It has been a while since our last news summary post…sorry for that. But on the bright side: It makes this one a lot bigger than usual, so enjoy!
first version of Bloom editor, a 3D text editor was showcased
animationsinstitue.de showed some impressions from their Emote Messaging System, that can be used to created individual, animated short messages to share with friends
early screenshots from the platform game Bombs&Penguins were released
Oogst finally released his long awaited game Proun, that got a great deal of buzz on the internet – dedicated post with some additional information will follow soon
In addition, there is a lot of progress with our four Google Summer of Code projects. Check the out in this subforum.
And the breaking news is: The highly acclaimed Ogre based game Torchlight went platinum as they sold more than 1 million copies. Congratulations!
CoreDumped added a ScriptCache, an effort to reduce script compiling time of resources which combined with Assaf Raman’s already implemented ShaderCache, can bring down application start-up times considerably.
University of Colombo School of Computing (UCSC) showed off some impressions and insight of their naval 3D simulator for the Navy of Sri Lanka, named “Vidusayura”.
On a side note: Our papercut initiative is coming along well with many, many submissions, but of course there can never be enough! So keep them coming!
Torchlight, a fresh new Action RPG franchise developed by Runic Games and using OGRE for rendering, is launching today! Torchlight has been developed in Seattle by a veteran team composed of the designers and leads of projects like Diablo, Diablo II, Mythos, and Fate.
The single player game launches today, with an MMO version planned for 2010. Having played the single player game, it’s immediately obvious that it was designed by a team of veterans of the genre; it’s highly polished and a lot of fun to play, and we’re very proud that OGRE has been a part of creating this title.
We mentioned that Torchlight, an action RPG from Runic Games is using OGRE, and we have some screenshots of it in our Gallery. However, if you wanted to see it moving, check out the video from E3 below, which shows a lot of game footage and also a quick overview of the editor system which will be shipped with the game. Thanks to Travis for giving Ogre a plug during the interview!