OGRE  2.0
Object-Oriented Graphics Rendering Engine
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Ogre::LightListInfo Struct Reference

Holds all lights in SoA after being culled over all frustums. More...

#include <OgreCommon.h>

+ Collaboration diagram for Ogre::LightListInfo:

Public Member Functions

 LightListInfo ()
 
 ~LightListInfo ()
 

Public Attributes

Sphere *RESTRICT_ALIAS boundingSphere
 
LightArray lights
 
uint32 *RESTRICT_ALIAS visibilityMask
 Copy from lights[i]->getVisibilityFlags(), this copy avoids one level of indirection. More...
 

Detailed Description

Holds all lights in SoA after being culled over all frustums.

Definition at line 555 of file OgreCommon.h.

Constructor & Destructor Documentation

Ogre::LightListInfo::LightListInfo ( )
inline

Definition at line 562 of file OgreCommon.h.

Ogre::LightListInfo::~LightListInfo ( )
inline

Member Data Documentation

Sphere* RESTRICT_ALIAS Ogre::LightListInfo::boundingSphere

Definition at line 560 of file OgreCommon.h.

Referenced by ~LightListInfo().

LightArray Ogre::LightListInfo::lights

Definition at line 557 of file OgreCommon.h.

uint32* RESTRICT_ALIAS Ogre::LightListInfo::visibilityMask

Copy from lights[i]->getVisibilityFlags(), this copy avoids one level of indirection.

Definition at line 559 of file OgreCommon.h.

Referenced by ~LightListInfo().


The documentation for this struct was generated from the following file: