OGRE  2.0
Object-Oriented Graphics Rendering Engine
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Ogre::Volume::Chunk Class Reference

A single volume chunk mesh. More...

#include <OgreVolumeChunk.h>

+ Inheritance diagram for Ogre::Volume::Chunk:
+ Collaboration diagram for Ogre::Volume::Chunk:

Public Types

typedef FastArray
< MovableObject * > 
MovableObjectArray
 SceneManager::cullFrustum More...
 
typedef vector< const Chunk * >
::type 
VecChunk
 A list of Chunks. More...
 

Public Member Functions

 Chunk (void)
 Constructor. More...
 
virtual ~Chunk (void)
 Destructor. More...
 
LightList_getLightList ()
 Returns a pointer to the current list of lights for this object. More...
 
SceneManager_getManager (void) const
 Get the manager of this object, if any (internal use only) More...
 
ObjectData_getObjectData ()
 Returns a direct access to the ObjectData state. More...
 
const Matrix4_getParentNodeFullTransform (void) const
 Returns the full transformation of the parent sceneNode or the attachingPoint node. More...
 
virtual void _notifyAttached (Node *parent)
 Internal method called to notify the object that it has been attached to a node. More...
 
void _notifyManager (SceneManager *man)
 Notify the object of it's manager (internal use only) More...
 
virtual void _notifyParentNodeMemoryChanged (void)
 Node::_callMemoryChangeListeners More...
 
virtual void _notifyStaticDirty (void) const
 Called by SceneManager when it is telling we're a static MovableObject being dirty Don't call this directly. More...
 
void _setCachedAabbOutOfDate (void)
 
virtual void _updateCustomGpuParameter (const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const
 Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows. More...
 
virtual void _updateRenderQueue (RenderQueue *queue, Camera *camera, const Camera *lodCamera)
 Internal method by which the movable object must add Renderable subclass instances to the rendering queue. More...
 
void addQueryFlags (uint32 flags)
 As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. More...
 
void addVisibilityFlags (uint32 flags)
 As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. More...
 
virtual AnimableValuePtr createAnimableValue (const String &valueName)
 Create a reference-counted AnimableValuePtr for the named value. More...
 
virtual ChunkcreateInstance (void)
 Overridable factory method. More...
 
void detachFromParent (void)
 Detaches an object from a parent SceneNode if attached. More...
 
virtual bool frameEnded (const FrameEvent &evt)
 Called just after a frame has been rendered. More...
 
virtual bool frameRenderingQueued (const FrameEvent &evt)
 Called after all render targets have had their rendering commands issued, but before render windows have been asked to flip their buffers over. More...
 
virtual bool frameStarted (const FrameEvent &evt)
 Overridden from FrameListener. More...
 
const StringVectorgetAnimableValueNames (void) const
 Gets a list of animable value names for this object. More...
 
virtual const AxisAlignedBoxgetBoundingBox (void) const
 
virtual Real getBoundingRadius () const
 Overridden from MovableObject. More...
 
bool getCastShadows (void) const
 Returns whether shadow casting is enabled for this object. More...
 
virtual bool getCastsShadows (void) const
 Method which reports whether this renderable would normally cast a shadow. More...
 
ChunkParametersgetChunkParameters (void)
 Gets the parameters with which the chunktree got loaded. More...
 
virtual void getChunksOfLevel (const size_t level, VecChunk &result) const
 Gathers all visible chunks (containing triangles) of a specific LOD level. More...
 
const FastArray< unsigned char > & getCurrentMaterialLod (void) const
 
const Vector4getCustomParameter (size_t index) const
 Gets the custom value associated with this Renderable at the given index. More...
 
virtual bool getDualGridVisible (void) const
 Gets whether the debug visualization entity of the dualgrid is visible. More...
 
uint32 getHlmsCasterHash (void) const
 
uint32 getHlmsHash (void) const
 
IdType getId () const
 Get the unique id of this object. More...
 
uint32 getLightMask () const
 Get a bitwise mask which will filter the lights affecting this object. More...
 
const LightListgetLights (void) const
 Gets a list of lights, ordered relative to how close they are to this renderable. More...
 
ListenergetListener (void) const
 Gets the current listener for this object. More...
 
Aabb getLocalAabb (void) const
 Retrieves the local axis-aligned bounding box for this object. More...
 
virtual const MaterialPtrgetMaterial (void) const
 Retrieves a weak reference to the material this renderable object uses. More...
 
virtual const StringgetMovableType (void) const
 Overridden from MovableObject. More...
 
const StringgetName (void) const
 Returns the name of this object. More...
 
virtual unsigned short getNumWorldTransforms (void) const
 Returns the number of world transform matrices this renderable requires. More...
 
virtual bool getOctreeVisible (void) const
 Gets whether the debug visualization entity of the octree is visible. More...
 
NodegetParentNode (void) const
 Returns the node to which this object is attached. More...
 
SceneNodegetParentSceneNode (void) const
 
virtual bool getPolygonModeOverrideable (void) const
 Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. More...
 
uint32 getQueryFlags (void) const
 Returns the query flags relevant for this object. More...
 
bool getReceivesShadows ()
 Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows. More...
 
Real getRenderingDistance (void) const
 Gets the distance at which batches are no longer rendered. More...
 
Real getRenderingMinPixelSize () const
 Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered. More...
 
virtual void getRenderOperation (RenderOperation &op)
 Gets the render operation required to send this object to the frame buffer. More...
 
uint8 getRenderQueueGroup (void) const
 Gets the queue group for this entity, see setRenderQueueGroup for full details. More...
 
virtual RenderSystemDatagetRenderSystemData () const
 Gets RenderSystem private data. More...
 
virtual Real getSquaredViewDepth (const Camera *camera) const
 Overridden from Renderable. More...
 
virtual TechniquegetTechnique (void) const
 Retrieves a pointer to the Material Technique this renderable object uses. More...
 
bool getUseIdentityProjection (void) const
 Returns whether or not to use an 'identity' projection. More...
 
bool getUseIdentityView (void) const
 Returns whether or not to use an 'identity' view. More...
 
virtual OGRE_DEPRECATED const AnygetUserAny (void) const
 
UserObjectBindingsgetUserObjectBindings ()
 Return an instance of user objects binding associated with this class. More...
 
const UserObjectBindingsgetUserObjectBindings () const
 Return an instance of user objects binding associated with this class. More...
 
UserObjectBindingsgetUserObjectBindings ()
 Return an instance of user objects binding associated with this class. More...
 
const UserObjectBindingsgetUserObjectBindings () const
 Return an instance of user objects binding associated with this class. More...
 
uint32 getVisibilityFlags (void) const
 Returns the visibility flags relevant for this object. More...
 
bool getVisible (void) const
 Gets this object whether to be visible or not, if it has a renderable component. More...
 
virtual bool getVolumeVisible (void) const
 Gets whether the volume mesh is visible. More...
 
Aabb getWorldAabb () const
 Gets the axis aligned box in world space. More...
 
Aabb getWorldAabbUpdated ()
 Gets the axis aligned box in world space. More...
 
float getWorldRadius () const
 Gets the bounding Radius scaled by max( scale.x, scale.y, scale.z ). More...
 
float getWorldRadiusUpdated ()
 Gets the bounding Radius scaled by max( scale.x, scale.y, scale.z ). More...
 
virtual void getWorldTransforms (Matrix4 *xform) const
 Gets the world transform matrix / matrices for this renderable object. More...
 
bool hasCustomParameter (size_t index) const
 Checks whether a custom value is associated with this Renderable at the given index. More...
 
virtual void instanceBatchCullFrustumThreaded (const Frustum *frustum, const Camera *lodCamera, uint32 combinedVisibilityFlags)
 InstancingTheadedCullingMethod, More...
 
bool isAttached (void) const
 Returns true if this object is attached to a Node. More...
 
bool isCachedAabbOutOfDate () const
 
virtual bool isDebugDisplayEnabled (void) const
 Gets whether debug display of this object is enabled. More...
 
bool isStatic () const
 Checks whether this MovableObject is static. setStatic. More...
 
bool isVisible (void) const
 Returns whether or not this object is supposed to be visible or not. More...
 
virtual void load (SceneNode *parent, const Vector3 &from, const Vector3 &to, size_t level, const ChunkParameters *parameters)
 Loads the volume mesh with all LODs. More...
 
virtual void load (SceneNode *parent, SceneManager *sceneManager, const String &filename, bool validSourceResult=false, MeshBuilderCallback *lodCallback=0, const String &resourceGroup=ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME)
 Loads a TextureSource volume scene from a config file. More...
 
void operator delete (void *ptr)
 
void operator delete (void *ptr, void *)
 
void operator delete (void *ptr, const char *, int, const char *)
 
void operator delete[] (void *ptr)
 
void operator delete[] (void *ptr, const char *, int, const char *)
 
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info More...
 
void * operator new (size_t sz)
 
void * operator new (size_t sz, void *ptr)
 placement operator new More...
 
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info More...
 
void * operator new[] (size_t sz)
 
bool operator() (const IdObject *left, const IdObject *right)
 
bool operator() (const IdObject &left, const IdObject &right)
 
virtual void postRender (SceneManager *sm, RenderSystem *rsys)
 Called immediately after the Renderable has been rendered. More...
 
virtual bool preRender (SceneManager *sm, RenderSystem *rsys)
 Called just prior to the Renderable being rendered. More...
 
const LightListqueryLights (void) const
 Gets a list of lights, ordered relative to how close they are to this movable object. More...
 
void removeCustomParameter (size_t index)
 Removes a custom value which is associated with this Renderable at the given index. More...
 
void removeQueryFlags (uint32 flags)
 As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. More...
 
void removeVisibilityFlags (uint32 flags)
 As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. More...
 
void setBoundingBox (const AxisAlignedBox &box)
 
void setCastShadows (bool enabled)
 Sets whether or not this object will cast shadows. More...
 
void setCustomParameter (size_t index, const Vector4 &value)
 Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters. More...
 
virtual void setDebugDisplayEnabled (bool enabled)
 Sets whether or not the debug display of this object is enabled. More...
 
virtual void setDualGridVisible (const bool visible)
 Shows the debug visualization entity of the dualgrid. More...
 
void setHlms (Hlms *hlms, const HlmsParamVec &params)
 
void setLightMask (uint32 lightMask)
 Set a bitwise mask which will filter the lights affecting this object. More...
 
void setListener (Listener *listener)
 Sets a listener for this object. More...
 
void setLocalAabb (const Aabb box)
 Sets the local axis-aligned bounding box for this object. More...
 
virtual void setMaterial (const String &matName)
 Overridden from SimpleRenderable. More...
 
virtual void setMaterialOfLevel (size_t level, const String &matName)
 Sets the material of all chunks of a specific level in the tree. More...
 
void setName (const String &name)
 Sets a custom name for this node. More...
 
virtual void setOctreeVisible (const bool visible)
 Shows the debug visualization entity of the octree. More...
 
virtual void setPolygonModeOverrideable (bool override)
 Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. More...
 
void setQueryFlags (uint32 flags)
 Sets the query flags for this object. More...
 
void setRenderingDistance (Real dist)
 Sets the distance at which the object is no longer rendered. More...
 
void setRenderingMinPixelSize (Real pixelSize)
 Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered. More...
 
virtual void setRenderOperation (const RenderOperation &rend)
 
virtual void setRenderQueueGroup (uint8 queueID)
 Sets the render queue group this entity will be rendered through. More...
 
virtual void setRenderQueueGroupAndPriority (uint8 queueID, ushort priority)
 Sets the render queue group and group priority this entity will be rendered through. More...
 
virtual void setRenderSystemData (RenderSystemData *val) const
 Sets RenderSystem private data. More...
 
bool setStatic (bool bStatic)
 Turns this Node into static or dynamic. More...
 
void setUseIdentityProjection (bool useIdentityProjection)
 Sets whether or not to use an 'identity' projection. More...
 
void setUseIdentityView (bool useIdentityView)
 Sets whether or not to use an 'identity' view. More...
 
virtual OGRE_DEPRECATED void setUserAny (const Any &anything)
 
void setVisibilityFlags (uint32 flags)
 Sets the visibility flags for this object. More...
 
void setVisible (bool visible)
 Tells this object whether to be visible or not, if it has a renderable component. More...
 
virtual void setVolumeVisible (const bool visible)
 Sets whether the volume mesh is visible. More...
 
void setWorldTransform (const Matrix4 &xform)
 
void visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false)
 Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any. More...
 

Static Public Member Functions

static void buildLightList (const size_t numNodes, ObjectData t, const LightListInfo &globalLightList)
 SceneManager::buildLightList More...
 
static void calculateCastersBox (const size_t numNodes, ObjectData t, uint32 sceneVisibilityFlags, AxisAlignedBox *outBox)
 
static void cullFrustum (const size_t numNodes, ObjectData t, const Frustum *frustum, uint32 sceneVisibilityFlags, MovableObjectArray &outCulledObjects, const Camera *lodCamera)
 
static void cullLights (const size_t numNodes, ObjectData t, LightListInfo &outGlobalLightList, const FrustumVec &frustums, const FrustumVec &cubemapFrustums)
 SceneManager::cullLights & More...
 
static uint32 getDefaultQueryFlags ()
 Get the default query flags for all future MovableObject instances. More...
 
static uint32 getDefaultVisibilityFlags ()
 Get the default visibility flags for all future MovableObject instances. More...
 
static void setDefaultQueryFlags (uint32 flags)
 Set the default query flags for all future MovableObject instances. More...
 
static void setDefaultVisibilityFlags (uint32 flags)
 Set the default visibility flags for all future MovableObject instances. More...
 
static void updateAllBounds (const size_t numNodes, ObjectData t)
 SceneManager::updateAllBounds More...
 

Public Attributes

const FastArray< Realc_DefaultLodMesh
 
size_t mGlobalIndex
 Index in the vector holding this MO reference (could be our parent node, or a global array tracking all movable objecst to avoid memory leaks). More...
 
size_t mParentIndex
 Index in the vector holding this MO reference (could be our parent node, or a global array tracking all movable objecst to avoid memory leaks). More...
 

Static Public Attributes

static const String MOVABLE_TYPE_NAME
 The type name. More...
 

Protected Types

typedef map< String,
StringVector >::type 
AnimableDictionaryMap
 
typedef map< size_t, Vector4 >
::type 
CustomParameterMap
 

Protected Member Functions

StringVector_getAnimableValueNames (void)
 Get an updateable reference to animable value list. More...
 
void _setId (IdType newId)
 In the rare case our derived class wants to override our Id (normally we don't want that, that's why it's private). More...
 
virtual bool contributesToVolumeMesh (const Vector3 &from, const Vector3 &to) const
 Whether the center of the given cube (from -> to) will contribute something to the total volume mesh. More...
 
void createAnimableDictionary (void) const
 Internal method for creating a dictionary of animable value names for the class, if it does not already exist. More...
 
virtual void doLoad (SceneNode *parent, const Vector3 &from, const Vector3 &to, const Vector3 &totalFrom, const Vector3 &totalTo, const size_t level, const size_t maxLevels)
 Actually loads the volume tree with all LODs. More...
 
virtual const StringgetAnimableDictionaryName (void) const
 Get the name of the animable dictionary for this class. More...
 
virtual void initialiseAnimableDictionary (StringVector &) const
 Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters. More...
 
virtual void loadChildren (SceneNode *parent, const Vector3 &from, const Vector3 &to, const Vector3 &totalFrom, const Vector3 &totalTo, const size_t level, const size_t maxLevels)
 Loads the tree children of the current node. More...
 
virtual void loadChunk (SceneNode *parent, const Vector3 &from, const Vector3 &to, const Vector3 &totalFrom, const Vector3 &totalTo, const size_t level, const size_t maxLevels)
 Loads a single chunk of the tree. More...
 
virtual void loadGeometry (MeshBuilder *meshBuilder, DualGridGenerator *dualGridGenerator, OctreeNode *root, size_t level, bool isUpdate)
 Loads the actual geometry when the processing is done. More...
 
virtual void prepareGeometry (size_t level, OctreeNode *root, DualGridGenerator *dualGridGenerator, MeshBuilder *meshBuilder, const Vector3 &totalFrom, const Vector3 &totalTo)
 Prepares the geometry of the chunk request. More...
 
void setChunkVisible (const bool visible, const bool applyToChildren)
 Sets the visibility of this chunk. More...
 
Aabb updateSingleWorldAabb ()
 
float updateSingleWorldRadius ()
 

Protected Attributes

bool isRoot
 Whether this chunk is the root of the tree. More...
 
AxisAlignedBox mBox
 
bool mCachedAabbOutOfDate
 
Chunk ** mChildren
 The more detailed children chunks. More...
 
FastArray< unsigned char > mCurrentMaterialLod
 
unsigned char mCurrentMeshLod
 
CustomParameterMap mCustomParameters
 
bool mDebugDisplay
 Is debug display enabled? More...
 
EntitymDualGrid
 Holds the dualgrid debug visualization. More...
 
Real mError
 Holds the error associated with this chunk. More...
 
uint32 mHlmsCasterHash
 
uint32 mHlmsHash
 
bool mInvisible
 Flag whether this node will never be shown. More...
 
LightList mLightList
 List of lights for this object. More...
 
ListenermListener
 MovableObject listener - only one allowed (no list) for size & performance reasons. More...
 
FastArray< FastArray< Real >
const * > 
mLodMaterial
 
FastArray< Real > const * mLodMesh
 
SceneManagermManager
 SceneManager holding this object (if applicable) More...
 
MaterialPtr mMaterial
 
String mMatName
 
Real mMinPixelSize
 Minimum pixel size to still render. More...
 
String mName
 Friendly name of this object, can be empty. More...
 
SceneNodemNode
 To attach this node to. More...
 
ObjectData mObjectData
 All the object data needed in SoA form. More...
 
ObjectMemoryManagermObjectMemoryManager
 The memory manager used to allocate the ObjectData. More...
 
EntitymOctree
 The debug visualization of the octree. More...
 
NodemParentNode
 Node to which this object is attached. More...
 
SceneManagermParentSceneManager
 The scene manager for the current frame. More...
 
bool mPolygonModeOverrideable
 
RenderOperation mRenderOp
 
uint8 mRenderQueueID
 The render queue to use when rendering this object. More...
 
ushort mRenderQueuePriority
 The render queue group to use when rendering this object. More...
 
RenderSystemDatamRenderSystemData
 User objects binding. More...
 
ChunkTreeSharedDatamShared
 Holds some shared data among all chunks of the tree. More...
 
bool mUseIdentityProjection
 
bool mUseIdentityView
 
UserObjectBindings mUserObjectBindings
 User objects binding. More...
 
UserObjectBindings mUserObjectBindings
 
Matrix4 mWorldTransform
 

Static Protected Attributes

static ChunkHandler mChunkHandler
 To handle the WorkQueue. More...
 
static AnimableDictionaryMap msAnimableDictionary
 Static map of class name to list of animable value names. More...
 
static uint32 msDefaultQueryFlags
 Default query flags. More...
 
static uint32 msDefaultVisibilityFlags
 Default visibility flags. More...
 

Friends

class ChunkHandler
 So the actual loading functions can be called. More...
 

Detailed Description

A single volume chunk mesh.

Definition at line 141 of file OgreVolumeChunk.h.

Member Typedef Documentation

Definition at line 237 of file OgreAnimable.h.

typedef map<size_t, Vector4>::type Ogre::Renderable::CustomParameterMap
protectedinherited

Definition at line 422 of file OgreRenderable.h.

SceneManager::cullFrustum

Remarks
We don't pass by reference on purpose (avoid implicit aliasing) We perform frustum culling AND test visibility mask at the same time
Parameters
frustumFrustum to clip against
sceneVisibilityFlagsCombined scene's visibility flags (i.e. viewport | scene). Set LAYER_SHADOW_CASTER bit if you want to exclude non-shadow casters.
outCulledObjectsOut. List of objects that are (fully or partially) inside the frustum and should be rendered
lodCameraCamera in which lod levels calculations are based (i.e. during shadow pass renders) Note however, we only use this camera to calulate if should be visible according to mUpperDistance

Definition at line 244 of file OgreMovableObject.h.

A list of Chunks.

Definition at line 433 of file OgreVolumeChunk.h.

Constructor & Destructor Documentation

Ogre::Volume::Chunk::Chunk ( void  )

Constructor.

virtual Ogre::Volume::Chunk::~Chunk ( void  )
virtual

Destructor.

Member Function Documentation

StringVector& Ogre::AnimableObject::_getAnimableValueNames ( void  )
inlineprotectedinherited

Get an updateable reference to animable value list.

Definition at line 263 of file OgreAnimable.h.

References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.

LightList* Ogre::MovableObject::_getLightList ( )
inlineinherited

Returns a pointer to the current list of lights for this object.

Remarks
You should not modify this list outside of MovableObject::Listener::objectQueryLights (say if you want to use it to implement this method, and use the pointer as a return value) and for reading it's only accurate as at the last frame.

Definition at line 534 of file OgreMovableObject.h.

SceneManager* Ogre::MovableObject::_getManager ( void  ) const
inlineinherited

Get the manager of this object, if any (internal use only)

Definition at line 160 of file OgreMovableObject.h.

ObjectData& Ogre::MovableObject::_getObjectData ( )
inlineinherited

Returns a direct access to the ObjectData state.

Definition at line 387 of file OgreMovableObject.h.

const Matrix4& Ogre::MovableObject::_getParentNodeFullTransform ( void  ) const
inherited

Returns the full transformation of the parent sceneNode or the attachingPoint node.

virtual void Ogre::MovableObject::_notifyAttached ( Node parent)
virtualinherited

Internal method called to notify the object that it has been attached to a node.

Reimplemented in Ogre::Entity, Ogre::ParticleSystem, and Ogre::InstancedEntity.

Referenced by Ogre::PortalBase::_notifyAttached().

void Ogre::MovableObject::_notifyManager ( SceneManager man)
inlineinherited

Notify the object of it's manager (internal use only)

Definition at line 158 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::_notifyParentNodeMemoryChanged ( void  )
inlinevirtualinherited

Node::_callMemoryChangeListeners

Reimplemented in Ogre::InstancedEntity.

Definition at line 187 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::_notifyStaticDirty ( void  ) const
inlinevirtualinherited

Called by SceneManager when it is telling we're a static MovableObject being dirty Don't call this directly.

See also
SceneManager::notifyStaticDirty

Reimplemented in Ogre::InstancedEntity.

Definition at line 212 of file OgreMovableObject.h.

void Ogre::MovableObject::_setCachedAabbOutOfDate ( void  )
inlineinherited

Definition at line 586 of file OgreMovableObject.h.

void Ogre::IdObject::_setId ( IdType  newId)
inlineprotectedinherited

In the rare case our derived class wants to override our Id (normally we don't want that, that's why it's private).

Definition at line 63 of file OgreId.h.

virtual void Ogre::Renderable::_updateCustomGpuParameter ( const GpuProgramParameters::AutoConstantEntry constantEntry,
GpuProgramParameters params 
) const
inlinevirtualinherited

Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows.

Remarks
This method allows a Renderable to map in a custom GPU program parameter based on it's own data. This is represented by a GPU auto parameter of ACT_CUSTOM, and to allow there to be more than one of these per Renderable, the 'data' field on the auto parameter will identify which parameter is being updated. The implementation of this method must identify the parameter being updated, and call a 'setConstant' method on the passed in GpuProgramParameters object, using the details provided in the incoming auto constant setting to identify the index at which to set the parameter.
You do not need to override this method if you're using the standard sets of data associated with the Renderable as provided by setCustomParameter and getCustomParameter. By default, the implementation will map from the value indexed by the 'constantEntry.data' parameter to a value previously set by setCustomParameter. But custom Renderables are free to override this if they want, in any case.
Parameters
constantEntryThe auto constant entry referring to the parameter being updated
paramsThe parameters object which this method should call to set the updated parameters.

Reimplemented in Ogre::SubEntity.

Definition at line 308 of file OgreRenderable.h.

References Ogre::GpuProgramParameters::_writeRawConstant(), Ogre::GpuProgramParameters::AutoConstantEntry::data, Ogre::GpuProgramParameters::AutoConstantEntry::elementCount, and Ogre::GpuProgramParameters::AutoConstantEntry::physicalIndex.

virtual void Ogre::SimpleRenderable::_updateRenderQueue ( RenderQueue queue,
Camera camera,
const Camera lodCamera 
)
virtualinherited

Internal method by which the movable object must add Renderable subclass instances to the rendering queue.

Remarks
The engine will call this method when this object is to be rendered. The object must then create one or more Renderable subclass instances which it places on the passed in Queue for rendering.

Implements Ogre::MovableObject.

void Ogre::MovableObject::addQueryFlags ( uint32  flags)
inlineinherited

As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.

void Ogre::MovableObject::addVisibilityFlags ( uint32  flags)
inlineinherited

As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.

static void Ogre::MovableObject::buildLightList ( const size_t  numNodes,
ObjectData  t,
const LightListInfo globalLightList 
)
staticinherited

SceneManager::buildLightList

Remarks
We don't pass by reference on purpose (avoid implicit aliasing)
Parameters
globalLightListList of lights already culled against all possible frustums and reorganized contiguously for SoA
static void Ogre::MovableObject::calculateCastersBox ( const size_t  numNodes,
ObjectData  t,
uint32  sceneVisibilityFlags,
AxisAlignedBox outBox 
)
staticinherited
virtual bool Ogre::Volume::Chunk::contributesToVolumeMesh ( const Vector3 from,
const Vector3 to 
) const
protectedvirtual

Whether the center of the given cube (from -> to) will contribute something to the total volume mesh.

Parameters
fromThe back lower left corner of the cell.
toThe front upper right corner of the cell.
Returns
true if triangles might be generated
void Ogre::AnimableObject::createAnimableDictionary ( void  ) const
inlineprotectedinherited

Internal method for creating a dictionary of animable value names for the class, if it does not already exist.

Definition at line 250 of file OgreAnimable.h.

virtual AnimableValuePtr Ogre::AnimableObject::createAnimableValue ( const String valueName)
inlinevirtualinherited

Create a reference-counted AnimableValuePtr for the named value.

Remarks
You can use the returned object to animate a value on this object, using AnimationTrack. Subclasses must override this if they wish to support animation of their values.

Reimplemented in Ogre::Light.

Definition at line 316 of file OgreAnimable.h.

References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.

virtual Chunk* Ogre::Volume::Chunk::createInstance ( void  )
virtual

Overridable factory method.

Returns
The created chunk.
static void Ogre::MovableObject::cullFrustum ( const size_t  numNodes,
ObjectData  t,
const Frustum frustum,
uint32  sceneVisibilityFlags,
MovableObjectArray outCulledObjects,
const Camera lodCamera 
)
staticinherited
static void Ogre::MovableObject::cullLights ( const size_t  numNodes,
ObjectData  t,
LightListInfo outGlobalLightList,
const FrustumVec frustums,
const FrustumVec cubemapFrustums 
)
staticinherited

SceneManager::cullLights &

See also
MovableObject::cullFrustum Produces the global list of visible lights that is needed in buildLightList
Remarks
We don't pass ObjectData by reference on purpose (avoid implicit aliasing) It's declared here because all affected elements are from MovableObject IMPORTANT: It is assumed that all objects in ObjectData are Lights.
Parameters
outGlobalLightListOutput, a list of lights, contiguously placed
frustumsAn array of all frustums we need to check against
cubemapFrustumsAn array of all frustums that are used at least once as cubemaps ( SceneManager::createCamera)
void Ogre::MovableObject::detachFromParent ( void  )
inherited

Detaches an object from a parent SceneNode if attached.

virtual void Ogre::Volume::Chunk::doLoad ( SceneNode parent,
const Vector3 from,
const Vector3 to,
const Vector3 totalFrom,
const Vector3 totalTo,
const size_t  level,
const size_t  maxLevels 
)
protectedvirtual

Actually loads the volume tree with all LODs.

Parameters
parentThe parent scene node for the volume
fromThe back lower left corner of the cell.
toThe front upper right corner of the cell.
totalFromThe back lower left corner of the world.
totalToThe front upper rightcorner of the world.
levelThe current LOD level.
maxLevelsThe maximum amount of levels.
virtual bool Ogre::FrameListener::frameEnded ( const FrameEvent evt)
inlinevirtualinherited

Called just after a frame has been rendered.

Remarks
This event happens after all render targets have been fully updated and the buffers switched.
Returns
True to continue with the next frame, false to drop out of the rendering loop.

Reimplemented in Ogre::PageManager::EventRouter, and Ogre::FrameTimeControllerValue.

Definition at line 127 of file OgreFrameListener.h.

virtual bool Ogre::FrameListener::frameRenderingQueued ( const FrameEvent evt)
inlinevirtualinherited

Called after all render targets have had their rendering commands issued, but before render windows have been asked to flip their buffers over.

Remarks
The usefulness of this event comes from the fact that rendering commands are queued for the GPU to process. These can take a little while to finish, and so while that is happening the CPU can be doing useful things. Once the request to 'flip buffers' happens, the thread requesting it will block until the GPU is ready, which can waste CPU cycles. Therefore, it is often a good idea to use this callback to perform per-frame processing. Of course because the frame's rendering commands have already been issued, any changes you make will only take effect from the next frame, but in most cases that's not noticeable.
Returns
True to continue rendering, false to drop out of the rendering loop.

Definition at line 116 of file OgreFrameListener.h.

virtual bool Ogre::Volume::Chunk::frameStarted ( const FrameEvent evt)
virtual

Overridden from FrameListener.

Reimplemented from Ogre::FrameListener.

virtual const String& Ogre::AnimableObject::getAnimableDictionaryName ( void  ) const
inlineprotectedvirtualinherited

Get the name of the animable dictionary for this class.

Remarks
Subclasses must override this if they want to support animation of their values.

Definition at line 245 of file OgreAnimable.h.

References Ogre::BLANKSTRING.

const StringVector& Ogre::AnimableObject::getAnimableValueNames ( void  ) const
inlineinherited

Gets a list of animable value names for this object.

Definition at line 291 of file OgreAnimable.h.

References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.

virtual const AxisAlignedBox& Ogre::SimpleRenderable::getBoundingBox ( void  ) const
virtualinherited
virtual Real Ogre::Volume::Chunk::getBoundingRadius ( ) const
virtual

Overridden from MovableObject.

bool Ogre::MovableObject::getCastShadows ( void  ) const
inlineinherited

Returns whether shadow casting is enabled for this object.

virtual bool Ogre::Renderable::getCastsShadows ( void  ) const
inlinevirtualinherited

Method which reports whether this renderable would normally cast a shadow.

Remarks
Subclasses should override this if they could have been used to generate a shadow.

Reimplemented in Ogre::TerrainQuadTreeNode::Rend, Ogre::StaticGeometry::GeometryBucket, and Ogre::SubEntity.

Definition at line 225 of file OgreRenderable.h.

ChunkParameters* Ogre::Volume::Chunk::getChunkParameters ( void  )

Gets the parameters with which the chunktree got loaded.

Returns
The parameters.
virtual void Ogre::Volume::Chunk::getChunksOfLevel ( const size_t  level,
VecChunk result 
) const
virtual

Gathers all visible chunks (containing triangles) of a specific LOD level.

Parameters
levelThe desired chunk level, 0 based. 0 means the chunk with the lowest level of detail. If the chunks are loaded with a level amount of 5, valid values here are 0-4.
resultVector where the chunks will be added to.
const FastArray<unsigned char>& Ogre::MovableObject::getCurrentMaterialLod ( void  ) const
inlineinherited

Definition at line 536 of file OgreMovableObject.h.

const Vector4& Ogre::Renderable::getCustomParameter ( size_t  index) const
inlineinherited

Gets the custom value associated with this Renderable at the given index.

Parameters
indexIndex of the parameter to retrieve.
See also
setCustomParameter for full details.

Definition at line 269 of file OgreRenderable.h.

References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.

static uint32 Ogre::MovableObject::getDefaultQueryFlags ( )
inlinestaticinherited

Get the default query flags for all future MovableObject instances.

Definition at line 464 of file OgreMovableObject.h.

static uint32 Ogre::MovableObject::getDefaultVisibilityFlags ( )
inlinestaticinherited

Get the default visibility flags for all future MovableObject instances.

Definition at line 495 of file OgreMovableObject.h.

virtual bool Ogre::Volume::Chunk::getDualGridVisible ( void  ) const
virtual

Gets whether the debug visualization entity of the dualgrid is visible.

Returns
true if visible.
uint32 Ogre::Renderable::getHlmsCasterHash ( void  ) const
inlineinherited

Definition at line 414 of file OgreRenderable.h.

uint32 Ogre::Renderable::getHlmsHash ( void  ) const
inlineinherited

Definition at line 413 of file OgreRenderable.h.

IdType Ogre::IdObject::getId ( ) const
inlineinherited

Get the unique id of this object.

Definition at line 74 of file OgreId.h.

uint32 Ogre::MovableObject::getLightMask ( ) const
inlineinherited

Get a bitwise mask which will filter the lights affecting this object.

Remarks
By default, this mask is fully set meaning all lights will affect this object
const LightList& Ogre::SimpleRenderable::getLights ( void  ) const
virtualinherited

Gets a list of lights, ordered relative to how close they are to this renderable.

Remarks
Directional lights, which have no position, will always be first on this list.

Implements Ogre::Renderable.

Listener* Ogre::MovableObject::getListener ( void  ) const
inlineinherited

Gets the current listener for this object.

Definition at line 506 of file OgreMovableObject.h.

Aabb Ogre::MovableObject::getLocalAabb ( void  ) const
inherited

Retrieves the local axis-aligned bounding box for this object.

Remarks
This bounding box is in local coordinates.
virtual const MaterialPtr& Ogre::SimpleRenderable::getMaterial ( void  ) const
virtualinherited

Retrieves a weak reference to the material this renderable object uses.

Remarks
Note that the Renderable also has the option to override the getTechnique method to specify a particular Technique to use instead of the best one available.

Implements Ogre::Renderable.

virtual const String& Ogre::Volume::Chunk::getMovableType ( void  ) const
virtual

Overridden from MovableObject.

Reimplemented from Ogre::SimpleRenderable.

const String& Ogre::MovableObject::getName ( void  ) const
inlineinherited

Returns the name of this object.

Definition at line 166 of file OgreMovableObject.h.

virtual unsigned short Ogre::Renderable::getNumWorldTransforms ( void  ) const
inlinevirtualinherited

Returns the number of world transform matrices this renderable requires.

Remarks
When a renderable uses vertex blending, it uses multiple world matrices instead of a single one. Each vertex sent to the pipeline can reference one or more matrices in this list with given weights. If a renderable does not use vertex blending this method returns 1, which is the default for simplicity.

Reimplemented in Ogre::BorderRenderable, Ogre::SubEntity, Ogre::BaseInstanceBatchVTF, Ogre::InstanceBatchShader, and Ogre::InstanceBatchHW.

Definition at line 154 of file OgreRenderable.h.

virtual bool Ogre::Volume::Chunk::getOctreeVisible ( void  ) const
virtual

Gets whether the debug visualization entity of the octree is visible.

Returns
true if visible.
Node* Ogre::MovableObject::getParentNode ( void  ) const
inlineinherited

Returns the node to which this object is attached.

Definition at line 172 of file OgreMovableObject.h.

SceneNode* Ogre::MovableObject::getParentSceneNode ( void  ) const
inlineinherited
virtual bool Ogre::Renderable::getPolygonModeOverrideable ( void  ) const
inlinevirtualinherited

Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.

Reimplemented in Ogre::BorderRenderable.

Definition at line 333 of file OgreRenderable.h.

uint32 Ogre::MovableObject::getQueryFlags ( void  ) const
inlineinherited

Returns the query flags relevant for this object.

bool Ogre::MovableObject::getReceivesShadows ( )
inherited

Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows.

Real Ogre::MovableObject::getRenderingDistance ( void  ) const
inlineinherited

Gets the distance at which batches are no longer rendered.

Real Ogre::MovableObject::getRenderingMinPixelSize ( ) const
inlineinherited

Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered.

Definition at line 338 of file OgreMovableObject.h.

virtual void Ogre::SimpleRenderable::getRenderOperation ( RenderOperation op)
virtualinherited

Gets the render operation required to send this object to the frame buffer.

Implements Ogre::Renderable.

uint8 Ogre::MovableObject::getRenderQueueGroup ( void  ) const
inherited

Gets the queue group for this entity, see setRenderQueueGroup for full details.

virtual RenderSystemData* Ogre::Renderable::getRenderSystemData ( ) const
inlinevirtualinherited

Gets RenderSystem private data.

Remarks
This should only be used by a RenderSystem

Definition at line 400 of file OgreRenderable.h.

virtual Real Ogre::Volume::Chunk::getSquaredViewDepth ( const Camera camera) const
virtual

Overridden from Renderable.

Implements Ogre::Renderable.

virtual Technique* Ogre::Renderable::getTechnique ( void  ) const
inlinevirtualinherited

Retrieves a pointer to the Material Technique this renderable object uses.

Remarks
This is to allow Renderables to use a chosen Technique if they wish, otherwise they will use the best Technique available for the Material they are using.

Reimplemented in Ogre::InstanceBatch, Ogre::TerrainQuadTreeNode::Rend, Ogre::StaticGeometry::GeometryBucket, and Ogre::SubEntity.

Definition at line 95 of file OgreRenderable.h.

bool Ogre::Renderable::getUseIdentityProjection ( void  ) const
inlineinherited

Returns whether or not to use an 'identity' projection.

Remarks
Usually Renderable objects will use a projection matrix as determined by the active camera. However, if they want they can cancel this out and use an identity projection, which effectively projects in 2D using a {-1, 1} view space. Useful for overlay rendering. Normal renderables need not change this.
See also
Renderable::setUseIdentityProjection

Definition at line 179 of file OgreRenderable.h.

bool Ogre::Renderable::getUseIdentityView ( void  ) const
inlineinherited

Returns whether or not to use an 'identity' view.

Remarks
Usually Renderable objects will use a view matrix as determined by the active camera. However, if they want they can cancel this out and use an identity matrix, which means all geometry is assumed to be relative to camera space already. Useful for overlay rendering. Normal renderables need not change this.
See also
Renderable::setUseIdentityView

Definition at line 204 of file OgreRenderable.h.

virtual OGRE_DEPRECATED const Any& Ogre::Renderable::getUserAny ( void  ) const
inlinevirtualinherited
Deprecated:
use UserObjectBindings::getUserAny via getUserObjectBindings() instead. Retrieves the custom user value associated with this object.

Definition at line 350 of file OgreRenderable.h.

UserObjectBindings& Ogre::MovableObject::getUserObjectBindings ( )
inlineinherited

Return an instance of user objects binding associated with this class.

You can use it to associate one or more custom objects with this class instance.

See also
UserObjectBindings::setUserAny.

Definition at line 344 of file OgreMovableObject.h.

const UserObjectBindings& Ogre::MovableObject::getUserObjectBindings ( ) const
inlineinherited

Return an instance of user objects binding associated with this class.

You can use it to associate one or more custom objects with this class instance.

See also
UserObjectBindings::setUserAny.

Definition at line 350 of file OgreMovableObject.h.

UserObjectBindings& Ogre::Renderable::getUserObjectBindings ( )
inlineinherited

Return an instance of user objects binding associated with this class.

You can use it to associate one or more custom objects with this class instance.

See also
UserObjectBindings::setUserAny.

Definition at line 356 of file OgreRenderable.h.

const UserObjectBindings& Ogre::Renderable::getUserObjectBindings ( ) const
inlineinherited

Return an instance of user objects binding associated with this class.

You can use it to associate one or more custom objects with this class instance.

See also
UserObjectBindings::setUserAny.

Definition at line 362 of file OgreRenderable.h.

uint32 Ogre::MovableObject::getVisibilityFlags ( void  ) const
inlineinherited

Returns the visibility flags relevant for this object.

Reserved visibility flags are not returned.

bool Ogre::MovableObject::getVisible ( void  ) const
inlineinherited

Gets this object whether to be visible or not, if it has a renderable component.

Remarks
Returns the value set by MovableObject::setVisible only.
virtual bool Ogre::Volume::Chunk::getVolumeVisible ( void  ) const
virtual

Gets whether the volume mesh is visible.

Returns
true if visible
Aabb Ogre::MovableObject::getWorldAabb ( ) const
inherited

Gets the axis aligned box in world space.

Remarks
Assumes the caches are already updated. Will trigger an assert otherwise. getWorldAabbUpdated if you need the update process to be guaranteed
Aabb Ogre::MovableObject::getWorldAabbUpdated ( )
inherited

Gets the axis aligned box in world space.

Remarks
Unlike getWorldAabb, this function guarantees the cache stays up to date. It is STRONGLY advised against calling this function for a large number of MovableObject. Refactor your queries so that they happen after SceneManager::updateAllBounds() has been called
float Ogre::MovableObject::getWorldRadius ( ) const
inherited

Gets the bounding Radius scaled by max( scale.x, scale.y, scale.z ).

Remarks
Assumes the caches are already updated. Will trigger an assert otherwise. getWorldRadiusUpdated if you need the update process to be guaranteed
float Ogre::MovableObject::getWorldRadiusUpdated ( )
inherited

Gets the bounding Radius scaled by max( scale.x, scale.y, scale.z ).

Remarks
Unlike getWorldRadius, this function guarantees the cache stays up to date. It is STRONGLY advised against calling this function for a large number of MovableObject. Refactor your queries so that they happen after SceneManager::updateAllBounds() has been called
virtual void Ogre::SimpleRenderable::getWorldTransforms ( Matrix4 xform) const
virtualinherited

Gets the world transform matrix / matrices for this renderable object.

Remarks
If the object has any derived transforms, these are expected to be up to date as long as all the SceneNode structures have been updated before this is called.
This method will populate transform with 1 matrix if it does not use vertex blending. If it does use vertex blending it will fill the passed in pointer with an array of matrices, the length being the value returned from getNumWorldTransforms.
Note
Internal Ogre never supports non-affine matrix for world transform matrix/matrices, the behavior is undefined if returns non-affine matrix here.
See also
Matrix4::isAffine.

Implements Ogre::Renderable.

Reimplemented in Ogre::WireBoundingBox.

bool Ogre::Renderable::hasCustomParameter ( size_t  index) const
inlineinherited

Checks whether a custom value is associated with this Renderable at the given index.

Parameters
indexIndex of the parameter to check for existence.
See also
setCustomParameter for full details.

Definition at line 260 of file OgreRenderable.h.

virtual void Ogre::AnimableObject::initialiseAnimableDictionary ( StringVector ) const
inlineprotectedvirtualinherited

Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters.

Definition at line 283 of file OgreAnimable.h.

virtual void Ogre::MovableObject::instanceBatchCullFrustumThreaded ( const Frustum frustum,
const Camera lodCamera,
uint32  combinedVisibilityFlags 
)
inlinevirtualinherited

InstancingTheadedCullingMethod,

See also
InstanceBatch::instanceBatchCullFrustumThreaded

Reimplemented in Ogre::InstanceBatchHW_VTF, and Ogre::InstanceBatchHW.

Definition at line 250 of file OgreMovableObject.h.

bool Ogre::MovableObject::isAttached ( void  ) const
inlineinherited

Returns true if this object is attached to a Node.

Definition at line 181 of file OgreMovableObject.h.

bool Ogre::MovableObject::isCachedAabbOutOfDate ( ) const
inlineinherited

Definition at line 587 of file OgreMovableObject.h.

virtual bool Ogre::MovableObject::isDebugDisplayEnabled ( void  ) const
inlinevirtualinherited

Gets whether debug display of this object is enabled.

Definition at line 582 of file OgreMovableObject.h.

bool Ogre::MovableObject::isStatic ( ) const
inherited

Checks whether this MovableObject is static. setStatic.

bool Ogre::MovableObject::isVisible ( void  ) const
inherited

Returns whether or not this object is supposed to be visible or not.

Remarks
Takes into account visibility flags and the setVisible, but not rendering distance.
virtual void Ogre::Volume::Chunk::load ( SceneNode parent,
const Vector3 from,
const Vector3 to,
size_t  level,
const ChunkParameters parameters 
)
virtual

Loads the volume mesh with all LODs.

Parameters
parentThe parent scene node for the volume
fromThe back lower left corner of the cell.
toThe front upper right corner of the cell.
levelThe amount of LOD level.
parametersThe parameters to use while loading.
virtual void Ogre::Volume::Chunk::load ( SceneNode parent,
SceneManager sceneManager,
const String filename,
bool  validSourceResult = false,
MeshBuilderCallback lodCallback = 0,
const String resourceGroup = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME 
)
virtual

Loads a TextureSource volume scene from a config file.

Parameters
parentThe parent scene node for the volume.
sceneManagerThe scenemanager to construct the entity with.
filenameThe filename of the configuration file.
validSourceResultIf you want to use the loaded source afterwards of the parameters, set this to true. Beware, that you will have to delete the pointer on your own then! On false here, it internally frees the memory for you
lodCallbackCallback for a specific LOD level.
resourceGroupThe resource group where to search for the configuration file.
virtual void Ogre::Volume::Chunk::loadChildren ( SceneNode parent,
const Vector3 from,
const Vector3 to,
const Vector3 totalFrom,
const Vector3 totalTo,
const size_t  level,
const size_t  maxLevels 
)
protectedvirtual

Loads the tree children of the current node.

Parameters
parentThe parent scene node for the volume
fromThe back lower left corner of the cell.
toThe front upper right corner of the cell.
totalFromThe back lower left corner of the world.
totalToThe front upper rightcorner of the world.
levelThe current LOD level.
maxLevelsThe maximum amount of levels.
virtual void Ogre::Volume::Chunk::loadChunk ( SceneNode parent,
const Vector3 from,
const Vector3 to,
const Vector3 totalFrom,
const Vector3 totalTo,
const size_t  level,
const size_t  maxLevels 
)
protectedvirtual

Loads a single chunk of the tree.

Parameters
parentThe parent scene node for the volume
fromThe back lower left corner of the cell.
toThe front upper right corner of the cell.
totalFromThe back lower left corner of the world.
totalToThe front upper rightcorner of the world.
levelThe current LOD level.
maxLevelsThe maximum amount of levels.
virtual void Ogre::Volume::Chunk::loadGeometry ( MeshBuilder meshBuilder,
DualGridGenerator dualGridGenerator,
OctreeNode root,
size_t  level,
bool  isUpdate 
)
protectedvirtual

Loads the actual geometry when the processing is done.

Parameters
meshBuilderThe MeshBuilder holding the geometry.
dualGridGeneratorThe DualGridGenerator to build up the debug visualization of the DualGrid.
rootThe root node of the Octree to build up the debug visualization of the Otree.
levelThe current LOD level.
isUpdateWhether this loading is updating an existing ChunkTree.
template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr)
inlineinherited

Definition at line 96 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
)
inlineinherited

Definition at line 102 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

Definition at line 108 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr)
inlineinherited

Definition at line 113 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

Definition at line 119 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

operator new, with debug line info

Definition at line 68 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz)
inlineinherited

Definition at line 73 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
)
inlineinherited

placement operator new

Definition at line 79 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

array operator new, with debug line info

Definition at line 86 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz)
inlineinherited

Definition at line 91 of file OgreMemoryAllocatedObject.h.

bool Ogre::IdObject::operator() ( const IdObject left,
const IdObject right 
)
inlineinherited

Definition at line 76 of file OgreId.h.

References Ogre::IdObject::mId.

bool Ogre::IdObject::operator() ( const IdObject left,
const IdObject right 
)
inlineinherited

Definition at line 81 of file OgreId.h.

References Ogre::IdObject::mId.

virtual void Ogre::Renderable::postRender ( SceneManager sm,
RenderSystem rsys 
)
inlinevirtualinherited

Called immediately after the Renderable has been rendered.

Definition at line 129 of file OgreRenderable.h.

virtual void Ogre::Volume::Chunk::prepareGeometry ( size_t  level,
OctreeNode root,
DualGridGenerator dualGridGenerator,
MeshBuilder meshBuilder,
const Vector3 totalFrom,
const Vector3 totalTo 
)
protectedvirtual

Prepares the geometry of the chunk request.

To be called in a different thread.

Parameters
levelThe current LOD level.
rootThe root of the upcoming Octree (in here) of the chunk.
dualGridGeneratorThe DualGrid.
meshBuilderThe MeshBuilder which will contain the geometry.
totalFromThe back lower left corner of the world.
totalToThe front upper rightcorner of the world.
virtual bool Ogre::Renderable::preRender ( SceneManager sm,
RenderSystem rsys 
)
inlinevirtualinherited

Called just prior to the Renderable being rendered.

Remarks
OGRE is a queued renderer, so the actual render commands are executed at a later time than the point at which an object is discovered to be visible. This allows ordering & grouping of renders without the discovery process having to be aware of it. It also means OGRE uses declarative render information rather than immediate mode rendering - this is very useful in that certain effects and processes can automatically be applied to a wide range of scenes, but the downside is that special cases are more difficult to handle, because there is not the declared state to cope with it.
This method allows a Renderable to do something special at the actual point of rendering if it wishes to. When this method is called, all the material render state as declared by this Renderable has already been set, all that is left to do is to bind the buffers and perform the render. The Renderable may modify render state itself if it wants to (and restore it in the postRender call) before the automated render happens, or by returning 'false' from this method can actually suppress the automatic render and perform one of its own.
Returns
true if the automatic render should proceed, false to skip it on the assumption that the Renderable has done it manually.

Reimplemented in Ogre::BillboardChain.

Definition at line 124 of file OgreRenderable.h.

const LightList& Ogre::MovableObject::queryLights ( void  ) const
inlineinherited

Gets a list of lights, ordered relative to how close they are to this movable object.

Remarks
The lights are filled in
See also
buildLightList
Returns
The list of lights use to lighting this object.

Definition at line 513 of file OgreMovableObject.h.

void Ogre::Renderable::removeCustomParameter ( size_t  index)
inlineinherited

Removes a custom value which is associated with this Renderable at the given index.

Parameters
indexIndex of the parameter to remove.
See also
setCustomParameter for full details.

Definition at line 251 of file OgreRenderable.h.

void Ogre::MovableObject::removeQueryFlags ( uint32  flags)
inlineinherited

As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.

void Ogre::MovableObject::removeVisibilityFlags ( uint32  flags)
inlineinherited

As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.

void Ogre::SimpleRenderable::setBoundingBox ( const AxisAlignedBox box)
inherited
void Ogre::MovableObject::setCastShadows ( bool  enabled)
inlineinherited

Sets whether or not this object will cast shadows.

Remarks
This setting simply allows you to turn on/off shadows for a given object. An object will not cast shadows unless the scene supports it in any case (see SceneManager::setShadowTechnique), and also the material which is in use must also have shadow casting enabled. By default all entities cast shadows. If, however, for some reason you wish to disable this for a single object then you can do so using this method.
Note
This method normally refers to objects which block the light, but since Light is also a subclass of MovableObject, in that context it means whether the light causes shadows itself.
void Ogre::Volume::Chunk::setChunkVisible ( const bool  visible,
const bool  applyToChildren 
)
inlineprotected

Sets the visibility of this chunk.

Parameters
visibleWhether this chunk is visible or not.
applyToChildrenWhether all children and subchildren should have their visibility changed, too.

Definition at line 277 of file OgreVolumeChunk.h.

void Ogre::Renderable::setCustomParameter ( size_t  index,
const Vector4 value 
)
inlineinherited

Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters.

Remarks
Calling this method simply associates a numeric index with a 4-dimensional value for this specific Renderable. This is most useful if the material which this Renderable uses a vertex or fragment program, and has an ACT_CUSTOM parameter entry. This parameter entry can refer to the index you specify as part of this call, thereby mapping a custom parameter for this renderable to a program parameter.
Parameters
indexThe index with which to associate the value. Note that this does not have to start at 0, and can include gaps. It also has no direct correlation with a GPU program parameter index - the mapping between the two is performed by the ACT_CUSTOM entry, if that is used.
valueThe value to associate.

Definition at line 242 of file OgreRenderable.h.

virtual void Ogre::MovableObject::setDebugDisplayEnabled ( bool  enabled)
inlinevirtualinherited

Sets whether or not the debug display of this object is enabled.

Remarks
Some objects aren't visible themselves but it can be useful to display a debug representation of them. Or, objects may have an additional debug display on top of their regular display. This option enables / disables that debug display. Objects that are not visible never display debug geometry regardless of this setting.

Definition at line 580 of file OgreMovableObject.h.

static void Ogre::MovableObject::setDefaultQueryFlags ( uint32  flags)
inlinestaticinherited

Set the default query flags for all future MovableObject instances.

Definition at line 460 of file OgreMovableObject.h.

static void Ogre::MovableObject::setDefaultVisibilityFlags ( uint32  flags)
inlinestaticinherited

Set the default visibility flags for all future MovableObject instances.

virtual void Ogre::Volume::Chunk::setDualGridVisible ( const bool  visible)
virtual

Shows the debug visualization entity of the dualgrid.

Parameters
visibleWhether the grid should be visible.
void Ogre::Renderable::setHlms ( Hlms hlms,
const HlmsParamVec params 
)
inlineinherited

Definition at line 416 of file OgreRenderable.h.

References Ogre::Hlms::calculateHashFor().

void Ogre::MovableObject::setLightMask ( uint32  lightMask)
inlineinherited

Set a bitwise mask which will filter the lights affecting this object.

Remarks
This mask will be compared against the mask held against Light to determine if a light should affect a given object. By default, this mask is fully set meaning all lights will affect this object
void Ogre::MovableObject::setListener ( Listener listener)
inlineinherited

Sets a listener for this object.

Remarks
Note for size and performance reasons only one listener per object is allowed.

Definition at line 502 of file OgreMovableObject.h.

void Ogre::MovableObject::setLocalAabb ( const Aabb  box)
inherited

Sets the local axis-aligned bounding box for this object.

Remarks
This bounding box is in local coordinates.
virtual void Ogre::Volume::Chunk::setMaterial ( const String matName)
virtual

Overridden from SimpleRenderable.

Sets the material of this chunk and all of his children.

Reimplemented from Ogre::SimpleRenderable.

virtual void Ogre::Volume::Chunk::setMaterialOfLevel ( size_t  level,
const String matName 
)
virtual

Sets the material of all chunks of a specific level in the tree.

This allows LODs where the lower levels (== less detail and more far away) have simpler materials.

Parameters
levelThe tree level getting the material, 0 based. 0 means the chunk with the lowest level of detail.
matNameThe material name to set.
void Ogre::MovableObject::setName ( const String name)
inlineinherited

Sets a custom name for this node.

Doesn't have to be unique

Definition at line 163 of file OgreMovableObject.h.

virtual void Ogre::Volume::Chunk::setOctreeVisible ( const bool  visible)
virtual

Shows the debug visualization entity of the octree.

Parameters
visibleWhether the octree should be visible.
virtual void Ogre::Renderable::setPolygonModeOverrideable ( bool  override)
inlinevirtualinherited

Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.

Parameters
overridetrue means that a lower camera detail will override this renderables detail level, false means it won't.

Definition at line 325 of file OgreRenderable.h.

void Ogre::MovableObject::setQueryFlags ( uint32  flags)
inlineinherited

Sets the query flags for this object.

Remarks
When performing a scene query, this object will be included or excluded according to flags on the object and flags on the query. This is a bitwise value, so only when a bit on these flags is set, will it be included in a query asking for that flag. The meaning of the bits is application-specific.
void Ogre::MovableObject::setRenderingDistance ( Real  dist)
inlineinherited

Sets the distance at which the object is no longer rendered.

Parameters
distDistance beyond which the object will not be rendered (the default is FLT_MAX, which means objects are always rendered). Values equal or below zero will be ignored, and cause an assertion in debug mode.
void Ogre::MovableObject::setRenderingMinPixelSize ( Real  pixelSize)
inlineinherited

Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered.

Note
Camera::setUseMinPixelSize() needs to be called for this parameter to be used.
Parameters
pixelSizeNumber of minimum pixels (the default is 0, which means objects are always rendered).

Definition at line 331 of file OgreMovableObject.h.

virtual void Ogre::SimpleRenderable::setRenderOperation ( const RenderOperation rend)
virtualinherited
virtual void Ogre::MovableObject::setRenderQueueGroup ( uint8  queueID)
virtualinherited

Sets the render queue group this entity will be rendered through.

Remarks
Render queues are grouped to allow you to more tightly control the ordering of rendered objects. If you do not call this method, all Entity objects default to the default queue (RenderQueue::getDefaultQueueGroup), which is fine for most objects. You may want to alter this if you want this entity to always appear in front of other objects, e.g. for a 3D menu system or such.
See RenderQueue for more details.
Parameters
queueIDEnumerated value of the queue group to use. See the enum RenderQueueGroupID for what kind of values can be used here.

Reimplemented in Ogre::ParticleSystem, and Ogre::Entity.

virtual void Ogre::MovableObject::setRenderQueueGroupAndPriority ( uint8  queueID,
ushort  priority 
)
virtualinherited

Sets the render queue group and group priority this entity will be rendered through.

Remarks
Render queues are grouped to allow you to more tightly control the ordering of rendered objects. Within a single render group there another type of grouping called priority which allows further control. If you do not call this method, all Entity objects default to the default queue and priority (RenderQueue::getDefaultQueueGroup, RenderQueue::getDefaultRenderablePriority), which is fine for most objects. You may want to alter this if you want this entity to always appear in front of other objects, e.g. for a 3D menu system or such.
See RenderQueue for more details.
Parameters
queueIDEnumerated value of the queue group to use. See the enum RenderQueueGroupID for what kind of values can be used here.
priorityThe priority within a group to use.

Reimplemented in Ogre::ParticleSystem, and Ogre::Entity.

virtual void Ogre::Renderable::setRenderSystemData ( RenderSystemData val) const
inlinevirtualinherited

Sets RenderSystem private data.

Remarks
This should only be used by a RenderSystem

Definition at line 408 of file OgreRenderable.h.

bool Ogre::MovableObject::setStatic ( bool  bStatic)
inherited

Turns this Node into static or dynamic.

Remarks
Switching between dynamic and static has some overhead and forces to update all static scene when converted to static. So don't do it frequently. Static objects are not updated every frame, only when requested explicitly. Use this feature if you plan to have this object unaltered for a very long times
Note all MovableObjects support switching between static & dynamic after they have been created (eg. InstancedEntity)
Changing this attribute will cause to switch the attribute to our parent node, and as a result, all of its other attached entities. Node::setStatic
Returns
True if setStatic made an actual change. False otherwise. Can fail because the object was already static/dynamic, or because switching is not supported
void Ogre::Renderable::setUseIdentityProjection ( bool  useIdentityProjection)
inlineinherited

Sets whether or not to use an 'identity' projection.

Remarks
Usually Renderable objects will use a projection matrix as determined by the active camera. However, if they want they can cancel this out and use an identity projection, which effectively projects in 2D using a {-1, 1} view space. Useful for overlay rendering. Normal renderables need not change this. The default is false.
See also
Renderable::getUseIdentityProjection

Definition at line 165 of file OgreRenderable.h.

void Ogre::Renderable::setUseIdentityView ( bool  useIdentityView)
inlineinherited

Sets whether or not to use an 'identity' view.

Remarks
Usually Renderable objects will use a view matrix as determined by the active camera. However, if they want they can cancel this out and use an identity matrix, which means all geometry is assumed to be relative to camera space already. Useful for overlay rendering. Normal renderables need not change this. The default is false.
See also
Renderable::getUseIdentityView

Definition at line 190 of file OgreRenderable.h.

virtual OGRE_DEPRECATED void Ogre::Renderable::setUserAny ( const Any anything)
inlinevirtualinherited
Deprecated:
use UserObjectBindings::setUserAny via getUserObjectBindings() instead.

Sets any kind of user value on this object.

Remarks
This method allows you to associate any user value you like with this Renderable. This can be a pointer back to one of your own classes for instance.

Definition at line 345 of file OgreRenderable.h.

void Ogre::MovableObject::setVisibilityFlags ( uint32  flags)
inlineinherited

Sets the visibility flags for this object.

Remarks
As well as a simple true/false value for visibility (as seen in setVisible), you can also set visibility flags that is applied a binary 'and' with the SceneManager's mask and a compositor node pass. To exclude particular objects from rendering. Changes to reserved visibility flags are ignored (won't take effect).
void Ogre::MovableObject::setVisible ( bool  visible)
inlineinherited

Tells this object whether to be visible or not, if it has a renderable component.

Note
An alternative approach of making an object invisible is to detach it from it's SceneNode, or to remove the SceneNode entirely. Detaching a node means that structurally the scene graph changes. Once this change has taken place, the objects / nodes that have been removed have less overhead to the visibility detection pass than simply making the object invisible, so if you do this and leave the objects out of the tree for a long time, it's faster. However, the act of detaching / reattaching nodes is in itself more expensive than setting an object visibility flag, since in the latter case structural changes are not made. Therefore, small or frequent visibility changes are best done using this method; large or more longer term changes are best done by detaching.
virtual void Ogre::Volume::Chunk::setVolumeVisible ( const bool  visible)
virtual

Sets whether the volume mesh is visible.

Parameters
visibletrue if visible
void Ogre::SimpleRenderable::setWorldTransform ( const Matrix4 xform)
inherited
static void Ogre::MovableObject::updateAllBounds ( const size_t  numNodes,
ObjectData  t 
)
staticinherited

SceneManager::updateAllBounds

Remarks
We don't pass by reference on purpose (avoid implicit aliasing)
Aabb Ogre::MovableObject::updateSingleWorldAabb ( )
protectedinherited
float Ogre::MovableObject::updateSingleWorldRadius ( )
protectedinherited
void Ogre::SimpleRenderable::visitRenderables ( Renderable::Visitor visitor,
bool  debugRenderables = false 
)
virtualinherited

Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any.

Parameters
visitorPointer to a class implementing the Renderable::Visitor interface which will be called back for each Renderable which will be queued. Bear in mind that the state of the Renderable instances may not be finalised depending on when you call this.
debugRenderablesIf false, only regular renderables will be visited (those for normal display). If true, debug renderables will be included too.

Implements Ogre::MovableObject.

Friends And Related Function Documentation

friend class ChunkHandler
friend

So the actual loading functions can be called.

Definition at line 145 of file OgreVolumeChunk.h.

Member Data Documentation

const FastArray<Real> Ogre::MovableObject::c_DefaultLodMesh
inherited

Definition at line 65 of file OgreMovableObject.h.

bool Ogre::Volume::Chunk::isRoot
protected

Whether this chunk is the root of the tree.

Definition at line 171 of file OgreVolumeChunk.h.

AxisAlignedBox Ogre::SimpleRenderable::mBox
protectedinherited

Definition at line 56 of file OgreSimpleRenderable.h.

bool Ogre::MovableObject::mCachedAabbOutOfDate
mutableprotectedinherited

Definition at line 117 of file OgreMovableObject.h.

Chunk** Ogre::Volume::Chunk::mChildren
protected

The more detailed children chunks.

Definition at line 165 of file OgreVolumeChunk.h.

ChunkHandler Ogre::Volume::Chunk::mChunkHandler
staticprotected

To handle the WorkQueue.

Definition at line 150 of file OgreVolumeChunk.h.

FastArray<unsigned char> Ogre::MovableObject::mCurrentMaterialLod
protectedinherited

Definition at line 97 of file OgreMovableObject.h.

unsigned char Ogre::MovableObject::mCurrentMeshLod
protectedinherited

Definition at line 96 of file OgreMovableObject.h.

CustomParameterMap Ogre::Renderable::mCustomParameters
protectedinherited

Definition at line 423 of file OgreRenderable.h.

bool Ogre::MovableObject::mDebugDisplay
protectedinherited

Is debug display enabled?

Definition at line 111 of file OgreMovableObject.h.

Entity* Ogre::Volume::Chunk::mDualGrid
protected

Holds the dualgrid debug visualization.

Definition at line 159 of file OgreVolumeChunk.h.

Real Ogre::Volume::Chunk::mError
protected

Holds the error associated with this chunk.

Definition at line 156 of file OgreVolumeChunk.h.

size_t Ogre::MovableObject::mGlobalIndex
inherited

Index in the vector holding this MO reference (could be our parent node, or a global array tracking all movable objecst to avoid memory leaks).

Used for O(1) removals.

Remarks
It is the parent (or our creator) the one that sets this value, not ourselves. Do NOT modify it manually.

Definition at line 140 of file OgreMovableObject.h.

uint32 Ogre::Renderable::mHlmsCasterHash
protectedinherited

Definition at line 425 of file OgreRenderable.h.

uint32 Ogre::Renderable::mHlmsHash
protectedinherited

Definition at line 424 of file OgreRenderable.h.

bool Ogre::Volume::Chunk::mInvisible
protected

Flag whether this node will never be shown.

Definition at line 168 of file OgreVolumeChunk.h.

LightList Ogre::MovableObject::mLightList
protectedinherited

List of lights for this object.

Definition at line 108 of file OgreMovableObject.h.

Listener* Ogre::MovableObject::mListener
protectedinherited

MovableObject listener - only one allowed (no list) for size & performance reasons.

Definition at line 105 of file OgreMovableObject.h.

FastArray< FastArray<Real> const * > Ogre::MovableObject::mLodMaterial
protectedinherited

Definition at line 95 of file OgreMovableObject.h.

FastArray<Real> const* Ogre::MovableObject::mLodMesh
protectedinherited

Definition at line 94 of file OgreMovableObject.h.

SceneManager* Ogre::MovableObject::mManager
protectedinherited

SceneManager holding this object (if applicable)

Definition at line 91 of file OgreMovableObject.h.

MaterialPtr Ogre::SimpleRenderable::mMaterial
protectedinherited

Definition at line 59 of file OgreSimpleRenderable.h.

String Ogre::SimpleRenderable::mMatName
protectedinherited

Definition at line 58 of file OgreSimpleRenderable.h.

Real Ogre::MovableObject::mMinPixelSize
protectedinherited

Minimum pixel size to still render.

Definition at line 100 of file OgreMovableObject.h.

String Ogre::MovableObject::mName
protectedinherited

Friendly name of this object, can be empty.

Definition at line 121 of file OgreMovableObject.h.

SceneNode* Ogre::Volume::Chunk::mNode
protected

To attach this node to.

Definition at line 153 of file OgreVolumeChunk.h.

ObjectData Ogre::MovableObject::mObjectData
protectedinherited

All the object data needed in SoA form.

Definition at line 89 of file OgreMovableObject.h.

ObjectMemoryManager* Ogre::MovableObject::mObjectMemoryManager
protectedinherited

The memory manager used to allocate the ObjectData.

Definition at line 114 of file OgreMovableObject.h.

Entity* Ogre::Volume::Chunk::mOctree
protected

The debug visualization of the octree.

Definition at line 162 of file OgreVolumeChunk.h.

const String Ogre::Volume::Chunk::MOVABLE_TYPE_NAME
static

The type name.

Definition at line 314 of file OgreVolumeChunk.h.

size_t Ogre::MovableObject::mParentIndex
inherited

Index in the vector holding this MO reference (could be our parent node, or a global array tracking all movable objecst to avoid memory leaks).

Used for O(1) removals.

Remarks
It is the parent (or our creator) the one that sets this value, not ourselves. Do NOT modify it manually.

Definition at line 142 of file OgreMovableObject.h.

Node* Ogre::MovableObject::mParentNode
protectedinherited

Node to which this object is attached.

Definition at line 83 of file OgreMovableObject.h.

SceneManager* Ogre::SimpleRenderable::mParentSceneManager
protectedinherited

The scene manager for the current frame.

Definition at line 62 of file OgreSimpleRenderable.h.

bool Ogre::Renderable::mPolygonModeOverrideable
protectedinherited

Definition at line 426 of file OgreRenderable.h.

RenderOperation Ogre::SimpleRenderable::mRenderOp
protectedinherited

Definition at line 53 of file OgreSimpleRenderable.h.

uint8 Ogre::MovableObject::mRenderQueueID
protectedinherited

The render queue to use when rendering this object.

Definition at line 85 of file OgreMovableObject.h.

ushort Ogre::MovableObject::mRenderQueuePriority
protectedinherited

The render queue group to use when rendering this object.

Definition at line 87 of file OgreMovableObject.h.

RenderSystemData* Ogre::Renderable::mRenderSystemData
mutableprotectedinherited

User objects binding.

Definition at line 430 of file OgreRenderable.h.

AnimableDictionaryMap Ogre::AnimableObject::msAnimableDictionary
staticprotectedinherited

Static map of class name to list of animable value names.

Definition at line 239 of file OgreAnimable.h.

uint32 Ogre::MovableObject::msDefaultQueryFlags
staticprotectedinherited

Default query flags.

Definition at line 125 of file OgreMovableObject.h.

uint32 Ogre::MovableObject::msDefaultVisibilityFlags
staticprotectedinherited

Default visibility flags.

Definition at line 127 of file OgreMovableObject.h.

ChunkTreeSharedData* Ogre::Volume::Chunk::mShared
protected

Holds some shared data among all chunks of the tree.

Definition at line 174 of file OgreVolumeChunk.h.

bool Ogre::Renderable::mUseIdentityProjection
protectedinherited

Definition at line 427 of file OgreRenderable.h.

bool Ogre::Renderable::mUseIdentityView
protectedinherited

Definition at line 428 of file OgreRenderable.h.

UserObjectBindings Ogre::MovableObject::mUserObjectBindings
protectedinherited

User objects binding.

Definition at line 102 of file OgreMovableObject.h.

UserObjectBindings Ogre::Renderable::mUserObjectBindings
protectedinherited

Definition at line 429 of file OgreRenderable.h.

Matrix4 Ogre::SimpleRenderable::mWorldTransform
protectedinherited

Definition at line 55 of file OgreSimpleRenderable.h.


The documentation for this class was generated from the following file: