Ogre News #5

Here are the most notable news from the last two weeks:

  • Three new versions of Ogre Meshy have been released, so we are now at v1.1
  • Space Hulk inspired game named Arachnophobia released
  • First preview of Waveit Webplayer, a web player able to run the Ogre demos inside
  • First screenshots of Snoogre – an Ogre Snooker game were shown

And one very good news item, fresh of the presses: We just heard that Ogre has been accepted for Google Summer of Code 2011!  The discussions on the possible projects have already started here. If you have any ideas or comments, feel free to join us there.

Ogre News #4

Here are the latest news from the community and the Ogre ecosystem:

We are also preparing the application for this years Google Summer of Code and actively discussing some good ideas for student projects. More information can be found in the respective forum section. Please join us in there if you have any ideas or comments on the proposals!

Looking for “Google Summer of Code 2011” students!

Are you a student? Do you have some weeks of spare time during the summer? Are you interested in Ogre and always searched for a chance to contribute? Well, guess what: Now is your time!

We are right now looking for some talented and interested people for this year’s “Google Summer of Code 2011” initiative. Honestly, we somehow lack really good ideas what to propose as tasks since many of the items on the general ToDo list are either too big or too small for the given time. So if anyone has either some ideas that might be tackled this year or is willed to participate on Ogre’s behalf this year (or perhaps even both?), we would very much appreciate a comment or thread in our GSoC subforum.

We are hoping for some good ideas and volunteers to once again successfully participate!

Ogre 2010

With the year 2010 soon coming to an end, it is time for us as the Ogre Community to look back on this eventful past year. It is time to think about all the amazing moments and the enormous progress we made, but it is also time to bring back some of the sad moments. Unfortunately, they are inseparably chained together in that funny thing called life we all struggle through.

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Noam Gat (‘Noman’) joins the team

We’re very pleased to announce that Noam Gat (aka Noman) has officially joined the OGRE team! Noam has been working with and contributing to OGRE for several years now, and was a successful student in our Google Summer of Code programmes for 2008 (geometry shaders) and 2009 (compositor enhancements). Noman will be continuing to build on the compositor work he’s been doing recently, and anything else he happens to fancy having a crack at.

Welcome aboard Noam!

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