OGRE  2.0
Object-Oriented Graphics Rendering Engine
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src/GLSL/include/OgreGLSLLinkProgramManager.h File Reference
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Classes

class  Ogre::GLSL::GLSLLinkProgramManager
 Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL has one program object that represents the active vertex and fragment shader objects during a rendering state. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 
 Ogre::GLSL