ogrejoe
13-10-2008 15:40:43
I started to play around with ETM because the screenshots were so nifty. I incorporated the sample into an xcode project but the app isn't working exactly right. The region I would expect to see terrain is just a mass of grey. Inspecting the console I found something odd. I'm only including the parts I think relevant (I'm a noob so I could be wrong).
And further down...
I tried the quick Google search on GL_ARB_draw_buffers for mac but it didn't return anything immediately helpful. Any thoughts out there? The app I'm building is nothing more than the ETSample.cpp found in ETM. I'm using etm-2.2. Oh, and Ogre 1.4.8.
Thanks!
GLSL compiled : DeferredShading/material/glsl/psWARNING: 0:27: extension 'GL_ARB_draw_buffers' is not supported
GLSL compiled : DeferredShading/material/glsl/notex_psWARNING: 0:27: extension 'GL_ARB_draw_buffers' is not supported
GLSL compiled : DeferredShading/material/glsl/nm_psWARNING: 0:27: extension 'GL_ARB_draw_buffers' is not supported
GLSL compiled : DeferredShading/material/glsl/nm_notex_psWARNING: 0:27: extension 'GL_ARB_draw_buffers' is not supported
And further down...
WARNING: material ETTerrainMaterial has no supportable Techniques and will be blank. Explanation:
Pass 0: Vertex program ET/Programs/VSLodMorph2 cannot be used - not supported.
Pass 0: Vertex program ET/Programs/VSLodMorph cannot be used - not supported.
I tried the quick Google search on GL_ARB_draw_buffers for mac but it didn't return anything immediately helpful. Any thoughts out there? The app I'm building is nothing more than the ETSample.cpp found in ETM. I'm using etm-2.2. Oh, and Ogre 1.4.8.
Thanks!