Static archive of the old Ogre Addon forums. See www.ogre3d.org for current resources
Topic | Posts | Author | Date |
---|---|---|---|
Bug in ProceduralSpringGenerator.h | 1 | JayMcBee | 24-06-2016 14:12:52 |
Google Code is Dead - Where will Ogre Procedural migrate? | 3 | Klaim | 19-03-2015 21:11:44 |
Extruded Path Mesh starts thin in acute angle | 3 | Malarkey | 27-02-2015 13:04:16 |
Infinite Extrusion Bug | 3 | xtitus | 08-09-2014 11:16:52 |
Understanding Procedural Textures. | 1 | Makoenergy | 29-08-2014 01:03:54 |
Appending Shapes to a TriangleBuffer? | 3 | xtitus | 15-08-2014 13:32:05 |
Adjusting extrusion width with track scale | 3 | xtitus | 27-07-2014 01:23:34 |
UV texture coords switch | 3 | TaaTT4 | 22-05-2014 13:58:51 |
set procedural mesh position | 2 | dreamig | 22-05-2014 09:48:34 |
create character using cylinders and .skeleton | 5 | dreamig | 12-02-2014 09:57:19 |
Cylinder and Cone Positioning oddity. | 3 | darkheron | 09-02-2014 17:55:01 |
Ogre procedural cylinder position | 5 | dreamig | 01-02-2014 22:40:23 |
[Solved] How do I retrieve Spline Points? | 3 | dermont | 08-01-2014 13:49:51 |
C# port for Mogre | 4 | Beauty | 04-01-2014 10:19:14 |
intersect tube ogreprocedural | 2 | dreamig | 27-10-2013 21:48:20 |
manual object or ogre procedural | 2 | dreamig | 27-10-2013 14:07:49 |
Boundingbox and ogre procedural | 2 | dreamig | 27-10-2013 13:58:44 |
[solved]Shape with ogre procedural | 3 | dreamig | 27-10-2013 09:29:06 |
Saving into file to do deterministic procedural generating | 5 | jokoon | 06-10-2013 12:55:59 |
tutorial needed | 4 | nevarim | 27-09-2013 10:37:58 |
Potential Heap Corruption on misuse | 3 | Klaim | 13-09-2013 22:23:37 |
Making a river, varying width along path | 3 | Oceax | 09-09-2013 21:21:28 |
Release With Debug Info | 9 | Klaim | 07-09-2013 16:15:08 |
Roads, Ideas needed! | 5 | al2950 | 19-08-2013 15:23:39 |
Texture on one side of cylinder | 2 | Transporter | 13-08-2013 10:15:22 |
Flat shape meshes. | 19 | Klaim | 06-08-2013 14:12:07 |
CMake build issues Linux | 8 | dermont | 05-06-2013 10:08:08 |
Dynamic Noise | 6 | Klaim | 28-05-2013 11:22:38 |
detect contact bone boundingbox | 4 | dreamig | 23-05-2013 10:00:37 |
Installing/compiling OgreProcedural for iOS | 8 | martiman | 17-04-2013 15:05:53 |
Seg Fault When Realizing Primitive Mesh | 3 | kuscotopia | 03-04-2013 15:05:28 |
CMake generate a file which is in the repo. | 3 | Klaim | 27-03-2013 09:55:05 |
Procedural textures | 2 | JayMcBee | 27-02-2013 16:50:56 |
Triangulation of simple polygon fails | 11 | ahoogesteger | 12-02-2013 08:28:46 |
Texturing primitives.. | 5 | JayMcBee | 11-02-2013 17:48:25 |
Box with different UV per face | 6 | Illidanz | 06-02-2013 09:16:48 |
Dynamic shapes? | 10 | simed | 05-02-2013 11:51:23 |
How is geometry constructed in 0.2? | 5 | simed | 05-02-2013 11:44:24 |
Patch-Thread | 32 | Transporter | 24-01-2013 19:11:05 |
found the position of point to create cylinder | 26 | mielle | 24-01-2013 15:25:18 |
ScriptInterpreter | 2 | Transporter | 23-01-2013 15:29:27 |
Boolean difference and extrusion example | 6 | jokoon | 22-01-2013 10:37:20 |
TriangleBuffers with polygons | 4 | JayMcBee | 20-01-2013 13:03:48 |
Position by corner? | 4 | JayMcBee | 16-01-2013 16:32:36 |
Linux Build Problems | 2 | dermont | 16-01-2013 08:37:15 |
change a function to use ogre procedural problem | 14 | dreamig | 15-01-2013 08:31:37 |
Issues list | 2 | Transporter | 14-01-2013 21:07:04 |
OgreProcedural links and FAQ | 7 | mikachu | 14-01-2013 20:51:18 |
create evolution shape | 3 | johan07 | 14-01-2013 19:03:55 |
OGRE procedural | 1 | Transporter | 14-01-2013 08:24:58 |