trnrez
07-04-2009 21:37:31
I am currently using a 257x257 height map for my terrain but using a 256x256 coverage map leaves me with sub-par results. I mean that if you want to make a very small splat on the terrain it ends up being a pretty noticeable box because the resolution of the coverage map is so small. I was wondering if there is a way to use a coverage map that differs in size to the height map? When I create a terrain of 257x257 and try to use a splatting manager of 512x512 the system will place the textures skewed from where I press the mouse.
Sometimes I am not the greatest at explaining things so please let me know if clarification is needed. Any help would be greatly appreciated.
ETM: 2.3.1
Ogre: 1.6.1
Thanks!
Sometimes I am not the greatest at explaining things so please let me know if clarification is needed. Any help would be greatly appreciated.
ETM: 2.3.1
Ogre: 1.6.1
Thanks!