NxOgre

Topic Posts Author Date
NxActor is not valid 1 randomcode 30-11-2016 13:37:15
Is nxogre dead? 4 randomcode 18-08-2016 09:53:29
flower trianglemesh limitation. 6 IgorPirie 21-12-2015 05:16:56
NxOgre Wiki Chinese Version has been available! 1 randomcode 14-11-2015 10:09:37
How to download PhysX SDK 2.8.4 version ? 4 Dragonblood 14-09-2015 20:43:19
strange child node position 1 IgorPirie 25-02-2015 15:43:26
scene vs scene collsion 1 IgorPirie 25-02-2015 10:34:58
body translation 2 IgorPirie 21-02-2015 19:50:00
NxOgre Error 1 everydayhappy 22-09-2014 13:50:32
How to create a Static Body? 1 gbisocoli 18-04-2014 03:47:21
Huge Collision Problem! PLEASE HELP! 4 tobias88888 10-04-2014 21:26:19
NxOgre::Material setRestitution Problem 1 tobias88888 04-04-2014 18:07:11
Tweaking Character controller [partially solved] 1 gbisocoli 04-04-2014 00:39:56
Linux port of NxOgre 1 Emperor2k3 01-04-2014 16:57:51
[Solved] Raycasting - weird behavior 5 gbisocoli 04-08-2013 03:35:26
Code Snippet - Bloodymess tutorial 2 on Buggy Swires Branch 1 WhiteZero 28-03-2013 11:56:40
Getting v1.7 samples to run with OpenGL? 3 dirkmitt 18-03-2013 11:52:08
Bugs in Flour with convex conversion and different paths 1 Senzin 04-01-2013 05:04:14
Set orientation (up vector) to normal vector of ground below 2 Senzin 19-12-2012 11:14:55
Nxogretutorial 107 108 crash on load 2 fnaith 07-12-2012 07:27:57
Character Input Helper - Mouse Control 1 Senzin 01-12-2012 23:15:46
Runtime Error with Buggyswires tutorials 2 fizdalf 23-11-2012 18:38:24
Destructible objects via fixed joints 1 NoMonkey 06-11-2012 09:15:53
Make any face be gravity source for an object (magnet boots) 4 Senzin 01-11-2012 09:04:59
NxOgre Samples and cudart_32_30_9.dll 1 NoMonkey 24-10-2012 12:08:19
Getting Started with NxOgre 1 NoMonkey 23-10-2012 13:47:00
Add floating boat on top of water suaface 3 hvalola 12-10-2012 05:23:46
PhysX 3.2.1 for NxOgre 4 Shtuka 07-10-2012 13:36:56
Crash on load barrel.nxs 4 Senzin 30-09-2012 09:08:01
7 of 19 Samples Crash On Load 43 Senzin 26-09-2012 06:46:28
Compilation Error 5 DeadSn0wMan 15-08-2012 15:33:58
[crash]Static meshes 1 nickG 02-08-2012 20:41:41
.flower to .nxs 1 walox 14-06-2012 13:03:37
Update? 6 Transporter 04-06-2012 07:30:02
Character controller problem jump/move 3 eferaga 26-05-2012 18:38:27
About Continuous Collision Detection(CCD) 1 saejox 25-05-2012 22:15:40
AnimatedCharacter::turn() problem [Solved] 2 eferaga 24-05-2012 20:05:59
Critter Animated Character Problem[Solved] 2 eferaga 20-05-2012 23:11:13
NxActor to NxOgre::PhysicBody 4 doboszsite 11-05-2012 15:14:59
simulating underwater space 4 Dmitriy 11-05-2012 14:28:01
Why Actor is not Moving with SceneNode 6 Dmitriy 08-05-2012 11:48:04
how attach camera to object(convex mesh) 5 Dmitriy 07-05-2012 05:03:21
Softbody Mesh Creation 2 insider 09-04-2012 09:29:21
Simulate a golf ball 1 RoxXx88 05-04-2012 12:06:07
Collider visibility 1 eferaga 04-04-2012 17:04:45
Problem with createBody 1 RoxXx88 03-04-2012 17:19:08
How can I get a .nxs convex file 2 kelingjie1 24-03-2012 08:37:44
How can I get a .nxs convex file 1 kelingjie1 24-03-2012 07:38:56
AnimatedCharacter falling infinity [Solved] 3 eferaga 05-03-2012 12:50:48
Local Orientation Transformation Matching Between Objects 1 kurisusan 04-03-2012 13:06:17
Mesh Question 10 mrtm3050 03-03-2012 21:14:09
Gravity Problem 3 eferaga 01-03-2012 20:24:19
i cant compiling NXOgre samples 3 maxdelphi 23-02-2012 22:33:24
GUI Ogre .mesh to .nxs tool for windows! 1 Yati 23-02-2012 17:04:04
Game giving errors 3 VisualChaser 22-02-2012 23:04:29
[SOLVED] Problems with installing 3 VisualChaser 21-02-2012 22:59:46
Character/Rigidbody naming 4 Dboy85 12-02-2012 22:57:03
Problem compilation Critter 5 eferaga 09-02-2012 13:59:49
Runtime Error Creating World 4 Musashimoto 06-02-2012 02:49:21
collision problem with 2 wheeled vehicles 1 westpointer 05-02-2012 10:08:23
Animated character orientation 3 Dboy85 25-01-2012 01:23:56
Scene Management ? 3 MindCalamity 14-01-2012 17:31:29
nxs converter 2 jarwulf 10-01-2012 05:53:20
Airplane Simple Flight [BuggySwires + Ogre 1.7] 5 CodeZealot 04-01-2012 17:23:19
[Solved] (yet another) Scaling problem. 5 gbisocoli 17-12-2011 20:25:11
Critter::Body destroy memory leak 4 saejox 10-12-2011 02:42:44
Probleme compilling critter 6 Furya 06-12-2011 20:38:51
[SOLVED] Character Controller Collision 2 saejox 06-12-2011 19:59:34
Help building Critter in Debug 2 Yati 05-12-2011 15:39:32
Camera collisions 2 mistigrii33 04-12-2011 23:42:03
Character Controller Jump 6 saejox 04-12-2011 21:22:15
Error of loading NXS(Detritus ) 2 spe02001 01-12-2011 07:19:20
[bug] Delete a Critter::body 5 mistigrii33 27-11-2011 21:55:11
Animated character collision response 12 Dboy85 18-11-2011 16:44:43
Confusion about SPH sim. scale vs game world units scale 1 trs79 17-11-2011 21:35:03
contact points 1 AfyDriver 12-11-2011 16:33:42
Can't find OgreMain_d.dll in release model !? 2 monkeyboi 08-11-2011 16:02:55
Callback for collision detection Body & CharacterController 2 mistigrii33 07-11-2011 20:41:06
Some NxOgre Tutorials crashed 1 toddwong 31-10-2011 07:41:28
Performance problem ; ManualMesh solution ? 5 mistigrii33 30-10-2011 21:20:46
NXS vs NXB,DAE,XML 2 jarwulf 27-10-2011 20:56:42
Error while converting from debug model to release model 2 monkeyboi 25-10-2011 20:48:59
Character as Box? 1 saejox 25-10-2011 19:42:15
Having problems loading a .nxs mesh. 3 R0nan07 25-10-2011 15:24:14
[Solved] Scale Ogre Mesh in NxOgre? 2 gbisocoli 16-10-2011 19:53:42
ogrexmltoflower.rb is not working 1 saejox 12-10-2011 21:27:17
Problem with Flour 2 R0nan07 06-10-2011 17:29:40
Car Physics code snippet request 2 AfyDriver 06-10-2011 14:20:57
Does some one has older vesion of flour 2 deshan 04-10-2011 17:09:45
[Solved] Character falls through the ground. 4 gbisocoli 03-10-2011 21:28:29
Working vehicle simulation ("proof" implementation) 5 dudeabot 02-10-2011 16:57:36
Objects not colliding 2 insider 25-09-2011 11:53:41
Runtime Material Changing 1 mahdie9 22-09-2011 10:43:57
[SOLVED] Character Controller + Stairs 9 MindCalamity 21-09-2011 21:23:50
[SOLVED] Physical Level Creation 3 MindCalamity 20-09-2011 23:30:23
Windows 7 Explorer crash caused by BuggySwires' Solutions 2 MindCalamity 19-09-2011 21:42:23
NxOgre Character Controller Example 6 MindCalamity 19-09-2011 19:13:42
[SOLVED] Crash while trying to add a body to the world 4 MindCalamity 15-09-2011 22:42:50
Mesh Position 3 mahdie9 13-09-2011 14:29:05
slope 6 AfyDriver 13-09-2011 09:42:27
Updating NxOgre 3 mephisto 10-09-2011 15:24:57
Problems with cooking Mesh 1 Jo0oker 09-09-2011 15:44:55
about clothes scale in nxogre 1 hazem 03-09-2011 23:05:17
Blender 2.5 .flower Exporter 3 MindCalamity 03-09-2011 19:35:09
"Rubyless" Ruby Ogre Mesh XML to Flower converter 2 betajaen 02-09-2011 21:00:13
empty nxs 3 hazem 02-09-2011 16:03:00
is this suitable for video card except NVIDA 3 zydgyy 02-09-2011 06:32:02
nxs loader 15 hazem 02-09-2011 06:00:05
How to move floor plane 3 moustaoru 01-09-2011 17:47:04
the Output of nxogre solution 2 hazem 31-08-2011 19:41:01
Large scale NXS 1 hvalola 31-08-2011 16:39:49
NXS Body 9 mahdie9 28-08-2011 19:39:07
Is there a vc9 version of nxogre buggyswires tutorials ? 1 Crhonos 28-08-2011 15:21:07
Our player in the game. 1 Crhonos 28-08-2011 14:47:00
ogredebug.dll 1 hazem 27-08-2011 01:45:41
Platforms supported 1 BlueMagic 25-08-2011 21:54:57
nxogre.dll error 3 hazem 24-08-2011 21:33:25
Crash while creating level geometry 4 jarwulf 14-08-2011 02:33:38
Flour doesn't work 16 MindCalamity 13-08-2011 04:19:48
Terrain Creator Code Problem 4 Crhonos 12-08-2011 23:49:43
[Solved] Critter: Context does not allow for disambig... 2 dirkmitt 12-08-2011 18:43:42
Please help me with vehicle. 3 hesong 10-08-2011 10:18:51
NxOgre crashing 1 Shtuka 09-08-2011 20:44:56
[Resolved] PhysX SDK requires a special nVIDIA membership. 8 dirkmitt 09-08-2011 12:08:32
NxOgre117 (Terrain demo) running very slowly 4 Shtuka 08-08-2011 18:46:52
PhysX 3.0 15 jarwulf 08-08-2011 05:51:57
I would appreciate Visual Studio 8 support. 5 dirkmitt 07-08-2011 18:04:57
NxOgre not compiling the first time. 3 Crhonos 04-08-2011 23:07:18
Crazy Physics or Physics not working 6 jufranz 04-08-2011 20:14:03
destroy animated character 1 hector 03-08-2011 13:31:48
Character Controller not interacting with other objects 2 rhaith 01-08-2011 22:53:45
Help in BloodyMess Tutorial 2 3 masterthegames 01-08-2011 09:03:26
Rain with NxOgre 8 rromulo 23-07-2011 10:57:17
About “.nxs” question 2 btx2397 22-07-2011 09:50:07
Sample 101 crashing 3 Shtuka 22-07-2011 08:45:22
Cannot open include file: 'NxPhysics.h': No such file or dir 3 Shtuka 21-07-2011 19:44:39
Filtering raycasts 4 shanefarris 14-07-2011 17:25:20
[UnOfficial] BuggySwires - Improved Character Controller ! 2 SniperBinaire 10-07-2011 14:11:40
Move my wheelchair 3 albyland 26-06-2011 01:01:01
Is nxOgre suitable for my project? Please help. 1 flowerfuneral 22-06-2011 07:27:55
Character controler Action enum help 2 SniperBinaire 20-06-2011 22:02:16
GD_VRD Mesh Cooker 19 Terry 17-06-2011 17:17:33
Destroying joint? possible bug? 4 razi 15-06-2011 20:08:34
SOLVED How to get proper convex shapes? 2 razi 06-06-2011 19:36:44
flour 0.3.2 4 Pururin 25-05-2011 17:15:42
How to intergrate Physx into Ogre without NxOgre? 29 satchigi 22-05-2011 07:54:17
Immovable Meshes (Not SceneGeometry) 4 Diabolikal49 22-05-2011 00:05:25
OgreXML to Flower to NXS 8 Diabolikal49 20-05-2011 01:01:49
Linking to NxOgre to compile tutorials 2 manituan 13-05-2011 18:35:46
Newbie question about creating hightfield 1 sumanapala 04-05-2011 11:53:07
Accomplishing springs in NxOgre? 5 Elspin 04-05-2011 04:53:18
Critter::createBody what is the name of created entity? 7 lordmonkey 23-04-2011 14:26:17
Critter::Body Bounding Box problem 1 lordmonkey 23-04-2011 12:04:28
Callback for any collision 6 shanefarris 22-04-2011 18:41:18
Ogre and NxOgre axis don't match ? 1 lordmonkey 21-04-2011 23:56:36
I'm done. 26 betajaen 20-04-2011 21:15:36
Critter::RenderSystem::createTerrain strange behaviour 1 cybeer 20-04-2011 20:26:56
NxOgre Tutorials mesh files 3 lordmonkey 20-04-2011 12:49:37
How to using NxOgreKinematicController? 6 jimye 20-04-2011 09:32:17
NxOgreGC.h unhandled exception 6 lordmonkey 19-04-2011 21:46:53
Critter::RenderSystem heap error 10 lordmonkey 19-04-2011 15:24:10
little Confusion 5 Nixit28 19-04-2011 11:57:34
NxOgre::createBody() problem 3 lordmonkey 17-04-2011 13:52:50
looking for old version 1.0.22 4 helloween 16-04-2011 09:16:01
Three questions on fluid particles 10 SniperBinaire 15-04-2011 06:38:48
Fail to cook in runtime? 7 razi 14-04-2011 17:55:47
I want to capture the event of collision~ how to do? 2 jsppas 09-04-2011 16:05:02
NxOgre compilation error 4 garmanger 08-04-2011 10:05:15
Problem converting a mesh 1 Mezzi 07-04-2011 15:59:07
NxOgre Critter::mBody = mRenderSystem->createBody exception 7 lordmonkey 06-04-2011 23:19:00
How to link NxOgre::RigidBody and NxOgre::Volume together? 7 dronbas 06-04-2011 15:31:03
NxOgre + Critter basic problem 7 lordmonkey 06-04-2011 14:16:54
Problem with Critter::RenderSystem::destroyFluid() 2 Karan 04-04-2011 14:21:31
Collision groups 1 dronbas 01-04-2011 19:06:09
Volume fails when assigning a group 1 shanefarris 01-04-2011 15:57:26
Raycasting Characater Controller 4 shanefarris 30-03-2011 19:41:05
CharacterControllers and Trigger regions 1 Pyritie 26-03-2011 23:02:23
BuggySwires load hightfields by .xhf 2 deshan 26-03-2011 18:29:56
[SOLVED] Trouble compiling BuggySwires 5 gbisocoli 23-03-2011 02:07:42
OGRE EXCEPTION(4:ItemIdentityException) 2 rosyU 22-03-2011 16:01:34
[SOLVED] Moving to Detritus 3 gbisocoli 20-03-2011 01:31:57
Converting Flower Mesh.XML to Flower to NSX ? 5 MindCalamity 19-03-2011 12:08:33
NxOgre::PhysXSystemSoftwareException 4 MindCalamity 19-03-2011 06:07:49
Can not find NxOgre::VoidPointer 4 bluesleon 19-03-2011 03:35:34
Base Application 7 moore 18-03-2011 16:19:05
setVisualisationMode Exception in NxOgreDebug.dll 1 mizu 13-03-2011 14:30:47
Character controller interaction with a body 5 mamairaja 13-03-2011 11:49:20
Cleanly deleting a scene (and CharacterController issues) 11 XpLoDWilD 11-03-2011 11:03:28
[SOLVED]Problem with sphere 7 shanefarris 10-03-2011 20:47:29
Critter: crash at OgreResourceProtocol() 3 Mezzi 10-03-2011 09:30:41
1.6 Fails when using mMaxTimeStep 1 shanefarris 10-03-2011 07:46:00
D6Joint frames 18 mephisto 07-03-2011 16:56:17
[SOLVED]Critter How to checkout buggyswires branch 13 deshan 05-03-2011 08:30:50
(un)FixedJoint 6 SniperBinaire 03-03-2011 08:47:41
.xm cloth crash,betajaen,help 3 arsenalman 03-03-2011 07:36:21
NxOgre tutorials don't run 36 moore 02-03-2011 16:03:50
NxUserContactReport with NxOgre (Detritus) 2 dronbas 02-03-2011 09:59:56
moving static mesh 3 hvalola 01-03-2011 09:26:25
Dynamic terrain 4 aspilicious 28-02-2011 09:38:41
CreateWorld Crash 4 jarwulf 27-02-2011 21:16:36
Car simulation slide when he have contact with the floor 5 urosidoki 26-02-2011 20:04:00
Building problem 1 mizu 24-02-2011 19:20:48
Gimbal lock with Quaternions??? 6 Xenomorph 24-02-2011 17:32:50
4 wheel vehicle motorTorque crash 9 aspilicious 22-02-2011 19:54:45
Convex vs triangle mesh 10 aspilicious 21-02-2011 19:23:05
Physics realism - gravity too 'floaty' 5 Diabolikal49 21-02-2011 17:37:34
Resource groups and loading meshes 8 Diabolikal49 21-02-2011 15:33:28
Release animatedCharacter crash 11 btx2397 21-02-2011 01:49:40
[SOLVED] After upgrade to Detritus Actors don't collide 5 Xenomorph 20-02-2011 23:25:41
Getting .nxs files 9 aspilicious 20-02-2011 15:07:55
NxOgre physics samples crash 4 aspilicious 19-02-2011 19:01:57
All the tutorials concerning cloth don't work 9 xiaolizhi 18-02-2011 10:25:49
Detected memory leak when testing 101 with Boost UnitTest 1 kamaliang 18-02-2011 09:43:58
Floating point precision problems 6 SamJ 17-02-2011 07:28:15
Character Padding 5 CiRiuS 16-02-2011 17:49:24
A question regarding physics and graphics wrapping 8 nord 15-02-2011 17:03:18
[Solved] Fluid Renderable Position help 4 Topper 15-02-2011 16:37:20
buggyswires visualdebugger 5 joaopccosta 15-02-2011 16:10:10
Vehicle tips 10 proof 15-02-2011 00:44:39
Hardware Support 14 Topper 14-02-2011 16:25:06
OgreXMLToFlowerConverter - in php 5 proof 13-02-2011 14:46:56
Fluid particles disappears 8 Topper 12-02-2011 21:52:58
problem with nxs 10 nathaliamn 12-02-2011 17:56:46
Debuguing karma3d 2 dragutux 10-02-2011 14:01:13
Water stream problem 6 Topper 09-02-2011 18:27:50
Fluid simulation problem 1 Topper 06-02-2011 21:35:43
Character Controller Moving down Stairs problem 6 mamairaja 06-02-2011 16:58:51
Little Offset between RigidBody and SceneGeometry 5 Topper 05-02-2011 14:33:40
Need an older version 1 mibshahid 02-02-2011 04:39:36
Base application 4 nathaliamn 01-02-2011 14:20:13
Accessing CC interface via BackgroundCharacter 2 deshan 30-01-2011 16:47:34
can't compile nxogre1.7(need change Physx version?) 15 pizzazhang 28-01-2011 14:08:43
How to create a multiplayer networking physic? 1 spe02001 28-01-2011 08:08:46
3ds Max 11 - mesh to nxs problem 9 angin3 26-01-2011 22:59:18
NxOgre 1.8 "LeJean" idea 47 betajaen 26-01-2011 19:04:43
[Deutrius] Convert Matrix4 to nxogre::Matrix44 1 mironix 22-01-2011 22:13:47
min max errors 3 Kohedlo 21-01-2011 14:01:05
NxOgre Wiki 14 jarwulf 20-01-2011 22:39:36
nxogre and critter cube example problem 1 everytime 20-01-2011 21:30:40
[SOLVED] Detritus/Critter heap allocation issue? 9 Diabolikal49 20-01-2011 20:11:54
I like New Character Controller System [video] 9 deshan 20-01-2011 19:11:23
Background character rotation 9 HookerBoots 18-01-2011 00:12:37
Simple Joints Use 25 mephisto 17-01-2011 21:52:48
[SOVED][deutrius] capsule - modify radius and length 6 mironix 14-01-2011 15:57:51
need some help 30 z789017890 13-01-2011 12:06:10
[SOLVED]Common Problems 10 mironix 12-01-2011 23:46:58
Control main player without character controller 3 urosidoki 12-01-2011 12:11:07
What is the best way to move a AI entity? 4 urosidoki 10-01-2011 21:04:51
old bloddymess project port to Buggy Swires or Detritus ? 4 deshan 10-01-2011 18:03:54
reVector3Df ? 7 cdreid 09-01-2011 22:45:38
Anyone got PhysX 2.7.2 handy? 5 betajaen 08-01-2011 20:13:38
Tryinng character controller with Buggy Swires, help need 4 mamairaja 08-01-2011 06:21:43
Critter: help with a compile error? 6 cdreid 07-01-2011 20:28:43
nxogre dll error 15 nathaliamn 07-01-2011 17:05:59
speed comparison(cloth fps drop) 10 dcyuri 05-01-2011 15:17:41
little question on mount 5 nevarim 03-01-2011 23:12:05
[solved]Buggy Swires Height Field problem 16 mamairaja 01-01-2011 14:05:30
Cloth problem 16 mephisto 30-12-2010 02:10:17
how to make a river 4 nevarim 29-12-2010 15:44:38
nxogre113 error 1 arsenalman 29-12-2010 03:10:15
More cloth crashes in detritus... 3 badotter 26-12-2010 20:01:26
Flour -path resource is invalid 8 arsenalman 26-12-2010 14:46:03
Error compiling Critter using VS2008 11 mephisto 26-12-2010 09:29:26
How to create a soft body. Detritus 4 dronbas 24-12-2010 11:10:25
createCloth crash 9 dronbas 23-12-2010 17:00:55
citter & nxogre tutorial compilation error 12 hvalola 21-12-2010 08:18:09
[SOLVED]Colliding bodies. + new problem 5 JKFOZZY 20-12-2010 17:28:42
Why you don't make Scene::destroySceneGeometry()? 4 bunny2015 20-12-2010 01:23:47
Box Scale 4 zolver 19-12-2010 07:13:38
Tutorials without Critter? 2 Thrakbad 18-12-2010 09:57:08
My character controller example 1 shanefarris 17-12-2010 16:34:30
Kinematic Body Detritus 3 zolver 17-12-2010 02:55:44
Terrain Geometry from Tutorials 22 Gorgool 16-12-2010 16:21:25
input keyboard 2 zolver 16-12-2010 08:01:34
RevoluteJoint 2 Gorgool 15-12-2010 23:06:00
[Detritus + Ogre 1.7] NxOgre Collidable Terrain 2 CodeZealot 15-12-2010 12:49:43
new version Buggyswires Crash! 5 obuil 15-12-2010 08:56:07
TimeController is not a member of NxOgre 3 zolver 15-12-2010 07:17:24
How to dynamic create SceneGeometry from Ogre::Renderable? 5 bunny2015 15-12-2010 03:16:56
Develop just 1 application NxOgre 9 zolver 15-12-2010 02:48:55
Is this an Bug about Critter::Box 2 Skywalker 14-12-2010 16:09:02
Detritus's bug report, about Ogre::Real, easy to fix 1 bunny2015 14-12-2010 14:52:03
Springs in NxOgre 3 jmfcao 13-12-2010 16:30:10
NxOgre and ARToolkit 4 zolver 12-12-2010 22:20:34
Critter Crash 4 Gorgool 12-12-2010 21:21:41
is Official Wiki and Website down? 4 zolver 12-12-2010 15:56:53
Missing OGRE3DRenderSystem 3 Leighvi 12-12-2010 02:26:38
NxOgre -- The Guide to Everything 3 betajaen 11-12-2010 09:55:07
NxOgre Detritus Linker errors 4 developkelly21 10-12-2010 19:25:47
updating PhysX Character Controller within NxOgre 9 joaopccosta 10-12-2010 14:07:19
Ragdoll issues 13 shanefarris 09-12-2010 15:54:15
need Vehicle demo? 2 z789017890 09-12-2010 10:14:54
RenderSystem error 2 jmfcao 08-12-2010 21:02:36
Simple collision detection in Ogre 4 gameengineer 08-12-2010 03:08:17
Physx Chararacter controller - collide with floor 12 joaopccosta 07-12-2010 14:53:03
how to use the "WheelDescription" 10 z789017890 03-12-2010 10:58:14
Joint to make 2 actor's pose coincide. Detritus. 1 dronbas 02-12-2010 11:32:35
Crash when advancing mWorld 2 jarwulf 02-12-2010 01:24:25
Latest Links 4 Bernie 01-12-2010 21:28:23
character animation 5 joaopccosta 30-11-2010 16:20:43
why is my converted .nxs file is zero kb size 12 dosip2php 28-11-2010 14:08:00
how to change the the velocity of a joint without rebuilding 2 hitwangxiaolu 27-11-2010 10:39:25
Detritus. How to create static actor? 4 dronbas 26-11-2010 11:47:51
When a ragdoll falls, how to make a smooth stand up animatio 1 spe02001 26-11-2010 04:05:21
[Blog] BuggySwires/Mistletoe - Working Animated Characters! 82 betajaen 25-11-2010 11:38:10
Export a compound object from 3dsmax 6 dronbas 24-11-2010 12:45:16
nxs mesh runtime error 5 joaopccosta 23-11-2010 14:43:03
Scale and rotate trianglemesh 5 joaopccosta 22-11-2010 15:15:17
Object pass through the wall 5 supermael 21-11-2010 11:10:53
Destroy Volume 1 Topper 20-11-2010 21:09:05
Flour 0.4.7 Released 27 betajaen 18-11-2010 17:48:30
Crash with scenegeometry 2 jarwulf 17-11-2010 00:55:32
What happened to NxOgre::TriggerCallback::InheritedCallback 3 shanefarris 16-11-2010 23:25:55
Building Flour 7 joaopccosta 16-11-2010 16:40:48
Visual Debugger in Detritus 3 Chitation 15-11-2010 22:00:29
Basic help needed 1 GeneralLee 15-11-2010 19:42:05
NxOgre 1.6 change object texture 2 joaopccosta 15-11-2010 15:15:15
How to get or set the name of an entity involved in a body! 1 hitwangxiaolu 15-11-2010 06:52:56
NxOgreOGRE3D_Debug.lib crash 9 Cheriburo 13-11-2010 10:59:12
NxOgreTutorials and Ogre 1.7.2 4 Teqqan 12-11-2010 22:23:12
Back to work. 6 betajaen 12-11-2010 21:42:20
current linux status and other questions 3 rogerdv 11-11-2010 22:09:29
[Question] NxOgre on Linux for Cloth Simulation 5 ergo08snodda 11-11-2010 10:54:46
How to make the cloth torn? 2 foxs91092 10-11-2010 11:03:51
How can i do heavy object 4 CmonGirl 09-11-2010 18:57:02
Using NxOgre 2 stnal 09-11-2010 14:23:04
Can not Access Nxogre.org 2 Mikbal 08-11-2010 09:32:08
Raycasting makes my game crash 2 esset 06-11-2010 22:41:06
Can someone give a vehicle simulation in Detritus? 9 pizzazhang 05-11-2010 10:20:11
Two quick physx questions 3 Pyritie 05-11-2010 02:00:00
[Solved]How to reset scene node position? 2 larnya 04-11-2010 08:24:47
[Det] World::Advance 2 TechnoBulldog 03-11-2010 23:19:19
Problems of creating a vehicle using NxOgre 1 pizzazhang 03-11-2010 10:47:47
Flour 4 supermael 02-11-2010 14:11:10
Scene Manager error 9 GeneralLee 28-10-2010 19:56:19
what's wrong with my revolutejoint?help! 2 hitwangxiaolu 28-10-2010 14:17:29
Setup trouble 13 GeneralLee 27-10-2010 15:24:02
How can I create a D6 Joint ? 3 SniperBinaire 27-10-2010 12:23:17
Creating a movable player character [Detritus] 6 CodeZealot 26-10-2010 20:18:25
Convex triangle problem 3 CmonGirl 26-10-2010 19:25:11
Critter compilation errors 10 joaopccosta 25-10-2010 14:49:46
NxOgre for .Net 2 Jo0oker 24-10-2010 10:19:59
Collision Detection 7 supermael 23-10-2010 19:26:39
Convex mesh problem 5 CmonGirl 22-10-2010 15:05:06
Problems running NxOgre Tutorials 6 mibshahid 22-10-2010 00:41:16
Collision detection + debugger = wierd collisions?! 11 joaopccosta 21-10-2010 14:41:27
Delete all nxogre components 8 CmonGirl 19-10-2010 19:50:50
Bloddymess Cloth Question 5 mamairaja 19-10-2010 19:11:37
[solved]Problems of Detritus & Critter 4 rororoazoro 18-10-2010 21:07:35
Visual Debugger Enable 2 CmonGirl 15-10-2010 14:10:34
Nxogre triangleMesh Problem 2 vickyZMen 13-10-2010 21:47:13
Nxogre_delete problem 9 CmonGirl 13-10-2010 14:55:41
Car Sleep problem 4 CmonGirl 13-10-2010 08:23:56
[SOLVED]How to use NxRevoluteJoint setGlobalAnchor in nxogre 7 mamairaja 13-10-2010 05:52:22
[SOLVED]Need a help with joint (door and door frame) 4 mamairaja 12-10-2010 20:11:45
Calculate Vehicle Speed 7 CmonGirl 12-10-2010 11:02:18
Callback 4 supermael 08-10-2010 21:23:02
Joint Question 2 CmonGirl 08-10-2010 14:23:20
Character controller Implemantation 2 supermael 04-10-2010 16:27:27
more tutorial stuff 1 jarwulf 30-09-2010 09:23:12
error C2039: 'RigidBodyType_USER_BEGIN' : 2 jarwulf 29-09-2010 01:17:18
[Solved]NxOgre Bloody Mess and Ogre 1.7 2 cafeole 21-09-2010 11:35:27
how to get the normalised_movement_vector 3 planB 20-09-2010 01:55:58
how to get the force vlaue, when joint motors powering 1 copyu 19-09-2010 14:02:56
Fileformat and Character 2 ArcanumGame 14-09-2010 19:21:27
[Solved] Error while compiling Detritus. 9 ArcanumGame 12-09-2010 17:04:20
[Solved] LNK2001 while compiling 9 ArcanumGame 11-09-2010 22:40:06
Controlling the player with physics 2 esset 11-09-2010 19:12:27
[SOLVED]Compile Error 1 FrozenKiller42 11-09-2010 07:26:22
[Solved] NxOgre with Ogre3d 3 ArcanumGame 10-09-2010 22:43:26
Help for ressource system 4 supermael 06-09-2010 13:59:39
PhysX System Software - Fatal Error 3 Arcanor 06-09-2010 07:17:12
Ruby script to convert an Ogre Mesh XML into flower error 1 FreeDomShell 06-09-2010 04:01:28
[solve]when create the world i get an execption!! 4 linziwen 04-09-2010 11:32:01
compilation error in Linux 64bit 3 mauri 31-08-2010 16:50:32
SceneGeometry 1 projectChase 30-08-2010 20:54:19
New NxOgre 6 jarwulf 30-08-2010 19:37:16
[SOLVED]Runtime Error using NxOgre 1.6.0 "Detritus" 3 ColeZero 27-08-2010 11:24:08
How to set debug mode?? 2 spe02001 26-08-2010 13:51:19
Ragdoll tutorial 1 UltimeAlex 21-08-2010 16:15:03
need ragdoll demo 3 z789017890 20-08-2010 14:05:29
NxOgreTutoriaux Performances :) 5 Kissy 20-08-2010 13:58:18
Need help with Character Controller 2 supermael 19-08-2010 23:43:28
why my NxOgre no ControllerManager? 1 z789017890 19-08-2010 14:20:12
why my NxOgre no CharacterController? 5 z789017890 19-08-2010 03:15:22
NxOgre CharacterController + Ogre Terrain 5 oggs91 18-08-2010 16:27:47
about collision 9 z789017890 18-08-2010 15:44:38
Terrain collision 8 supermael 18-08-2010 09:32:55
NxOgre crashes upon init 6 esset 16-08-2010 20:10:59
NxOgre compilation problem 2 sangohan42 13-08-2010 21:25:25
No collision between Actors, why? 5 zhucde 13-08-2010 09:21:36
Visual debugger - flags 1 Progger 12-08-2010 19:32:30
Strange Wheelset, NxOgre.1.0.22T5, help !! 2 zhucde 11-08-2010 11:23:03
Questions before switching from ODE (multiple Worlds, no SM) 1 void80 07-08-2010 17:47:08
Scaling SceneGeometry 4 rhaith 05-08-2010 17:37:29
how to get nxogretutorials 6 copyu 02-08-2010 09:30:00
wait the AnimatedCharacter and it's tutorial 4 planB 01-08-2010 15:39:29
NxOgre and non-nvidea cards. 4 atomr 01-08-2010 11:12:59
NxOgre_Debug.dll Missing 3 adorzhang 01-08-2010 04:44:17
Cannot compile Flour[Git] 2 Meta 30-07-2010 15:42:08
How to compile NxOGRE with Visual Studio 2010? 2 ispinel 30-07-2010 10:16:02
Physx and relativity 7 dontforget86 28-07-2010 15:40:00
May Flour or ways can generate a arbitra cloth mesh?[SOLVED] 3 harr999y 24-07-2010 14:52:54
Caster like wheel 5 mcimolin 23-07-2010 19:24:52
mName = description.mName crash 1 Fobaz 23-07-2010 16:13:17
Cloth + skeleton question 1 dyndnsboy 21-07-2010 15:43:02
[Solved] Wales not found! 11 lonestarr 20-07-2010 13:19:49
Problem Running NxOgre 5 atarax 20-07-2010 04:40:57
Bow ? 5 SniperBinaire 18-07-2010 17:32:31
Destroying a Critter::Body 4 Fr0stY 18-07-2010 01:58:19
mesh conversion problem 2 jarwulf 16-07-2010 07:16:49
Collision callback with a body and anything else 5 Tibo6 15-07-2010 16:53:48
Information overload @_@ 19 Kernle32DLL 13-07-2010 21:35:48
Build problems 28 supermael 12-07-2010 23:08:27
[Detritus 1.6] Resize body at run time 3 joarley 09-07-2010 16:55:44
scaling mesh 2 jarwulf 09-07-2010 05:50:41
Problem with compiling PhysX v2.8.3 1 birdkingz 08-07-2010 19:00:28
Ragdoll and NPC options 3 shanefarris 08-07-2010 18:57:47
NxOgre character 14 zync 08-07-2010 15:34:24
Attn Esset, RE: Contact Collisions 2 betajaen 07-07-2010 16:29:21
NxOgreSample_Terrain,the height NxOgre tests is higher? 26 harr999y 06-07-2010 12:05:23
collision detect 10 jarwulf 06-07-2010 08:46:18
Error compiling Critter using VS2005 9 joarley 05-07-2010 16:38:48
build error 3 shanefarris 05-07-2010 01:08:23
How to convert to the .xsk file?[SOLVED] 6 harr999y 04-07-2010 12:56:41
Scaling a mesh 4 shanefarris 03-07-2010 22:33:35
Angular velocity is wrong? 1 CorPetit09 01-07-2010 09:48:52
Create own NxOgre Class 1 matejmainus 30-06-2010 17:01:33
Distance Joints 4 kurisusan 29-06-2010 15:22:47
Kinmatic Actor + Actor + Joint ? 2 Basman 27-06-2010 20:41:42
Terrain collision 13 Tibo6 25-06-2010 20:38:29
Complete prebuilt SDK with samples PLEASE. 10 neoranga974 21-06-2010 06:35:10
How to get PhysX SDK 2.8.3? 6 Thrakbad 20-06-2010 13:16:57
Mesh and its convex 13 Tibo6 19-06-2010 22:06:35
mesh to nxs 13 jarwulf 17-06-2010 09:08:04
Top down joint 1 kurisusan 16-06-2010 17:18:09
about Nxogre1.6 CharacterController 2 QXman 16-06-2010 09:16:41
Vehicle Bouncing when stationary 1 mcimolin 15-06-2010 23:30:53
InstancedObject To Create Separate Entities 2 kurisusan 15-06-2010 13:39:59
Unable to compile NxOgre 3 notaprogrammer 15-06-2010 10:12:24
Blender flower problem 9 bertheimer 11-06-2010 17:48:34
SetGlobalOrientation Adds Velocity Towards Orientation 2 kurisusan 11-06-2010 11:38:36
critter in Commit: Haddock can not combile 10 planB 11-06-2010 09:47:47
tutorial error 12 jarwulf 11-06-2010 05:37:10
Terrain & CFG file 2 Risine 10-06-2010 21:54:37
Ragdoll code snippet request 8 rumi 10-06-2010 21:42:39
Downloading from GITHUB 2 jarwulf 10-06-2010 02:40:50
[Tutorials] NxOgre Tutorials 22 betajaen 09-06-2010 20:47:08
Simple Mouse Click Raycast 3 bertheimer 09-06-2010 17:52:29
Mouse click force 2 kurisusan 08-06-2010 14:31:11
about Ogremax with Nxogre 2 QXman 08-06-2010 13:04:41
Gravity in a Sphere for Small Planets 16 mammut87 04-06-2010 09:27:40
Building NxOgre 4 rumi 02-06-2010 20:47:57
[Volumes]CallBack for deferant class than rigidbody/actors 3 Xakiru 01-06-2010 11:33:42
[SOLVED] Trying to use NxController with NxOgre 3 Brakok 25-05-2010 23:45:44
Programming error : A so stupid user cannot use NxOgre ! 6 SniperBinaire 24-05-2010 11:16:42
Kinetic Objects 3 Terry 23-05-2010 13:59:13
when will the charactercontrol in nxogre1.6 be ok? 1 planB 19-05-2010 04:46:21
New OGREXMLToFlower Ruby script - Open Beta test. 3 betajaen 18-05-2010 19:01:40
Apply friction to NxOgre::SceneGeometry 2 mamairaja 18-05-2010 17:31:31
Multiple OgreMeshToNxs converter 3 Xakiru 18-05-2010 17:28:34
how to create body with the exact shape(size) of mesh? 2 caifie 18-05-2010 04:57:35
can't create convex body from ogre mesh?(*.nxs) 5 caifie 17-05-2010 08:49:18
why my robot body fly into sky(with no force) 1 caifie 14-05-2010 11:29:17
Revolute Joint spring 1 cafeole 11-05-2010 15:58:56
how to load resource in ogre media 6 caifie 10-05-2010 09:57:28
How to destroy actors in GIT? 1 Xenomorph 10-05-2010 04:23:54
Raycasthit and raycastAllBounds 1 Xenomorph 09-05-2010 23:23:58
Orientation issue 1 Xenomorph 09-05-2010 07:42:01
car->setMaxAngularVelocity(0) doesn't work! 1 kidcdf 09-05-2010 04:00:48
[ANSWERED]1.6.0 Detritus removed render system? 17 deshan 08-05-2010 09:19:11
[SOLVED] Kinematic Actor collision with dynamic Actor 2 Xenomorph 07-05-2010 19:14:21
[SOLVED]need help , Actors Nodes Entitys movments 2 Xakiru 07-05-2010 16:56:57
SoftBody on NxOgre 3 oakid 07-05-2010 03:30:20
Rotate .nxs 4 dgoldaraz 06-05-2010 16:39:27
[SOLVED ] EnergySleepTest doesn't work! 2 People3d 06-05-2010 10:11:05
Bug on collisions between Characters and Ogre3DBodies? 2 h4mmur4b1 05-05-2010 13:24:39
how to use ogrexmltoflower.rb 21 caifie 05-05-2010 09:50:20
[Bug?] faulty mesh rotation in WheelMachinePart::simulate 1 SolidSnake 04-05-2010 21:48:43
[SOLVED] Set same orientation for Actor and Entity 3 Brakok 04-05-2010 00:31:29
AdvancedOgreFramework update timecontroller 1 iomismo 03-05-2010 22:38:57
continuous yaw rotation when body land on the floor 7 mamairaja 03-05-2010 18:11:02
why can not install flour.msi and PhysX_Game.msi 4 caifie 03-05-2010 13:16:56
BloodyMess Ogre::Terrain heightfield fps drop to zero 5 caifie 03-05-2010 02:40:01
Procedure entry error using NxOgre. 1 doboszsite 02-05-2010 18:00:55
Fluid in NxOgre 9 doboszsite 29-04-2010 19:43:55
crash when creating actor based on nxs shape Linux 12 toglia 29-04-2010 07:06:06
Problem with NxUserControllerHitReport 1 pierewiet 27-04-2010 14:40:41
[SOLVED] How to disable actor's collision in Bloody Mess? 2 cafeole 26-04-2010 08:46:45
how to simluate smooth drift of car 1 kidcdf 25-04-2010 04:14:00
my car roll , pitch largely, even filp over 2 kidcdf 25-04-2010 03:57:40
Project Directories 4 creeder 21-04-2010 11:44:34
NxOgre in Linux, and Ogre 1.7 33 jonathanblacknight 20-04-2010 18:28:06
Dominance groups on Bloody Mess? 1 caroxoze 19-04-2010 15:37:41
NxCloth 1 Predat0R 19-04-2010 14:49:25
Actor::set/get Global*() ? 3 Amnuriak 19-04-2010 14:14:18
Revolute Joint properties 2 cafeole 19-04-2010 09:30:57
Some help with turn count needed. 1 doboszsite 18-04-2010 16:35:38
very simple Physic failing 6 siddian 18-04-2010 12:16:00
flower exporter for blender 2.5 1 toglia 16-04-2010 21:21:58
Deformation 1 Predat0R 16-04-2010 18:43:00
NXS file verification 4 Amnuriak 15-04-2010 08:44:07
Archives 2 Amnuriak 14-04-2010 12:21:11
Organized way of dealing with NXS shapes w/ material 4 toglia 14-04-2010 08:09:21
Problem with mMassLocalPose 3 seidan 13-04-2010 02:03:29
[SOLVED] How to create an actor without visual mesh 4 Xenomorph 12-04-2010 18:32:31
[SOLVED] Need help creating Bodies from dotScene 2 Xenomorph 12-04-2010 16:56:45
NxOgreOGRE3D.lib lost 6 creeder 12-04-2010 13:20:54
Cloth won't show up 4 banschare 08-04-2010 18:29:43
[SOLVED] NxOgre & VRD 2 Amnuriak 08-04-2010 07:51:54
where can dowload nxogre0.9-38? 2 njw1985 07-04-2010 15:25:49
Character Controller , collision error ! 1 Devgame 07-04-2010 10:47:07
ball related query 1 som 06-04-2010 14:26:20
visualizing and rescaling nxs files 5 NazguL86 06-04-2010 01:06:34
Getting mesh in actor problem. 3 doboszsite 05-04-2010 19:26:59
Newbie question :x 8 alexx109 05-04-2010 15:06:10
From bleeding to bloodymess 1 Tsh't 03-04-2010 23:07:26
Where I can find the Nx.h file? 3 creeder 02-04-2010 22:50:48
flour - runtime error 6 NazguL86 30-03-2010 18:14:46
Kinematic 3 Thrakbad 28-03-2010 13:04:36
Memory Archives 23 Thrakbad 27-03-2010 21:42:10
cleaning the mesh failed - Floor 0.3.2 6 ulDuc 25-03-2010 16:21:46
Set material on shape 6 cafeole 25-03-2010 10:44:45
Joint capsules 3 cafeole 24-03-2010 11:35:21
Manual Mesh and Mesh Conversion 4 Amnuriak 19-03-2010 14:10:31
.nxs file question 1 0flyingpig0 18-03-2010 14:15:51
Flour and skeleton 5 cafeole 17-03-2010 15:53:04
How to create a physical character?? 1 spe02001 14-03-2010 04:25:15
Creating physX convex from ogre mesh 1.7? 8 icaromotta 11-03-2010 15:28:01
Noob question about NxOgre support 2 mvelazquezm 11-03-2010 07:31:28
Locking a rotation axis? 7 Tatami 10-03-2010 23:34:00
Move physic origin point and no-convex objects (Detritus) 1 jpeg 10-03-2010 13:45:35
NxOgre's constructure problem? 4 kaneyxt 09-03-2010 02:20:12
[ATTN!] RE: Bugs and Errors reported in the last few weeks 22 betajaen 07-03-2010 16:25:39
TimeController question 3 Thrakbad 05-03-2010 19:48:39
Running on Integrated Graphics? 5 Elspin 04-03-2010 17:18:43
NxOgre Linux 1 Phyuri 04-03-2010 05:43:56
Strange bug when deleting objects 1 rpgplayerrobin 28-02-2010 02:11:09
A solution for getting OGRE3DBody from SceneNode's node? 1 sersia 27-02-2010 10:31:32
Flour 8 Thrakbad 26-02-2010 01:17:25
Heightfield Mapped on sphere for planet 2 warkanum 25-02-2010 19:34:27
Volume calculation and clipping 3 Thrakbad 23-02-2010 19:07:08
bloddymess 1.5.5 and collision callback 1 mamairaja 23-02-2010 17:33:15
Map made with 3DS MAX 18 ulDuc 23-02-2010 10:45:06
Problem with VisualDebugger (Nxogre 1.6.1031) 3 jpeg 23-02-2010 08:17:52
Scene->getGravity() Bug? 2 Thrakbad 22-02-2010 21:50:29
Destructible objects 3 Ockonal 21-02-2010 08:52:17
Error compiling 6 Empaler 18-02-2010 14:45:21
doubt 1 Empaler 17-02-2010 18:36:33
Trouble With Latest version of PhysX 2.8.3.21 5 chomby 12-02-2010 18:16:49
Missed line in OGRE3DPointRenderable 1 deshan 12-02-2010 17:57:33
BSP 2 Empaler 11-02-2010 14:06:47
Moving object by picking 3 Morrigan 11-02-2010 10:14:45
different collisions 3 Empaler 10-02-2010 23:52:50
[Git] How to implement intentional slowmotion/fastforward? 6 retsam 09-02-2010 12:38:42
Timercontroller advance having no effect on bodies 4 tertle 09-02-2010 01:21:14
How to attach physics body to mesh that's controlled w/ OGRE 5 Xenomorph 08-02-2010 20:47:29
nxogre wheel question 1 deshan 08-02-2010 04:19:40
multithreading in nxogre + personal thoughts 5 toglia 07-02-2010 17:01:14
Compiling on linux? 3 Entelin 03-02-2010 21:17:29
Formats to import scenes 5 Shinigami 02-02-2010 20:22:39
NxOgre and the list of "what we recommend" 4 deshan 01-02-2010 06:19:19
[SOLVED]car front wheels bumps when start driving 7 deshan 30-01-2010 07:16:22
Hit object with joystick input, how to avoid pass through 9 toglia 28-01-2010 03:17:08
Ragdoll data creation 4 shanefarris 27-01-2010 15:57:24
SetName OGRE3DBody 3 Morrigan 26-01-2010 09:38:52
How to create a resistance to a force of an object?? 3 spe02001 26-01-2010 06:04:37
Attaching entities to a OGRE3DPointRenderable 1 tertle 26-01-2010 04:39:15
BloodyMess 1.5.4... 13 calypso9 25-01-2010 04:57:08
NxOgre_Debug.dll invalid or corrupt 4 jobbernowled 24-01-2010 22:24:58
Callback Documentation/Tutorial 3 EdCampion 23-01-2010 19:02:43
How to create an bone springs?? 1 spe02001 22-01-2010 06:10:34
Crash using NxCharacterController::SetPosition 1 XpLoDWilD 21-01-2010 17:16:28
[SOLVED] what is the limit of flour 7 deshan 20-01-2010 04:37:11
[Det] Callback working for you? 5 spacegaier 19-01-2010 16:33:23
How to create a Spring in a Spherical joint that point to a 2 spe02001 19-01-2010 05:33:25
Question about force and impluse 3 spe02001 18-01-2010 11:16:40
NxOgre compared with OgreNewt? 3 Tatami 17-01-2010 20:58:57
[Git] Nothing shown when VisualDebugger is enabled 6 Illidanz 17-01-2010 17:22:12
question of converting file of Flour 0.3.2 2 spe02001 15-01-2010 04:00:29
How to make a vehicle in BloodyMess? 6 James 11-01-2010 07:31:20
How to disable the Collision between 2 specific actor?? 4 spe02001 11-01-2010 05:14:01
[Help] How to use Manual mesh correctly 10 tomneo2000 11-01-2010 04:26:01
Basic Body rotation question 3 deshan 11-01-2010 03:59:28
except blender, Is it any programme can export .flower ?? 3 spe02001 08-01-2010 05:22:14
[SOLVED]OGRE3DBody* getType() returns large integer 6 mamairaja 06-01-2010 05:04:50
OGRE3DBody Problem 8 ahtm80 05-01-2010 20:57:49
Bleeding to BloodyMess problem (2 Parts) 6 gbisocoli 05-01-2010 03:48:37
compare two bodies 3 mamairaja 04-01-2010 17:50:32
NxOgre PhysicsManager class and Heightmaps.xhf 1 EdCampion 03-01-2010 18:38:34
Character Controller 2 tertle 03-01-2010 04:22:51
destroying mScene , mWorld [SOLVED] 3 deshan 02-01-2010 05:35:05
Ogre particles emission on collision contact position 4 toglia 31-12-2009 15:18:14
Project destribution needs to bundle PHYSX system software? 3 deshan 31-12-2009 13:35:25
NxOgre Pinball - Source Available 21 bytewrench 30-12-2009 21:03:38
Creating a SeeSaw 13 Roundeworld 29-12-2009 08:55:45
Small Objects reacting weird? 8 ShUr1k3n 29-12-2009 00:08:59
Rescale nxs NxOgre::Mesh [Answered] 5 deshan 23-12-2009 08:18:07
Collision between NxCharacters 3 XpLoDWilD 21-12-2009 11:13:01
Is it any programme except flour can export nxs file?? 2 spe02001 21-12-2009 02:27:26
How to slove the "CUDA not available" of flour?? 3 spe02001 20-12-2009 02:33:50
Collision Groups with Actors. 3 ShUr1k3n 19-12-2009 16:51:33
Nxogrememerydebugger error[SOLVED] 3 deshan 19-12-2009 07:07:17
How to create a .nxs file?? 3 spe02001 18-12-2009 06:18:37
some question about PhysX 1 javid 17-12-2009 07:01:37
How to define an phy object on floor or not?? 2 spe02001 17-12-2009 05:26:40
Convex Passes Through TriangleMesh? 4 ShUr1k3n 16-12-2009 18:51:35
[SOLVED]BloodyMess 1.5.5 Tutorials Errors 2 Shinigami 15-12-2009 16:55:57
Multiple fixedJoints! 2 ShUr1k3n 14-12-2009 16:37:17
Varying Heights 2 tertle 13-12-2009 05:54:31
Ogre3dBody quaternion rotation by 180 degrees 3 deshan 12-12-2009 09:58:58
Explosions with NxOgre 4 Ewyx 06-12-2009 19:41:31
[CharacterController] CharacterController Addon Thread 39 betajaen 05-12-2009 18:09:03
Files missing for compiling... 13 SniperBinaire 04-12-2009 17:40:43
Moving an actor object 7 jeremywilms 03-12-2009 06:00:31
Does the NxOgre1.0.22T5 have the Character Control ? 3 zhucde 02-12-2009 09:22:20
Problem* Shaky physics & weird wheel 4 elitic 02-12-2009 00:35:03
trying to get cloth to work 1 seranus 30-11-2009 19:16:22
Exception thrown on raycastClosestBounds 3 jeremywilms 30-11-2009 05:52:25
Missiles handling 8 Druha 29-11-2009 14:24:51
NxCharacter, joins, cloth and ragdoll 2 kjuanlu 27-11-2009 08:01:51
Setting and getting the name of an actor 12 Viktor 27-11-2009 06:39:32
Can I still use Ogre::Root and Ogre::SceneManager objects. 12 jeremywilms 27-11-2009 04:22:22
3D Bodies acting extremely oddly? 1 Elspin 25-11-2009 18:52:55
[Git]Cant use Vector2 fields in an NxOgre::Vec3 when Raycast 4 KyleKatarn 25-11-2009 01:16:23
[SOLVED] ball from camera - cam direction and roation issue 4 klarax 23-11-2009 15:17:44
Ogre Resource Archive support 7 Druha 23-11-2009 14:41:10
BetaJaen "I'm awesome" git release sample request 3 forgottenmindset 20-11-2009 21:28:21
(NEW VIDEO) my fighting game project video (ragdoll) 25 LucaMoller 20-11-2009 19:37:50
My Projet with NxOgre. I am wrong? 2 toum 19-11-2009 22:32:57
question about share shape? 1 titanhope 19-11-2009 06:57:21
convex mesh moving through triangle geometry 5 klarax 19-11-2009 02:26:19
Collision detect 2 fcofds 16-11-2009 10:12:10
How to freeze the rotate of Ogre3DBody??(BloodyMess) 1 spe02001 16-11-2009 03:13:24
Updating physX with bone Orientation 1 medo87 14-11-2009 21:29:02
Jump only on floor not int the air. 12 toum 14-11-2009 12:54:00
[solved] Enable shadows and materials on my Nx Body 8 toum 13-11-2009 11:54:04
How to display NxOgre::Actor in Ogre?? 2 spe02001 13-11-2009 07:55:57
[Git] Too much memory consumption 2 Druha 12-11-2009 20:12:39
Heightfield doesn't match 10 VileMK3 12-11-2009 18:34:05
Error on compile - VS2008 22 prchakal 12-11-2009 04:15:02
Simple question about mesh animations 5 Viktor 11-11-2009 23:18:43
OGRE3DBody Mask 10 VileMK3 11-11-2009 18:35:20
Flour Runtime error 1 Darkeye 10-11-2009 21:11:36
Question about Joint 1 huydotnet 09-11-2009 04:47:53
[Mess] Volumes: How to Delete or Move 4 danoli3 08-11-2009 05:16:53
Vec3 not found in NxOgre 6 Darkeye 07-11-2009 15:02:51
Problems compiling NxOgre 6 CrimsonGT 07-11-2009 09:58:39
NxOgre.VC9 and error PRJ0019 and solution 3 md5Crypt 07-11-2009 03:50:18
[Solved] I need some fluid related suggestions 3 xius 04-11-2009 19:05:57
Raycasting? 5 Elspin 04-11-2009 16:41:58
[SOLVED] NxOgre::Raycaster bloodymess ? 20 deshan 04-11-2009 07:17:36
[SOLVED]Ogre Intermediate Tutorial 1 to NxOgre 2 deshan 02-11-2009 15:15:28
size in HeightFieldGeometry() and params in terrain.cfg ? 2 mamairaja 01-11-2009 18:07:14
Objects shake while rotating using moveGlobalOrientationQuat 2 lombera14 31-10-2009 16:19:06
Dynamic heightfield with PhysX and Ogre 1.7 10 HelloKitty 30-10-2009 06:12:15
nx material problem on triangle shapes with nxogre 0.938 10 toglia 29-10-2009 21:36:48
physics questions 2 mamairaja 27-10-2009 17:32:15
NxOgre Tutorial 4: Little trouble understanding 8 KyleKatarn 25-10-2009 21:52:36
Flour and older version links 1 betajaen 25-10-2009 12:15:06
[Git] Bug in Scene destructor 2 Druha 25-10-2009 11:16:14
BloodyMess Tutorial 2 - beginner problem 3 Christo 24-10-2009 19:33:49
[CRASH - Help!] Crash when dynamic act hits tri mesh 1 al2950 24-10-2009 17:19:22
General String Tweakery 2 Pakaffy 23-10-2009 13:05:55
[Mess]Noobish install problem 5 EdCampion 22-10-2009 19:35:08
HeightfieldGeometry in the wrong place. 2 Demonofloom 22-10-2009 18:47:41
NxOgre joints tutorial 3 Amnuriak 22-10-2009 15:01:48
NxOgre help! cannot build 8 HazardousPeach 21-10-2009 06:06:12
SceneGeometry Callback 1 mapeki 21-10-2009 04:40:34
how to scale nxshaper? 3 titanhope 20-10-2009 09:00:15
[SOLVED]make the body not rollable 5 mamairaja 20-10-2009 06:17:07
nxogre 1.5.5 bug ? 7 titanhope 19-10-2009 10:09:33
use manualmesh to create cloth mesh? 4 ljenjoylife 19-10-2009 09:52:59
Problem with NxOgre::Scene::createSceneGeometr 17 sungoco 19-10-2009 08:42:45
about .nxs convert 10 titanhope 19-10-2009 08:36:00
problem i use the nxs cloth file, 5 ljenjoylife 19-10-2009 04:12:06
cannot locate resource cube.m1.mesh 3 webmasterzero 18-10-2009 08:54:03
Triggers decrement performance in exponencial way? 2 toglia 17-10-2009 22:53:25
Convex vs Triangle Shapes change update? 1 toglia 17-10-2009 22:32:50
[GIT] Moon effect.. (slow physics) 11 al2950 17-10-2009 13:50:20
Odd Box behaviour 2 Amnuriak 16-10-2009 13:28:56
[SOLVED]Problem with flour 7 sungoco 16-10-2009 02:22:18
[Blog] Detritus/Traumatic - Character Controller implemented 239 betajaen 15-10-2009 16:07:42
Flour crashes every time! 5 al2950 15-10-2009 11:11:57
create the .xcl file problem 4 ljenjoylife 15-10-2009 09:41:24
[solved]how to move an ogre3dbody's object 5 sungoco 15-10-2009 05:16:21
Disable gravity on Bodies? 3 winston2020 15-10-2009 03:23:38
how to create cloth 3 ljenjoylife 14-10-2009 08:05:20
[Solved][Git] ManualHeightField question 5 Druha 14-10-2009 07:14:12
[SOLVED]'Body' : is not a member of 'NxOgre' 9 sungoco 14-10-2009 03:18:25
Compound Shape ? 6 Amnuriak 12-10-2009 13:28:59
Disabling/Removing joints 4 Pakaffy 12-10-2009 11:22:59
Simple Example 9 winston2020 11-10-2009 21:22:21
[Solved] World::precreateSingletons() is crashing. 3 winston2020 11-10-2009 19:23:39
[SOLVED]OGRE3DBody node attach problem 3 mamairaja 11-10-2009 13:05:33
Problems with NxOgreTerrain and Body 2 dgoldaraz 10-10-2009 11:48:20
Problem with Kinematic Body Translation 5 Spr 08-10-2009 13:29:37
Kinematic Body Translation 3 Spr 08-10-2009 12:38:50
Kinematic Actor Jittering 3 al2950 08-10-2009 10:42:55
Question about shapes and actors 4 Amnuriak 08-10-2009 10:08:34
OGRE3DBody Movement - setLinearVelocity at constant v / t ? 13 danoli3 07-10-2009 11:47:29
[Git] Where is Scene::destroyActor() method? 15 Druha 07-10-2009 08:44:26
NxOgre with new terrain? 2 boyamer 07-10-2009 08:22:53
convex to shapes?? 7 carlosmorcerf 06-10-2009 18:15:01
[Solved] OGRE3DBody Crash on update 3 danoli3 06-10-2009 16:25:16
NxOgre Modeling Software Integration? 3 corn 06-10-2009 04:55:35
Error Destroying World 3 Benjiro 06-10-2009 00:58:54
disable shapes from raycasting 8 recon 03-10-2009 21:06:08
Tutorial:How does mRenderSystem->createBody know about Ogre? 5 kergoth 03-10-2009 13:41:33
[SOLVED] Rotations dont seem to be exactly right!! 5 al2950 02-10-2009 19:11:01
[BUG] Visual Debugger + Double precision ogre 2 al2950 02-10-2009 17:30:05
[Solved] Null pointer with NxGetCookingLib 11 VileMK3 02-10-2009 09:12:31
Where can I get a demo of NxOgre?? 2 spe02001 02-10-2009 07:04:50
NxOgre + simulate() + fetchResults() 5 al2950 01-10-2009 19:31:08
offtopic: why are nvidia physx forums so slow? weird fact 2 toglia 01-10-2009 08:15:41
KinematicController + bug + comments + triangleGeometry 6 lombera14 30-09-2009 21:52:16
How big of a problem is this? Sounds massive... 3 jsirwin 30-09-2009 21:41:11
moving (momentun and force using problem) 1 deshan 30-09-2009 20:19:57
Flour, convert all meshes contained in a directory 6 kjuanlu 29-09-2009 20:43:00
[Q]how to disable collisions within a same group? 5 hevi 29-09-2009 17:22:00
Scale affect simulation? 2 pokey909 29-09-2009 15:59:44
Ogre3DBody callback ? 1 martintamare 29-09-2009 15:49:39
Make body face a point. How? 3 tomneo2000 29-09-2009 07:04:22
Understanding Time Advance [Help!] 5 al2950 29-09-2009 00:45:08
Getting material from raycast hit? 5 recon 28-09-2009 20:09:56
[Git] Object jittering while moving 22 Druha 28-09-2009 15:27:54
OGRE3dBody* convexMesh crash 22 klarax 28-09-2009 15:13:19
[Solved] VisualDebugger a way to toggle on and off? 3 danoli3 27-09-2009 11:53:02
nxogre and force callback? 2 deshan 26-09-2009 06:38:16
about rotating mesh 1 cjlm007 26-09-2009 03:12:18
First Person Camera NXOGRE 8 deshan 25-09-2009 14:33:38
[Help]Any idea how to do this 7 tomneo2000 25-09-2009 14:25:07
couple of noob questions :P 4 klarax 25-09-2009 10:13:59
Where can I get the samples and docs of NxOGRE? 3 cjlm007 25-09-2009 06:52:21
global anchor and position 4 tomneo2000 25-09-2009 06:11:44
How to turn on CCD 10 tomneo2000 24-09-2009 14:51:29
Beginner question about heightfield 4 karnalta 24-09-2009 13:15:05
[Solved] Cannot Compile OGRE3DRenderSystem under VC9 3 martintamare 24-09-2009 09:45:33
NxOgre::Vec3 what happen? 2 tomneo2000 24-09-2009 07:12:33
[Git]Generating an Ogre3D Body. 2 Questions 5 KyleKatarn 24-09-2009 04:34:35
Actor pair filter problem 3 tomneo2000 23-09-2009 17:54:52
[Solved][Git] Crash with creating Heightfield Geometry 9 Druha 22-09-2009 15:38:47
[Solved][Git]Possible VisualDebugger bug 8 KyleKatarn 22-09-2009 13:11:12
Animation Collision 2 Zarantas 22-09-2009 02:13:24
Flour converter supports only RAW? 5 jsirwin 21-09-2009 23:24:00
A few simple questions 15 tomneo2000 21-09-2009 09:00:53
Change convex bounding box 2 tomneo2000 20-09-2009 16:58:40
Problem with memory leaks 17 recon 20-09-2009 16:43:18
Freezing Y axis 8 Pakaffy 20-09-2009 15:44:07
Any expert can answer it 3 tomneo2000 20-09-2009 05:15:35
NXOgre Container 2 James Proctor 19-09-2009 21:38:39
NxOgre bug? 4 tomneo2000 19-09-2009 19:18:05
Intellisense not works 13 tomneo2000 19-09-2009 06:37:30
How can i move my character ? 3 ChampiAtomik 16-09-2009 23:28:02
[Git] Still collision ocurring after translating actor 8 Karan 16-09-2009 15:32:17
[SOLVED] Problem Compiling Flour from GIT 3 waffleShirt 16-09-2009 11:04:05
PhysXCallback::onContactNotify problem 3 nishnu 15-09-2009 22:05:11
Please help 7 tomneo2000 15-09-2009 11:01:31
Problems compiling bloody mess 1.5.5 9 Skyria 15-09-2009 10:20:58
AnimationState Problem 1 sleepwalker 13-09-2009 09:59:30
[Blog] Flour 0.4 40 betajaen 10-09-2009 19:07:43
Character controller pickup objects 4 zarfius 10-09-2009 03:32:37
How to Disable specified actor's gravity, like camera 6 zhucde 04-09-2009 16:35:39
Does the SceneGeometry be transformed ? 6 zhucde 03-09-2009 10:38:43
[Solved]Visual or Remote Debugger? 3 KyleKatarn 02-09-2009 11:35:57
where to download the Flour for BloodyMess1.54 ? 4 zhucde 02-09-2009 07:49:21
How to rotate a node inside of KinematicBody? 8 AWHDRi 01-09-2009 19:35:33
[Beginner] How to add a exist entity to NxOgre Scene ? 5 zhucde 31-08-2009 09:58:45
How to add a callback to Character in Bleeding 1 havokentity 28-08-2009 06:42:30
Userdata in OGRE3DBODY structure and Actor 28 asvsfs 23-08-2009 14:54:50
Visual Debugger And Terrain Problem 5 asvsfs 22-08-2009 13:11:45
crash when key/mouse down 2 sleepwalker 22-08-2009 11:40:24
BloodyMess Tutorial 7 Problem 17 asvsfs 20-08-2009 20:52:14
Guide 5 cherry12345 19-08-2009 20:35:44
Joint limits in remote debugger ? 1 nargil 19-08-2009 08:44:24
[SOLVED]How to set a call back function for colliding bodies 8 hevi 19-08-2009 02:12:20
[solved] Small ragdoll bones fall through trianglemeshes 6 nargil 18-08-2009 12:37:10
Fluid + triangle mesh ? 3 icaromotta 17-08-2009 19:55:18
[Solved][BloodyMess]BloodyMess tutorial 7 fails to work 8 KyleKatarn 17-08-2009 16:10:12
[Solved] [Git] Ogre::Terrain + NxOgre Heightfield 36 Illidanz 16-08-2009 07:52:47
Bleeding tutorials links missing/broken 1 havokentity 14-08-2009 16:29:49
[will it work?] kinematic->moveGlobal... +joint+ContactPair 10 nargil 14-08-2009 01:34:16
Physx Caracter Control 1 Madsea 12-08-2009 19:45:13
[Git] NxOgre is now on GitHub 9 betajaen 11-08-2009 12:24:23
nxogre and pluging 3ds (physx) 1 janezo 11-08-2009 10:09:35
Door revolute joint 8 nargil 08-08-2009 17:18:37
[General PhysX] Small scatters 2 TWO 07-08-2009 18:09:26
New to KinematicController 11 SappYoda 07-08-2009 16:48:28
flour 0.3.2 can work with NxOgre1.5.5 ?? 2 brier 07-08-2009 07:26:08
Raycasting with bloodymess 2 Charlie111 06-08-2009 21:10:10
joint problem 1 TomTomson 06-08-2009 11:48:00
Raycast to a mesh problem. 3 fassihi 05-08-2009 15:14:00
could someone send me flour 0.3.2 ? 5 brier 05-08-2009 09:37:45
Large worlds, triangle meshes, paging 4 nargil 05-08-2009 08:54:25
[1.0.22T5] Debug renderer - Zomg bug! 2 nargil 04-08-2009 23:01:00
Mmm, Chocolate covered webserver. 7 betajaen 03-08-2009 23:30:53
Physics Importer, ogremax and NxOgre 6 havokentity 03-08-2009 16:29:21
RE: Physics Exporter (3D Max) + Loader App - Take One 1 havokentity 03-08-2009 14:50:21
[BloodyMess]Sphere falls through scene geometry 8 AWHDRi 03-08-2009 12:48:16
Problem With Actor 4 cakecake 03-08-2009 03:32:19
Problem with the visual debugger 2 Charlie111 02-08-2009 16:21:33
bleeding and bloodymess?? 2 cakecake 31-07-2009 13:20:36
[General Physics question] Static friction force 3 BigBulle 30-07-2009 13:23:21
a problem with move a body 3 cakecake 30-07-2009 10:36:29
Rope problem 2 Pakaffy 29-07-2009 02:46:05
[BloodyMess1.5.5] Car problem 2 Oceax 25-07-2009 00:17:37
Character Control, Best Approach, I will take it from there. 2 xekon 24-07-2009 01:50:44
[SOLVED] Matrix44_Identity 4 klarax 23-07-2009 11:32:31
NxOgre [BloodyMess1.5.5] Spacegaier Tutorial 2. 8 xekon 23-07-2009 01:22:09
[SOLVED]Joint Stuff in NxOgre 1.0 '21 4 LucaMoller 22-07-2009 18:56:53
[BloodyMess 154] why use "Multi-threaded Debug DLL (/MDd)"? 2 kaneyxt 22-07-2009 07:07:43
Help me migrate to NxOgre 4 okasugandi 22-07-2009 04:39:59
Destroying bodies 2 wraith 19-07-2009 05:14:29
Creating an anchor or tether *SOLVED* 1 jonmiller 14-07-2009 16:47:22
[BloodyMess 1.5.4] VisualDebugger range problem 5 fibre3d 13-07-2009 11:26:36
Problem getting NxScene 4 wraith 11-07-2009 12:57:16
Cube-on-space app crashes 12 AWHDRi 11-07-2009 09:37:52
Character movement 7 marceloharmonia 10-07-2009 21:34:20
Colombia flag physx and ogre ( cloth simulation) 7 ja0335 10-07-2009 19:28:48
[Mess] My effort to port it to Linux/GCC 4 Mononofu 06-07-2009 20:49:27
Building and using NxOgre on Linux - Possible? 6 Mononofu 05-07-2009 18:21:48
OGRE3DBody with existing SceneNode 2 andihit 05-07-2009 15:01:26
[BloodyMess 1.5.4] Character with physic 3 marceloharmonia 05-07-2009 03:32:11
physx implementation: error in objects positions 6 ja0335 04-07-2009 18:09:05
[BloodyMess 1.5.4] Some questions... 9 marceloharmonia 04-07-2009 04:22:56
[BloodyMess 1.5.4]How use callbacks? 2 marceloharmonia 03-07-2009 23:40:53
[BloodyMess 1.5.4] Heightfield problems 16 zzDuskzz 03-07-2009 22:47:50
[Blog] NxOgre 1.5.5 Bloody Mess 22 betajaen 02-07-2009 19:00:56
[BloodyMess 1.5.4] World Creation Problem [Solved] 16 marceloharmonia 02-07-2009 17:37:09
Collision groups 7 wraith 02-07-2009 08:41:59
[BloodyMess 1.5.4] Callbacks! Im really confused! 9 Kalgar 02-07-2009 08:35:45
System.AccessViolationException in OGRE3DRenderSystem 14 andihit 01-07-2009 22:47:27
Error on Create Scene [Surrender] 10 marceloharmonia 01-07-2009 19:38:37
Local rotation 2 wraith 01-07-2009 09:58:15
Joints 2 Pakaffy 30-06-2009 15:07:58
Download NxOgre 3 marceloharmonia 29-06-2009 14:49:11
Custom Contact Reports 2 Benjiro 24-06-2009 02:11:31
[SOLVED]Remote Debugger 3 al2950 23-06-2009 21:47:10
Linking fun; What am I missing? 7 Pakaffy 23-06-2009 04:38:02
[solved]Can't see my mesh! 3 Kalgar 22-06-2009 14:23:27
[solved] Help with Volumes & Callbacks 2 fibre3d 22-06-2009 10:28:06
[BUG?]BloodyMess 1.5.4 & moveGlobalPosition 4 al2950 21-06-2009 18:37:14
Character floats above surface. 6 CrazyLegz 17-06-2009 16:02:03
[Bloody Mess] Loading in Triangle Mesh 4 Benjiro 17-06-2009 07:06:25
rows/cols mixup 4 dreamer 15-06-2009 04:10:11
Scaling a convex mesh 2 wraith 15-06-2009 00:39:51
Help! Game object with both physical and non physical parts 6 Oceax 14-06-2009 15:03:01
Is there help file for NxOgre? or API document? 3 dreamer 14-06-2009 09:12:47
BloodyMess Tutorial 5 5 Pakaffy 14-06-2009 04:23:53
Problem with double pendulum 4 manga 13-06-2009 13:31:32
The position of the nxogre terrain? 1 dreamer 13-06-2009 12:41:13
bloodymess for terrain? 4 dreamer 12-06-2009 14:13:38
WorldGeometry and collisions 5 dreamer 12-06-2009 09:44:46
[Again] Calculating force and direction 9 gbisocoli 12-06-2009 03:25:54
Mass and collisions 3 wraith 11-06-2009 01:58:06
[BloodyMess 1.5.4] Shapes and Material creation problem 16 Karan 09-06-2009 22:32:34
Controller and Kinematic actors 1 NoodlesOnMyBack 09-06-2009 21:50:24
Collision between actors 6 icaromotta 09-06-2009 21:30:26
Contact Reports 2 jonmiller 09-06-2009 19:09:36
move a character in a close world 2 hushhush 09-06-2009 16:01:10
Erase force on body 3 daedric 09-06-2009 12:34:36
[BloodyMess 1.5.4] Heightfield creation error and .raw files 4 Oceax 08-06-2009 01:33:05
1.5.5 Blog - SoftBodies half implemented 14 betajaen 07-06-2009 20:54:57
New page about file formats on the wiki 1 betajaen 07-06-2009 16:23:56
Quick questions... 6 DemiurgeDesigns 03-06-2009 02:08:20
[BloodyMess] nxs file and kinematic body problem 14 ironwolf151 01-06-2009 19:38:26
[BloodyMess154] cannot recognize NxOgre::Real2 with MFC 6 kaneyxt 01-06-2009 09:49:25
[BloodyMess 1.5.4] HeightField with Visual Debugger 19 Daerst 27-05-2009 17:28:54
[BloodyMess] WorldGeometry and collisions 6 ironwolf151 27-05-2009 12:52:24
[Urgent] Bleeding 1.0.22T5 in Release Mode Crash 3 bigbob85 27-05-2009 06:26:37
Get direction of a moved object 3 bigbob85 26-05-2009 09:21:38
[BloodyMess]Red cube and getforce ? 8 ironwolf151 25-05-2009 14:22:54
Joints 1 peeman 24-05-2009 23:52:23
Another compiler error... 3 Ceb 24-05-2009 20:22:33
[BloodyMess154] a question about the flour tool 2 kaneyxt 24-05-2009 10:38:41
[BloodyMess154] how to create convex compound trigger 17 kaneyxt 24-05-2009 10:37:22
Tutorials do not work 5 xilvium 22-05-2009 15:37:17
How to download latest version of NxOgre ? 2 compvis 22-05-2009 12:09:23
[bloody mess]How to create a Character Controller 5 zillenjack 22-05-2009 03:58:49
setPosition from getPosition 4 OGL 21-05-2009 21:10:07
Using NxOgre 3 xilvium 21-05-2009 15:48:43
[BloodyMess1.5.4] cannot debug NxOgre 4 kaneyxt 21-05-2009 03:57:45
Triangle Mesh as Trigger Volume 11 spakowski 20-05-2009 19:12:30
[BloodyMess 1.5.4] RigidBodyType_Kinematic does not work? 5 kaneyxt 20-05-2009 14:28:06
[bloody mess]CharacterController falls through SceneGeometry 4 CrazyLegz 18-05-2009 23:35:35
[BloodyMess] Static objects ? 3 ironwolf151 18-05-2009 16:03:28
Cylinidrical Joint 3 bigbob85 18-05-2009 12:13:08
Bleeding Wheels 2 bigbob85 18-05-2009 03:40:36
[NxOgre 1.0] actorParams.mFreeze.FreezeRotation(); 6 Tano_ITA 17-05-2009 12:52:57
[bloody mess]How to use the ManualMesh? 4 zillenjack 17-05-2009 12:12:29
Move the camera with a force.. 3 Tano_ITA 16-05-2009 12:23:49
[bloody mess]Is this a bug? 2 zillenjack 16-05-2009 02:51:07
My heightField only works in Debug! 2 icaromotta 15-05-2009 17:55:04
where i can find Tutorais 3 rpgmaker 15-05-2009 14:36:03
Some interface changes in the BloodyMess 1.5.5 3 betajaen 15-05-2009 13:27:15
How to destroy an SceneGeometry? 11 zillenjack 13-05-2009 14:51:43
[bloodymess]problem of createBody from .nxs 7 snow119a 13-05-2009 14:24:35
NxOgre Raycasting 3 RedEyeCoder 12-05-2009 05:43:57
Fluids with metaball mesh 2 stOPHER 11-05-2009 20:13:00
[BloodyMess] 1.5.3 ResourceSystem::closeArchive missing? 4 RedEyeCoder 11-05-2009 04:48:46
[BloodyMess] PlaneGeometry Rotation 9 ironwolf151 10-05-2009 20:01:59
[Mess] BloodyCake for 1.5.4 12 betajaen 10-05-2009 12:17:05
[Mess] NxOgre 1.5.4 Release Thread 6 betajaen 10-05-2009 12:16:23
NxuScene (again) 1 Vectrex 10-05-2009 08:48:26
What happen to RayCaster 3 ahmedali 10-05-2009 06:12:08
[BloodyMess] 1.5.4 version 7 ironwolf151 10-05-2009 00:48:29
Generalic Question -- where are the mesh files? 3 heefan 09-05-2009 08:25:24
Scale for "flour".nxs 6 icaromotta 08-05-2009 18:31:27
PhysX+OGRE: how to simulate smoothly? 13 xius 08-05-2009 15:08:08
[BloodyMess]Problem spheres collisions 7 ironwolf151 06-05-2009 19:11:31
camera attach to an actor 2 OGL 06-05-2009 14:57:52
Destroying Objects in BloodyMess 6 FietsPomp 06-05-2009 13:23:32
[BloodyMess] Bounding Spheres for Collision 2 Rydinare 06-05-2009 06:02:35
[BloodyMess] Using NxOgre with Ogre Terrain 2 Rydinare 05-05-2009 00:55:28
[Bleeding] InputManager 1 peeman 04-05-2009 14:05:21
[bleeding] problem with a complicated .nxs file. 2 bocian 04-05-2009 13:59:29
nxogre 1.0 callbacks tutorial? 4 Tano_ITA 03-05-2009 15:50:15
Can OGRE's shadow technique interfere with PhysX raycasting? 5 xius 03-05-2009 15:29:38
[BloodyMess] Load a Mesh using MeshManager 15 peeman 30-04-2009 15:49:53
[BloodyMess]Simple collison dectection with terrain 23 westpointer 29-04-2009 10:27:02
[Bloody Mess] trigger volume is not correct in Tutorial 4 8 kaneyxt 29-04-2009 04:47:36
[Bloody Mess]How do I set up for static? 5 zillenjack 29-04-2009 02:41:39
HELP | Need NxOgre Files 7 heefan 28-04-2009 18:27:03
Why, Oh why NVIDIA? 2 scratchyrice 28-04-2009 15:20:33
ManualHeightField in BloodyMess 9 misiek 26-04-2009 15:27:52
[Bloody Mess] Important: Code Repository 22 corn 25-04-2009 20:47:26
[Bleeding] Important: Code Repository 1 corn 25-04-2009 20:46:21
[Solved] Problem on createBody once upgraded to 1.0 '22T5 5 gbisocoli 24-04-2009 18:54:00
how to add terrain in NxOgre directly? 2 disney 24-04-2009 17:06:49
1.0.22T5 NxOgre.leaks.html problem 1 pipi3456789 21-04-2009 14:22:43
I cant seem to change the position of the anchor... 7 scratchyrice 20-04-2009 18:10:37
Character's (human) Collision and movement 4 clakinette 20-04-2009 17:43:48
WorldGeometry 6 daedric 20-04-2009 14:44:25
How to make cloth object with NxOgre?? 3 spe02001 20-04-2009 09:26:26
few qestions about vehicle 7 OGL 19-04-2009 10:16:49
is it possible to use Nxogre to simulate trees' movement ? 9 sunrisefe 17-04-2009 13:42:59
Please help Trigger problem. 4 Narusia 17-04-2009 05:13:26
[lgpl] [1.0.22T5] Little change to raycaster 5 nargil 16-04-2009 21:06:34
Some noob questions... 6 zmee 16-04-2009 20:28:50
tiny capsule? 4 robindegen 16-04-2009 19:21:30
[Solved] addForce seems to do nothing... 3 xius 15-04-2009 21:56:13
Disable rotation around an axes 7 misiek 15-04-2009 20:39:51
Some linker errors 9 robindegen 15-04-2009 20:12:35
How to load .nxs directly of physX ? 26 icaromotta 14-04-2009 17:20:42
Tutorials For 1.0 version.. 3 Tano_ITA 12-04-2009 14:31:21
nxOgre documentation and/or guides 7 migl 11-04-2009 04:57:02
Transfer of energy 1 jonmiller 09-04-2009 19:04:04
[Solved] Upgrading to 1.0.22T5, how? 5 gbisocoli 07-04-2009 23:59:34
Which version can be used to simulate cloth? 2 doing5552 07-04-2009 15:22:33
Step by Step tutorial on how to integrate Physx into Ogre 2 home3d2001 06-04-2009 09:07:29
NXS mesh troubles 2 GlorfindelRW 06-04-2009 02:17:10
Revolute joint problem 2 misiek 05-04-2009 19:18:13
[Mess] NxOgre 1.5.3 Release Thread 4 betajaen 04-04-2009 16:05:32
How to setup a car in 1.0.22T5? 6 njw1985 04-04-2009 15:37:32
How to get timeStep in NxOgre? 3 njw1985 03-04-2009 13:21:23
is there visual debugger for 0.9-38? 14 ronbunny 03-04-2009 08:32:33
How can I use moveGlobalPose ? 1 NewWorld 29-03-2009 18:35:22
Path finding using triangle mesh 1 GreenVicted 29-03-2009 18:24:24
Wiki tutorials NxOgreOGRE3D.h 15 GlorfindelRW 28-03-2009 21:02:08
Canceling gravity 3 TheBlindMaster 28-03-2009 20:27:39
Useful buoyancy snippet. 13 scratchyrice 28-03-2009 17:03:34
add a car from SampleRaycastCa to my world 9 OGL 27-03-2009 20:18:17
Simple buoyancy. 24 scratchyrice 26-03-2009 23:07:05
can anyone help me with bloodymess? 3 ronbunny 26-03-2009 01:52:48
Cant set simulate time on ogre 1.0 2 scratchyrice 25-03-2009 17:52:11
need NXOgre sdk 2 prathap 25-03-2009 06:05:54
1.0.22 ContactCallback 3 nargil 23-03-2009 19:05:19
vehicle tutorial? 25 OGL 23-03-2009 17:51:18
Bloody mess actor question. 2 scratchyrice 23-03-2009 13:31:04
Bleeding Terrain Issue 2 Kroz00 23-03-2009 09:52:54
how to render out cubeshape 5 ronbunny 23-03-2009 02:36:00
Problem with loading .nxs 7 TheBlindMaster 22-03-2009 22:54:25
Please help 4 OGL 22-03-2009 14:26:04
BloodyCake download ? 11 OGL 22-03-2009 10:49:32
Do not achieve to compile the NxOgre project. 9 icaromotta 20-03-2009 17:40:48
How can I build the client side prediction with NxOgre ? 1 NewWorld 19-03-2009 17:17:30
Bloodymess 5 Kroz00 19-03-2009 14:40:34
NxOgre.org is down but some of the files are back up now. 8 betajaen 18-03-2009 15:11:31
Projectile Life Time 11 yellowmonsta 18-03-2009 05:35:34
How to convert ogre mesh to "physX mesh"? 18 icaromotta 17-03-2009 18:37:41
Shooting A Projectile Help 3 yellowmonsta 17-03-2009 12:43:48
The Golden Question of PhysX wheels 1 Predat0R 17-03-2009 08:42:16
Physx Collision Callbacks problem 1 Brixican 17-03-2009 04:38:01
Character Controller calcPosition 3 jettero heller 16-03-2009 00:37:00
Shaking Revolute Joints 5 gmz1982 11-03-2009 15:18:08
RayCasting with NxOgre 3 GreenVicted 11-03-2009 14:36:24
Re: PhysX & MinGW 3 rogerdpack 10-03-2009 13:50:45
actor for each bone 2 nasirus1983 10-03-2009 13:26:20
NxCharacter + NxOgre 2 nargil 09-03-2009 17:50:49
NxOgre Example plx 4 Pandu 09-03-2009 15:35:35
Level+collision mesh 10 GreenVicted 09-03-2009 01:20:02
Massive NxOgre activity on the Ogre wiki 1 betajaen 08-03-2009 22:52:11
PhysX Character Controller tutorial - Crash 11 gmz1982 07-03-2009 09:14:51
Compound objects and shape parameters 1 NoodlesOnMyBack 04-03-2009 15:03:04
Problem with loading / converting a triangle mesh. 5 Deji 03-03-2009 14:31:01
Memory problem with NX_ogre 10 TheBlindMaster 03-03-2009 02:03:30
Convex mesh scale 2 artn3r 02-03-2009 20:24:49
how to calculate bounding box 2 nasirus1983 28-02-2009 01:08:48
Can I use PhysX + NxOgre on my system? 2 niteenhatle 27-02-2009 01:52:18
userdata question - physX not nxogre [SOLVED] 2 nasirus1983 25-02-2009 08:06:08
NxOgre 0.9 on Shoggoth, possible? 4 toglia 25-02-2009 07:37:01
Collision detection 7 jim13c 24-02-2009 15:34:52
simple driving simulater, howto in 1.5.2 ? 12 Djoef 23-02-2009 11:32:03
Which version should i use? 5 scratchyrice 23-02-2009 04:19:48
NxOgre & Intellisense 15 spacegaier 22-02-2009 18:49:18
Does PhysX try and optimise joints? 2 Zach Griffin 21-02-2009 14:13:47
A PhysX but not NxOgre related question 11 calsmurf2904 21-02-2009 12:57:06
Manually Updating NxOgre and debugRenderer 1 Zach Griffin 21-02-2009 06:22:36
0.9 memory leak bug? 1 rogermr 21-02-2009 01:10:56
How to load scenes from file? 2 FSM 20-02-2009 14:49:50
NxOgre support this features? 6 boyamer 20-02-2009 08:17:53
Animation+NxOgre 1.02 1 GreenVicted 20-02-2009 03:41:36
How does the Character System work in [1.0 '21]? 4 SolidSnake 19-02-2009 15:02:51
What's difference RM_Absolute with RM_Interpolate ? 2 codex 19-02-2009 04:40:48
Can't compile - error in Nvidia files ? xD 5 mih 16-02-2009 19:40:59
get the ResourceIdentifier of an existing mesh 4 jettero heller 15-02-2009 14:37:14
Re: Ragdolls and game character accurate collision/raycasting 56 paradoxers 15-02-2009 10:25:46
Code::Block + NxOgre + MinGW? 2 icaromotta 15-02-2009 01:24:03
[solved]How to create multi-shaped actors/bodies 6 gmz1982 14-02-2009 18:23:56
[1.0.22T5] - creating Cloth 3 nasirus1983 12-02-2009 14:11:41
How to know the contact force and points 2 aay9203 12-02-2009 05:37:13
Most simple question 4 nasirus1983 11-02-2009 13:53:30
Skeletal animation + ragdoll 18 nasirus1983 11-02-2009 10:26:49
fatal error C1083: 2 Typhin 10-02-2009 22:14:49
[1.0.22T5 - solved] disable debug visualization for 1 actor 3 nargil 09-02-2009 11:11:03
[Bleeding] PhysX Character Controller + NxOgre 14 almondega 03-02-2009 23:45:40
set Position of a body or a actor ? 12 ClementM 03-02-2009 13:08:14
Static Body with class-based syntax 3 jettero heller 02-02-2009 12:10:47
Cloth gets stuck in walls. 2 fassihi 02-02-2009 10:13:37
StringUtil::split problem 3 luckpro 01-02-2009 13:46:54
weird collision effect on debugger 4 rogermr 31-01-2009 04:29:07
[1.0.22T5] getting inherited actor/noderenderable from scene 4 nargil 30-01-2009 23:03:35
[Solved] Wrong Gravity Behavior between Actor and Body 6 almondega 30-01-2009 20:24:49
breakable walls 2 mickey 25-01-2009 09:25:28
Linking errors when building NxOgre 3 nextProblem 24-01-2009 18:13:23
Errror compilation under VS2005 4 CrapCrap 24-01-2009 16:50:36
NexGen Features (Cloth, Fluid) in 1.0.22T5 Bleeding Edge? 2 artn3r 22-01-2009 23:45:16
OGRECake.exe crash... linking issues? 2 The amazing Noob 22-01-2009 15:32:46
Collision with Terrain 1 ClementM 22-01-2009 10:25:35
Terrain Linking problems 3 fzh 21-01-2009 14:07:03
BloodyMess : Convert ManualObjet to NxOgre 6 jamere 20-01-2009 15:22:35
question about level designing, nxogre 1 Kroz00 17-01-2009 16:41:32
[HELP]Error when running cake. 3 muqianyu 15-01-2009 10:03:38
[SOLVED]What version can you suggest to develop car physics? 6 Ivancho 08-01-2009 00:35:06
BloodyMess Linux 1 jamere 07-01-2009 08:53:56
nxogre or physX api documentation 4 amigoface 05-01-2009 12:30:26
Character 1 gbisocoli 02-01-2009 01:02:40
Ogre Mesh + body - collision model (solved) 7 nasirus1983 01-01-2009 20:06:24
slow behavior of physic objects 3 artn3r 30-12-2008 15:07:14
Using SolutionDir 3 penguin 26-12-2008 20:34:29
NxOgre + Codeblocks + MinGW + Windows 5 victorramon 24-12-2008 19:03:24
Problem of object's movement 2 steph31 14-12-2008 12:58:38
[Mess] Strange code line in Cake 2 spacegaier 14-12-2008 12:03:26
NxOgre 1.5 and Linux : Bloody port 12 xabila 11-12-2008 14:44:39
[SOLVED]flour 0.3.2 problem 2 Rasengan 11-12-2008 14:04:10
NxOgre 1.0 and Linux 3 xabila 09-12-2008 08:04:30
help me,about nxfluid! 5 pyhmail 09-12-2008 03:53:03
NxOgre 1.0 and PhysX 2.8.1 4 xabila 08-12-2008 13:48:32
[Bleeding] Character System ETA? 10 penguin 08-12-2008 02:43:32
Projectiles clipping through static trimesh (use CCD?) 1 sir_nacnud 07-12-2008 23:21:04
Crash on Body creation 1 danharibo 07-12-2008 14:04:03
Doc PhysX 7 xabila 05-12-2008 11:12:18
Real car drive 4 Toby 05-12-2008 08:11:58
Fixing Compile Error for NxOgre 1.5.2 3 Kroz00 05-12-2008 07:04:53
[Mess]NxOgre 1.5.2 and BloodyCakes released, for Ogre and GL 103 betajaen 04-12-2008 09:48:03
Rotate the actor of a character 10 ylliac 03-12-2008 09:40:34
Problem with Triangle Mesh 15 Rom1FromMars 02-12-2008 13:07:38
Problems to load Convex/Trianglemesh 11 Frederick 02-12-2008 11:08:59
Character delection 1 Felipe 28-11-2008 14:17:01
puzzle with heightfield and ogre terrain 4 yoyopig 26-11-2008 07:05:21
Nxustream binary file 4 Kim2 25-11-2008 21:47:27
[VC IDE related, not NxOgre] monokai + inclonsolatia 2 nargil 25-11-2008 16:07:51
problem with ManualHeightField 2 lgomide 25-11-2008 13:55:31
Animated mesh + body part collision 20 nasirus1983 25-11-2008 12:59:49
Best way to create triggers 3 skumancer 25-11-2008 04:27:55
Constant acceleration in direction and facing point 14 Kim2 24-11-2008 00:46:10
Destroying Actor destroys Joint, too 2 xadh00m 21-11-2008 15:48:53
Jointed Actors spinning 7 NoodlesOnMyBack 21-11-2008 06:20:48
Entry point error 22 Kim2 20-11-2008 16:42:21
NxOgre::Actor crash app when destroyed, after a collision. 10 ronron 19-11-2008 04:56:01
problem loading a physX triangle mesh 6 lgomide 18-11-2008 12:57:59
Question about mesh data 11 Yogr 17-11-2008 22:21:58
Custom body type question 4 NoodlesOnMyBack 17-11-2008 17:54:24
NxOgre and Bump cg material effect 17 ronron 17-11-2008 13:21:01
I want some nxbodys to not have any effect on each other :/ 9 Oceax 16-11-2008 14:48:48
Bake your triangle/convex in runtime with libFlour [mirror] 13 nargil 16-11-2008 14:45:38
How Can I acquire mesh from Ogre terrain?thanks a lot! 14 zitaosoft 15-11-2008 23:32:15
[Mess]NxOgre 1.5.1 and BloodyCake released - For OpenGL ONLY 11 betajaen 15-11-2008 01:15:11
Getting color of mesh at a given surface point 6 pgoeleven 14-11-2008 21:56:02
Character falling through Triangle mesh 2 NoodlesOnMyBack 12-11-2008 00:32:03
Debug Render 1 brianc 11-11-2008 16:12:39
HELP! NxOgre Singleton Problem! 5 artn3r 11-11-2008 14:02:05
Problem loading mesh with RessourceSystem 10 hotdot 10-11-2008 23:31:04
what if "world" is not created properly? 6 buckEd 09-11-2008 19:00:36
[Bleeding] and Characters (again) 3 moagames 09-11-2008 14:48:00
createNodeRenderable() return null 3 mrmclovin 08-11-2008 23:42:48
usesharedvertices 4 oskardenuevo 07-11-2008 22:00:23
General questions about bodies and design 7 Prophet 04-11-2008 20:14:34
Nvidia fluid demo, do they rotate a triangle mesh ? 13 nargil 04-11-2008 12:25:34
NxOgre + AI 7 mcaden 03-11-2008 08:30:43
[T5] - Help about Collision Detection Callbacks 3 almondega 02-11-2008 20:14:22
IRC channel #NxOgre ? 3 Djoef 31-10-2008 16:35:18
How can i make a car trail in NxOgre? 2 whw 31-10-2008 11:11:01
raycasting & remember triangle index 1 Djoef 30-10-2008 14:32:47
Consistent crashing when using NxOgre and Ogre under DX9 2 Red15 30-10-2008 00:08:04
how can i add physics to a body(terrain) 6 whw 28-10-2008 01:02:50
About Camera 11 crioto 26-10-2008 09:56:39
I want to make a race game and My terrain is not flat. 3 whw 25-10-2008 04:18:47
How does one draw the Heightmap in Ogre itself ? 5 Red15 24-10-2008 00:50:30
I want check my terrain collision with my car without foor 1 whw 23-10-2008 09:50:19
Recreating a shape [solved] + a scaling body/actor example 10 nargil 23-10-2008 00:58:04
"flour view ***.nxs" error! 13 shaoxun2002 22-10-2008 03:07:01
How much do I have to use Ogre? 5 gbisocoli 21-10-2008 22:31:41
I need a 6 DOF joint 3 Karan 21-10-2008 19:52:21
how to scale a carbody? 4 whw 21-10-2008 08:23:23
Error in/after ~Shape destructor... 1 brightemo 20-10-2008 01:30:04
createBody is showing but always at Vector3(0,0,0) 5 Red15 19-10-2008 16:23:43
ATI incompatible? 14 Cronos 18-10-2008 19:15:23
I want two box collison then one of the boxes back. 6 whw 18-10-2008 16:15:14
Configuring a crane vehicle 5 xadh00m 18-10-2008 10:10:08
Prerequest to using Ogre and NxOgre 2 Prophet 18-10-2008 09:41:43
Small.lib/.dll 4 Prophet 18-10-2008 09:04:15
Attn ColeZero - pickup cube throw it away sample 2 som 17-10-2008 14:12:25
[Cake] Cake 4.0T1 Released! For Shoggoth and NxOgre 1.0.22Tx 10 betajaen 17-10-2008 13:05:04
two box collision problem 5 NxOgre 17-10-2008 08:18:07
A rude request ;) 16 nargil 16-10-2008 21:27:19
[Flour] Flour 0.3.2 with MSI installer released! 21 betajaen 16-10-2008 16:01:04
[Bleeding] 1.0'22T5 (Unstable) for download. Testers needed. 89 betajaen 16-10-2008 12:58:43
Own actor class needed? NxOgreOgreNodeRenderable 8 spacegaier 15-10-2008 20:13:08
Character crash 1 NoodlesOnMyBack 13-10-2008 20:08:33
Little annoying compilation problem. 4 Kendrix 13-10-2008 12:22:10
Shape automatically as big as entity 13 spacegaier 12-10-2008 19:03:06
NodeRenderableParams isn't the member of NXOgre?why? 4 andersoon-c 12-10-2008 17:53:56
Skip NxOgre and use PhysX directly? 3 SoldierX 11-10-2008 18:09:35
NxOgre DotSceneLoader Release 2 mcaden 11-10-2008 17:03:29
Physics Exporter (3D Max) + Loader App - Take One 27 NoodlesOnMyBack 10-10-2008 20:19:17
scaling the createFourWheelSet 3 unclepauly 10-10-2008 20:11:32
[Bleeding] 1.0'22T4 (Unstable) for download. Testers needed. 26 betajaen 08-10-2008 22:03:41
[Flour] Flour 0.3.1 (Unstable) for download. Testers needed. 6 betajaen 07-10-2008 20:40:55
[Bleeding] 1.0'22T3 (Unstable) now with CCD. TESTERS NEEEDED 14 betajaen 07-10-2008 20:40:01
Strange error returning Actor 5 stalker87 07-10-2008 13:40:01
what's the problem... 3 hbd760112 06-10-2008 19:45:00
Tip for new NxOgre Tutorials 4 almondega 06-10-2008 16:49:10
Cloth gets stuck in other objects ... 1 fassihi 06-10-2008 00:18:30
dotScene Importer + physics [Blender] 12 mcaden 04-10-2008 20:01:14
Interpolation 10 mcaden 04-10-2008 18:50:08
NxOgre 0.9 Cloth Crash (Possible Memory Leak) 1 spakowski 03-10-2008 12:55:26
[Bleeding] 1.0'22T2 (Unstable) - Take Two! 13 betajaen 03-10-2008 12:44:02
where to get the nxgore tutorial zip 4 zinking 03-10-2008 09:06:20
Character who uses a sword 4 Felipe 02-10-2008 20:57:15
Character Movement 8 mcaden 01-10-2008 10:39:24
making projectiles 6 SteelX 28-09-2008 22:51:34
Making a program that uses Physx/NxOgre, portable? 4 jonnys 28-09-2008 21:23:58
problem while building nxogre 5 cmk524 28-09-2008 19:51:15
[HELP] stop character walking through moving kinematic actor 3 adc2008 28-09-2008 17:12:39
Particles 1 spookyboo 25-09-2008 20:51:02
Memory leak in ResourceSystem? 1 Rhys 25-09-2008 15:13:14
[Bleeding] Yet another CCD question 3 almondega 25-09-2008 00:43:08
Bloody Mess Development Blog 245 betajaen 24-09-2008 23:45:30
trying compiling NxOgre on linux (ubuntu) 7 maroxe 24-09-2008 22:12:14
Parsing exported ogremax scene 3 Celest 24-09-2008 18:00:58
Common params 9 Prophet 23-09-2008 22:06:30
Move mesh 4 Prophet 22-09-2008 15:31:23
Scale 7 mrmclovin 21-09-2008 23:26:09
Flour raw image format 4 Netskate 21-09-2008 10:01:12
[Bleeding] No debug rendering ? [some progress] 9 ahmedali 21-09-2008 09:02:53
LevelEditor: Disable DynamicCollisions & ForceCalculatio 1 ahmedali 20-09-2008 11:38:54
Linear Damping and gravity 6 mcaden 19-09-2008 13:40:24
Connecting nxOgre and PhysX over network? 3 SoldierX 18-09-2008 18:15:07
where are these conversions? ::toVector3, ::toQuaternion 4 KevinMulder 18-09-2008 10:45:28
how to redistribute a program using nxogre for windows 7 maroxe 17-09-2008 23:25:12
Physics importer 46 Prophet 17-09-2008 20:50:23
Shape penetration 13 Netskate 17-09-2008 20:14:42
probleme deleting NxOgre:World 11 maroxe 16-09-2008 00:28:26
moving character with NxOgre 0.9 and PhysX 2.7.3 5 Djoef 15-09-2008 18:55:55
Vehicle paramter request 10 KevinMulder 15-09-2008 18:46:04
physx hw acceleration avail on Nvidia cards and testing 1 KevinMulder 15-09-2008 16:01:26
[Solved] Bind body to mesh: only position 3 ramar 15-09-2008 15:40:51
Inheriting actor/renderablefactory 30 mcaden 14-09-2008 05:18:06
probelem with NxActor::userData and wheelset class 9 maroxe 12-09-2008 01:10:08
Problem while compiling 4 petra999 11-09-2008 17:32:07
[FAQ] The unofficial FAQ written by the NxOgre Zombies. 7 KevinMulder 11-09-2008 16:39:24
Tollerance on collisions? 2 ramar 11-09-2008 13:27:23
attaching ogre entity to NxOgre body 8 mkandula 11-09-2008 06:59:54
NxOgre(0.9) and Shoggoth 6 jchmack 11-09-2008 04:40:35
getClipPlanes 3 Prophet 10-09-2008 21:21:47
update method 6 jettero heller 10-09-2008 15:45:52
Animating bodies 5 Prophet 10-09-2008 13:50:11
NxOgre and Lnk4006 3 mkandula 09-09-2008 13:56:46
[Bleeding] Custom Shape 4 SteelX 09-09-2008 03:25:31
What is Save() for, and other related questions. 7 Rusty06 08-09-2008 18:12:06
Adding bodies 27 Prophet 07-09-2008 17:56:04
Problem with VC9 and NxOgre 1.0 22 PeTkO 07-09-2008 17:07:05
joint for car wheel 6 maroxe 06-09-2008 23:55:46
trouble with moving a body and the camera 4 maroxe 05-09-2008 18:38:17
[Bleeding] How to Debug Renderer a Static Actor? [Solved] 5 almondega 05-09-2008 01:57:43
Calling Scene-constructor later 6 Prophet 04-09-2008 22:13:42
1.0'22 - Unstable not even on the SVN release.TESTERS NEEDED 93 betajaen 03-09-2008 18:46:54
[Bleeding] Ogre3D 1.6.0 RC1 compatibility 5 reptor 03-09-2008 18:18:27
Advice about swordfighting game and ragdoll 9 jettero heller 03-09-2008 15:57:30
[Bleeding] Terrain help 14 CHICO 03-09-2008 12:11:15
[Bleeding] H.To Debug Shapes in they real form? [Solved] 5 almondega 03-09-2008 05:28:45
[SOLVED] Runtime Error with Tutorials 6 winston2020 02-09-2008 19:50:04
Where to place joint? 1 maroxe 02-09-2008 18:35:23
Animated collision meshes 3 Prophet 02-09-2008 15:17:21
the cahracter module isn't done yet? 16 maroxe 01-09-2008 21:27:05
Your physcics structure ? 11 mrmclovin 01-09-2008 20:35:57
problem inheriting Character class to render it 3 maroxe 01-09-2008 17:36:28
[Bleeding] - setGlobalOrientation Problem to rotate 90° 9 almondega 01-09-2008 05:15:09
ShapeParams::mMeshScale not found 8 unclepauly 31-08-2008 20:09:06
crash when i call createBody 5 unclepauly 31-08-2008 18:46:20
Tutorials or API 32 paradoxer 31-08-2008 11:14:21
First Person Camera -- Gun Problem [SOLVED] 4 Aiursrage2k 30-08-2008 22:15:13
Strange gravity/force issue 9 mcaden 28-08-2008 06:37:32
[solved] the program craches after body creatio 45 maroxe 27-08-2008 23:41:46
Strange displacement [SOLVED] 14 Prophet 25-08-2008 16:24:47
Binding a camera to a sphere 3 ramar 25-08-2008 15:30:22
creating a ball 4 Fred 24-08-2008 23:49:34
Collision area and object 5 Prophet 24-08-2008 21:52:45
Release mode 15 netsurferj 24-08-2008 20:27:42
Cube vs. NXS 5 Prophet 23-08-2008 15:41:45
[Bleeding] Terrain Heightmap 12 Illidanz 23-08-2008 07:46:08
[0.9] Conflicting name characters 1 novaumas 23-08-2008 02:36:31
[0.9] Bug in NxOgreTrigger (kinematic triggers) 2 novaumas 23-08-2008 01:56:58
CreateBody can't find SceneNode 3 mcaden 22-08-2008 04:55:34
Strange raycast bug found [1.0'21] 6 nargil 22-08-2008 00:45:17
Hey. Who made this game? 11 betajaen 21-08-2008 20:16:58
Dedicated server physics 5 reptor 21-08-2008 19:00:46
Pivot points 10 Prophet 21-08-2008 18:33:30
Wind resistance 5 Slaine 21-08-2008 16:01:48
Torque 1 radsun 21-08-2008 10:36:29
NxOgre Tutorials 19 radsun 20-08-2008 10:24:18
Release mode screws up character movement (added video) 35 yuriythebest 19-08-2008 22:56:33
Actor wakes up 2 netsurferj 19-08-2008 20:03:58
Trigger movement 3 netsurferj 19-08-2008 20:00:18
Does anyone have any of the old PhysX SDKs? Help! 6 RTsa 19-08-2008 09:33:30
Few Questions about Joints. 17 Bajter 18-08-2008 07:37:38
Another FPS Camera Question 16 almondega 17-08-2008 22:46:19
What do I need? 15 Prophet 17-08-2008 11:56:09
Collions Callbacks an Actor groups in NxOgre 1.0.21 Bleeding 2 jonnys 17-08-2008 04:18:06
[solved] createDebugRenderer() 3 nargil 13-08-2008 17:13:36
MyGame .lib and .exp when using NxOgre.h, why ? 10 almondega 13-08-2008 02:02:07
My Problem under vc7 1 grr 12-08-2008 23:57:11
cloth as water 1 netsurferj 12-08-2008 19:42:20
Simple question on using NxOgre 3 kirwyd 12-08-2008 11:22:48
ResourceSystem problems 12 mcaden 10-08-2008 22:26:18
Linking actors to nodes 9 jonmiller 05-08-2008 17:08:25
linking difficulties 14 njguy 05-08-2008 02:52:46
Slope Limit 2 netsurferj 04-08-2008 22:04:10
Gizmos, Manual Objects =D 4 s0lidnuts 04-08-2008 02:42:10
"Bounding box" position 3 s0lidnuts 02-08-2008 21:52:46
nx ogre without display 2 shenakan 01-08-2008 19:46:25
Radeon 7000 3 shenakan 01-08-2008 19:44:39
character problem? 1 njw1985 01-08-2008 07:12:38
ogre 1.4.9 and nxogre 0.9 1 cmk524 01-08-2008 06:04:55
Bodies that don't fall after removing the floor. Sticky wall 5 toglia 31-07-2008 22:28:38
Compatable 7 cmk524 31-07-2008 09:36:09
Need to move Triangle Mesh object 8-) 17 s0lidnuts 31-07-2008 01:42:00
Problem of interpenetration 5 shenakan 31-07-2008 00:52:18
Parent / child style 3 jonmiller 29-07-2008 21:40:22
Character actor collision checking Error 1 srysry 28-07-2008 13:12:58
[1.0]Mesh 1 radsun 26-07-2008 13:49:41
[1.0]Heightfield 11 radsun 25-07-2008 12:38:06
Simple question about Actor 5 Snejp 24-07-2008 21:41:21
[NxOgre 0.9]Materials don't work with TriangleMeshShape 1 Kwazar 24-07-2008 20:14:21
[0.9] strange Character behavior passing under dynamic body 8 Dusk 23-07-2008 11:37:00
My NxOgre equivalent of "Hello World" crashes horr 2 chen 22-07-2008 18:45:17
My Vehicle wheels don't slip? 11 Slaine 22-07-2008 17:09:17
creating AI on nxogre vehicle. Projection problem ? 1 nord 21-07-2008 23:00:48
[0.9] Soft Bodies 3 netsurferj 21-07-2008 19:18:13
NxOgre + Linux & Hardware acceleration 3 Mononofu 20-07-2008 16:22:53
TriangleMesh 4 acropole 20-07-2008 09:07:13
How does the DebugRenderer works? 11 mrmclovin 20-07-2008 00:16:42
Bleeding Vehicle questions 22 SteelX 19-07-2008 15:03:46
malloc failure 4 acropole 19-07-2008 13:11:57
Acceleration 3 Tsh't 18-07-2008 18:42:13
Rotating NxSphericalJoint 1 danharibo 18-07-2008 17:58:58
Simple FPS camera collison with objects eg wall, crate etc ? 3 jonnys 18-07-2008 16:40:16
nothing show up 2 acropole 18-07-2008 08:58:34
trying to set the direction - Solved by if's 6 nord 17-07-2008 20:21:47
[SOLVED] dllStartPlugin not found 2 acropole 17-07-2008 19:55:13
Error compiling Cake 6 winston2020 17-07-2008 19:28:21
[SOLVED] body position problem 16 Rasengan 17-07-2008 12:05:35
Ogre1.6 an NxOgre 0.9 5 xadh00m 17-07-2008 09:12:48
Ogre/NxOgre relationships - beginner questions 23 mcaden 17-07-2008 05:34:26
Increasing camera forces dynamically 2 Rasengan 16-07-2008 09:44:03
Problem with collision geometry scale. 1 Rasengan 15-07-2008 11:22:52
How to deal with NxOgre RessourceSystem? 8 Rasengan 14-07-2008 13:55:23
Body movement and rotation 3 netsurferj 13-07-2008 20:43:56
CharacterController'21 5 radsun 13-07-2008 09:40:33
gravity on one particular point (like a black hole) 2 Charlie111 12-07-2008 20:42:10
windows close suddenly 10 SteelX 12-07-2008 17:26:31
How to create a working force field 4 leandro 12-07-2008 09:23:32
Linking an actor with Ogre Camera 25 Rasengan 10-07-2008 17:59:15
CN_VARIABLE scene param not available with Bleeding? 6 Rasengan 10-07-2008 14:09:43
Kinematic physics objects not matching up with scene nodes 2 jonmiller 10-07-2008 13:46:51
Scene creation 5 leandro 10-07-2008 10:22:06
TriangleMeshShape not colliding 6 nord 09-07-2008 22:41:35
[Solved] CharacterHitReport question 8 spacegaier 09-07-2008 21:07:13
Cloth loading and unloading. Memory issues 4 atsakir 09-07-2008 10:20:14
Scaling Convex 15 Laiquendir 08-07-2008 15:34:30
Thanks to Betajaen for it's work! 1 Rasengan 08-07-2008 10:18:47
Scene Loading from BSP file. 5 Rasengan 08-07-2008 10:15:47
Crash with NxOgre::Body* @ runtime 21 Rasengan 08-07-2008 10:08:20
Running NxOgre 0.9 AND Bleeding on the same PC 3 spacegaier 07-07-2008 14:19:46
Characters in bleeding 1 netsurferj 07-07-2008 13:53:53
different Callbacks for different groups 1 bwyyoung 06-07-2008 21:59:59
how to access body's entity and scene node 2 jcabeleira 06-07-2008 21:31:24
Compound Shapes 7 Bajter 06-07-2008 16:54:05
Actors destruction causes NxOgre crash 6 jcabeleira 06-07-2008 13:49:16
Feature request: Prevent charactesr from falling through 2 spacegaier 06-07-2008 13:26:35
Feature request: Scaling of shapes 4 spacegaier 06-07-2008 12:52:28
Visualize shape 2 spacegaier 06-07-2008 12:38:28
[Bleeding] Custom logging 8 reptor 06-07-2008 00:42:08
Different Types of Callbacks 2 Coiote 05-07-2008 22:55:30
HOW TO Put decals on the position of the collision 1 cryps 05-07-2008 17:49:46
making entities collidable in ogre and nxogre 11 bwyyoung 05-07-2008 09:20:38
Multiple objects loading 10 jonmiller 03-07-2008 15:09:55
Trouble with rendering in Cake 4 Vineeth@nxOgre 03-07-2008 12:49:48
Setting up"OGRE tutor. terrain"in Cake - Edit:DONE 2 nord 02-07-2008 23:41:53
Changing the size of a shape 5 gugus 02-07-2008 17:43:50
A problem with collision between 2 actors 1 ezsoft 02-07-2008 14:24:06
One body can not attach two collision call back?? 5 kidcdf 02-07-2008 07:08:47
Yet another camera/collision question 9 jonmiller 01-07-2008 19:28:39
Heightmap or mesh using flour? 11 netsurferj 01-07-2008 15:58:18
[NxOgre 0.9]Multiple actor groups problem 3 Kwazar 30-06-2008 20:51:40
Getting stuck a bit at the beginning 4 Cronk 30-06-2008 18:24:12
Dowload Cake 2 santosblanco.gabriel 30-06-2008 16:30:06
Problem with collision detection and how to react. 12 Bajter 29-06-2008 21:22:20
problem with NxOgre::Terrain 3 the0bit1 29-06-2008 17:33:26
Licensing question 3 migileke 28-06-2008 12:01:45
Well this is interesting. PhysX/CUDA on ATI? 12 betajaen 28-06-2008 08:53:28
Camera movement fps 6 netsurferj 27-06-2008 16:38:31
Simulate only a part of a cloth 3 pec31 26-06-2008 14:08:27
I will be happy if a userData property added to Body class 2 FriedChicken 26-06-2008 10:35:36
Problem release after MSVC++ 2005 3 ric_eng 25-06-2008 17:27:38
(SOLVED) error building simple project 3 the0bit1 25-06-2008 14:39:32
NxVersionNumber.h 5 santosblanco.gabriel 24-06-2008 04:03:44
Forces 5 gugus 23-06-2008 17:38:46
Wasting time...? 4 Kukanani 22-06-2008 23:39:13
collision's detection (callback ?!) 3 Charlie111 22-06-2008 16:57:03
[Bleeding] How to get Body object from Actor ? 3 FriedChicken 22-06-2008 07:03:31
createDebugRenderer() crash 9 Gf11speed 22-06-2008 03:25:05
Actor won't move 4 Rusty06 21-06-2008 09:55:20
addshape can't work? 10 njw1985 20-06-2008 16:59:54
Movement of actor or body 6 irado 20-06-2008 15:26:21
Compiling for Linux without Code::Blocks 3 sms1986 19-06-2008 19:07:01
Differences between Actor and Body 6 Charlie111 19-06-2008 18:51:30
Suggestions on freeflowing hair and cloth 2 jchmack 19-06-2008 10:22:05
Hardware => Probably 12 reptor 18-06-2008 19:24:00
Destructible buildings 3 DannyZB 18-06-2008 00:25:27
Linker errors when truing to compli;e my own Nxogre project! 6 aoos 15-06-2008 23:55:38
bicycle question? 1 njw1985 15-06-2008 11:26:27
NxOgre in my Game... little time remaning 2 LFMS 14-06-2008 20:49:07
Problem deleting actors [Bleeding 1.0.20] 1 viperman1271 14-06-2008 13:27:00
How to make collision between two or more characters? 2 njw1985 14-06-2008 08:05:06
[bleeding] physic heightmap is flipped 3 BigB 13-06-2008 23:13:55
[SOLVED] Multiple applications and one dll 8 Tsh't 13-06-2008 21:53:50
Cloth does not collide with an actor 1 fassihi 12-06-2008 10:10:27
[solved][bleeding]"freezing" an Actor 7 gugus 11-06-2008 16:07:00
Physics model for racing game like Wipeout, F-Zero, etc. 6 zissakos 11-06-2008 10:38:08
ShapeGroup disables character collision! 1 Victorliu17 10-06-2008 15:44:33
Problemes With CubeShape. 4 kaiser 08-06-2008 17:49:55
Questions about Bleeding 4 fatpwnage 08-06-2008 14:41:05
Problem creating character 15 Rez 08-06-2008 11:32:03
Flour, Terrain in Bleeding 9 BigB 06-06-2008 17:33:23
How to use CCD in Bleeding? 5 FriedChicken 05-06-2008 16:33:45
How to implement NON_PUSHABLE bodies? 3 Victorliu17 05-06-2008 16:18:48
Inheriting the Actor 4 gugus 05-06-2008 12:37:01
FPS CAMERA USING NXOGRE 3 cryps 05-06-2008 02:56:08
Tryng to setup a vehicle 2 BigB 04-06-2008 22:01:10
Tutorial about NxOgre 5 irado 04-06-2008 15:28:54
Small body collision problem 3 xadh00m 02-06-2008 11:19:45
Metal Cloth 2 rayTracer 02-06-2008 10:36:28
ContactController support only three type of events 3 FriedChicken 02-06-2008 05:42:01
rendering/physics 6 BigB 01-06-2008 22:26:44
[bleeding] Bug in RenderableSources 3 luis 01-06-2008 16:55:21
[bleeding] Demo_nxogre-0.1 (beginners example) 40 luis 01-06-2008 16:06:07
memory usage increasing 16 gugus 01-06-2008 15:57:04
simple sample 3 BigB 01-06-2008 13:15:10
Tony Rocky Horror 2 xadh00m 30-05-2008 08:52:48
Creating a character 18 Laughing_Gas 29-05-2008 12:40:41
I can't scale a body visual representation 4 rafa.gdev 29-05-2008 06:03:09
attaching camera to character <edit> 2 capture 29-05-2008 01:22:44
[0.9] Orphan characters 2 novaumas 28-05-2008 23:20:13
Callback doesn't do anything 3 Coiote 28-05-2008 17:55:19
A minor thing. 2 fatpwnage 28-05-2008 14:31:00
Cloth rotation without attachment to actor 1 atsakir 27-05-2008 12:13:15
adding time to a single body (0.9) 5 jchmack 27-05-2008 10:46:38
Startup Questions 8 Laughing_Gas 27-05-2008 08:04:26
Raycast 9 gugus 26-05-2008 21:45:20
How it revolve a object under my control? 3 FriedChicken 26-05-2008 16:05:59
How to force revolute joint axis 15 xadh00m 26-05-2008 15:19:59
Skeleton animation, ragdoll 3 pec31 26-05-2008 13:29:36
nxogre.org/what 2 radsun 26-05-2008 06:28:37
Simple Application crahes. What am I doing wrong?? 3 GoatW_ 26-05-2008 02:23:16
Looking for Startup Example 16 Gatekeeper 24-05-2008 19:19:04
Right shape for a large platform? 5 Lykaios 24-05-2008 14:47:01
Shocky body 3 lamberreke 23-05-2008 08:47:33
car problem? 15 njw1985 22-05-2008 08:04:42
Simple cloth crash 4 Toby 21-05-2008 22:02:44
Can see no GUI in Cake (Bleeding) 3 Lykaios 21-05-2008 09:25:12
to betajaen: need NxOgre.0.4.RC3.tutorials.zip 5 www0041607 21-05-2008 04:24:04
Why does Body::addShape not work? 2 FriedChicken 21-05-2008 02:46:28
set up bicycle? 14 njw1985 20-05-2008 13:25:17
What is recommended way to stop ragdoll physics? 2 OgreMage 20-05-2008 02:38:46
[Poll] Help create NxOgre tutorials! 14 Lykaios 19-05-2008 21:59:53
NxOgre Access Violation [0.9] 8 mgoodman 19-05-2008 20:52:54
[Solved] TortoiseCVS 3 radsun 19-05-2008 19:01:48
bug in nxogre[0.9] 5 njw1985 19-05-2008 14:44:10
can't move character 1 njw1985 19-05-2008 06:24:41
Bleeding Spheres restitution>.4 get infinite micro bounce 13 toglia 18-05-2008 23:39:32
[bleeding]ActorGroups 7 gugus 17-05-2008 13:18:05
Bleeding vs 0.9, General Before-After code questions answers 4 toglia 17-05-2008 07:36:25
set up bodies? 3 njw1985 16-05-2008 09:27:00
[Solved] First Bleeding project from scratch without ... 4 toglia 16-05-2008 08:12:23
NXOgre on Intel 945 GPU 4 karmaflimmern 15-05-2008 12:46:38
[0.9] Convex-only physics shape? 4 Rusty06 15-05-2008 11:05:42
Startup with NxOgre 6 Laughing_Gas 15-05-2008 09:58:14
Power Ups 4 Coiote 15-05-2008 01:41:29
Physx on Debug mode throw exception ! 1 ahmadi 14-05-2008 20:03:46
After NXS files created cant move files to media folder(0.9) 2 toglia 14-05-2008 17:55:12
onCharacterHit does not execute! 2 Mrgrinder 14-05-2008 13:50:48
[Bleeding] help with variable scene controller 5 CHICO 13-05-2008 20:19:05
Character Can't Turn (0.9) 1 danharibo 13-05-2008 16:40:42
How to achieve a straight cut in the cloth 1 Vineeth@nxOgre 13-05-2008 10:42:01
NxOgre object to Ogre MovableObject 4 Coiote 12-05-2008 12:03:58
Deleting a Body shape question [solved] 3 OgreMage 11-05-2008 19:04:24
beging use NxOgre 34 irado 11-05-2008 12:36:11
Similar objects not collide with themselves [solved] 3 OgreMage 10-05-2008 19:15:31
Do I have to use Bleeding when use ConvexShape? 4 kidcdf 10-05-2008 13:54:53
[Bleeding] '21 NXS meshes problem thread - Huge success 39 betajaen 10-05-2008 09:30:06
The car start up and brake abnormally ?? (video in) 9 kidcdf 09-05-2008 15:31:09
How to prohibit objects falling over? 5 Fred 08-05-2008 21:33:58
PhysX 2.8.1 is out 4 betajaen 08-05-2008 19:51:23
Scaling ragdolls 3 NoodlesOnMyBack 08-05-2008 17:59:58
[NxOgre 0.9] How to simulate on client 9 xadh00m 07-05-2008 10:16:15
PhysX is up for download again 3 korupt 07-05-2008 00:06:49
[belnding]problem with the position my body 4 maroxe 06-05-2008 20:16:40
Actor pointing back to container class ? 3 fassihi 06-05-2008 18:13:00
[Bug] No implementation of setDirOfAnisotropy(const NxVec3&a 2 FriedChicken 06-05-2008 09:10:38
Is friction able to make spheres stop moving? What does? 2 toglia 06-05-2008 05:00:57
Ho to make dynamic body inmune to collisions 2 toglia 06-05-2008 02:45:48
where can i fond a guide for nxogre blending? 11 maroxe 06-05-2008 00:38:03
Control X-, Z-axes manually. Possible? 2 DanielH 05-05-2008 23:30:46
physx sdk is not supporting physx drivers 9 maroxe 05-05-2008 14:57:38
vertexDistance of cloth 1 Vineeth@nxOgre 05-05-2008 13:44:31
is it possible tu use physx 2.8 with nxogre 6 maroxe 05-05-2008 12:25:06
Kinematic contact callbacks 5 omek 05-05-2008 09:03:33
Multithreading PhysX with NxOgre 5 OgreMage 04-05-2008 20:22:20
How to debug? 7 cyanbeck 04-05-2008 19:42:17
how can i get the physx 2.7.3 SDK? 8 maroxe 04-05-2008 16:39:30
Has anyone been able to get the PhysX SDK recently? 12 korupt 04-05-2008 14:30:31
can i use nXogre with visual c++ express 6 maroxe 04-05-2008 13:06:15
Tunneling With CCD 1 roadblock.ftw 04-05-2008 03:48:21
NxHashes_OgreNodeRenderable undeclared identifier 5 cyanbeck 03-05-2008 12:35:09
setMassSpaceInertiaTensor [solved] 3 OgreMage 03-05-2008 01:56:00
Can I influence a collision deflection 3 OgreMage 02-05-2008 23:07:10
Best values of Restitution and Friction for a Human Body? 4 OgreMage 01-05-2008 22:37:23
Cake question 3 CHICO 01-05-2008 14:20:05
[solved] Distance joint in 0.9 5 xadh00m 30-04-2008 13:02:34
[Bleeding] I've created a body, how to get its sceneNode? 8 FriedChicken 30-04-2008 09:14:59
[Bleeding] crashed when using convex mesh 22 FriedChicken 30-04-2008 07:53:46
[Bleeding]How to add shape with arbitrary local postion? 3 FriedChicken 29-04-2008 09:06:18
[NxOgre 0.9] wheel friction problem:car can not stop 13 kidcdf 29-04-2008 07:54:04
Serialising inherited actors 6 xadh00m 28-04-2008 09:23:03
How to disable all physic calculations? [solved] 3 OgreMage 27-04-2008 21:22:53
[Bleeding] Totally Confused: Terrain Map and Collision 2 FriedChicken 26-04-2008 13:04:06
how to set up and control car in bleeding? 16 njw1985 26-04-2008 09:08:10
Is Anyone who use NxOgre1.021 without any problem? Come in 17 kidcdf 26-04-2008 05:10:52
[nxogre 1.0] createActor error! 2 kidcdf 26-04-2008 03:32:31
[Bleeding]How to visualize the silhouette of terrain shape? 4 FriedChicken 25-04-2008 04:18:49
In Nxogre1.0, where is body->getNode() , getEntity() 16 kidcdf 23-04-2008 14:31:24
[SOLVED] Tire mesh not loading on vehicle 2 tuxbook 23-04-2008 07:08:43
Character and joints? 7 Mrgrinder 22-04-2008 12:02:39
Unexpected result of Terrain collision simulation 11 FriedChicken 20-04-2008 16:48:28
[NxOgre 0.9] Creating a Plane and a simple Cube 4 Coiote 19-04-2008 19:38:58
Problem with Character orienation 2 danharibo 19-04-2008 19:27:55
Terrain Issue 3 Marnok 19-04-2008 03:35:36
[NxOgre 0.9] Size of collision bounding boxes problem? 3 tiagomelobr 18-04-2008 23:15:43
[NxOgre 0.9] Release mode problems 11 junkacc 18-04-2008 19:27:41
how to generate font file from ttf files. 2 dipti 18-04-2008 11:54:51
NxOgre Fluids 3 cstearns 18-04-2008 06:57:08
Setting Up My First Application.. 4 Tano_ITA 17-04-2008 18:08:16
[bleeding] collision model for traffic cones and barrels? 18 luis 17-04-2008 14:46:01
Restarting scene (specific bodies) 2 Impactus 17-04-2008 01:02:49
Best way to solve position events? 4 toglia 16-04-2008 18:28:02
Lift 2 Conor 16-04-2008 10:08:33
NxOgre Compile Issues 27 deige101 16-04-2008 00:09:03
Translation of Ageia's physics engine to CUDA (Nvidia) 5 luis 15-04-2008 10:19:05
[Bleeding] Bug in TriangleMesh constructor 10 mikachu 14-04-2008 23:06:43
[bleeding]vehicle 1 gugus 14-04-2008 16:41:50
ConvexShape or TriangleMeshShape from vertice list 8 moagames 13-04-2008 18:05:42
Collisions between actors and characters not always working 2 NeilInglis 13-04-2008 17:53:27
not overlapped characters? 1 valvalval 13-04-2008 13:54:04
[Help] PhysX Convex cooker, what algorithms? 2 mr_burns 13-04-2008 04:59:00
[HELP] Saving Out A Physics Scene / World. 4 mr_burns 13-04-2008 00:18:57
Body not rendered 13 tuxbook 12-04-2008 12:42:12
nx ogre on centrino 900Mghz with intel 8252 5 shenakan 11-04-2008 19:49:03
[NxOgre 0.9]How to control "bodies" ? 4 dekron 11-04-2008 16:53:48
TriangleMeshShape to TriangleMeshShape Collision Response 3 svenjoehansen 11-04-2008 16:38:42
[Bleeding] Trigger Class Question 1 roadblock.ftw 11-04-2008 05:18:57
How to stop an NxOgre object in motion [solved] 6 OgreMage 11-04-2008 03:01:06
Unit of torque 5 shenakan 10-04-2008 23:33:41
Couple of questions about joints and collisions... 5 pekanino 10-04-2008 23:18:03
[SOLVED] Some problems while executing in release mode... 5 noisy_man 10-04-2008 23:08:49
[bleeding] NxOgre::Wheel - Needed methods missing 2 DanielH 10-04-2008 18:24:16
Tearable Cloth 1 Vineeth@nxOgre 10-04-2008 10:15:08
Another convex shape in NxOgre 0.9 thread... how to? 2 toglia 09-04-2008 19:47:04
MouseMovement mapped to cloth 3 Vineeth@nxOgre 09-04-2008 10:56:27
Exception in Create Fluids 2 guji 09-04-2008 06:50:09
transparency 8 shenakan 09-04-2008 03:56:27
Crash when loading a triangle mesh 9 mikachu 08-04-2008 21:48:34
[bleeding]cannot create actor 22 Dutchie 08-04-2008 16:19:12
Tank simulation 2 DanielH 08-04-2008 16:11:46
Collision Detection Between Characters 3 NeilInglis 08-04-2008 09:40:22
PhysX card, enable hardware acceleration? Got a broken card? 4 toglia 08-04-2008 03:35:33
unbreakable joints? 1 Conor 07-04-2008 19:14:30
Stop nxogre during the simulation 3 shenakan 07-04-2008 19:11:23
[bleeding]Actor scale 3 Dutchie 07-04-2008 18:40:37
[bleeding]terrain from heightmap 36 Dutchie 06-04-2008 20:46:46
Character and Body Collision Callback? 3 Rope 06-04-2008 16:52:37
Cake crash while i try to select(highlight) 1 zrixter 06-04-2008 15:49:59
Angle Between two objects. 4 shenakan 05-04-2008 21:54:49
[Bleeding] Create a body in bleeding 8 DanielH 05-04-2008 19:21:21
Why shape material not working? 5 zrixter 05-04-2008 17:35:22
[SOLVED]Bake CAKE Clothraycaster 3 Vineeth@nxOgre 05-04-2008 15:17:00
[SOLVED] Character collision dimension problem 4 Rope 05-04-2008 10:16:32
Can I attach two cloths 1 Vineeth@nxOgre 05-04-2008 07:27:27
Create Actor any ActorParams 3 chp 04-04-2008 16:08:18
ConvexShape/TriangleMeshShape crash in Linux NxOgre 0.9 7 Promo 04-04-2008 15:52:40
rotate a static body 4 alhobarata 03-04-2008 17:19:57
[Flour] Flour released. Testers needed! 53 betajaen 03-04-2008 16:16:11
Render debug wireframe for shapes 6 DanielH 03-04-2008 12:18:20
How to get aware that physics simulation has finished 6 chp 03-04-2008 12:08:34
Cloth as a submesh of a mesh 3 Vineeth@nxOgre 03-04-2008 06:28:30
Character falling through floor 3 valvalval 02-04-2008 17:10:24
[Bleeding] NxOgre 1.0'21 released. 78 betajaen 02-04-2008 17:06:34
[Solved] how to move body 5 valvalval 02-04-2008 15:03:32
[NxOgre.org] What the back of your head looks like - Updated 16 betajaen 01-04-2008 00:24:34
Animated Meshes and Physics Interaction 3 charlierby 31-03-2008 13:43:13
Multishapes and their position 12 skumancer 30-03-2008 21:51:37
NxOgre crashes every time! 6 DanielH 30-03-2008 18:13:20
bad refrence with contact? 11 themadme 30-03-2008 17:07:17
how to create body in manually? 6 valvalval 30-03-2008 10:34:36
[bleeding&others]Buildings and other complex objects 3 Dutchie 29-03-2008 12:05:59
Redistribution 9 esc 28-03-2008 02:14:08
Snippets please? :D 2 overburn 27-03-2008 20:56:30
just to be sure with call backs 5 themadme 27-03-2008 12:43:19
Reload cloth with destroyCloth/createCloth 5 chp 27-03-2008 10:05:06
[Questions] Collision with projectiles 5 NoodlesOnMyBack 27-03-2008 02:20:31
[Bleeding] TirangleMeshShape is missing 2 Night Elf 26-03-2008 23:41:20
[Bleeding] Problems compiling in Release mode 5 Night Elf 26-03-2008 21:47:06
[20 x Bleeding, Flour, Cake] Countdown thread. 10 betajaen 26-03-2008 19:07:41
timestep uses linear interpolation and still jitters 14 tgrodger 26-03-2008 17:04:49
Pick vertex of cloth for tearing 5 Vineeth@nxOgre 26-03-2008 06:38:50
Objects inside objects? spheres bouncing inside Big sphere.. 13 toglia 24-03-2008 22:53:20
Problem with Directions 3 sepherith 24-03-2008 20:09:16
Ok.. couple of questions.. 7 Conor 24-03-2008 16:15:04
Reporting a bug? 2 sdl 23-03-2008 22:24:40
Character and Terrain and some other things 4 mujtaba 23-03-2008 18:57:27
Rotation 4 tsfn46290 23-03-2008 16:36:19
suspension problem 5 solaris1912 21-03-2008 15:12:48
[Solved] More ragdoll questions 5 NoodlesOnMyBack 20-03-2008 17:16:34
Pressurized cloth collapses 13 Vineeth@nxOgre 20-03-2008 07:07:53
Disabling collision 5 dbrock 19-03-2008 23:46:18
Where is NxOgre.lib ? 3 Demicanadian 19-03-2008 22:36:00
Motor crashes 2 moagames 19-03-2008 20:45:16
Problem with JointCallback 3 sdl 19-03-2008 05:25:30
Cooking a mesh 2 Conor 18-03-2008 20:00:26
Questions about wheels 1 blinkassassin 18-03-2008 02:54:23
NxMat33 and Ogre Quaternion 9 themadme 17-03-2008 23:39:53
Memory leak with 0.9-38 and TerrainShape? 3 DaveC 17-03-2008 16:45:57
[SOLVED]Simulation Procedure 8 Vineeth@nxOgre 17-03-2008 09:26:12
Car Physics Help : Turning Out Of Corners 1 mr_burns 16-03-2008 08:29:05
Objects a bit above the ground 3 spacegaier 15-03-2008 15:17:52
[SOLVED] When is onInside() called? 2 spacegaier 15-03-2008 12:36:14
compiling error nxOgre 0.9 5 sapan280 15-03-2008 04:48:21
Running the application outside of VS make the cam. flicker 6 solaris1912 14-03-2008 23:26:25
SimpleCloth in NxOgre 14 Vineeth@nxOgre 14-03-2008 11:55:35
[Solved] Problem with joints 10 NoodlesOnMyBack 14-03-2008 04:01:46
[SOLVED] Realization of a simple soccer goal 5 spacegaier 13-03-2008 20:47:01
tutorials 22 moagames 13-03-2008 14:44:30
Contact report, trigger report 7 themadme 13-03-2008 10:08:37
[SOLVED] Trigger / to whom to assign? 10 spacegaier 12-03-2008 21:01:00
[SOLVED] Runtime error when creating body for ShapeGroup 3 spacegaier 12-03-2008 13:46:03
[SOLVED] Another way to set a NxOgre::Material 3 spacegaier 12-03-2008 12:43:17
problem with cloth 2 som 12-03-2008 05:46:41
Setting up collisions between many bodies 7 sir_nacnud 12-03-2008 02:00:36
[SOLVED] Easy way to make Shape as large as the mesh? 3 spacegaier 11-03-2008 20:35:17
Any idea? 9 Conor 11-03-2008 13:00:41
Create fixed joint like two bricks 21 limdor 11-03-2008 11:36:55
Building a body out of many others?!? 6 spacegaier 10-03-2008 16:20:22
Mesh versus Physic object sizes.. 7 Conor 10-03-2008 13:44:59
character movement speed corrections due to frame rate 1 Arcanor 10-03-2008 03:07:57
Few simple questions. please look 4 Espire <EmasteR> 09-03-2008 21:36:55
[SOLVED] TriangleMeshShape vs. ConvexShape 4 spacegaier 09-03-2008 19:57:20
[SOLVED] Raycast okay and deleting actor + body 3 spacegaier 09-03-2008 11:55:46
[SOLVED] Character moves in wrong direction 4 spacegaier 08-03-2008 21:31:55
project running problem 14 fake crash 08-03-2008 18:25:36
NxOgre::Character is not respoding to collision! Normal? 17 spacegaier 08-03-2008 17:30:32
Help PhysX SDK 5 LFMS 08-03-2008 14:07:15
[Bleeding] An SDK version of NxOgre? 11 betajaen 08-03-2008 11:21:35
[SOLVED] Falling deeper than the ground? 2 spacegaier 08-03-2008 11:17:39
Environment Collision 2 OgreMage 08-03-2008 01:42:00
[SOLVED] Hit response / Falling down 9 spacegaier 07-03-2008 16:06:38
[SOLVED] Basic movements 4 spacegaier 06-03-2008 21:17:15
[SOLVED] IRC channel / further documentation 6 spacegaier 06-03-2008 19:58:26
[SOLVED] Error compiling NxOgre.VC8.Windows 6 spacegaier 06-03-2008 19:36:05
Create an object using a key 5 limdor 06-03-2008 15:34:29
Having problems moving Body; New to NxOgre, but not to Ogre 4 l5games 05-03-2008 21:21:31
Door (revolute joint) question [video] 1 dbrock 05-03-2008 05:50:07
no shadows on terrain 2 Arcanor 04-03-2008 17:30:05
resizing new bodies based on existing blueprint 5 Arcanor 04-03-2008 15:38:59
new to Nxogre 7 som 04-03-2008 06:18:12
Characters smooth in debug, and choppy in release mode 2 dbrock 03-03-2008 16:48:02
[bleeding] Fixing timestep & Vehicles Jittering [SOLVED] 16 luis 03-03-2008 11:16:55
Get PhysX 2.7.2 3 thepolo 02-03-2008 09:54:49
NxOgre + Novint Falcon 2 otaku19 02-03-2008 05:47:41
Vehicles are "Bouncy Bouncy" 17 danharibo 01-03-2008 22:32:04
what are and how can i use DominanceGroups? 4 Artic_Ice83 01-03-2008 15:59:01
Throwing an object 3 Aiursrage2k 29-02-2008 21:37:53
Fast moving ball going through wall 2 byte_wrench 29-02-2008 15:38:49
Vehicle handling problems 1 blinkassassin 29-02-2008 02:10:27
Make creatures walk on the wall 8 hevi 28-02-2008 22:17:04
simple car... 3 ljack 28-02-2008 21:07:01
trigger problem 2 hbd760112 28-02-2008 17:02:54
RayCasting 3 themadme 28-02-2008 14:34:12
userData error!! 4 hbd760112 28-02-2008 03:49:14
NxSpringAndDamperEffector 5 themadme 27-02-2008 21:26:12
RayCaster question 4 Dutchie 27-02-2008 20:13:41
Collision problem 4 Ghostby 27-02-2008 16:40:07
Implementing triggers and such 7 dbrock 27-02-2008 03:06:50
body and scene node 9 jensa 25-02-2008 16:37:21
Class Reference Document for NxOgre? 4 guji 25-02-2008 03:38:09
collision callback 7 Artic_Ice83 24-02-2008 13:33:30
change the colour of a body that is sleeping 5 Artic_Ice83 23-02-2008 15:08:51
Multi-shape actors and animations 2 skumancer 22-02-2008 10:28:01
Body from inside? 6 capture 22-02-2008 01:18:35
Dragging a body around 3 Night Elf 21-02-2008 20:50:54
Build a deformable Actor 2 otaku19 21-02-2008 18:40:06
How to display bounding volume 6 cyberculose 21-02-2008 18:01:44
Multiple actors vs Multi Shape actor 5 kungfoomasta 21-02-2008 17:54:39
NxGenerateConvexMeshFromOgreMesh and Shared Vertices 1 the_viking 21-02-2008 15:04:50
[MeshMagick batch scripts] Helpful for artists ;) 2 dbrock 21-02-2008 04:03:10
Constructing ConvexShape manually 5 solaris1912 21-02-2008 00:27:46
Starting !!! Some Doubts. 3 eagle 20-02-2008 16:18:47
Adding my level to a shapegroup disables character collision 1 jchmack 19-02-2008 23:44:52
createCharacter() ignores orientation 5 Arcanor 19-02-2008 14:28:00
PhysX v2.8.0 Released 12 SpaceDude 19-02-2008 14:23:01
basic character implementation 4 Arcanor 19-02-2008 04:34:20
how to automatically create simple bounding box shape? 5 Arcanor 18-02-2008 17:47:25
Collision detection events 2 cyberculose 18-02-2008 01:09:59
How to set a Shape's orientation? 4 kungfoomasta 15-02-2008 18:25:27
Networking with Nx 2 xadh00m 15-02-2008 10:51:06
Cakebox NxOgre linker error 2 OgreMage 15-02-2008 03:56:36
Doors 2 dbrock 14-02-2008 02:51:33
Actor moveTowards() ? 2 mr_burns 14-02-2008 02:12:55
Crash in NxCharacter.dll 10 xadh00m 13-02-2008 17:53:37
ShapeBlueprint scale 2 Yakuru 13-02-2008 13:42:19
Beginner's ask : Rotate entity of body 5 Yakuru 13-02-2008 11:28:39
ETM and NxOgre? 7 kungfoomasta 13-02-2008 07:39:20
[FAQ] FAQ of NxOgre and Forum Rules - READ BEFORE POSTING! 1 betajaen 12-02-2008 22:23:32
Ogre crash at creating NxOgre 3 Dutchie 12-02-2008 15:07:48
How to perform a box selection? 11 kungfoomasta 11-02-2008 23:57:34
basic shooter questions 5 Romep 11-02-2008 11:28:19
Counter-steering a physics controlled actor? 2 chmod 11-02-2008 08:28:14
bounding boxes? 5 yuriythebest 10-02-2008 17:31:32
Getting Started - initial questions 21 Arcanor 10-02-2008 16:56:30
mesh requirements for pressurized cloth 15 Dusk 10-02-2008 12:00:45
AI operating physics-based vehicles? 12 chmod 08-02-2008 20:35:49
Working with terrain parameters <EDIT> Never Mind 7 capture 08-02-2008 01:26:30
Problems Deploying NxOgre 4 jchmack 07-02-2008 03:11:00
Character and gravity 25 Night Elf 06-02-2008 23:17:38
Ray Casting 4 dbrock 06-02-2008 06:10:37
handling damage in worms-like game 3 Dusk 05-02-2008 20:30:59
Should we still create CCD motion by ourselves? 2 kidcdf 05-02-2008 12:26:59
[Bleeding] TriangleMeshShape broken? 5 TWO 05-02-2008 11:57:14
How to add wheel friction? my car can not stop 5 kidcdf 05-02-2008 05:17:18
Nvidia Buying Ageia? 18 ncomputerm4 05-02-2008 01:40:21
Chaps.... 6 betajaen 04-02-2008 20:22:26
Scenes. 3 capture 03-02-2008 20:24:44
car fall into sleep when it stops,and wheel stick forever 4 kidcdf 03-02-2008 06:57:07
Rts character movement 2 SiWi 02-02-2008 11:44:13
Creating an NxOgre World using oFusions oSceneLoader? 6 mr_burns 01-02-2008 03:20:45
Strange problem 4 NickM 31-01-2008 23:23:02
Character gravity 2 dbrock 31-01-2008 18:58:56
Are PhysX' crossplatform claims a sham? 4 SongOfTheWeave 31-01-2008 01:01:40
Need help to fix an erro with NxOgre 2 tseronni 30-01-2008 19:15:55
Simulating a single body for x time; 1 jchmack 29-01-2008 11:10:21
I can't create a simple linear spring ! 5 fassihi 29-01-2008 08:01:35
Small Character Issues 3 dbrock 28-01-2008 19:08:49
[0.9] Character .setDirection not working 3 SiWi 27-01-2008 15:08:01
Kinematic triggers? 5 Rebeh 27-01-2008 14:53:28
[SOLVED] NxCreatePhysicsSDK returns NULL, Linux 7 Valeranth 26-01-2008 22:53:59
drive a simple wheel : questions of brake and motor 3 kidcdf 25-01-2008 05:58:32
vc++ 9 2 donce 24-01-2008 22:23:59
Tile Racer NxOgre0.4.RC3 Patch 12 LAva 24-01-2008 15:12:30
character-> hills & stairs 9 yuriythebest 24-01-2008 15:04:35
attach wheelSets to my car , the applicaition crashed! 3 kidcdf 24-01-2008 11:07:50
Collision Detection Tutorial 2 blinkassassin 24-01-2008 03:10:55
I don't wanna my car pitch or roll 7 kidcdf 23-01-2008 14:37:06
Debug Renderer & Ragdolls 1 dbrock 23-01-2008 06:28:07
UserAllocator::malloc (v0.9-34) 6 jams 22-01-2008 15:28:39
Help wanted for triggers in 0.9 - Solved 4 SanMiguel 21-01-2008 22:57:39
CharacterHitReport 3 fzh 21-01-2008 08:08:21
What version of PhysX does NxOgre currently support? 2 mr_burns 21-01-2008 00:49:57
friction 3 donce 20-01-2008 21:11:52
Floating character 7 dbrock 20-01-2008 21:06:55
my car can run across another,why? 6 kidcdf 20-01-2008 06:26:45
How to set ActorParams to an exist Body? 10 kidcdf 19-01-2008 14:49:02
0.4 patch for Eihort 6 RobZom 19-01-2008 06:35:13
Character setDirection [with video!] 6 dbrock 19-01-2008 05:43:35
Silly question 4 dbrock 19-01-2008 02:40:24
Possible bug inside NxOgre character class? 5 dbrock 18-01-2008 23:23:59
problem to scale a body 3 shibby3d 18-01-2008 13:47:51
nxOgre is strong and easy to use,but... 2 kidcdf 18-01-2008 10:00:35
3 questions about NxOgre,something do not work... 3 kidcdf 18-01-2008 09:46:13
Creating a level 2 dbrock 18-01-2008 05:32:21
Changing the size of a character after creation (crouching) 9 jchmack 17-01-2008 17:22:45
character problems 5 yuriythebest 17-01-2008 14:49:14
I can't find a complete example! shortguide? no! 13 kidcdf 17-01-2008 06:01:50
Mini PhysX driver is available! 15 syedhs 17-01-2008 04:43:05
Handy little batch file I made for the newbies.. 3 betajaen 16-01-2008 20:14:45
Character getentity attaching bone crash 13 fzh 16-01-2008 15:04:12
Skeleton animation and physics 1 omek 16-01-2008 15:02:49
nxOgre examples/tutorials?? 7 yuriythebest 16-01-2008 13:36:45
trouble building 5 yuriythebest 15-01-2008 20:38:38
Destroy Shot body in callback 9 Springare 15-01-2008 18:24:05
Determining if a character is touching the ground. 4 jchmack 14-01-2008 18:42:33
Materials 7 Elpoet 13-01-2008 20:38:20
NxOgre Collisons questions 7 Springare 13-01-2008 13:24:41
nxogre character <collision> nxogre body 5 Elpoet 12-01-2008 22:42:49
Linux character controller problem 6 SpaceDude 12-01-2008 16:57:42
Creating a shape from a MemoryReadBuffer 8 NickM 12-01-2008 12:04:02
[SOLVED] [NxOgre 0.9'38] NxOgre::Body::setName() Problem 4 NickM 11-01-2008 21:43:08
Models 4 Elpoet 11-01-2008 09:17:01
Bag a prebuild NxOgre project 3 hbd760112 11-01-2008 05:23:04
Using setRawNextMovementDirection in the y direction 3 jchmack 10-01-2008 11:26:09
Error when including "nxogre.h" 4 dbrock 09-01-2008 06:40:35
Porting Pinball over to 0.9-38 / 2.7.3 - Frame Rate Problem 7 byte_wrench 08-01-2008 18:29:16
Create a Static Body 4 Artic_Ice83 07-01-2008 15:15:16
Raycasting and Terrain 7 SiWi 04-01-2008 17:06:40
2.7.3 PhysX SDK Crash 4 denreaper 04-01-2008 00:34:45
How to use materials? 5 matches81 03-01-2008 15:29:29
terrain problem 13 Romep 03-01-2008 00:19:56
Need help for the NxGenerateXXXX() in 0.93'39[Solved] 2 Immoho 02-01-2008 07:44:15
How to adjust the shape's position,orientation in a body? 3 Immoho 02-01-2008 06:21:36
Need help about the process of cooking mesh. 5 Immoho 02-01-2008 02:31:34
[nxOgre 101] How do I create a simple wheel? 9 megabyte 01-01-2008 22:03:17
working with nxorge and ofusion scene file 1 bens1404 01-01-2008 20:49:13
How to activate the debug mode with 0.93'39? 6 Immoho 01-01-2008 06:53:12
Curved Shape and Multiple Shapes problem 23 Merlimoo 31-12-2007 16:10:16
Setting the movement speed for a character 3 fassihi 30-12-2007 04:38:46
need help to getting started 8 bens1404 28-12-2007 16:25:35
[Bleeding] wheel creation bug 6 BloodyFanatic 27-12-2007 21:10:02
Problem with character 12 Fede89 27-12-2007 18:40:29
Several difficulty with setCollisionResponse() 3 shibby3d 27-12-2007 16:35:59
some questions on NxOgre 12 fzh 27-12-2007 10:50:47
onEndTouch does not seem to recieving a callback [Solved] 8 dinvog 26-12-2007 18:13:43
Bodies collision error 2 daniel.beka 26-12-2007 15:53:24
What's the cooking mesh? 1 Immoho 26-12-2007 01:27:23
The problem of the rotation,scale,roll,etc 7 Immoho 24-12-2007 13:26:29
body->setNode(node) or node = body->getNode()? 3 Immoho 24-12-2007 06:16:19
problem using removeShape() 13 shibby3d 23-12-2007 14:17:27
How to pause rendering 3 Merlimoo 22-12-2007 17:31:14
How to use PhysX's remote debugger with NxOgre 3 Immoho 22-12-2007 11:08:22
About the conception of NxOgre. 8 Immoho 22-12-2007 04:53:08
Does this Character code look right to you? 3 dbrock 21-12-2007 01:10:31
Need help about error:PRJ0019. 8 Immoho 20-12-2007 08:27:17
TriangleMesh as Terrain not working 4 Springare 18-12-2007 16:20:51
Attach cloth to meshes 1 fassihi 18-12-2007 15:37:15
Ageia PhysX is free for comercial use? 10 Felipe 18-12-2007 13:18:38
ShapeBlueprints and AABB 5 dbrock 18-12-2007 05:25:00
ActorParams, no mStatic ? 3 dbrock 17-12-2007 06:16:27
Animating NxOgre::Characters 5 dbrock 15-12-2007 19:12:36
Noob request 3 teeum 15-12-2007 11:17:16
Character, debug is float but release is fall through 2 Espanol 14-12-2007 05:46:42
Import available? 1 fassihi 13-12-2007 15:12:43
BUG in (NxOgre::Body*)->getGlobalOrientation()??? 3 MarioFrost 12-12-2007 18:11:40
[bleeding] vehicle setup 37 weak 12-12-2007 15:35:48
Problems on high performance computer 3 ReinaldoEumesmo4002 12-12-2007 01:36:29
Fragmenting Objects 5 minnit_s 11-12-2007 17:12:24
Remote Debugger crashing when an actor is manipulated 1 athkast 11-12-2007 10:01:45
Connecting a mesh to an Actor ? 8 fassihi 11-12-2007 07:51:10
[Bleeding] asynchronous simulation and rendering update 33 weak 10-12-2007 22:38:33
Art-Friendly Tutorials / Asset Creation for NxOgre 10 mr_burns 10-12-2007 01:48:06
putToSleep() crash 4 frier 09-12-2007 11:28:12
Using CCD in NxOgre 9 azurerayn 09-12-2007 08:27:52
Face ID returned from RayCaster 1 JoshPendergrass 08-12-2007 21:09:11
[Bleeding]ActorsGroups callback 5 gugus 08-12-2007 14:39:37
[Bleeding]NxOgre 1.0'19; New Terrain overhaul and '20 news. 65 betajaen 05-12-2007 13:56:39
Basics of NxOgre. 5 scratchyrice 04-12-2007 17:17:25
Crash when game shuts down 5 dbrock 04-12-2007 09:25:19
TriangleMeshShape for animated mesh 2 lxcid 04-12-2007 04:11:27
[solved] NxOgre Online Mini Guide 1 dbrock 04-12-2007 02:17:15
How can I render a capsule shape without the mesh in NxOgre? 9 lxcid 03-12-2007 08:57:34
[Solved] attaching cloth to an actor 1 lxcid 03-12-2007 07:18:34
libs and dlls 1 alienskull 01-12-2007 18:13:13
detecting collision 2 actors 18 gugus 01-12-2007 14:22:51
[Solved] Resetting World 3 azurerayn 01-12-2007 07:10:52
help on loading terrain ... 1 ilikepure 01-12-2007 00:28:03
The New NxOgre RenderSystems with Irrlicht proof of concept! 23 betajaen 29-11-2007 19:40:48
Tutorial for NxOgre for linux 4 Felipe 29-11-2007 13:38:13
Ragdoll mini project 8 lxcid 29-11-2007 06:49:18
Triggers and HitReports 4 Chebastian 28-11-2007 15:46:15
Characters within Frame Listeners 2 Plague 28-11-2007 04:22:51
how scale a NxOgre::TriangleMesh 6 Felipe 27-11-2007 20:59:45
[HOW-TO] Fix Post-Build event errors! 6 twilight17 27-11-2007 16:11:47
scale body post-creation 6 alienskull 27-11-2007 14:24:11
NxOgre::Container 5 JoshPendergrass 27-11-2007 06:24:21
Changing brake tourqe slows down engine? 6 danharibo 25-11-2007 19:33:02
Crashing -> Shoggoth 12 frier 25-11-2007 11:35:38
Question about PhysX Linking 4 Plague 25-11-2007 03:36:53
i am a noobie, i need some tutorials 7 ilikepure 25-11-2007 02:08:53
problems with deleting actors in a callback 4 Black'Tea 24-11-2007 22:32:56
movement speed 2 Butcher_of_Life 23-11-2007 12:58:31
The contact point of two bodies or actors in version 0.9 4 NickM 23-11-2007 07:07:13
Visual Remote Debugger, no render 2 imtrobin 23-11-2007 04:06:07
Nonstatic triggers 9 ebol 22-11-2007 13:24:17
Post-Build error with MSVC8 4 Plague 22-11-2007 02:48:07
PhysX 2.7.3 is out... 2 betajaen 21-11-2007 20:18:35
Freezing a position 12 Butcher_of_Life 21-11-2007 17:21:42
Raycaster not finding Character 4 JoshPendergrass 21-11-2007 06:12:51
Compile Errors! 11 PvtVenom 20-11-2007 21:37:32
Environmental Variable 3 PvtVenom 19-11-2007 23:21:33
Rotating the entity/node, not the character 3 Butcher_of_Life 19-11-2007 21:08:43
PCZSceneManager 4 aserrano1971 19-11-2007 17:14:08
convexShape question 4 NickM 19-11-2007 07:08:24
Container interface rationale? 11 baaba 18-11-2007 13:08:55
Iterating through an NxOgre::List? 7 danharibo 17-11-2007 22:58:54
Newbie questions 6 aserrano1971 17-11-2007 09:06:38
4 wheeled kart problem 2 Aiursrage2k 16-11-2007 18:43:11
Precise character control? 2 Rhys 16-11-2007 11:16:09
NxCharacter isn't implementation in PhysX linux ? 5 Felipe 16-11-2007 10:04:59
Accurate ray picking on complex mesh 2 lxcid 16-11-2007 06:04:46
Bug with Fixed frame update 6 imtrobin 16-11-2007 03:53:26
Visual Studio .NET 2003 compile problem 3 lxcid 15-11-2007 10:15:36
Random Collisions 8 frier 15-11-2007 04:56:15
Crash on deleting a scene 2 uberglitch 15-11-2007 01:40:05
disabling a characters collision with dynamic objects. 3 jchmack 15-11-2007 01:00:18
error in the error class? 2 youri l 14-11-2007 18:35:40
Clearing the last render from the screen.[SOLVED] 3 NickM 13-11-2007 17:31:40
C2065, C2039, C4430 when compiling NxOgre, Ogr[...]-solved- 22 Protector 12-11-2007 15:56:27
how to see lines of SphereShape, CubeShape...? 2 mtx123 12-11-2007 09:58:23
Friction and bouncing value 1 mtx123 11-11-2007 13:07:41
Compile Issue 4 danto 10-11-2007 16:40:33
Deleting more than one body [solved] 3 alienskull 09-11-2007 21:44:22
NxOgre - Vista Performance problems 9 ReinaldoEumesmo4002 08-11-2007 22:51:49
How i detect position of collisions with bodies? 5 ReinaldoEumesmo4002 08-11-2007 07:59:24
getActor? 3 mtx123 08-11-2007 01:49:38
shap of beizer 3 philipk 08-11-2007 00:55:09
Detecting Hardware [solved] 6 alienskull 08-11-2007 00:29:00
how to get world & scene from external function 9 mtx123 07-11-2007 22:28:36
various questions 5 mtx123 07-11-2007 20:26:55
Questions about NxOgre 4 heph 06-11-2007 20:12:41
Compiling NxOgre 0.9 with Code::Blocks on Windows (Vista)? 56 AnTeevY 06-11-2007 18:27:23
Trouble Building 7 CaseyB 06-11-2007 06:15:24
NxOgre Issues with Double Precision 4 __bf_ddc__ 05-11-2007 20:28:29
[solved] NxOgre->getScene() 3 alienskull 05-11-2007 20:01:40
Flying character 3 uberglitch 04-11-2007 06:37:04
Throw a noob a bone 13 Lykaios 04-11-2007 00:43:30
Linking errors with MSVC8 1 biloubi 03-11-2007 20:28:59
[Solved]Error during creating World 5 Kwazar 03-11-2007 11:49:53
Crashes When using body::getNxActor() in 0.9-38 Debug mode 14 jchmack 03-11-2007 08:37:04
Following a character from above 15 AnonymousTipster 02-11-2007 20:54:16
[Solved] Error compiling NxOgre 3 Chebastian 31-10-2007 15:47:32
How much do you use native physX or OGRE code? 2 Lykaios 31-10-2007 01:09:00
intellisense and NxOgre::Intersection 1 jchmack 30-10-2007 22:55:08
unhandled exeption 5 radsun 30-10-2007 19:42:25
A question about NxActor userdata. 4 jchmack 30-10-2007 08:22:45
Problems with ::OnStartTouch ::OnEndTouch ::OnTouch 8 Petri 30-10-2007 07:19:24
NxWorld Scale [solved] 2 alienskull 30-10-2007 01:02:16
Possible Error in simple box class 2 jchmack 29-10-2007 20:50:46
Manually testing if two bodies are intersecting. 7 jchmack 29-10-2007 01:57:08
Limits of NxOgre 8 Lykaios 28-10-2007 05:25:48
Pausing NxOgre Simulation and Render 21 frier 27-10-2007 09:52:57
Wraping geometry with holes 3 jomunoz 24-10-2007 14:07:42
NxOgre and NogreDex 2 mr_burns 24-10-2007 04:05:07
NxOgre tutorial (old and new)? 37 giantjupiter 23-10-2007 18:07:10
Tutorial for NxOgre in French and in English(new) 24 gugus 23-10-2007 17:55:21
CHaracter Controller Trouble 4 Predat0R 22-10-2007 19:09:17
Camera/Character attachment 20 __bf_ddc__ 22-10-2007 17:00:25
Vehicles grip, anyone using wheels please read ! 53 luis 19-10-2007 11:37:08
Need help with SoftBodies 3 Merlimoo 19-10-2007 08:25:18
[Solved] Adjusting Mesh Before attaching to Character 4 JoshPendergrass 19-10-2007 06:53:20
Motor RPM value 5 jams 16-10-2007 14:51:18
Setting up an Actor name manually 3 katzenjoghurt 15-10-2007 19:07:41
Raycast with Mouse coords 6 __bf_ddc__ 15-10-2007 14:54:31
What was the reason for using parameters in constructors? 2 fassihi 14-10-2007 06:22:56
TriangleMeshShape blowing up 6 __bf_ddc__ 13-10-2007 16:22:00
car and grip 4 helloween 12-10-2007 23:00:50
How to disable collision between bodies 7 Night Elf 10-10-2007 00:10:37
Hair and boo.. *ahem* other body parts physics 10 tobaccomonk 09-10-2007 10:04:30
Tutorials for 0.9 ? 3 fassihi 09-10-2007 05:17:09
Compiler errors??? 18 Elspin 08-10-2007 22:46:21
[solved] Why so choppy with higher fps? 21 katzenjoghurt 06-10-2007 17:15:23
Run-Time Error With OGRE 7 CMK2901 06-10-2007 05:10:09
Move a NxOgre::Character to a point? 11 Felipe 06-10-2007 00:10:40
Raycasting results inverted 3 ebol 05-10-2007 12:15:09
porting customContactReporter 4 Toby 05-10-2007 09:31:49
NxOgreMax Exporter 5 s0lidnuts 04-10-2007 19:25:14
PhysX3DSMax 5 s0lidnuts 03-10-2007 21:26:47
Using nxOgre with PLSM2 10 leonardoaraujo.santos 03-10-2007 20:45:15
Where's the serialiser ? 13 s0lidnuts 03-10-2007 20:42:29
compiling errors 1 PriNova 03-10-2007 08:57:48
where can I get the newest tutorial? 5 chendot 02-10-2007 18:08:01
Compiling errors 16 s0lidnuts 02-10-2007 00:30:23
Character gets stuck 52 Night Elf 01-10-2007 22:47:59
Incremental Car Movement and Gear Boxs?! 4 frier 01-10-2007 15:26:37
[Solved] Camera stuttering following an Actor 4 ramar 01-10-2007 00:29:54
Best way to create a formula1 track! 4 ramar 29-09-2007 15:52:02
NxOgre + Caelum (Sky system)<-- [solved] 2 jams 29-09-2007 13:40:04
Perhaps my last compilation error 21 sebastiend 28-09-2007 19:52:45
How i create physic for my bot(character AI) 3 Felipe 27-09-2007 13:25:43
Debug info on screen from cake application 4 ramar 26-09-2007 17:20:07
weight/mass independent spinning result using torque? 29 katzenjoghurt 26-09-2007 13:30:18
0.6 to 0.9-34 speed issues 3 jchmack 26-09-2007 03:31:56
RayCastHit : good actor, invalid mWorldImpact 2 jams 25-09-2007 14:37:50
Taking control of the NxOgre Render Cycle 5 jchmack 24-09-2007 14:58:27
Vechile Bouncing 9 frier 24-09-2007 02:12:40
what's the difference between 'nogredex' and 'NxOgre' ? 2 yys 23-09-2007 10:04:34
difference beetween static friction and dynamic friction 5 gugus 21-09-2007 12:45:15
Where to start with NxOgre? 4 ramar 20-09-2007 19:05:27
error PRJ0019 16 Akenai 20-09-2007 12:11:05
Character is moving more slowly as framerate increases 8 Night Elf 19-09-2007 15:14:24
Wheel Contacts 11 frier 18-09-2007 11:04:30
[SOLVED] Actor::addForceAtLocalPos error in log 8 Night Elf 17-09-2007 21:28:30
Loading time considerations 2 mikachu 14-09-2007 20:38:47
Creating a scene - how would you do it? 6 katzenjoghurt 14-09-2007 17:51:40
Kinematic bodies 19 jchmack 12-09-2007 02:42:59
ConvexMesh 1 BlasterN 11-09-2007 20:36:24
Crash in a trivial sample 7 mikachu 11-09-2007 20:10:26
Kinetic body + setGlobalPosition ? 3 daedar 11-09-2007 02:40:31
How to increase vehicle grip ? 14 jams 10-09-2007 10:19:38
How to prevent a character falling from a cliif 2 jomunoz 10-09-2007 01:22:17
Ragdolls and game character accurate collision/raycasting 19 ebol 09-09-2007 00:53:52
Result of a torque is independent from mass.. 10 gugus 08-09-2007 16:57:42
Binding a camera to a body (once more ;)) 4 Loockas 08-09-2007 11:14:48
Raycast not working? 4 Night Elf 07-09-2007 22:40:44
How can i implement steering behavoir with nxogre? 9 Felipe 07-09-2007 14:02:19
How to get current position of an actor 4 Night Elf 06-09-2007 16:55:19
Vehicle jump hight before falling on the floor 11 jams 04-09-2007 09:58:12
why can't DebugRenderer in terrain ? 10 Felipe 03-09-2007 18:37:10
Triangle mesh floor slows game down 10 Night Elf 03-09-2007 18:03:04
Memory leak with new NxOgre::World (Rev. 34) ? 8 Rhys 03-09-2007 04:24:59
Iterating through raycast reports 12 Night Elf 31-08-2007 23:01:52
PhysicX and NxOgre running on macos? 7 HexDump 31-08-2007 15:48:05
Strange problem deleting and recreating world 4 Night Elf 30-08-2007 21:10:39
Objects created at world origin 2 Night Elf 30-08-2007 15:59:45
Strange behaviour of kinematic (not updating visually) 3 Night Elf 29-08-2007 16:43:35
rotating a character mesh. 3 jchmack 28-08-2007 21:44:06
static actor/triangle mesh shape problem 13 Rhys 28-08-2007 00:10:39
[SOLVED] 0.9-34: Nodes of static bodies stay at the origin 7 Night Elf 27-08-2007 22:05:27
How to retrieve user data from NxOgre objects? 37 Night Elf 27-08-2007 17:01:33
Booking for betajean's Vehicle Service 3 frier 27-08-2007 12:15:50
crash when characters fall below level 17 jchmack 26-08-2007 21:38:58
Preloading a mesh 8 jchmack 25-08-2007 23:16:48
Support for Shoggoth? 6 frier 25-08-2007 06:46:20
Trigger doesn't detect Character 8 Night Elf 24-08-2007 17:40:05
[0.9] my character dont jump why? 8 Felipe 24-08-2007 16:12:34
Edition question,use PhysX SDK 2.7.0 & Ogre 1.2.5. 2 gxsheng 24-08-2007 05:28:03
Hi :) "error: 'nxOgre::structure': class has no constru 3 devachan 23-08-2007 23:55:47
how implement movement to my character 3 Felipe 23-08-2007 23:41:11
How to setup a listener for collision ? 6 jams 23-08-2007 13:13:01
0.9] nxogre::body error when my gamestate change state!!!! 8 Felipe 23-08-2007 11:51:29
Need help with tortoise SVN 11 twilight17 23-08-2007 03:57:00
How to do a Debug Renderer 22 SiWi 22-08-2007 17:55:45
contactreport all collisions ? 4 tsky 22-08-2007 08:19:50
Error Compiling 2 papitorico 21-08-2007 21:07:12
NxOgre and units / Character floating [SOLVED] 12 Night Elf 21-08-2007 20:58:55
Attaching one body to another 6 kenny.bsp 21-08-2007 16:46:28
[0.9] error in NxOgre::Motor!!!! 6 Felipe 21-08-2007 02:00:52
Characters on moving platforms 4 Mavab 20-08-2007 18:04:24
[0.9] RayCaster doesn't work at all. 10 WolverinePL 20-08-2007 13:57:49
[SOLVED]How to make unmovables & collision detection 6 lexchou 20-08-2007 08:27:43
NxOgre.org - Reloaded and 200% more pink 6 betajaen 19-08-2007 17:25:24
can't compile release version 6 Virion 19-08-2007 11:51:44
Terrain don't show 3 Felipe 19-08-2007 03:29:49
Body Movement advice needed 7 frier 19-08-2007 02:29:02
How to integrate NxOgre 0.9 with my Gamestate class? 2 Felipe 18-08-2007 19:41:52
Problems with creating cloth (0.9-33) 8 ebol 18-08-2007 15:03:20
Third person camera 1 Aiursrage2k 18-08-2007 02:42:57
Springs in 0.9 4 Mavab 17-08-2007 23:45:33
Erro executing cakebox!! 11 Felipe 17-08-2007 20:57:37
[SOLVED]When character's dimensions are set, problem happens 7 lexchou 16-08-2007 14:34:20
3DS Max Terrain + Collision? 12 frier 15-08-2007 13:53:08
[Solved]Terrain ag,bodies fall as the terrain does not exist 4 lexchou 15-08-2007 13:27:22
enabling CCD 2 jchmack 14-08-2007 13:17:27
crash at closing of application 4 jchmack 14-08-2007 12:26:48
strange thing happened at the 1st second 7 Virion 13-08-2007 16:29:54
render cubeshape 1 Virion 13-08-2007 16:04:00
NxOgre::Character problems 1 plucked 13-08-2007 13:55:48
Problems with Vista 6 andy 13-08-2007 12:46:37
CharacterHitReports not being called 27 JoshPendergrass 13-08-2007 09:06:43
Memory Leaks 7 ricardo_arango 12-08-2007 23:44:33
Blank Display 7 h_ryan503 12-08-2007 22:33:53
outdated tutorials? 4 Virion 12-08-2007 16:19:55
Properly Deleting bodies in NXOgre 10 jchmack 11-08-2007 06:50:45
Physics are... pretty choppy... 24 katzenjoghurt 10-08-2007 14:31:54
Problem with projection matrix while rendering fluid as mesh 4 IDunnoButchieInstead 08-08-2007 10:14:47
Using CharacterMovementVectorController 11 JoshPendergrass 07-08-2007 00:46:05
Detecting colliding faces/triangles during contact 4 Promo 06-08-2007 16:00:06
Simulating Simple Clothing (like a skirt) 2 yoshin 06-08-2007 01:32:44
Possibility to load Ogre meshes as collision shapes? 3 katzenjoghurt 04-08-2007 13:21:35
Creating a vehicle 4 kenny.bsp 03-08-2007 23:58:32
Character falling through a plane 4 Loockas 02-08-2007 10:01:36
Benefit of using NxOgre over just using PhysX directly 9 reptor 01-08-2007 22:39:16
NxOgre Root? 6 JoshPendergrass 01-08-2007 20:43:04
Character Controller mMove_MinDistance 6 Pottej 01-08-2007 16:33:57
Another piece of hardware fails...you guys owe me big time. 3 betajaen 30-07-2007 20:04:51
A Little Help? 20 99jonathan 30-07-2007 03:04:45
Trigger Problem 7 ANdys 29-07-2007 20:01:26
NxOgre 0.9-38.SVN-NxOgre 0.9'39 information;5 new features! 187 betajaen 27-07-2007 11:57:22
How to modelling a chain 4 CoffeeMan 26-07-2007 09:33:22
Aligning the mesh with collision shape 5 Milryth 25-07-2007 02:47:50
Problem while switching to 2.7.2 12 daedar 24-07-2007 12:00:42
Disable collision between character and bodies 2 alejandro 23-07-2007 15:50:03
How to add an existing entity into NxOgre ? 5 jams 19-07-2007 22:53:40
character wont move 13 asafdav2 18-07-2007 21:30:33
asynchronous simulate with nxOgre 9 bach 18-07-2007 21:01:11
missing nxcharacter.dll 5 dudeabot 18-07-2007 13:29:55
Move Body from point A to point B 5 Rambo 17-07-2007 14:21:56
Small Problem compiling with cake 4 JoshPendergrass 17-07-2007 07:45:15
stop gravity on character 3 alejandro 17-07-2007 00:49:21
Character falling down 5 s0lidnuts 17-07-2007 00:46:21
Problem with velocity in debug and release mode 2 alejandro 16-07-2007 19:43:24
PhysXDriverParams driverParams problem 7 Rambo 16-07-2007 09:56:22
Character Movement[N00B] 11 frier 16-07-2007 01:08:12
Is NXOgre compatible with physx 2.6.4? 5 bowringjb 15-07-2007 17:58:31
AGEIA.obj ?? 7 Rambo 15-07-2007 17:38:30
Problem with scale and character 2 alejandro 15-07-2007 03:17:00
Cake - I'm Back 122 betajaen 14-07-2007 19:50:32
Body axis vector 8 Promo 12-07-2007 19:36:23
Character Error 18 frier 12-07-2007 15:06:27
Character collision error 2 s0lidnuts 12-07-2007 04:10:18
NxOgre::Scene->getCharacter ? =( 13 s0lidnuts 11-07-2007 22:10:18
What's the best version for a vehicle simulation? 9 ozmic66 11-07-2007 21:43:22
Bodies offset o_O 3 s0lidnuts 11-07-2007 18:25:52
Character too strong 14 tengil 11-07-2007 18:16:10
[SOLVED] Collision isn't right.. 5 s0lidnuts 11-07-2007 06:46:22
Triggers broken 8 Backov 10-07-2007 18:30:53
NxOgre + oFusion 17 s0lidnuts 10-07-2007 17:04:55
NxOgre compiling error... 30 bobbie_dache 08-07-2007 05:45:10
Error on addMovement Method 2 cruzdanilo 07-07-2007 20:55:18
Forbitten areas based of height 5 Dibalo 07-07-2007 20:36:28
How to clon an actor 2 alejandro 06-07-2007 18:09:23
NxOgre 0.5 Preview 2 still available for download? 2 anear 06-07-2007 12:39:09
NxOgreCharacterController bug. [NxOgre 0.9-28] 3 Lexx 06-07-2007 04:59:31
nxs aren't well generated? 5 daedar 05-07-2007 22:44:09
problems building nxOgre .6 2 JoshPendergrass 05-07-2007 21:36:08
License questions 4 sandelz 05-07-2007 07:12:48
How to distribute our application? 3 Toby 04-07-2007 20:58:37
how can i stop the physx simulation 2 alejandro 04-07-2007 19:51:27
stop cloth and restart 2 alejandro 04-07-2007 16:51:06
Simulation speed 10 Naut 04-07-2007 03:36:57
nxOgre crash [noob] 10 kungfoomasta 04-07-2007 00:32:54
How to Create a Heightmap Based Terrain to Actor 27 kungfoomasta 04-07-2007 00:05:06
Converting Tutorials to .9 7 JoshPendergrass 03-07-2007 18:45:04
selecting objects 2 Dutchie 03-07-2007 15:22:39
How to get the linux sdk? 4 persoontje 03-07-2007 13:13:51
PhysX 2.7.2 is out 2 betajaen 02-07-2007 22:22:14
Error 1 error LNK2001: unresolved external symbol "__de 5 jauja 02-07-2007 19:39:29
nxogre compile error 22 huaner 02-07-2007 03:53:58
brake + skid 7 <~Creatine~> 01-07-2007 22:22:31
Ogre Position vs NxOgre Position 20 cruzdanilo 01-07-2007 09:51:29
Disable collision between 3 alejandro 01-07-2007 01:16:32
First Problems 10 johnledon 30-06-2007 09:29:26
error C2514: 'nxOgre::character' : class has no constructors 14 jauja 28-06-2007 17:50:37
NxOgre and Vista Trouble 5 Mavab 28-06-2007 12:25:07
AGEIA Account Request 3 frier 28-06-2007 05:16:06
character detecting something when jumps 17 alejandro 28-06-2007 00:25:27
Character falls through terrain 5 Dutchie 24-06-2007 13:04:59
setRestitutionCombineMode 1 braun 24-06-2007 04:01:49
Problem about "ErrorType" in file "NxOgreErro 2 mostfool 23-06-2007 13:23:27
Turning off character collision 3 Pottej 22-06-2007 14:23:27
I'm Back. And I apologize 7 Grom 22-06-2007 01:05:49
NxOgre reinitialisation 4 Pottej 21-06-2007 17:07:27
Specific torque to joint 4 NQ 21-06-2007 01:29:10
CCDSkeleton of Sphere? 9 byte_wrench 19-06-2007 21:17:01
Move to a determined point ? 3 Felipe 18-06-2007 17:17:32
tutorials in .9 13 ncomputerm4 17-06-2007 20:39:45
[SOLVED]Raycasting from inside of the sphere 5 kenny.bsp 16-06-2007 16:58:18
nx9-24 compile error 9 ncomputerm4 15-06-2007 20:43:46
Linking error for Windows app 1 gosgomik 15-06-2007 19:51:29
Character Hovering [0.9] 3 Pottej 14-06-2007 18:16:01
Joints - Paddle 4 byte_wrench 13-06-2007 22:25:25
problem with environment variables setting 3 asafdav2 13-06-2007 18:11:28
how to use Heightmap terrain in NxOgre? 16 Leeman 11-06-2007 09:10:43
setAngularDamping 2 braun 11-06-2007 02:44:53
how to get the body pointer , with the actor 2 alejandro 09-06-2007 00:16:51
Collision detection 13 daedar 07-06-2007 12:47:03
How do Sphere/Capsule Collision Shapes work 3 Nudel 07-06-2007 10:55:17
How to generate NXS files? 4 daedar 06-06-2007 13:13:24
Stepping physics - vehicles/characters and camera jittering 1 luis 06-06-2007 08:35:50
How long to become registered with Ageia dev site? 3 Chaster 05-06-2007 21:40:29
FPS independent physics 19 kenny.bsp 05-06-2007 20:57:06
Can i move a Trigger to touch a actor? 1 anileci 04-06-2007 08:55:22
Betajaen's Fluid Plane Thread 1 betajaen 04-06-2007 00:02:18
Get heading from Body? 3 Backov 02-06-2007 22:33:06
Tutorials for 0.9? 2 Ljugtomten 02-06-2007 10:23:19
How to use AddTorque to turn a vehicle? 1 Backov 02-06-2007 02:17:03
Patch to OgreShapeDescriptionMesh 4 Backov 02-06-2007 00:38:49
Can't get a convex mesh to cook 5 Backov 01-06-2007 22:56:42
0.9 bugfix and a question 1 Backov 01-06-2007 20:42:10
Multi player with ageia 7 Toby 01-06-2007 17:42:18
character detecting a body 8 alejandro 31-05-2007 22:25:17
Best way to apply force to a thrusting object 3 Backov 31-05-2007 20:12:19
Link error using NxGenerateTriangleMeshFromOgreMesh 2 Backov 30-05-2007 20:22:21
Various questions about 0.9 limitations 4 Backov 30-05-2007 00:35:40
0.9 SVN compilation errors 3 Backov 30-05-2007 00:05:05
Character controller (tutorial) goes through wall 2 q2dm1 28-05-2007 21:11:47
best choice for track in car game 11 ghiboz 27-05-2007 01:59:19
Question about Groups 4 alejandro 27-05-2007 01:38:31
[Solved] Car follows through the Terrain 12 Dirso 27-05-2007 00:47:07
DotSceneOctree 1 Dirso 26-05-2007 15:45:17
Ragdolls 20 daedar 26-05-2007 12:51:24
Problem with Character Detection 12 alejandro 26-05-2007 00:35:34
Problem with Character and the terrain 10 alejandro 25-05-2007 22:51:59
Continuous Collision Detection 4 daedar 25-05-2007 11:41:10
Physx : nxWheel 4 mafioso 24-05-2007 14:06:24
[Solved] Do I need SimpleTutorial class (0.9)? 6 Dirso 24-05-2007 13:55:04
fastest and clean way to use physX sdk 9 ghiboz 24-05-2007 07:12:07
NxWorld scale 8 daedar 23-05-2007 15:50:24
0.9 rotation 13 ghiboz 23-05-2007 12:26:32
debug with 0.9 4 ghiboz 23-05-2007 06:47:25
Line of sight 6 jchmack 21-05-2007 21:11:10
[Solved] Ground/Wheel/Motor and Scale issue 18 Dirso 21-05-2007 18:11:31
Character controller 0.4-0.9 questions 11 Pottej 21-05-2007 14:24:42
Problem with raycasts 3 daedar 21-05-2007 09:41:42
character colision .... 1 alejandro 20-05-2007 00:28:21
Kinematic bodies with 0.9 3 daedar 19-05-2007 13:59:18
motor & wheel question 7 ghiboz 18-05-2007 15:12:30
very newbie question 3 ghiboz 18-05-2007 10:01:29
Try to run nxogre tutorials 13 rubenhonders 18-05-2007 09:59:52
character initial velocity 5 alejandro 17-05-2007 21:35:07
An odd linker error 5 danharibo 17-05-2007 19:11:06
Compiling tutorials 8 shadiest 17-05-2007 14:52:14
joint anchor 1 ghiboz 16-05-2007 15:25:33
Contact report between dynamic and static actors 2 Sairon 16-05-2007 15:10:50
problem body name 2 ghiboz 16-05-2007 14:39:23
contact report between two kinematic bodies doesn't work 4 anear 16-05-2007 14:04:50
[0.9] mesh shape for collision 4 ghiboz 16-05-2007 09:40:23
Compiling for Linux 46 Enrico 16-05-2007 00:12:08
[help] 0.9 howto create a CubeShape! And findBody ? 2 tsky 15-05-2007 22:02:32
weird stuff 8 ponl 15-05-2007 21:46:10
VS projects settings 3 ponl 15-05-2007 20:38:23
[help] 0.9 ShapeGroup and NShape ? 2 tsky 15-05-2007 15:59:10
NxOgre 0.9 Joints 29 ghiboz 15-05-2007 13:55:13
Scythe 2 elementarladung 15-05-2007 08:24:34
Character Problem (0.9) 4 ANdys 15-05-2007 07:07:29
License Question 8 Dirso 14-05-2007 14:14:51
Betajaen's quick guide to porting 0.6 code to NxOgre 0.9 7 betajaen 14-05-2007 10:36:39
tutorialapplicationeihort.h compiling on 0.9 2 ghiboz 14-05-2007 09:04:04
0.9 porting issues 15 jchmack 13-05-2007 21:37:57
Question about Colision Groups 4 alejandro 12-05-2007 17:56:51
MeshShape scale with NxOgre0.9 6 daedar 11-05-2007 23:48:46
planes and collision 8 elementarladung 11-05-2007 21:49:10
MSVCRT.lib(crtexe.obj) : error LNK2019 26 rubenhonders 11-05-2007 21:33:35
NxOgre0.9 and Debug Mode 7 daedar 11-05-2007 19:33:12
nxogrefont: where is? 3 ghiboz 11-05-2007 16:38:43
texture of a object 2 ghiboz 11-05-2007 16:37:09
body scale! 11 ghiboz 11-05-2007 15:13:42
VEHICLE 69 Xed 11-05-2007 14:15:51
beginner problem! 7 ghiboz 11-05-2007 11:39:56
Another Character Problem (0.6) 3 Ridhan 11-05-2007 01:49:56
Pick up the world and move it? 3 HexiDave 10-05-2007 06:48:18
about 0.9's change 8 ANdys 09-05-2007 05:04:09
NxOgre 0.9 - JSON the fourth serialisable format. - 0.9-28 329 betajaen 07-05-2007 20:46:42
All new 0.9 5 G4rth 06-05-2007 00:08:13
Different body types 10 jchmack 05-05-2007 21:05:10
[Solved] PhysX distribution 10 Dirso 05-05-2007 19:54:31
still trying 20 Xed 03-05-2007 15:40:49
Destroying a callback trigger? 1 Burkey 02-05-2007 21:30:25
local axes of bodies 2 jchmack 02-05-2007 17:30:09
Step Time 8 gugus 02-05-2007 15:50:22
WHAT ABOUT SDK 2 Xed 02-05-2007 13:32:35
Poor performance 8 Sairon 01-05-2007 16:50:07
characters moving at strange speeds 8 jchmack 01-05-2007 12:39:01
Selective raycasting 1 jchmack 01-05-2007 12:34:02
Anybody help me..... 10 Xed 30-04-2007 17:15:08
Jumping problem with character 7 alejandro 30-04-2007 02:30:22
Removing a state (clearState() ?) 5 Burkey 29-04-2007 21:58:11
Vehicle Tutorials 10 danharibo 29-04-2007 21:56:29
directx 3 gugus 29-04-2007 18:19:51
Scaling mesh data for bodies in NxOgre 3 castles999 28-04-2007 19:50:18
No receiving shadows on my terrain 1 Ridhan 27-04-2007 04:23:10
a command line question... 4 yarock 26-04-2007 15:05:38
NxOgre Error : Exception at memory location..?? 3 Neonlite 24-04-2007 18:04:25
Problem with joint using NX_BF_FROZEN_ROT 1 anpd 24-04-2007 11:43:33
Basic collision 4 slinky 24-04-2007 08:40:18
Body rotation and moving in facing direction 5 Burkey 23-04-2007 23:44:30
Assertion with debug mode?!?! 6 Dibalo 16-04-2007 14:25:45
Can I run 0.4rc3 by opengl..? 4 kimpang 11-04-2007 19:08:18
Different physics result in my debug and release app. 3 anileci 10-04-2007 11:11:18
Distirbution of exe 3 dinvog 09-04-2007 08:55:39
What's the latest version of NXOGRE? 5 kimpang 08-04-2007 16:34:26
About 3DS OR MAYA Plug 4 billwillman 07-04-2007 14:30:38
Where (really) do I download Physx SDK? 11 tone 06-04-2007 16:10:38
0.4RC3 also erro 3 huaner 06-04-2007 12:48:08
tutorialSimple.h 1 huaner 06-04-2007 12:19:01
NxOgre.0.5.preview.3 5 huaner 06-04-2007 09:24:33
Text Input in betagui 3 dinvog 06-04-2007 08:59:21
shapeGroup in NxOgre 0.6 5 Lexx 05-04-2007 16:11:31
Collision 3 Predat0R 04-04-2007 21:00:39
Linking errors with Static Geomerty D: 12 danharibo 03-04-2007 17:11:00
Solved - Weird problem in my Project 8 Ridhan 02-04-2007 21:58:24
Ogre commands in NXogre 15 OgreNewbie123 02-04-2007 20:21:14
do i need a physic card installed if i want to use this? 2 allked 02-04-2007 16:41:32
Ragdolls 13 SpaceDude 31-03-2007 00:21:57
NXOgre with PLSM2 12 Grom 30-03-2007 20:00:17
new nxOgre::world() crashes 7 tx 29-03-2007 19:57:24
Why my character walks shakily! 6 anileci 29-03-2007 03:36:59
Restrict rotation over local axis 3 dinvog 28-03-2007 21:00:07
Index and vertex data?? 2 Dibalo 28-03-2007 17:15:58
Showcase 2: 3D Mouse Picker, Materials, Projectile Shooting 6 DieHard 28-03-2007 08:12:42
nxOgre + Eclipse(MingW) on Windows 6 Gregorius 27-03-2007 21:23:05
NxOgre API + General questions 3 Pottej 27-03-2007 17:49:03
Body. Creating with existing entity 3 Lexx 27-03-2007 14:53:08
rotation problem (Body vs. Entity) 3 anear 26-03-2007 13:31:44
Error - NxOgre.0.4.RC3 5 Predat0R 26-03-2007 07:11:02
Raycast to Blueprint 15 odyeiop 25-03-2007 22:48:58
Starter questions 12 Dibalo 25-03-2007 14:53:03
Showcase 1: Character, Collision, and Animation 7 DieHard 25-03-2007 08:07:03
Car in Tunnel [Solved] 6 dinvog 24-03-2007 06:41:03
[SOLVED] A little help using the character controller 8 Ridhan 23-03-2007 17:14:04
How to control a body outside the simulating world? 6 anileci 22-03-2007 11:21:59
problems with f2 ( debugmode) 3 yarock 21-03-2007 18:03:03
several bodies in trigger report 1 devachan 21-03-2007 14:36:26
How to detect a body collision with all the others? 3 anileci 21-03-2007 05:48:35
Mesh usage in convexShape [Solved] 15 dinvog 20-03-2007 17:12:49
Material names 1 odyeiop 19-03-2007 23:10:43
Overloading onShapeHit 2 odyeiop 19-03-2007 14:15:47
Using bsp with NxOgre 5 Artunsan 19-03-2007 11:42:30
Performance drop with static geometries. 4 Nudel 18-03-2007 15:58:56
Creating a cloth from a mesh 32 NickM 18-03-2007 11:43:40
sphere is cheapest, so... 7 Grom 18-03-2007 02:02:41
world - debugNode 3 G4rth 17-03-2007 18:11:04
SVN Why? 6 G4rth 16-03-2007 20:51:09
Force an actor to move at constant speed. 5 ProtoZoo 16-03-2007 17:37:32
Soft Shapes 10 G4rth 15-03-2007 11:12:58
Batching Dynamic Objects 3 odyeiop 14-03-2007 21:32:31
vehicle tires 10 Grom 14-03-2007 12:01:49
hit cloth with rayCaster 2 Grom 14-03-2007 06:20:10
Rope 8 Grom 11-03-2007 06:54:05
NxOgre 0.9 - Sneak preview of the new tutorials with video! 51 betajaen 10-03-2007 21:45:00
[Solved] Instalation and Distribution Issues 2 Dirso 10-03-2007 20:51:44
strange crash when recycling objects 6 jchmack 10-03-2007 16:05:54
Argh! Errors about Ambugious Symbols! 16 danharibo 10-03-2007 15:57:12
adding a character to a group 2 jchmack 10-03-2007 14:03:40
heightfieldShape sleep? 5 Grom 10-03-2007 10:56:59
nxOgre simulation isn't synchronized with PhysX simulation 22 Amotea 10-03-2007 02:29:03
scene::createStateContactPair 8 Caphalor 09-03-2007 18:02:02
delete a heightfieldShape 3 Grom 09-03-2007 06:55:08
Tutorial (last issue) 2 STfreak 09-03-2007 00:03:23
.6 compile error 2 STfreak 08-03-2007 23:16:29
stencil shadows don't work 2 anear 08-03-2007 18:49:27
CVS appears to be giving me old files 3 Amotea 08-03-2007 13:47:59
using skyDome in tutorials 5 anear 08-03-2007 12:30:03
Setup (compile) error 2 STfreak 08-03-2007 11:14:27
NxOgre 0.6 - The private SVN repository is now public! 58 betajaen 07-03-2007 18:49:03
NxOgre development status 3 joi 07-03-2007 18:23:51
NxOgre compatible Editor 1 mujtaba 06-03-2007 19:04:13
Multiple scenes 6 tx 06-03-2007 11:28:25
How to make a Door ? 2 tsky 02-03-2007 13:47:30
[solved]Bodys fall to slow 8 Bob 02-03-2007 12:41:15
Visible rays 5 odyeiop 01-03-2007 04:19:00
shadows in NxOgre0.5 preview2.0 3 anear 28-02-2007 19:06:16
[Help] nShape forgot set-/getPose ? 1 tsky 28-02-2007 05:53:08
Buliding Debug Problems 6 independentCreations 27-02-2007 04:02:05
[help] combine 2 meshes 3 ekow 24-02-2007 13:55:05
World fails on reinitialization 13 odyeiop 22-02-2007 19:40:47
[Solved]Own Application class 5 Bob 21-02-2007 11:00:09
createStaticBody crashes sporadically - trying debug mode 5 ocrim74 20-02-2007 11:10:57
Raycast to group 1 independentCreations 19-02-2007 06:48:56
[Solved] Racing Game: OgreOde -> NxOgre 9 Dirso 18-02-2007 19:52:38
[Solved] Explosion 21 Caphalor 18-02-2007 11:16:07
body::getGlobalPosition inconsistent? 4 Grom 17-02-2007 17:10:09
blueprint setShapeAsBox 10 odyeiop 16-02-2007 22:03:32
keeping NXOGRE running while minimized 5 jchmack 16-02-2007 21:55:37
[help] how do i make a barrel ? 8 tsky 16-02-2007 11:35:23
heightfield precision 22 Grom 15-02-2007 22:15:59
cloth fails to cook 2 Grom 14-02-2007 16:01:32
Problem with Contact Reports (SOLVED) 1 anpd 13-02-2007 17:08:30
create a mesh shape from data 2 Grom 13-02-2007 13:44:33
Buoyancy Support? 8 Game_Ender 13-02-2007 04:56:37
Eihort 1.4,nxogre 0.4 RC3 Tutorials Build Problem 54 clutch43 13-02-2007 01:12:07
Patch for NxOgre to work with Eihort & VS2005 SP1 1 betajaen 12-02-2007 22:50:41
OGRE v1.4 [Eihort],nxOgre 0.4.RC3, PhysX 3.6.2, VC80 SP1, 2 clutch43 12-02-2007 22:19:30
body name is always unamed_xx ? 4 tsky 12-02-2007 14:30:55
meshShape from manually created mesh 4 Grom 10-02-2007 20:07:49
Problem Integrate PhysX 2.7 4 Aranel 10-02-2007 09:35:48
Raycaster with addForceAtPos 3 Grom 09-02-2007 10:04:13
Rakkar's Blog - NxOgre reviewed 15 betajaen 08-02-2007 20:06:28
Crash in Release mode after extended time 1 Grom 08-02-2007 06:13:28
A few physics questions 3 n1000 06-02-2007 15:42:43
rayCaster Constructor is protected in nxogre_raycaster.h 13 nikhil 06-02-2007 08:55:15
getting framerate outside of debug overlay. 9 jchmack 06-02-2007 05:03:02
Program crashes whenever I try to initialize NxOgre. 3 MetatronEX 05-02-2007 18:20:13
Problem with bodies & entities [SOLVED] 7 ProtoZoo 02-02-2007 21:54:18
bluebrint<character> passing through walls. 3 Merem 02-02-2007 02:01:08
asking setLinearVelocity overload 5 luis 01-02-2007 20:38:16
code block and mingw 6 gugus 01-02-2007 19:38:16
Body becomes invisible by binding it to a SceneNode 9 tengil 01-02-2007 16:49:25
NX_VISUALIZE_CLOTH_MESH: undeclared identifier 8 nikhil 01-02-2007 05:15:12
Jerking objects in tutorial... 4 Victorliu17 31-01-2007 17:17:18
joint limits 3 Grom 31-01-2007 17:15:19
destroyBody crash, wind question 3 Riyunoa 31-01-2007 15:37:17
How to get the SDK [GOT it] 6 nikhil 31-01-2007 07:08:29
some body properties 4 Grom 31-01-2007 03:37:58
joint anchor: local or world? 2 Grom 29-01-2007 21:38:04
A few questions 2 n1000 29-01-2007 18:55:28
compilation error 2 Bob 28-01-2007 10:31:17
a question about intersections 10 jchmack 27-01-2007 19:30:26
How to detect if an object had fallen over?? 4 paulm12 26-01-2007 14:54:25
CellFactor running without the PPU 12 luis 26-01-2007 10:48:39
Assign verts to body 2 Grom 26-01-2007 08:35:16
Problem with joints and triangle shape meshes 2 anpd 25-01-2007 18:05:12
FINALLY FIX the physics debug lines. 3 DieHard 25-01-2007 10:48:31
deleting bodys, feature request 2 luis 25-01-2007 09:14:50
How does NxOgre work with Ogre? 3 Riyunoa 25-01-2007 08:01:58
show data in frameWork 5 devachan 24-01-2007 19:45:57
my linux port problems with overlapAABBTriangles() 1 LAva 24-01-2007 11:50:33
getForce? 10 Grom 24-01-2007 00:44:29
(un)Freezing doesn't work 3 Ajare 23-01-2007 20:18:17
AGEIA PhysX SDK 2.7.0 4 DieHard 23-01-2007 05:37:24
hiding a body 4 Grom 22-01-2007 03:44:24
Crashes on deployment 6 Ajare 21-01-2007 16:59:53
Hovercraft physics in NxOgre 15 AnonymousTipster 21-01-2007 15:40:27
What to use for multiple people 8 Grom 21-01-2007 05:41:23
more bodies = more force required? 6 Grom 20-01-2007 22:07:29
Replay coredump 2 Aiursrage2k 19-01-2007 04:16:33
texturing a body 7 Grom 19-01-2007 01:42:37
Body still remains on Debug overlay 4 jchmack 18-01-2007 15:38:44
Fluid rendering 7 syedhs 17-01-2007 19:35:14
Using cloth as foliage? Seems someone already did it! 4 betajaen 16-01-2007 22:56:05
Inheritance of blueprint<character> or character class 10 ocrim74 16-01-2007 16:20:54
RC3 in dagon 26 jchmack 16-01-2007 13:17:07
contact points and forces 3 bach 16-01-2007 12:34:53
Raycasting and the character class. 10 jchmack 14-01-2007 19:45:20
skeleton animation + nxOgre (maybe ragdoll) 21 valtovar 14-01-2007 01:23:39
NxOgre without rendering 6 TerraS 11-01-2007 19:19:22
time lag between collision model and graphic model 5 anear 11-01-2007 15:55:22
PLSM & NxOgre 2 Grom 10-01-2007 23:01:54
Heightfields:This could be the beginning of a new friendship 36 betajaen 10-01-2007 13:31:42
Fastest Physics Models? 16 jchmack 09-01-2007 15:58:55
changing character speed 6 jchmack 09-01-2007 03:32:20
mouse picking - performance question 2 Nudel 08-01-2007 18:21:09
OSM reader for NxOgre? 9 jchmack 08-01-2007 04:05:04
'Bouncy' Joints 7 tengil 04-01-2007 18:44:08
Big problem with vehicle - Please help 37 mujtaba 04-01-2007 11:37:43
SOLUTION to NxOgre 0.4RC3, Dagon, and Visual Studio 2005 SP1 1 DieHard 04-01-2007 02:07:59
Characters falling through floor 33 jchmack 03-01-2007 07:56:17
nxOgre.lib 11 Rivven 27-12-2006 13:28:11
NxOgre 0.4 RC3 released! 56 betajaen 24-12-2006 11:07:25
Hi, some questions of joint motors 1 devachan 23-12-2006 17:52:15
a few questions about tutorial 606 1 jchmack 20-12-2006 15:14:49
Need some help about collision detection 3 Ridhan 20-12-2006 14:19:25
Swap game state error 5 Toby 19-12-2006 09:34:23
Writelock error in release !? 4 tsky 18-12-2006 15:06:36
A few BetaGUI questions... 3 Dodzey 17-12-2006 23:43:16
about BetaGUI ... 5 yarock 15-12-2006 00:02:40
Accessing a blueprint character via nxOgre-Scene? 4 ocrim74 14-12-2006 13:14:07
scaling bodies 8 jchmack 13-12-2006 10:05:27
Need some help... 3 Ridhan 12-12-2006 17:22:14
Collada 1.4.1 file import/export (physics part) 6 bach 12-12-2006 11:33:10
Strange Debug mode behavior 6 Bluesoma 12-12-2006 04:16:24
[HELP] find joint in scene ? 2 tsky 07-12-2006 10:33:26
how make appear ogre config dialog...?? 5 yarock 06-12-2006 21:23:48
heightfieldShape crashing 29 imtrobin 06-12-2006 15:41:24
How to calculate the Force (and changing scale) 1 imtrobin 05-12-2006 15:51:44
Problems executing tutorials (update) 11 SanMiguel 05-12-2006 11:19:35
Compatibility problems with tutorial :( 10 Victorliu17 04-12-2006 14:23:51
Center of Mass 4 ngd3v 03-12-2006 17:42:56
trouble compiling my own nxogre project 1 jchmack 01-12-2006 21:16:33
What is your modeler that used to create tutorials meshes? 3 ngd3v 01-12-2006 17:37:32
How does the magic work (regarding time step) 10 imtrobin 30-11-2006 18:30:11
ContactPoint update 8 Toby 30-11-2006 10:41:00
Is this possible? 4 SiW 29-11-2006 18:52:36
NxOgre with MinGW and CodeBlocks 8 Illarion 29-11-2006 08:47:47
findBody() crashes 4 ocrim74 29-11-2006 00:45:25
Can't find contact reporter >_< 5 Victorliu17 28-11-2006 23:00:10
Unhandled exception 11 gafman 28-11-2006 17:10:21
Serialising mesh shapes 3 Ajare 27-11-2006 17:59:00
Debug mesh problem 9 asmo 25-11-2006 15:19:23
Namespace problem in nxOgre headers? 6 raicuandi 25-11-2006 10:26:58
Particle collision 5 asmo 24-11-2006 14:18:14
PHYSX IS FREE NOW!!! (for the PC) 8 raicuandi 24-11-2006 08:52:06
How to create this robot !? 15 ngd3v 22-11-2006 19:41:05
Question about Nx_Character 18 Ridhan 22-11-2006 17:40:09
vc71 + Dagon(1.2.3) NxTutorial Errors 4 Ox41464b 21-11-2006 01:41:56
[solved] Running NxOgreTutorial-101 failed. 10 realtiger 20-11-2006 15:34:57
Space simulation 5 jianguita 20-11-2006 08:35:30
[solved] Building NxOgre VC8 error. 9 realtiger 20-11-2006 04:52:48
BetAGUI question 10 yarock 19-11-2006 21:10:13
LNK2019 Error 21 wjpin 18-11-2006 17:16:52
Can't See Debugging Mesh and No Force Shooting Projectiles 26 DieHard 18-11-2006 09:16:05
Is PhySX worth the move? + Another little question. 9 nikki 18-11-2006 08:28:07
problem + question ("noob one here") 5 yarock 18-11-2006 04:54:58
any way drom shapedesc, actordesc to nxogreobjects ? 2 mkh42 17-11-2006 20:20:06
I am confused 6 CaseyB 17-11-2006 08:20:45
PhysX - NxOgre on a Mac? 2 wilson 16-11-2006 09:39:03
multiple physical worlds 3 eugen 15-11-2006 23:24:37
performance question 9 mkh42 15-11-2006 23:04:05
I am disappointed a little 8 Toby 14-11-2006 16:11:23
DotScene Collision 23 DieHard 14-11-2006 14:59:03
bug + solution in cube create with ccd + fun cloth code 45 mkh42 13-11-2006 10:32:37
My Project with NxOgre (Compiling Errors from SDK) 16 DieHard 13-11-2006 03:44:14
7.1 project? 4 anpd 11-11-2006 08:54:45
I can´t run the tutorials 8 Marioko 11-11-2006 04:04:21
Accurate collision for torus model? 2 Flummi 09-11-2006 12:37:58
PPU card necessary? 11 iversons 09-11-2006 06:06:32
Hey Betajaen.... ? 8 Marioko 09-11-2006 01:02:27
NxOgre GUI 11 iversons 08-11-2006 15:54:46
Which version is the last one 0.5 or 0.4 3 vasil 08-11-2006 11:13:11
PhysX - PPU support working with NxOgre ? 8 tsky 07-11-2006 11:36:30
NxOgre is compatible with PhysX 2.6.2?? 15 Marioko 05-11-2006 17:14:06
PhysX & MinGW 7 sebarnolds 03-11-2006 14:05:47
trouble building nxogre 12 jchmack 01-11-2006 23:42:12
why ageia decided to release physx for windows for free? 9 publicENEMY 01-11-2006 19:47:55
The NxOgre for Linux Thread. 96 betajaen 30-10-2006 23:46:09
0.4RC3 Day40: Joints 2.0 24 betajaen 30-10-2006 23:44:37
NxOgre 0.4 RC2 Library and 29 Tutorials Released! 8 betajaen 30-10-2006 18:22:20
Free Commerical SDK's for everyone + NxOgre Linux? 23 betajaen 30-10-2006 09:20:19
Tweaking Torque Limit 2 wspnut 29-10-2006 18:45:51
[Help]First or Third person camera implementation 4 Marioko 29-10-2006 17:42:17
Can I run my app without installing SystemSoftware.exe? 13 LuRenJia 27-10-2006 03:46:27
NxOgre 0.01 now downloadable 6 betajaen 26-10-2006 00:46:30
YABBA DABBA DO!! I got it compile and work in debug. 5 betajaen 24-10-2006 10:21:19
oFusion + nxogre + new xml format file 47 valtovar 24-10-2006 02:21:17
[Info] About NxScene 5 Marioko 23-10-2006 19:44:03
collision problem 12 paulm12 22-10-2006 20:51:34
problem about step stair 2 LuRenJia 22-10-2006 17:46:55
are the tutorials in preview 3 working 4 awss 21-10-2006 18:44:09
[Solved - missing sdk] all the tutorials crash when i... 4 awss 21-10-2006 18:03:52
[Solved] Mmmm, Entity Animation and Body 9 Marioko 21-10-2006 17:50:07
collision detection test problem 4 awss 21-10-2006 08:44:27
Which version is recommend? 3 LuRenJia 21-10-2006 06:13:24
[SOLVED] Error in my Toolset 6 Marioko 20-10-2006 21:09:23
How to attach multiple capsule constraints to a character 7 trs79 20-10-2006 17:08:23
Error spawning 'cmd.exe'. 4 paulm12 20-10-2006 14:27:06
NxOgre Technical FAQs 4 wspnut 19-10-2006 05:02:03
Access violation on meshShape::generateTriangleMesh 9 LuRenJia 18-10-2006 17:41:23
Black Screen of Death 10 wspnut 16-10-2006 02:45:40
NxOgre 0.4 RC1 available - Now looking for beta testers... 115 betajaen 13-10-2006 19:34:51
0.4 RC2 - The NxOgre library will be released today! 30 betajaen 13-10-2006 19:16:45
0.4 RC1 or 0.5 p3 2 Marioko 13-10-2006 15:47:47
can't compile anything!!... 10 paulm12 11-10-2006 19:52:59
dual core cpu? 4 ngd3v 09-10-2006 18:26:58
Havok 4 Demo video using GPU instead of PPU 4 ColeZero 09-10-2006 17:27:38
How to achive deformation in Nxogre 8 abhinandan 09-10-2006 11:56:55
PhysX 2.5.1 is out. 12 betajaen 05-10-2006 22:28:59
Gun fire but bullet pass all of my rigid bodies. 6 ahmadi 04-10-2006 09:10:45
Ragdoll prefab on nxOgre 16 Taturana 01-10-2006 22:44:12
Binding a camera to a body? 18 ocrim74 27-09-2006 11:18:11
Magazine Storage v.0.9 18 M@gg! 26-09-2006 10:50:38
nxTutorial101 shutdown 4 valtovar 26-09-2006 00:38:48
If I ever wrote an Ogre/NxOgre/OIS/Audio wrapper framework.. 6 betajaen 25-09-2006 18:53:33
Deleting the scene manager 12 psychosmurf 21-09-2006 23:34:17
NxOgre.org (and NxOgre look) V3 design - Open Discussion 4 betajaen 19-09-2006 23:44:53
about nxogre scene manager 7 abhinandan 17-09-2006 18:08:33
The NxOgre 1.0 development thread 8 betajaen 17-09-2006 14:45:09
addForce 8 Predat0R 17-09-2006 09:34:31
Camera sensing the walls 3 mnm23 16-09-2006 04:49:06
Less force at lower frame rates 25 Xpoint 13-09-2006 21:22:20
NxOgre CVS with Eihort 4 wilson 12-09-2006 13:05:56
Jerky character moving 5 SONB 10-09-2006 19:19:38
need help in collision detection 4 abhinandan 10-09-2006 10:15:46
Error in nxOgre::world::destroyScene 6 rUmbl3 09-09-2006 16:25:15
6 DOF joint 2 NickM 09-09-2006 13:05:37
nxOgre.dll crashes under Windows 64-bit :( 5 lullideath 08-09-2006 16:45:33
firing a projectile 17 psychosmurf 08-09-2006 02:36:12
Frame speed 19 mnm23 07-09-2006 15:22:19
Attaching a body to a character 9 mnm23 07-09-2006 15:17:48
is there a simple way to control the collision behavior?? 14 lullideath 07-09-2006 03:43:22
Turning lose its effect after adding a force 3 lullideath 06-09-2006 22:04:02
Allocator 2 Predat0R 05-09-2006 20:00:52
Setup help 16 g8o4lyf 04-09-2006 23:37:18
Character shape problem 2 rUmbl3 04-09-2006 21:24:56
Difference between Ogrenewt & NxOgre 5 iversons 03-09-2006 17:18:16
Unable to start PhysX SDK! 5 Xpoint 30-08-2006 21:46:29
Can I change the speed of the character's moving 2 DikeRin 30-08-2006 09:29:37
Problem during delete 9 M@gg! 28-08-2006 10:36:54
Magazin for preloading 4 M@gg! 27-08-2006 20:01:52
May be of some interest 5 M@gg! 27-08-2006 18:56:53
character linear dampening 4 DeFT 2K6 25-08-2006 00:26:17
Is nxOgre the reason I cant get to the next level 10 mnm23 24-08-2006 06:35:43
Code Snippets and Tips 14 Wretched_Wyx 24-08-2006 00:39:19
The NxOgre Showcase thread! 44 Wretched_Wyx 24-08-2006 00:33:57
i have unreal scene!! 7 ahmadi 23-08-2006 15:13:11
[Feature Request] right click draging . 7 ahmadi 23-08-2006 12:51:12
Novodex coordinates <--> Ogre3D coordinates 5 ahmadi 23-08-2006 10:42:56
Scalling and generateTriangleMesh ! 10 ahmadi 23-08-2006 10:36:26
Probably a Bug in NxOgre 12 M@gg! 23-08-2006 09:48:57
New moderator 9 betajaen 21-08-2006 22:02:15
one of NxOgre feature is that you can use novodex API di.... 20 ahmadi 21-08-2006 12:58:50
i can not run tutorial x6 [ Solved ] . 3 ahmadi 21-08-2006 09:59:33
entity animations 6 DeFT 2K6 20-08-2006 09:20:14
How to get a Spaceship Fly up and down! 7 M@gg! 20-08-2006 00:43:09
using the character's actor 21 DeFT 2K6 19-08-2006 23:25:21
Newbie: Can't use fixed joints 6 BigBulle 18-08-2006 23:19:51
[Solved] Problem with custom code with character class 9 mnm23 17-08-2006 18:46:01
Raycast car wheel orientation 3 Toby 17-08-2006 13:26:45
Can nxOgre give Y position of raycasting on my map surface? 7 ahmadi 17-08-2006 12:58:21
Trying to get in to nxogre.cvs.sourceforge.net/nxogre 4 mnm23 17-08-2006 04:17:20
How to shot a projectile ??? 8 M@gg! 16-08-2006 14:29:51
IntelliSense does not work with blueprints 5 M@gg! 16-08-2006 10:47:08
Is the problem blueprint 26 mnm23 16-08-2006 02:03:44
Character Controll 15 M@gg! 15-08-2006 17:25:02
Generic question about networking 3 Clodo 14-08-2006 01:14:56
Problem compiling (VS2005 & Ageia Sdk 2.3.3) [RESOLVED] 2 Clodo 12-08-2006 02:43:20
Need some help with this... 9 DaCracker 10-08-2006 22:57:50
MeshShape 10 M@gg! 10-08-2006 12:12:00
smooth normals 3 Max2 09-08-2006 22:57:31
PhysX related question (problems with physx 3dsmax 8 plugin) 1 blackhound70 09-08-2006 20:00:28
setGroup missing 13 M@gg! 09-08-2006 12:00:58
ConvexShadpe problem. 13 BlasterN 08-08-2006 20:51:23
Character not turning 6 mnm23 08-08-2006 20:24:38
hasFloor(false); --> the floor is still there? 4 SONB 06-08-2006 20:27:35
delete scene; -> unhandled exception 9 SONB 06-08-2006 13:24:53
New Tutorial ideas and implementations 4 betajaen 05-08-2006 23:42:16
NxOgre intro my project 4 Predat0R 05-08-2006 08:37:49
weird entry point error 6 DeFT 2K6 03-08-2006 18:47:04
CharacterController 3 Predat0R 03-08-2006 17:29:36
Physx SDK 2.4 is not available! 11 ahmadi 02-08-2006 10:26:18
NxOgre Ragdoll is need. 7 ahmadi 31-07-2006 12:44:38
Using environment variables to specify 3rd party directories 6 futnuh 30-07-2006 19:43:16
Problems with PhysX 2.4.4 and the CVS? 2 futnuh 30-07-2006 08:23:11
Distance joint 7 NickM 29-07-2006 23:27:36
nxogre and PLSM2 4 Nocs 28-07-2006 11:10:36
Why nxOgre? 12 futnuh 26-07-2006 00:41:52
Error Compiling NxOgre 18 mnm23 24-07-2006 17:46:13
Thanks to you guys I am in a lot of debt now :) 11 betajaen 22-07-2006 16:22:05
EntryPoint Error -- While upgrading to newest OGRE ver. 3 __bf_ddc__ 21-07-2006 21:02:26
Car simulation 22 Toby 20-07-2006 23:25:51
Simulation control 6 mizio 18-07-2006 15:54:38
ensuring framerate independent motion 10 foxbat 12-07-2006 08:37:27
lambert35? 6 __bf_ddc__ 11-07-2006 14:56:11
mWorld->debug() does nothing 5 foxbat 11-07-2006 05:11:46
character controller position doesn't change 3 foxbat 09-07-2006 05:57:08
Novodex Old version 2 Predat0R 06-07-2006 11:26:05
F-Zero like physics 3 Gauntlet 03-07-2006 20:57:53
Novodex v2.3.3 5 Predat0R 03-07-2006 18:00:06
NxOgre for other engine ? 25 elementarladung 03-07-2006 09:37:25
Changes nxogre 2 Predat0R 02-07-2006 18:54:20
Mouse Click to object 10 Predat0R 01-07-2006 20:01:21
Trimesh collision? 14 BlasterN 01-07-2006 01:03:47
Error nxogre 7 Predat0R 29-06-2006 09:12:51
a problem of loading mesh that works fine with Ogre 7 anear 28-06-2006 13:13:15
NxOgre 0.4 RC1 Day 106 - Getting very close to release! 149 betajaen 28-06-2006 12:44:32
Newbie question about scene loading 2 Clodo 24-06-2006 19:01:42
CVS access 5 CharlieP 23-06-2006 21:02:06
resizing bodies after creation? 5 foxbat 23-06-2006 04:10:33
kinematic obj--How to link an obj with a sensor 5 anear 20-06-2006 10:25:57
MeshShape problems 4 ColeZero 16-06-2006 21:23:36
Point of Collision? 3 __bf_ddc__ 14-06-2006 23:47:35
PhysX with PLSM2? 6 wolfmanfx 14-06-2006 21:02:37
Work NXogre with eihort? 8 wolfmanfx 13-06-2006 17:36:28
fatal error LNK1181 23 fantscher 13-06-2006 12:41:42
Deleting 'world', destructor problems 2 __bf_ddc__ 09-06-2006 21:16:14
ContactReport / Collision Question 4 __bf_ddc__ 06-06-2006 20:29:03
New NxOgre Tutorial Coming... 11 Wretched_Wyx 06-06-2006 13:11:44
VSync causes problems to the character move method 4 ColeZero 05-06-2006 23:30:06
Opinions wanted: Syntax of NxOgre 0.6+ 35 betajaen 05-06-2006 17:23:24
pick-up-a-cube-and-throw-it-away Sample + Video + Source 37 ColeZero 05-06-2006 14:09:29
Stupid Newbie question 3 Hornet 05-06-2006 13:57:16
Problems with buffered Input and Character control 9 ColeZero 04-06-2006 16:05:06
Can't get media 3 danharibo 03-06-2006 20:33:15
Code Explain 4 Max2 03-06-2006 18:35:19
Raycaster to pick up a box. 5 ColeZero 03-06-2006 15:26:57
meshShape building 33 __bf_ddc__ 02-06-2006 22:25:13
Box StressTest, amazing.... 22 ColeZero 02-06-2006 15:49:44
Try to "shoot" a box... 22 ColeZero 02-06-2006 13:54:07
Atteach Cube to ParticleEmitter 8 ColeZero 02-06-2006 11:39:22
NxOgre.org is now up. 14 betajaen 02-06-2006 01:12:48
Strange Tutorial x06 Problem 5 charlie 29-05-2006 21:18:42
CVS download 8 charlie 28-05-2006 18:53:11
26-May: Wiki and downloads except for Sourceforge are down 1 betajaen 26-05-2006 09:56:48
Vehicle: jitter between mBody->mNode and children... 34 Estrich 22-05-2006 21:47:52
Hello, just a few questions 6 koloa 22-05-2006 13:37:32
Conceptual wuestion 2 M@rT1n 19-05-2006 16:46:01
Skeletal animation in a physics world 16 mizio 16-05-2006 15:29:52
Missing a function 11 rUmbl3 14-05-2006 21:45:07
dynamic body creation/destroing.. 5 celic 11-05-2006 08:50:18
Some nxogre q? 7 danharibo 10-05-2006 23:13:51
_maxvelocity 12 magura 10-05-2006 02:30:35
Collision Reporting 8 swyphcosmo 10-05-2006 01:47:06
Some little problems with nx(Ogre) 13 rUmbl3 09-05-2006 16:52:28
Milti axes spring Joint & get orientation question. 4 DarkCoder 02-05-2006 14:51:41
character class ( rotating problem) 12 dupleg 29-04-2006 15:36:08
Can not open the file "nxOgre_d.lib" [Solved] 9 opuris 28-04-2006 10:53:46
Drive and Brake 5 magura 26-04-2006 04:38:56
Tools and editors in .net 2 lem_muppet 25-04-2006 16:18:20
nxOgre::scene::findBody() error 6 CaseyB 22-04-2006 01:27:32
NxOgre and compilation Problems 14 charlie 21-04-2006 19:51:38
Bug found in NxOgre 05 preview3. 3 Nazz 21-04-2006 19:47:08
Noob Questions 4 CaseyB 19-04-2006 05:38:53
Debug Wireframes for shapes? 8 magura 18-04-2006 10:05:50
Scale 10 vasquez 12-04-2006 15:34:15
shapeGroup 5 magura 12-04-2006 09:54:58
How to render the mass-spring cloth... 2 Salmod 12-04-2006 00:04:45
Discussion for NxOgre 0.6 and 0.7 33 betajaen 03-04-2006 12:30:35
Obtain the property Force and Torque 6 RedSkull 03-04-2006 09:15:09
New features of NxOgre! (April Fools!) 13 betajaen 01-04-2006 10:12:44
Thank you for NxOgre, its very nice!!! 1 ahmadi 01-04-2006 01:55:36
OgreMemoryManager.h Give error from my nxogre project/ 2 ahmadi 30-03-2006 23:48:47
NxOgre in header file thrown an error. 22 ahmadi 30-03-2006 19:45:46
Aegia License 13 automatictie 28-03-2006 16:36:07
Problem Compiling My Own Test Demo... [Solved] 21 Wretched_Wyx 28-03-2006 12:07:32
Gravity question. 2 RedSkull 27-03-2006 13:37:23
CellFactor the trailer and comments 9 betajaen 26-03-2006 14:47:13
IRC ? 2 cryptologic 26-03-2006 00:41:23
Wheel Shape Question 4 ahmedismaiel 25-03-2006 15:39:00
Version? 10 cryptologic 25-03-2006 14:49:38
smooth normals 4 JeDi 23-03-2006 10:45:25
Debug mode 13 RedSkull 22-03-2006 10:37:43
About Draft book 2 ahmadi 22-03-2006 05:36:53
Crash in nxOgre::convexShape when calling NxCookConvexMesh 14 Gila 20-03-2006 10:00:22
using nxOgre in my project 14 celic 13-03-2006 09:12:20
world mesh 5 magura 13-03-2006 05:01:21
Mesh Shapes colliding 6 joi 11-03-2006 21:16:28
nxOgre vehicle prefab? 8 me_go_fast 10-03-2006 05:19:44
Cuestion about Character movement 9 RedSkull 09-03-2006 13:13:04
Suggestion 7 M@rT1n 08-03-2006 15:20:30
getAnimationState with NxOgre? 2 M@rT1n 08-03-2006 02:43:35
NxOgre 0.5 Preview 3.0 Released! 3 betajaen 07-03-2006 23:42:25
Draft version of the book 26 betajaen 07-03-2006 23:31:46
Congratulations! 7 jacmoe 07-03-2006 23:20:12