Error in OpenGL


22-10-2008 22:16:27


sorry I have another problem with my editor using OpenGL... well, it looks like that:

The texture is only 1/4 of the terrain instead of the whole terrain... any ideas what's wrong with the shader? I didn't change anything at

Oh and don't mind about the blue/green edge at the Screeenshot... that's just another little problem with my skyshader -.-"


26-10-2008 09:31:06

Do you have this problem in D3D as well?

Are your splatting maps the right size?

Do you have any CG errors in your ogre log?


05-11-2008 14:29:14

No it works fine with D3D
No there were no CG Errors in the log