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// This is a comment material walls/funkywall1 { // first, preferred technique technique { // first pass pass { ambient 0.5 0.5 0.5 diffuse 1.0 1.0 1.0 // Texture unit 0 texture_unit { texture wibbly.jpg scroll_anim 0.1 0.0 wave_xform scale sine 0.0 0.7 0.0 1.0 } // Texture unit 1 (this is a multitexture pass) texture_unit { texture wobbly.png rotate_anim 0.25 colour_op add } } } // Second technique, can be used as a fallback or LOD level technique { // .. and so on } } |
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