OGRE  2.0
Object-Oriented Graphics Rendering Engine
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Ogre::Overlay Class Reference

Represents a layer which is rendered on top of the 'normal' scene contents. More...

#include <OgreOverlay.h>

+ Inheritance diagram for Ogre::Overlay:
+ Collaboration diagram for Ogre::Overlay:

Public Types

typedef VectorIterator
< OverlayContainerList
Overlay2DElementsIterator
 Returns an iterator over all 2D elements in this manager. More...
 
typedef list< OverlayContainer * >
::type 
OverlayContainerList
 

Public Member Functions

 Overlay (const String &name)
 Constructor: do not call direct, use OverlayManager::create. More...
 
virtual ~Overlay ()
 
void _findVisibleObjects (Camera *cam, RenderQueue *queue)
 Internal method to put the overlay contents onto the render queue. More...
 
void _getWorldTransforms (Matrix4 *xform) const
 Used to transform the overlay when scrolling, scaling etc. More...
 
void _notifyOrigin (const String &origin)
 Notify this overlay of it's origin. More...
 
void add2D (OverlayContainer *cont)
 Adds a 2D 'container' to the overlay. More...
 
void add3D (SceneNode *node)
 Adds a node capable of holding 3D objects to the overlay. More...
 
void clear ()
 Clears the overlay of all attached items. More...
 
virtual OverlayElementfindElementAt (Real x, Real y)
 This returns a OverlayElement at position x,y. More...
 
Overlay2DElementsIterator get2DElementsIterator ()
 
OverlayContainergetChild (const String &name)
 
const StringgetName (void) const
 Gets the name of this overlay. More...
 
const StringgetOrigin (void) const
 Get the origin of this overlay, e.g. More...
 
const RadiangetRotate (void) const
 Gets the rotation applied to this overlay, in degrees. More...
 
Real getScaleX (void) const
 Gets the current X scale value. More...
 
Real getScaleY (void) const
 Gets the current Y scale value. More...
 
Real getScrollX (void) const
 Gets the current X scroll value. More...
 
Real getScrollY (void) const
 Gets the current Y scroll value. More...
 
ushort getZOrder (void) const
 Gets the Z-order of this overlay. More...
 
void hide (void)
 Hides the overlay if it was visible. More...
 
bool isInitialised (void) const
 Gets whether the overlay is initialised or not. More...
 
bool isVisible (void) const
 Gets whether the overlay is displayed or not. More...
 
void operator delete (void *ptr)
 
void operator delete (void *ptr, void *)
 
void operator delete (void *ptr, const char *, int, const char *)
 
void operator delete[] (void *ptr)
 
void operator delete[] (void *ptr, const char *, int, const char *)
 
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info More...
 
void * operator new (size_t sz)
 
void * operator new (size_t sz, void *ptr)
 placement operator new More...
 
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info More...
 
void * operator new[] (size_t sz)
 
void remove2D (OverlayContainer *cont)
 Removes a 2D container from the overlay. More...
 
void remove3D (SceneNode *node)
 Removes a 3D element from the overlay. More...
 
void rotate (const Radian &angle)
 Adds the passed in angle to the rotation applied to this overlay. More...
 
void scroll (Real xoff, Real yoff)
 Scrolls the overlay by the offsets provided. More...
 
void setRotate (const Radian &angle)
 Sets the rotation applied to this overlay. More...
 
void setScale (Real x, Real y)
 Sets the scaling factor of this overlay. More...
 
void setScroll (Real x, Real y)
 Sets the scrolling factor of this overlay. More...
 
void setZOrder (ushort zorder)
 Alters the Z-order of this overlay. More...
 
void show (void)
 Shows the overlay if it was hidden. More...
 

Protected Member Functions

void assignZOrders (void)
 Internal method for updating container elements' Z-ordering. More...
 
void initialise (void)
 Internal method for initialising an overlay. More...
 
void updateTransform (void) const
 Internal lazy update method. More...
 

Protected Attributes

OverlayContainerList m2DElements
 2D elements OverlayContainers, linked list for easy sorting by zorder later Not a map because sort can be saved since changes infrequent (unlike render queue) More...
 
bool mInitialised
 
String mName
 
String mOrigin
 
SceneNodemRootNode
 Internal root node, used as parent for 3D objects. More...
 
Radian mRotate
 Degrees of rotation around center. More...
 
Real mScaleX
 Scale values. More...
 
Real mScaleY
 
Real mScrollX
 Scroll values, offsets. More...
 
Real mScrollY
 
Matrix4 mTransform
 
bool mTransformOutOfDate
 
bool mTransformUpdated
 
bool mVisible
 
ulong mZOrder
 

Detailed Description

Represents a layer which is rendered on top of the 'normal' scene contents.

Remarks
An overlay is a container for visual components (2D and 3D) which will be rendered after the main scene in order to composite heads-up-displays, menus or other layers on top of the contents of the scene.
An overlay always takes up the entire size of the viewport, although the components attached to it do not have to. An overlay has no visual element in itself, it it merely a container for visual elements.
Overlays are created by calling OverlayManager::create, or by defining them in special text scripts (.overlay files). As many overlays as you like can be defined; after creation an overlay is hidden i.e. not visible until you specifically enable it by calling 'show'. This allows you to have multiple overlays predefined (menus etc) which you make visible only when you want. It is possible to have multiple overlays enabled at once; in this case the relative 'zorder' parameter of the overlays determine which one is displayed on top.
By default overlays are rendered into all viewports. This is fine when you only have fullscreen viewports, but if you have picture-in-picture views, you probably don't want the overlay displayed in the smaller viewports. You turn this off for a specific viewport by calling the Viewport::setDisplayOverlays method.

Definition at line 69 of file OgreOverlay.h.

Member Typedef Documentation

Returns an iterator over all 2D elements in this manager.

Remarks
VectorIterator is actually a too generic name, since it also works for lists.

Definition at line 256 of file OgreOverlay.h.

Definition at line 73 of file OgreOverlay.h.

Constructor & Destructor Documentation

Ogre::Overlay::Overlay ( const String name)

Constructor: do not call direct, use OverlayManager::create.

virtual Ogre::Overlay::~Overlay ( )
virtual

Member Function Documentation

void Ogre::Overlay::_findVisibleObjects ( Camera cam,
RenderQueue queue 
)

Internal method to put the overlay contents onto the render queue.

void Ogre::Overlay::_getWorldTransforms ( Matrix4 xform) const

Used to transform the overlay when scrolling, scaling etc.

void Ogre::Overlay::_notifyOrigin ( const String origin)
inline

Notify this overlay of it's origin.

Definition at line 269 of file OgreOverlay.h.

void Ogre::Overlay::add2D ( OverlayContainer cont)

Adds a 2D 'container' to the overlay.

Remarks
Containers are created and managed using the OverlayManager. A container could be as simple as a square panel, or something more complex like a grid or tree view. Containers group collections of other elements, giving them a relative coordinate space and a common z-order. If you want to attach a GUI widget to an overlay, you have to do it via a container.
Parameters
contPointer to a container to add, created using OverlayManager.
void Ogre::Overlay::add3D ( SceneNode node)

Adds a node capable of holding 3D objects to the overlay.

Remarks
Although overlays are traditionally associated with 2D elements, there are reasons why you might want to attach 3D elements to the overlay too. For example, if you wanted to have a 3D cockpit, which was overlaid with a HUD, then you would create 2 overlays, one with a 3D object attached for the cockpit, and one with the HUD elements attached (the zorder of the HUD overlay would be higher than the cockpit to ensure it was always on top).
A SceneNode can have any number of 3D objects attached to it. SceneNodes are usually created using SceneManager::createSceneNode, but in this case you should create a standard SceneNode instance manually; this is because these scene nodes are not managed by the SceneManager and some custom SceneManager plugins will rely on specialist behaviour the overlay does not support. By attaching a SceneNode to an overlay, you indicate that:
  1. You want the contents of this node to only appear when the overlay is active
  2. You want the node to inherit a coordinate space relative to the camera, rather than relative to the root scene node
  3. You want these objects to be rendered after the contents of the main scene to ensure they are rendered on top
One major consideration when using 3D objects in overlays is the behaviour of the depth buffer. Overlays should use materials with depth checking off, to ensure that their contents are always displayed on top of the main scene (to do otherwise would result in objects 'poking through' the overlay). The problem with using 3D objects is that if they are concave, or self-overlap, then you can get artefacts because of the lack of depth buffer checking. So you should ensure that any 3D objects you us in the overlay are convex, and don't overlap each other. If they must overlap, split them up and put them in 2 overlays. Alternatively, use a 2D element underneath them which will clear the depth buffer values underneath ready for the 3D element to be rendered correctly.
void Ogre::Overlay::assignZOrders ( void  )
protected

Internal method for updating container elements' Z-ordering.

void Ogre::Overlay::clear ( )

Clears the overlay of all attached items.

virtual OverlayElement* Ogre::Overlay::findElementAt ( Real  x,
Real  y 
)
virtual

This returns a OverlayElement at position x,y.

Overlay2DElementsIterator Ogre::Overlay::get2DElementsIterator ( )
inline

Definition at line 257 of file OgreOverlay.h.

OverlayContainer* Ogre::Overlay::getChild ( const String name)
const String& Ogre::Overlay::getName ( void  ) const

Gets the name of this overlay.

const String& Ogre::Overlay::getOrigin ( void  ) const
inline

Get the origin of this overlay, e.g.

a script file name.

Remarks
This property will only contain something if the creator of this overlay chose to populate it. Script loaders are advised to populate it.

Definition at line 267 of file OgreOverlay.h.

const Radian& Ogre::Overlay::getRotate ( void  ) const
inline

Gets the rotation applied to this overlay, in degrees.

Definition at line 223 of file OgreOverlay.h.

Real Ogre::Overlay::getScaleX ( void  ) const

Gets the current X scale value.

Real Ogre::Overlay::getScaleY ( void  ) const

Gets the current Y scale value.

Real Ogre::Overlay::getScrollX ( void  ) const

Gets the current X scroll value.

Real Ogre::Overlay::getScrollY ( void  ) const

Gets the current Y scroll value.

ushort Ogre::Overlay::getZOrder ( void  ) const

Gets the Z-order of this overlay.

void Ogre::Overlay::hide ( void  )

Hides the overlay if it was visible.

void Ogre::Overlay::initialise ( void  )
protected

Internal method for initialising an overlay.

bool Ogre::Overlay::isInitialised ( void  ) const
inline

Gets whether the overlay is initialised or not.

Definition at line 127 of file OgreOverlay.h.

bool Ogre::Overlay::isVisible ( void  ) const

Gets whether the overlay is displayed or not.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr)
inlineinherited

Definition at line 96 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
)
inlineinherited

Definition at line 102 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

Definition at line 108 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr)
inlineinherited

Definition at line 113 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

Definition at line 119 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

operator new, with debug line info

Definition at line 68 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz)
inlineinherited

Definition at line 73 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
)
inlineinherited

placement operator new

Definition at line 79 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

array operator new, with debug line info

Definition at line 86 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz)
inlineinherited

Definition at line 91 of file OgreMemoryAllocatedObject.h.

void Ogre::Overlay::remove2D ( OverlayContainer cont)

Removes a 2D container from the overlay.

Remarks
NOT FAST. Consider OverlayElement::hide.
void Ogre::Overlay::remove3D ( SceneNode node)

Removes a 3D element from the overlay.

void Ogre::Overlay::rotate ( const Radian angle)

Adds the passed in angle to the rotation applied to this overlay.

void Ogre::Overlay::scroll ( Real  xoff,
Real  yoff 
)

Scrolls the overlay by the offsets provided.

Remarks
This method moves the overlay by the amounts provided. As with other methods on this object, a full screen width / height is represented by the value 1.0.
void Ogre::Overlay::setRotate ( const Radian angle)

Sets the rotation applied to this overlay.

void Ogre::Overlay::setScale ( Real  x,
Real  y 
)

Sets the scaling factor of this overlay.

Remarks
You can use this to set an scale factor to be used to zoom an overlay.
Parameters
xHorizontal scale value, where 1.0 = normal, 0.5 = half size etc
yVertical scale value, where 1.0 = normal, 0.5 = half size etc
void Ogre::Overlay::setScroll ( Real  x,
Real  y 
)

Sets the scrolling factor of this overlay.

Remarks
You can use this to set an offset to be used to scroll an overlay around the screen.
Parameters
xHorizontal scroll value, where 0 = normal, -0.5 = scroll so that only the right half the screen is visible etc
yVertical scroll value, where 0 = normal, 0.5 = scroll down by half a screen etc.
void Ogre::Overlay::setZOrder ( ushort  zorder)

Alters the Z-order of this overlay.

Remarks
Values between 0 and 650 are valid here.
void Ogre::Overlay::show ( void  )

Shows the overlay if it was hidden.

void Ogre::Overlay::updateTransform ( void  ) const
protected

Internal lazy update method.

Member Data Documentation

OverlayContainerList Ogre::Overlay::m2DElements
protected

2D elements OverlayContainers, linked list for easy sorting by zorder later Not a map because sort can be saved since changes infrequent (unlike render queue)

Definition at line 81 of file OgreOverlay.h.

bool Ogre::Overlay::mInitialised
protected

Definition at line 95 of file OgreOverlay.h.

String Ogre::Overlay::mName
protected

Definition at line 75 of file OgreOverlay.h.

String Ogre::Overlay::mOrigin
protected

Definition at line 96 of file OgreOverlay.h.

SceneNode* Ogre::Overlay::mRootNode
protected

Internal root node, used as parent for 3D objects.

Definition at line 77 of file OgreOverlay.h.

Radian Ogre::Overlay::mRotate
protected

Degrees of rotation around center.

Definition at line 84 of file OgreOverlay.h.

Real Ogre::Overlay::mScaleX
protected

Scale values.

Definition at line 88 of file OgreOverlay.h.

Real Ogre::Overlay::mScaleY
protected

Definition at line 88 of file OgreOverlay.h.

Real Ogre::Overlay::mScrollX
protected

Scroll values, offsets.

Definition at line 86 of file OgreOverlay.h.

Real Ogre::Overlay::mScrollY
protected

Definition at line 86 of file OgreOverlay.h.

Matrix4 Ogre::Overlay::mTransform
mutableprotected

Definition at line 90 of file OgreOverlay.h.

bool Ogre::Overlay::mTransformOutOfDate
mutableprotected

Definition at line 91 of file OgreOverlay.h.

bool Ogre::Overlay::mTransformUpdated
protected

Definition at line 92 of file OgreOverlay.h.

bool Ogre::Overlay::mVisible
protected

Definition at line 94 of file OgreOverlay.h.

ulong Ogre::Overlay::mZOrder
protected

Definition at line 93 of file OgreOverlay.h.


The documentation for this class was generated from the following file: