It is official now: Ogre has been awarded four GSoC 2012 slots this year! It took quite a bit of discussion within the team to pick our top four projects, but we finally made it and are now looking forward to this coding summer and hope that the students can help to really move Ogre forward a notch.
The selected projects are (in no particular order):
Towards the end of last year the developers of the NeoAxis Game Engine (which uses Ogre3D for the rendering part) released their version v1.1 which introduced quite some new features, like:
It has been quite some time since we came around posting another news flash. We are sorry for that, but let’s focus on the bright side: This one is going to be a huge post 🙂 . So here it goes:
Project Aftershock released some new amazing screenshots
EZPhysics library was updated to work with Ogre 1.x versions
New version of the Ogre-powered 3D music player MMiX.Me was released
The Jade:DS games distribution platform was successfully launched with three Ogre powered games
A new version of OpenSpace3D with a lot of new features was released
Additionally: All Google Summer of Code projects have been completed successfully and all changes have already been merged into the official Ogre code repositories.
We as the Ogre team have also started preparing a new release, namely a first RC for Ogre 1.8 and we plan to publish the final stable version right on the turn of the year. More information can be found in this thread.
It has been over a month since the last update, so it is definitely time for a new one. We got quite some requests, so the list is rather long this time:
OGS Majong got a new update, adding new features as well as fixing some bugs
First version of the capture-the-flag-type-game Nina Flag was released
A nice little puzzle game called Magick Brick, which was created at the Shanghai game-jam, was showcased
The WIP visual shader editor as part of the Alimer Game Engine was demonstrated in a video
New iteration of the space simulation project Void Destroyer was showcased
The promising Victory: The Age of Racing team announced the close beta phase and showcased their last E3 trailer
Lumen Digital released a video showing one of their Ogre and Kinect based simulations
Ogre Procedural got extended by great new features such as SVG support
A first version of an adaption of the multi modeling format converter Assimp named OgreAssimpConverter was released by jacmoe
metaldev released a series of great video tutorials, explaining how to create models in Maya for the LFA Scene Manager
The VDrift and Ogre based game Stund Rally reached version v1.2 and released some new in-game videos
Two great new wiki articles covering two different phong shader (one with cube and one with sphere mapping) were created by toglia
A first preview of the virtual fitting room project called FitNect was released
Aditionally: Still a lot is going on in our four Google Summer of Code projects. If you are interested, check this dedicated subforum area.
Also, please participate in our Ogre User Survey 2011, if you haven’t already. The survey is still running until the 31th of August. Afterwards, we will then publish the results.