fassihi
05-08-2009 15:14:00
I have created a cylinder ORGE mesh and converted it to a physics object. When I cast rays to this object from outside the cylinder, I get the hit results and everything is fine, however if I cast a ray from inside this cylinder to find the contact point with the inner surface of it, no results will be given to me. I guess the broadphase collision detection somehow eliminates the ray check.
Is there something that can be done for this case?
Is there something that can be done for this case?