Bug on nvidia cards


09-05-2009 13:38:02


I have a little problem using multiple terrains on an NVidia card... well.. there are some bad edges on the terrain which shouldn't be there...

My terrain is 512x512 units big using 257x257 vertices and 6 textures (3 channels per map).

I'm using etm 2.3 with ogre 1.6.2.

It's the same error on each NVidia card I have testet it with... but it works perfectly on ATI and it is like since I changed from Ogre 1.4.X to 1.6.X. Any ideas? =/

Here are som screenshots...


NVidia (bug)