OGRE  2.0
Object-Oriented Graphics Rendering Engine
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Ogre::TerrainLayerDeclaration Struct Reference

The definition of the information each layer will contain in this terrain. More...

#include <OgreTerrainMaterialGenerator.h>

+ Collaboration diagram for Ogre::TerrainLayerDeclaration:

Public Member Functions

bool operator== (const TerrainLayerDeclaration &dcl) const
 

Public Attributes

TerrainLayerSamplerElementList elements
 
TerrainLayerSamplerList samplers
 

Detailed Description

The definition of the information each layer will contain in this terrain.

All layers must contain the same structure of information, although the input textures can be different per layer instance.

Definition at line 131 of file OgreTerrainMaterialGenerator.h.

Member Function Documentation

bool Ogre::TerrainLayerDeclaration::operator== ( const TerrainLayerDeclaration dcl) const
inline

Definition at line 136 of file OgreTerrainMaterialGenerator.h.

References elements, and samplers.

Member Data Documentation

TerrainLayerSamplerElementList Ogre::TerrainLayerDeclaration::elements

Definition at line 134 of file OgreTerrainMaterialGenerator.h.

Referenced by operator==().

TerrainLayerSamplerList Ogre::TerrainLayerDeclaration::samplers

Definition at line 133 of file OgreTerrainMaterialGenerator.h.

Referenced by operator==().


The documentation for this struct was generated from the following file: