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8 Animation

OGRE supports a pretty flexible animation system that allows you to script animation for several different purposes:

Skeletal Animation

Mesh animation using a skeletal structure to determine how the mesh deforms.

Vertex Animation

Mesh animation using snapshots of vertex data to determine how the shape of the mesh changes.

SceneNode Animation

Animating SceneNodes automatically to create effects like camera sweeps, objects following predefined paths, etc.

Numeric Value Animation

Using OGRE’s extensible class structure to animate any value.

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