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- Info & Downloads
by tuan kuranes » Mon Apr 23, 2007 4:06 pm
- 35 Replies
- 24915 Views
- Last post by falcco
Thu May 13, 2010 6:34 pm
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- OgreBullet uses huge memory
by bluesnessman » Mon Jul 26, 2010 9:08 pm
- 10 Replies
- 68 Views
- Last post by bluesnessman
Thu Jul 29, 2010 4:10 pm
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- resource.cfg runtime errors
by DemonGithara » Wed Jul 28, 2010 3:10 pm
- 5 Replies
- 21 Views
- Last post by Fish
Thu Jul 29, 2010 4:21 am
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- Assertion failed using TriangleMeshCollisionShape
by jonathanblacknight » Wed Jul 28, 2010 10:27 am
- 0 Replies
- 7 Views
- Last post by jonathanblacknight
Wed Jul 28, 2010 10:27 am
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- ConvexDecomp lib and linux
by rogerdv » Thu Jul 22, 2010 3:37 pm
- 5 Replies
- 43 Views
- Last post by rogerdv
Sat Jul 24, 2010 3:08 pm
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- Problem in Ogre 1.7, Ubuntu 10.04
by jonathanblacknight » Sat Jul 24, 2010 9:20 am
- 1 Replies
- 17 Views
- Last post by jonathanblacknight
Sat Jul 24, 2010 9:52 am
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- using a mesh as terrain, irregular and animated meshes
by rogerdv » Mon Jul 19, 2010 8:20 pm
- 6 Replies
- 53 Views
- Last post by rogerdv
Fri Jul 23, 2010 1:45 pm
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- rigidBodies, gravity, collisions and kinematic bodies
by areay » Fri Jul 23, 2010 10:27 am
- 1 Replies
- 55 Views
- Last post by Fish
Fri Jul 23, 2010 12:19 pm
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- problem with basic test: box falling through the ground
by rogerdv » Thu Jul 15, 2010 10:26 pm
- 8 Replies
- 51 Views
- Last post by rogerdv
Mon Jul 19, 2010 8:02 pm
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- Noob question: how do I apply a force to a cube?
by kergoth » Sat Jul 17, 2010 10:04 am
- 1 Replies
- 39 Views
- Last post by kergoth
Sun Jul 18, 2010 9:26 am
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- About the license text of OgreBullet
by toka » Tue Jul 13, 2010 1:26 pm
- 5 Replies
- 59 Views
- Last post by Fish
Sat Jul 17, 2010 2:21 am
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- The need for tutorial number 3
by areay » Fri Jul 16, 2010 9:37 am
- 1 Replies
- 41 Views
- Last post by Fish
Fri Jul 16, 2010 3:47 pm
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- advice for a newbie
by rogerdv » Mon Jul 12, 2010 3:43 pm
- 0 Replies
- 42 Views
- Last post by rogerdv
Mon Jul 12, 2010 3:43 pm
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- Energy conservation in collisions?
by WittyUserName » Thu Feb 25, 2010 4:11 am
- 1 Replies
- 96 Views
- Last post by marchse
Mon Jul 12, 2010 1:13 pm
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- How do I compile and setup Bullet and OgreBullet?
by niteenhatle » Wed Jan 02, 2008 3:52 am
- 3 Replies
- 1212 Views
- Last post by xypher
Sun Jul 11, 2010 7:06 pm
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- Help Getting Started
by TechnoBulldog » Sat May 15, 2010 2:44 am
- 8 Replies
- 379 Views
- Last post by notNullGothik
Sat Jul 03, 2010 6:50 pm
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- Installing OgreBullet on Linux. Ogre1.71 + Eclipse
by areay » Thu Jul 01, 2010 9:41 am
- 3 Replies
- 104 Views
- Last post by Fish
Sat Jul 03, 2010 4:20 am
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- Mystical resource group
by Darkmae » Thu Jun 24, 2010 1:43 pm
- 3 Replies
- 78 Views
- Last post by Fish
Thu Jul 01, 2010 2:00 pm
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- Compile OgreBullet on Ubuntu
by gmfreaky » Sun Jun 13, 2010 11:53 am
- 2 Replies
- 67 Views
- Last post by areay
Thu Jul 01, 2010 9:43 am
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- Code changes and debug shapes
by omek » Tue Jun 22, 2010 9:42 am
- 2 Replies
- 39 Views
- Last post by omek
Tue Jun 22, 2010 3:17 pm
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- lib names in Linux
by rogerdv » Tue May 04, 2010 3:25 pm
- 12 Replies
- 132 Views
- Last post by rogerdv
Tue Jun 22, 2010 1:23 pm
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- kinematic objects, ccd and tunneling, possible workaroud?
by toglia » Fri Jun 18, 2010 5:56 pm
- 1 Replies
- 52 Views
- Last post by toglia
Fri Jun 18, 2010 11:57 pm
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- How to disable rigid body reaction to external forces
by toglia » Wed Jun 16, 2010 5:15 pm
- 3 Replies
- 80 Views
- Last post by toglia
Thu Jun 17, 2010 5:23 am
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- Collision Detection
by zx679 » Sat Jun 12, 2010 7:40 am
- 2 Replies
- 106 Views
- Last post by zx679
Sun Jun 13, 2010 6:27 pm
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- added Bullet's Multithreading Support - Win32 only till now
by Wuempftlbruempftl » Thu Jun 10, 2010 5:28 pm
- 3 Replies
- 100 Views
- Last post by tuan kuranes
Fri Jun 11, 2010 9:40 am
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- OgreBullet Memoryleak Prevention
by SXtheOne » Sat Jun 05, 2010 6:53 pm
- 2 Replies
- 73 Views
- Last post by SXtheOne
Mon Jun 07, 2010 6:02 pm
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- OgreBullet + iPhone + Ogre 1.7
by cg76 » Sat Jun 05, 2010 4:37 pm
- 3 Replies
- 537 Views
- Last post by grol
Mon Jun 07, 2010 2:41 pm
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- OgreBullet Simple Tutorials HERE
by SXtheOne » Fri May 28, 2010 8:28 pm
- 9 Replies
- 576 Views
- Last post by SXtheOne
Wed Jun 02, 2010 9:35 am
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- Small Patch to OgreBulletCollisionsDebugLines.cpp?
by Wuempftlbruempftl » Mon May 31, 2010 7:41 pm
- 3 Replies
- 102 Views
- Last post by Fish
Tue Jun 01, 2010 2:01 pm
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- Object::setShape with SceneNode
by Altren » Sat May 29, 2010 12:11 am
- 4 Replies
- 132 Views
- Last post by Fish
Tue Jun 01, 2010 1:58 am
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- How to use OgreBullet control Player move.
by QXman » Mon May 31, 2010 1:36 pm
- 0 Replies
- 94 Views
- Last post by QXman
Mon May 31, 2010 1:36 pm
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- Destruction of Collision shapes in Demos
by Altren » Fri May 28, 2010 1:32 am
- 1 Replies
- 42 Views
- Last post by Fish
Fri May 28, 2010 1:55 am
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- Small patch for OgreBullet without dynamics at all
by Altren » Wed May 26, 2010 2:59 am
- 1 Replies
- 55 Views
- Last post by Fish
Wed May 26, 2010 6:00 pm
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- OgreBullet compiling - duplicity problem
by falcco » Fri May 21, 2010 7:44 pm
- 2 Replies
- 82 Views
- Last post by falcco
Sun May 23, 2010 11:48 am
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- DebugDrawer and collisions
by IFMaster_2005 » Wed May 21, 2008 11:33 pm
- 4 Replies
- 779 Views
- Last post by falcco
Sat May 22, 2010 8:23 pm
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- New terrain with bullet?
by Kukanani » Mon May 17, 2010 7:45 pm
- 2 Replies
- 167 Views
- Last post by Kukanani
Tue May 18, 2010 12:58 am
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- Does OgreBullet support soft body simulation?
by sms1986 » Mon Jun 23, 2008 7:05 pm
- 14 Replies
- 3475 Views
- Last post by NazguL86
Tue Apr 27, 2010 7:31 pm
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- Ogre and OgreBullet SVN
by Sussch » Thu Jan 21, 2010 2:05 pm
- 8 Replies
- 790 Views
- Last post by denizkin
Sun Apr 25, 2010 7:23 pm
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- loading a non-static mesh file
by NazguL86 » Fri Apr 23, 2010 1:05 am
- 3 Replies
- 106 Views
- Last post by Fish
Sat Apr 24, 2010 12:12 am
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- strange behaviour
by voom » Thu Apr 22, 2010 1:25 pm
- 3 Replies
- 75 Views
- Last post by Fish
Thu Apr 22, 2010 7:49 pm
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- Help Building?
by Brendan123746 » Sun Apr 18, 2010 9:16 pm
- 7 Replies
- 154 Views
- Last post by dodgydan2001
Tue Apr 20, 2010 4:31 am
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- Builing OB with CodeBlocks/MinGW (Windows)
by Flumble » Mon Apr 12, 2010 9:08 pm
- 1 Replies
- 69 Views
- Last post by Fish
Tue Apr 13, 2010 12:18 am
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- SceneNode to rigidbody Issue
by sujith2s » Tue Apr 06, 2010 7:49 pm
- 3 Replies
- 145 Views
- Last post by sujith2s
Wed Apr 07, 2010 6:13 pm
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- Bullet3D Sample Code to OgreBullet framework
by sujith2s » Tue Mar 30, 2010 9:25 pm
- 2 Replies
- 358 Views
- Last post by Fish
Tue Apr 06, 2010 8:28 pm
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- Terrain Demo Fixed
by Fish » Wed Mar 03, 2010 3:07 am
- 2 Replies
- 261 Views
- Last post by Fish
Mon Apr 05, 2010 5:37 pm
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- Level Collision
by Boogy » Wed Mar 24, 2010 11:55 pm
- 1 Replies
- 172 Views
- Last post by Fish
Fri Mar 26, 2010 12:11 pm
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- Class has no constructors?
by Boogy » Wed Mar 24, 2010 7:31 pm
- 1 Replies
- 69 Views
- Last post by Boogy
Wed Mar 24, 2010 7:53 pm
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- btTypedConstraint error
by Maroho » Tue Mar 23, 2010 6:10 pm
- 1 Replies
- 43 Views
- Last post by Fish
Tue Mar 23, 2010 9:45 pm
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- problem compiling ogrebullet
by dodgydan2001 » Tue Mar 09, 2010 5:31 pm
- 5 Replies
- 253 Views
- Last post by Fish
Wed Mar 17, 2010 10:17 pm
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- Probable bug in OgreBulletDynamics::VehicleTuning
by dangerdaveCS » Wed Feb 24, 2010 5:50 pm
- 2 Replies
- 149 Views
- Last post by Fish
Wed Mar 03, 2010 3:08 am
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