This week marks the release of Zero Gear, the fun kart-racing game from NimbleBit that uses Ogre for rendering. Here’s their press release:
January 12th marks the official release date of the PC kart game Zero Gear by NimbleBit! For the low price of only $19.99 you can beat up your friends in 18 different levels, in customizable karts and characters. Play with physically based weapons, earn achievements and compete in many different game modes.
To help get you into the actions with your friends, Zero Gear is also offered in a 4-pack for $39.99. Thats 50% off each copy!
Still not satisfied? Take your friends and try the full game for FREE this entire week! Zero Gear will be free to play on Steam until Jan. 18th! If you are STILL on the fence, lets keep it 25% off for the entire week. Get Zero Gear now or be sorry later!!11!
We said we’d try to get this out before the end of the year, and with only hours to spare we just about made it! OGRE 1.7 has been under development for over a year now, and the time has come to draw a line under it and get it shipped as a brand new stable version. Unlike the maintenance releases we’ve been issuing regularly for 1.6, this release includes a huge number of new features and enhancements, of which the headliners are listed after the jump. Edit: I forgot to mention that this release makes official our transition to the MIT License – we’ve been using it in Subversion for a while so it slipped my mind that this is the first ‘official’ release under that license. So that’s news!
As usual, plenty of people have been testing it direct from Subversion for a while now, but even so we’re issuing it as a Release Candidate to begin with. Due to time constraints, we’re also only issuing this as a source release for the moment – prebuilt SDKs will follow in a second Release Candidate or the final.
We just thought we’d sneak this one in before the end of the year! OGRE v1.6.5 is now officially released, which will most likely be the final official maintenance release of the v1.6 (‘Shoggoth’) branch. As usual it’s a stability and bugfix release for those in production environments, full details of which are available after the jump. All of the fancy new goodies are saved for 1.7 which should be out in Release Candidate form very shortly – or right now if you want to access our repository before the official release.
French 3D specialist site 3d-test.com have just posted an interview with our David ‘masterfalcon’ Rogers, where he talks about the Ogre iPhone port (in English :)). Recommended reading if you’re interested in iPhone and iPod Touch development with Ogre.
Thanks to 3d-test.com for running this interview and to David for doing such a great job on it.
It’s maintenance release time again, a new release containing more bugfixes for those using the stable v1.6 (Shoggoth) branch. It’s available now in both source and SDK form at the usual place.
Full details of the changes in this release are available after the jump.