OGRE  2.0
Object-Oriented Graphics Rendering Engine
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Ogre::SceneManager::AutoTrackingSceneNode Struct Reference

Autotracking scene nodes. More...

#include <OgreSceneManager.h>

+ Collaboration diagram for Ogre::SceneManager::AutoTrackingSceneNode:

Public Member Functions

 AutoTrackingSceneNode (SceneNode *_source, SceneNode *_target, const Vector3 &_offset, const Vector3 &_localDirection)
 

Public Attributes

Vector3 localDirection
 Local 'normal' direction vector. More...
 
Vector3 offset
 Tracking offset for fine tuning. More...
 
SceneNodesource
 
SceneNodetarget
 

Detailed Description

Autotracking scene nodes.

Definition at line 537 of file OgreSceneManager.h.

Constructor & Destructor Documentation

Ogre::SceneManager::AutoTrackingSceneNode::AutoTrackingSceneNode ( SceneNode _source,
SceneNode _target,
const Vector3 _offset,
const Vector3 _localDirection 
)
inline

Definition at line 546 of file OgreSceneManager.h.

Member Data Documentation

Vector3 Ogre::SceneManager::AutoTrackingSceneNode::localDirection

Local 'normal' direction vector.

Definition at line 544 of file OgreSceneManager.h.

Vector3 Ogre::SceneManager::AutoTrackingSceneNode::offset

Tracking offset for fine tuning.

Definition at line 542 of file OgreSceneManager.h.

SceneNode* Ogre::SceneManager::AutoTrackingSceneNode::source

Definition at line 539 of file OgreSceneManager.h.

SceneNode* Ogre::SceneManager::AutoTrackingSceneNode::target

Definition at line 540 of file OgreSceneManager.h.


The documentation for this struct was generated from the following file: