NxActor is not valid |
1 |
randomcode |
30-11-2016 13:37:15 |
Is nxogre dead? |
4 |
randomcode |
18-08-2016 09:53:29 |
flower trianglemesh limitation. |
6 |
IgorPirie |
21-12-2015 05:16:56 |
NxOgre Wiki Chinese Version has been available! |
1 |
randomcode |
14-11-2015 10:09:37 |
How to download PhysX SDK 2.8.4 version ? |
4 |
Dragonblood |
14-09-2015 20:43:19 |
strange child node position |
1 |
IgorPirie |
25-02-2015 15:43:26 |
scene vs scene collsion |
1 |
IgorPirie |
25-02-2015 10:34:58 |
body translation |
2 |
IgorPirie |
21-02-2015 19:50:00 |
NxOgre Error |
1 |
everydayhappy |
22-09-2014 13:50:32 |
How to create a Static Body? |
1 |
gbisocoli |
18-04-2014 03:47:21 |
Huge Collision Problem! PLEASE HELP! |
4 |
tobias88888 |
10-04-2014 21:26:19 |
NxOgre::Material setRestitution Problem |
1 |
tobias88888 |
04-04-2014 18:07:11 |
Tweaking Character controller [partially solved] |
1 |
gbisocoli |
04-04-2014 00:39:56 |
Linux port of NxOgre |
1 |
Emperor2k3 |
01-04-2014 16:57:51 |
[Solved] Raycasting - weird behavior |
5 |
gbisocoli |
04-08-2013 03:35:26 |
Code Snippet - Bloodymess tutorial 2 on Buggy Swires Branch |
1 |
WhiteZero |
28-03-2013 11:56:40 |
Getting v1.7 samples to run with OpenGL? |
3 |
dirkmitt |
18-03-2013 11:52:08 |
Bugs in Flour with convex conversion and different paths |
1 |
Senzin |
04-01-2013 05:04:14 |
Set orientation (up vector) to normal vector of ground below |
2 |
Senzin |
19-12-2012 11:14:55 |
Nxogretutorial 107 108 crash on load |
2 |
fnaith |
07-12-2012 07:27:57 |
Character Input Helper - Mouse Control |
1 |
Senzin |
01-12-2012 23:15:46 |
Runtime Error with Buggyswires tutorials |
2 |
fizdalf |
23-11-2012 18:38:24 |
Destructible objects via fixed joints |
1 |
NoMonkey |
06-11-2012 09:15:53 |
Make any face be gravity source for an object (magnet boots) |
4 |
Senzin |
01-11-2012 09:04:59 |
NxOgre Samples and cudart_32_30_9.dll |
1 |
NoMonkey |
24-10-2012 12:08:19 |
Getting Started with NxOgre |
1 |
NoMonkey |
23-10-2012 13:47:00 |
Add floating boat on top of water suaface |
3 |
hvalola |
12-10-2012 05:23:46 |
PhysX 3.2.1 for NxOgre |
4 |
Shtuka |
07-10-2012 13:36:56 |
Crash on load barrel.nxs |
4 |
Senzin |
30-09-2012 09:08:01 |
7 of 19 Samples Crash On Load |
43 |
Senzin |
26-09-2012 06:46:28 |
Compilation Error |
5 |
DeadSn0wMan |
15-08-2012 15:33:58 |
[crash]Static meshes |
1 |
nickG |
02-08-2012 20:41:41 |
.flower to .nxs |
1 |
walox |
14-06-2012 13:03:37 |
Update? |
6 |
Transporter |
04-06-2012 07:30:02 |
Character controller problem jump/move |
3 |
eferaga |
26-05-2012 18:38:27 |
About Continuous Collision Detection(CCD) |
1 |
saejox |
25-05-2012 22:15:40 |
AnimatedCharacter::turn() problem [Solved] |
2 |
eferaga |
24-05-2012 20:05:59 |
Critter Animated Character Problem[Solved] |
2 |
eferaga |
20-05-2012 23:11:13 |
NxActor to NxOgre::PhysicBody |
4 |
doboszsite |
11-05-2012 15:14:59 |
simulating underwater space |
4 |
Dmitriy |
11-05-2012 14:28:01 |
Why Actor is not Moving with SceneNode |
6 |
Dmitriy |
08-05-2012 11:48:04 |
how attach camera to object(convex mesh) |
5 |
Dmitriy |
07-05-2012 05:03:21 |
Softbody Mesh Creation |
2 |
insider |
09-04-2012 09:29:21 |
Simulate a golf ball |
1 |
RoxXx88 |
05-04-2012 12:06:07 |
Collider visibility |
1 |
eferaga |
04-04-2012 17:04:45 |
Problem with createBody |
1 |
RoxXx88 |
03-04-2012 17:19:08 |
How can I get a .nxs convex file |
2 |
kelingjie1 |
24-03-2012 08:37:44 |
How can I get a .nxs convex file |
1 |
kelingjie1 |
24-03-2012 07:38:56 |
AnimatedCharacter falling infinity [Solved] |
3 |
eferaga |
05-03-2012 12:50:48 |
Local Orientation Transformation Matching Between Objects |
1 |
kurisusan |
04-03-2012 13:06:17 |
Mesh Question |
10 |
mrtm3050 |
03-03-2012 21:14:09 |
Gravity Problem |
3 |
eferaga |
01-03-2012 20:24:19 |
i cant compiling NXOgre samples |
3 |
maxdelphi |
23-02-2012 22:33:24 |
GUI Ogre .mesh to .nxs tool for windows! |
1 |
Yati |
23-02-2012 17:04:04 |
Game giving errors |
3 |
VisualChaser |
22-02-2012 23:04:29 |
[SOLVED] Problems with installing |
3 |
VisualChaser |
21-02-2012 22:59:46 |
Character/Rigidbody naming |
4 |
Dboy85 |
12-02-2012 22:57:03 |
Problem compilation Critter |
5 |
eferaga |
09-02-2012 13:59:49 |
Runtime Error Creating World |
4 |
Musashimoto |
06-02-2012 02:49:21 |
collision problem with 2 wheeled vehicles |
1 |
westpointer |
05-02-2012 10:08:23 |
Animated character orientation |
3 |
Dboy85 |
25-01-2012 01:23:56 |
Scene Management ? |
3 |
MindCalamity |
14-01-2012 17:31:29 |
nxs converter |
2 |
jarwulf |
10-01-2012 05:53:20 |
Airplane Simple Flight [BuggySwires + Ogre 1.7] |
5 |
CodeZealot |
04-01-2012 17:23:19 |
[Solved] (yet another) Scaling problem. |
5 |
gbisocoli |
17-12-2011 20:25:11 |
Critter::Body destroy memory leak |
4 |
saejox |
10-12-2011 02:42:44 |
Probleme compilling critter |
6 |
Furya |
06-12-2011 20:38:51 |
[SOLVED] Character Controller Collision |
2 |
saejox |
06-12-2011 19:59:34 |
Help building Critter in Debug |
2 |
Yati |
05-12-2011 15:39:32 |
Camera collisions |
2 |
mistigrii33 |
04-12-2011 23:42:03 |
Character Controller Jump |
6 |
saejox |
04-12-2011 21:22:15 |
Error of loading NXS(Detritus ) |
2 |
spe02001 |
01-12-2011 07:19:20 |
[bug] Delete a Critter::body |
5 |
mistigrii33 |
27-11-2011 21:55:11 |
Animated character collision response |
12 |
Dboy85 |
18-11-2011 16:44:43 |
Confusion about SPH sim. scale vs game world units scale |
1 |
trs79 |
17-11-2011 21:35:03 |
contact points |
1 |
AfyDriver |
12-11-2011 16:33:42 |
Can't find OgreMain_d.dll in release model !? |
2 |
monkeyboi |
08-11-2011 16:02:55 |
Callback for collision detection Body & CharacterController |
2 |
mistigrii33 |
07-11-2011 20:41:06 |
Some NxOgre Tutorials crashed |
1 |
toddwong |
31-10-2011 07:41:28 |
Performance problem ; ManualMesh solution ? |
5 |
mistigrii33 |
30-10-2011 21:20:46 |
NXS vs NXB,DAE,XML |
2 |
jarwulf |
27-10-2011 20:56:42 |
Error while converting from debug model to release model |
2 |
monkeyboi |
25-10-2011 20:48:59 |
Character as Box? |
1 |
saejox |
25-10-2011 19:42:15 |
Having problems loading a .nxs mesh. |
3 |
R0nan07 |
25-10-2011 15:24:14 |
[Solved] Scale Ogre Mesh in NxOgre? |
2 |
gbisocoli |
16-10-2011 19:53:42 |
ogrexmltoflower.rb is not working |
1 |
saejox |
12-10-2011 21:27:17 |
Problem with Flour |
2 |
R0nan07 |
06-10-2011 17:29:40 |
Car Physics code snippet request |
2 |
AfyDriver |
06-10-2011 14:20:57 |
Does some one has older vesion of flour |
2 |
deshan |
04-10-2011 17:09:45 |
[Solved] Character falls through the ground. |
4 |
gbisocoli |
03-10-2011 21:28:29 |
Working vehicle simulation ("proof" implementation) |
5 |
dudeabot |
02-10-2011 16:57:36 |
Objects not colliding |
2 |
insider |
25-09-2011 11:53:41 |
Runtime Material Changing |
1 |
mahdie9 |
22-09-2011 10:43:57 |
[SOLVED] Character Controller + Stairs |
9 |
MindCalamity |
21-09-2011 21:23:50 |
[SOLVED] Physical Level Creation |
3 |
MindCalamity |
20-09-2011 23:30:23 |
Windows 7 Explorer crash caused by BuggySwires' Solutions |
2 |
MindCalamity |
19-09-2011 21:42:23 |
NxOgre Character Controller Example |
6 |
MindCalamity |
19-09-2011 19:13:42 |
[SOLVED] Crash while trying to add a body to the world |
4 |
MindCalamity |
15-09-2011 22:42:50 |
Mesh Position |
3 |
mahdie9 |
13-09-2011 14:29:05 |
slope |
6 |
AfyDriver |
13-09-2011 09:42:27 |
Updating NxOgre |
3 |
mephisto |
10-09-2011 15:24:57 |
Problems with cooking Mesh |
1 |
Jo0oker |
09-09-2011 15:44:55 |
about clothes scale in nxogre |
1 |
hazem |
03-09-2011 23:05:17 |
Blender 2.5 .flower Exporter |
3 |
MindCalamity |
03-09-2011 19:35:09 |
"Rubyless" Ruby Ogre Mesh XML to Flower converter |
2 |
betajaen |
02-09-2011 21:00:13 |
empty nxs |
3 |
hazem |
02-09-2011 16:03:00 |
is this suitable for video card except NVIDA |
3 |
zydgyy |
02-09-2011 06:32:02 |
nxs loader |
15 |
hazem |
02-09-2011 06:00:05 |
How to move floor plane |
3 |
moustaoru |
01-09-2011 17:47:04 |
the Output of nxogre solution |
2 |
hazem |
31-08-2011 19:41:01 |
Large scale NXS |
1 |
hvalola |
31-08-2011 16:39:49 |
NXS Body |
9 |
mahdie9 |
28-08-2011 19:39:07 |
Is there a vc9 version of nxogre buggyswires tutorials ? |
1 |
Crhonos |
28-08-2011 15:21:07 |
Our player in the game. |
1 |
Crhonos |
28-08-2011 14:47:00 |
ogredebug.dll |
1 |
hazem |
27-08-2011 01:45:41 |
Platforms supported |
1 |
BlueMagic |
25-08-2011 21:54:57 |
nxogre.dll error |
3 |
hazem |
24-08-2011 21:33:25 |
Crash while creating level geometry |
4 |
jarwulf |
14-08-2011 02:33:38 |
Flour doesn't work |
16 |
MindCalamity |
13-08-2011 04:19:48 |
Terrain Creator Code Problem |
4 |
Crhonos |
12-08-2011 23:49:43 |
[Solved] Critter: Context does not allow for disambig... |
2 |
dirkmitt |
12-08-2011 18:43:42 |
Please help me with vehicle. |
3 |
hesong |
10-08-2011 10:18:51 |
NxOgre crashing |
1 |
Shtuka |
09-08-2011 20:44:56 |
[Resolved] PhysX SDK requires a special nVIDIA membership. |
8 |
dirkmitt |
09-08-2011 12:08:32 |
NxOgre117 (Terrain demo) running very slowly |
4 |
Shtuka |
08-08-2011 18:46:52 |
PhysX 3.0 |
15 |
jarwulf |
08-08-2011 05:51:57 |
I would appreciate Visual Studio 8 support. |
5 |
dirkmitt |
07-08-2011 18:04:57 |
NxOgre not compiling the first time. |
3 |
Crhonos |
04-08-2011 23:07:18 |
Crazy Physics or Physics not working |
6 |
jufranz |
04-08-2011 20:14:03 |
destroy animated character |
1 |
hector |
03-08-2011 13:31:48 |
Character Controller not interacting with other objects |
2 |
rhaith |
01-08-2011 22:53:45 |
Help in BloodyMess Tutorial 2 |
3 |
masterthegames |
01-08-2011 09:03:26 |
Rain with NxOgre |
8 |
rromulo |
23-07-2011 10:57:17 |
About “.nxs” question |
2 |
btx2397 |
22-07-2011 09:50:07 |
Sample 101 crashing |
3 |
Shtuka |
22-07-2011 08:45:22 |
Cannot open include file: 'NxPhysics.h': No such file or dir |
3 |
Shtuka |
21-07-2011 19:44:39 |
Filtering raycasts |
4 |
shanefarris |
14-07-2011 17:25:20 |
[UnOfficial] BuggySwires - Improved Character Controller ! |
2 |
SniperBinaire |
10-07-2011 14:11:40 |
Move my wheelchair |
3 |
albyland |
26-06-2011 01:01:01 |
Is nxOgre suitable for my project? Please help. |
1 |
flowerfuneral |
22-06-2011 07:27:55 |
Character controler Action enum help |
2 |
SniperBinaire |
20-06-2011 22:02:16 |
GD_VRD Mesh Cooker |
19 |
Terry |
17-06-2011 17:17:33 |
Destroying joint? possible bug? |
4 |
razi |
15-06-2011 20:08:34 |
SOLVED How to get proper convex shapes? |
2 |
razi |
06-06-2011 19:36:44 |
flour 0.3.2 |
4 |
Pururin |
25-05-2011 17:15:42 |
How to intergrate Physx into Ogre without NxOgre? |
29 |
satchigi |
22-05-2011 07:54:17 |
Immovable Meshes (Not SceneGeometry) |
4 |
Diabolikal49 |
22-05-2011 00:05:25 |
OgreXML to Flower to NXS |
8 |
Diabolikal49 |
20-05-2011 01:01:49 |
Linking to NxOgre to compile tutorials |
2 |
manituan |
13-05-2011 18:35:46 |
Newbie question about creating hightfield |
1 |
sumanapala |
04-05-2011 11:53:07 |
Accomplishing springs in NxOgre? |
5 |
Elspin |
04-05-2011 04:53:18 |
Critter::createBody what is the name of created entity? |
7 |
lordmonkey |
23-04-2011 14:26:17 |
Critter::Body Bounding Box problem |
1 |
lordmonkey |
23-04-2011 12:04:28 |
Callback for any collision |
6 |
shanefarris |
22-04-2011 18:41:18 |
Ogre and NxOgre axis don't match ? |
1 |
lordmonkey |
21-04-2011 23:56:36 |
I'm done. |
26 |
betajaen |
20-04-2011 21:15:36 |
Critter::RenderSystem::createTerrain strange behaviour |
1 |
cybeer |
20-04-2011 20:26:56 |
NxOgre Tutorials mesh files |
3 |
lordmonkey |
20-04-2011 12:49:37 |
How to using NxOgreKinematicController? |
6 |
jimye |
20-04-2011 09:32:17 |
NxOgreGC.h unhandled exception |
6 |
lordmonkey |
19-04-2011 21:46:53 |
Critter::RenderSystem heap error |
10 |
lordmonkey |
19-04-2011 15:24:10 |
little Confusion |
5 |
Nixit28 |
19-04-2011 11:57:34 |
NxOgre::createBody() problem |
3 |
lordmonkey |
17-04-2011 13:52:50 |
looking for old version 1.0.22 |
4 |
helloween |
16-04-2011 09:16:01 |
Three questions on fluid particles |
10 |
SniperBinaire |
15-04-2011 06:38:48 |
Fail to cook in runtime? |
7 |
razi |
14-04-2011 17:55:47 |
I want to capture the event of collision~ how to do? |
2 |
jsppas |
09-04-2011 16:05:02 |
NxOgre compilation error |
4 |
garmanger |
08-04-2011 10:05:15 |
Problem converting a mesh |
1 |
Mezzi |
07-04-2011 15:59:07 |
NxOgre Critter::mBody = mRenderSystem->createBody exception |
7 |
lordmonkey |
06-04-2011 23:19:00 |
How to link NxOgre::RigidBody and NxOgre::Volume together? |
7 |
dronbas |
06-04-2011 15:31:03 |
NxOgre + Critter basic problem |
7 |
lordmonkey |
06-04-2011 14:16:54 |
Problem with Critter::RenderSystem::destroyFluid() |
2 |
Karan |
04-04-2011 14:21:31 |
Collision groups |
1 |
dronbas |
01-04-2011 19:06:09 |
Volume fails when assigning a group |
1 |
shanefarris |
01-04-2011 15:57:26 |
Raycasting Characater Controller |
4 |
shanefarris |
30-03-2011 19:41:05 |
CharacterControllers and Trigger regions |
1 |
Pyritie |
26-03-2011 23:02:23 |
BuggySwires load hightfields by .xhf |
2 |
deshan |
26-03-2011 18:29:56 |
[SOLVED] Trouble compiling BuggySwires |
5 |
gbisocoli |
23-03-2011 02:07:42 |
OGRE EXCEPTION(4:ItemIdentityException) |
2 |
rosyU |
22-03-2011 16:01:34 |
[SOLVED] Moving to Detritus |
3 |
gbisocoli |
20-03-2011 01:31:57 |
Converting Flower Mesh.XML to Flower to NSX ? |
5 |
MindCalamity |
19-03-2011 12:08:33 |
NxOgre::PhysXSystemSoftwareException |
4 |
MindCalamity |
19-03-2011 06:07:49 |
Can not find NxOgre::VoidPointer |
4 |
bluesleon |
19-03-2011 03:35:34 |
Base Application |
7 |
moore |
18-03-2011 16:19:05 |
setVisualisationMode Exception in NxOgreDebug.dll |
1 |
mizu |
13-03-2011 14:30:47 |
Character controller interaction with a body |
5 |
mamairaja |
13-03-2011 11:49:20 |
Cleanly deleting a scene (and CharacterController issues) |
11 |
XpLoDWilD |
11-03-2011 11:03:28 |
[SOLVED]Problem with sphere |
7 |
shanefarris |
10-03-2011 20:47:29 |
Critter: crash at OgreResourceProtocol() |
3 |
Mezzi |
10-03-2011 09:30:41 |
1.6 Fails when using mMaxTimeStep |
1 |
shanefarris |
10-03-2011 07:46:00 |
D6Joint frames |
18 |
mephisto |
07-03-2011 16:56:17 |
[SOLVED]Critter How to checkout buggyswires branch |
13 |
deshan |
05-03-2011 08:30:50 |
(un)FixedJoint |
6 |
SniperBinaire |
03-03-2011 08:47:41 |
.xm cloth crash,betajaen,help |
3 |
arsenalman |
03-03-2011 07:36:21 |
NxOgre tutorials don't run |
36 |
moore |
02-03-2011 16:03:50 |
NxUserContactReport with NxOgre (Detritus) |
2 |
dronbas |
02-03-2011 09:59:56 |
moving static mesh |
3 |
hvalola |
01-03-2011 09:26:25 |
Dynamic terrain |
4 |
aspilicious |
28-02-2011 09:38:41 |
CreateWorld Crash |
4 |
jarwulf |
27-02-2011 21:16:36 |
Car simulation slide when he have contact with the floor |
5 |
urosidoki |
26-02-2011 20:04:00 |
Building problem |
1 |
mizu |
24-02-2011 19:20:48 |
Gimbal lock with Quaternions??? |
6 |
Xenomorph |
24-02-2011 17:32:50 |
4 wheel vehicle motorTorque crash |
9 |
aspilicious |
22-02-2011 19:54:45 |
Convex vs triangle mesh |
10 |
aspilicious |
21-02-2011 19:23:05 |
Physics realism - gravity too 'floaty' |
5 |
Diabolikal49 |
21-02-2011 17:37:34 |
Resource groups and loading meshes |
8 |
Diabolikal49 |
21-02-2011 15:33:28 |
Release animatedCharacter crash |
11 |
btx2397 |
21-02-2011 01:49:40 |
[SOLVED] After upgrade to Detritus Actors don't collide |
5 |
Xenomorph |
20-02-2011 23:25:41 |
Getting .nxs files |
9 |
aspilicious |
20-02-2011 15:07:55 |
NxOgre physics samples crash |
4 |
aspilicious |
19-02-2011 19:01:57 |
All the tutorials concerning cloth don't work |
9 |
xiaolizhi |
18-02-2011 10:25:49 |
Detected memory leak when testing 101 with Boost UnitTest |
1 |
kamaliang |
18-02-2011 09:43:58 |
Floating point precision problems |
6 |
SamJ |
17-02-2011 07:28:15 |
Character Padding |
5 |
CiRiuS |
16-02-2011 17:49:24 |
A question regarding physics and graphics wrapping |
8 |
nord |
15-02-2011 17:03:18 |
[Solved] Fluid Renderable Position help |
4 |
Topper |
15-02-2011 16:37:20 |
buggyswires visualdebugger |
5 |
joaopccosta |
15-02-2011 16:10:10 |
Vehicle tips |
10 |
proof |
15-02-2011 00:44:39 |
Hardware Support |
14 |
Topper |
14-02-2011 16:25:06 |
OgreXMLToFlowerConverter - in php |
5 |
proof |
13-02-2011 14:46:56 |
Fluid particles disappears |
8 |
Topper |
12-02-2011 21:52:58 |
problem with nxs |
10 |
nathaliamn |
12-02-2011 17:56:46 |
Debuguing karma3d |
2 |
dragutux |
10-02-2011 14:01:13 |
Water stream problem |
6 |
Topper |
09-02-2011 18:27:50 |
Fluid simulation problem |
1 |
Topper |
06-02-2011 21:35:43 |
Character Controller Moving down Stairs problem |
6 |
mamairaja |
06-02-2011 16:58:51 |
Little Offset between RigidBody and SceneGeometry |
5 |
Topper |
05-02-2011 14:33:40 |
Need an older version |
1 |
mibshahid |
02-02-2011 04:39:36 |
Base application |
4 |
nathaliamn |
01-02-2011 14:20:13 |
Accessing CC interface via BackgroundCharacter |
2 |
deshan |
30-01-2011 16:47:34 |
can't compile nxogre1.7(need change Physx version?) |
15 |
pizzazhang |
28-01-2011 14:08:43 |
How to create a multiplayer networking physic? |
1 |
spe02001 |
28-01-2011 08:08:46 |
3ds Max 11 - mesh to nxs problem |
9 |
angin3 |
26-01-2011 22:59:18 |
NxOgre 1.8 "LeJean" idea |
47 |
betajaen |
26-01-2011 19:04:43 |
[Deutrius] Convert Matrix4 to nxogre::Matrix44 |
1 |
mironix |
22-01-2011 22:13:47 |
min max errors |
3 |
Kohedlo |
21-01-2011 14:01:05 |
NxOgre Wiki |
14 |
jarwulf |
20-01-2011 22:39:36 |
nxogre and critter cube example problem |
1 |
everytime |
20-01-2011 21:30:40 |
[SOLVED] Detritus/Critter heap allocation issue? |
9 |
Diabolikal49 |
20-01-2011 20:11:54 |
I like New Character Controller System [video] |
9 |
deshan |
20-01-2011 19:11:23 |
Background character rotation |
9 |
HookerBoots |
18-01-2011 00:12:37 |
Simple Joints Use |
25 |
mephisto |
17-01-2011 21:52:48 |
[SOVED][deutrius] capsule - modify radius and length |
6 |
mironix |
14-01-2011 15:57:51 |
need some help |
30 |
z789017890 |
13-01-2011 12:06:10 |
[SOLVED]Common Problems |
10 |
mironix |
12-01-2011 23:46:58 |
Control main player without character controller |
3 |
urosidoki |
12-01-2011 12:11:07 |
What is the best way to move a AI entity? |
4 |
urosidoki |
10-01-2011 21:04:51 |
old bloddymess project port to Buggy Swires or Detritus ? |
4 |
deshan |
10-01-2011 18:03:54 |
reVector3Df ? |
7 |
cdreid |
09-01-2011 22:45:38 |
Anyone got PhysX 2.7.2 handy? |
5 |
betajaen |
08-01-2011 20:13:38 |
Tryinng character controller with Buggy Swires, help need |
4 |
mamairaja |
08-01-2011 06:21:43 |
Critter: help with a compile error? |
6 |
cdreid |
07-01-2011 20:28:43 |
nxogre dll error |
15 |
nathaliamn |
07-01-2011 17:05:59 |
speed comparison(cloth fps drop) |
10 |
dcyuri |
05-01-2011 15:17:41 |
little question on mount |
5 |
nevarim |
03-01-2011 23:12:05 |
[solved]Buggy Swires Height Field problem |
16 |
mamairaja |
01-01-2011 14:05:30 |
Cloth problem |
16 |
mephisto |
30-12-2010 02:10:17 |
how to make a river |
4 |
nevarim |
29-12-2010 15:44:38 |
nxogre113 error |
1 |
arsenalman |
29-12-2010 03:10:15 |
More cloth crashes in detritus... |
3 |
badotter |
26-12-2010 20:01:26 |
Flour -path resource is invalid |
8 |
arsenalman |
26-12-2010 14:46:03 |
Error compiling Critter using VS2008 |
11 |
mephisto |
26-12-2010 09:29:26 |
How to create a soft body. Detritus |
4 |
dronbas |
24-12-2010 11:10:25 |
createCloth crash |
9 |
dronbas |
23-12-2010 17:00:55 |
citter & nxogre tutorial compilation error |
12 |
hvalola |
21-12-2010 08:18:09 |
[SOLVED]Colliding bodies. + new problem |
5 |
JKFOZZY |
20-12-2010 17:28:42 |
Why you don't make Scene::destroySceneGeometry()? |
4 |
bunny2015 |
20-12-2010 01:23:47 |
Box Scale |
4 |
zolver |
19-12-2010 07:13:38 |
Tutorials without Critter? |
2 |
Thrakbad |
18-12-2010 09:57:08 |
My character controller example |
1 |
shanefarris |
17-12-2010 16:34:30 |
Kinematic Body Detritus |
3 |
zolver |
17-12-2010 02:55:44 |
Terrain Geometry from Tutorials |
22 |
Gorgool |
16-12-2010 16:21:25 |
input keyboard |
2 |
zolver |
16-12-2010 08:01:34 |
RevoluteJoint |
2 |
Gorgool |
15-12-2010 23:06:00 |
[Detritus + Ogre 1.7] NxOgre Collidable Terrain |
2 |
CodeZealot |
15-12-2010 12:49:43 |
new version Buggyswires Crash! |
5 |
obuil |
15-12-2010 08:56:07 |
TimeController is not a member of NxOgre |
3 |
zolver |
15-12-2010 07:17:24 |
How to dynamic create SceneGeometry from Ogre::Renderable? |
5 |
bunny2015 |
15-12-2010 03:16:56 |
Develop just 1 application NxOgre |
9 |
zolver |
15-12-2010 02:48:55 |
Is this an Bug about Critter::Box |
2 |
Skywalker |
14-12-2010 16:09:02 |
Detritus's bug report, about Ogre::Real, easy to fix |
1 |
bunny2015 |
14-12-2010 14:52:03 |
Springs in NxOgre |
3 |
jmfcao |
13-12-2010 16:30:10 |
NxOgre and ARToolkit |
4 |
zolver |
12-12-2010 22:20:34 |
Critter Crash |
4 |
Gorgool |
12-12-2010 21:21:41 |
is Official Wiki and Website down? |
4 |
zolver |
12-12-2010 15:56:53 |
Missing OGRE3DRenderSystem |
3 |
Leighvi |
12-12-2010 02:26:38 |
NxOgre -- The Guide to Everything |
3 |
betajaen |
11-12-2010 09:55:07 |
NxOgre Detritus Linker errors |
4 |
developkelly21 |
10-12-2010 19:25:47 |
updating PhysX Character Controller within NxOgre |
9 |
joaopccosta |
10-12-2010 14:07:19 |
Ragdoll issues |
13 |
shanefarris |
09-12-2010 15:54:15 |
need Vehicle demo? |
2 |
z789017890 |
09-12-2010 10:14:54 |
RenderSystem error |
2 |
jmfcao |
08-12-2010 21:02:36 |
Simple collision detection in Ogre |
4 |
gameengineer |
08-12-2010 03:08:17 |
Physx Chararacter controller - collide with floor |
12 |
joaopccosta |
07-12-2010 14:53:03 |
how to use the "WheelDescription" |
10 |
z789017890 |
03-12-2010 10:58:14 |
Joint to make 2 actor's pose coincide. Detritus. |
1 |
dronbas |
02-12-2010 11:32:35 |
Crash when advancing mWorld |
2 |
jarwulf |
02-12-2010 01:24:25 |
Latest Links |
4 |
Bernie |
01-12-2010 21:28:23 |
character animation |
5 |
joaopccosta |
30-11-2010 16:20:43 |
why is my converted .nxs file is zero kb size |
12 |
dosip2php |
28-11-2010 14:08:00 |
how to change the the velocity of a joint without rebuilding |
2 |
hitwangxiaolu |
27-11-2010 10:39:25 |
Detritus. How to create static actor? |
4 |
dronbas |
26-11-2010 11:47:51 |
When a ragdoll falls, how to make a smooth stand up animatio |
1 |
spe02001 |
26-11-2010 04:05:21 |
[Blog] BuggySwires/Mistletoe - Working Animated Characters! |
82 |
betajaen |
25-11-2010 11:38:10 |
Export a compound object from 3dsmax |
6 |
dronbas |
24-11-2010 12:45:16 |
nxs mesh runtime error |
5 |
joaopccosta |
23-11-2010 14:43:03 |
Scale and rotate trianglemesh |
5 |
joaopccosta |
22-11-2010 15:15:17 |
Object pass through the wall |
5 |
supermael |
21-11-2010 11:10:53 |
Destroy Volume |
1 |
Topper |
20-11-2010 21:09:05 |
Flour 0.4.7 Released |
27 |
betajaen |
18-11-2010 17:48:30 |
Crash with scenegeometry |
2 |
jarwulf |
17-11-2010 00:55:32 |
What happened to NxOgre::TriggerCallback::InheritedCallback |
3 |
shanefarris |
16-11-2010 23:25:55 |
Building Flour |
7 |
joaopccosta |
16-11-2010 16:40:48 |
Visual Debugger in Detritus |
3 |
Chitation |
15-11-2010 22:00:29 |
Basic help needed |
1 |
GeneralLee |
15-11-2010 19:42:05 |
NxOgre 1.6 change object texture |
2 |
joaopccosta |
15-11-2010 15:15:15 |
How to get or set the name of an entity involved in a body! |
1 |
hitwangxiaolu |
15-11-2010 06:52:56 |
NxOgreOGRE3D_Debug.lib crash |
9 |
Cheriburo |
13-11-2010 10:59:12 |
NxOgreTutorials and Ogre 1.7.2 |
4 |
Teqqan |
12-11-2010 22:23:12 |
Back to work. |
6 |
betajaen |
12-11-2010 21:42:20 |
current linux status and other questions |
3 |
rogerdv |
11-11-2010 22:09:29 |
[Question] NxOgre on Linux for Cloth Simulation |
5 |
ergo08snodda |
11-11-2010 10:54:46 |
How to make the cloth torn? |
2 |
foxs91092 |
10-11-2010 11:03:51 |
How can i do heavy object |
4 |
CmonGirl |
09-11-2010 18:57:02 |
Using NxOgre |
2 |
stnal |
09-11-2010 14:23:04 |
Can not Access Nxogre.org |
2 |
Mikbal |
08-11-2010 09:32:08 |
Raycasting makes my game crash |
2 |
esset |
06-11-2010 22:41:06 |
Can someone give a vehicle simulation in Detritus? |
9 |
pizzazhang |
05-11-2010 10:20:11 |
Two quick physx questions |
3 |
Pyritie |
05-11-2010 02:00:00 |
[Solved]How to reset scene node position? |
2 |
larnya |
04-11-2010 08:24:47 |
[Det] World::Advance |
2 |
TechnoBulldog |
03-11-2010 23:19:19 |
Problems of creating a vehicle using NxOgre |
1 |
pizzazhang |
03-11-2010 10:47:47 |
Flour |
4 |
supermael |
02-11-2010 14:11:10 |
Scene Manager error |
9 |
GeneralLee |
28-10-2010 19:56:19 |
what's wrong with my revolutejoint?help! |
2 |
hitwangxiaolu |
28-10-2010 14:17:29 |
Setup trouble |
13 |
GeneralLee |
27-10-2010 15:24:02 |
How can I create a D6 Joint ? |
3 |
SniperBinaire |
27-10-2010 12:23:17 |
Creating a movable player character [Detritus] |
6 |
CodeZealot |
26-10-2010 20:18:25 |
Convex triangle problem |
3 |
CmonGirl |
26-10-2010 19:25:11 |
Critter compilation errors |
10 |
joaopccosta |
25-10-2010 14:49:46 |
NxOgre for .Net |
2 |
Jo0oker |
24-10-2010 10:19:59 |
Collision Detection |
7 |
supermael |
23-10-2010 19:26:39 |
Convex mesh problem |
5 |
CmonGirl |
22-10-2010 15:05:06 |
Problems running NxOgre Tutorials |
6 |
mibshahid |
22-10-2010 00:41:16 |
Collision detection + debugger = wierd collisions?! |
11 |
joaopccosta |
21-10-2010 14:41:27 |
Delete all nxogre components |
8 |
CmonGirl |
19-10-2010 19:50:50 |
Bloddymess Cloth Question |
5 |
mamairaja |
19-10-2010 19:11:37 |
[solved]Problems of Detritus & Critter |
4 |
rororoazoro |
18-10-2010 21:07:35 |
Visual Debugger Enable |
2 |
CmonGirl |
15-10-2010 14:10:34 |
Nxogre triangleMesh Problem |
2 |
vickyZMen |
13-10-2010 21:47:13 |
Nxogre_delete problem |
9 |
CmonGirl |
13-10-2010 14:55:41 |
Car Sleep problem |
4 |
CmonGirl |
13-10-2010 08:23:56 |
[SOLVED]How to use NxRevoluteJoint setGlobalAnchor in nxogre |
7 |
mamairaja |
13-10-2010 05:52:22 |
[SOLVED]Need a help with joint (door and door frame) |
4 |
mamairaja |
12-10-2010 20:11:45 |
Calculate Vehicle Speed |
7 |
CmonGirl |
12-10-2010 11:02:18 |
Callback |
4 |
supermael |
08-10-2010 21:23:02 |
Joint Question |
2 |
CmonGirl |
08-10-2010 14:23:20 |
Character controller Implemantation |
2 |
supermael |
04-10-2010 16:27:27 |
more tutorial stuff |
1 |
jarwulf |
30-09-2010 09:23:12 |
error C2039: 'RigidBodyType_USER_BEGIN' : |
2 |
jarwulf |
29-09-2010 01:17:18 |
[Solved]NxOgre Bloody Mess and Ogre 1.7 |
2 |
cafeole |
21-09-2010 11:35:27 |
how to get the normalised_movement_vector |
3 |
planB |
20-09-2010 01:55:58 |
how to get the force vlaue, when joint motors powering |
1 |
copyu |
19-09-2010 14:02:56 |
Fileformat and Character |
2 |
ArcanumGame |
14-09-2010 19:21:27 |
[Solved] Error while compiling Detritus. |
9 |
ArcanumGame |
12-09-2010 17:04:20 |
[Solved] LNK2001 while compiling |
9 |
ArcanumGame |
11-09-2010 22:40:06 |
Controlling the player with physics |
2 |
esset |
11-09-2010 19:12:27 |
[SOLVED]Compile Error |
1 |
FrozenKiller42 |
11-09-2010 07:26:22 |
[Solved] NxOgre with Ogre3d |
3 |
ArcanumGame |
10-09-2010 22:43:26 |
Help for ressource system |
4 |
supermael |
06-09-2010 13:59:39 |
PhysX System Software - Fatal Error |
3 |
Arcanor |
06-09-2010 07:17:12 |
Ruby script to convert an Ogre Mesh XML into flower error |
1 |
FreeDomShell |
06-09-2010 04:01:28 |
[solve]when create the world i get an execption!! |
4 |
linziwen |
04-09-2010 11:32:01 |
compilation error in Linux 64bit |
3 |
mauri |
31-08-2010 16:50:32 |
SceneGeometry |
1 |
projectChase |
30-08-2010 20:54:19 |
New NxOgre |
6 |
jarwulf |
30-08-2010 19:37:16 |
[SOLVED]Runtime Error using NxOgre 1.6.0 "Detritus" |
3 |
ColeZero |
27-08-2010 11:24:08 |
How to set debug mode?? |
2 |
spe02001 |
26-08-2010 13:51:19 |
Ragdoll tutorial |
1 |
UltimeAlex |
21-08-2010 16:15:03 |
need ragdoll demo |
3 |
z789017890 |
20-08-2010 14:05:29 |
NxOgreTutoriaux Performances :) |
5 |
Kissy |
20-08-2010 13:58:18 |
Need help with Character Controller |
2 |
supermael |
19-08-2010 23:43:28 |
why my NxOgre no ControllerManager? |
1 |
z789017890 |
19-08-2010 14:20:12 |
why my NxOgre no CharacterController? |
5 |
z789017890 |
19-08-2010 03:15:22 |
NxOgre CharacterController + Ogre Terrain |
5 |
oggs91 |
18-08-2010 16:27:47 |
about collision |
9 |
z789017890 |
18-08-2010 15:44:38 |
Terrain collision |
8 |
supermael |
18-08-2010 09:32:55 |
NxOgre crashes upon init |
6 |
esset |
16-08-2010 20:10:59 |
NxOgre compilation problem |
2 |
sangohan42 |
13-08-2010 21:25:25 |
No collision between Actors, why? |
5 |
zhucde |
13-08-2010 09:21:36 |
Visual debugger - flags |
1 |
Progger |
12-08-2010 19:32:30 |
Strange Wheelset, NxOgre.1.0.22T5, help !! |
2 |
zhucde |
11-08-2010 11:23:03 |
Questions before switching from ODE (multiple Worlds, no SM) |
1 |
void80 |
07-08-2010 17:47:08 |
Scaling SceneGeometry |
4 |
rhaith |
05-08-2010 17:37:29 |
how to get nxogretutorials |
6 |
copyu |
02-08-2010 09:30:00 |
wait the AnimatedCharacter and it's tutorial |
4 |
planB |
01-08-2010 15:39:29 |
NxOgre and non-nvidea cards. |
4 |
atomr |
01-08-2010 11:12:59 |
NxOgre_Debug.dll Missing |
3 |
adorzhang |
01-08-2010 04:44:17 |
Cannot compile Flour[Git] |
2 |
Meta |
30-07-2010 15:42:08 |
How to compile NxOGRE with Visual Studio 2010? |
2 |
ispinel |
30-07-2010 10:16:02 |
Physx and relativity |
7 |
dontforget86 |
28-07-2010 15:40:00 |
May Flour or ways can generate a arbitra cloth mesh?[SOLVED] |
3 |
harr999y |
24-07-2010 14:52:54 |
Caster like wheel |
5 |
mcimolin |
23-07-2010 19:24:52 |
mName = description.mName crash |
1 |
Fobaz |
23-07-2010 16:13:17 |
Cloth + skeleton question |
1 |
dyndnsboy |
21-07-2010 15:43:02 |
[Solved] Wales not found! |
11 |
lonestarr |
20-07-2010 13:19:49 |
Problem Running NxOgre |
5 |
atarax |
20-07-2010 04:40:57 |
Bow ? |
5 |
SniperBinaire |
18-07-2010 17:32:31 |
Destroying a Critter::Body |
4 |
Fr0stY |
18-07-2010 01:58:19 |
mesh conversion problem |
2 |
jarwulf |
16-07-2010 07:16:49 |
Collision callback with a body and anything else |
5 |
Tibo6 |
15-07-2010 16:53:48 |
Information overload @_@ |
19 |
Kernle32DLL |
13-07-2010 21:35:48 |
Build problems |
28 |
supermael |
12-07-2010 23:08:27 |
[Detritus 1.6] Resize body at run time |
3 |
joarley |
09-07-2010 16:55:44 |
scaling mesh |
2 |
jarwulf |
09-07-2010 05:50:41 |
Problem with compiling PhysX v2.8.3 |
1 |
birdkingz |
08-07-2010 19:00:28 |
Ragdoll and NPC options |
3 |
shanefarris |
08-07-2010 18:57:47 |
NxOgre character |
14 |
zync |
08-07-2010 15:34:24 |
Attn Esset, RE: Contact Collisions |
2 |
betajaen |
07-07-2010 16:29:21 |
NxOgreSample_Terrain,the height NxOgre tests is higher? |
26 |
harr999y |
06-07-2010 12:05:23 |
collision detect |
10 |
jarwulf |
06-07-2010 08:46:18 |
Error compiling Critter using VS2005 |
9 |
joarley |
05-07-2010 16:38:48 |
build error |
3 |
shanefarris |
05-07-2010 01:08:23 |
How to convert to the .xsk file?[SOLVED] |
6 |
harr999y |
04-07-2010 12:56:41 |
Scaling a mesh |
4 |
shanefarris |
03-07-2010 22:33:35 |
Angular velocity is wrong? |
1 |
CorPetit09 |
01-07-2010 09:48:52 |
Create own NxOgre Class |
1 |
matejmainus |
30-06-2010 17:01:33 |
Distance Joints |
4 |
kurisusan |
29-06-2010 15:22:47 |
Kinmatic Actor + Actor + Joint ? |
2 |
Basman |
27-06-2010 20:41:42 |
Terrain collision |
13 |
Tibo6 |
25-06-2010 20:38:29 |
Complete prebuilt SDK with samples PLEASE. |
10 |
neoranga974 |
21-06-2010 06:35:10 |
How to get PhysX SDK 2.8.3? |
6 |
Thrakbad |
20-06-2010 13:16:57 |
Mesh and its convex |
13 |
Tibo6 |
19-06-2010 22:06:35 |
mesh to nxs |
13 |
jarwulf |
17-06-2010 09:08:04 |
Top down joint |
1 |
kurisusan |
16-06-2010 17:18:09 |
about Nxogre1.6 CharacterController |
2 |
QXman |
16-06-2010 09:16:41 |
Vehicle Bouncing when stationary |
1 |
mcimolin |
15-06-2010 23:30:53 |
InstancedObject To Create Separate Entities |
2 |
kurisusan |
15-06-2010 13:39:59 |
Unable to compile NxOgre |
3 |
notaprogrammer |
15-06-2010 10:12:24 |
Blender flower problem |
9 |
bertheimer |
11-06-2010 17:48:34 |
SetGlobalOrientation Adds Velocity Towards Orientation |
2 |
kurisusan |
11-06-2010 11:38:36 |
critter in Commit: Haddock can not combile |
10 |
planB |
11-06-2010 09:47:47 |
tutorial error |
12 |
jarwulf |
11-06-2010 05:37:10 |
Terrain & CFG file |
2 |
Risine |
10-06-2010 21:54:37 |
Ragdoll code snippet request |
8 |
rumi |
10-06-2010 21:42:39 |
Downloading from GITHUB |
2 |
jarwulf |
10-06-2010 02:40:50 |
[Tutorials] NxOgre Tutorials |
22 |
betajaen |
09-06-2010 20:47:08 |
Simple Mouse Click Raycast |
3 |
bertheimer |
09-06-2010 17:52:29 |
Mouse click force |
2 |
kurisusan |
08-06-2010 14:31:11 |
about Ogremax with Nxogre |
2 |
QXman |
08-06-2010 13:04:41 |
Gravity in a Sphere for Small Planets |
16 |
mammut87 |
04-06-2010 09:27:40 |
Building NxOgre |
4 |
rumi |
02-06-2010 20:47:57 |
[Volumes]CallBack for deferant class than rigidbody/actors |
3 |
Xakiru |
01-06-2010 11:33:42 |
[SOLVED] Trying to use NxController with NxOgre |
3 |
Brakok |
25-05-2010 23:45:44 |
Programming error : A so stupid user cannot use NxOgre ! |
6 |
SniperBinaire |
24-05-2010 11:16:42 |
Kinetic Objects |
3 |
Terry |
23-05-2010 13:59:13 |
when will the charactercontrol in nxogre1.6 be ok? |
1 |
planB |
19-05-2010 04:46:21 |
New OGREXMLToFlower Ruby script - Open Beta test. |
3 |
betajaen |
18-05-2010 19:01:40 |
Apply friction to NxOgre::SceneGeometry |
2 |
mamairaja |
18-05-2010 17:31:31 |
Multiple OgreMeshToNxs converter |
3 |
Xakiru |
18-05-2010 17:28:34 |
how to create body with the exact shape(size) of mesh? |
2 |
caifie |
18-05-2010 04:57:35 |
can't create convex body from ogre mesh?(*.nxs) |
5 |
caifie |
17-05-2010 08:49:18 |
why my robot body fly into sky(with no force) |
1 |
caifie |
14-05-2010 11:29:17 |
Revolute Joint spring |
1 |
cafeole |
11-05-2010 15:58:56 |
how to load resource in ogre media |
6 |
caifie |
10-05-2010 09:57:28 |
How to destroy actors in GIT? |
1 |
Xenomorph |
10-05-2010 04:23:54 |
Raycasthit and raycastAllBounds |
1 |
Xenomorph |
09-05-2010 23:23:58 |
Orientation issue |
1 |
Xenomorph |
09-05-2010 07:42:01 |
car->setMaxAngularVelocity(0) doesn't work! |
1 |
kidcdf |
09-05-2010 04:00:48 |
[ANSWERED]1.6.0 Detritus removed render system? |
17 |
deshan |
08-05-2010 09:19:11 |
[SOLVED] Kinematic Actor collision with dynamic Actor |
2 |
Xenomorph |
07-05-2010 19:14:21 |
[SOLVED]need help , Actors Nodes Entitys movments |
2 |
Xakiru |
07-05-2010 16:56:57 |
SoftBody on NxOgre |
3 |
oakid |
07-05-2010 03:30:20 |
Rotate .nxs |
4 |
dgoldaraz |
06-05-2010 16:39:27 |
[SOLVED ] EnergySleepTest doesn't work! |
2 |
People3d |
06-05-2010 10:11:05 |
Bug on collisions between Characters and Ogre3DBodies? |
2 |
h4mmur4b1 |
05-05-2010 13:24:39 |
how to use ogrexmltoflower.rb |
21 |
caifie |
05-05-2010 09:50:20 |
[Bug?] faulty mesh rotation in WheelMachinePart::simulate |
1 |
SolidSnake |
04-05-2010 21:48:43 |
[SOLVED] Set same orientation for Actor and Entity |
3 |
Brakok |
04-05-2010 00:31:29 |
AdvancedOgreFramework update timecontroller |
1 |
iomismo |
03-05-2010 22:38:57 |
continuous yaw rotation when body land on the floor |
7 |
mamairaja |
03-05-2010 18:11:02 |
why can not install flour.msi and PhysX_Game.msi |
4 |
caifie |
03-05-2010 13:16:56 |
BloodyMess Ogre::Terrain heightfield fps drop to zero |
5 |
caifie |
03-05-2010 02:40:01 |
Procedure entry error using NxOgre. |
1 |
doboszsite |
02-05-2010 18:00:55 |
Fluid in NxOgre |
9 |
doboszsite |
29-04-2010 19:43:55 |
crash when creating actor based on nxs shape Linux |
12 |
toglia |
29-04-2010 07:06:06 |
Problem with NxUserControllerHitReport |
1 |
pierewiet |
27-04-2010 14:40:41 |
[SOLVED] How to disable actor's collision in Bloody Mess? |
2 |
cafeole |
26-04-2010 08:46:45 |
how to simluate smooth drift of car |
1 |
kidcdf |
25-04-2010 04:14:00 |
my car roll , pitch largely, even filp over |
2 |
kidcdf |
25-04-2010 03:57:40 |
Project Directories |
4 |
creeder |
21-04-2010 11:44:34 |
NxOgre in Linux, and Ogre 1.7 |
33 |
jonathanblacknight |
20-04-2010 18:28:06 |
Dominance groups on Bloody Mess? |
1 |
caroxoze |
19-04-2010 15:37:41 |
NxCloth |
1 |
Predat0R |
19-04-2010 14:49:25 |
Actor::set/get Global*() ? |
3 |
Amnuriak |
19-04-2010 14:14:18 |
Revolute Joint properties |
2 |
cafeole |
19-04-2010 09:30:57 |
Some help with turn count needed. |
1 |
doboszsite |
18-04-2010 16:35:38 |
very simple Physic failing |
6 |
siddian |
18-04-2010 12:16:00 |
flower exporter for blender 2.5 |
1 |
toglia |
16-04-2010 21:21:58 |
Deformation |
1 |
Predat0R |
16-04-2010 18:43:00 |
NXS file verification |
4 |
Amnuriak |
15-04-2010 08:44:07 |
Archives |
2 |
Amnuriak |
14-04-2010 12:21:11 |
Organized way of dealing with NXS shapes w/ material |
4 |
toglia |
14-04-2010 08:09:21 |
Problem with mMassLocalPose |
3 |
seidan |
13-04-2010 02:03:29 |
[SOLVED] How to create an actor without visual mesh |
4 |
Xenomorph |
12-04-2010 18:32:31 |
[SOLVED] Need help creating Bodies from dotScene |
2 |
Xenomorph |
12-04-2010 16:56:45 |
NxOgreOGRE3D.lib lost |
6 |
creeder |
12-04-2010 13:20:54 |
Cloth won't show up |
4 |
banschare |
08-04-2010 18:29:43 |
[SOLVED] NxOgre & VRD |
2 |
Amnuriak |
08-04-2010 07:51:54 |
where can dowload nxogre0.9-38? |
2 |
njw1985 |
07-04-2010 15:25:49 |
Character Controller , collision error ! |
1 |
Devgame |
07-04-2010 10:47:07 |
ball related query |
1 |
som |
06-04-2010 14:26:20 |
visualizing and rescaling nxs files |
5 |
NazguL86 |
06-04-2010 01:06:34 |
Getting mesh in actor problem. |
3 |
doboszsite |
05-04-2010 19:26:59 |
Newbie question :x |
8 |
alexx109 |
05-04-2010 15:06:10 |
From bleeding to bloodymess |
1 |
Tsh't |
03-04-2010 23:07:26 |
Where I can find the Nx.h file? |
3 |
creeder |
02-04-2010 22:50:48 |
flour - runtime error |
6 |
NazguL86 |
30-03-2010 18:14:46 |
Kinematic |
3 |
Thrakbad |
28-03-2010 13:04:36 |
Memory Archives |
23 |
Thrakbad |
27-03-2010 21:42:10 |
cleaning the mesh failed - Floor 0.3.2 |
6 |
ulDuc |
25-03-2010 16:21:46 |
Set material on shape |
6 |
cafeole |
25-03-2010 10:44:45 |
Joint capsules |
3 |
cafeole |
24-03-2010 11:35:21 |
Manual Mesh and Mesh Conversion |
4 |
Amnuriak |
19-03-2010 14:10:31 |
.nxs file question |
1 |
0flyingpig0 |
18-03-2010 14:15:51 |
Flour and skeleton |
5 |
cafeole |
17-03-2010 15:53:04 |
How to create a physical character?? |
1 |
spe02001 |
14-03-2010 04:25:15 |
Creating physX convex from ogre mesh 1.7? |
8 |
icaromotta |
11-03-2010 15:28:01 |
Noob question about NxOgre support |
2 |
mvelazquezm |
11-03-2010 07:31:28 |
Locking a rotation axis? |
7 |
Tatami |
10-03-2010 23:34:00 |
Move physic origin point and no-convex objects (Detritus) |
1 |
jpeg |
10-03-2010 13:45:35 |
NxOgre's constructure problem? |
4 |
kaneyxt |
09-03-2010 02:20:12 |
[ATTN!] RE: Bugs and Errors reported in the last few weeks |
22 |
betajaen |
07-03-2010 16:25:39 |
TimeController question |
3 |
Thrakbad |
05-03-2010 19:48:39 |
Running on Integrated Graphics? |
5 |
Elspin |
04-03-2010 17:18:43 |
NxOgre Linux |
1 |
Phyuri |
04-03-2010 05:43:56 |
Strange bug when deleting objects |
1 |
rpgplayerrobin |
28-02-2010 02:11:09 |
A solution for getting OGRE3DBody from SceneNode's node? |
1 |
sersia |
27-02-2010 10:31:32 |
Flour |
8 |
Thrakbad |
26-02-2010 01:17:25 |
Heightfield Mapped on sphere for planet |
2 |
warkanum |
25-02-2010 19:34:27 |
Volume calculation and clipping |
3 |
Thrakbad |
23-02-2010 19:07:08 |
bloddymess 1.5.5 and collision callback |
1 |
mamairaja |
23-02-2010 17:33:15 |
Map made with 3DS MAX |
18 |
ulDuc |
23-02-2010 10:45:06 |
Problem with VisualDebugger (Nxogre 1.6.1031) |
3 |
jpeg |
23-02-2010 08:17:52 |
Scene->getGravity() Bug? |
2 |
Thrakbad |
22-02-2010 21:50:29 |
Destructible objects |
3 |
Ockonal |
21-02-2010 08:52:17 |
Error compiling |
6 |
Empaler |
18-02-2010 14:45:21 |
doubt |
1 |
Empaler |
17-02-2010 18:36:33 |
Trouble With Latest version of PhysX 2.8.3.21 |
5 |
chomby |
12-02-2010 18:16:49 |
Missed line in OGRE3DPointRenderable |
1 |
deshan |
12-02-2010 17:57:33 |
BSP |
2 |
Empaler |
11-02-2010 14:06:47 |
Moving object by picking |
3 |
Morrigan |
11-02-2010 10:14:45 |
different collisions |
3 |
Empaler |
10-02-2010 23:52:50 |
[Git] How to implement intentional slowmotion/fastforward? |
6 |
retsam |
09-02-2010 12:38:42 |
Timercontroller advance having no effect on bodies |
4 |
tertle |
09-02-2010 01:21:14 |
How to attach physics body to mesh that's controlled w/ OGRE |
5 |
Xenomorph |
08-02-2010 20:47:29 |
nxogre wheel question |
1 |
deshan |
08-02-2010 04:19:40 |
multithreading in nxogre + personal thoughts |
5 |
toglia |
07-02-2010 17:01:14 |
Compiling on linux? |
3 |
Entelin |
03-02-2010 21:17:29 |
Formats to import scenes |
5 |
Shinigami |
02-02-2010 20:22:39 |
NxOgre and the list of "what we recommend" |
4 |
deshan |
01-02-2010 06:19:19 |
[SOLVED]car front wheels bumps when start driving |
7 |
deshan |
30-01-2010 07:16:22 |
Hit object with joystick input, how to avoid pass through |
9 |
toglia |
28-01-2010 03:17:08 |
Ragdoll data creation |
4 |
shanefarris |
27-01-2010 15:57:24 |
SetName OGRE3DBody |
3 |
Morrigan |
26-01-2010 09:38:52 |
How to create a resistance to a force of an object?? |
3 |
spe02001 |
26-01-2010 06:04:37 |
Attaching entities to a OGRE3DPointRenderable |
1 |
tertle |
26-01-2010 04:39:15 |
BloodyMess 1.5.4... |
13 |
calypso9 |
25-01-2010 04:57:08 |
NxOgre_Debug.dll invalid or corrupt |
4 |
jobbernowled |
24-01-2010 22:24:58 |
Callback Documentation/Tutorial |
3 |
EdCampion |
23-01-2010 19:02:43 |
How to create an bone springs?? |
1 |
spe02001 |
22-01-2010 06:10:34 |
Crash using NxCharacterController::SetPosition |
1 |
XpLoDWilD |
21-01-2010 17:16:28 |
[SOLVED] what is the limit of flour |
7 |
deshan |
20-01-2010 04:37:11 |
[Det] Callback working for you? |
5 |
spacegaier |
19-01-2010 16:33:23 |
How to create a Spring in a Spherical joint that point to a |
2 |
spe02001 |
19-01-2010 05:33:25 |
Question about force and impluse |
3 |
spe02001 |
18-01-2010 11:16:40 |
NxOgre compared with OgreNewt? |
3 |
Tatami |
17-01-2010 20:58:57 |
[Git] Nothing shown when VisualDebugger is enabled |
6 |
Illidanz |
17-01-2010 17:22:12 |
question of converting file of Flour 0.3.2 |
2 |
spe02001 |
15-01-2010 04:00:29 |
How to make a vehicle in BloodyMess? |
6 |
James |
11-01-2010 07:31:20 |
How to disable the Collision between 2 specific actor?? |
4 |
spe02001 |
11-01-2010 05:14:01 |
[Help] How to use Manual mesh correctly |
10 |
tomneo2000 |
11-01-2010 04:26:01 |
Basic Body rotation question |
3 |
deshan |
11-01-2010 03:59:28 |
except blender, Is it any programme can export .flower ?? |
3 |
spe02001 |
08-01-2010 05:22:14 |
[SOLVED]OGRE3DBody* getType() returns large integer |
6 |
mamairaja |
06-01-2010 05:04:50 |
OGRE3DBody Problem |
8 |
ahtm80 |
05-01-2010 20:57:49 |
Bleeding to BloodyMess problem (2 Parts) |
6 |
gbisocoli |
05-01-2010 03:48:37 |
compare two bodies |
3 |
mamairaja |
04-01-2010 17:50:32 |
NxOgre PhysicsManager class and Heightmaps.xhf |
1 |
EdCampion |
03-01-2010 18:38:34 |
Character Controller |
2 |
tertle |
03-01-2010 04:22:51 |
destroying mScene , mWorld [SOLVED] |
3 |
deshan |
02-01-2010 05:35:05 |
Ogre particles emission on collision contact position |
4 |
toglia |
31-12-2009 15:18:14 |
Project destribution needs to bundle PHYSX system software? |
3 |
deshan |
31-12-2009 13:35:25 |
NxOgre Pinball - Source Available |
21 |
bytewrench |
30-12-2009 21:03:38 |
Creating a SeeSaw |
13 |
Roundeworld |
29-12-2009 08:55:45 |
Small Objects reacting weird? |
8 |
ShUr1k3n |
29-12-2009 00:08:59 |
Rescale nxs NxOgre::Mesh [Answered] |
5 |
deshan |
23-12-2009 08:18:07 |
Collision between NxCharacters |
3 |
XpLoDWilD |
21-12-2009 11:13:01 |
Is it any programme except flour can export nxs file?? |
2 |
spe02001 |
21-12-2009 02:27:26 |
How to slove the "CUDA not available" of flour?? |
3 |
spe02001 |
20-12-2009 02:33:50 |
Collision Groups with Actors. |
3 |
ShUr1k3n |
19-12-2009 16:51:33 |
Nxogrememerydebugger error[SOLVED] |
3 |
deshan |
19-12-2009 07:07:17 |
How to create a .nxs file?? |
3 |
spe02001 |
18-12-2009 06:18:37 |
some question about PhysX |
1 |
javid |
17-12-2009 07:01:37 |
How to define an phy object on floor or not?? |
2 |
spe02001 |
17-12-2009 05:26:40 |
Convex Passes Through TriangleMesh? |
4 |
ShUr1k3n |
16-12-2009 18:51:35 |
[SOLVED]BloodyMess 1.5.5 Tutorials Errors |
2 |
Shinigami |
15-12-2009 16:55:57 |
Multiple fixedJoints! |
2 |
ShUr1k3n |
14-12-2009 16:37:17 |
Varying Heights |
2 |
tertle |
13-12-2009 05:54:31 |
Ogre3dBody quaternion rotation by 180 degrees |
3 |
deshan |
12-12-2009 09:58:58 |
Explosions with NxOgre |
4 |
Ewyx |
06-12-2009 19:41:31 |
[CharacterController] CharacterController Addon Thread |
39 |
betajaen |
05-12-2009 18:09:03 |
Files missing for compiling... |
13 |
SniperBinaire |
04-12-2009 17:40:43 |
Moving an actor object |
7 |
jeremywilms |
03-12-2009 06:00:31 |
Does the NxOgre1.0.22T5 have the Character Control ? |
3 |
zhucde |
02-12-2009 09:22:20 |
Problem* Shaky physics & weird wheel |
4 |
elitic |
02-12-2009 00:35:03 |
trying to get cloth to work |
1 |
seranus |
30-11-2009 19:16:22 |
Exception thrown on raycastClosestBounds |
3 |
jeremywilms |
30-11-2009 05:52:25 |
Missiles handling |
8 |
Druha |
29-11-2009 14:24:51 |
NxCharacter, joins, cloth and ragdoll |
2 |
kjuanlu |
27-11-2009 08:01:51 |
Setting and getting the name of an actor |
12 |
Viktor |
27-11-2009 06:39:32 |
Can I still use Ogre::Root and Ogre::SceneManager objects. |
12 |
jeremywilms |
27-11-2009 04:22:22 |
3D Bodies acting extremely oddly? |
1 |
Elspin |
25-11-2009 18:52:55 |
[Git]Cant use Vector2 fields in an NxOgre::Vec3 when Raycast |
4 |
KyleKatarn |
25-11-2009 01:16:23 |
[SOLVED] ball from camera - cam direction and roation issue |
4 |
klarax |
23-11-2009 15:17:44 |
Ogre Resource Archive support |
7 |
Druha |
23-11-2009 14:41:10 |
BetaJaen "I'm awesome" git release sample request |
3 |
forgottenmindset |
20-11-2009 21:28:21 |
(NEW VIDEO) my fighting game project video (ragdoll) |
25 |
LucaMoller |
20-11-2009 19:37:50 |
My Projet with NxOgre. I am wrong? |
2 |
toum |
19-11-2009 22:32:57 |
question about share shape? |
1 |
titanhope |
19-11-2009 06:57:21 |
convex mesh moving through triangle geometry |
5 |
klarax |
19-11-2009 02:26:19 |
Collision detect |
2 |
fcofds |
16-11-2009 10:12:10 |
How to freeze the rotate of Ogre3DBody??(BloodyMess) |
1 |
spe02001 |
16-11-2009 03:13:24 |
Updating physX with bone Orientation |
1 |
medo87 |
14-11-2009 21:29:02 |
Jump only on floor not int the air. |
12 |
toum |
14-11-2009 12:54:00 |
[solved] Enable shadows and materials on my Nx Body |
8 |
toum |
13-11-2009 11:54:04 |
How to display NxOgre::Actor in Ogre?? |
2 |
spe02001 |
13-11-2009 07:55:57 |
[Git] Too much memory consumption |
2 |
Druha |
12-11-2009 20:12:39 |
Heightfield doesn't match |
10 |
VileMK3 |
12-11-2009 18:34:05 |
Error on compile - VS2008 |
22 |
prchakal |
12-11-2009 04:15:02 |
Simple question about mesh animations |
5 |
Viktor |
11-11-2009 23:18:43 |
OGRE3DBody Mask |
10 |
VileMK3 |
11-11-2009 18:35:20 |
Flour Runtime error |
1 |
Darkeye |
10-11-2009 21:11:36 |
Question about Joint |
1 |
huydotnet |
09-11-2009 04:47:53 |
[Mess] Volumes: How to Delete or Move |
4 |
danoli3 |
08-11-2009 05:16:53 |
Vec3 not found in NxOgre |
6 |
Darkeye |
07-11-2009 15:02:51 |
Problems compiling NxOgre |
6 |
CrimsonGT |
07-11-2009 09:58:39 |
NxOgre.VC9 and error PRJ0019 and solution |
3 |
md5Crypt |
07-11-2009 03:50:18 |
[Solved] I need some fluid related suggestions |
3 |
xius |
04-11-2009 19:05:57 |
Raycasting? |
5 |
Elspin |
04-11-2009 16:41:58 |
[SOLVED] NxOgre::Raycaster bloodymess ? |
20 |
deshan |
04-11-2009 07:17:36 |
[SOLVED]Ogre Intermediate Tutorial 1 to NxOgre |
2 |
deshan |
02-11-2009 15:15:28 |
size in HeightFieldGeometry() and params in terrain.cfg ? |
2 |
mamairaja |
01-11-2009 18:07:14 |
Objects shake while rotating using moveGlobalOrientationQuat |
2 |
lombera14 |
31-10-2009 16:19:06 |
Dynamic heightfield with PhysX and Ogre 1.7 |
10 |
HelloKitty |
30-10-2009 06:12:15 |
nx material problem on triangle shapes with nxogre 0.938 |
10 |
toglia |
29-10-2009 21:36:48 |
physics questions |
2 |
mamairaja |
27-10-2009 17:32:15 |
NxOgre Tutorial 4: Little trouble understanding |
8 |
KyleKatarn |
25-10-2009 21:52:36 |
Flour and older version links |
1 |
betajaen |
25-10-2009 12:15:06 |
[Git] Bug in Scene destructor |
2 |
Druha |
25-10-2009 11:16:14 |
BloodyMess Tutorial 2 - beginner problem |
3 |
Christo |
24-10-2009 19:33:49 |
[CRASH - Help!] Crash when dynamic act hits tri mesh |
1 |
al2950 |
24-10-2009 17:19:22 |
General String Tweakery |
2 |
Pakaffy |
23-10-2009 13:05:55 |
[Mess]Noobish install problem |
5 |
EdCampion |
22-10-2009 19:35:08 |
HeightfieldGeometry in the wrong place. |
2 |
Demonofloom |
22-10-2009 18:47:41 |
NxOgre joints tutorial |
3 |
Amnuriak |
22-10-2009 15:01:48 |
NxOgre help! cannot build |
8 |
HazardousPeach |
21-10-2009 06:06:12 |
SceneGeometry Callback |
1 |
mapeki |
21-10-2009 04:40:34 |
how to scale nxshaper? |
3 |
titanhope |
20-10-2009 09:00:15 |
[SOLVED]make the body not rollable |
5 |
mamairaja |
20-10-2009 06:17:07 |
nxogre 1.5.5 bug ? |
7 |
titanhope |
19-10-2009 10:09:33 |
use manualmesh to create cloth mesh? |
4 |
ljenjoylife |
19-10-2009 09:52:59 |
Problem with NxOgre::Scene::createSceneGeometr |
17 |
sungoco |
19-10-2009 08:42:45 |
about .nxs convert |
10 |
titanhope |
19-10-2009 08:36:00 |
problem i use the nxs cloth file, |
5 |
ljenjoylife |
19-10-2009 04:12:06 |
cannot locate resource cube.m1.mesh |
3 |
webmasterzero |
18-10-2009 08:54:03 |
Triggers decrement performance in exponencial way? |
2 |
toglia |
17-10-2009 22:53:25 |
Convex vs Triangle Shapes change update? |
1 |
toglia |
17-10-2009 22:32:50 |
[GIT] Moon effect.. (slow physics) |
11 |
al2950 |
17-10-2009 13:50:20 |
Odd Box behaviour |
2 |
Amnuriak |
16-10-2009 13:28:56 |
[SOLVED]Problem with flour |
7 |
sungoco |
16-10-2009 02:22:18 |
[Blog] Detritus/Traumatic - Character Controller implemented |
239 |
betajaen |
15-10-2009 16:07:42 |
Flour crashes every time! |
5 |
al2950 |
15-10-2009 11:11:57 |
create the .xcl file problem |
4 |
ljenjoylife |
15-10-2009 09:41:24 |
[solved]how to move an ogre3dbody's object |
5 |
sungoco |
15-10-2009 05:16:21 |
Disable gravity on Bodies? |
3 |
winston2020 |
15-10-2009 03:23:38 |
how to create cloth |
3 |
ljenjoylife |
14-10-2009 08:05:20 |
[Solved][Git] ManualHeightField question |
5 |
Druha |
14-10-2009 07:14:12 |
[SOLVED]'Body' : is not a member of 'NxOgre' |
9 |
sungoco |
14-10-2009 03:18:25 |
Compound Shape ? |
6 |
Amnuriak |
12-10-2009 13:28:59 |
Disabling/Removing joints |
4 |
Pakaffy |
12-10-2009 11:22:59 |
Simple Example |
9 |
winston2020 |
11-10-2009 21:22:21 |
[Solved] World::precreateSingletons() is crashing. |
3 |
winston2020 |
11-10-2009 19:23:39 |
[SOLVED]OGRE3DBody node attach problem |
3 |
mamairaja |
11-10-2009 13:05:33 |
Problems with NxOgreTerrain and Body |
2 |
dgoldaraz |
10-10-2009 11:48:20 |
Problem with Kinematic Body Translation |
5 |
Spr |
08-10-2009 13:29:37 |
Kinematic Body Translation |
3 |
Spr |
08-10-2009 12:38:50 |
Kinematic Actor Jittering |
3 |
al2950 |
08-10-2009 10:42:55 |
Question about shapes and actors |
4 |
Amnuriak |
08-10-2009 10:08:34 |
OGRE3DBody Movement - setLinearVelocity at constant v / t ? |
13 |
danoli3 |
07-10-2009 11:47:29 |
[Git] Where is Scene::destroyActor() method? |
15 |
Druha |
07-10-2009 08:44:26 |
NxOgre with new terrain? |
2 |
boyamer |
07-10-2009 08:22:53 |
convex to shapes?? |
7 |
carlosmorcerf |
06-10-2009 18:15:01 |
[Solved] OGRE3DBody Crash on update |
3 |
danoli3 |
06-10-2009 16:25:16 |
NxOgre Modeling Software Integration? |
3 |
corn |
06-10-2009 04:55:35 |
Error Destroying World |
3 |
Benjiro |
06-10-2009 00:58:54 |
disable shapes from raycasting |
8 |
recon |
03-10-2009 21:06:08 |
Tutorial:How does mRenderSystem->createBody know about Ogre? |
5 |
kergoth |
03-10-2009 13:41:33 |
[SOLVED] Rotations dont seem to be exactly right!! |
5 |
al2950 |
02-10-2009 19:11:01 |
[BUG] Visual Debugger + Double precision ogre |
2 |
al2950 |
02-10-2009 17:30:05 |
[Solved] Null pointer with NxGetCookingLib |
11 |
VileMK3 |
02-10-2009 09:12:31 |
Where can I get a demo of NxOgre?? |
2 |
spe02001 |
02-10-2009 07:04:50 |
NxOgre + simulate() + fetchResults() |
5 |
al2950 |
01-10-2009 19:31:08 |
offtopic: why are nvidia physx forums so slow? weird fact |
2 |
toglia |
01-10-2009 08:15:41 |
KinematicController + bug + comments + triangleGeometry |
6 |
lombera14 |
30-09-2009 21:52:16 |
How big of a problem is this? Sounds massive... |
3 |
jsirwin |
30-09-2009 21:41:11 |
moving (momentun and force using problem) |
1 |
deshan |
30-09-2009 20:19:57 |
Flour, convert all meshes contained in a directory |
6 |
kjuanlu |
29-09-2009 20:43:00 |
[Q]how to disable collisions within a same group? |
5 |
hevi |
29-09-2009 17:22:00 |
Scale affect simulation? |
2 |
pokey909 |
29-09-2009 15:59:44 |
Ogre3DBody callback ? |
1 |
martintamare |
29-09-2009 15:49:39 |
Make body face a point. How? |
3 |
tomneo2000 |
29-09-2009 07:04:22 |
Understanding Time Advance [Help!] |
5 |
al2950 |
29-09-2009 00:45:08 |
Getting material from raycast hit? |
5 |
recon |
28-09-2009 20:09:56 |
[Git] Object jittering while moving |
22 |
Druha |
28-09-2009 15:27:54 |
OGRE3dBody* convexMesh crash |
22 |
klarax |
28-09-2009 15:13:19 |
[Solved] VisualDebugger a way to toggle on and off? |
3 |
danoli3 |
27-09-2009 11:53:02 |
nxogre and force callback? |
2 |
deshan |
26-09-2009 06:38:16 |
about rotating mesh |
1 |
cjlm007 |
26-09-2009 03:12:18 |
First Person Camera NXOGRE |
8 |
deshan |
25-09-2009 14:33:38 |
[Help]Any idea how to do this |
7 |
tomneo2000 |
25-09-2009 14:25:07 |
couple of noob questions :P |
4 |
klarax |
25-09-2009 10:13:59 |
Where can I get the samples and docs of NxOGRE? |
3 |
cjlm007 |
25-09-2009 06:52:21 |
global anchor and position |
4 |
tomneo2000 |
25-09-2009 06:11:44 |
How to turn on CCD |
10 |
tomneo2000 |
24-09-2009 14:51:29 |
Beginner question about heightfield |
4 |
karnalta |
24-09-2009 13:15:05 |
[Solved] Cannot Compile OGRE3DRenderSystem under VC9 |
3 |
martintamare |
24-09-2009 09:45:33 |
NxOgre::Vec3 what happen? |
2 |
tomneo2000 |
24-09-2009 07:12:33 |
[Git]Generating an Ogre3D Body. 2 Questions |
5 |
KyleKatarn |
24-09-2009 04:34:35 |
Actor pair filter problem |
3 |
tomneo2000 |
23-09-2009 17:54:52 |
[Solved][Git] Crash with creating Heightfield Geometry |
9 |
Druha |
22-09-2009 15:38:47 |
[Solved][Git]Possible VisualDebugger bug |
8 |
KyleKatarn |
22-09-2009 13:11:12 |
Animation Collision |
2 |
Zarantas |
22-09-2009 02:13:24 |
Flour converter supports only RAW? |
5 |
jsirwin |
21-09-2009 23:24:00 |
A few simple questions |
15 |
tomneo2000 |
21-09-2009 09:00:53 |
Change convex bounding box |
2 |
tomneo2000 |
20-09-2009 16:58:40 |
Problem with memory leaks |
17 |
recon |
20-09-2009 16:43:18 |
Freezing Y axis |
8 |
Pakaffy |
20-09-2009 15:44:07 |
Any expert can answer it |
3 |
tomneo2000 |
20-09-2009 05:15:35 |
NXOgre Container |
2 |
James Proctor |
19-09-2009 21:38:39 |
NxOgre bug? |
4 |
tomneo2000 |
19-09-2009 19:18:05 |
Intellisense not works |
13 |
tomneo2000 |
19-09-2009 06:37:30 |
How can i move my character ? |
3 |
ChampiAtomik |
16-09-2009 23:28:02 |
[Git] Still collision ocurring after translating actor |
8 |
Karan |
16-09-2009 15:32:17 |
[SOLVED] Problem Compiling Flour from GIT |
3 |
waffleShirt |
16-09-2009 11:04:05 |
PhysXCallback::onContactNotify problem |
3 |
nishnu |
15-09-2009 22:05:11 |
Please help |
7 |
tomneo2000 |
15-09-2009 11:01:31 |
Problems compiling bloody mess 1.5.5 |
9 |
Skyria |
15-09-2009 10:20:58 |
AnimationState Problem |
1 |
sleepwalker |
13-09-2009 09:59:30 |
[Blog] Flour 0.4 |
40 |
betajaen |
10-09-2009 19:07:43 |
Character controller pickup objects |
4 |
zarfius |
10-09-2009 03:32:37 |
How to Disable specified actor's gravity, like camera |
6 |
zhucde |
04-09-2009 16:35:39 |
Does the SceneGeometry be transformed ? |
6 |
zhucde |
03-09-2009 10:38:43 |
[Solved]Visual or Remote Debugger? |
3 |
KyleKatarn |
02-09-2009 11:35:57 |
where to download the Flour for BloodyMess1.54 ? |
4 |
zhucde |
02-09-2009 07:49:21 |
How to rotate a node inside of KinematicBody? |
8 |
AWHDRi |
01-09-2009 19:35:33 |
[Beginner] How to add a exist entity to NxOgre Scene ? |
5 |
zhucde |
31-08-2009 09:58:45 |
How to add a callback to Character in Bleeding |
1 |
havokentity |
28-08-2009 06:42:30 |
Userdata in OGRE3DBODY structure and Actor |
28 |
asvsfs |
23-08-2009 14:54:50 |
Visual Debugger And Terrain Problem |
5 |
asvsfs |
22-08-2009 13:11:45 |
crash when key/mouse down |
2 |
sleepwalker |
22-08-2009 11:40:24 |
BloodyMess Tutorial 7 Problem |
17 |
asvsfs |
20-08-2009 20:52:14 |
Guide |
5 |
cherry12345 |
19-08-2009 20:35:44 |
Joint limits in remote debugger ? |
1 |
nargil |
19-08-2009 08:44:24 |
[SOLVED]How to set a call back function for colliding bodies |
8 |
hevi |
19-08-2009 02:12:20 |
[solved] Small ragdoll bones fall through trianglemeshes |
6 |
nargil |
18-08-2009 12:37:10 |
Fluid + triangle mesh ? |
3 |
icaromotta |
17-08-2009 19:55:18 |
[Solved][BloodyMess]BloodyMess tutorial 7 fails to work |
8 |
KyleKatarn |
17-08-2009 16:10:12 |
[Solved] [Git] Ogre::Terrain + NxOgre Heightfield |
36 |
Illidanz |
16-08-2009 07:52:47 |
Bleeding tutorials links missing/broken |
1 |
havokentity |
14-08-2009 16:29:49 |
[will it work?] kinematic->moveGlobal... +joint+ContactPair |
10 |
nargil |
14-08-2009 01:34:16 |
Physx Caracter Control |
1 |
Madsea |
12-08-2009 19:45:13 |
[Git] NxOgre is now on GitHub |
9 |
betajaen |
11-08-2009 12:24:23 |
nxogre and pluging 3ds (physx) |
1 |
janezo |
11-08-2009 10:09:35 |
Door revolute joint |
8 |
nargil |
08-08-2009 17:18:37 |
[General PhysX] Small scatters |
2 |
TWO |
07-08-2009 18:09:26 |
New to KinematicController |
11 |
SappYoda |
07-08-2009 16:48:28 |
flour 0.3.2 can work with NxOgre1.5.5 ?? |
2 |
brier |
07-08-2009 07:26:08 |
Raycasting with bloodymess |
2 |
Charlie111 |
06-08-2009 21:10:10 |
joint problem |
1 |
TomTomson |
06-08-2009 11:48:00 |
Raycast to a mesh problem. |
3 |
fassihi |
05-08-2009 15:14:00 |
could someone send me flour 0.3.2 ? |
5 |
brier |
05-08-2009 09:37:45 |
Large worlds, triangle meshes, paging |
4 |
nargil |
05-08-2009 08:54:25 |
[1.0.22T5] Debug renderer - Zomg bug! |
2 |
nargil |
04-08-2009 23:01:00 |
Mmm, Chocolate covered webserver. |
7 |
betajaen |
03-08-2009 23:30:53 |
Physics Importer, ogremax and NxOgre |
6 |
havokentity |
03-08-2009 16:29:21 |
RE: Physics Exporter (3D Max) + Loader App - Take One |
1 |
havokentity |
03-08-2009 14:50:21 |
[BloodyMess]Sphere falls through scene geometry |
8 |
AWHDRi |
03-08-2009 12:48:16 |
Problem With Actor |
4 |
cakecake |
03-08-2009 03:32:19 |
Problem with the visual debugger |
2 |
Charlie111 |
02-08-2009 16:21:33 |
bleeding and bloodymess?? |
2 |
cakecake |
31-07-2009 13:20:36 |
[General Physics question] Static friction force |
3 |
BigBulle |
30-07-2009 13:23:21 |
a problem with move a body |
3 |
cakecake |
30-07-2009 10:36:29 |
Rope problem |
2 |
Pakaffy |
29-07-2009 02:46:05 |
[BloodyMess1.5.5] Car problem |
2 |
Oceax |
25-07-2009 00:17:37 |
Character Control, Best Approach, I will take it from there. |
2 |
xekon |
24-07-2009 01:50:44 |
[SOLVED] Matrix44_Identity |
4 |
klarax |
23-07-2009 11:32:31 |
NxOgre [BloodyMess1.5.5] Spacegaier Tutorial 2. |
8 |
xekon |
23-07-2009 01:22:09 |
[SOLVED]Joint Stuff in NxOgre 1.0 '21 |
4 |
LucaMoller |
22-07-2009 18:56:53 |
[BloodyMess 154] why use "Multi-threaded Debug DLL (/MDd)"? |
2 |
kaneyxt |
22-07-2009 07:07:43 |
Help me migrate to NxOgre |
4 |
okasugandi |
22-07-2009 04:39:59 |
Destroying bodies |
2 |
wraith |
19-07-2009 05:14:29 |
Creating an anchor or tether *SOLVED* |
1 |
jonmiller |
14-07-2009 16:47:22 |
[BloodyMess 1.5.4] VisualDebugger range problem |
5 |
fibre3d |
13-07-2009 11:26:36 |
Problem getting NxScene |
4 |
wraith |
11-07-2009 12:57:16 |
Cube-on-space app crashes |
12 |
AWHDRi |
11-07-2009 09:37:52 |
Character movement |
7 |
marceloharmonia |
10-07-2009 21:34:20 |
Colombia flag physx and ogre ( cloth simulation) |
7 |
ja0335 |
10-07-2009 19:28:48 |
[Mess] My effort to port it to Linux/GCC |
4 |
Mononofu |
06-07-2009 20:49:27 |
Building and using NxOgre on Linux - Possible? |
6 |
Mononofu |
05-07-2009 18:21:48 |
OGRE3DBody with existing SceneNode |
2 |
andihit |
05-07-2009 15:01:26 |
[BloodyMess 1.5.4] Character with physic |
3 |
marceloharmonia |
05-07-2009 03:32:11 |
physx implementation: error in objects positions |
6 |
ja0335 |
04-07-2009 18:09:05 |
[BloodyMess 1.5.4] Some questions... |
9 |
marceloharmonia |
04-07-2009 04:22:56 |
[BloodyMess 1.5.4]How use callbacks? |
2 |
marceloharmonia |
03-07-2009 23:40:53 |
[BloodyMess 1.5.4] Heightfield problems |
16 |
zzDuskzz |
03-07-2009 22:47:50 |
[Blog] NxOgre 1.5.5 Bloody Mess |
22 |
betajaen |
02-07-2009 19:00:56 |
[BloodyMess 1.5.4] World Creation Problem [Solved] |
16 |
marceloharmonia |
02-07-2009 17:37:09 |
Collision groups |
7 |
wraith |
02-07-2009 08:41:59 |
[BloodyMess 1.5.4] Callbacks! Im really confused! |
9 |
Kalgar |
02-07-2009 08:35:45 |
System.AccessViolationException in OGRE3DRenderSystem |
14 |
andihit |
01-07-2009 22:47:27 |
Error on Create Scene [Surrender] |
10 |
marceloharmonia |
01-07-2009 19:38:37 |
Local rotation |
2 |
wraith |
01-07-2009 09:58:15 |
Joints |
2 |
Pakaffy |
30-06-2009 15:07:58 |
Download NxOgre |
3 |
marceloharmonia |
29-06-2009 14:49:11 |
Custom Contact Reports |
2 |
Benjiro |
24-06-2009 02:11:31 |
[SOLVED]Remote Debugger |
3 |
al2950 |
23-06-2009 21:47:10 |
Linking fun; What am I missing? |
7 |
Pakaffy |
23-06-2009 04:38:02 |
[solved]Can't see my mesh! |
3 |
Kalgar |
22-06-2009 14:23:27 |
[solved] Help with Volumes & Callbacks |
2 |
fibre3d |
22-06-2009 10:28:06 |
[BUG?]BloodyMess 1.5.4 & moveGlobalPosition |
4 |
al2950 |
21-06-2009 18:37:14 |
Character floats above surface. |
6 |
CrazyLegz |
17-06-2009 16:02:03 |
[Bloody Mess] Loading in Triangle Mesh |
4 |
Benjiro |
17-06-2009 07:06:25 |
rows/cols mixup |
4 |
dreamer |
15-06-2009 04:10:11 |
Scaling a convex mesh |
2 |
wraith |
15-06-2009 00:39:51 |
Help! Game object with both physical and non physical parts |
6 |
Oceax |
14-06-2009 15:03:01 |
Is there help file for NxOgre? or API document? |
3 |
dreamer |
14-06-2009 09:12:47 |
BloodyMess Tutorial 5 |
5 |
Pakaffy |
14-06-2009 04:23:53 |
Problem with double pendulum |
4 |
manga |
13-06-2009 13:31:32 |
The position of the nxogre terrain? |
1 |
dreamer |
13-06-2009 12:41:13 |
bloodymess for terrain? |
4 |
dreamer |
12-06-2009 14:13:38 |
WorldGeometry and collisions |
5 |
dreamer |
12-06-2009 09:44:46 |
[Again] Calculating force and direction |
9 |
gbisocoli |
12-06-2009 03:25:54 |
Mass and collisions |
3 |
wraith |
11-06-2009 01:58:06 |
[BloodyMess 1.5.4] Shapes and Material creation problem |
16 |
Karan |
09-06-2009 22:32:34 |
Controller and Kinematic actors |
1 |
NoodlesOnMyBack |
09-06-2009 21:50:24 |
Collision between actors |
6 |
icaromotta |
09-06-2009 21:30:26 |
Contact Reports |
2 |
jonmiller |
09-06-2009 19:09:36 |
move a character in a close world |
2 |
hushhush |
09-06-2009 16:01:10 |
Erase force on body |
3 |
daedric |
09-06-2009 12:34:36 |
[BloodyMess 1.5.4] Heightfield creation error and .raw files |
4 |
Oceax |
08-06-2009 01:33:05 |
1.5.5 Blog - SoftBodies half implemented |
14 |
betajaen |
07-06-2009 20:54:57 |
New page about file formats on the wiki |
1 |
betajaen |
07-06-2009 16:23:56 |
Quick questions... |
6 |
DemiurgeDesigns |
03-06-2009 02:08:20 |
[BloodyMess] nxs file and kinematic body problem |
14 |
ironwolf151 |
01-06-2009 19:38:26 |
[BloodyMess154] cannot recognize NxOgre::Real2 with MFC |
6 |
kaneyxt |
01-06-2009 09:49:25 |
[BloodyMess 1.5.4] HeightField with Visual Debugger |
19 |
Daerst |
27-05-2009 17:28:54 |
[BloodyMess] WorldGeometry and collisions |
6 |
ironwolf151 |
27-05-2009 12:52:24 |
[Urgent] Bleeding 1.0.22T5 in Release Mode Crash |
3 |
bigbob85 |
27-05-2009 06:26:37 |
Get direction of a moved object |
3 |
bigbob85 |
26-05-2009 09:21:38 |
[BloodyMess]Red cube and getforce ? |
8 |
ironwolf151 |
25-05-2009 14:22:54 |
Joints |
1 |
peeman |
24-05-2009 23:52:23 |
Another compiler error... |
3 |
Ceb |
24-05-2009 20:22:33 |
[BloodyMess154] a question about the flour tool |
2 |
kaneyxt |
24-05-2009 10:38:41 |
[BloodyMess154] how to create convex compound trigger |
17 |
kaneyxt |
24-05-2009 10:37:22 |
Tutorials do not work |
5 |
xilvium |
22-05-2009 15:37:17 |
How to download latest version of NxOgre ? |
2 |
compvis |
22-05-2009 12:09:23 |
[bloody mess]How to create a Character Controller |
5 |
zillenjack |
22-05-2009 03:58:49 |
setPosition from getPosition |
4 |
OGL |
21-05-2009 21:10:07 |
Using NxOgre |
3 |
xilvium |
21-05-2009 15:48:43 |
[BloodyMess1.5.4] cannot debug NxOgre |
4 |
kaneyxt |
21-05-2009 03:57:45 |
Triangle Mesh as Trigger Volume |
11 |
spakowski |
20-05-2009 19:12:30 |
[BloodyMess 1.5.4] RigidBodyType_Kinematic does not work? |
5 |
kaneyxt |
20-05-2009 14:28:06 |
[bloody mess]CharacterController falls through SceneGeometry |
4 |
CrazyLegz |
18-05-2009 23:35:35 |
[BloodyMess] Static objects ? |
3 |
ironwolf151 |
18-05-2009 16:03:28 |
Cylinidrical Joint |
3 |
bigbob85 |
18-05-2009 12:13:08 |
Bleeding Wheels |
2 |
bigbob85 |
18-05-2009 03:40:36 |
[NxOgre 1.0] actorParams.mFreeze.FreezeRotation(); |
6 |
Tano_ITA |
17-05-2009 12:52:57 |
[bloody mess]How to use the ManualMesh? |
4 |
zillenjack |
17-05-2009 12:12:29 |
Move the camera with a force.. |
3 |
Tano_ITA |
16-05-2009 12:23:49 |
[bloody mess]Is this a bug? |
2 |
zillenjack |
16-05-2009 02:51:07 |
My heightField only works in Debug! |
2 |
icaromotta |
15-05-2009 17:55:04 |
where i can find Tutorais |
3 |
rpgmaker |
15-05-2009 14:36:03 |
Some interface changes in the BloodyMess 1.5.5 |
3 |
betajaen |
15-05-2009 13:27:15 |
How to destroy an SceneGeometry? |
11 |
zillenjack |
13-05-2009 14:51:43 |
[bloodymess]problem of createBody from .nxs |
7 |
snow119a |
13-05-2009 14:24:35 |
NxOgre Raycasting |
3 |
RedEyeCoder |
12-05-2009 05:43:57 |
Fluids with metaball mesh |
2 |
stOPHER |
11-05-2009 20:13:00 |
[BloodyMess] 1.5.3 ResourceSystem::closeArchive missing? |
4 |
RedEyeCoder |
11-05-2009 04:48:46 |
[BloodyMess] PlaneGeometry Rotation |
9 |
ironwolf151 |
10-05-2009 20:01:59 |
[Mess] BloodyCake for 1.5.4 |
12 |
betajaen |
10-05-2009 12:17:05 |
[Mess] NxOgre 1.5.4 Release Thread |
6 |
betajaen |
10-05-2009 12:16:23 |
NxuScene (again) |
1 |
Vectrex |
10-05-2009 08:48:26 |
What happen to RayCaster |
3 |
ahmedali |
10-05-2009 06:12:08 |
[BloodyMess] 1.5.4 version |
7 |
ironwolf151 |
10-05-2009 00:48:29 |
Generalic Question -- where are the mesh files? |
3 |
heefan |
09-05-2009 08:25:24 |
Scale for "flour".nxs |
6 |
icaromotta |
08-05-2009 18:31:27 |
PhysX+OGRE: how to simulate smoothly? |
13 |
xius |
08-05-2009 15:08:08 |
[BloodyMess]Problem spheres collisions |
7 |
ironwolf151 |
06-05-2009 19:11:31 |
camera attach to an actor |
2 |
OGL |
06-05-2009 14:57:52 |
Destroying Objects in BloodyMess |
6 |
FietsPomp |
06-05-2009 13:23:32 |
[BloodyMess] Bounding Spheres for Collision |
2 |
Rydinare |
06-05-2009 06:02:35 |
[BloodyMess] Using NxOgre with Ogre Terrain |
2 |
Rydinare |
05-05-2009 00:55:28 |
[Bleeding] InputManager |
1 |
peeman |
04-05-2009 14:05:21 |
[bleeding] problem with a complicated .nxs file. |
2 |
bocian |
04-05-2009 13:59:29 |
nxogre 1.0 callbacks tutorial? |
4 |
Tano_ITA |
03-05-2009 15:50:15 |
Can OGRE's shadow technique interfere with PhysX raycasting? |
5 |
xius |
03-05-2009 15:29:38 |
[BloodyMess] Load a Mesh using MeshManager |
15 |
peeman |
30-04-2009 15:49:53 |
[BloodyMess]Simple collison dectection with terrain |
23 |
westpointer |
29-04-2009 10:27:02 |
[Bloody Mess] trigger volume is not correct in Tutorial 4 |
8 |
kaneyxt |
29-04-2009 04:47:36 |
[Bloody Mess]How do I set up for static? |
5 |
zillenjack |
29-04-2009 02:41:39 |
HELP | Need NxOgre Files |
7 |
heefan |
28-04-2009 18:27:03 |
Why, Oh why NVIDIA? |
2 |
scratchyrice |
28-04-2009 15:20:33 |
ManualHeightField in BloodyMess |
9 |
misiek |
26-04-2009 15:27:52 |
[Bloody Mess] Important: Code Repository |
22 |
corn |
25-04-2009 20:47:26 |
[Bleeding] Important: Code Repository |
1 |
corn |
25-04-2009 20:46:21 |
[Solved] Problem on createBody once upgraded to 1.0 '22T5 |
5 |
gbisocoli |
24-04-2009 18:54:00 |
how to add terrain in NxOgre directly? |
2 |
disney |
24-04-2009 17:06:49 |
1.0.22T5 NxOgre.leaks.html problem |
1 |
pipi3456789 |
21-04-2009 14:22:43 |
I cant seem to change the position of the anchor... |
7 |
scratchyrice |
20-04-2009 18:10:37 |
Character's (human) Collision and movement |
4 |
clakinette |
20-04-2009 17:43:48 |
WorldGeometry |
6 |
daedric |
20-04-2009 14:44:25 |
How to make cloth object with NxOgre?? |
3 |
spe02001 |
20-04-2009 09:26:26 |
few qestions about vehicle |
7 |
OGL |
19-04-2009 10:16:49 |
is it possible to use Nxogre to simulate trees' movement ? |
9 |
sunrisefe |
17-04-2009 13:42:59 |
Please help Trigger problem. |
4 |
Narusia |
17-04-2009 05:13:26 |
[lgpl] [1.0.22T5] Little change to raycaster |
5 |
nargil |
16-04-2009 21:06:34 |
Some noob questions... |
6 |
zmee |
16-04-2009 20:28:50 |
tiny capsule? |
4 |
robindegen |
16-04-2009 19:21:30 |
[Solved] addForce seems to do nothing... |
3 |
xius |
15-04-2009 21:56:13 |
Disable rotation around an axes |
7 |
misiek |
15-04-2009 20:39:51 |
Some linker errors |
9 |
robindegen |
15-04-2009 20:12:35 |
How to load .nxs directly of physX ? |
26 |
icaromotta |
14-04-2009 17:20:42 |
Tutorials For 1.0 version.. |
3 |
Tano_ITA |
12-04-2009 14:31:21 |
nxOgre documentation and/or guides |
7 |
migl |
11-04-2009 04:57:02 |
Transfer of energy |
1 |
jonmiller |
09-04-2009 19:04:04 |
[Solved] Upgrading to 1.0.22T5, how? |
5 |
gbisocoli |
07-04-2009 23:59:34 |
Which version can be used to simulate cloth? |
2 |
doing5552 |
07-04-2009 15:22:33 |
Step by Step tutorial on how to integrate Physx into Ogre |
2 |
home3d2001 |
06-04-2009 09:07:29 |
NXS mesh troubles |
2 |
GlorfindelRW |
06-04-2009 02:17:10 |
Revolute joint problem |
2 |
misiek |
05-04-2009 19:18:13 |
[Mess] NxOgre 1.5.3 Release Thread |
4 |
betajaen |
04-04-2009 16:05:32 |
How to setup a car in 1.0.22T5? |
6 |
njw1985 |
04-04-2009 15:37:32 |
How to get timeStep in NxOgre? |
3 |
njw1985 |
03-04-2009 13:21:23 |
is there visual debugger for 0.9-38? |
14 |
ronbunny |
03-04-2009 08:32:33 |
How can I use moveGlobalPose ? |
1 |
NewWorld |
29-03-2009 18:35:22 |
Path finding using triangle mesh |
1 |
GreenVicted |
29-03-2009 18:24:24 |
Wiki tutorials NxOgreOGRE3D.h |
15 |
GlorfindelRW |
28-03-2009 21:02:08 |
Canceling gravity |
3 |
TheBlindMaster |
28-03-2009 20:27:39 |
Useful buoyancy snippet. |
13 |
scratchyrice |
28-03-2009 17:03:34 |
add a car from SampleRaycastCa to my world |
9 |
OGL |
27-03-2009 20:18:17 |
Simple buoyancy. |
24 |
scratchyrice |
26-03-2009 23:07:05 |
can anyone help me with bloodymess? |
3 |
ronbunny |
26-03-2009 01:52:48 |
Cant set simulate time on ogre 1.0 |
2 |
scratchyrice |
25-03-2009 17:52:11 |
need NXOgre sdk |
2 |
prathap |
25-03-2009 06:05:54 |
1.0.22 ContactCallback |
3 |
nargil |
23-03-2009 19:05:19 |
vehicle tutorial? |
25 |
OGL |
23-03-2009 17:51:18 |
Bloody mess actor question. |
2 |
scratchyrice |
23-03-2009 13:31:04 |
Bleeding Terrain Issue |
2 |
Kroz00 |
23-03-2009 09:52:54 |
how to render out cubeshape |
5 |
ronbunny |
23-03-2009 02:36:00 |
Problem with loading .nxs |
7 |
TheBlindMaster |
22-03-2009 22:54:25 |
Please help |
4 |
OGL |
22-03-2009 14:26:04 |
BloodyCake download ? |
11 |
OGL |
22-03-2009 10:49:32 |
Do not achieve to compile the NxOgre project. |
9 |
icaromotta |
20-03-2009 17:40:48 |
How can I build the client side prediction with NxOgre ? |
1 |
NewWorld |
19-03-2009 17:17:30 |
Bloodymess |
5 |
Kroz00 |
19-03-2009 14:40:34 |
NxOgre.org is down but some of the files are back up now. |
8 |
betajaen |
18-03-2009 15:11:31 |
Projectile Life Time |
11 |
yellowmonsta |
18-03-2009 05:35:34 |
How to convert ogre mesh to "physX mesh"? |
18 |
icaromotta |
17-03-2009 18:37:41 |
Shooting A Projectile Help |
3 |
yellowmonsta |
17-03-2009 12:43:48 |
The Golden Question of PhysX wheels |
1 |
Predat0R |
17-03-2009 08:42:16 |
Physx Collision Callbacks problem |
1 |
Brixican |
17-03-2009 04:38:01 |
Character Controller calcPosition |
3 |
jettero heller |
16-03-2009 00:37:00 |
Shaking Revolute Joints |
5 |
gmz1982 |
11-03-2009 15:18:08 |
RayCasting with NxOgre |
3 |
GreenVicted |
11-03-2009 14:36:24 |
Re: PhysX & MinGW |
3 |
rogerdpack |
10-03-2009 13:50:45 |
actor for each bone |
2 |
nasirus1983 |
10-03-2009 13:26:20 |
NxCharacter + NxOgre |
2 |
nargil |
09-03-2009 17:50:49 |
NxOgre Example plx |
4 |
Pandu |
09-03-2009 15:35:35 |
Level+collision mesh |
10 |
GreenVicted |
09-03-2009 01:20:02 |
Massive NxOgre activity on the Ogre wiki |
1 |
betajaen |
08-03-2009 22:52:11 |
PhysX Character Controller tutorial - Crash |
11 |
gmz1982 |
07-03-2009 09:14:51 |
Compound objects and shape parameters |
1 |
NoodlesOnMyBack |
04-03-2009 15:03:04 |
Problem with loading / converting a triangle mesh. |
5 |
Deji |
03-03-2009 14:31:01 |
Memory problem with NX_ogre |
10 |
TheBlindMaster |
03-03-2009 02:03:30 |
Convex mesh scale |
2 |
artn3r |
02-03-2009 20:24:49 |
how to calculate bounding box |
2 |
nasirus1983 |
28-02-2009 01:08:48 |
Can I use PhysX + NxOgre on my system? |
2 |
niteenhatle |
27-02-2009 01:52:18 |
userdata question - physX not nxogre [SOLVED] |
2 |
nasirus1983 |
25-02-2009 08:06:08 |
NxOgre 0.9 on Shoggoth, possible? |
4 |
toglia |
25-02-2009 07:37:01 |
Collision detection |
7 |
jim13c |
24-02-2009 15:34:52 |
simple driving simulater, howto in 1.5.2 ? |
12 |
Djoef |
23-02-2009 11:32:03 |
Which version should i use? |
5 |
scratchyrice |
23-02-2009 04:19:48 |
NxOgre & Intellisense |
15 |
spacegaier |
22-02-2009 18:49:18 |
Does PhysX try and optimise joints? |
2 |
Zach Griffin |
21-02-2009 14:13:47 |
A PhysX but not NxOgre related question |
11 |
calsmurf2904 |
21-02-2009 12:57:06 |
Manually Updating NxOgre and debugRenderer |
1 |
Zach Griffin |
21-02-2009 06:22:36 |
0.9 memory leak bug? |
1 |
rogermr |
21-02-2009 01:10:56 |
How to load scenes from file? |
2 |
FSM |
20-02-2009 14:49:50 |
NxOgre support this features? |
6 |
boyamer |
20-02-2009 08:17:53 |
Animation+NxOgre 1.02 |
1 |
GreenVicted |
20-02-2009 03:41:36 |
How does the Character System work in [1.0 '21]? |
4 |
SolidSnake |
19-02-2009 15:02:51 |
What's difference RM_Absolute with RM_Interpolate ? |
2 |
codex |
19-02-2009 04:40:48 |
Can't compile - error in Nvidia files ? xD |
5 |
mih |
16-02-2009 19:40:59 |
get the ResourceIdentifier of an existing mesh |
4 |
jettero heller |
15-02-2009 14:37:14 |
Re: Ragdolls and game character accurate collision/raycasting |
56 |
paradoxers |
15-02-2009 10:25:46 |
Code::Block + NxOgre + MinGW? |
2 |
icaromotta |
15-02-2009 01:24:03 |
[solved]How to create multi-shaped actors/bodies |
6 |
gmz1982 |
14-02-2009 18:23:56 |
[1.0.22T5] - creating Cloth |
3 |
nasirus1983 |
12-02-2009 14:11:41 |
How to know the contact force and points |
2 |
aay9203 |
12-02-2009 05:37:13 |
Most simple question |
4 |
nasirus1983 |
11-02-2009 13:53:30 |
Skeletal animation + ragdoll |
18 |
nasirus1983 |
11-02-2009 10:26:49 |
fatal error C1083: |
2 |
Typhin |
10-02-2009 22:14:49 |
[1.0.22T5 - solved] disable debug visualization for 1 actor |
3 |
nargil |
09-02-2009 11:11:03 |
[Bleeding] PhysX Character Controller + NxOgre |
14 |
almondega |
03-02-2009 23:45:40 |
set Position of a body or a actor ? |
12 |
ClementM |
03-02-2009 13:08:14 |
Static Body with class-based syntax |
3 |
jettero heller |
02-02-2009 12:10:47 |
Cloth gets stuck in walls. |
2 |
fassihi |
02-02-2009 10:13:37 |
StringUtil::split problem |
3 |
luckpro |
01-02-2009 13:46:54 |
weird collision effect on debugger |
4 |
rogermr |
31-01-2009 04:29:07 |
[1.0.22T5] getting inherited actor/noderenderable from scene |
4 |
nargil |
30-01-2009 23:03:35 |
[Solved] Wrong Gravity Behavior between Actor and Body |
6 |
almondega |
30-01-2009 20:24:49 |
breakable walls |
2 |
mickey |
25-01-2009 09:25:28 |
Linking errors when building NxOgre |
3 |
nextProblem |
24-01-2009 18:13:23 |
Errror compilation under VS2005 |
4 |
CrapCrap |
24-01-2009 16:50:36 |
NexGen Features (Cloth, Fluid) in 1.0.22T5 Bleeding Edge? |
2 |
artn3r |
22-01-2009 23:45:16 |
OGRECake.exe crash... linking issues? |
2 |
The amazing Noob |
22-01-2009 15:32:46 |
Collision with Terrain |
1 |
ClementM |
22-01-2009 10:25:35 |
Terrain Linking problems |
3 |
fzh |
21-01-2009 14:07:03 |
BloodyMess : Convert ManualObjet to NxOgre |
6 |
jamere |
20-01-2009 15:22:35 |
question about level designing, nxogre |
1 |
Kroz00 |
17-01-2009 16:41:32 |
[HELP]Error when running cake. |
3 |
muqianyu |
15-01-2009 10:03:38 |
[SOLVED]What version can you suggest to develop car physics? |
6 |
Ivancho |
08-01-2009 00:35:06 |
BloodyMess Linux |
1 |
jamere |
07-01-2009 08:53:56 |
nxogre or physX api documentation |
4 |
amigoface |
05-01-2009 12:30:26 |
Character |
1 |
gbisocoli |
02-01-2009 01:02:40 |
Ogre Mesh + body - collision model (solved) |
7 |
nasirus1983 |
01-01-2009 20:06:24 |
slow behavior of physic objects |
3 |
artn3r |
30-12-2008 15:07:14 |
Using SolutionDir |
3 |
penguin |
26-12-2008 20:34:29 |
NxOgre + Codeblocks + MinGW + Windows |
5 |
victorramon |
24-12-2008 19:03:24 |
Problem of object's movement |
2 |
steph31 |
14-12-2008 12:58:38 |
[Mess] Strange code line in Cake |
2 |
spacegaier |
14-12-2008 12:03:26 |
NxOgre 1.5 and Linux : Bloody port |
12 |
xabila |
11-12-2008 14:44:39 |
[SOLVED]flour 0.3.2 problem |
2 |
Rasengan |
11-12-2008 14:04:10 |
NxOgre 1.0 and Linux |
3 |
xabila |
09-12-2008 08:04:30 |
help me,about nxfluid! |
5 |
pyhmail |
09-12-2008 03:53:03 |
NxOgre 1.0 and PhysX 2.8.1 |
4 |
xabila |
08-12-2008 13:48:32 |
[Bleeding] Character System ETA? |
10 |
penguin |
08-12-2008 02:43:32 |
Projectiles clipping through static trimesh (use CCD?) |
1 |
sir_nacnud |
07-12-2008 23:21:04 |
Crash on Body creation |
1 |
danharibo |
07-12-2008 14:04:03 |
Doc PhysX |
7 |
xabila |
05-12-2008 11:12:18 |
Real car drive |
4 |
Toby |
05-12-2008 08:11:58 |
Fixing Compile Error for NxOgre 1.5.2 |
3 |
Kroz00 |
05-12-2008 07:04:53 |
[Mess]NxOgre 1.5.2 and BloodyCakes released, for Ogre and GL |
103 |
betajaen |
04-12-2008 09:48:03 |
Rotate the actor of a character |
10 |
ylliac |
03-12-2008 09:40:34 |
Problem with Triangle Mesh |
15 |
Rom1FromMars |
02-12-2008 13:07:38 |
Problems to load Convex/Trianglemesh |
11 |
Frederick |
02-12-2008 11:08:59 |
Character delection |
1 |
Felipe |
28-11-2008 14:17:01 |
puzzle with heightfield and ogre terrain |
4 |
yoyopig |
26-11-2008 07:05:21 |
Nxustream binary file |
4 |
Kim2 |
25-11-2008 21:47:27 |
[VC IDE related, not NxOgre] monokai + inclonsolatia |
2 |
nargil |
25-11-2008 16:07:51 |
problem with ManualHeightField |
2 |
lgomide |
25-11-2008 13:55:31 |
Animated mesh + body part collision |
20 |
nasirus1983 |
25-11-2008 12:59:49 |
Best way to create triggers |
3 |
skumancer |
25-11-2008 04:27:55 |
Constant acceleration in direction and facing point |
14 |
Kim2 |
24-11-2008 00:46:10 |
Destroying Actor destroys Joint, too |
2 |
xadh00m |
21-11-2008 15:48:53 |
Jointed Actors spinning |
7 |
NoodlesOnMyBack |
21-11-2008 06:20:48 |
Entry point error |
22 |
Kim2 |
20-11-2008 16:42:21 |
NxOgre::Actor crash app when destroyed, after a collision. |
10 |
ronron |
19-11-2008 04:56:01 |
problem loading a physX triangle mesh |
6 |
lgomide |
18-11-2008 12:57:59 |
Question about mesh data |
11 |
Yogr |
17-11-2008 22:21:58 |
Custom body type question |
4 |
NoodlesOnMyBack |
17-11-2008 17:54:24 |
NxOgre and Bump cg material effect |
17 |
ronron |
17-11-2008 13:21:01 |
I want some nxbodys to not have any effect on each other :/ |
9 |
Oceax |
16-11-2008 14:48:48 |
Bake your triangle/convex in runtime with libFlour [mirror] |
13 |
nargil |
16-11-2008 14:45:38 |
How Can I acquire mesh from Ogre terrain?thanks a lot! |
14 |
zitaosoft |
15-11-2008 23:32:15 |
[Mess]NxOgre 1.5.1 and BloodyCake released - For OpenGL ONLY |
11 |
betajaen |
15-11-2008 01:15:11 |
Getting color of mesh at a given surface point |
6 |
pgoeleven |
14-11-2008 21:56:02 |
Character falling through Triangle mesh |
2 |
NoodlesOnMyBack |
12-11-2008 00:32:03 |
Debug Render |
1 |
brianc |
11-11-2008 16:12:39 |
HELP! NxOgre Singleton Problem! |
5 |
artn3r |
11-11-2008 14:02:05 |
Problem loading mesh with RessourceSystem |
10 |
hotdot |
10-11-2008 23:31:04 |
what if "world" is not created properly? |
6 |
buckEd |
09-11-2008 19:00:36 |
[Bleeding] and Characters (again) |
3 |
moagames |
09-11-2008 14:48:00 |
createNodeRenderable() return null |
3 |
mrmclovin |
08-11-2008 23:42:48 |
usesharedvertices |
4 |
oskardenuevo |
07-11-2008 22:00:23 |
General questions about bodies and design |
7 |
Prophet |
04-11-2008 20:14:34 |
Nvidia fluid demo, do they rotate a triangle mesh ? |
13 |
nargil |
04-11-2008 12:25:34 |
NxOgre + AI |
7 |
mcaden |
03-11-2008 08:30:43 |
[T5] - Help about Collision Detection Callbacks |
3 |
almondega |
02-11-2008 20:14:22 |
IRC channel #NxOgre ? |
3 |
Djoef |
31-10-2008 16:35:18 |
How can i make a car trail in NxOgre? |
2 |
whw |
31-10-2008 11:11:01 |
raycasting & remember triangle index |
1 |
Djoef |
30-10-2008 14:32:47 |
Consistent crashing when using NxOgre and Ogre under DX9 |
2 |
Red15 |
30-10-2008 00:08:04 |
how can i add physics to a body(terrain) |
6 |
whw |
28-10-2008 01:02:50 |
About Camera |
11 |
crioto |
26-10-2008 09:56:39 |
I want to make a race game and My terrain is not flat. |
3 |
whw |
25-10-2008 04:18:47 |
How does one draw the Heightmap in Ogre itself ? |
5 |
Red15 |
24-10-2008 00:50:30 |
I want check my terrain collision with my car without foor |
1 |
whw |
23-10-2008 09:50:19 |
Recreating a shape [solved] + a scaling body/actor example |
10 |
nargil |
23-10-2008 00:58:04 |
"flour view ***.nxs" error! |
13 |
shaoxun2002 |
22-10-2008 03:07:01 |
How much do I have to use Ogre? |
5 |
gbisocoli |
21-10-2008 22:31:41 |
I need a 6 DOF joint |
3 |
Karan |
21-10-2008 19:52:21 |
how to scale a carbody? |
4 |
whw |
21-10-2008 08:23:23 |
Error in/after ~Shape destructor... |
1 |
brightemo |
20-10-2008 01:30:04 |
createBody is showing but always at Vector3(0,0,0) |
5 |
Red15 |
19-10-2008 16:23:43 |
ATI incompatible? |
14 |
Cronos |
18-10-2008 19:15:23 |
I want two box collison then one of the boxes back. |
6 |
whw |
18-10-2008 16:15:14 |
Configuring a crane vehicle |
5 |
xadh00m |
18-10-2008 10:10:08 |
Prerequest to using Ogre and NxOgre |
2 |
Prophet |
18-10-2008 09:41:43 |
Small.lib/.dll |
4 |
Prophet |
18-10-2008 09:04:15 |
Attn ColeZero - pickup cube throw it away sample |
2 |
som |
17-10-2008 14:12:25 |
[Cake] Cake 4.0T1 Released! For Shoggoth and NxOgre 1.0.22Tx |
10 |
betajaen |
17-10-2008 13:05:04 |
two box collision problem |
5 |
NxOgre |
17-10-2008 08:18:07 |
A rude request ;) |
16 |
nargil |
16-10-2008 21:27:19 |
[Flour] Flour 0.3.2 with MSI installer released! |
21 |
betajaen |
16-10-2008 16:01:04 |
[Bleeding] 1.0'22T5 (Unstable) for download. Testers needed. |
89 |
betajaen |
16-10-2008 12:58:43 |
Own actor class needed? NxOgreOgreNodeRenderable |
8 |
spacegaier |
15-10-2008 20:13:08 |
Character crash |
1 |
NoodlesOnMyBack |
13-10-2008 20:08:33 |
Little annoying compilation problem. |
4 |
Kendrix |
13-10-2008 12:22:10 |
Shape automatically as big as entity |
13 |
spacegaier |
12-10-2008 19:03:06 |
NodeRenderableParams isn't the member of NXOgre?why? |
4 |
andersoon-c |
12-10-2008 17:53:56 |
Skip NxOgre and use PhysX directly? |
3 |
SoldierX |
11-10-2008 18:09:35 |
NxOgre DotSceneLoader Release |
2 |
mcaden |
11-10-2008 17:03:29 |
Physics Exporter (3D Max) + Loader App - Take One |
27 |
NoodlesOnMyBack |
10-10-2008 20:19:17 |
scaling the createFourWheelSet |
3 |
unclepauly |
10-10-2008 20:11:32 |
[Bleeding] 1.0'22T4 (Unstable) for download. Testers needed. |
26 |
betajaen |
08-10-2008 22:03:41 |
[Flour] Flour 0.3.1 (Unstable) for download. Testers needed. |
6 |
betajaen |
07-10-2008 20:40:55 |
[Bleeding] 1.0'22T3 (Unstable) now with CCD. TESTERS NEEEDED |
14 |
betajaen |
07-10-2008 20:40:01 |
Strange error returning Actor |
5 |
stalker87 |
07-10-2008 13:40:01 |
what's the problem... |
3 |
hbd760112 |
06-10-2008 19:45:00 |
Tip for new NxOgre Tutorials |
4 |
almondega |
06-10-2008 16:49:10 |
Cloth gets stuck in other objects ... |
1 |
fassihi |
06-10-2008 00:18:30 |
dotScene Importer + physics [Blender] |
12 |
mcaden |
04-10-2008 20:01:14 |
Interpolation |
10 |
mcaden |
04-10-2008 18:50:08 |
NxOgre 0.9 Cloth Crash (Possible Memory Leak) |
1 |
spakowski |
03-10-2008 12:55:26 |
[Bleeding] 1.0'22T2 (Unstable) - Take Two! |
13 |
betajaen |
03-10-2008 12:44:02 |
where to get the nxgore tutorial zip |
4 |
zinking |
03-10-2008 09:06:20 |
Character who uses a sword |
4 |
Felipe |
02-10-2008 20:57:15 |
Character Movement |
8 |
mcaden |
01-10-2008 10:39:24 |
making projectiles |
6 |
SteelX |
28-09-2008 22:51:34 |
Making a program that uses Physx/NxOgre, portable? |
4 |
jonnys |
28-09-2008 21:23:58 |
problem while building nxogre |
5 |
cmk524 |
28-09-2008 19:51:15 |
[HELP] stop character walking through moving kinematic actor |
3 |
adc2008 |
28-09-2008 17:12:39 |
Particles |
1 |
spookyboo |
25-09-2008 20:51:02 |
Memory leak in ResourceSystem? |
1 |
Rhys |
25-09-2008 15:13:14 |
[Bleeding] Yet another CCD question |
3 |
almondega |
25-09-2008 00:43:08 |
Bloody Mess Development Blog |
245 |
betajaen |
24-09-2008 23:45:30 |
trying compiling NxOgre on linux (ubuntu) |
7 |
maroxe |
24-09-2008 22:12:14 |
Parsing exported ogremax scene |
3 |
Celest |
24-09-2008 18:00:58 |
Common params |
9 |
Prophet |
23-09-2008 22:06:30 |
Move mesh |
4 |
Prophet |
22-09-2008 15:31:23 |
Scale |
7 |
mrmclovin |
21-09-2008 23:26:09 |
Flour raw image format |
4 |
Netskate |
21-09-2008 10:01:12 |
[Bleeding] No debug rendering ? [some progress] |
9 |
ahmedali |
21-09-2008 09:02:53 |
LevelEditor: Disable DynamicCollisions & ForceCalculatio |
1 |
ahmedali |
20-09-2008 11:38:54 |
Linear Damping and gravity |
6 |
mcaden |
19-09-2008 13:40:24 |
Connecting nxOgre and PhysX over network? |
3 |
SoldierX |
18-09-2008 18:15:07 |
where are these conversions? ::toVector3, ::toQuaternion |
4 |
KevinMulder |
18-09-2008 10:45:28 |
how to redistribute a program using nxogre for windows |
7 |
maroxe |
17-09-2008 23:25:12 |
Physics importer |
46 |
Prophet |
17-09-2008 20:50:23 |
Shape penetration |
13 |
Netskate |
17-09-2008 20:14:42 |
probleme deleting NxOgre:World |
11 |
maroxe |
16-09-2008 00:28:26 |
moving character with NxOgre 0.9 and PhysX 2.7.3 |
5 |
Djoef |
15-09-2008 18:55:55 |
Vehicle paramter request |
10 |
KevinMulder |
15-09-2008 18:46:04 |
physx hw acceleration avail on Nvidia cards and testing |
1 |
KevinMulder |
15-09-2008 16:01:26 |
[Solved] Bind body to mesh: only position |
3 |
ramar |
15-09-2008 15:40:51 |
Inheriting actor/renderablefactory |
30 |
mcaden |
14-09-2008 05:18:06 |
probelem with NxActor::userData and wheelset class |
9 |
maroxe |
12-09-2008 01:10:08 |
Problem while compiling |
4 |
petra999 |
11-09-2008 17:32:07 |
[FAQ] The unofficial FAQ written by the NxOgre Zombies. |
7 |
KevinMulder |
11-09-2008 16:39:24 |
Tollerance on collisions? |
2 |
ramar |
11-09-2008 13:27:23 |
attaching ogre entity to NxOgre body |
8 |
mkandula |
11-09-2008 06:59:54 |
NxOgre(0.9) and Shoggoth |
6 |
jchmack |
11-09-2008 04:40:35 |
getClipPlanes |
3 |
Prophet |
10-09-2008 21:21:47 |
update method |
6 |
jettero heller |
10-09-2008 15:45:52 |
Animating bodies |
5 |
Prophet |
10-09-2008 13:50:11 |
NxOgre and Lnk4006 |
3 |
mkandula |
09-09-2008 13:56:46 |
[Bleeding] Custom Shape |
4 |
SteelX |
09-09-2008 03:25:31 |
What is Save() for, and other related questions. |
7 |
Rusty06 |
08-09-2008 18:12:06 |
Adding bodies |
27 |
Prophet |
07-09-2008 17:56:04 |
Problem with VC9 and NxOgre 1.0 |
22 |
PeTkO |
07-09-2008 17:07:05 |
joint for car wheel |
6 |
maroxe |
06-09-2008 23:55:46 |
trouble with moving a body and the camera |
4 |
maroxe |
05-09-2008 18:38:17 |
[Bleeding] How to Debug Renderer a Static Actor? [Solved] |
5 |
almondega |
05-09-2008 01:57:43 |
Calling Scene-constructor later |
6 |
Prophet |
04-09-2008 22:13:42 |
1.0'22 - Unstable not even on the SVN release.TESTERS NEEDED |
93 |
betajaen |
03-09-2008 18:46:54 |
[Bleeding] Ogre3D 1.6.0 RC1 compatibility |
5 |
reptor |
03-09-2008 18:18:27 |
Advice about swordfighting game and ragdoll |
9 |
jettero heller |
03-09-2008 15:57:30 |
[Bleeding] Terrain help |
14 |
CHICO |
03-09-2008 12:11:15 |
[Bleeding] H.To Debug Shapes in they real form? [Solved] |
5 |
almondega |
03-09-2008 05:28:45 |
[SOLVED] Runtime Error with Tutorials |
6 |
winston2020 |
02-09-2008 19:50:04 |
Where to place joint? |
1 |
maroxe |
02-09-2008 18:35:23 |
Animated collision meshes |
3 |
Prophet |
02-09-2008 15:17:21 |
the cahracter module isn't done yet? |
16 |
maroxe |
01-09-2008 21:27:05 |
Your physcics structure ? |
11 |
mrmclovin |
01-09-2008 20:35:57 |
problem inheriting Character class to render it |
3 |
maroxe |
01-09-2008 17:36:28 |
[Bleeding] - setGlobalOrientation Problem to rotate 90° |
9 |
almondega |
01-09-2008 05:15:09 |
ShapeParams::mMeshScale not found |
8 |
unclepauly |
31-08-2008 20:09:06 |
crash when i call createBody |
5 |
unclepauly |
31-08-2008 18:46:20 |
Tutorials or API |
32 |
paradoxer |
31-08-2008 11:14:21 |
First Person Camera -- Gun Problem [SOLVED] |
4 |
Aiursrage2k |
30-08-2008 22:15:13 |
Strange gravity/force issue |
9 |
mcaden |
28-08-2008 06:37:32 |
[solved] the program craches after body creatio |
45 |
maroxe |
27-08-2008 23:41:46 |
Strange displacement [SOLVED] |
14 |
Prophet |
25-08-2008 16:24:47 |
Binding a camera to a sphere |
3 |
ramar |
25-08-2008 15:30:22 |
creating a ball |
4 |
Fred |
24-08-2008 23:49:34 |
Collision area and object |
5 |
Prophet |
24-08-2008 21:52:45 |
Release mode |
15 |
netsurferj |
24-08-2008 20:27:42 |
Cube vs. NXS |
5 |
Prophet |
23-08-2008 15:41:45 |
[Bleeding] Terrain Heightmap |
12 |
Illidanz |
23-08-2008 07:46:08 |
[0.9] Conflicting name characters |
1 |
novaumas |
23-08-2008 02:36:31 |
[0.9] Bug in NxOgreTrigger (kinematic triggers) |
2 |
novaumas |
23-08-2008 01:56:58 |
CreateBody can't find SceneNode |
3 |
mcaden |
22-08-2008 04:55:34 |
Strange raycast bug found [1.0'21] |
6 |
nargil |
22-08-2008 00:45:17 |
Hey. Who made this game? |
11 |
betajaen |
21-08-2008 20:16:58 |
Dedicated server physics |
5 |
reptor |
21-08-2008 19:00:46 |
Pivot points |
10 |
Prophet |
21-08-2008 18:33:30 |
Wind resistance |
5 |
Slaine |
21-08-2008 16:01:48 |
Torque |
1 |
radsun |
21-08-2008 10:36:29 |
NxOgre Tutorials |
19 |
radsun |
20-08-2008 10:24:18 |
Release mode screws up character movement (added video) |
35 |
yuriythebest |
19-08-2008 22:56:33 |
Actor wakes up |
2 |
netsurferj |
19-08-2008 20:03:58 |
Trigger movement |
3 |
netsurferj |
19-08-2008 20:00:18 |
Does anyone have any of the old PhysX SDKs? Help! |
6 |
RTsa |
19-08-2008 09:33:30 |
Few Questions about Joints. |
17 |
Bajter |
18-08-2008 07:37:38 |
Another FPS Camera Question |
16 |
almondega |
17-08-2008 22:46:19 |
What do I need? |
15 |
Prophet |
17-08-2008 11:56:09 |
Collions Callbacks an Actor groups in NxOgre 1.0.21 Bleeding |
2 |
jonnys |
17-08-2008 04:18:06 |
[solved] createDebugRenderer() |
3 |
nargil |
13-08-2008 17:13:36 |
MyGame .lib and .exp when using NxOgre.h, why ? |
10 |
almondega |
13-08-2008 02:02:07 |
My Problem under vc7 |
1 |
grr |
12-08-2008 23:57:11 |
cloth as water |
1 |
netsurferj |
12-08-2008 19:42:20 |
Simple question on using NxOgre |
3 |
kirwyd |
12-08-2008 11:22:48 |
ResourceSystem problems |
12 |
mcaden |
10-08-2008 22:26:18 |
Linking actors to nodes |
9 |
jonmiller |
05-08-2008 17:08:25 |
linking difficulties |
14 |
njguy |
05-08-2008 02:52:46 |
Slope Limit |
2 |
netsurferj |
04-08-2008 22:04:10 |
Gizmos, Manual Objects =D |
4 |
s0lidnuts |
04-08-2008 02:42:10 |
"Bounding box" position |
3 |
s0lidnuts |
02-08-2008 21:52:46 |
nx ogre without display |
2 |
shenakan |
01-08-2008 19:46:25 |
Radeon 7000 |
3 |
shenakan |
01-08-2008 19:44:39 |
character problem? |
1 |
njw1985 |
01-08-2008 07:12:38 |
ogre 1.4.9 and nxogre 0.9 |
1 |
cmk524 |
01-08-2008 06:04:55 |
Bodies that don't fall after removing the floor. Sticky wall |
5 |
toglia |
31-07-2008 22:28:38 |
Compatable |
7 |
cmk524 |
31-07-2008 09:36:09 |
Need to move Triangle Mesh object 8-) |
17 |
s0lidnuts |
31-07-2008 01:42:00 |
Problem of interpenetration |
5 |
shenakan |
31-07-2008 00:52:18 |
Parent / child style |
3 |
jonmiller |
29-07-2008 21:40:22 |
Character actor collision checking Error |
1 |
srysry |
28-07-2008 13:12:58 |
[1.0]Mesh |
1 |
radsun |
26-07-2008 13:49:41 |
[1.0]Heightfield |
11 |
radsun |
25-07-2008 12:38:06 |
Simple question about Actor |
5 |
Snejp |
24-07-2008 21:41:21 |
[NxOgre 0.9]Materials don't work with TriangleMeshShape |
1 |
Kwazar |
24-07-2008 20:14:21 |
[0.9] strange Character behavior passing under dynamic body |
8 |
Dusk |
23-07-2008 11:37:00 |
My NxOgre equivalent of "Hello World" crashes horr |
2 |
chen |
22-07-2008 18:45:17 |
My Vehicle wheels don't slip? |
11 |
Slaine |
22-07-2008 17:09:17 |
creating AI on nxogre vehicle. Projection problem ? |
1 |
nord |
21-07-2008 23:00:48 |
[0.9] Soft Bodies |
3 |
netsurferj |
21-07-2008 19:18:13 |
NxOgre + Linux & Hardware acceleration |
3 |
Mononofu |
20-07-2008 16:22:53 |
TriangleMesh |
4 |
acropole |
20-07-2008 09:07:13 |
How does the DebugRenderer works? |
11 |
mrmclovin |
20-07-2008 00:16:42 |
Bleeding Vehicle questions |
22 |
SteelX |
19-07-2008 15:03:46 |
malloc failure |
4 |
acropole |
19-07-2008 13:11:57 |
Acceleration |
3 |
Tsh't |
18-07-2008 18:42:13 |
Rotating NxSphericalJoint |
1 |
danharibo |
18-07-2008 17:58:58 |
Simple FPS camera collison with objects eg wall, crate etc ? |
3 |
jonnys |
18-07-2008 16:40:16 |
nothing show up |
2 |
acropole |
18-07-2008 08:58:34 |
trying to set the direction - Solved by if's |
6 |
nord |
17-07-2008 20:21:47 |
[SOLVED] dllStartPlugin not found |
2 |
acropole |
17-07-2008 19:55:13 |
Error compiling Cake |
6 |
winston2020 |
17-07-2008 19:28:21 |
[SOLVED] body position problem |
16 |
Rasengan |
17-07-2008 12:05:35 |
Ogre1.6 an NxOgre 0.9 |
5 |
xadh00m |
17-07-2008 09:12:48 |
Ogre/NxOgre relationships - beginner questions |
23 |
mcaden |
17-07-2008 05:34:26 |
Increasing camera forces dynamically |
2 |
Rasengan |
16-07-2008 09:44:03 |
Problem with collision geometry scale. |
1 |
Rasengan |
15-07-2008 11:22:52 |
How to deal with NxOgre RessourceSystem? |
8 |
Rasengan |
14-07-2008 13:55:23 |
Body movement and rotation |
3 |
netsurferj |
13-07-2008 20:43:56 |
CharacterController'21 |
5 |
radsun |
13-07-2008 09:40:33 |
gravity on one particular point (like a black hole) |
2 |
Charlie111 |
12-07-2008 20:42:10 |
windows close suddenly |
10 |
SteelX |
12-07-2008 17:26:31 |
How to create a working force field |
4 |
leandro |
12-07-2008 09:23:32 |
Linking an actor with Ogre Camera |
25 |
Rasengan |
10-07-2008 17:59:15 |
CN_VARIABLE scene param not available with Bleeding? |
6 |
Rasengan |
10-07-2008 14:09:43 |
Kinematic physics objects not matching up with scene nodes |
2 |
jonmiller |
10-07-2008 13:46:51 |
Scene creation |
5 |
leandro |
10-07-2008 10:22:06 |
TriangleMeshShape not colliding |
6 |
nord |
09-07-2008 22:41:35 |
[Solved] CharacterHitReport question |
8 |
spacegaier |
09-07-2008 21:07:13 |
Cloth loading and unloading. Memory issues |
4 |
atsakir |
09-07-2008 10:20:14 |
Scaling Convex |
15 |
Laiquendir |
08-07-2008 15:34:30 |
Thanks to Betajaen for it's work! |
1 |
Rasengan |
08-07-2008 10:18:47 |
Scene Loading from BSP file. |
5 |
Rasengan |
08-07-2008 10:15:47 |
Crash with NxOgre::Body* @ runtime |
21 |
Rasengan |
08-07-2008 10:08:20 |
Running NxOgre 0.9 AND Bleeding on the same PC |
3 |
spacegaier |
07-07-2008 14:19:46 |
Characters in bleeding |
1 |
netsurferj |
07-07-2008 13:53:53 |
different Callbacks for different groups |
1 |
bwyyoung |
06-07-2008 21:59:59 |
how to access body's entity and scene node |
2 |
jcabeleira |
06-07-2008 21:31:24 |
Compound Shapes |
7 |
Bajter |
06-07-2008 16:54:05 |
Actors destruction causes NxOgre crash |
6 |
jcabeleira |
06-07-2008 13:49:16 |
Feature request: Prevent charactesr from falling through |
2 |
spacegaier |
06-07-2008 13:26:35 |
Feature request: Scaling of shapes |
4 |
spacegaier |
06-07-2008 12:52:28 |
Visualize shape |
2 |
spacegaier |
06-07-2008 12:38:28 |
[Bleeding] Custom logging |
8 |
reptor |
06-07-2008 00:42:08 |
Different Types of Callbacks |
2 |
Coiote |
05-07-2008 22:55:30 |
HOW TO Put decals on the position of the collision |
1 |
cryps |
05-07-2008 17:49:46 |
making entities collidable in ogre and nxogre |
11 |
bwyyoung |
05-07-2008 09:20:38 |
Multiple objects loading |
10 |
jonmiller |
03-07-2008 15:09:55 |
Trouble with rendering in Cake |
4 |
Vineeth@nxOgre |
03-07-2008 12:49:48 |
Setting up"OGRE tutor. terrain"in Cake - Edit:DONE |
2 |
nord |
02-07-2008 23:41:53 |
Changing the size of a shape |
5 |
gugus |
02-07-2008 17:43:50 |
A problem with collision between 2 actors |
1 |
ezsoft |
02-07-2008 14:24:06 |
One body can not attach two collision call back?? |
5 |
kidcdf |
02-07-2008 07:08:47 |
Yet another camera/collision question |
9 |
jonmiller |
01-07-2008 19:28:39 |
Heightmap or mesh using flour? |
11 |
netsurferj |
01-07-2008 15:58:18 |
[NxOgre 0.9]Multiple actor groups problem |
3 |
Kwazar |
30-06-2008 20:51:40 |
Getting stuck a bit at the beginning |
4 |
Cronk |
30-06-2008 18:24:12 |
Dowload Cake |
2 |
santosblanco.gabriel |
30-06-2008 16:30:06 |
Problem with collision detection and how to react. |
12 |
Bajter |
29-06-2008 21:22:20 |
problem with NxOgre::Terrain |
3 |
the0bit1 |
29-06-2008 17:33:26 |
Licensing question |
3 |
migileke |
28-06-2008 12:01:45 |
Well this is interesting. PhysX/CUDA on ATI? |
12 |
betajaen |
28-06-2008 08:53:28 |
Camera movement fps |
6 |
netsurferj |
27-06-2008 16:38:31 |
Simulate only a part of a cloth |
3 |
pec31 |
26-06-2008 14:08:27 |
I will be happy if a userData property added to Body class |
2 |
FriedChicken |
26-06-2008 10:35:36 |
Problem release after MSVC++ 2005 |
3 |
ric_eng |
25-06-2008 17:27:38 |
(SOLVED) error building simple project |
3 |
the0bit1 |
25-06-2008 14:39:32 |
NxVersionNumber.h |
5 |
santosblanco.gabriel |
24-06-2008 04:03:44 |
Forces |
5 |
gugus |
23-06-2008 17:38:46 |
Wasting time...? |
4 |
Kukanani |
22-06-2008 23:39:13 |
collision's detection (callback ?!) |
3 |
Charlie111 |
22-06-2008 16:57:03 |
[Bleeding] How to get Body object from Actor ? |
3 |
FriedChicken |
22-06-2008 07:03:31 |
createDebugRenderer() crash |
9 |
Gf11speed |
22-06-2008 03:25:05 |
Actor won't move |
4 |
Rusty06 |
21-06-2008 09:55:20 |
addshape can't work? |
10 |
njw1985 |
20-06-2008 16:59:54 |
Movement of actor or body |
6 |
irado |
20-06-2008 15:26:21 |
Compiling for Linux without Code::Blocks |
3 |
sms1986 |
19-06-2008 19:07:01 |
Differences between Actor and Body |
6 |
Charlie111 |
19-06-2008 18:51:30 |
Suggestions on freeflowing hair and cloth |
2 |
jchmack |
19-06-2008 10:22:05 |
Hardware => Probably |
12 |
reptor |
18-06-2008 19:24:00 |
Destructible buildings |
3 |
DannyZB |
18-06-2008 00:25:27 |
Linker errors when truing to compli;e my own Nxogre project! |
6 |
aoos |
15-06-2008 23:55:38 |
bicycle question? |
1 |
njw1985 |
15-06-2008 11:26:27 |
NxOgre in my Game... little time remaning |
2 |
LFMS |
14-06-2008 20:49:07 |
Problem deleting actors [Bleeding 1.0.20] |
1 |
viperman1271 |
14-06-2008 13:27:00 |
How to make collision between two or more characters? |
2 |
njw1985 |
14-06-2008 08:05:06 |
[bleeding] physic heightmap is flipped |
3 |
BigB |
13-06-2008 23:13:55 |
[SOLVED] Multiple applications and one dll |
8 |
Tsh't |
13-06-2008 21:53:50 |
Cloth does not collide with an actor |
1 |
fassihi |
12-06-2008 10:10:27 |
[solved][bleeding]"freezing" an Actor |
7 |
gugus |
11-06-2008 16:07:00 |
Physics model for racing game like Wipeout, F-Zero, etc. |
6 |
zissakos |
11-06-2008 10:38:08 |
ShapeGroup disables character collision! |
1 |
Victorliu17 |
10-06-2008 15:44:33 |
Problemes With CubeShape. |
4 |
kaiser |
08-06-2008 17:49:55 |
Questions about Bleeding |
4 |
fatpwnage |
08-06-2008 14:41:05 |
Problem creating character |
15 |
Rez |
08-06-2008 11:32:03 |
Flour, Terrain in Bleeding |
9 |
BigB |
06-06-2008 17:33:23 |
How to use CCD in Bleeding? |
5 |
FriedChicken |
05-06-2008 16:33:45 |
How to implement NON_PUSHABLE bodies? |
3 |
Victorliu17 |
05-06-2008 16:18:48 |
Inheriting the Actor |
4 |
gugus |
05-06-2008 12:37:01 |
FPS CAMERA USING NXOGRE |
3 |
cryps |
05-06-2008 02:56:08 |
Tryng to setup a vehicle |
2 |
BigB |
04-06-2008 22:01:10 |
Tutorial about NxOgre |
5 |
irado |
04-06-2008 15:28:54 |
Small body collision problem |
3 |
xadh00m |
02-06-2008 11:19:45 |
Metal Cloth |
2 |
rayTracer |
02-06-2008 10:36:28 |
ContactController support only three type of events |
3 |
FriedChicken |
02-06-2008 05:42:01 |
rendering/physics |
6 |
BigB |
01-06-2008 22:26:44 |
[bleeding] Bug in RenderableSources |
3 |
luis |
01-06-2008 16:55:21 |
[bleeding] Demo_nxogre-0.1 (beginners example) |
40 |
luis |
01-06-2008 16:06:07 |
memory usage increasing |
16 |
gugus |
01-06-2008 15:57:04 |
simple sample |
3 |
BigB |
01-06-2008 13:15:10 |
Tony Rocky Horror |
2 |
xadh00m |
30-05-2008 08:52:48 |
Creating a character |
18 |
Laughing_Gas |
29-05-2008 12:40:41 |
I can't scale a body visual representation |
4 |
rafa.gdev |
29-05-2008 06:03:09 |
attaching camera to character <edit> |
2 |
capture |
29-05-2008 01:22:44 |
[0.9] Orphan characters |
2 |
novaumas |
28-05-2008 23:20:13 |
Callback doesn't do anything |
3 |
Coiote |
28-05-2008 17:55:19 |
A minor thing. |
2 |
fatpwnage |
28-05-2008 14:31:00 |
Cloth rotation without attachment to actor |
1 |
atsakir |
27-05-2008 12:13:15 |
adding time to a single body (0.9) |
5 |
jchmack |
27-05-2008 10:46:38 |
Startup Questions |
8 |
Laughing_Gas |
27-05-2008 08:04:26 |
Raycast |
9 |
gugus |
26-05-2008 21:45:20 |
How it revolve a object under my control? |
3 |
FriedChicken |
26-05-2008 16:05:59 |
How to force revolute joint axis |
15 |
xadh00m |
26-05-2008 15:19:59 |
Skeleton animation, ragdoll |
3 |
pec31 |
26-05-2008 13:29:36 |
nxogre.org/what |
2 |
radsun |
26-05-2008 06:28:37 |
Simple Application crahes. What am I doing wrong?? |
3 |
GoatW_ |
26-05-2008 02:23:16 |
Looking for Startup Example |
16 |
Gatekeeper |
24-05-2008 19:19:04 |
Right shape for a large platform? |
5 |
Lykaios |
24-05-2008 14:47:01 |
Shocky body |
3 |
lamberreke |
23-05-2008 08:47:33 |
car problem? |
15 |
njw1985 |
22-05-2008 08:04:42 |
Simple cloth crash |
4 |
Toby |
21-05-2008 22:02:44 |
Can see no GUI in Cake (Bleeding) |
3 |
Lykaios |
21-05-2008 09:25:12 |
to betajaen: need NxOgre.0.4.RC3.tutorials.zip |
5 |
www0041607 |
21-05-2008 04:24:04 |
Why does Body::addShape not work? |
2 |
FriedChicken |
21-05-2008 02:46:28 |
set up bicycle? |
14 |
njw1985 |
20-05-2008 13:25:17 |
What is recommended way to stop ragdoll physics? |
2 |
OgreMage |
20-05-2008 02:38:46 |
[Poll] Help create NxOgre tutorials! |
14 |
Lykaios |
19-05-2008 21:59:53 |
NxOgre Access Violation [0.9] |
8 |
mgoodman |
19-05-2008 20:52:54 |
[Solved] TortoiseCVS |
3 |
radsun |
19-05-2008 19:01:48 |
bug in nxogre[0.9] |
5 |
njw1985 |
19-05-2008 14:44:10 |
can't move character |
1 |
njw1985 |
19-05-2008 06:24:41 |
Bleeding Spheres restitution>.4 get infinite micro bounce |
13 |
toglia |
18-05-2008 23:39:32 |
[bleeding]ActorGroups |
7 |
gugus |
17-05-2008 13:18:05 |
Bleeding vs 0.9, General Before-After code questions answers |
4 |
toglia |
17-05-2008 07:36:25 |
set up bodies? |
3 |
njw1985 |
16-05-2008 09:27:00 |
[Solved] First Bleeding project from scratch without ... |
4 |
toglia |
16-05-2008 08:12:23 |
NXOgre on Intel 945 GPU |
4 |
karmaflimmern |
15-05-2008 12:46:38 |
[0.9] Convex-only physics shape? |
4 |
Rusty06 |
15-05-2008 11:05:42 |
Startup with NxOgre |
6 |
Laughing_Gas |
15-05-2008 09:58:14 |
Power Ups |
4 |
Coiote |
15-05-2008 01:41:29 |
Physx on Debug mode throw exception ! |
1 |
ahmadi |
14-05-2008 20:03:46 |
After NXS files created cant move files to media folder(0.9) |
2 |
toglia |
14-05-2008 17:55:12 |
onCharacterHit does not execute! |
2 |
Mrgrinder |
14-05-2008 13:50:48 |
[Bleeding] help with variable scene controller |
5 |
CHICO |
13-05-2008 20:19:05 |
Character Can't Turn (0.9) |
1 |
danharibo |
13-05-2008 16:40:42 |
How to achieve a straight cut in the cloth |
1 |
Vineeth@nxOgre |
13-05-2008 10:42:01 |
NxOgre object to Ogre MovableObject |
4 |
Coiote |
12-05-2008 12:03:58 |
Deleting a Body shape question [solved] |
3 |
OgreMage |
11-05-2008 19:04:24 |
beging use NxOgre |
34 |
irado |
11-05-2008 12:36:11 |
Similar objects not collide with themselves [solved] |
3 |
OgreMage |
10-05-2008 19:15:31 |
Do I have to use Bleeding when use ConvexShape? |
4 |
kidcdf |
10-05-2008 13:54:53 |
[Bleeding] '21 NXS meshes problem thread - Huge success |
39 |
betajaen |
10-05-2008 09:30:06 |
The car start up and brake abnormally ?? (video in) |
9 |
kidcdf |
09-05-2008 15:31:09 |
How to prohibit objects falling over? |
5 |
Fred |
08-05-2008 21:33:58 |
PhysX 2.8.1 is out |
4 |
betajaen |
08-05-2008 19:51:23 |
Scaling ragdolls |
3 |
NoodlesOnMyBack |
08-05-2008 17:59:58 |
[NxOgre 0.9] How to simulate on client |
9 |
xadh00m |
07-05-2008 10:16:15 |
PhysX is up for download again |
3 |
korupt |
07-05-2008 00:06:49 |
[belnding]problem with the position my body |
4 |
maroxe |
06-05-2008 20:16:40 |
Actor pointing back to container class ? |
3 |
fassihi |
06-05-2008 18:13:00 |
[Bug] No implementation of setDirOfAnisotropy(const NxVec3&a |
2 |
FriedChicken |
06-05-2008 09:10:38 |
Is friction able to make spheres stop moving? What does? |
2 |
toglia |
06-05-2008 05:00:57 |
Ho to make dynamic body inmune to collisions |
2 |
toglia |
06-05-2008 02:45:48 |
where can i fond a guide for nxogre blending? |
11 |
maroxe |
06-05-2008 00:38:03 |
Control X-, Z-axes manually. Possible? |
2 |
DanielH |
05-05-2008 23:30:46 |
physx sdk is not supporting physx drivers |
9 |
maroxe |
05-05-2008 14:57:38 |
vertexDistance of cloth |
1 |
Vineeth@nxOgre |
05-05-2008 13:44:31 |
is it possible tu use physx 2.8 with nxogre |
6 |
maroxe |
05-05-2008 12:25:06 |
Kinematic contact callbacks |
5 |
omek |
05-05-2008 09:03:33 |
Multithreading PhysX with NxOgre |
5 |
OgreMage |
04-05-2008 20:22:20 |
How to debug? |
7 |
cyanbeck |
04-05-2008 19:42:17 |
how can i get the physx 2.7.3 SDK? |
8 |
maroxe |
04-05-2008 16:39:30 |
Has anyone been able to get the PhysX SDK recently? |
12 |
korupt |
04-05-2008 14:30:31 |
can i use nXogre with visual c++ express |
6 |
maroxe |
04-05-2008 13:06:15 |
Tunneling With CCD |
1 |
roadblock.ftw |
04-05-2008 03:48:21 |
NxHashes_OgreNodeRenderable undeclared identifier |
5 |
cyanbeck |
03-05-2008 12:35:09 |
setMassSpaceInertiaTensor [solved] |
3 |
OgreMage |
03-05-2008 01:56:00 |
Can I influence a collision deflection |
3 |
OgreMage |
02-05-2008 23:07:10 |
Best values of Restitution and Friction for a Human Body? |
4 |
OgreMage |
01-05-2008 22:37:23 |
Cake question |
3 |
CHICO |
01-05-2008 14:20:05 |
[solved] Distance joint in 0.9 |
5 |
xadh00m |
30-04-2008 13:02:34 |
[Bleeding] I've created a body, how to get its sceneNode? |
8 |
FriedChicken |
30-04-2008 09:14:59 |
[Bleeding] crashed when using convex mesh |
22 |
FriedChicken |
30-04-2008 07:53:46 |
[Bleeding]How to add shape with arbitrary local postion? |
3 |
FriedChicken |
29-04-2008 09:06:18 |
[NxOgre 0.9] wheel friction problem:car can not stop |
13 |
kidcdf |
29-04-2008 07:54:04 |
Serialising inherited actors |
6 |
xadh00m |
28-04-2008 09:23:03 |
How to disable all physic calculations? [solved] |
3 |
OgreMage |
27-04-2008 21:22:53 |
[Bleeding] Totally Confused: Terrain Map and Collision |
2 |
FriedChicken |
26-04-2008 13:04:06 |
how to set up and control car in bleeding? |
16 |
njw1985 |
26-04-2008 09:08:10 |
Is Anyone who use NxOgre1.021 without any problem? Come in |
17 |
kidcdf |
26-04-2008 05:10:52 |
[nxogre 1.0] createActor error! |
2 |
kidcdf |
26-04-2008 03:32:31 |
[Bleeding]How to visualize the silhouette of terrain shape? |
4 |
FriedChicken |
25-04-2008 04:18:49 |
In Nxogre1.0, where is body->getNode() , getEntity() |
16 |
kidcdf |
23-04-2008 14:31:24 |
[SOLVED] Tire mesh not loading on vehicle |
2 |
tuxbook |
23-04-2008 07:08:43 |
Character and joints? |
7 |
Mrgrinder |
22-04-2008 12:02:39 |
Unexpected result of Terrain collision simulation |
11 |
FriedChicken |
20-04-2008 16:48:28 |
[NxOgre 0.9] Creating a Plane and a simple Cube |
4 |
Coiote |
19-04-2008 19:38:58 |
Problem with Character orienation |
2 |
danharibo |
19-04-2008 19:27:55 |
Terrain Issue |
3 |
Marnok |
19-04-2008 03:35:36 |
[NxOgre 0.9] Size of collision bounding boxes problem? |
3 |
tiagomelobr |
18-04-2008 23:15:43 |
[NxOgre 0.9] Release mode problems |
11 |
junkacc |
18-04-2008 19:27:41 |
how to generate font file from ttf files. |
2 |
dipti |
18-04-2008 11:54:51 |
NxOgre Fluids |
3 |
cstearns |
18-04-2008 06:57:08 |
Setting Up My First Application.. |
4 |
Tano_ITA |
17-04-2008 18:08:16 |
[bleeding] collision model for traffic cones and barrels? |
18 |
luis |
17-04-2008 14:46:01 |
Restarting scene (specific bodies) |
2 |
Impactus |
17-04-2008 01:02:49 |
Best way to solve position events? |
4 |
toglia |
16-04-2008 18:28:02 |
Lift |
2 |
Conor |
16-04-2008 10:08:33 |
NxOgre Compile Issues |
27 |
deige101 |
16-04-2008 00:09:03 |
Translation of Ageia's physics engine to CUDA (Nvidia) |
5 |
luis |
15-04-2008 10:19:05 |
[Bleeding] Bug in TriangleMesh constructor |
10 |
mikachu |
14-04-2008 23:06:43 |
[bleeding]vehicle |
1 |
gugus |
14-04-2008 16:41:50 |
ConvexShape or TriangleMeshShape from vertice list |
8 |
moagames |
13-04-2008 18:05:42 |
Collisions between actors and characters not always working |
2 |
NeilInglis |
13-04-2008 17:53:27 |
not overlapped characters? |
1 |
valvalval |
13-04-2008 13:54:04 |
[Help] PhysX Convex cooker, what algorithms? |
2 |
mr_burns |
13-04-2008 04:59:00 |
[HELP] Saving Out A Physics Scene / World. |
4 |
mr_burns |
13-04-2008 00:18:57 |
Body not rendered |
13 |
tuxbook |
12-04-2008 12:42:12 |
nx ogre on centrino 900Mghz with intel 8252 |
5 |
shenakan |
11-04-2008 19:49:03 |
[NxOgre 0.9]How to control "bodies" ? |
4 |
dekron |
11-04-2008 16:53:48 |
TriangleMeshShape to TriangleMeshShape Collision Response |
3 |
svenjoehansen |
11-04-2008 16:38:42 |
[Bleeding] Trigger Class Question |
1 |
roadblock.ftw |
11-04-2008 05:18:57 |
How to stop an NxOgre object in motion [solved] |
6 |
OgreMage |
11-04-2008 03:01:06 |
Unit of torque |
5 |
shenakan |
10-04-2008 23:33:41 |
Couple of questions about joints and collisions... |
5 |
pekanino |
10-04-2008 23:18:03 |
[SOLVED] Some problems while executing in release mode... |
5 |
noisy_man |
10-04-2008 23:08:49 |
[bleeding] NxOgre::Wheel - Needed methods missing |
2 |
DanielH |
10-04-2008 18:24:16 |
Tearable Cloth |
1 |
Vineeth@nxOgre |
10-04-2008 10:15:08 |
Another convex shape in NxOgre 0.9 thread... how to? |
2 |
toglia |
09-04-2008 19:47:04 |
MouseMovement mapped to cloth |
3 |
Vineeth@nxOgre |
09-04-2008 10:56:27 |
Exception in Create Fluids |
2 |
guji |
09-04-2008 06:50:09 |
transparency |
8 |
shenakan |
09-04-2008 03:56:27 |
Crash when loading a triangle mesh |
9 |
mikachu |
08-04-2008 21:48:34 |
[bleeding]cannot create actor |
22 |
Dutchie |
08-04-2008 16:19:12 |
Tank simulation |
2 |
DanielH |
08-04-2008 16:11:46 |
Collision Detection Between Characters |
3 |
NeilInglis |
08-04-2008 09:40:22 |
PhysX card, enable hardware acceleration? Got a broken card? |
4 |
toglia |
08-04-2008 03:35:33 |
unbreakable joints? |
1 |
Conor |
07-04-2008 19:14:30 |
Stop nxogre during the simulation |
3 |
shenakan |
07-04-2008 19:11:23 |
[bleeding]Actor scale |
3 |
Dutchie |
07-04-2008 18:40:37 |
[bleeding]terrain from heightmap |
36 |
Dutchie |
06-04-2008 20:46:46 |
Character and Body Collision Callback? |
3 |
Rope |
06-04-2008 16:52:37 |
Cake crash while i try to select(highlight) |
1 |
zrixter |
06-04-2008 15:49:59 |
Angle Between two objects. |
4 |
shenakan |
05-04-2008 21:54:49 |
[Bleeding] Create a body in bleeding |
8 |
DanielH |
05-04-2008 19:21:21 |
Why shape material not working? |
5 |
zrixter |
05-04-2008 17:35:22 |
[SOLVED]Bake CAKE Clothraycaster |
3 |
Vineeth@nxOgre |
05-04-2008 15:17:00 |
[SOLVED] Character collision dimension problem |
4 |
Rope |
05-04-2008 10:16:32 |
Can I attach two cloths |
1 |
Vineeth@nxOgre |
05-04-2008 07:27:27 |
Create Actor any ActorParams |
3 |
chp |
04-04-2008 16:08:18 |
ConvexShape/TriangleMeshShape crash in Linux NxOgre 0.9 |
7 |
Promo |
04-04-2008 15:52:40 |
rotate a static body |
4 |
alhobarata |
03-04-2008 17:19:57 |
[Flour] Flour released. Testers needed! |
53 |
betajaen |
03-04-2008 16:16:11 |
Render debug wireframe for shapes |
6 |
DanielH |
03-04-2008 12:18:20 |
How to get aware that physics simulation has finished |
6 |
chp |
03-04-2008 12:08:34 |
Cloth as a submesh of a mesh |
3 |
Vineeth@nxOgre |
03-04-2008 06:28:30 |
Character falling through floor |
3 |
valvalval |
02-04-2008 17:10:24 |
[Bleeding] NxOgre 1.0'21 released. |
78 |
betajaen |
02-04-2008 17:06:34 |
[Solved] how to move body |
5 |
valvalval |
02-04-2008 15:03:32 |
[NxOgre.org] What the back of your head looks like - Updated |
16 |
betajaen |
01-04-2008 00:24:34 |
Animated Meshes and Physics Interaction |
3 |
charlierby |
31-03-2008 13:43:13 |
Multishapes and their position |
12 |
skumancer |
30-03-2008 21:51:37 |
NxOgre crashes every time! |
6 |
DanielH |
30-03-2008 18:13:20 |
bad refrence with contact? |
11 |
themadme |
30-03-2008 17:07:17 |
how to create body in manually? |
6 |
valvalval |
30-03-2008 10:34:36 |
[bleeding&others]Buildings and other complex objects |
3 |
Dutchie |
29-03-2008 12:05:59 |
Redistribution |
9 |
esc |
28-03-2008 02:14:08 |
Snippets please? :D |
2 |
overburn |
27-03-2008 20:56:30 |
just to be sure with call backs |
5 |
themadme |
27-03-2008 12:43:19 |
Reload cloth with destroyCloth/createCloth |
5 |
chp |
27-03-2008 10:05:06 |
[Questions] Collision with projectiles |
5 |
NoodlesOnMyBack |
27-03-2008 02:20:31 |
[Bleeding] TirangleMeshShape is missing |
2 |
Night Elf |
26-03-2008 23:41:20 |
[Bleeding] Problems compiling in Release mode |
5 |
Night Elf |
26-03-2008 21:47:06 |
[20 x Bleeding, Flour, Cake] Countdown thread. |
10 |
betajaen |
26-03-2008 19:07:41 |
timestep uses linear interpolation and still jitters |
14 |
tgrodger |
26-03-2008 17:04:49 |
Pick vertex of cloth for tearing |
5 |
Vineeth@nxOgre |
26-03-2008 06:38:50 |
Objects inside objects? spheres bouncing inside Big sphere.. |
13 |
toglia |
24-03-2008 22:53:20 |
Problem with Directions |
3 |
sepherith |
24-03-2008 20:09:16 |
Ok.. couple of questions.. |
7 |
Conor |
24-03-2008 16:15:04 |
Reporting a bug? |
2 |
sdl |
23-03-2008 22:24:40 |
Character and Terrain and some other things |
4 |
mujtaba |
23-03-2008 18:57:27 |
Rotation |
4 |
tsfn46290 |
23-03-2008 16:36:19 |
suspension problem |
5 |
solaris1912 |
21-03-2008 15:12:48 |
[Solved] More ragdoll questions |
5 |
NoodlesOnMyBack |
20-03-2008 17:16:34 |
Pressurized cloth collapses |
13 |
Vineeth@nxOgre |
20-03-2008 07:07:53 |
Disabling collision |
5 |
dbrock |
19-03-2008 23:46:18 |
Where is NxOgre.lib ? |
3 |
Demicanadian |
19-03-2008 22:36:00 |
Motor crashes |
2 |
moagames |
19-03-2008 20:45:16 |
Problem with JointCallback |
3 |
sdl |
19-03-2008 05:25:30 |
Cooking a mesh |
2 |
Conor |
18-03-2008 20:00:26 |
Questions about wheels |
1 |
blinkassassin |
18-03-2008 02:54:23 |
NxMat33 and Ogre Quaternion |
9 |
themadme |
17-03-2008 23:39:53 |
Memory leak with 0.9-38 and TerrainShape? |
3 |
DaveC |
17-03-2008 16:45:57 |
[SOLVED]Simulation Procedure |
8 |
Vineeth@nxOgre |
17-03-2008 09:26:12 |
Car Physics Help : Turning Out Of Corners |
1 |
mr_burns |
16-03-2008 08:29:05 |
Objects a bit above the ground |
3 |
spacegaier |
15-03-2008 15:17:52 |
[SOLVED] When is onInside() called? |
2 |
spacegaier |
15-03-2008 12:36:14 |
compiling error nxOgre 0.9 |
5 |
sapan280 |
15-03-2008 04:48:21 |
Running the application outside of VS make the cam. flicker |
6 |
solaris1912 |
14-03-2008 23:26:25 |
SimpleCloth in NxOgre |
14 |
Vineeth@nxOgre |
14-03-2008 11:55:35 |
[Solved] Problem with joints |
10 |
NoodlesOnMyBack |
14-03-2008 04:01:46 |
[SOLVED] Realization of a simple soccer goal |
5 |
spacegaier |
13-03-2008 20:47:01 |
tutorials |
22 |
moagames |
13-03-2008 14:44:30 |
Contact report, trigger report |
7 |
themadme |
13-03-2008 10:08:37 |
[SOLVED] Trigger / to whom to assign? |
10 |
spacegaier |
12-03-2008 21:01:00 |
[SOLVED] Runtime error when creating body for ShapeGroup |
3 |
spacegaier |
12-03-2008 13:46:03 |
[SOLVED] Another way to set a NxOgre::Material |
3 |
spacegaier |
12-03-2008 12:43:17 |
problem with cloth |
2 |
som |
12-03-2008 05:46:41 |
Setting up collisions between many bodies |
7 |
sir_nacnud |
12-03-2008 02:00:36 |
[SOLVED] Easy way to make Shape as large as the mesh? |
3 |
spacegaier |
11-03-2008 20:35:17 |
Any idea? |
9 |
Conor |
11-03-2008 13:00:41 |
Create fixed joint like two bricks |
21 |
limdor |
11-03-2008 11:36:55 |
Building a body out of many others?!? |
6 |
spacegaier |
10-03-2008 16:20:22 |
Mesh versus Physic object sizes.. |
7 |
Conor |
10-03-2008 13:44:59 |
character movement speed corrections due to frame rate |
1 |
Arcanor |
10-03-2008 03:07:57 |
Few simple questions. please look |
4 |
Espire <EmasteR> |
09-03-2008 21:36:55 |
[SOLVED] TriangleMeshShape vs. ConvexShape |
4 |
spacegaier |
09-03-2008 19:57:20 |
[SOLVED] Raycast okay and deleting actor + body |
3 |
spacegaier |
09-03-2008 11:55:46 |
[SOLVED] Character moves in wrong direction |
4 |
spacegaier |
08-03-2008 21:31:55 |
project running problem |
14 |
fake crash |
08-03-2008 18:25:36 |
NxOgre::Character is not respoding to collision! Normal? |
17 |
spacegaier |
08-03-2008 17:30:32 |
Help PhysX SDK |
5 |
LFMS |
08-03-2008 14:07:15 |
[Bleeding] An SDK version of NxOgre? |
11 |
betajaen |
08-03-2008 11:21:35 |
[SOLVED] Falling deeper than the ground? |
2 |
spacegaier |
08-03-2008 11:17:39 |
Environment Collision |
2 |
OgreMage |
08-03-2008 01:42:00 |
[SOLVED] Hit response / Falling down |
9 |
spacegaier |
07-03-2008 16:06:38 |
[SOLVED] Basic movements |
4 |
spacegaier |
06-03-2008 21:17:15 |
[SOLVED] IRC channel / further documentation |
6 |
spacegaier |
06-03-2008 19:58:26 |
[SOLVED] Error compiling NxOgre.VC8.Windows |
6 |
spacegaier |
06-03-2008 19:36:05 |
Create an object using a key |
5 |
limdor |
06-03-2008 15:34:29 |
Having problems moving Body; New to NxOgre, but not to Ogre |
4 |
l5games |
05-03-2008 21:21:31 |
Door (revolute joint) question [video] |
1 |
dbrock |
05-03-2008 05:50:07 |
no shadows on terrain |
2 |
Arcanor |
04-03-2008 17:30:05 |
resizing new bodies based on existing blueprint |
5 |
Arcanor |
04-03-2008 15:38:59 |
new to Nxogre |
7 |
som |
04-03-2008 06:18:12 |
Characters smooth in debug, and choppy in release mode |
2 |
dbrock |
03-03-2008 16:48:02 |
[bleeding] Fixing timestep & Vehicles Jittering [SOLVED] |
16 |
luis |
03-03-2008 11:16:55 |
Get PhysX 2.7.2 |
3 |
thepolo |
02-03-2008 09:54:49 |
NxOgre + Novint Falcon |
2 |
otaku19 |
02-03-2008 05:47:41 |
Vehicles are "Bouncy Bouncy" |
17 |
danharibo |
01-03-2008 22:32:04 |
what are and how can i use DominanceGroups? |
4 |
Artic_Ice83 |
01-03-2008 15:59:01 |
Throwing an object |
3 |
Aiursrage2k |
29-02-2008 21:37:53 |
Fast moving ball going through wall |
2 |
byte_wrench |
29-02-2008 15:38:49 |
Vehicle handling problems |
1 |
blinkassassin |
29-02-2008 02:10:27 |
Make creatures walk on the wall |
8 |
hevi |
28-02-2008 22:17:04 |
simple car... |
3 |
ljack |
28-02-2008 21:07:01 |
trigger problem |
2 |
hbd760112 |
28-02-2008 17:02:54 |
RayCasting |
3 |
themadme |
28-02-2008 14:34:12 |
userData error!! |
4 |
hbd760112 |
28-02-2008 03:49:14 |
NxSpringAndDamperEffector |
5 |
themadme |
27-02-2008 21:26:12 |
RayCaster question |
4 |
Dutchie |
27-02-2008 20:13:41 |
Collision problem |
4 |
Ghostby |
27-02-2008 16:40:07 |
Implementing triggers and such |
7 |
dbrock |
27-02-2008 03:06:50 |
body and scene node |
9 |
jensa |
25-02-2008 16:37:21 |
Class Reference Document for NxOgre? |
4 |
guji |
25-02-2008 03:38:09 |
collision callback |
7 |
Artic_Ice83 |
24-02-2008 13:33:30 |
change the colour of a body that is sleeping |
5 |
Artic_Ice83 |
23-02-2008 15:08:51 |
Multi-shape actors and animations |
2 |
skumancer |
22-02-2008 10:28:01 |
Body from inside? |
6 |
capture |
22-02-2008 01:18:35 |
Dragging a body around |
3 |
Night Elf |
21-02-2008 20:50:54 |
Build a deformable Actor |
2 |
otaku19 |
21-02-2008 18:40:06 |
How to display bounding volume |
6 |
cyberculose |
21-02-2008 18:01:44 |
Multiple actors vs Multi Shape actor |
5 |
kungfoomasta |
21-02-2008 17:54:39 |
NxGenerateConvexMeshFromOgreMesh and Shared Vertices |
1 |
the_viking |
21-02-2008 15:04:50 |
[MeshMagick batch scripts] Helpful for artists ;) |
2 |
dbrock |
21-02-2008 04:03:10 |
Constructing ConvexShape manually |
5 |
solaris1912 |
21-02-2008 00:27:46 |
Starting !!! Some Doubts. |
3 |
eagle |
20-02-2008 16:18:47 |
Adding my level to a shapegroup disables character collision |
1 |
jchmack |
19-02-2008 23:44:52 |
createCharacter() ignores orientation |
5 |
Arcanor |
19-02-2008 14:28:00 |
PhysX v2.8.0 Released |
12 |
SpaceDude |
19-02-2008 14:23:01 |
basic character implementation |
4 |
Arcanor |
19-02-2008 04:34:20 |
how to automatically create simple bounding box shape? |
5 |
Arcanor |
18-02-2008 17:47:25 |
Collision detection events |
2 |
cyberculose |
18-02-2008 01:09:59 |
How to set a Shape's orientation? |
4 |
kungfoomasta |
15-02-2008 18:25:27 |
Networking with Nx |
2 |
xadh00m |
15-02-2008 10:51:06 |
Cakebox NxOgre linker error |
2 |
OgreMage |
15-02-2008 03:56:36 |
Doors |
2 |
dbrock |
14-02-2008 02:51:33 |
Actor moveTowards() ? |
2 |
mr_burns |
14-02-2008 02:12:55 |
Crash in NxCharacter.dll |
10 |
xadh00m |
13-02-2008 17:53:37 |
ShapeBlueprint scale |
2 |
Yakuru |
13-02-2008 13:42:19 |
Beginner's ask : Rotate entity of body |
5 |
Yakuru |
13-02-2008 11:28:39 |
ETM and NxOgre? |
7 |
kungfoomasta |
13-02-2008 07:39:20 |
[FAQ] FAQ of NxOgre and Forum Rules - READ BEFORE POSTING! |
1 |
betajaen |
12-02-2008 22:23:32 |
Ogre crash at creating NxOgre |
3 |
Dutchie |
12-02-2008 15:07:48 |
How to perform a box selection? |
11 |
kungfoomasta |
11-02-2008 23:57:34 |
basic shooter questions |
5 |
Romep |
11-02-2008 11:28:19 |
Counter-steering a physics controlled actor? |
2 |
chmod |
11-02-2008 08:28:14 |
bounding boxes? |
5 |
yuriythebest |
10-02-2008 17:31:32 |
Getting Started - initial questions |
21 |
Arcanor |
10-02-2008 16:56:30 |
mesh requirements for pressurized cloth |
15 |
Dusk |
10-02-2008 12:00:45 |
AI operating physics-based vehicles? |
12 |
chmod |
08-02-2008 20:35:49 |
Working with terrain parameters <EDIT> Never Mind |
7 |
capture |
08-02-2008 01:26:30 |
Problems Deploying NxOgre |
4 |
jchmack |
07-02-2008 03:11:00 |
Character and gravity |
25 |
Night Elf |
06-02-2008 23:17:38 |
Ray Casting |
4 |
dbrock |
06-02-2008 06:10:37 |
handling damage in worms-like game |
3 |
Dusk |
05-02-2008 20:30:59 |
Should we still create CCD motion by ourselves? |
2 |
kidcdf |
05-02-2008 12:26:59 |
[Bleeding] TriangleMeshShape broken? |
5 |
TWO |
05-02-2008 11:57:14 |
How to add wheel friction? my car can not stop |
5 |
kidcdf |
05-02-2008 05:17:18 |
Nvidia Buying Ageia? |
18 |
ncomputerm4 |
05-02-2008 01:40:21 |
Chaps.... |
6 |
betajaen |
04-02-2008 20:22:26 |
Scenes. |
3 |
capture |
03-02-2008 20:24:44 |
car fall into sleep when it stops,and wheel stick forever |
4 |
kidcdf |
03-02-2008 06:57:07 |
Rts character movement |
2 |
SiWi |
02-02-2008 11:44:13 |
Creating an NxOgre World using oFusions oSceneLoader? |
6 |
mr_burns |
01-02-2008 03:20:45 |
Strange problem |
4 |
NickM |
31-01-2008 23:23:02 |
Character gravity |
2 |
dbrock |
31-01-2008 18:58:56 |
Are PhysX' crossplatform claims a sham? |
4 |
SongOfTheWeave |
31-01-2008 01:01:40 |
Need help to fix an erro with NxOgre |
2 |
tseronni |
30-01-2008 19:15:55 |
Simulating a single body for x time; |
1 |
jchmack |
29-01-2008 11:10:21 |
I can't create a simple linear spring ! |
5 |
fassihi |
29-01-2008 08:01:35 |
Small Character Issues |
3 |
dbrock |
28-01-2008 19:08:49 |
[0.9] Character .setDirection not working |
3 |
SiWi |
27-01-2008 15:08:01 |
Kinematic triggers? |
5 |
Rebeh |
27-01-2008 14:53:28 |
[SOLVED] NxCreatePhysicsSDK returns NULL, Linux |
7 |
Valeranth |
26-01-2008 22:53:59 |
drive a simple wheel : questions of brake and motor |
3 |
kidcdf |
25-01-2008 05:58:32 |
vc++ 9 |
2 |
donce |
24-01-2008 22:23:59 |
Tile Racer NxOgre0.4.RC3 Patch |
12 |
LAva |
24-01-2008 15:12:30 |
character-> hills & stairs |
9 |
yuriythebest |
24-01-2008 15:04:35 |
attach wheelSets to my car , the applicaition crashed! |
3 |
kidcdf |
24-01-2008 11:07:50 |
Collision Detection Tutorial |
2 |
blinkassassin |
24-01-2008 03:10:55 |
I don't wanna my car pitch or roll |
7 |
kidcdf |
23-01-2008 14:37:06 |
Debug Renderer & Ragdolls |
1 |
dbrock |
23-01-2008 06:28:07 |
UserAllocator::malloc (v0.9-34) |
6 |
jams |
22-01-2008 15:28:39 |
Help wanted for triggers in 0.9 - Solved |
4 |
SanMiguel |
21-01-2008 22:57:39 |
CharacterHitReport |
3 |
fzh |
21-01-2008 08:08:21 |
What version of PhysX does NxOgre currently support? |
2 |
mr_burns |
21-01-2008 00:49:57 |
friction |
3 |
donce |
20-01-2008 21:11:52 |
Floating character |
7 |
dbrock |
20-01-2008 21:06:55 |
my car can run across another,why? |
6 |
kidcdf |
20-01-2008 06:26:45 |
How to set ActorParams to an exist Body? |
10 |
kidcdf |
19-01-2008 14:49:02 |
0.4 patch for Eihort |
6 |
RobZom |
19-01-2008 06:35:13 |
Character setDirection [with video!] |
6 |
dbrock |
19-01-2008 05:43:35 |
Silly question |
4 |
dbrock |
19-01-2008 02:40:24 |
Possible bug inside NxOgre character class? |
5 |
dbrock |
18-01-2008 23:23:59 |
problem to scale a body |
3 |
shibby3d |
18-01-2008 13:47:51 |
nxOgre is strong and easy to use,but... |
2 |
kidcdf |
18-01-2008 10:00:35 |
3 questions about NxOgre,something do not work... |
3 |
kidcdf |
18-01-2008 09:46:13 |
Creating a level |
2 |
dbrock |
18-01-2008 05:32:21 |
Changing the size of a character after creation (crouching) |
9 |
jchmack |
17-01-2008 17:22:45 |
character problems |
5 |
yuriythebest |
17-01-2008 14:49:14 |
I can't find a complete example! shortguide? no! |
13 |
kidcdf |
17-01-2008 06:01:50 |
Mini PhysX driver is available! |
15 |
syedhs |
17-01-2008 04:43:05 |
Handy little batch file I made for the newbies.. |
3 |
betajaen |
16-01-2008 20:14:45 |
Character getentity attaching bone crash |
13 |
fzh |
16-01-2008 15:04:12 |
Skeleton animation and physics |
1 |
omek |
16-01-2008 15:02:49 |
nxOgre examples/tutorials?? |
7 |
yuriythebest |
16-01-2008 13:36:45 |
trouble building |
5 |
yuriythebest |
15-01-2008 20:38:38 |
Destroy Shot body in callback |
9 |
Springare |
15-01-2008 18:24:05 |
Determining if a character is touching the ground. |
4 |
jchmack |
14-01-2008 18:42:33 |
Materials |
7 |
Elpoet |
13-01-2008 20:38:20 |
NxOgre Collisons questions |
7 |
Springare |
13-01-2008 13:24:41 |
nxogre character <collision> nxogre body |
5 |
Elpoet |
12-01-2008 22:42:49 |
Linux character controller problem |
6 |
SpaceDude |
12-01-2008 16:57:42 |
Creating a shape from a MemoryReadBuffer |
8 |
NickM |
12-01-2008 12:04:02 |
[SOLVED] [NxOgre 0.9'38] NxOgre::Body::setName() Problem |
4 |
NickM |
11-01-2008 21:43:08 |
Models |
4 |
Elpoet |
11-01-2008 09:17:01 |
Bag a prebuild NxOgre project |
3 |
hbd760112 |
11-01-2008 05:23:04 |
Using setRawNextMovementDirection in the y direction |
3 |
jchmack |
10-01-2008 11:26:09 |
Error when including "nxogre.h" |
4 |
dbrock |
09-01-2008 06:40:35 |
Porting Pinball over to 0.9-38 / 2.7.3 - Frame Rate Problem |
7 |
byte_wrench |
08-01-2008 18:29:16 |
Create a Static Body |
4 |
Artic_Ice83 |
07-01-2008 15:15:16 |
Raycasting and Terrain |
7 |
SiWi |
04-01-2008 17:06:40 |
2.7.3 PhysX SDK Crash |
4 |
denreaper |
04-01-2008 00:34:45 |
How to use materials? |
5 |
matches81 |
03-01-2008 15:29:29 |
terrain problem |
13 |
Romep |
03-01-2008 00:19:56 |
Need help for the NxGenerateXXXX() in 0.93'39[Solved] |
2 |
Immoho |
02-01-2008 07:44:15 |
How to adjust the shape's position,orientation in a body? |
3 |
Immoho |
02-01-2008 06:21:36 |
Need help about the process of cooking mesh. |
5 |
Immoho |
02-01-2008 02:31:34 |
[nxOgre 101] How do I create a simple wheel? |
9 |
megabyte |
01-01-2008 22:03:17 |
working with nxorge and ofusion scene file |
1 |
bens1404 |
01-01-2008 20:49:13 |
How to activate the debug mode with 0.93'39? |
6 |
Immoho |
01-01-2008 06:53:12 |
Curved Shape and Multiple Shapes problem |
23 |
Merlimoo |
31-12-2007 16:10:16 |
Setting the movement speed for a character |
3 |
fassihi |
30-12-2007 04:38:46 |
need help to getting started |
8 |
bens1404 |
28-12-2007 16:25:35 |
[Bleeding] wheel creation bug |
6 |
BloodyFanatic |
27-12-2007 21:10:02 |
Problem with character |
12 |
Fede89 |
27-12-2007 18:40:29 |
Several difficulty with setCollisionResponse() |
3 |
shibby3d |
27-12-2007 16:35:59 |
some questions on NxOgre |
12 |
fzh |
27-12-2007 10:50:47 |
onEndTouch does not seem to recieving a callback [Solved] |
8 |
dinvog |
26-12-2007 18:13:43 |
Bodies collision error |
2 |
daniel.beka |
26-12-2007 15:53:24 |
What's the cooking mesh? |
1 |
Immoho |
26-12-2007 01:27:23 |
The problem of the rotation,scale,roll,etc |
7 |
Immoho |
24-12-2007 13:26:29 |
body->setNode(node) or node = body->getNode()? |
3 |
Immoho |
24-12-2007 06:16:19 |
problem using removeShape() |
13 |
shibby3d |
23-12-2007 14:17:27 |
How to pause rendering |
3 |
Merlimoo |
22-12-2007 17:31:14 |
How to use PhysX's remote debugger with NxOgre |
3 |
Immoho |
22-12-2007 11:08:22 |
About the conception of NxOgre. |
8 |
Immoho |
22-12-2007 04:53:08 |
Does this Character code look right to you? |
3 |
dbrock |
21-12-2007 01:10:31 |
Need help about error:PRJ0019. |
8 |
Immoho |
20-12-2007 08:27:17 |
TriangleMesh as Terrain not working |
4 |
Springare |
18-12-2007 16:20:51 |
Attach cloth to meshes |
1 |
fassihi |
18-12-2007 15:37:15 |
Ageia PhysX is free for comercial use? |
10 |
Felipe |
18-12-2007 13:18:38 |
ShapeBlueprints and AABB |
5 |
dbrock |
18-12-2007 05:25:00 |
ActorParams, no mStatic ? |
3 |
dbrock |
17-12-2007 06:16:27 |
Animating NxOgre::Characters |
5 |
dbrock |
15-12-2007 19:12:36 |
Noob request |
3 |
teeum |
15-12-2007 11:17:16 |
Character, debug is float but release is fall through |
2 |
Espanol |
14-12-2007 05:46:42 |
Import available? |
1 |
fassihi |
13-12-2007 15:12:43 |
BUG in (NxOgre::Body*)->getGlobalOrientation()??? |
3 |
MarioFrost |
12-12-2007 18:11:40 |
[bleeding] vehicle setup |
37 |
weak |
12-12-2007 15:35:48 |
Problems on high performance computer |
3 |
ReinaldoEumesmo4002 |
12-12-2007 01:36:29 |
Fragmenting Objects |
5 |
minnit_s |
11-12-2007 17:12:24 |
Remote Debugger crashing when an actor is manipulated |
1 |
athkast |
11-12-2007 10:01:45 |
Connecting a mesh to an Actor ? |
8 |
fassihi |
11-12-2007 07:51:10 |
[Bleeding] asynchronous simulation and rendering update |
33 |
weak |
10-12-2007 22:38:33 |
Art-Friendly Tutorials / Asset Creation for NxOgre |
10 |
mr_burns |
10-12-2007 01:48:06 |
putToSleep() crash |
4 |
frier |
09-12-2007 11:28:12 |
Using CCD in NxOgre |
9 |
azurerayn |
09-12-2007 08:27:52 |
Face ID returned from RayCaster |
1 |
JoshPendergrass |
08-12-2007 21:09:11 |
[Bleeding]ActorsGroups callback |
5 |
gugus |
08-12-2007 14:39:37 |
[Bleeding]NxOgre 1.0'19; New Terrain overhaul and '20 news. |
65 |
betajaen |
05-12-2007 13:56:39 |
Basics of NxOgre. |
5 |
scratchyrice |
04-12-2007 17:17:25 |
Crash when game shuts down |
5 |
dbrock |
04-12-2007 09:25:19 |
TriangleMeshShape for animated mesh |
2 |
lxcid |
04-12-2007 04:11:27 |
[solved] NxOgre Online Mini Guide |
1 |
dbrock |
04-12-2007 02:17:15 |
How can I render a capsule shape without the mesh in NxOgre? |
9 |
lxcid |
03-12-2007 08:57:34 |
[Solved] attaching cloth to an actor |
1 |
lxcid |
03-12-2007 07:18:34 |
libs and dlls |
1 |
alienskull |
01-12-2007 18:13:13 |
detecting collision 2 actors |
18 |
gugus |
01-12-2007 14:22:51 |
[Solved] Resetting World |
3 |
azurerayn |
01-12-2007 07:10:52 |
help on loading terrain ... |
1 |
ilikepure |
01-12-2007 00:28:03 |
The New NxOgre RenderSystems with Irrlicht proof of concept! |
23 |
betajaen |
29-11-2007 19:40:48 |
Tutorial for NxOgre for linux |
4 |
Felipe |
29-11-2007 13:38:13 |
Ragdoll mini project |
8 |
lxcid |
29-11-2007 06:49:18 |
Triggers and HitReports |
4 |
Chebastian |
28-11-2007 15:46:15 |
Characters within Frame Listeners |
2 |
Plague |
28-11-2007 04:22:51 |
how scale a NxOgre::TriangleMesh |
6 |
Felipe |
27-11-2007 20:59:45 |
[HOW-TO] Fix Post-Build event errors! |
6 |
twilight17 |
27-11-2007 16:11:47 |
scale body post-creation |
6 |
alienskull |
27-11-2007 14:24:11 |
NxOgre::Container |
5 |
JoshPendergrass |
27-11-2007 06:24:21 |
Changing brake tourqe slows down engine? |
6 |
danharibo |
25-11-2007 19:33:02 |
Crashing -> Shoggoth |
12 |
frier |
25-11-2007 11:35:38 |
Question about PhysX Linking |
4 |
Plague |
25-11-2007 03:36:53 |
i am a noobie, i need some tutorials |
7 |
ilikepure |
25-11-2007 02:08:53 |
problems with deleting actors in a callback |
4 |
Black'Tea |
24-11-2007 22:32:56 |
movement speed |
2 |
Butcher_of_Life |
23-11-2007 12:58:31 |
The contact point of two bodies or actors in version 0.9 |
4 |
NickM |
23-11-2007 07:07:13 |
Visual Remote Debugger, no render |
2 |
imtrobin |
23-11-2007 04:06:07 |
Nonstatic triggers |
9 |
ebol |
22-11-2007 13:24:17 |
Post-Build error with MSVC8 |
4 |
Plague |
22-11-2007 02:48:07 |
PhysX 2.7.3 is out... |
2 |
betajaen |
21-11-2007 20:18:35 |
Freezing a position |
12 |
Butcher_of_Life |
21-11-2007 17:21:42 |
Raycaster not finding Character |
4 |
JoshPendergrass |
21-11-2007 06:12:51 |
Compile Errors! |
11 |
PvtVenom |
20-11-2007 21:37:32 |
Environmental Variable |
3 |
PvtVenom |
19-11-2007 23:21:33 |
Rotating the entity/node, not the character |
3 |
Butcher_of_Life |
19-11-2007 21:08:43 |
PCZSceneManager |
4 |
aserrano1971 |
19-11-2007 17:14:08 |
convexShape question |
4 |
NickM |
19-11-2007 07:08:24 |
Container interface rationale? |
11 |
baaba |
18-11-2007 13:08:55 |
Iterating through an NxOgre::List? |
7 |
danharibo |
17-11-2007 22:58:54 |
Newbie questions |
6 |
aserrano1971 |
17-11-2007 09:06:38 |
4 wheeled kart problem |
2 |
Aiursrage2k |
16-11-2007 18:43:11 |
Precise character control? |
2 |
Rhys |
16-11-2007 11:16:09 |
NxCharacter isn't implementation in PhysX linux ? |
5 |
Felipe |
16-11-2007 10:04:59 |
Accurate ray picking on complex mesh |
2 |
lxcid |
16-11-2007 06:04:46 |
Bug with Fixed frame update |
6 |
imtrobin |
16-11-2007 03:53:26 |
Visual Studio .NET 2003 compile problem |
3 |
lxcid |
15-11-2007 10:15:36 |
Random Collisions |
8 |
frier |
15-11-2007 04:56:15 |
Crash on deleting a scene |
2 |
uberglitch |
15-11-2007 01:40:05 |
disabling a characters collision with dynamic objects. |
3 |
jchmack |
15-11-2007 01:00:18 |
error in the error class? |
2 |
youri l |
14-11-2007 18:35:40 |
Clearing the last render from the screen.[SOLVED] |
3 |
NickM |
13-11-2007 17:31:40 |
C2065, C2039, C4430 when compiling NxOgre, Ogr[...]-solved- |
22 |
Protector |
12-11-2007 15:56:27 |
how to see lines of SphereShape, CubeShape...? |
2 |
mtx123 |
12-11-2007 09:58:23 |
Friction and bouncing value |
1 |
mtx123 |
11-11-2007 13:07:41 |
Compile Issue |
4 |
danto |
10-11-2007 16:40:33 |
Deleting more than one body [solved] |
3 |
alienskull |
09-11-2007 21:44:22 |
NxOgre - Vista Performance problems |
9 |
ReinaldoEumesmo4002 |
08-11-2007 22:51:49 |
How i detect position of collisions with bodies? |
5 |
ReinaldoEumesmo4002 |
08-11-2007 07:59:24 |
getActor? |
3 |
mtx123 |
08-11-2007 01:49:38 |
shap of beizer |
3 |
philipk |
08-11-2007 00:55:09 |
Detecting Hardware [solved] |
6 |
alienskull |
08-11-2007 00:29:00 |
how to get world & scene from external function |
9 |
mtx123 |
07-11-2007 22:28:36 |
various questions |
5 |
mtx123 |
07-11-2007 20:26:55 |
Questions about NxOgre |
4 |
heph |
06-11-2007 20:12:41 |
Compiling NxOgre 0.9 with Code::Blocks on Windows (Vista)? |
56 |
AnTeevY |
06-11-2007 18:27:23 |
Trouble Building |
7 |
CaseyB |
06-11-2007 06:15:24 |
NxOgre Issues with Double Precision |
4 |
__bf_ddc__ |
05-11-2007 20:28:29 |
[solved] NxOgre->getScene() |
3 |
alienskull |
05-11-2007 20:01:40 |
Flying character |
3 |
uberglitch |
04-11-2007 06:37:04 |
Throw a noob a bone |
13 |
Lykaios |
04-11-2007 00:43:30 |
Linking errors with MSVC8 |
1 |
biloubi |
03-11-2007 20:28:59 |
[Solved]Error during creating World |
5 |
Kwazar |
03-11-2007 11:49:53 |
Crashes When using body::getNxActor() in 0.9-38 Debug mode |
14 |
jchmack |
03-11-2007 08:37:04 |
Following a character from above |
15 |
AnonymousTipster |
02-11-2007 20:54:16 |
[Solved] Error compiling NxOgre |
3 |
Chebastian |
31-10-2007 15:47:32 |
How much do you use native physX or OGRE code? |
2 |
Lykaios |
31-10-2007 01:09:00 |
intellisense and NxOgre::Intersection |
1 |
jchmack |
30-10-2007 22:55:08 |
unhandled exeption |
5 |
radsun |
30-10-2007 19:42:25 |
A question about NxActor userdata. |
4 |
jchmack |
30-10-2007 08:22:45 |
Problems with ::OnStartTouch ::OnEndTouch ::OnTouch |
8 |
Petri |
30-10-2007 07:19:24 |
NxWorld Scale [solved] |
2 |
alienskull |
30-10-2007 01:02:16 |
Possible Error in simple box class |
2 |
jchmack |
29-10-2007 20:50:46 |
Manually testing if two bodies are intersecting. |
7 |
jchmack |
29-10-2007 01:57:08 |
Limits of NxOgre |
8 |
Lykaios |
28-10-2007 05:25:48 |
Pausing NxOgre Simulation and Render |
21 |
frier |
27-10-2007 09:52:57 |
Wraping geometry with holes |
3 |
jomunoz |
24-10-2007 14:07:42 |
NxOgre and NogreDex |
2 |
mr_burns |
24-10-2007 04:05:07 |
NxOgre tutorial (old and new)? |
37 |
giantjupiter |
23-10-2007 18:07:10 |
Tutorial for NxOgre in French and in English(new) |
24 |
gugus |
23-10-2007 17:55:21 |
CHaracter Controller Trouble |
4 |
Predat0R |
22-10-2007 19:09:17 |
Camera/Character attachment |
20 |
__bf_ddc__ |
22-10-2007 17:00:25 |
Vehicles grip, anyone using wheels please read ! |
53 |
luis |
19-10-2007 11:37:08 |
Need help with SoftBodies |
3 |
Merlimoo |
19-10-2007 08:25:18 |
[Solved] Adjusting Mesh Before attaching to Character |
4 |
JoshPendergrass |
19-10-2007 06:53:20 |
Motor RPM value |
5 |
jams |
16-10-2007 14:51:18 |
Setting up an Actor name manually |
3 |
katzenjoghurt |
15-10-2007 19:07:41 |
Raycast with Mouse coords |
6 |
__bf_ddc__ |
15-10-2007 14:54:31 |
What was the reason for using parameters in constructors? |
2 |
fassihi |
14-10-2007 06:22:56 |
TriangleMeshShape blowing up |
6 |
__bf_ddc__ |
13-10-2007 16:22:00 |
car and grip |
4 |
helloween |
12-10-2007 23:00:50 |
How to disable collision between bodies |
7 |
Night Elf |
10-10-2007 00:10:37 |
Hair and boo.. *ahem* other body parts physics |
10 |
tobaccomonk |
09-10-2007 10:04:30 |
Tutorials for 0.9 ? |
3 |
fassihi |
09-10-2007 05:17:09 |
Compiler errors??? |
18 |
Elspin |
08-10-2007 22:46:21 |
[solved] Why so choppy with higher fps? |
21 |
katzenjoghurt |
06-10-2007 17:15:23 |
Run-Time Error With OGRE |
7 |
CMK2901 |
06-10-2007 05:10:09 |
Move a NxOgre::Character to a point? |
11 |
Felipe |
06-10-2007 00:10:40 |
Raycasting results inverted |
3 |
ebol |
05-10-2007 12:15:09 |
porting customContactReporter |
4 |
Toby |
05-10-2007 09:31:49 |
NxOgreMax Exporter |
5 |
s0lidnuts |
04-10-2007 19:25:14 |
PhysX3DSMax |
5 |
s0lidnuts |
03-10-2007 21:26:47 |
Using nxOgre with PLSM2 |
10 |
leonardoaraujo.santos |
03-10-2007 20:45:15 |
Where's the serialiser ? |
13 |
s0lidnuts |
03-10-2007 20:42:29 |
compiling errors |
1 |
PriNova |
03-10-2007 08:57:48 |
where can I get the newest tutorial? |
5 |
chendot |
02-10-2007 18:08:01 |
Compiling errors |
16 |
s0lidnuts |
02-10-2007 00:30:23 |
Character gets stuck |
52 |
Night Elf |
01-10-2007 22:47:59 |
Incremental Car Movement and Gear Boxs?! |
4 |
frier |
01-10-2007 15:26:37 |
[Solved] Camera stuttering following an Actor |
4 |
ramar |
01-10-2007 00:29:54 |
Best way to create a formula1 track! |
4 |
ramar |
29-09-2007 15:52:02 |
NxOgre + Caelum (Sky system)<-- [solved] |
2 |
jams |
29-09-2007 13:40:04 |
Perhaps my last compilation error |
21 |
sebastiend |
28-09-2007 19:52:45 |
How i create physic for my bot(character AI) |
3 |
Felipe |
27-09-2007 13:25:43 |
Debug info on screen from cake application |
4 |
ramar |
26-09-2007 17:20:07 |
weight/mass independent spinning result using torque? |
29 |
katzenjoghurt |
26-09-2007 13:30:18 |
0.6 to 0.9-34 speed issues |
3 |
jchmack |
26-09-2007 03:31:56 |
RayCastHit : good actor, invalid mWorldImpact |
2 |
jams |
25-09-2007 14:37:50 |
Taking control of the NxOgre Render Cycle |
5 |
jchmack |
24-09-2007 14:58:27 |
Vechile Bouncing |
9 |
frier |
24-09-2007 02:12:40 |
what's the difference between 'nogredex' and 'NxOgre' ? |
2 |
yys |
23-09-2007 10:04:34 |
difference beetween static friction and dynamic friction |
5 |
gugus |
21-09-2007 12:45:15 |
Where to start with NxOgre? |
4 |
ramar |
20-09-2007 19:05:27 |
error PRJ0019 |
16 |
Akenai |
20-09-2007 12:11:05 |
Character is moving more slowly as framerate increases |
8 |
Night Elf |
19-09-2007 15:14:24 |
Wheel Contacts |
11 |
frier |
18-09-2007 11:04:30 |
[SOLVED] Actor::addForceAtLocalPos error in log |
8 |
Night Elf |
17-09-2007 21:28:30 |
Loading time considerations |
2 |
mikachu |
14-09-2007 20:38:47 |
Creating a scene - how would you do it? |
6 |
katzenjoghurt |
14-09-2007 17:51:40 |
Kinematic bodies |
19 |
jchmack |
12-09-2007 02:42:59 |
ConvexMesh |
1 |
BlasterN |
11-09-2007 20:36:24 |
Crash in a trivial sample |
7 |
mikachu |
11-09-2007 20:10:26 |
Kinetic body + setGlobalPosition ? |
3 |
daedar |
11-09-2007 02:40:31 |
How to increase vehicle grip ? |
14 |
jams |
10-09-2007 10:19:38 |
How to prevent a character falling from a cliif |
2 |
jomunoz |
10-09-2007 01:22:17 |
Ragdolls and game character accurate collision/raycasting |
19 |
ebol |
09-09-2007 00:53:52 |
Result of a torque is independent from mass.. |
10 |
gugus |
08-09-2007 16:57:42 |
Binding a camera to a body (once more ;)) |
4 |
Loockas |
08-09-2007 11:14:48 |
Raycast not working? |
4 |
Night Elf |
07-09-2007 22:40:44 |
How can i implement steering behavoir with nxogre? |
9 |
Felipe |
07-09-2007 14:02:19 |
How to get current position of an actor |
4 |
Night Elf |
06-09-2007 16:55:19 |
Vehicle jump hight before falling on the floor |
11 |
jams |
04-09-2007 09:58:12 |
why can't DebugRenderer in terrain ? |
10 |
Felipe |
03-09-2007 18:37:10 |
Triangle mesh floor slows game down |
10 |
Night Elf |
03-09-2007 18:03:04 |
Memory leak with new NxOgre::World (Rev. 34) ? |
8 |
Rhys |
03-09-2007 04:24:59 |
Iterating through raycast reports |
12 |
Night Elf |
31-08-2007 23:01:52 |
PhysicX and NxOgre running on macos? |
7 |
HexDump |
31-08-2007 15:48:05 |
Strange problem deleting and recreating world |
4 |
Night Elf |
30-08-2007 21:10:39 |
Objects created at world origin |
2 |
Night Elf |
30-08-2007 15:59:45 |
Strange behaviour of kinematic (not updating visually) |
3 |
Night Elf |
29-08-2007 16:43:35 |
rotating a character mesh. |
3 |
jchmack |
28-08-2007 21:44:06 |
static actor/triangle mesh shape problem |
13 |
Rhys |
28-08-2007 00:10:39 |
[SOLVED] 0.9-34: Nodes of static bodies stay at the origin |
7 |
Night Elf |
27-08-2007 22:05:27 |
How to retrieve user data from NxOgre objects? |
37 |
Night Elf |
27-08-2007 17:01:33 |
Booking for betajean's Vehicle Service |
3 |
frier |
27-08-2007 12:15:50 |
crash when characters fall below level |
17 |
jchmack |
26-08-2007 21:38:58 |
Preloading a mesh |
8 |
jchmack |
25-08-2007 23:16:48 |
Support for Shoggoth? |
6 |
frier |
25-08-2007 06:46:20 |
Trigger doesn't detect Character |
8 |
Night Elf |
24-08-2007 17:40:05 |
[0.9] my character dont jump why? |
8 |
Felipe |
24-08-2007 16:12:34 |
Edition question,use PhysX SDK 2.7.0 & Ogre 1.2.5. |
2 |
gxsheng |
24-08-2007 05:28:03 |
Hi :) "error: 'nxOgre::structure': class has no constru |
3 |
devachan |
23-08-2007 23:55:47 |
how implement movement to my character |
3 |
Felipe |
23-08-2007 23:41:11 |
How to setup a listener for collision ? |
6 |
jams |
23-08-2007 13:13:01 |
0.9] nxogre::body error when my gamestate change state!!!! |
8 |
Felipe |
23-08-2007 11:51:29 |
Need help with tortoise SVN |
11 |
twilight17 |
23-08-2007 03:57:00 |
How to do a Debug Renderer |
22 |
SiWi |
22-08-2007 17:55:45 |
contactreport all collisions ? |
4 |
tsky |
22-08-2007 08:19:50 |
Error Compiling |
2 |
papitorico |
21-08-2007 21:07:12 |
NxOgre and units / Character floating [SOLVED] |
12 |
Night Elf |
21-08-2007 20:58:55 |
Attaching one body to another |
6 |
kenny.bsp |
21-08-2007 16:46:28 |
[0.9] error in NxOgre::Motor!!!! |
6 |
Felipe |
21-08-2007 02:00:52 |
Characters on moving platforms |
4 |
Mavab |
20-08-2007 18:04:24 |
[0.9] RayCaster doesn't work at all. |
10 |
WolverinePL |
20-08-2007 13:57:49 |
[SOLVED]How to make unmovables & collision detection |
6 |
lexchou |
20-08-2007 08:27:43 |
NxOgre.org - Reloaded and 200% more pink |
6 |
betajaen |
19-08-2007 17:25:24 |
can't compile release version |
6 |
Virion |
19-08-2007 11:51:44 |
Terrain don't show |
3 |
Felipe |
19-08-2007 03:29:49 |
Body Movement advice needed |
7 |
frier |
19-08-2007 02:29:02 |
How to integrate NxOgre 0.9 with my Gamestate class? |
2 |
Felipe |
18-08-2007 19:41:52 |
Problems with creating cloth (0.9-33) |
8 |
ebol |
18-08-2007 15:03:20 |
Third person camera |
1 |
Aiursrage2k |
18-08-2007 02:42:57 |
Springs in 0.9 |
4 |
Mavab |
17-08-2007 23:45:33 |
Erro executing cakebox!! |
11 |
Felipe |
17-08-2007 20:57:37 |
[SOLVED]When character's dimensions are set, problem happens |
7 |
lexchou |
16-08-2007 14:34:20 |
3DS Max Terrain + Collision? |
12 |
frier |
15-08-2007 13:53:08 |
[Solved]Terrain ag,bodies fall as the terrain does not exist |
4 |
lexchou |
15-08-2007 13:27:22 |
enabling CCD |
2 |
jchmack |
14-08-2007 13:17:27 |
crash at closing of application |
4 |
jchmack |
14-08-2007 12:26:48 |
strange thing happened at the 1st second |
7 |
Virion |
13-08-2007 16:29:54 |
render cubeshape |
1 |
Virion |
13-08-2007 16:04:00 |
NxOgre::Character problems |
1 |
plucked |
13-08-2007 13:55:48 |
Problems with Vista |
6 |
andy |
13-08-2007 12:46:37 |
CharacterHitReports not being called |
27 |
JoshPendergrass |
13-08-2007 09:06:43 |
Memory Leaks |
7 |
ricardo_arango |
12-08-2007 23:44:33 |
Blank Display |
7 |
h_ryan503 |
12-08-2007 22:33:53 |
outdated tutorials? |
4 |
Virion |
12-08-2007 16:19:55 |
Properly Deleting bodies in NXOgre |
10 |
jchmack |
11-08-2007 06:50:45 |
Physics are... pretty choppy... |
24 |
katzenjoghurt |
10-08-2007 14:31:54 |
Problem with projection matrix while rendering fluid as mesh |
4 |
IDunnoButchieInstead |
08-08-2007 10:14:47 |
Using CharacterMovementVectorController |
11 |
JoshPendergrass |
07-08-2007 00:46:05 |
Detecting colliding faces/triangles during contact |
4 |
Promo |
06-08-2007 16:00:06 |
Simulating Simple Clothing (like a skirt) |
2 |
yoshin |
06-08-2007 01:32:44 |
Possibility to load Ogre meshes as collision shapes? |
3 |
katzenjoghurt |
04-08-2007 13:21:35 |
Creating a vehicle |
4 |
kenny.bsp |
03-08-2007 23:58:32 |
Character falling through a plane |
4 |
Loockas |
02-08-2007 10:01:36 |
Benefit of using NxOgre over just using PhysX directly |
9 |
reptor |
01-08-2007 22:39:16 |
NxOgre Root? |
6 |
JoshPendergrass |
01-08-2007 20:43:04 |
Character Controller mMove_MinDistance |
6 |
Pottej |
01-08-2007 16:33:57 |
Another piece of hardware fails...you guys owe me big time. |
3 |
betajaen |
30-07-2007 20:04:51 |
A Little Help? |
20 |
99jonathan |
30-07-2007 03:04:45 |
Trigger Problem |
7 |
ANdys |
29-07-2007 20:01:26 |
NxOgre 0.9-38.SVN-NxOgre 0.9'39 information;5 new features! |
187 |
betajaen |
27-07-2007 11:57:22 |
How to modelling a chain |
4 |
CoffeeMan |
26-07-2007 09:33:22 |
Aligning the mesh with collision shape |
5 |
Milryth |
25-07-2007 02:47:50 |
Problem while switching to 2.7.2 |
12 |
daedar |
24-07-2007 12:00:42 |
Disable collision between character and bodies |
2 |
alejandro |
23-07-2007 15:50:03 |
How to add an existing entity into NxOgre ? |
5 |
jams |
19-07-2007 22:53:40 |
character wont move |
13 |
asafdav2 |
18-07-2007 21:30:33 |
asynchronous simulate with nxOgre |
9 |
bach |
18-07-2007 21:01:11 |
missing nxcharacter.dll |
5 |
dudeabot |
18-07-2007 13:29:55 |
Move Body from point A to point B |
5 |
Rambo |
17-07-2007 14:21:56 |
Small Problem compiling with cake |
4 |
JoshPendergrass |
17-07-2007 07:45:15 |
stop gravity on character |
3 |
alejandro |
17-07-2007 00:49:21 |
Character falling down |
5 |
s0lidnuts |
17-07-2007 00:46:21 |
Problem with velocity in debug and release mode |
2 |
alejandro |
16-07-2007 19:43:24 |
PhysXDriverParams driverParams problem |
7 |
Rambo |
16-07-2007 09:56:22 |
Character Movement[N00B] |
11 |
frier |
16-07-2007 01:08:12 |
Is NXOgre compatible with physx 2.6.4? |
5 |
bowringjb |
15-07-2007 17:58:31 |
AGEIA.obj ?? |
7 |
Rambo |
15-07-2007 17:38:30 |
Problem with scale and character |
2 |
alejandro |
15-07-2007 03:17:00 |
Cake - I'm Back |
122 |
betajaen |
14-07-2007 19:50:32 |
Body axis vector |
8 |
Promo |
12-07-2007 19:36:23 |
Character Error |
18 |
frier |
12-07-2007 15:06:27 |
Character collision error |
2 |
s0lidnuts |
12-07-2007 04:10:18 |
NxOgre::Scene->getCharacter ? =( |
13 |
s0lidnuts |
11-07-2007 22:10:18 |
What's the best version for a vehicle simulation? |
9 |
ozmic66 |
11-07-2007 21:43:22 |
Bodies offset o_O |
3 |
s0lidnuts |
11-07-2007 18:25:52 |
Character too strong |
14 |
tengil |
11-07-2007 18:16:10 |
[SOLVED] Collision isn't right.. |
5 |
s0lidnuts |
11-07-2007 06:46:22 |
Triggers broken |
8 |
Backov |
10-07-2007 18:30:53 |
NxOgre + oFusion |
17 |
s0lidnuts |
10-07-2007 17:04:55 |
NxOgre compiling error... |
30 |
bobbie_dache |
08-07-2007 05:45:10 |
Error on addMovement Method |
2 |
cruzdanilo |
07-07-2007 20:55:18 |
Forbitten areas based of height |
5 |
Dibalo |
07-07-2007 20:36:28 |
How to clon an actor |
2 |
alejandro |
06-07-2007 18:09:23 |
NxOgre 0.5 Preview 2 still available for download? |
2 |
anear |
06-07-2007 12:39:09 |
NxOgreCharacterController bug. [NxOgre 0.9-28] |
3 |
Lexx |
06-07-2007 04:59:31 |
nxs aren't well generated? |
5 |
daedar |
05-07-2007 22:44:09 |
problems building nxOgre .6 |
2 |
JoshPendergrass |
05-07-2007 21:36:08 |
License questions |
4 |
sandelz |
05-07-2007 07:12:48 |
How to distribute our application? |
3 |
Toby |
04-07-2007 20:58:37 |
how can i stop the physx simulation |
2 |
alejandro |
04-07-2007 19:51:27 |
stop cloth and restart |
2 |
alejandro |
04-07-2007 16:51:06 |
Simulation speed |
10 |
Naut |
04-07-2007 03:36:57 |
nxOgre crash [noob] |
10 |
kungfoomasta |
04-07-2007 00:32:54 |
How to Create a Heightmap Based Terrain to Actor |
27 |
kungfoomasta |
04-07-2007 00:05:06 |
Converting Tutorials to .9 |
7 |
JoshPendergrass |
03-07-2007 18:45:04 |
selecting objects |
2 |
Dutchie |
03-07-2007 15:22:39 |
How to get the linux sdk? |
4 |
persoontje |
03-07-2007 13:13:51 |
PhysX 2.7.2 is out |
2 |
betajaen |
02-07-2007 22:22:14 |
Error 1 error LNK2001: unresolved external symbol "__de |
5 |
jauja |
02-07-2007 19:39:29 |
nxogre compile error |
22 |
huaner |
02-07-2007 03:53:58 |
brake + skid |
7 |
<~Creatine~> |
01-07-2007 22:22:31 |
Ogre Position vs NxOgre Position |
20 |
cruzdanilo |
01-07-2007 09:51:29 |
Disable collision between |
3 |
alejandro |
01-07-2007 01:16:32 |
First Problems |
10 |
johnledon |
30-06-2007 09:29:26 |
error C2514: 'nxOgre::character' : class has no constructors |
14 |
jauja |
28-06-2007 17:50:37 |
NxOgre and Vista Trouble |
5 |
Mavab |
28-06-2007 12:25:07 |
AGEIA Account Request |
3 |
frier |
28-06-2007 05:16:06 |
character detecting something when jumps |
17 |
alejandro |
28-06-2007 00:25:27 |
Character falls through terrain |
5 |
Dutchie |
24-06-2007 13:04:59 |
setRestitutionCombineMode |
1 |
braun |
24-06-2007 04:01:49 |
Problem about "ErrorType" in file "NxOgreErro |
2 |
mostfool |
23-06-2007 13:23:27 |
Turning off character collision |
3 |
Pottej |
22-06-2007 14:23:27 |
I'm Back. And I apologize |
7 |
Grom |
22-06-2007 01:05:49 |
NxOgre reinitialisation |
4 |
Pottej |
21-06-2007 17:07:27 |
Specific torque to joint |
4 |
NQ |
21-06-2007 01:29:10 |
CCDSkeleton of Sphere? |
9 |
byte_wrench |
19-06-2007 21:17:01 |
Move to a determined point ? |
3 |
Felipe |
18-06-2007 17:17:32 |
tutorials in .9 |
13 |
ncomputerm4 |
17-06-2007 20:39:45 |
[SOLVED]Raycasting from inside of the sphere |
5 |
kenny.bsp |
16-06-2007 16:58:18 |
nx9-24 compile error |
9 |
ncomputerm4 |
15-06-2007 20:43:46 |
Linking error for Windows app |
1 |
gosgomik |
15-06-2007 19:51:29 |
Character Hovering [0.9] |
3 |
Pottej |
14-06-2007 18:16:01 |
Joints - Paddle |
4 |
byte_wrench |
13-06-2007 22:25:25 |
problem with environment variables setting |
3 |
asafdav2 |
13-06-2007 18:11:28 |
how to use Heightmap terrain in NxOgre? |
16 |
Leeman |
11-06-2007 09:10:43 |
setAngularDamping |
2 |
braun |
11-06-2007 02:44:53 |
how to get the body pointer , with the actor |
2 |
alejandro |
09-06-2007 00:16:51 |
Collision detection |
13 |
daedar |
07-06-2007 12:47:03 |
How do Sphere/Capsule Collision Shapes work |
3 |
Nudel |
07-06-2007 10:55:17 |
How to generate NXS files? |
4 |
daedar |
06-06-2007 13:13:24 |
Stepping physics - vehicles/characters and camera jittering |
1 |
luis |
06-06-2007 08:35:50 |
How long to become registered with Ageia dev site? |
3 |
Chaster |
05-06-2007 21:40:29 |
FPS independent physics |
19 |
kenny.bsp |
05-06-2007 20:57:06 |
Can i move a Trigger to touch a actor? |
1 |
anileci |
04-06-2007 08:55:22 |
Betajaen's Fluid Plane Thread |
1 |
betajaen |
04-06-2007 00:02:18 |
Get heading from Body? |
3 |
Backov |
02-06-2007 22:33:06 |
Tutorials for 0.9? |
2 |
Ljugtomten |
02-06-2007 10:23:19 |
How to use AddTorque to turn a vehicle? |
1 |
Backov |
02-06-2007 02:17:03 |
Patch to OgreShapeDescriptionMesh |
4 |
Backov |
02-06-2007 00:38:49 |
Can't get a convex mesh to cook |
5 |
Backov |
01-06-2007 22:56:42 |
0.9 bugfix and a question |
1 |
Backov |
01-06-2007 20:42:10 |
Multi player with ageia |
7 |
Toby |
01-06-2007 17:42:18 |
character detecting a body |
8 |
alejandro |
31-05-2007 22:25:17 |
Best way to apply force to a thrusting object |
3 |
Backov |
31-05-2007 20:12:19 |
Link error using NxGenerateTriangleMeshFromOgreMesh |
2 |
Backov |
30-05-2007 20:22:21 |
Various questions about 0.9 limitations |
4 |
Backov |
30-05-2007 00:35:40 |
0.9 SVN compilation errors |
3 |
Backov |
30-05-2007 00:05:05 |
Character controller (tutorial) goes through wall |
2 |
q2dm1 |
28-05-2007 21:11:47 |
best choice for track in car game |
11 |
ghiboz |
27-05-2007 01:59:19 |
Question about Groups |
4 |
alejandro |
27-05-2007 01:38:31 |
[Solved] Car follows through the Terrain |
12 |
Dirso |
27-05-2007 00:47:07 |
DotSceneOctree |
1 |
Dirso |
26-05-2007 15:45:17 |
Ragdolls |
20 |
daedar |
26-05-2007 12:51:24 |
Problem with Character Detection |
12 |
alejandro |
26-05-2007 00:35:34 |
Problem with Character and the terrain |
10 |
alejandro |
25-05-2007 22:51:59 |
Continuous Collision Detection |
4 |
daedar |
25-05-2007 11:41:10 |
Physx : nxWheel |
4 |
mafioso |
24-05-2007 14:06:24 |
[Solved] Do I need SimpleTutorial class (0.9)? |
6 |
Dirso |
24-05-2007 13:55:04 |
fastest and clean way to use physX sdk |
9 |
ghiboz |
24-05-2007 07:12:07 |
NxWorld scale |
8 |
daedar |
23-05-2007 15:50:24 |
0.9 rotation |
13 |
ghiboz |
23-05-2007 12:26:32 |
debug with 0.9 |
4 |
ghiboz |
23-05-2007 06:47:25 |
Line of sight |
6 |
jchmack |
21-05-2007 21:11:10 |
[Solved] Ground/Wheel/Motor and Scale issue |
18 |
Dirso |
21-05-2007 18:11:31 |
Character controller 0.4-0.9 questions |
11 |
Pottej |
21-05-2007 14:24:42 |
Problem with raycasts |
3 |
daedar |
21-05-2007 09:41:42 |
character colision .... |
1 |
alejandro |
20-05-2007 00:28:21 |
Kinematic bodies with 0.9 |
3 |
daedar |
19-05-2007 13:59:18 |
motor & wheel question |
7 |
ghiboz |
18-05-2007 15:12:30 |
very newbie question |
3 |
ghiboz |
18-05-2007 10:01:29 |
Try to run nxogre tutorials |
13 |
rubenhonders |
18-05-2007 09:59:52 |
character initial velocity |
5 |
alejandro |
17-05-2007 21:35:07 |
An odd linker error |
5 |
danharibo |
17-05-2007 19:11:06 |
Compiling tutorials |
8 |
shadiest |
17-05-2007 14:52:14 |
joint anchor |
1 |
ghiboz |
16-05-2007 15:25:33 |
Contact report between dynamic and static actors |
2 |
Sairon |
16-05-2007 15:10:50 |
problem body name |
2 |
ghiboz |
16-05-2007 14:39:23 |
contact report between two kinematic bodies doesn't work |
4 |
anear |
16-05-2007 14:04:50 |
[0.9] mesh shape for collision |
4 |
ghiboz |
16-05-2007 09:40:23 |
Compiling for Linux |
46 |
Enrico |
16-05-2007 00:12:08 |
[help] 0.9 howto create a CubeShape! And findBody ? |
2 |
tsky |
15-05-2007 22:02:32 |
weird stuff |
8 |
ponl |
15-05-2007 21:46:10 |
VS projects settings |
3 |
ponl |
15-05-2007 20:38:23 |
[help] 0.9 ShapeGroup and NShape ? |
2 |
tsky |
15-05-2007 15:59:10 |
NxOgre 0.9 Joints |
29 |
ghiboz |
15-05-2007 13:55:13 |
Scythe |
2 |
elementarladung |
15-05-2007 08:24:34 |
Character Problem (0.9) |
4 |
ANdys |
15-05-2007 07:07:29 |
License Question |
8 |
Dirso |
14-05-2007 14:14:51 |
Betajaen's quick guide to porting 0.6 code to NxOgre 0.9 |
7 |
betajaen |
14-05-2007 10:36:39 |
tutorialapplicationeihort.h compiling on 0.9 |
2 |
ghiboz |
14-05-2007 09:04:04 |
0.9 porting issues |
15 |
jchmack |
13-05-2007 21:37:57 |
Question about Colision Groups |
4 |
alejandro |
12-05-2007 17:56:51 |
MeshShape scale with NxOgre0.9 |
6 |
daedar |
11-05-2007 23:48:46 |
planes and collision |
8 |
elementarladung |
11-05-2007 21:49:10 |
MSVCRT.lib(crtexe.obj) : error LNK2019 |
26 |
rubenhonders |
11-05-2007 21:33:35 |
NxOgre0.9 and Debug Mode |
7 |
daedar |
11-05-2007 19:33:12 |
nxogrefont: where is? |
3 |
ghiboz |
11-05-2007 16:38:43 |
texture of a object |
2 |
ghiboz |
11-05-2007 16:37:09 |
body scale! |
11 |
ghiboz |
11-05-2007 15:13:42 |
VEHICLE |
69 |
Xed |
11-05-2007 14:15:51 |
beginner problem! |
7 |
ghiboz |
11-05-2007 11:39:56 |
Another Character Problem (0.6) |
3 |
Ridhan |
11-05-2007 01:49:56 |
Pick up the world and move it? |
3 |
HexiDave |
10-05-2007 06:48:18 |
about 0.9's change |
8 |
ANdys |
09-05-2007 05:04:09 |
NxOgre 0.9 - JSON the fourth serialisable format. - 0.9-28 |
329 |
betajaen |
07-05-2007 20:46:42 |
All new 0.9 |
5 |
G4rth |
06-05-2007 00:08:13 |
Different body types |
10 |
jchmack |
05-05-2007 21:05:10 |
[Solved] PhysX distribution |
10 |
Dirso |
05-05-2007 19:54:31 |
still trying |
20 |
Xed |
03-05-2007 15:40:49 |
Destroying a callback trigger? |
1 |
Burkey |
02-05-2007 21:30:25 |
local axes of bodies |
2 |
jchmack |
02-05-2007 17:30:09 |
Step Time |
8 |
gugus |
02-05-2007 15:50:22 |
WHAT ABOUT SDK |
2 |
Xed |
02-05-2007 13:32:35 |
Poor performance |
8 |
Sairon |
01-05-2007 16:50:07 |
characters moving at strange speeds |
8 |
jchmack |
01-05-2007 12:39:01 |
Selective raycasting |
1 |
jchmack |
01-05-2007 12:34:02 |
Anybody help me..... |
10 |
Xed |
30-04-2007 17:15:08 |
Jumping problem with character |
7 |
alejandro |
30-04-2007 02:30:22 |
Removing a state (clearState() ?) |
5 |
Burkey |
29-04-2007 21:58:11 |
Vehicle Tutorials |
10 |
danharibo |
29-04-2007 21:56:29 |
directx |
3 |
gugus |
29-04-2007 18:19:51 |
Scaling mesh data for bodies in NxOgre |
3 |
castles999 |
28-04-2007 19:50:18 |
No receiving shadows on my terrain |
1 |
Ridhan |
27-04-2007 04:23:10 |
a command line question... |
4 |
yarock |
26-04-2007 15:05:38 |
NxOgre Error : Exception at memory location..?? |
3 |
Neonlite |
24-04-2007 18:04:25 |
Problem with joint using NX_BF_FROZEN_ROT |
1 |
anpd |
24-04-2007 11:43:33 |
Basic collision |
4 |
slinky |
24-04-2007 08:40:18 |
Body rotation and moving in facing direction |
5 |
Burkey |
23-04-2007 23:44:30 |
Assertion with debug mode?!?! |
6 |
Dibalo |
16-04-2007 14:25:45 |
Can I run 0.4rc3 by opengl..? |
4 |
kimpang |
11-04-2007 19:08:18 |
Different physics result in my debug and release app. |
3 |
anileci |
10-04-2007 11:11:18 |
Distirbution of exe |
3 |
dinvog |
09-04-2007 08:55:39 |
What's the latest version of NXOGRE? |
5 |
kimpang |
08-04-2007 16:34:26 |
About 3DS OR MAYA Plug |
4 |
billwillman |
07-04-2007 14:30:38 |
Where (really) do I download Physx SDK? |
11 |
tone |
06-04-2007 16:10:38 |
0.4RC3 also erro |
3 |
huaner |
06-04-2007 12:48:08 |
tutorialSimple.h |
1 |
huaner |
06-04-2007 12:19:01 |
NxOgre.0.5.preview.3 |
5 |
huaner |
06-04-2007 09:24:33 |
Text Input in betagui |
3 |
dinvog |
06-04-2007 08:59:21 |
shapeGroup in NxOgre 0.6 |
5 |
Lexx |
05-04-2007 16:11:31 |
Collision |
3 |
Predat0R |
04-04-2007 21:00:39 |
Linking errors with Static Geomerty D: |
12 |
danharibo |
03-04-2007 17:11:00 |
Solved - Weird problem in my Project |
8 |
Ridhan |
02-04-2007 21:58:24 |
Ogre commands in NXogre |
15 |
OgreNewbie123 |
02-04-2007 20:21:14 |
do i need a physic card installed if i want to use this? |
2 |
allked |
02-04-2007 16:41:32 |
Ragdolls |
13 |
SpaceDude |
31-03-2007 00:21:57 |
NXOgre with PLSM2 |
12 |
Grom |
30-03-2007 20:00:17 |
new nxOgre::world() crashes |
7 |
tx |
29-03-2007 19:57:24 |
Why my character walks shakily! |
6 |
anileci |
29-03-2007 03:36:59 |
Restrict rotation over local axis |
3 |
dinvog |
28-03-2007 21:00:07 |
Index and vertex data?? |
2 |
Dibalo |
28-03-2007 17:15:58 |
Showcase 2: 3D Mouse Picker, Materials, Projectile Shooting |
6 |
DieHard |
28-03-2007 08:12:42 |
nxOgre + Eclipse(MingW) on Windows |
6 |
Gregorius |
27-03-2007 21:23:05 |
NxOgre API + General questions |
3 |
Pottej |
27-03-2007 17:49:03 |
Body. Creating with existing entity |
3 |
Lexx |
27-03-2007 14:53:08 |
rotation problem (Body vs. Entity) |
3 |
anear |
26-03-2007 13:31:44 |
Error - NxOgre.0.4.RC3 |
5 |
Predat0R |
26-03-2007 07:11:02 |
Raycast to Blueprint |
15 |
odyeiop |
25-03-2007 22:48:58 |
Starter questions |
12 |
Dibalo |
25-03-2007 14:53:03 |
Showcase 1: Character, Collision, and Animation |
7 |
DieHard |
25-03-2007 08:07:03 |
Car in Tunnel [Solved] |
6 |
dinvog |
24-03-2007 06:41:03 |
[SOLVED] A little help using the character controller |
8 |
Ridhan |
23-03-2007 17:14:04 |
How to control a body outside the simulating world? |
6 |
anileci |
22-03-2007 11:21:59 |
problems with f2 ( debugmode) |
3 |
yarock |
21-03-2007 18:03:03 |
several bodies in trigger report |
1 |
devachan |
21-03-2007 14:36:26 |
How to detect a body collision with all the others? |
3 |
anileci |
21-03-2007 05:48:35 |
Mesh usage in convexShape [Solved] |
15 |
dinvog |
20-03-2007 17:12:49 |
Material names |
1 |
odyeiop |
19-03-2007 23:10:43 |
Overloading onShapeHit |
2 |
odyeiop |
19-03-2007 14:15:47 |
Using bsp with NxOgre |
5 |
Artunsan |
19-03-2007 11:42:30 |
Performance drop with static geometries. |
4 |
Nudel |
18-03-2007 15:58:56 |
Creating a cloth from a mesh |
32 |
NickM |
18-03-2007 11:43:40 |
sphere is cheapest, so... |
7 |
Grom |
18-03-2007 02:02:41 |
world - debugNode |
3 |
G4rth |
17-03-2007 18:11:04 |
SVN Why? |
6 |
G4rth |
16-03-2007 20:51:09 |
Force an actor to move at constant speed. |
5 |
ProtoZoo |
16-03-2007 17:37:32 |
Soft Shapes |
10 |
G4rth |
15-03-2007 11:12:58 |
Batching Dynamic Objects |
3 |
odyeiop |
14-03-2007 21:32:31 |
vehicle tires |
10 |
Grom |
14-03-2007 12:01:49 |
hit cloth with rayCaster |
2 |
Grom |
14-03-2007 06:20:10 |
Rope |
8 |
Grom |
11-03-2007 06:54:05 |
NxOgre 0.9 - Sneak preview of the new tutorials with video! |
51 |
betajaen |
10-03-2007 21:45:00 |
[Solved] Instalation and Distribution Issues |
2 |
Dirso |
10-03-2007 20:51:44 |
strange crash when recycling objects |
6 |
jchmack |
10-03-2007 16:05:54 |
Argh! Errors about Ambugious Symbols! |
16 |
danharibo |
10-03-2007 15:57:12 |
adding a character to a group |
2 |
jchmack |
10-03-2007 14:03:40 |
heightfieldShape sleep? |
5 |
Grom |
10-03-2007 10:56:59 |
nxOgre simulation isn't synchronized with PhysX simulation |
22 |
Amotea |
10-03-2007 02:29:03 |
scene::createStateContactPair |
8 |
Caphalor |
09-03-2007 18:02:02 |
delete a heightfieldShape |
3 |
Grom |
09-03-2007 06:55:08 |
Tutorial (last issue) |
2 |
STfreak |
09-03-2007 00:03:23 |
.6 compile error |
2 |
STfreak |
08-03-2007 23:16:29 |
stencil shadows don't work |
2 |
anear |
08-03-2007 18:49:27 |
CVS appears to be giving me old files |
3 |
Amotea |
08-03-2007 13:47:59 |
using skyDome in tutorials |
5 |
anear |
08-03-2007 12:30:03 |
Setup (compile) error |
2 |
STfreak |
08-03-2007 11:14:27 |
NxOgre 0.6 - The private SVN repository is now public! |
58 |
betajaen |
07-03-2007 18:49:03 |
NxOgre development status |
3 |
joi |
07-03-2007 18:23:51 |
NxOgre compatible Editor |
1 |
mujtaba |
06-03-2007 19:04:13 |
Multiple scenes |
6 |
tx |
06-03-2007 11:28:25 |
How to make a Door ? |
2 |
tsky |
02-03-2007 13:47:30 |
[solved]Bodys fall to slow |
8 |
Bob |
02-03-2007 12:41:15 |
Visible rays |
5 |
odyeiop |
01-03-2007 04:19:00 |
shadows in NxOgre0.5 preview2.0 |
3 |
anear |
28-02-2007 19:06:16 |
[Help] nShape forgot set-/getPose ? |
1 |
tsky |
28-02-2007 05:53:08 |
Buliding Debug Problems |
6 |
independentCreations |
27-02-2007 04:02:05 |
[help] combine 2 meshes |
3 |
ekow |
24-02-2007 13:55:05 |
World fails on reinitialization |
13 |
odyeiop |
22-02-2007 19:40:47 |
[Solved]Own Application class |
5 |
Bob |
21-02-2007 11:00:09 |
createStaticBody crashes sporadically - trying debug mode |
5 |
ocrim74 |
20-02-2007 11:10:57 |
Raycast to group |
1 |
independentCreations |
19-02-2007 06:48:56 |
[Solved] Racing Game: OgreOde -> NxOgre |
9 |
Dirso |
18-02-2007 19:52:38 |
[Solved] Explosion |
21 |
Caphalor |
18-02-2007 11:16:07 |
body::getGlobalPosition inconsistent? |
4 |
Grom |
17-02-2007 17:10:09 |
blueprint setShapeAsBox |
10 |
odyeiop |
16-02-2007 22:03:32 |
keeping NXOGRE running while minimized |
5 |
jchmack |
16-02-2007 21:55:37 |
[help] how do i make a barrel ? |
8 |
tsky |
16-02-2007 11:35:23 |
heightfield precision |
22 |
Grom |
15-02-2007 22:15:59 |
cloth fails to cook |
2 |
Grom |
14-02-2007 16:01:32 |
Problem with Contact Reports (SOLVED) |
1 |
anpd |
13-02-2007 17:08:30 |
create a mesh shape from data |
2 |
Grom |
13-02-2007 13:44:33 |
Buoyancy Support? |
8 |
Game_Ender |
13-02-2007 04:56:37 |
Eihort 1.4,nxogre 0.4 RC3 Tutorials Build Problem |
54 |
clutch43 |
13-02-2007 01:12:07 |
Patch for NxOgre to work with Eihort & VS2005 SP1 |
1 |
betajaen |
12-02-2007 22:50:41 |
OGRE v1.4 [Eihort],nxOgre 0.4.RC3, PhysX 3.6.2, VC80 SP1, |
2 |
clutch43 |
12-02-2007 22:19:30 |
body name is always unamed_xx ? |
4 |
tsky |
12-02-2007 14:30:55 |
meshShape from manually created mesh |
4 |
Grom |
10-02-2007 20:07:49 |
Problem Integrate PhysX 2.7 |
4 |
Aranel |
10-02-2007 09:35:48 |
Raycaster with addForceAtPos |
3 |
Grom |
09-02-2007 10:04:13 |
Rakkar's Blog - NxOgre reviewed |
15 |
betajaen |
08-02-2007 20:06:28 |
Crash in Release mode after extended time |
1 |
Grom |
08-02-2007 06:13:28 |
A few physics questions |
3 |
n1000 |
06-02-2007 15:42:43 |
rayCaster Constructor is protected in nxogre_raycaster.h |
13 |
nikhil |
06-02-2007 08:55:15 |
getting framerate outside of debug overlay. |
9 |
jchmack |
06-02-2007 05:03:02 |
Program crashes whenever I try to initialize NxOgre. |
3 |
MetatronEX |
05-02-2007 18:20:13 |
Problem with bodies & entities [SOLVED] |
7 |
ProtoZoo |
02-02-2007 21:54:18 |
bluebrint<character> passing through walls. |
3 |
Merem |
02-02-2007 02:01:08 |
asking setLinearVelocity overload |
5 |
luis |
01-02-2007 20:38:16 |
code block and mingw |
6 |
gugus |
01-02-2007 19:38:16 |
Body becomes invisible by binding it to a SceneNode |
9 |
tengil |
01-02-2007 16:49:25 |
NX_VISUALIZE_CLOTH_MESH: undeclared identifier |
8 |
nikhil |
01-02-2007 05:15:12 |
Jerking objects in tutorial... |
4 |
Victorliu17 |
31-01-2007 17:17:18 |
joint limits |
3 |
Grom |
31-01-2007 17:15:19 |
destroyBody crash, wind question |
3 |
Riyunoa |
31-01-2007 15:37:17 |
How to get the SDK [GOT it] |
6 |
nikhil |
31-01-2007 07:08:29 |
some body properties |
4 |
Grom |
31-01-2007 03:37:58 |
joint anchor: local or world? |
2 |
Grom |
29-01-2007 21:38:04 |
A few questions |
2 |
n1000 |
29-01-2007 18:55:28 |
compilation error |
2 |
Bob |
28-01-2007 10:31:17 |
a question about intersections |
10 |
jchmack |
27-01-2007 19:30:26 |
How to detect if an object had fallen over?? |
4 |
paulm12 |
26-01-2007 14:54:25 |
CellFactor running without the PPU |
12 |
luis |
26-01-2007 10:48:39 |
Assign verts to body |
2 |
Grom |
26-01-2007 08:35:16 |
Problem with joints and triangle shape meshes |
2 |
anpd |
25-01-2007 18:05:12 |
FINALLY FIX the physics debug lines. |
3 |
DieHard |
25-01-2007 10:48:31 |
deleting bodys, feature request |
2 |
luis |
25-01-2007 09:14:50 |
How does NxOgre work with Ogre? |
3 |
Riyunoa |
25-01-2007 08:01:58 |
show data in frameWork |
5 |
devachan |
24-01-2007 19:45:57 |
my linux port problems with overlapAABBTriangles() |
1 |
LAva |
24-01-2007 11:50:33 |
getForce? |
10 |
Grom |
24-01-2007 00:44:29 |
(un)Freezing doesn't work |
3 |
Ajare |
23-01-2007 20:18:17 |
AGEIA PhysX SDK 2.7.0 |
4 |
DieHard |
23-01-2007 05:37:24 |
hiding a body |
4 |
Grom |
22-01-2007 03:44:24 |
Crashes on deployment |
6 |
Ajare |
21-01-2007 16:59:53 |
Hovercraft physics in NxOgre |
15 |
AnonymousTipster |
21-01-2007 15:40:27 |
What to use for multiple people |
8 |
Grom |
21-01-2007 05:41:23 |
more bodies = more force required? |
6 |
Grom |
20-01-2007 22:07:29 |
Replay coredump |
2 |
Aiursrage2k |
19-01-2007 04:16:33 |
texturing a body |
7 |
Grom |
19-01-2007 01:42:37 |
Body still remains on Debug overlay |
4 |
jchmack |
18-01-2007 15:38:44 |
Fluid rendering |
7 |
syedhs |
17-01-2007 19:35:14 |
Using cloth as foliage? Seems someone already did it! |
4 |
betajaen |
16-01-2007 22:56:05 |
Inheritance of blueprint<character> or character class |
10 |
ocrim74 |
16-01-2007 16:20:54 |
RC3 in dagon |
26 |
jchmack |
16-01-2007 13:17:07 |
contact points and forces |
3 |
bach |
16-01-2007 12:34:53 |
Raycasting and the character class. |
10 |
jchmack |
14-01-2007 19:45:20 |
skeleton animation + nxOgre (maybe ragdoll) |
21 |
valtovar |
14-01-2007 01:23:39 |
NxOgre without rendering |
6 |
TerraS |
11-01-2007 19:19:22 |
time lag between collision model and graphic model |
5 |
anear |
11-01-2007 15:55:22 |
PLSM & NxOgre |
2 |
Grom |
10-01-2007 23:01:54 |
Heightfields:This could be the beginning of a new friendship |
36 |
betajaen |
10-01-2007 13:31:42 |
Fastest Physics Models? |
16 |
jchmack |
09-01-2007 15:58:55 |
changing character speed |
6 |
jchmack |
09-01-2007 03:32:20 |
mouse picking - performance question |
2 |
Nudel |
08-01-2007 18:21:09 |
OSM reader for NxOgre? |
9 |
jchmack |
08-01-2007 04:05:04 |
'Bouncy' Joints |
7 |
tengil |
04-01-2007 18:44:08 |
Big problem with vehicle - Please help |
37 |
mujtaba |
04-01-2007 11:37:43 |
SOLUTION to NxOgre 0.4RC3, Dagon, and Visual Studio 2005 SP1 |
1 |
DieHard |
04-01-2007 02:07:59 |
Characters falling through floor |
33 |
jchmack |
03-01-2007 07:56:17 |
nxOgre.lib |
11 |
Rivven |
27-12-2006 13:28:11 |
NxOgre 0.4 RC3 released! |
56 |
betajaen |
24-12-2006 11:07:25 |
Hi, some questions of joint motors |
1 |
devachan |
23-12-2006 17:52:15 |
a few questions about tutorial 606 |
1 |
jchmack |
20-12-2006 15:14:49 |
Need some help about collision detection |
3 |
Ridhan |
20-12-2006 14:19:25 |
Swap game state error |
5 |
Toby |
19-12-2006 09:34:23 |
Writelock error in release !? |
4 |
tsky |
18-12-2006 15:06:36 |
A few BetaGUI questions... |
3 |
Dodzey |
17-12-2006 23:43:16 |
about BetaGUI ... |
5 |
yarock |
15-12-2006 00:02:40 |
Accessing a blueprint character via nxOgre-Scene? |
4 |
ocrim74 |
14-12-2006 13:14:07 |
scaling bodies |
8 |
jchmack |
13-12-2006 10:05:27 |
Need some help... |
3 |
Ridhan |
12-12-2006 17:22:14 |
Collada 1.4.1 file import/export (physics part) |
6 |
bach |
12-12-2006 11:33:10 |
Strange Debug mode behavior |
6 |
Bluesoma |
12-12-2006 04:16:24 |
[HELP] find joint in scene ? |
2 |
tsky |
07-12-2006 10:33:26 |
how make appear ogre config dialog...?? |
5 |
yarock |
06-12-2006 21:23:48 |
heightfieldShape crashing |
29 |
imtrobin |
06-12-2006 15:41:24 |
How to calculate the Force (and changing scale) |
1 |
imtrobin |
05-12-2006 15:51:44 |
Problems executing tutorials (update) |
11 |
SanMiguel |
05-12-2006 11:19:35 |
Compatibility problems with tutorial :( |
10 |
Victorliu17 |
04-12-2006 14:23:51 |
Center of Mass |
4 |
ngd3v |
03-12-2006 17:42:56 |
trouble compiling my own nxogre project |
1 |
jchmack |
01-12-2006 21:16:33 |
What is your modeler that used to create tutorials meshes? |
3 |
ngd3v |
01-12-2006 17:37:32 |
How does the magic work (regarding time step) |
10 |
imtrobin |
30-11-2006 18:30:11 |
ContactPoint update |
8 |
Toby |
30-11-2006 10:41:00 |
Is this possible? |
4 |
SiW |
29-11-2006 18:52:36 |
NxOgre with MinGW and CodeBlocks |
8 |
Illarion |
29-11-2006 08:47:47 |
findBody() crashes |
4 |
ocrim74 |
29-11-2006 00:45:25 |
Can't find contact reporter >_< |
5 |
Victorliu17 |
28-11-2006 23:00:10 |
Unhandled exception |
11 |
gafman |
28-11-2006 17:10:21 |
Serialising mesh shapes |
3 |
Ajare |
27-11-2006 17:59:00 |
Debug mesh problem |
9 |
asmo |
25-11-2006 15:19:23 |
Namespace problem in nxOgre headers? |
6 |
raicuandi |
25-11-2006 10:26:58 |
Particle collision |
5 |
asmo |
24-11-2006 14:18:14 |
PHYSX IS FREE NOW!!! (for the PC) |
8 |
raicuandi |
24-11-2006 08:52:06 |
How to create this robot !? |
15 |
ngd3v |
22-11-2006 19:41:05 |
Question about Nx_Character |
18 |
Ridhan |
22-11-2006 17:40:09 |
vc71 + Dagon(1.2.3) NxTutorial Errors |
4 |
Ox41464b |
21-11-2006 01:41:56 |
[solved] Running NxOgreTutorial-101 failed. |
10 |
realtiger |
20-11-2006 15:34:57 |
Space simulation |
5 |
jianguita |
20-11-2006 08:35:30 |
[solved] Building NxOgre VC8 error. |
9 |
realtiger |
20-11-2006 04:52:48 |
BetAGUI question |
10 |
yarock |
19-11-2006 21:10:13 |
LNK2019 Error |
21 |
wjpin |
18-11-2006 17:16:52 |
Can't See Debugging Mesh and No Force Shooting Projectiles |
26 |
DieHard |
18-11-2006 09:16:05 |
Is PhySX worth the move? + Another little question. |
9 |
nikki |
18-11-2006 08:28:07 |
problem + question ("noob one here") |
5 |
yarock |
18-11-2006 04:54:58 |
any way drom shapedesc, actordesc to nxogreobjects ? |
2 |
mkh42 |
17-11-2006 20:20:06 |
I am confused |
6 |
CaseyB |
17-11-2006 08:20:45 |
PhysX - NxOgre on a Mac? |
2 |
wilson |
16-11-2006 09:39:03 |
multiple physical worlds |
3 |
eugen |
15-11-2006 23:24:37 |
performance question |
9 |
mkh42 |
15-11-2006 23:04:05 |
I am disappointed a little |
8 |
Toby |
14-11-2006 16:11:23 |
DotScene Collision |
23 |
DieHard |
14-11-2006 14:59:03 |
bug + solution in cube create with ccd + fun cloth code |
45 |
mkh42 |
13-11-2006 10:32:37 |
My Project with NxOgre (Compiling Errors from SDK) |
16 |
DieHard |
13-11-2006 03:44:14 |
7.1 project? |
4 |
anpd |
11-11-2006 08:54:45 |
I can´t run the tutorials |
8 |
Marioko |
11-11-2006 04:04:21 |
Accurate collision for torus model? |
2 |
Flummi |
09-11-2006 12:37:58 |
PPU card necessary? |
11 |
iversons |
09-11-2006 06:06:32 |
Hey Betajaen.... ? |
8 |
Marioko |
09-11-2006 01:02:27 |
NxOgre GUI |
11 |
iversons |
08-11-2006 15:54:46 |
Which version is the last one 0.5 or 0.4 |
3 |
vasil |
08-11-2006 11:13:11 |
PhysX - PPU support working with NxOgre ? |
8 |
tsky |
07-11-2006 11:36:30 |
NxOgre is compatible with PhysX 2.6.2?? |
15 |
Marioko |
05-11-2006 17:14:06 |
PhysX & MinGW |
7 |
sebarnolds |
03-11-2006 14:05:47 |
trouble building nxogre |
12 |
jchmack |
01-11-2006 23:42:12 |
why ageia decided to release physx for windows for free? |
9 |
publicENEMY |
01-11-2006 19:47:55 |
The NxOgre for Linux Thread. |
96 |
betajaen |
30-10-2006 23:46:09 |
0.4RC3 Day40: Joints 2.0 |
24 |
betajaen |
30-10-2006 23:44:37 |
NxOgre 0.4 RC2 Library and 29 Tutorials Released! |
8 |
betajaen |
30-10-2006 18:22:20 |
Free Commerical SDK's for everyone + NxOgre Linux? |
23 |
betajaen |
30-10-2006 09:20:19 |
Tweaking Torque Limit |
2 |
wspnut |
29-10-2006 18:45:51 |
[Help]First or Third person camera implementation |
4 |
Marioko |
29-10-2006 17:42:17 |
Can I run my app without installing SystemSoftware.exe? |
13 |
LuRenJia |
27-10-2006 03:46:27 |
NxOgre 0.01 now downloadable |
6 |
betajaen |
26-10-2006 00:46:30 |
YABBA DABBA DO!! I got it compile and work in debug. |
5 |
betajaen |
24-10-2006 10:21:19 |
oFusion + nxogre + new xml format file |
47 |
valtovar |
24-10-2006 02:21:17 |
[Info] About NxScene |
5 |
Marioko |
23-10-2006 19:44:03 |
collision problem |
12 |
paulm12 |
22-10-2006 20:51:34 |
problem about step stair |
2 |
LuRenJia |
22-10-2006 17:46:55 |
are the tutorials in preview 3 working |
4 |
awss |
21-10-2006 18:44:09 |
[Solved - missing sdk] all the tutorials crash when i... |
4 |
awss |
21-10-2006 18:03:52 |
[Solved] Mmmm, Entity Animation and Body |
9 |
Marioko |
21-10-2006 17:50:07 |
collision detection test problem |
4 |
awss |
21-10-2006 08:44:27 |
Which version is recommend? |
3 |
LuRenJia |
21-10-2006 06:13:24 |
[SOLVED] Error in my Toolset |
6 |
Marioko |
20-10-2006 21:09:23 |
How to attach multiple capsule constraints to a character |
7 |
trs79 |
20-10-2006 17:08:23 |
Error spawning 'cmd.exe'. |
4 |
paulm12 |
20-10-2006 14:27:06 |
NxOgre Technical FAQs |
4 |
wspnut |
19-10-2006 05:02:03 |
Access violation on meshShape::generateTriangleMesh |
9 |
LuRenJia |
18-10-2006 17:41:23 |
Black Screen of Death |
10 |
wspnut |
16-10-2006 02:45:40 |
NxOgre 0.4 RC1 available - Now looking for beta testers... |
115 |
betajaen |
13-10-2006 19:34:51 |
0.4 RC2 - The NxOgre library will be released today! |
30 |
betajaen |
13-10-2006 19:16:45 |
0.4 RC1 or 0.5 p3 |
2 |
Marioko |
13-10-2006 15:47:47 |
can't compile anything!!... |
10 |
paulm12 |
11-10-2006 19:52:59 |
dual core cpu? |
4 |
ngd3v |
09-10-2006 18:26:58 |
Havok 4 Demo video using GPU instead of PPU |
4 |
ColeZero |
09-10-2006 17:27:38 |
How to achive deformation in Nxogre |
8 |
abhinandan |
09-10-2006 11:56:55 |
PhysX 2.5.1 is out. |
12 |
betajaen |
05-10-2006 22:28:59 |
Gun fire but bullet pass all of my rigid bodies. |
6 |
ahmadi |
04-10-2006 09:10:45 |
Ragdoll prefab on nxOgre |
16 |
Taturana |
01-10-2006 22:44:12 |
Binding a camera to a body? |
18 |
ocrim74 |
27-09-2006 11:18:11 |
Magazine Storage v.0.9 |
18 |
M@gg! |
26-09-2006 10:50:38 |
nxTutorial101 shutdown |
4 |
valtovar |
26-09-2006 00:38:48 |
If I ever wrote an Ogre/NxOgre/OIS/Audio wrapper framework.. |
6 |
betajaen |
25-09-2006 18:53:33 |
Deleting the scene manager |
12 |
psychosmurf |
21-09-2006 23:34:17 |
NxOgre.org (and NxOgre look) V3 design - Open Discussion |
4 |
betajaen |
19-09-2006 23:44:53 |
about nxogre scene manager |
7 |
abhinandan |
17-09-2006 18:08:33 |
The NxOgre 1.0 development thread |
8 |
betajaen |
17-09-2006 14:45:09 |
addForce |
8 |
Predat0R |
17-09-2006 09:34:31 |
Camera sensing the walls |
3 |
mnm23 |
16-09-2006 04:49:06 |
Less force at lower frame rates |
25 |
Xpoint |
13-09-2006 21:22:20 |
NxOgre CVS with Eihort |
4 |
wilson |
12-09-2006 13:05:56 |
Jerky character moving |
5 |
SONB |
10-09-2006 19:19:38 |
need help in collision detection |
4 |
abhinandan |
10-09-2006 10:15:46 |
Error in nxOgre::world::destroyScene |
6 |
rUmbl3 |
09-09-2006 16:25:15 |
6 DOF joint |
2 |
NickM |
09-09-2006 13:05:37 |
nxOgre.dll crashes under Windows 64-bit :( |
5 |
lullideath |
08-09-2006 16:45:33 |
firing a projectile |
17 |
psychosmurf |
08-09-2006 02:36:12 |
Frame speed |
19 |
mnm23 |
07-09-2006 15:22:19 |
Attaching a body to a character |
9 |
mnm23 |
07-09-2006 15:17:48 |
is there a simple way to control the collision behavior?? |
14 |
lullideath |
07-09-2006 03:43:22 |
Turning lose its effect after adding a force |
3 |
lullideath |
06-09-2006 22:04:02 |
Allocator |
2 |
Predat0R |
05-09-2006 20:00:52 |
Setup help |
16 |
g8o4lyf |
04-09-2006 23:37:18 |
Character shape problem |
2 |
rUmbl3 |
04-09-2006 21:24:56 |
Difference between Ogrenewt & NxOgre |
5 |
iversons |
03-09-2006 17:18:16 |
Unable to start PhysX SDK! |
5 |
Xpoint |
30-08-2006 21:46:29 |
Can I change the speed of the character's moving |
2 |
DikeRin |
30-08-2006 09:29:37 |
Problem during delete |
9 |
M@gg! |
28-08-2006 10:36:54 |
Magazin for preloading |
4 |
M@gg! |
27-08-2006 20:01:52 |
May be of some interest |
5 |
M@gg! |
27-08-2006 18:56:53 |
character linear dampening |
4 |
DeFT 2K6 |
25-08-2006 00:26:17 |
Is nxOgre the reason I cant get to the next level |
10 |
mnm23 |
24-08-2006 06:35:43 |
Code Snippets and Tips |
14 |
Wretched_Wyx |
24-08-2006 00:39:19 |
The NxOgre Showcase thread! |
44 |
Wretched_Wyx |
24-08-2006 00:33:57 |
i have unreal scene!! |
7 |
ahmadi |
23-08-2006 15:13:11 |
[Feature Request] right click draging . |
7 |
ahmadi |
23-08-2006 12:51:12 |
Novodex coordinates <--> Ogre3D coordinates |
5 |
ahmadi |
23-08-2006 10:42:56 |
Scalling and generateTriangleMesh ! |
10 |
ahmadi |
23-08-2006 10:36:26 |
Probably a Bug in NxOgre |
12 |
M@gg! |
23-08-2006 09:48:57 |
New moderator |
9 |
betajaen |
21-08-2006 22:02:15 |
one of NxOgre feature is that you can use novodex API di.... |
20 |
ahmadi |
21-08-2006 12:58:50 |
i can not run tutorial x6 [ Solved ] . |
3 |
ahmadi |
21-08-2006 09:59:33 |
entity animations |
6 |
DeFT 2K6 |
20-08-2006 09:20:14 |
How to get a Spaceship Fly up and down! |
7 |
M@gg! |
20-08-2006 00:43:09 |
using the character's actor |
21 |
DeFT 2K6 |
19-08-2006 23:25:21 |
Newbie: Can't use fixed joints |
6 |
BigBulle |
18-08-2006 23:19:51 |
[Solved] Problem with custom code with character class |
9 |
mnm23 |
17-08-2006 18:46:01 |
Raycast car wheel orientation |
3 |
Toby |
17-08-2006 13:26:45 |
Can nxOgre give Y position of raycasting on my map surface? |
7 |
ahmadi |
17-08-2006 12:58:21 |
Trying to get in to nxogre.cvs.sourceforge.net/nxogre |
4 |
mnm23 |
17-08-2006 04:17:20 |
How to shot a projectile ??? |
8 |
M@gg! |
16-08-2006 14:29:51 |
IntelliSense does not work with blueprints |
5 |
M@gg! |
16-08-2006 10:47:08 |
Is the problem blueprint |
26 |
mnm23 |
16-08-2006 02:03:44 |
Character Controll |
15 |
M@gg! |
15-08-2006 17:25:02 |
Generic question about networking |
3 |
Clodo |
14-08-2006 01:14:56 |
Problem compiling (VS2005 & Ageia Sdk 2.3.3) [RESOLVED] |
2 |
Clodo |
12-08-2006 02:43:20 |
Need some help with this... |
9 |
DaCracker |
10-08-2006 22:57:50 |
MeshShape |
10 |
M@gg! |
10-08-2006 12:12:00 |
smooth normals |
3 |
Max2 |
09-08-2006 22:57:31 |
PhysX related question (problems with physx 3dsmax 8 plugin) |
1 |
blackhound70 |
09-08-2006 20:00:28 |
setGroup missing |
13 |
M@gg! |
09-08-2006 12:00:58 |
ConvexShadpe problem. |
13 |
BlasterN |
08-08-2006 20:51:23 |
Character not turning |
6 |
mnm23 |
08-08-2006 20:24:38 |
hasFloor(false); --> the floor is still there? |
4 |
SONB |
06-08-2006 20:27:35 |
delete scene; -> unhandled exception |
9 |
SONB |
06-08-2006 13:24:53 |
New Tutorial ideas and implementations |
4 |
betajaen |
05-08-2006 23:42:16 |
NxOgre intro my project |
4 |
Predat0R |
05-08-2006 08:37:49 |
weird entry point error |
6 |
DeFT 2K6 |
03-08-2006 18:47:04 |
CharacterController |
3 |
Predat0R |
03-08-2006 17:29:36 |
Physx SDK 2.4 is not available! |
11 |
ahmadi |
02-08-2006 10:26:18 |
NxOgre Ragdoll is need. |
7 |
ahmadi |
31-07-2006 12:44:38 |
Using environment variables to specify 3rd party directories |
6 |
futnuh |
30-07-2006 19:43:16 |
Problems with PhysX 2.4.4 and the CVS? |
2 |
futnuh |
30-07-2006 08:23:11 |
Distance joint |
7 |
NickM |
29-07-2006 23:27:36 |
nxogre and PLSM2 |
4 |
Nocs |
28-07-2006 11:10:36 |
Why nxOgre? |
12 |
futnuh |
26-07-2006 00:41:52 |
Error Compiling NxOgre |
18 |
mnm23 |
24-07-2006 17:46:13 |
Thanks to you guys I am in a lot of debt now :) |
11 |
betajaen |
22-07-2006 16:22:05 |
EntryPoint Error -- While upgrading to newest OGRE ver. |
3 |
__bf_ddc__ |
21-07-2006 21:02:26 |
Car simulation |
22 |
Toby |
20-07-2006 23:25:51 |
Simulation control |
6 |
mizio |
18-07-2006 15:54:38 |
ensuring framerate independent motion |
10 |
foxbat |
12-07-2006 08:37:27 |
lambert35? |
6 |
__bf_ddc__ |
11-07-2006 14:56:11 |
mWorld->debug() does nothing |
5 |
foxbat |
11-07-2006 05:11:46 |
character controller position doesn't change |
3 |
foxbat |
09-07-2006 05:57:08 |
Novodex Old version |
2 |
Predat0R |
06-07-2006 11:26:05 |
F-Zero like physics |
3 |
Gauntlet |
03-07-2006 20:57:53 |
Novodex v2.3.3 |
5 |
Predat0R |
03-07-2006 18:00:06 |
NxOgre for other engine ? |
25 |
elementarladung |
03-07-2006 09:37:25 |
Changes nxogre |
2 |
Predat0R |
02-07-2006 18:54:20 |
Mouse Click to object |
10 |
Predat0R |
01-07-2006 20:01:21 |
Trimesh collision? |
14 |
BlasterN |
01-07-2006 01:03:47 |
Error nxogre |
7 |
Predat0R |
29-06-2006 09:12:51 |
a problem of loading mesh that works fine with Ogre |
7 |
anear |
28-06-2006 13:13:15 |
NxOgre 0.4 RC1 Day 106 - Getting very close to release! |
149 |
betajaen |
28-06-2006 12:44:32 |
Newbie question about scene loading |
2 |
Clodo |
24-06-2006 19:01:42 |
CVS access |
5 |
CharlieP |
23-06-2006 21:02:06 |
resizing bodies after creation? |
5 |
foxbat |
23-06-2006 04:10:33 |
kinematic obj--How to link an obj with a sensor |
5 |
anear |
20-06-2006 10:25:57 |
MeshShape problems |
4 |
ColeZero |
16-06-2006 21:23:36 |
Point of Collision? |
3 |
__bf_ddc__ |
14-06-2006 23:47:35 |
PhysX with PLSM2? |
6 |
wolfmanfx |
14-06-2006 21:02:37 |
Work NXogre with eihort? |
8 |
wolfmanfx |
13-06-2006 17:36:28 |
fatal error LNK1181 |
23 |
fantscher |
13-06-2006 12:41:42 |
Deleting 'world', destructor problems |
2 |
__bf_ddc__ |
09-06-2006 21:16:14 |
ContactReport / Collision Question |
4 |
__bf_ddc__ |
06-06-2006 20:29:03 |
New NxOgre Tutorial Coming... |
11 |
Wretched_Wyx |
06-06-2006 13:11:44 |
VSync causes problems to the character move method |
4 |
ColeZero |
05-06-2006 23:30:06 |
Opinions wanted: Syntax of NxOgre 0.6+ |
35 |
betajaen |
05-06-2006 17:23:24 |
pick-up-a-cube-and-throw-it-away Sample + Video + Source |
37 |
ColeZero |
05-06-2006 14:09:29 |
Stupid Newbie question |
3 |
Hornet |
05-06-2006 13:57:16 |
Problems with buffered Input and Character control |
9 |
ColeZero |
04-06-2006 16:05:06 |
Can't get media |
3 |
danharibo |
03-06-2006 20:33:15 |
Code Explain |
4 |
Max2 |
03-06-2006 18:35:19 |
Raycaster to pick up a box. |
5 |
ColeZero |
03-06-2006 15:26:57 |
meshShape building |
33 |
__bf_ddc__ |
02-06-2006 22:25:13 |
Box StressTest, amazing.... |
22 |
ColeZero |
02-06-2006 15:49:44 |
Try to "shoot" a box... |
22 |
ColeZero |
02-06-2006 13:54:07 |
Atteach Cube to ParticleEmitter |
8 |
ColeZero |
02-06-2006 11:39:22 |
NxOgre.org is now up. |
14 |
betajaen |
02-06-2006 01:12:48 |
Strange Tutorial x06 Problem |
5 |
charlie |
29-05-2006 21:18:42 |
CVS download |
8 |
charlie |
28-05-2006 18:53:11 |
26-May: Wiki and downloads except for Sourceforge are down |
1 |
betajaen |
26-05-2006 09:56:48 |
Vehicle: jitter between mBody->mNode and children... |
34 |
Estrich |
22-05-2006 21:47:52 |
Hello, just a few questions |
6 |
koloa |
22-05-2006 13:37:32 |
Conceptual wuestion |
2 |
M@rT1n |
19-05-2006 16:46:01 |
Skeletal animation in a physics world |
16 |
mizio |
16-05-2006 15:29:52 |
Missing a function |
11 |
rUmbl3 |
14-05-2006 21:45:07 |
dynamic body creation/destroing.. |
5 |
celic |
11-05-2006 08:50:18 |
Some nxogre q? |
7 |
danharibo |
10-05-2006 23:13:51 |
_maxvelocity |
12 |
magura |
10-05-2006 02:30:35 |
Collision Reporting |
8 |
swyphcosmo |
10-05-2006 01:47:06 |
Some little problems with nx(Ogre) |
13 |
rUmbl3 |
09-05-2006 16:52:28 |
Milti axes spring Joint & get orientation question. |
4 |
DarkCoder |
02-05-2006 14:51:41 |
character class ( rotating problem) |
12 |
dupleg |
29-04-2006 15:36:08 |
Can not open the file "nxOgre_d.lib" [Solved] |
9 |
opuris |
28-04-2006 10:53:46 |
Drive and Brake |
5 |
magura |
26-04-2006 04:38:56 |
Tools and editors in .net |
2 |
lem_muppet |
25-04-2006 16:18:20 |
nxOgre::scene::findBody() error |
6 |
CaseyB |
22-04-2006 01:27:32 |
NxOgre and compilation Problems |
14 |
charlie |
21-04-2006 19:51:38 |
Bug found in NxOgre 05 preview3. |
3 |
Nazz |
21-04-2006 19:47:08 |
Noob Questions |
4 |
CaseyB |
19-04-2006 05:38:53 |
Debug Wireframes for shapes? |
8 |
magura |
18-04-2006 10:05:50 |
Scale |
10 |
vasquez |
12-04-2006 15:34:15 |
shapeGroup |
5 |
magura |
12-04-2006 09:54:58 |
How to render the mass-spring cloth... |
2 |
Salmod |
12-04-2006 00:04:45 |
Discussion for NxOgre 0.6 and 0.7 |
33 |
betajaen |
03-04-2006 12:30:35 |
Obtain the property Force and Torque |
6 |
RedSkull |
03-04-2006 09:15:09 |
New features of NxOgre! (April Fools!) |
13 |
betajaen |
01-04-2006 10:12:44 |
Thank you for NxOgre, its very nice!!! |
1 |
ahmadi |
01-04-2006 01:55:36 |
OgreMemoryManager.h Give error from my nxogre project/ |
2 |
ahmadi |
30-03-2006 23:48:47 |
NxOgre in header file thrown an error. |
22 |
ahmadi |
30-03-2006 19:45:46 |
Aegia License |
13 |
automatictie |
28-03-2006 16:36:07 |
Problem Compiling My Own Test Demo... [Solved] |
21 |
Wretched_Wyx |
28-03-2006 12:07:32 |
Gravity question. |
2 |
RedSkull |
27-03-2006 13:37:23 |
CellFactor the trailer and comments |
9 |
betajaen |
26-03-2006 14:47:13 |
IRC ? |
2 |
cryptologic |
26-03-2006 00:41:23 |
Wheel Shape Question |
4 |
ahmedismaiel |
25-03-2006 15:39:00 |
Version? |
10 |
cryptologic |
25-03-2006 14:49:38 |
smooth normals |
4 |
JeDi |
23-03-2006 10:45:25 |
Debug mode |
13 |
RedSkull |
22-03-2006 10:37:43 |
About Draft book |
2 |
ahmadi |
22-03-2006 05:36:53 |
Crash in nxOgre::convexShape when calling NxCookConvexMesh |
14 |
Gila |
20-03-2006 10:00:22 |
using nxOgre in my project |
14 |
celic |
13-03-2006 09:12:20 |
world mesh |
5 |
magura |
13-03-2006 05:01:21 |
Mesh Shapes colliding |
6 |
joi |
11-03-2006 21:16:28 |
nxOgre vehicle prefab? |
8 |
me_go_fast |
10-03-2006 05:19:44 |
Cuestion about Character movement |
9 |
RedSkull |
09-03-2006 13:13:04 |
Suggestion |
7 |
M@rT1n |
08-03-2006 15:20:30 |
getAnimationState with NxOgre? |
2 |
M@rT1n |
08-03-2006 02:43:35 |
NxOgre 0.5 Preview 3.0 Released! |
3 |
betajaen |
07-03-2006 23:42:25 |
Draft version of the book |
26 |
betajaen |
07-03-2006 23:31:46 |
Congratulations! |
7 |
jacmoe |
07-03-2006 23:20:12 |