h.

virtual uint32 Ogre::RenderTarget::getHeight ( void  ) const
virtualinherited
virtual void Ogre::RenderTarget::getMetrics ( unsigned int &  width,
unsigned int &  height,
unsigned int &  colourDepth 
)
virtualinherited

Retrieve information about the render target.

virtual const String& Ogre::RenderTarget::getName ( void  ) const
virtualinherited

Retrieve target's name.

virtual unsigned short Ogre::RenderTarget::getNumViewports ( void  ) const
virtualinherited

Returns the number of viewports attached to this target.

virtual uchar Ogre::RenderTarget::getPriority ( ) const
inlinevirtualinherited

Gets the priority of a render target.

Definition at line 220 of file OgreRenderTarget.h.

virtual const FrameStats& Ogre::RenderTarget::getStatistics ( void  ) const
virtualinherited
virtual size_t Ogre::RenderTarget::getTriangleCount ( void  ) const
virtualinherited

Gets the number of triangles rendered in the last update() call.

virtual Viewport* Ogre::RenderTarget::getViewport ( unsigned short  index)
virtualinherited

Retrieves a pointer to the viewport with the given index.

virtual uint32 Ogre::RenderTarget::getWidth ( void  ) const
virtualinherited
virtual bool Ogre::RenderTarget::isActive ( ) const
virtualinherited
bool Ogre::RenderTarget::isFsaaResolveDirty ( void  ) const
inlineinherited

Definition at line 281 of file OgreRenderTarget.h.

Referenced by Ogre::GLTexture::getGLID(), and Ogre::GL3PlusTexture::getGLID().

virtual bool Ogre::RenderTarget::isHardwareGammaEnabled ( ) const
inlinevirtualinherited

Indicates whether on rendering, linear colour space is converted to sRGB gamma colour space.

This is the exact opposite conversion of what is indicated by Texture::isHardwareGammaEnabled, and can only be enabled on creation of the render target. For render windows, it's enabled through the 'gamma' creation misc parameter. For textures, it is enabled through the hwGamma parameter to the create call.

Definition at line 271 of file OgreRenderTarget.h.

virtual bool Ogre::RenderTarget::isPrimary ( void  ) const
virtualinherited

Indicates whether this target is the primary window.

The primary window is special in that it is destroyed when ogre is shut down, and cannot be destroyed directly. This is the case because it holds the context for vertex, index buffers and textures.

Reimplemented in Ogre::RenderWindow.

virtual bool Ogre::RenderTarget::isRenderWindow ( void  ) const
inlinevirtualinherited

Whether our derived class is RenderWindow.

Reimplemented in Ogre::RenderWindow.

Definition at line 341 of file OgreRenderTarget.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr)
inlineinherited

Definition at line 96 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
)
inlineinherited

Definition at line 102 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

Definition at line 108 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr)
inlineinherited

Definition at line 113 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

Definition at line 119 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

operator new, with debug line info

Definition at line 68 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz)
inlineinherited

Definition at line 73 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
)
inlineinherited

placement operator new

Definition at line 79 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

array operator new, with debug line info

Definition at line 86 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz)
inlineinherited

Definition at line 91 of file OgreMemoryAllocatedObject.h.

virtual void Ogre::RenderTarget::removeAllListeners ( void  )
virtualinherited

Removes all listeners from this instance.

virtual void Ogre::RenderTarget::removeAllViewports ( void  )
virtualinherited

Removes all viewports on this target.

virtual void Ogre::RenderTarget::removeListener ( RenderTargetListener listener)
virtualinherited

Removes a RenderTargetListener previously registered using addListener.

virtual void Ogre::RenderTarget::removeViewport ( Viewport vp)
virtualinherited

Removes a viewport at a given Z-order.

bool Ogre::D3D11MultiRenderTarget::requiresTextureFlipping ( void  ) const
inlinevirtual

Implements Ogre::RenderTarget.

Definition at line 43 of file OgreD3D11MultiRenderTarget.h.

virtual void Ogre::RenderTarget::resetStatistics ( void  )
virtualinherited

Resets saved frame-rate statistices.

virtual void Ogre::RenderTarget::setActive ( bool  state)
virtualinherited

Used to set the active state of the render target.

Reimplemented in Ogre::D3D11RenderWindowHwnd, Ogre::Win32Window, and Ogre::Win32Window.

void Ogre::RenderTarget::setDepthBufferPool ( uint16  poolId)
inherited

Sets the pool ID this RenderTarget should query from.

Default value is POOL_DEFAULT. Set to POOL_NO_DEPTH to avoid using a DepthBuffer (or manually controlling it)

See also
DepthBuffer
Remarks
Changing the pool Id will cause the current depth buffer to be detached unless the old id and the new one are the same
virtual void Ogre::MultiRenderTarget::setFsaaResolveDirty ( void  )
virtualinherited

Reimplemented from Ogre::RenderTarget.

virtual void Ogre::RenderTarget::setPriority ( uchar  priority)
inlinevirtualinherited

Sets the priority of this render target in relation to the others.

Remarks
This can be used in order to schedule render target updates. Lower priorities will be rendered first. Note that the priority must be set at the time the render target is attached to the render system, changes afterwards will not affect the ordering.

Definition at line 218 of file OgreRenderTarget.h.

PixelFormat Ogre::MultiRenderTarget::suggestPixelFormat ( ) const
inlinevirtualinherited

Irrelevant implementation since cannot copy.

Reimplemented from Ogre::RenderTarget.

Definition at line 114 of file OgreRenderTexture.h.

References Ogre::PF_UNKNOWN.

virtual void Ogre::MultiRenderTarget::swapBuffers ( void  )
virtualinherited

Swaps the frame buffers to display the next frame.

Remarks
For targets that are double-buffered so that no 'in-progress' versions of the scene are displayed during rendering. Once rendering has completed (to an off-screen version of the window) the buffers are swapped to display the new frame.

Reimplemented from Ogre::RenderTarget.

virtual void Ogre::MultiRenderTarget::unbindSurface ( size_t  attachment)
inlinevirtualinherited

Unbind attachment.

Definition at line 99 of file OgreRenderTexture.h.

virtual void Ogre::D3D11MultiRenderTarget::unbindSurfaceImpl ( size_t  attachment)
privatevirtual

Implementation of unbindSurface, must be provided.

Implements Ogre::MultiRenderTarget.

void Ogre::RenderTarget::writeContentsToFile ( const String filename)
inherited

Writes the current contents of the render target to the named file.

virtual String Ogre::RenderTarget::writeContentsToTimestampedFile ( const String filenamePrefix,
const String filenameSuffix 
)
virtualinherited

Writes the current contents of the render target to the (PREFIX)(time-stamp)(SUFFIX) file.

Returns
the name of the file used.

Member Data Documentation

bool Ogre::RenderTarget::mActive
protectedinherited

Definition at line 366 of file OgreRenderTarget.h.

BoundSufaceList Ogre::MultiRenderTarget::mBoundSurfaces
protectedinherited

Definition at line 129 of file OgreRenderTexture.h.

uint32 Ogre::RenderTarget::mColourDepth
protectedinherited

Definition at line 359 of file OgreRenderTarget.h.

DepthBuffer* Ogre::RenderTarget::mDepthBuffer
protectedinherited

Definition at line 361 of file OgreRenderTarget.h.

uint16 Ogre::RenderTarget::mDepthBufferPoolId
protectedinherited

Definition at line 360 of file OgreRenderTarget.h.

uint Ogre::RenderTarget::mFSAA
protectedinherited

Definition at line 370 of file OgreRenderTarget.h.

String Ogre::RenderTarget::mFSAAHint
protectedinherited

Definition at line 371 of file OgreRenderTarget.h.

bool Ogre::RenderTarget::mFsaaResolveDirty
protectedinherited

Definition at line 372 of file OgreRenderTarget.h.

uint32 Ogre::RenderTarget::mHeight
protectedinherited

Definition at line 358 of file OgreRenderTarget.h.

bool Ogre::RenderTarget::mHwGamma
protectedinherited

Definition at line 368 of file OgreRenderTarget.h.

RenderTargetListenerList Ogre::RenderTarget::mListeners
protectedinherited

Definition at line 379 of file OgreRenderTarget.h.

String Ogre::RenderTarget::mName
protectedinherited

The name of this target.

Definition at line 353 of file OgreRenderTarget.h.

uint Ogre::D3D11MultiRenderTarget::mNumberOfViews
private

Definition at line 47 of file OgreD3D11MultiRenderTarget.h.

uchar Ogre::RenderTarget::mPriority
protectedinherited

The priority of the render target.

Definition at line 355 of file OgreRenderTarget.h.

Ogre::RenderTexture* Ogre::D3D11MultiRenderTarget::mRenderTargets[OGRE_MAX_MULTIPLE_RENDER_TARGETS]
private

Definition at line 55 of file OgreD3D11MultiRenderTarget.h.

ID3D11RenderTargetView* Ogre::D3D11MultiRenderTarget::mRenderTargetViews[OGRE_MAX_MULTIPLE_RENDER_TARGETS]
private

Definition at line 46 of file OgreD3D11MultiRenderTarget.h.

FrameStats Ogre::RenderTarget::mStats
protectedinherited

Definition at line 364 of file OgreRenderTarget.h.

ViewportList Ogre::RenderTarget::mViewportList
protectedinherited

List of viewports, map on Z-order.

Definition at line 376 of file OgreRenderTarget.h.

uint32 Ogre::RenderTarget::mWidth
protectedinherited

Definition at line 357 of file OgreRenderTarget.h.

D3D11HardwarePixelBuffer* Ogre::D3D11MultiRenderTarget::targets[OGRE_MAX_MULTIPLE_RENDER_TARGETS]
private

Definition at line 45 of file OgreD3D11MultiRenderTarget.h.


The documentation for this class was generated from the following file: