OGRE  2.0
Object-Oriented Graphics Rendering Engine
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Ogre::SceneManagerEnumerator Class Reference

Enumerates the SceneManager classes available to applications. More...

#include <OgreSceneManagerEnumerator.h>

+ Inheritance diagram for Ogre::SceneManagerEnumerator:
+ Collaboration diagram for Ogre::SceneManagerEnumerator:

Public Types

typedef map< String,
SceneManager * >::type 
Instances
 Scene manager instances, indexed by instance name. More...
 
typedef ConstVectorIterator
< MetaDataList
MetaDataIterator
 
typedef vector< const
SceneManagerMetaData * >::type 
MetaDataList
 List of available scene manager types as meta data. More...
 
typedef MapIterator< InstancesSceneManagerIterator
 

Public Member Functions

 SceneManagerEnumerator ()
 
 ~SceneManagerEnumerator ()
 
void addFactory (SceneManagerFactory *fact)
 Register a new SceneManagerFactory. More...
 
SceneManagercreateSceneManager (const String &typeName, size_t numWorkerThreads, InstancingTheadedCullingMethod threadedCullingMethod, const String &instanceName=BLANKSTRING)
 Create a SceneManager instance of a given type. More...
 
SceneManagercreateSceneManager (SceneTypeMask typeMask, size_t numWorkerThreads, InstancingTheadedCullingMethod threadedCullingMethod, const String &instanceName=BLANKSTRING)
 Create a SceneManager instance based on scene type support. More...
 
void destroySceneManager (SceneManager *sm)
 Destroy an instance of a SceneManager. More...
 
const SceneManagerMetaDatagetMetaData (const String &typeName) const
 Get more information about a given type of SceneManager. More...
 
MetaDataIterator getMetaDataIterator (void) const
 Iterate over all types of SceneManager available for construction, providing some information about each one. More...
 
SceneManagergetSceneManager (const String &instanceName) const
 Get an existing SceneManager instance that has already been created, identified by the instance name. More...
 
SceneManagerIterator getSceneManagerIterator (void)
 Get an iterator over all the existing SceneManager instances. More...
 
bool hasSceneManager (const String &instanceName) const
 Identify if a SceneManager instance already exists. More...
 
void operator delete (void *ptr)
 
void operator delete (void *ptr, void *)
 
void operator delete (void *ptr, const char *, int, const char *)
 
void operator delete[] (void *ptr)
 
void operator delete[] (void *ptr, const char *, int, const char *)
 
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info More...
 
void * operator new (size_t sz)
 
void * operator new (size_t sz, void *ptr)
 placement operator new More...
 
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info More...
 
void * operator new[] (size_t sz)
 
void removeFactory (SceneManagerFactory *fact)
 Remove a SceneManagerFactory. More...
 
void setRenderSystem (RenderSystem *rs)
 Notifies all SceneManagers of the destination rendering system. More...
 
void shutdownAll (void)
 Utility method to control shutdown of the managers. More...
 

Static Public Member Functions

static SceneManagerEnumeratorgetSingleton (void)
 Override standard Singleton retrieval. More...
 
static SceneManagerEnumeratorgetSingletonPtr (void)
 Override standard Singleton retrieval. More...
 

Static Protected Attributes

static SceneManagerEnumeratormsSingleton
 

Private Types

typedef list
< SceneManagerFactory * >
::type 
Factories
 Scene manager factories. More...
 

Private Attributes

RenderSystemmCurrentRenderSystem
 Currently assigned render system. More...
 
DefaultSceneManagerFactory mDefaultFactory
 Factory for default scene manager. More...
 
Factories mFactories
 
unsigned long mInstanceCreateCount
 Count of creations for auto-naming. More...
 
Instances mInstances
 
MetaDataList mMetaDataList
 Stored separately to allow iteration. More...
 

Detailed Description

Enumerates the SceneManager classes available to applications.

Remarks
As described in the SceneManager class, SceneManagers are responsible for organising the scene and issuing rendering commands to the RenderSystem. Certain scene types can benefit from different rendering approaches, and it is intended that subclasses will be created to special case this.
In order to give applications easy access to these implementations, this class has a number of methods to create or retrieve a SceneManager which is appropriate to the scene type.
SceneManagers are created by SceneManagerFactory instances. New factories for new types of SceneManager can be registered with this class to make them available to clients.
Note that you can still plug in your own custom SceneManager without using a factory, should you choose, it's just not as flexible that way. Just instantiate your own SceneManager manually and use it directly.

Definition at line 89 of file OgreSceneManagerEnumerator.h.

Member Typedef Documentation

Scene manager factories.

Definition at line 98 of file OgreSceneManagerEnumerator.h.

Scene manager instances, indexed by instance name.

Definition at line 93 of file OgreSceneManagerEnumerator.h.

List of available scene manager types as meta data.

Definition at line 95 of file OgreSceneManagerEnumerator.h.

Constructor & Destructor Documentation

Ogre::SceneManagerEnumerator::SceneManagerEnumerator ( )
Ogre::SceneManagerEnumerator::~SceneManagerEnumerator ( )

Member Function Documentation

void Ogre::SceneManagerEnumerator::addFactory ( SceneManagerFactory fact)

Register a new SceneManagerFactory.

Remarks
Plugins should call this to register as new SceneManager providers.
SceneManager* Ogre::SceneManagerEnumerator::createSceneManager ( const String typeName,
size_t  numWorkerThreads,
InstancingTheadedCullingMethod  threadedCullingMethod,
const String instanceName = BLANKSTRING 
)

Create a SceneManager instance of a given type.

Remarks
You can use this method to create a SceneManager instance of a given specific type. You may know this type already, or you may have discovered it by looking at the results from getMetaDataIterator.
Note
This method throws an exception if the named type is not found.
Parameters
typeNameString identifying a unique SceneManager type
instanceNameOptional name to given the new instance that is created. If you leave this blank, an auto name will be assigned.
SceneManager* Ogre::SceneManagerEnumerator::createSceneManager ( SceneTypeMask  typeMask,
size_t  numWorkerThreads,
InstancingTheadedCullingMethod  threadedCullingMethod,
const String instanceName = BLANKSTRING 
)

Create a SceneManager instance based on scene type support.

Remarks
Creates an instance of a SceneManager which supports the scene types identified in the parameter. If more than one type of SceneManager has been registered as handling that combination of scene types, in instance of the last one registered is returned.
Note
This method always succeeds, if a specific scene manager is not found, the default implementation is always returned.
Parameters
typeMaskA mask containing one or more SceneType flags
instanceNameOptional name to given the new instance that is created. If you leave this blank, an auto name will be assigned.
void Ogre::SceneManagerEnumerator::destroySceneManager ( SceneManager sm)

Destroy an instance of a SceneManager.

const SceneManagerMetaData* Ogre::SceneManagerEnumerator::getMetaData ( const String typeName) const

Get more information about a given type of SceneManager.

Remarks
The metadata returned tells you a few things about a given type of SceneManager, which can be created using a factory that has been registered already.
Parameters
typeNameThe type name of the SceneManager you want to enquire on. If you don't know the typeName already, you can iterate over the metadata for all types using getMetaDataIterator.
MetaDataIterator Ogre::SceneManagerEnumerator::getMetaDataIterator ( void  ) const

Iterate over all types of SceneManager available for construction, providing some information about each one.

SceneManager* Ogre::SceneManagerEnumerator::getSceneManager ( const String instanceName) const

Get an existing SceneManager instance that has already been created, identified by the instance name.

Parameters
instanceNameThe name of the instance to retrieve.
SceneManagerIterator Ogre::SceneManagerEnumerator::getSceneManagerIterator ( void  )

Get an iterator over all the existing SceneManager instances.

static SceneManagerEnumerator& Ogre::SceneManagerEnumerator::getSingleton ( void  )
static

Override standard Singleton retrieval.

Remarks
Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll.
This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.
static SceneManagerEnumerator* Ogre::SceneManagerEnumerator::getSingletonPtr ( void  )
static

Override standard Singleton retrieval.

Remarks
Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll.
This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.
bool Ogre::SceneManagerEnumerator::hasSceneManager ( const String instanceName) const

Identify if a SceneManager instance already exists.

Parameters
instanceNameThe name of the instance to retrieve.
template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr)
inlineinherited

Definition at line 96 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
)
inlineinherited

Definition at line 102 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

Definition at line 108 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr)
inlineinherited

Definition at line 113 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

Definition at line 119 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

operator new, with debug line info

Definition at line 68 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz)
inlineinherited

Definition at line 73 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
)
inlineinherited

placement operator new

Definition at line 79 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

array operator new, with debug line info

Definition at line 86 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz)
inlineinherited

Definition at line 91 of file OgreMemoryAllocatedObject.h.

void Ogre::SceneManagerEnumerator::removeFactory ( SceneManagerFactory fact)
void Ogre::SceneManagerEnumerator::setRenderSystem ( RenderSystem rs)

Notifies all SceneManagers of the destination rendering system.

void Ogre::SceneManagerEnumerator::shutdownAll ( void  )

Utility method to control shutdown of the managers.

Member Data Documentation

RenderSystem* Ogre::SceneManagerEnumerator::mCurrentRenderSystem
private

Currently assigned render system.

Definition at line 108 of file OgreSceneManagerEnumerator.h.

DefaultSceneManagerFactory Ogre::SceneManagerEnumerator::mDefaultFactory
private

Factory for default scene manager.

Definition at line 104 of file OgreSceneManagerEnumerator.h.

Factories Ogre::SceneManagerEnumerator::mFactories
private

Definition at line 99 of file OgreSceneManagerEnumerator.h.

unsigned long Ogre::SceneManagerEnumerator::mInstanceCreateCount
private

Count of creations for auto-naming.

Definition at line 106 of file OgreSceneManagerEnumerator.h.

Instances Ogre::SceneManagerEnumerator::mInstances
private

Definition at line 100 of file OgreSceneManagerEnumerator.h.

MetaDataList Ogre::SceneManagerEnumerator::mMetaDataList
private

Stored separately to allow iteration.

Definition at line 102 of file OgreSceneManagerEnumerator.h.

SceneManagerEnumerator * Ogre::Singleton< SceneManagerEnumerator >::msSingleton
staticprotectedinherited

Definition at line 75 of file OgreSingleton.h.


The documentation for this class was generated from the following file: