snorr
12-03-2008 14:01:13
So, I have embedded a Mogre window in a C# Form and started playing with the a ETM terrain. I am a bit concerned about the framerate though. Running without the terrain, calling RenderOneFrame as often as possible, I get ~600ish FPS.
Using the sample code, and creating a terrain with 512x512 height values, the framerate drops to 15-20 (when viewing the whole terrain, or towards the horizon) =/ With a size of 256x256, the framerate lands on ~30.
Doesn't seem to matter how much I scale the terrain in width and height, the fps stays at about the same. LoD settings are as in the sample code.
Using 128x128 it's runs at ~180 FPS, which is pretty good, but I had actually expected better.
Feels like I'm missing something here, perhaps some one can point it out for me.
Using the sample code, and creating a terrain with 512x512 height values, the framerate drops to 15-20 (when viewing the whole terrain, or towards the horizon) =/ With a size of 256x256, the framerate lands on ~30.
Doesn't seem to matter how much I scale the terrain in width and height, the fps stays at about the same. LoD settings are as in the sample code.
Using 128x128 it's runs at ~180 FPS, which is pretty good, but I had actually expected better.
Feels like I'm missing something here, perhaps some one can point it out for me.