| NxActor is not valid |
1 |
randomcode |
30-11-2016 13:37:15 |
| Is nxogre dead? |
4 |
randomcode |
18-08-2016 09:53:29 |
| flower trianglemesh limitation. |
6 |
IgorPirie |
21-12-2015 05:16:56 |
| NxOgre Wiki Chinese Version has been available! |
1 |
randomcode |
14-11-2015 10:09:37 |
| How to download PhysX SDK 2.8.4 version ? |
4 |
Dragonblood |
14-09-2015 20:43:19 |
| strange child node position |
1 |
IgorPirie |
25-02-2015 15:43:26 |
| scene vs scene collsion |
1 |
IgorPirie |
25-02-2015 10:34:58 |
| body translation |
2 |
IgorPirie |
21-02-2015 19:50:00 |
| NxOgre Error |
1 |
everydayhappy |
22-09-2014 13:50:32 |
| How to create a Static Body? |
1 |
gbisocoli |
18-04-2014 03:47:21 |
| Huge Collision Problem! PLEASE HELP! |
4 |
tobias88888 |
10-04-2014 21:26:19 |
| NxOgre::Material setRestitution Problem |
1 |
tobias88888 |
04-04-2014 18:07:11 |
| Tweaking Character controller [partially solved] |
1 |
gbisocoli |
04-04-2014 00:39:56 |
| Linux port of NxOgre |
1 |
Emperor2k3 |
01-04-2014 16:57:51 |
| [Solved] Raycasting - weird behavior |
5 |
gbisocoli |
04-08-2013 03:35:26 |
| Code Snippet - Bloodymess tutorial 2 on Buggy Swires Branch |
1 |
WhiteZero |
28-03-2013 11:56:40 |
| Getting v1.7 samples to run with OpenGL? |
3 |
dirkmitt |
18-03-2013 11:52:08 |
| Bugs in Flour with convex conversion and different paths |
1 |
Senzin |
04-01-2013 05:04:14 |
| Set orientation (up vector) to normal vector of ground below |
2 |
Senzin |
19-12-2012 11:14:55 |
| Nxogretutorial 107 108 crash on load |
2 |
fnaith |
07-12-2012 07:27:57 |
| Character Input Helper - Mouse Control |
1 |
Senzin |
01-12-2012 23:15:46 |
| Runtime Error with Buggyswires tutorials |
2 |
fizdalf |
23-11-2012 18:38:24 |
| Destructible objects via fixed joints |
1 |
NoMonkey |
06-11-2012 09:15:53 |
| Make any face be gravity source for an object (magnet boots) |
4 |
Senzin |
01-11-2012 09:04:59 |
| NxOgre Samples and cudart_32_30_9.dll |
1 |
NoMonkey |
24-10-2012 12:08:19 |
| Getting Started with NxOgre |
1 |
NoMonkey |
23-10-2012 13:47:00 |
| Add floating boat on top of water suaface |
3 |
hvalola |
12-10-2012 05:23:46 |
| PhysX 3.2.1 for NxOgre |
4 |
Shtuka |
07-10-2012 13:36:56 |
| Crash on load barrel.nxs |
4 |
Senzin |
30-09-2012 09:08:01 |
| 7 of 19 Samples Crash On Load |
43 |
Senzin |
26-09-2012 06:46:28 |
| Compilation Error |
5 |
DeadSn0wMan |
15-08-2012 15:33:58 |
| [crash]Static meshes |
1 |
nickG |
02-08-2012 20:41:41 |
| .flower to .nxs |
1 |
walox |
14-06-2012 13:03:37 |
| Update? |
6 |
Transporter |
04-06-2012 07:30:02 |
| Character controller problem jump/move |
3 |
eferaga |
26-05-2012 18:38:27 |
| About Continuous Collision Detection(CCD) |
1 |
saejox |
25-05-2012 22:15:40 |
| AnimatedCharacter::turn() problem [Solved] |
2 |
eferaga |
24-05-2012 20:05:59 |
| Critter Animated Character Problem[Solved] |
2 |
eferaga |
20-05-2012 23:11:13 |
| NxActor to NxOgre::PhysicBody |
4 |
doboszsite |
11-05-2012 15:14:59 |
| simulating underwater space |
4 |
Dmitriy |
11-05-2012 14:28:01 |
| Why Actor is not Moving with SceneNode |
6 |
Dmitriy |
08-05-2012 11:48:04 |
| how attach camera to object(convex mesh) |
5 |
Dmitriy |
07-05-2012 05:03:21 |
| Softbody Mesh Creation |
2 |
insider |
09-04-2012 09:29:21 |
| Simulate a golf ball |
1 |
RoxXx88 |
05-04-2012 12:06:07 |
| Collider visibility |
1 |
eferaga |
04-04-2012 17:04:45 |
| Problem with createBody |
1 |
RoxXx88 |
03-04-2012 17:19:08 |
| How can I get a .nxs convex file |
2 |
kelingjie1 |
24-03-2012 08:37:44 |
| How can I get a .nxs convex file |
1 |
kelingjie1 |
24-03-2012 07:38:56 |
| AnimatedCharacter falling infinity [Solved] |
3 |
eferaga |
05-03-2012 12:50:48 |
| Local Orientation Transformation Matching Between Objects |
1 |
kurisusan |
04-03-2012 13:06:17 |
| Mesh Question |
10 |
mrtm3050 |
03-03-2012 21:14:09 |
| Gravity Problem |
3 |
eferaga |
01-03-2012 20:24:19 |
| i cant compiling NXOgre samples |
3 |
maxdelphi |
23-02-2012 22:33:24 |
| GUI Ogre .mesh to .nxs tool for windows! |
1 |
Yati |
23-02-2012 17:04:04 |
| Game giving errors |
3 |
VisualChaser |
22-02-2012 23:04:29 |
| [SOLVED] Problems with installing |
3 |
VisualChaser |
21-02-2012 22:59:46 |
| Character/Rigidbody naming |
4 |
Dboy85 |
12-02-2012 22:57:03 |
| Problem compilation Critter |
5 |
eferaga |
09-02-2012 13:59:49 |
| Runtime Error Creating World |
4 |
Musashimoto |
06-02-2012 02:49:21 |
| collision problem with 2 wheeled vehicles |
1 |
westpointer |
05-02-2012 10:08:23 |
| Animated character orientation |
3 |
Dboy85 |
25-01-2012 01:23:56 |
| Scene Management ? |
3 |
MindCalamity |
14-01-2012 17:31:29 |
| nxs converter |
2 |
jarwulf |
10-01-2012 05:53:20 |
| Airplane Simple Flight [BuggySwires + Ogre 1.7] |
5 |
CodeZealot |
04-01-2012 17:23:19 |
| [Solved] (yet another) Scaling problem. |
5 |
gbisocoli |
17-12-2011 20:25:11 |
| Critter::Body destroy memory leak |
4 |
saejox |
10-12-2011 02:42:44 |
| Probleme compilling critter |
6 |
Furya |
06-12-2011 20:38:51 |
| [SOLVED] Character Controller Collision |
2 |
saejox |
06-12-2011 19:59:34 |
| Help building Critter in Debug |
2 |
Yati |
05-12-2011 15:39:32 |
| Camera collisions |
2 |
mistigrii33 |
04-12-2011 23:42:03 |
| Character Controller Jump |
6 |
saejox |
04-12-2011 21:22:15 |
| Error of loading NXS(Detritus ) |
2 |
spe02001 |
01-12-2011 07:19:20 |
| [bug] Delete a Critter::body |
5 |
mistigrii33 |
27-11-2011 21:55:11 |
| Animated character collision response |
12 |
Dboy85 |
18-11-2011 16:44:43 |
| Confusion about SPH sim. scale vs game world units scale |
1 |
trs79 |
17-11-2011 21:35:03 |
| contact points |
1 |
AfyDriver |
12-11-2011 16:33:42 |
| Can't find OgreMain_d.dll in release model !? |
2 |
monkeyboi |
08-11-2011 16:02:55 |
| Callback for collision detection Body & CharacterController |
2 |
mistigrii33 |
07-11-2011 20:41:06 |
| Some NxOgre Tutorials crashed |
1 |
toddwong |
31-10-2011 07:41:28 |
| Performance problem ; ManualMesh solution ? |
5 |
mistigrii33 |
30-10-2011 21:20:46 |
| NXS vs NXB,DAE,XML |
2 |
jarwulf |
27-10-2011 20:56:42 |
| Error while converting from debug model to release model |
2 |
monkeyboi |
25-10-2011 20:48:59 |
| Character as Box? |
1 |
saejox |
25-10-2011 19:42:15 |
| Having problems loading a .nxs mesh. |
3 |
R0nan07 |
25-10-2011 15:24:14 |
| [Solved] Scale Ogre Mesh in NxOgre? |
2 |
gbisocoli |
16-10-2011 19:53:42 |
| ogrexmltoflower.rb is not working |
1 |
saejox |
12-10-2011 21:27:17 |
| Problem with Flour |
2 |
R0nan07 |
06-10-2011 17:29:40 |
| Car Physics code snippet request |
2 |
AfyDriver |
06-10-2011 14:20:57 |
| Does some one has older vesion of flour |
2 |
deshan |
04-10-2011 17:09:45 |
| [Solved] Character falls through the ground. |
4 |
gbisocoli |
03-10-2011 21:28:29 |
| Working vehicle simulation ("proof" implementation) |
5 |
dudeabot |
02-10-2011 16:57:36 |
| Objects not colliding |
2 |
insider |
25-09-2011 11:53:41 |
| Runtime Material Changing |
1 |
mahdie9 |
22-09-2011 10:43:57 |
| [SOLVED] Character Controller + Stairs |
9 |
MindCalamity |
21-09-2011 21:23:50 |
| [SOLVED] Physical Level Creation |
3 |
MindCalamity |
20-09-2011 23:30:23 |
| Windows 7 Explorer crash caused by BuggySwires' Solutions |
2 |
MindCalamity |
19-09-2011 21:42:23 |
| NxOgre Character Controller Example |
6 |
MindCalamity |
19-09-2011 19:13:42 |
| [SOLVED] Crash while trying to add a body to the world |
4 |
MindCalamity |
15-09-2011 22:42:50 |
| Mesh Position |
3 |
mahdie9 |
13-09-2011 14:29:05 |
| slope |
6 |
AfyDriver |
13-09-2011 09:42:27 |
| Updating NxOgre |
3 |
mephisto |
10-09-2011 15:24:57 |
| Problems with cooking Mesh |
1 |
Jo0oker |
09-09-2011 15:44:55 |
| about clothes scale in nxogre |
1 |
hazem |
03-09-2011 23:05:17 |
| Blender 2.5 .flower Exporter |
3 |
MindCalamity |
03-09-2011 19:35:09 |
| "Rubyless" Ruby Ogre Mesh XML to Flower converter |
2 |
betajaen |
02-09-2011 21:00:13 |
| empty nxs |
3 |
hazem |
02-09-2011 16:03:00 |
| is this suitable for video card except NVIDA |
3 |
zydgyy |
02-09-2011 06:32:02 |
| nxs loader |
15 |
hazem |
02-09-2011 06:00:05 |
| How to move floor plane |
3 |
moustaoru |
01-09-2011 17:47:04 |
| the Output of nxogre solution |
2 |
hazem |
31-08-2011 19:41:01 |
| Large scale NXS |
1 |
hvalola |
31-08-2011 16:39:49 |
| NXS Body |
9 |
mahdie9 |
28-08-2011 19:39:07 |
| Is there a vc9 version of nxogre buggyswires tutorials ? |
1 |
Crhonos |
28-08-2011 15:21:07 |
| Our player in the game. |
1 |
Crhonos |
28-08-2011 14:47:00 |
| ogredebug.dll |
1 |
hazem |
27-08-2011 01:45:41 |
| Platforms supported |
1 |
BlueMagic |
25-08-2011 21:54:57 |
| nxogre.dll error |
3 |
hazem |
24-08-2011 21:33:25 |
| Crash while creating level geometry |
4 |
jarwulf |
14-08-2011 02:33:38 |
| Flour doesn't work |
16 |
MindCalamity |
13-08-2011 04:19:48 |
| Terrain Creator Code Problem |
4 |
Crhonos |
12-08-2011 23:49:43 |
| [Solved] Critter: Context does not allow for disambig... |
2 |
dirkmitt |
12-08-2011 18:43:42 |
| Please help me with vehicle. |
3 |
hesong |
10-08-2011 10:18:51 |
| NxOgre crashing |
1 |
Shtuka |
09-08-2011 20:44:56 |
| [Resolved] PhysX SDK requires a special nVIDIA membership. |
8 |
dirkmitt |
09-08-2011 12:08:32 |
| NxOgre117 (Terrain demo) running very slowly |
4 |
Shtuka |
08-08-2011 18:46:52 |
| PhysX 3.0 |
15 |
jarwulf |
08-08-2011 05:51:57 |
| I would appreciate Visual Studio 8 support. |
5 |
dirkmitt |
07-08-2011 18:04:57 |
| NxOgre not compiling the first time. |
3 |
Crhonos |
04-08-2011 23:07:18 |
| Crazy Physics or Physics not working |
6 |
jufranz |
04-08-2011 20:14:03 |
| destroy animated character |
1 |
hector |
03-08-2011 13:31:48 |
| Character Controller not interacting with other objects |
2 |
rhaith |
01-08-2011 22:53:45 |
| Help in BloodyMess Tutorial 2 |
3 |
masterthegames |
01-08-2011 09:03:26 |
| Rain with NxOgre |
8 |
rromulo |
23-07-2011 10:57:17 |
| About “.nxs” question |
2 |
btx2397 |
22-07-2011 09:50:07 |
| Sample 101 crashing |
3 |
Shtuka |
22-07-2011 08:45:22 |
| Cannot open include file: 'NxPhysics.h': No such file or dir |
3 |
Shtuka |
21-07-2011 19:44:39 |
| Filtering raycasts |
4 |
shanefarris |
14-07-2011 17:25:20 |
| [UnOfficial] BuggySwires - Improved Character Controller ! |
2 |
SniperBinaire |
10-07-2011 14:11:40 |
| Move my wheelchair |
3 |
albyland |
26-06-2011 01:01:01 |
| Is nxOgre suitable for my project? Please help. |
1 |
flowerfuneral |
22-06-2011 07:27:55 |
| Character controler Action enum help |
2 |
SniperBinaire |
20-06-2011 22:02:16 |
| GD_VRD Mesh Cooker |
19 |
Terry |
17-06-2011 17:17:33 |
| Destroying joint? possible bug? |
4 |
razi |
15-06-2011 20:08:34 |
| SOLVED How to get proper convex shapes? |
2 |
razi |
06-06-2011 19:36:44 |
| flour 0.3.2 |
4 |
Pururin |
25-05-2011 17:15:42 |
| How to intergrate Physx into Ogre without NxOgre? |
29 |
satchigi |
22-05-2011 07:54:17 |
| Immovable Meshes (Not SceneGeometry) |
4 |
Diabolikal49 |
22-05-2011 00:05:25 |
| OgreXML to Flower to NXS |
8 |
Diabolikal49 |
20-05-2011 01:01:49 |
| Linking to NxOgre to compile tutorials |
2 |
manituan |
13-05-2011 18:35:46 |
| Newbie question about creating hightfield |
1 |
sumanapala |
04-05-2011 11:53:07 |
| Accomplishing springs in NxOgre? |
5 |
Elspin |
04-05-2011 04:53:18 |
| Critter::createBody what is the name of created entity? |
7 |
lordmonkey |
23-04-2011 14:26:17 |
| Critter::Body Bounding Box problem |
1 |
lordmonkey |
23-04-2011 12:04:28 |
| Callback for any collision |
6 |
shanefarris |
22-04-2011 18:41:18 |
| Ogre and NxOgre axis don't match ? |
1 |
lordmonkey |
21-04-2011 23:56:36 |
| I'm done. |
26 |
betajaen |
20-04-2011 21:15:36 |
| Critter::RenderSystem::createTerrain strange behaviour |
1 |
cybeer |
20-04-2011 20:26:56 |
| NxOgre Tutorials mesh files |
3 |
lordmonkey |
20-04-2011 12:49:37 |
| How to using NxOgreKinematicController? |
6 |
jimye |
20-04-2011 09:32:17 |
| NxOgreGC.h unhandled exception |
6 |
lordmonkey |
19-04-2011 21:46:53 |
| Critter::RenderSystem heap error |
10 |
lordmonkey |
19-04-2011 15:24:10 |
| little Confusion |
5 |
Nixit28 |
19-04-2011 11:57:34 |
| NxOgre::createBody() problem |
3 |
lordmonkey |
17-04-2011 13:52:50 |
| looking for old version 1.0.22 |
4 |
helloween |
16-04-2011 09:16:01 |
| Three questions on fluid particles |
10 |
SniperBinaire |
15-04-2011 06:38:48 |
| Fail to cook in runtime? |
7 |
razi |
14-04-2011 17:55:47 |
| I want to capture the event of collision~ how to do? |
2 |
jsppas |
09-04-2011 16:05:02 |
| NxOgre compilation error |
4 |
garmanger |
08-04-2011 10:05:15 |
| Problem converting a mesh |
1 |
Mezzi |
07-04-2011 15:59:07 |
| NxOgre Critter::mBody = mRenderSystem->createBody exception |
7 |
lordmonkey |
06-04-2011 23:19:00 |
| How to link NxOgre::RigidBody and NxOgre::Volume together? |
7 |
dronbas |
06-04-2011 15:31:03 |
| NxOgre + Critter basic problem |
7 |
lordmonkey |
06-04-2011 14:16:54 |
| Problem with Critter::RenderSystem::destroyFluid() |
2 |
Karan |
04-04-2011 14:21:31 |
| Collision groups |
1 |
dronbas |
01-04-2011 19:06:09 |
| Volume fails when assigning a group |
1 |
shanefarris |
01-04-2011 15:57:26 |
| Raycasting Characater Controller |
4 |
shanefarris |
30-03-2011 19:41:05 |
| CharacterControllers and Trigger regions |
1 |
Pyritie |
26-03-2011 23:02:23 |
| BuggySwires load hightfields by .xhf |
2 |
deshan |
26-03-2011 18:29:56 |
| [SOLVED] Trouble compiling BuggySwires |
5 |
gbisocoli |
23-03-2011 02:07:42 |
| OGRE EXCEPTION(4:ItemIdentityException) |
2 |
rosyU |
22-03-2011 16:01:34 |
| [SOLVED] Moving to Detritus |
3 |
gbisocoli |
20-03-2011 01:31:57 |
| Converting Flower Mesh.XML to Flower to NSX ? |
5 |
MindCalamity |
19-03-2011 12:08:33 |
| NxOgre::PhysXSystemSoftwareException |
4 |
MindCalamity |
19-03-2011 06:07:49 |
| Can not find NxOgre::VoidPointer |
4 |
bluesleon |
19-03-2011 03:35:34 |
| Base Application |
7 |
moore |
18-03-2011 16:19:05 |
| setVisualisationMode Exception in NxOgreDebug.dll |
1 |
mizu |
13-03-2011 14:30:47 |
| Character controller interaction with a body |
5 |
mamairaja |
13-03-2011 11:49:20 |
| Cleanly deleting a scene (and CharacterController issues) |
11 |
XpLoDWilD |
11-03-2011 11:03:28 |
| [SOLVED]Problem with sphere |
7 |
shanefarris |
10-03-2011 20:47:29 |
| Critter: crash at OgreResourceProtocol() |
3 |
Mezzi |
10-03-2011 09:30:41 |
| 1.6 Fails when using mMaxTimeStep |
1 |
shanefarris |
10-03-2011 07:46:00 |
| D6Joint frames |
18 |
mephisto |
07-03-2011 16:56:17 |
| [SOLVED]Critter How to checkout buggyswires branch |
13 |
deshan |
05-03-2011 08:30:50 |
| (un)FixedJoint |
6 |
SniperBinaire |
03-03-2011 08:47:41 |
| .xm cloth crash,betajaen,help |
3 |
arsenalman |
03-03-2011 07:36:21 |
| NxOgre tutorials don't run |
36 |
moore |
02-03-2011 16:03:50 |
| NxUserContactReport with NxOgre (Detritus) |
2 |
dronbas |
02-03-2011 09:59:56 |
| moving static mesh |
3 |
hvalola |
01-03-2011 09:26:25 |
| Dynamic terrain |
4 |
aspilicious |
28-02-2011 09:38:41 |
| CreateWorld Crash |
4 |
jarwulf |
27-02-2011 21:16:36 |
| Car simulation slide when he have contact with the floor |
5 |
urosidoki |
26-02-2011 20:04:00 |
| Building problem |
1 |
mizu |
24-02-2011 19:20:48 |
| Gimbal lock with Quaternions??? |
6 |
Xenomorph |
24-02-2011 17:32:50 |
| 4 wheel vehicle motorTorque crash |
9 |
aspilicious |
22-02-2011 19:54:45 |
| Convex vs triangle mesh |
10 |
aspilicious |
21-02-2011 19:23:05 |
| Physics realism - gravity too 'floaty' |
5 |
Diabolikal49 |
21-02-2011 17:37:34 |
| Resource groups and loading meshes |
8 |
Diabolikal49 |
21-02-2011 15:33:28 |
| Release animatedCharacter crash |
11 |
btx2397 |
21-02-2011 01:49:40 |
| [SOLVED] After upgrade to Detritus Actors don't collide |
5 |
Xenomorph |
20-02-2011 23:25:41 |
| Getting .nxs files |
9 |
aspilicious |
20-02-2011 15:07:55 |
| NxOgre physics samples crash |
4 |
aspilicious |
19-02-2011 19:01:57 |
| All the tutorials concerning cloth don't work |
9 |
xiaolizhi |
18-02-2011 10:25:49 |
| Detected memory leak when testing 101 with Boost UnitTest |
1 |
kamaliang |
18-02-2011 09:43:58 |
| Floating point precision problems |
6 |
SamJ |
17-02-2011 07:28:15 |
| Character Padding |
5 |
CiRiuS |
16-02-2011 17:49:24 |
| A question regarding physics and graphics wrapping |
8 |
nord |
15-02-2011 17:03:18 |
| [Solved] Fluid Renderable Position help |
4 |
Topper |
15-02-2011 16:37:20 |
| buggyswires visualdebugger |
5 |
joaopccosta |
15-02-2011 16:10:10 |
| Vehicle tips |
10 |
proof |
15-02-2011 00:44:39 |
| Hardware Support |
14 |
Topper |
14-02-2011 16:25:06 |
| OgreXMLToFlowerConverter - in php |
5 |
proof |
13-02-2011 14:46:56 |
| Fluid particles disappears |
8 |
Topper |
12-02-2011 21:52:58 |
| problem with nxs |
10 |
nathaliamn |
12-02-2011 17:56:46 |
| Debuguing karma3d |
2 |
dragutux |
10-02-2011 14:01:13 |
| Water stream problem |
6 |
Topper |
09-02-2011 18:27:50 |
| Fluid simulation problem |
1 |
Topper |
06-02-2011 21:35:43 |
| Character Controller Moving down Stairs problem |
6 |
mamairaja |
06-02-2011 16:58:51 |
| Little Offset between RigidBody and SceneGeometry |
5 |
Topper |
05-02-2011 14:33:40 |
| Need an older version |
1 |
mibshahid |
02-02-2011 04:39:36 |
| Base application |
4 |
nathaliamn |
01-02-2011 14:20:13 |
| Accessing CC interface via BackgroundCharacter |
2 |
deshan |
30-01-2011 16:47:34 |
| can't compile nxogre1.7(need change Physx version?) |
15 |
pizzazhang |
28-01-2011 14:08:43 |
| How to create a multiplayer networking physic? |
1 |
spe02001 |
28-01-2011 08:08:46 |
| 3ds Max 11 - mesh to nxs problem |
9 |
angin3 |
26-01-2011 22:59:18 |
| NxOgre 1.8 "LeJean" idea |
47 |
betajaen |
26-01-2011 19:04:43 |
| [Deutrius] Convert Matrix4 to nxogre::Matrix44 |
1 |
mironix |
22-01-2011 22:13:47 |
| min max errors |
3 |
Kohedlo |
21-01-2011 14:01:05 |
| NxOgre Wiki |
14 |
jarwulf |
20-01-2011 22:39:36 |
| nxogre and critter cube example problem |
1 |
everytime |
20-01-2011 21:30:40 |
| [SOLVED] Detritus/Critter heap allocation issue? |
9 |
Diabolikal49 |
20-01-2011 20:11:54 |
| I like New Character Controller System [video] |
9 |
deshan |
20-01-2011 19:11:23 |
| Background character rotation |
9 |
HookerBoots |
18-01-2011 00:12:37 |
| Simple Joints Use |
25 |
mephisto |
17-01-2011 21:52:48 |
| [SOVED][deutrius] capsule - modify radius and length |
6 |
mironix |
14-01-2011 15:57:51 |
| need some help |
30 |
z789017890 |
13-01-2011 12:06:10 |
| [SOLVED]Common Problems |
10 |
mironix |
12-01-2011 23:46:58 |
| Control main player without character controller |
3 |
urosidoki |
12-01-2011 12:11:07 |
| What is the best way to move a AI entity? |
4 |
urosidoki |
10-01-2011 21:04:51 |
| old bloddymess project port to Buggy Swires or Detritus ? |
4 |
deshan |
10-01-2011 18:03:54 |
| reVector3Df ? |
7 |
cdreid |
09-01-2011 22:45:38 |
| Anyone got PhysX 2.7.2 handy? |
5 |
betajaen |
08-01-2011 20:13:38 |
| Tryinng character controller with Buggy Swires, help need |
4 |
mamairaja |
08-01-2011 06:21:43 |
| Critter: help with a compile error? |
6 |
cdreid |
07-01-2011 20:28:43 |
| nxogre dll error |
15 |
nathaliamn |
07-01-2011 17:05:59 |
| speed comparison(cloth fps drop) |
10 |
dcyuri |
05-01-2011 15:17:41 |
| little question on mount |
5 |
nevarim |
03-01-2011 23:12:05 |
| [solved]Buggy Swires Height Field problem |
16 |
mamairaja |
01-01-2011 14:05:30 |
| Cloth problem |
16 |
mephisto |
30-12-2010 02:10:17 |
| how to make a river |
4 |
nevarim |
29-12-2010 15:44:38 |
| nxogre113 error |
1 |
arsenalman |
29-12-2010 03:10:15 |
| More cloth crashes in detritus... |
3 |
badotter |
26-12-2010 20:01:26 |
| Flour -path resource is invalid |
8 |
arsenalman |
26-12-2010 14:46:03 |
| Error compiling Critter using VS2008 |
11 |
mephisto |
26-12-2010 09:29:26 |
| How to create a soft body. Detritus |
4 |
dronbas |
24-12-2010 11:10:25 |
| createCloth crash |
9 |
dronbas |
23-12-2010 17:00:55 |
| citter & nxogre tutorial compilation error |
12 |
hvalola |
21-12-2010 08:18:09 |
| [SOLVED]Colliding bodies. + new problem |
5 |
JKFOZZY |
20-12-2010 17:28:42 |
| Why you don't make Scene::destroySceneGeometry()? |
4 |
bunny2015 |
20-12-2010 01:23:47 |
| Box Scale |
4 |
zolver |
19-12-2010 07:13:38 |
| Tutorials without Critter? |
2 |
Thrakbad |
18-12-2010 09:57:08 |
| My character controller example |
1 |
shanefarris |
17-12-2010 16:34:30 |
| Kinematic Body Detritus |
3 |
zolver |
17-12-2010 02:55:44 |
| Terrain Geometry from Tutorials |
22 |
Gorgool |
16-12-2010 16:21:25 |
| input keyboard |
2 |
zolver |
16-12-2010 08:01:34 |
| RevoluteJoint |
2 |
Gorgool |
15-12-2010 23:06:00 |
| [Detritus + Ogre 1.7] NxOgre Collidable Terrain |
2 |
CodeZealot |
15-12-2010 12:49:43 |
| new version Buggyswires Crash! |
5 |
obuil |
15-12-2010 08:56:07 |
| TimeController is not a member of NxOgre |
3 |
zolver |
15-12-2010 07:17:24 |
| How to dynamic create SceneGeometry from Ogre::Renderable? |
5 |
bunny2015 |
15-12-2010 03:16:56 |
| Develop just 1 application NxOgre |
9 |
zolver |
15-12-2010 02:48:55 |
| Is this an Bug about Critter::Box |
2 |
Skywalker |
14-12-2010 16:09:02 |
| Detritus's bug report, about Ogre::Real, easy to fix |
1 |
bunny2015 |
14-12-2010 14:52:03 |
| Springs in NxOgre |
3 |
jmfcao |
13-12-2010 16:30:10 |
| NxOgre and ARToolkit |
4 |
zolver |
12-12-2010 22:20:34 |
| Critter Crash |
4 |
Gorgool |
12-12-2010 21:21:41 |
| is Official Wiki and Website down? |
4 |
zolver |
12-12-2010 15:56:53 |
| Missing OGRE3DRenderSystem |
3 |
Leighvi |
12-12-2010 02:26:38 |
| NxOgre -- The Guide to Everything |
3 |
betajaen |
11-12-2010 09:55:07 |
| NxOgre Detritus Linker errors |
4 |
developkelly21 |
10-12-2010 19:25:47 |
| updating PhysX Character Controller within NxOgre |
9 |
joaopccosta |
10-12-2010 14:07:19 |
| Ragdoll issues |
13 |
shanefarris |
09-12-2010 15:54:15 |
| need Vehicle demo? |
2 |
z789017890 |
09-12-2010 10:14:54 |
| RenderSystem error |
2 |
jmfcao |
08-12-2010 21:02:36 |
| Simple collision detection in Ogre |
4 |
gameengineer |
08-12-2010 03:08:17 |
| Physx Chararacter controller - collide with floor |
12 |
joaopccosta |
07-12-2010 14:53:03 |
| how to use the "WheelDescription" |
10 |
z789017890 |
03-12-2010 10:58:14 |
| Joint to make 2 actor's pose coincide. Detritus. |
1 |
dronbas |
02-12-2010 11:32:35 |
| Crash when advancing mWorld |
2 |
jarwulf |
02-12-2010 01:24:25 |
| Latest Links |
4 |
Bernie |
01-12-2010 21:28:23 |
| character animation |
5 |
joaopccosta |
30-11-2010 16:20:43 |
| why is my converted .nxs file is zero kb size |
12 |
dosip2php |
28-11-2010 14:08:00 |
| how to change the the velocity of a joint without rebuilding |
2 |
hitwangxiaolu |
27-11-2010 10:39:25 |
| Detritus. How to create static actor? |
4 |
dronbas |
26-11-2010 11:47:51 |
| When a ragdoll falls, how to make a smooth stand up animatio |
1 |
spe02001 |
26-11-2010 04:05:21 |
| [Blog] BuggySwires/Mistletoe - Working Animated Characters! |
82 |
betajaen |
25-11-2010 11:38:10 |
| Export a compound object from 3dsmax |
6 |
dronbas |
24-11-2010 12:45:16 |
| nxs mesh runtime error |
5 |
joaopccosta |
23-11-2010 14:43:03 |
| Scale and rotate trianglemesh |
5 |
joaopccosta |
22-11-2010 15:15:17 |
| Object pass through the wall |
5 |
supermael |
21-11-2010 11:10:53 |
| Destroy Volume |
1 |
Topper |
20-11-2010 21:09:05 |
| Flour 0.4.7 Released |
27 |
betajaen |
18-11-2010 17:48:30 |
| Crash with scenegeometry |
2 |
jarwulf |
17-11-2010 00:55:32 |
| What happened to NxOgre::TriggerCallback::InheritedCallback |
3 |
shanefarris |
16-11-2010 23:25:55 |
| Building Flour |
7 |
joaopccosta |
16-11-2010 16:40:48 |
| Visual Debugger in Detritus |
3 |
Chitation |
15-11-2010 22:00:29 |
| Basic help needed |
1 |
GeneralLee |
15-11-2010 19:42:05 |
| NxOgre 1.6 change object texture |
2 |
joaopccosta |
15-11-2010 15:15:15 |
| How to get or set the name of an entity involved in a body! |
1 |
hitwangxiaolu |
15-11-2010 06:52:56 |
| NxOgreOGRE3D_Debug.lib crash |
9 |
Cheriburo |
13-11-2010 10:59:12 |
| NxOgreTutorials and Ogre 1.7.2 |
4 |
Teqqan |
12-11-2010 22:23:12 |
| Back to work. |
6 |
betajaen |
12-11-2010 21:42:20 |
| current linux status and other questions |
3 |
rogerdv |
11-11-2010 22:09:29 |
| [Question] NxOgre on Linux for Cloth Simulation |
5 |
ergo08snodda |
11-11-2010 10:54:46 |
| How to make the cloth torn? |
2 |
foxs91092 |
10-11-2010 11:03:51 |
| How can i do heavy object |
4 |
CmonGirl |
09-11-2010 18:57:02 |
| Using NxOgre |
2 |
stnal |
09-11-2010 14:23:04 |
| Can not Access Nxogre.org |
2 |
Mikbal |
08-11-2010 09:32:08 |
| Raycasting makes my game crash |
2 |
esset |
06-11-2010 22:41:06 |
| Can someone give a vehicle simulation in Detritus? |
9 |
pizzazhang |
05-11-2010 10:20:11 |
| Two quick physx questions |
3 |
Pyritie |
05-11-2010 02:00:00 |
| [Solved]How to reset scene node position? |
2 |
larnya |
04-11-2010 08:24:47 |
| [Det] World::Advance |
2 |
TechnoBulldog |
03-11-2010 23:19:19 |
| Problems of creating a vehicle using NxOgre |
1 |
pizzazhang |
03-11-2010 10:47:47 |
| Flour |
4 |
supermael |
02-11-2010 14:11:10 |
| Scene Manager error |
9 |
GeneralLee |
28-10-2010 19:56:19 |
| what's wrong with my revolutejoint?help! |
2 |
hitwangxiaolu |
28-10-2010 14:17:29 |
| Setup trouble |
13 |
GeneralLee |
27-10-2010 15:24:02 |
| How can I create a D6 Joint ? |
3 |
SniperBinaire |
27-10-2010 12:23:17 |
| Creating a movable player character [Detritus] |
6 |
CodeZealot |
26-10-2010 20:18:25 |
| Convex triangle problem |
3 |
CmonGirl |
26-10-2010 19:25:11 |
| Critter compilation errors |
10 |
joaopccosta |
25-10-2010 14:49:46 |
| NxOgre for .Net |
2 |
Jo0oker |
24-10-2010 10:19:59 |
| Collision Detection |
7 |
supermael |
23-10-2010 19:26:39 |
| Convex mesh problem |
5 |
CmonGirl |
22-10-2010 15:05:06 |
| Problems running NxOgre Tutorials |
6 |
mibshahid |
22-10-2010 00:41:16 |
| Collision detection + debugger = wierd collisions?! |
11 |
joaopccosta |
21-10-2010 14:41:27 |
| Delete all nxogre components |
8 |
CmonGirl |
19-10-2010 19:50:50 |
| Bloddymess Cloth Question |
5 |
mamairaja |
19-10-2010 19:11:37 |
| [solved]Problems of Detritus & Critter |
4 |
rororoazoro |
18-10-2010 21:07:35 |
| Visual Debugger Enable |
2 |
CmonGirl |
15-10-2010 14:10:34 |
| Nxogre triangleMesh Problem |
2 |
vickyZMen |
13-10-2010 21:47:13 |
| Nxogre_delete problem |
9 |
CmonGirl |
13-10-2010 14:55:41 |
| Car Sleep problem |
4 |
CmonGirl |
13-10-2010 08:23:56 |
| [SOLVED]How to use NxRevoluteJoint setGlobalAnchor in nxogre |
7 |
mamairaja |
13-10-2010 05:52:22 |
| [SOLVED]Need a help with joint (door and door frame) |
4 |
mamairaja |
12-10-2010 20:11:45 |
| Calculate Vehicle Speed |
7 |
CmonGirl |
12-10-2010 11:02:18 |
| Callback |
4 |
supermael |
08-10-2010 21:23:02 |
| Joint Question |
2 |
CmonGirl |
08-10-2010 14:23:20 |
| Character controller Implemantation |
2 |
supermael |
04-10-2010 16:27:27 |
| more tutorial stuff |
1 |
jarwulf |
30-09-2010 09:23:12 |
| error C2039: 'RigidBodyType_USER_BEGIN' : |
2 |
jarwulf |
29-09-2010 01:17:18 |
| [Solved]NxOgre Bloody Mess and Ogre 1.7 |
2 |
cafeole |
21-09-2010 11:35:27 |
| how to get the normalised_movement_vector |
3 |
planB |
20-09-2010 01:55:58 |
| how to get the force vlaue, when joint motors powering |
1 |
copyu |
19-09-2010 14:02:56 |
| Fileformat and Character |
2 |
ArcanumGame |
14-09-2010 19:21:27 |
| [Solved] Error while compiling Detritus. |
9 |
ArcanumGame |
12-09-2010 17:04:20 |
| [Solved] LNK2001 while compiling |
9 |
ArcanumGame |
11-09-2010 22:40:06 |
| Controlling the player with physics |
2 |
esset |
11-09-2010 19:12:27 |
| [SOLVED]Compile Error |
1 |
FrozenKiller42 |
11-09-2010 07:26:22 |
| [Solved] NxOgre with Ogre3d |
3 |
ArcanumGame |
10-09-2010 22:43:26 |
| Help for ressource system |
4 |
supermael |
06-09-2010 13:59:39 |
| PhysX System Software - Fatal Error |
3 |
Arcanor |
06-09-2010 07:17:12 |
| Ruby script to convert an Ogre Mesh XML into flower error |
1 |
FreeDomShell |
06-09-2010 04:01:28 |
| [solve]when create the world i get an execption!! |
4 |
linziwen |
04-09-2010 11:32:01 |
| compilation error in Linux 64bit |
3 |
mauri |
31-08-2010 16:50:32 |
| SceneGeometry |
1 |
projectChase |
30-08-2010 20:54:19 |
| New NxOgre |
6 |
jarwulf |
30-08-2010 19:37:16 |
| [SOLVED]Runtime Error using NxOgre 1.6.0 "Detritus" |
3 |
ColeZero |
27-08-2010 11:24:08 |
| How to set debug mode?? |
2 |
spe02001 |
26-08-2010 13:51:19 |
| Ragdoll tutorial |
1 |
UltimeAlex |
21-08-2010 16:15:03 |
| need ragdoll demo |
3 |
z789017890 |
20-08-2010 14:05:29 |
| NxOgreTutoriaux Performances :) |
5 |
Kissy |
20-08-2010 13:58:18 |
| Need help with Character Controller |
2 |
supermael |
19-08-2010 23:43:28 |
| why my NxOgre no ControllerManager? |
1 |
z789017890 |
19-08-2010 14:20:12 |
| why my NxOgre no CharacterController? |
5 |
z789017890 |
19-08-2010 03:15:22 |
| NxOgre CharacterController + Ogre Terrain |
5 |
oggs91 |
18-08-2010 16:27:47 |
| about collision |
9 |
z789017890 |
18-08-2010 15:44:38 |
| Terrain collision |
8 |
supermael |
18-08-2010 09:32:55 |
| NxOgre crashes upon init |
6 |
esset |
16-08-2010 20:10:59 |
| NxOgre compilation problem |
2 |
sangohan42 |
13-08-2010 21:25:25 |
| No collision between Actors, why? |
5 |
zhucde |
13-08-2010 09:21:36 |
| Visual debugger - flags |
1 |
Progger |
12-08-2010 19:32:30 |
| Strange Wheelset, NxOgre.1.0.22T5, help !! |
2 |
zhucde |
11-08-2010 11:23:03 |
| Questions before switching from ODE (multiple Worlds, no SM) |
1 |
void80 |
07-08-2010 17:47:08 |
| Scaling SceneGeometry |
4 |
rhaith |
05-08-2010 17:37:29 |
| how to get nxogretutorials |
6 |
copyu |
02-08-2010 09:30:00 |
| wait the AnimatedCharacter and it's tutorial |
4 |
planB |
01-08-2010 15:39:29 |
| NxOgre and non-nvidea cards. |
4 |
atomr |
01-08-2010 11:12:59 |
| NxOgre_Debug.dll Missing |
3 |
adorzhang |
01-08-2010 04:44:17 |
| Cannot compile Flour[Git] |
2 |
Meta |
30-07-2010 15:42:08 |
| How to compile NxOGRE with Visual Studio 2010? |
2 |
ispinel |
30-07-2010 10:16:02 |
| Physx and relativity |
7 |
dontforget86 |
28-07-2010 15:40:00 |
| May Flour or ways can generate a arbitra cloth mesh?[SOLVED] |
3 |
harr999y |
24-07-2010 14:52:54 |
| Caster like wheel |
5 |
mcimolin |
23-07-2010 19:24:52 |
| mName = description.mName crash |
1 |
Fobaz |
23-07-2010 16:13:17 |
| Cloth + skeleton question |
1 |
dyndnsboy |
21-07-2010 15:43:02 |
| [Solved] Wales not found! |
11 |
lonestarr |
20-07-2010 13:19:49 |
| Problem Running NxOgre |
5 |
atarax |
20-07-2010 04:40:57 |
| Bow ? |
5 |
SniperBinaire |
18-07-2010 17:32:31 |
| Destroying a Critter::Body |
4 |
Fr0stY |
18-07-2010 01:58:19 |
| mesh conversion problem |
2 |
jarwulf |
16-07-2010 07:16:49 |
| Collision callback with a body and anything else |
5 |
Tibo6 |
15-07-2010 16:53:48 |
| Information overload @_@ |
19 |
Kernle32DLL |
13-07-2010 21:35:48 |
| Build problems |
28 |
supermael |
12-07-2010 23:08:27 |
| [Detritus 1.6] Resize body at run time |
3 |
joarley |
09-07-2010 16:55:44 |
| scaling mesh |
2 |
jarwulf |
09-07-2010 05:50:41 |
| Problem with compiling PhysX v2.8.3 |
1 |
birdkingz |
08-07-2010 19:00:28 |
| Ragdoll and NPC options |
3 |
shanefarris |
08-07-2010 18:57:47 |
| NxOgre character |
14 |
zync |
08-07-2010 15:34:24 |
| Attn Esset, RE: Contact Collisions |
2 |
betajaen |
07-07-2010 16:29:21 |
| NxOgreSample_Terrain,the height NxOgre tests is higher? |
26 |
harr999y |
06-07-2010 12:05:23 |
| collision detect |
10 |
jarwulf |
06-07-2010 08:46:18 |
| Error compiling Critter using VS2005 |
9 |
joarley |
05-07-2010 16:38:48 |
| build error |
3 |
shanefarris |
05-07-2010 01:08:23 |
| How to convert to the .xsk file?[SOLVED] |
6 |
harr999y |
04-07-2010 12:56:41 |
| Scaling a mesh |
4 |
shanefarris |
03-07-2010 22:33:35 |
| Angular velocity is wrong? |
1 |
CorPetit09 |
01-07-2010 09:48:52 |
| Create own NxOgre Class |
1 |
matejmainus |
30-06-2010 17:01:33 |
| Distance Joints |
4 |
kurisusan |
29-06-2010 15:22:47 |
| Kinmatic Actor + Actor + Joint ? |
2 |
Basman |
27-06-2010 20:41:42 |
| Terrain collision |
13 |
Tibo6 |
25-06-2010 20:38:29 |
| Complete prebuilt SDK with samples PLEASE. |
10 |
neoranga974 |
21-06-2010 06:35:10 |
| How to get PhysX SDK 2.8.3? |
6 |
Thrakbad |
20-06-2010 13:16:57 |
| Mesh and its convex |
13 |
Tibo6 |
19-06-2010 22:06:35 |
| mesh to nxs |
13 |
jarwulf |
17-06-2010 09:08:04 |
| Top down joint |
1 |
kurisusan |
16-06-2010 17:18:09 |
| about Nxogre1.6 CharacterController |
2 |
QXman |
16-06-2010 09:16:41 |
| Vehicle Bouncing when stationary |
1 |
mcimolin |
15-06-2010 23:30:53 |
| InstancedObject To Create Separate Entities |
2 |
kurisusan |
15-06-2010 13:39:59 |
| Unable to compile NxOgre |
3 |
notaprogrammer |
15-06-2010 10:12:24 |
| Blender flower problem |
9 |
bertheimer |
11-06-2010 17:48:34 |
| SetGlobalOrientation Adds Velocity Towards Orientation |
2 |
kurisusan |
11-06-2010 11:38:36 |
| critter in Commit: Haddock can not combile |
10 |
planB |
11-06-2010 09:47:47 |
| tutorial error |
12 |
jarwulf |
11-06-2010 05:37:10 |
| Terrain & CFG file |
2 |
Risine |
10-06-2010 21:54:37 |
| Ragdoll code snippet request |
8 |
rumi |
10-06-2010 21:42:39 |
| Downloading from GITHUB |
2 |
jarwulf |
10-06-2010 02:40:50 |
| [Tutorials] NxOgre Tutorials |
22 |
betajaen |
09-06-2010 20:47:08 |
| Simple Mouse Click Raycast |
3 |
bertheimer |
09-06-2010 17:52:29 |
| Mouse click force |
2 |
kurisusan |
08-06-2010 14:31:11 |
| about Ogremax with Nxogre |
2 |
QXman |
08-06-2010 13:04:41 |
| Gravity in a Sphere for Small Planets |
16 |
mammut87 |
04-06-2010 09:27:40 |
| Building NxOgre |
4 |
rumi |
02-06-2010 20:47:57 |
| [Volumes]CallBack for deferant class than rigidbody/actors |
3 |
Xakiru |
01-06-2010 11:33:42 |
| [SOLVED] Trying to use NxController with NxOgre |
3 |
Brakok |
25-05-2010 23:45:44 |
| Programming error : A so stupid user cannot use NxOgre ! |
6 |
SniperBinaire |
24-05-2010 11:16:42 |
| Kinetic Objects |
3 |
Terry |
23-05-2010 13:59:13 |
| when will the charactercontrol in nxogre1.6 be ok? |
1 |
planB |
19-05-2010 04:46:21 |
| New OGREXMLToFlower Ruby script - Open Beta test. |
3 |
betajaen |
18-05-2010 19:01:40 |
| Apply friction to NxOgre::SceneGeometry |
2 |
mamairaja |
18-05-2010 17:31:31 |
| Multiple OgreMeshToNxs converter |
3 |
Xakiru |
18-05-2010 17:28:34 |
| how to create body with the exact shape(size) of mesh? |
2 |
caifie |
18-05-2010 04:57:35 |
| can't create convex body from ogre mesh?(*.nxs) |
5 |
caifie |
17-05-2010 08:49:18 |
| why my robot body fly into sky(with no force) |
1 |
caifie |
14-05-2010 11:29:17 |
| Revolute Joint spring |
1 |
cafeole |
11-05-2010 15:58:56 |
| how to load resource in ogre media |
6 |
caifie |
10-05-2010 09:57:28 |
| How to destroy actors in GIT? |
1 |
Xenomorph |
10-05-2010 04:23:54 |
| Raycasthit and raycastAllBounds |
1 |
Xenomorph |
09-05-2010 23:23:58 |
| Orientation issue |
1 |
Xenomorph |
09-05-2010 07:42:01 |
| car->setMaxAngularVelocity(0) doesn't work! |
1 |
kidcdf |
09-05-2010 04:00:48 |
| [ANSWERED]1.6.0 Detritus removed render system? |
17 |
deshan |
08-05-2010 09:19:11 |
| [SOLVED] Kinematic Actor collision with dynamic Actor |
2 |
Xenomorph |
07-05-2010 19:14:21 |
| [SOLVED]need help , Actors Nodes Entitys movments |
2 |
Xakiru |
07-05-2010 16:56:57 |
| SoftBody on NxOgre |
3 |
oakid |
07-05-2010 03:30:20 |
| Rotate .nxs |
4 |
dgoldaraz |
06-05-2010 16:39:27 |
| [SOLVED ] EnergySleepTest doesn't work! |
2 |
People3d |
06-05-2010 10:11:05 |
| Bug on collisions between Characters and Ogre3DBodies? |
2 |
h4mmur4b1 |
05-05-2010 13:24:39 |
| how to use ogrexmltoflower.rb |
21 |
caifie |
05-05-2010 09:50:20 |
| [Bug?] faulty mesh rotation in WheelMachinePart::simulate |
1 |
SolidSnake |
04-05-2010 21:48:43 |
| [SOLVED] Set same orientation for Actor and Entity |
3 |
Brakok |
04-05-2010 00:31:29 |
| AdvancedOgreFramework update timecontroller |
1 |
iomismo |
03-05-2010 22:38:57 |
| continuous yaw rotation when body land on the floor |
7 |
mamairaja |
03-05-2010 18:11:02 |
| why can not install flour.msi and PhysX_Game.msi |
4 |
caifie |
03-05-2010 13:16:56 |
| BloodyMess Ogre::Terrain heightfield fps drop to zero |
5 |
caifie |
03-05-2010 02:40:01 |
| Procedure entry error using NxOgre. |
1 |
doboszsite |
02-05-2010 18:00:55 |
| Fluid in NxOgre |
9 |
doboszsite |
29-04-2010 19:43:55 |
| crash when creating actor based on nxs shape Linux |
12 |
toglia |
29-04-2010 07:06:06 |
| Problem with NxUserControllerHitReport |
1 |
pierewiet |
27-04-2010 14:40:41 |
| [SOLVED] How to disable actor's collision in Bloody Mess? |
2 |
cafeole |
26-04-2010 08:46:45 |
| how to simluate smooth drift of car |
1 |
kidcdf |
25-04-2010 04:14:00 |
| my car roll , pitch largely, even filp over |
2 |
kidcdf |
25-04-2010 03:57:40 |
| Project Directories |
4 |
creeder |
21-04-2010 11:44:34 |
| NxOgre in Linux, and Ogre 1.7 |
33 |
jonathanblacknight |
20-04-2010 18:28:06 |
| Dominance groups on Bloody Mess? |
1 |
caroxoze |
19-04-2010 15:37:41 |
| NxCloth |
1 |
Predat0R |
19-04-2010 14:49:25 |
| Actor::set/get Global*() ? |
3 |
Amnuriak |
19-04-2010 14:14:18 |
| Revolute Joint properties |
2 |
cafeole |
19-04-2010 09:30:57 |
| Some help with turn count needed. |
1 |
doboszsite |
18-04-2010 16:35:38 |
| very simple Physic failing |
6 |
siddian |
18-04-2010 12:16:00 |
| flower exporter for blender 2.5 |
1 |
toglia |
16-04-2010 21:21:58 |
| Deformation |
1 |
Predat0R |
16-04-2010 18:43:00 |
| NXS file verification |
4 |
Amnuriak |
15-04-2010 08:44:07 |
| Archives |
2 |
Amnuriak |
14-04-2010 12:21:11 |
| Organized way of dealing with NXS shapes w/ material |
4 |
toglia |
14-04-2010 08:09:21 |
| Problem with mMassLocalPose |
3 |
seidan |
13-04-2010 02:03:29 |
| [SOLVED] How to create an actor without visual mesh |
4 |
Xenomorph |
12-04-2010 18:32:31 |
| [SOLVED] Need help creating Bodies from dotScene |
2 |
Xenomorph |
12-04-2010 16:56:45 |
| NxOgreOGRE3D.lib lost |
6 |
creeder |
12-04-2010 13:20:54 |
| Cloth won't show up |
4 |
banschare |
08-04-2010 18:29:43 |
| [SOLVED] NxOgre & VRD |
2 |
Amnuriak |
08-04-2010 07:51:54 |
| where can dowload nxogre0.9-38? |
2 |
njw1985 |
07-04-2010 15:25:49 |
| Character Controller , collision error ! |
1 |
Devgame |
07-04-2010 10:47:07 |
| ball related query |
1 |
som |
06-04-2010 14:26:20 |
| visualizing and rescaling nxs files |
5 |
NazguL86 |
06-04-2010 01:06:34 |
| Getting mesh in actor problem. |
3 |
doboszsite |
05-04-2010 19:26:59 |
| Newbie question :x |
8 |
alexx109 |
05-04-2010 15:06:10 |
| From bleeding to bloodymess |
1 |
Tsh't |
03-04-2010 23:07:26 |
| Where I can find the Nx.h file? |
3 |
creeder |
02-04-2010 22:50:48 |
| flour - runtime error |
6 |
NazguL86 |
30-03-2010 18:14:46 |
| Kinematic |
3 |
Thrakbad |
28-03-2010 13:04:36 |
| Memory Archives |
23 |
Thrakbad |
27-03-2010 21:42:10 |
| cleaning the mesh failed - Floor 0.3.2 |
6 |
ulDuc |
25-03-2010 16:21:46 |
| Set material on shape |
6 |
cafeole |
25-03-2010 10:44:45 |
| Joint capsules |
3 |
cafeole |
24-03-2010 11:35:21 |
| Manual Mesh and Mesh Conversion |
4 |
Amnuriak |
19-03-2010 14:10:31 |
| .nxs file question |
1 |
0flyingpig0 |
18-03-2010 14:15:51 |
| Flour and skeleton |
5 |
cafeole |
17-03-2010 15:53:04 |
| How to create a physical character?? |
1 |
spe02001 |
14-03-2010 04:25:15 |
| Creating physX convex from ogre mesh 1.7? |
8 |
icaromotta |
11-03-2010 15:28:01 |
| Noob question about NxOgre support |
2 |
mvelazquezm |
11-03-2010 07:31:28 |
| Locking a rotation axis? |
7 |
Tatami |
10-03-2010 23:34:00 |
| Move physic origin point and no-convex objects (Detritus) |
1 |
jpeg |
10-03-2010 13:45:35 |
| NxOgre's constructure problem? |
4 |
kaneyxt |
09-03-2010 02:20:12 |
| [ATTN!] RE: Bugs and Errors reported in the last few weeks |
22 |
betajaen |
07-03-2010 16:25:39 |
| TimeController question |
3 |
Thrakbad |
05-03-2010 19:48:39 |
| Running on Integrated Graphics? |
5 |
Elspin |
04-03-2010 17:18:43 |
| NxOgre Linux |
1 |
Phyuri |
04-03-2010 05:43:56 |
| Strange bug when deleting objects |
1 |
rpgplayerrobin |
28-02-2010 02:11:09 |
| A solution for getting OGRE3DBody from SceneNode's node? |
1 |
sersia |
27-02-2010 10:31:32 |
| Flour |
8 |
Thrakbad |
26-02-2010 01:17:25 |
| Heightfield Mapped on sphere for planet |
2 |
warkanum |
25-02-2010 19:34:27 |
| Volume calculation and clipping |
3 |
Thrakbad |
23-02-2010 19:07:08 |
| bloddymess 1.5.5 and collision callback |
1 |
mamairaja |
23-02-2010 17:33:15 |
| Map made with 3DS MAX |
18 |
ulDuc |
23-02-2010 10:45:06 |
| Problem with VisualDebugger (Nxogre 1.6.1031) |
3 |
jpeg |
23-02-2010 08:17:52 |
| Scene->getGravity() Bug? |
2 |
Thrakbad |
22-02-2010 21:50:29 |
| Destructible objects |
3 |
Ockonal |
21-02-2010 08:52:17 |
| Error compiling |
6 |
Empaler |
18-02-2010 14:45:21 |
| doubt |
1 |
Empaler |
17-02-2010 18:36:33 |
| Trouble With Latest version of PhysX 2.8.3.21 |
5 |
chomby |
12-02-2010 18:16:49 |
| Missed line in OGRE3DPointRenderable |
1 |
deshan |
12-02-2010 17:57:33 |
| BSP |
2 |
Empaler |
11-02-2010 14:06:47 |
| Moving object by picking |
3 |
Morrigan |
11-02-2010 10:14:45 |
| different collisions |
3 |
Empaler |
10-02-2010 23:52:50 |
| [Git] How to implement intentional slowmotion/fastforward? |
6 |
retsam |
09-02-2010 12:38:42 |
| Timercontroller advance having no effect on bodies |
4 |
tertle |
09-02-2010 01:21:14 |
| How to attach physics body to mesh that's controlled w/ OGRE |
5 |
Xenomorph |
08-02-2010 20:47:29 |
| nxogre wheel question |
1 |
deshan |
08-02-2010 04:19:40 |
| multithreading in nxogre + personal thoughts |
5 |
toglia |
07-02-2010 17:01:14 |
| Compiling on linux? |
3 |
Entelin |
03-02-2010 21:17:29 |
| Formats to import scenes |
5 |
Shinigami |
02-02-2010 20:22:39 |
| NxOgre and the list of "what we recommend" |
4 |
deshan |
01-02-2010 06:19:19 |
| [SOLVED]car front wheels bumps when start driving |
7 |
deshan |
30-01-2010 07:16:22 |
| Hit object with joystick input, how to avoid pass through |
9 |
toglia |
28-01-2010 03:17:08 |
| Ragdoll data creation |
4 |
shanefarris |
27-01-2010 15:57:24 |
| SetName OGRE3DBody |
3 |
Morrigan |
26-01-2010 09:38:52 |
| How to create a resistance to a force of an object?? |
3 |
spe02001 |
26-01-2010 06:04:37 |
| Attaching entities to a OGRE3DPointRenderable |
1 |
tertle |
26-01-2010 04:39:15 |
| BloodyMess 1.5.4... |
13 |
calypso9 |
25-01-2010 04:57:08 |
| NxOgre_Debug.dll invalid or corrupt |
4 |
jobbernowled |
24-01-2010 22:24:58 |
| Callback Documentation/Tutorial |
3 |
EdCampion |
23-01-2010 19:02:43 |
| How to create an bone springs?? |
1 |
spe02001 |
22-01-2010 06:10:34 |
| Crash using NxCharacterController::SetPosition |
1 |
XpLoDWilD |
21-01-2010 17:16:28 |
| [SOLVED] what is the limit of flour |
7 |
deshan |
20-01-2010 04:37:11 |
| [Det] Callback working for you? |
5 |
spacegaier |
19-01-2010 16:33:23 |
| How to create a Spring in a Spherical joint that point to a |
2 |
spe02001 |
19-01-2010 05:33:25 |
| Question about force and impluse |
3 |
spe02001 |
18-01-2010 11:16:40 |
| NxOgre compared with OgreNewt? |
3 |
Tatami |
17-01-2010 20:58:57 |
| [Git] Nothing shown when VisualDebugger is enabled |
6 |
Illidanz |
17-01-2010 17:22:12 |
| question of converting file of Flour 0.3.2 |
2 |
spe02001 |
15-01-2010 04:00:29 |
| How to make a vehicle in BloodyMess? |
6 |
James |
11-01-2010 07:31:20 |
| How to disable the Collision between 2 specific actor?? |
4 |
spe02001 |
11-01-2010 05:14:01 |
| [Help] How to use Manual mesh correctly |
10 |
tomneo2000 |
11-01-2010 04:26:01 |
| Basic Body rotation question |
3 |
deshan |
11-01-2010 03:59:28 |
| except blender, Is it any programme can export .flower ?? |
3 |
spe02001 |
08-01-2010 05:22:14 |
| [SOLVED]OGRE3DBody* getType() returns large integer |
6 |
mamairaja |
06-01-2010 05:04:50 |
| OGRE3DBody Problem |
8 |
ahtm80 |
05-01-2010 20:57:49 |
| Bleeding to BloodyMess problem (2 Parts) |
6 |
gbisocoli |
05-01-2010 03:48:37 |
| compare two bodies |
3 |
mamairaja |
04-01-2010 17:50:32 |
| NxOgre PhysicsManager class and Heightmaps.xhf |
1 |
EdCampion |
03-01-2010 18:38:34 |
| Character Controller |
2 |
tertle |
03-01-2010 04:22:51 |
| destroying mScene , mWorld [SOLVED] |
3 |
deshan |
02-01-2010 05:35:05 |
| Ogre particles emission on collision contact position |
4 |
toglia |
31-12-2009 15:18:14 |
| Project destribution needs to bundle PHYSX system software? |
3 |
deshan |
31-12-2009 13:35:25 |
| NxOgre Pinball - Source Available |
21 |
bytewrench |
30-12-2009 21:03:38 |
| Creating a SeeSaw |
13 |
Roundeworld |
29-12-2009 08:55:45 |
| Small Objects reacting weird? |
8 |
ShUr1k3n |
29-12-2009 00:08:59 |
| Rescale nxs NxOgre::Mesh [Answered] |
5 |
deshan |
23-12-2009 08:18:07 |
| Collision between NxCharacters |
3 |
XpLoDWilD |
21-12-2009 11:13:01 |
| Is it any programme except flour can export nxs file?? |
2 |
spe02001 |
21-12-2009 02:27:26 |
| How to slove the "CUDA not available" of flour?? |
3 |
spe02001 |
20-12-2009 02:33:50 |
| Collision Groups with Actors. |
3 |
ShUr1k3n |
19-12-2009 16:51:33 |
| Nxogrememerydebugger error[SOLVED] |
3 |
deshan |
19-12-2009 07:07:17 |
| How to create a .nxs file?? |
3 |
spe02001 |
18-12-2009 06:18:37 |
| some question about PhysX |
1 |
javid |
17-12-2009 07:01:37 |
| How to define an phy object on floor or not?? |
2 |
spe02001 |
17-12-2009 05:26:40 |
| Convex Passes Through TriangleMesh? |
4 |
ShUr1k3n |
16-12-2009 18:51:35 |
| [SOLVED]BloodyMess 1.5.5 Tutorials Errors |
2 |
Shinigami |
15-12-2009 16:55:57 |
| Multiple fixedJoints! |
2 |
ShUr1k3n |
14-12-2009 16:37:17 |
| Varying Heights |
2 |
tertle |
13-12-2009 05:54:31 |
| Ogre3dBody quaternion rotation by 180 degrees |
3 |
deshan |
12-12-2009 09:58:58 |
| Explosions with NxOgre |
4 |
Ewyx |
06-12-2009 19:41:31 |
| [CharacterController] CharacterController Addon Thread |
39 |
betajaen |
05-12-2009 18:09:03 |
| Files missing for compiling... |
13 |
SniperBinaire |
04-12-2009 17:40:43 |
| Moving an actor object |
7 |
jeremywilms |
03-12-2009 06:00:31 |
| Does the NxOgre1.0.22T5 have the Character Control ? |
3 |
zhucde |
02-12-2009 09:22:20 |
| Problem* Shaky physics & weird wheel |
4 |
elitic |
02-12-2009 00:35:03 |
| trying to get cloth to work |
1 |
seranus |
30-11-2009 19:16:22 |
| Exception thrown on raycastClosestBounds |
3 |
jeremywilms |
30-11-2009 05:52:25 |
| Missiles handling |
8 |
Druha |
29-11-2009 14:24:51 |
| NxCharacter, joins, cloth and ragdoll |
2 |
kjuanlu |
27-11-2009 08:01:51 |
| Setting and getting the name of an actor |
12 |
Viktor |
27-11-2009 06:39:32 |
| Can I still use Ogre::Root and Ogre::SceneManager objects. |
12 |
jeremywilms |
27-11-2009 04:22:22 |
| 3D Bodies acting extremely oddly? |
1 |
Elspin |
25-11-2009 18:52:55 |
| [Git]Cant use Vector2 fields in an NxOgre::Vec3 when Raycast |
4 |
KyleKatarn |
25-11-2009 01:16:23 |
| [SOLVED] ball from camera - cam direction and roation issue |
4 |
klarax |
23-11-2009 15:17:44 |
| Ogre Resource Archive support |
7 |
Druha |
23-11-2009 14:41:10 |
| BetaJaen "I'm awesome" git release sample request |
3 |
forgottenmindset |
20-11-2009 21:28:21 |
| (NEW VIDEO) my fighting game project video (ragdoll) |
25 |
LucaMoller |
20-11-2009 19:37:50 |
| My Projet with NxOgre. I am wrong? |
2 |
toum |
19-11-2009 22:32:57 |
| question about share shape? |
1 |
titanhope |
19-11-2009 06:57:21 |
| convex mesh moving through triangle geometry |
5 |
klarax |
19-11-2009 02:26:19 |
| Collision detect |
2 |
fcofds |
16-11-2009 10:12:10 |
| How to freeze the rotate of Ogre3DBody??(BloodyMess) |
1 |
spe02001 |
16-11-2009 03:13:24 |
| Updating physX with bone Orientation |
1 |
medo87 |
14-11-2009 21:29:02 |
| Jump only on floor not int the air. |
12 |
toum |
14-11-2009 12:54:00 |
| [solved] Enable shadows and materials on my Nx Body |
8 |
toum |
13-11-2009 11:54:04 |
| How to display NxOgre::Actor in Ogre?? |
2 |
spe02001 |
13-11-2009 07:55:57 |
| [Git] Too much memory consumption |
2 |
Druha |
12-11-2009 20:12:39 |
| Heightfield doesn't match |
10 |
VileMK3 |
12-11-2009 18:34:05 |
| Error on compile - VS2008 |
22 |
prchakal |
12-11-2009 04:15:02 |
| Simple question about mesh animations |
5 |
Viktor |
11-11-2009 23:18:43 |
| OGRE3DBody Mask |
10 |
VileMK3 |
11-11-2009 18:35:20 |
| Flour Runtime error |
1 |
Darkeye |
10-11-2009 21:11:36 |
| Question about Joint |
1 |
huydotnet |
09-11-2009 04:47:53 |
| [Mess] Volumes: How to Delete or Move |
4 |
danoli3 |
08-11-2009 05:16:53 |
| Vec3 not found in NxOgre |
6 |
Darkeye |
07-11-2009 15:02:51 |
| Problems compiling NxOgre |
6 |
CrimsonGT |
07-11-2009 09:58:39 |
| NxOgre.VC9 and error PRJ0019 and solution |
3 |
md5Crypt |
07-11-2009 03:50:18 |
| [Solved] I need some fluid related suggestions |
3 |
xius |
04-11-2009 19:05:57 |
| Raycasting? |
5 |
Elspin |
04-11-2009 16:41:58 |
| [SOLVED] NxOgre::Raycaster bloodymess ? |
20 |
deshan |
04-11-2009 07:17:36 |
| [SOLVED]Ogre Intermediate Tutorial 1 to NxOgre |
2 |
deshan |
02-11-2009 15:15:28 |
| size in HeightFieldGeometry() and params in terrain.cfg ? |
2 |
mamairaja |
01-11-2009 18:07:14 |
| Objects shake while rotating using moveGlobalOrientationQuat |
2 |
lombera14 |
31-10-2009 16:19:06 |
| Dynamic heightfield with PhysX and Ogre 1.7 |
10 |
HelloKitty |
30-10-2009 06:12:15 |
| nx material problem on triangle shapes with nxogre 0.938 |
10 |
toglia |
29-10-2009 21:36:48 |
| physics questions |
2 |
mamairaja |
27-10-2009 17:32:15 |
| NxOgre Tutorial 4: Little trouble understanding |
8 |
KyleKatarn |
25-10-2009 21:52:36 |
| Flour and older version links |
1 |
betajaen |
25-10-2009 12:15:06 |
| [Git] Bug in Scene destructor |
2 |
Druha |
25-10-2009 11:16:14 |
| BloodyMess Tutorial 2 - beginner problem |
3 |
Christo |
24-10-2009 19:33:49 |
| [CRASH - Help!] Crash when dynamic act hits tri mesh |
1 |
al2950 |
24-10-2009 17:19:22 |
| General String Tweakery |
2 |
Pakaffy |
23-10-2009 13:05:55 |
| [Mess]Noobish install problem |
5 |
EdCampion |
22-10-2009 19:35:08 |
| HeightfieldGeometry in the wrong place. |
2 |
Demonofloom |
22-10-2009 18:47:41 |
| NxOgre joints tutorial |
3 |
Amnuriak |
22-10-2009 15:01:48 |
| NxOgre help! cannot build |
8 |
HazardousPeach |
21-10-2009 06:06:12 |
| SceneGeometry Callback |
1 |
mapeki |
21-10-2009 04:40:34 |
| how to scale nxshaper? |
3 |
titanhope |
20-10-2009 09:00:15 |
| [SOLVED]make the body not rollable |
5 |
mamairaja |
20-10-2009 06:17:07 |
| nxogre 1.5.5 bug ? |
7 |
titanhope |
19-10-2009 10:09:33 |
| use manualmesh to create cloth mesh? |
4 |
ljenjoylife |
19-10-2009 09:52:59 |
| Problem with NxOgre::Scene::createSceneGeometr |
17 |
sungoco |
19-10-2009 08:42:45 |
| about .nxs convert |
10 |
titanhope |
19-10-2009 08:36:00 |
| problem i use the nxs cloth file, |
5 |
ljenjoylife |
19-10-2009 04:12:06 |
| cannot locate resource cube.m1.mesh |
3 |
webmasterzero |
18-10-2009 08:54:03 |
| Triggers decrement performance in exponencial way? |
2 |
toglia |
17-10-2009 22:53:25 |
| Convex vs Triangle Shapes change update? |
1 |
toglia |
17-10-2009 22:32:50 |
| [GIT] Moon effect.. (slow physics) |
11 |
al2950 |
17-10-2009 13:50:20 |
| Odd Box behaviour |
2 |
Amnuriak |
16-10-2009 13:28:56 |
| [SOLVED]Problem with flour |
7 |
sungoco |
16-10-2009 02:22:18 |
| [Blog] Detritus/Traumatic - Character Controller implemented |
239 |
betajaen |
15-10-2009 16:07:42 |
| Flour crashes every time! |
5 |
al2950 |
15-10-2009 11:11:57 |
| create the .xcl file problem |
4 |
ljenjoylife |
15-10-2009 09:41:24 |
| [solved]how to move an ogre3dbody's object |
5 |
sungoco |
15-10-2009 05:16:21 |
| Disable gravity on Bodies? |
3 |
winston2020 |
15-10-2009 03:23:38 |
| how to create cloth |
3 |
ljenjoylife |
14-10-2009 08:05:20 |
| [Solved][Git] ManualHeightField question |
5 |
Druha |
14-10-2009 07:14:12 |
| [SOLVED]'Body' : is not a member of 'NxOgre' |
9 |
sungoco |
14-10-2009 03:18:25 |
| Compound Shape ? |
6 |
Amnuriak |
12-10-2009 13:28:59 |
| Disabling/Removing joints |
4 |
Pakaffy |
12-10-2009 11:22:59 |
| Simple Example |
9 |
winston2020 |
11-10-2009 21:22:21 |
| [Solved] World::precreateSingletons() is crashing. |
3 |
winston2020 |
11-10-2009 19:23:39 |
| [SOLVED]OGRE3DBody node attach problem |
3 |
mamairaja |
11-10-2009 13:05:33 |
| Problems with NxOgreTerrain and Body |
2 |
dgoldaraz |
10-10-2009 11:48:20 |
| Problem with Kinematic Body Translation |
5 |
Spr |
08-10-2009 13:29:37 |
| Kinematic Body Translation |
3 |
Spr |
08-10-2009 12:38:50 |
| Kinematic Actor Jittering |
3 |
al2950 |
08-10-2009 10:42:55 |
| Question about shapes and actors |
4 |
Amnuriak |
08-10-2009 10:08:34 |
| OGRE3DBody Movement - setLinearVelocity at constant v / t ? |
13 |
danoli3 |
07-10-2009 11:47:29 |
| [Git] Where is Scene::destroyActor() method? |
15 |
Druha |
07-10-2009 08:44:26 |
| NxOgre with new terrain? |
2 |
boyamer |
07-10-2009 08:22:53 |
| convex to shapes?? |
7 |
carlosmorcerf |
06-10-2009 18:15:01 |
| [Solved] OGRE3DBody Crash on update |
3 |
danoli3 |
06-10-2009 16:25:16 |
| NxOgre Modeling Software Integration? |
3 |
corn |
06-10-2009 04:55:35 |
| Error Destroying World |
3 |
Benjiro |
06-10-2009 00:58:54 |
| disable shapes from raycasting |
8 |
recon |
03-10-2009 21:06:08 |
| Tutorial:How does mRenderSystem->createBody know about Ogre? |
5 |
kergoth |
03-10-2009 13:41:33 |
| [SOLVED] Rotations dont seem to be exactly right!! |
5 |
al2950 |
02-10-2009 19:11:01 |
| [BUG] Visual Debugger + Double precision ogre |
2 |
al2950 |
02-10-2009 17:30:05 |
| [Solved] Null pointer with NxGetCookingLib |
11 |
VileMK3 |
02-10-2009 09:12:31 |
| Where can I get a demo of NxOgre?? |
2 |
spe02001 |
02-10-2009 07:04:50 |
| NxOgre + simulate() + fetchResults() |
5 |
al2950 |
01-10-2009 19:31:08 |
| offtopic: why are nvidia physx forums so slow? weird fact |
2 |
toglia |
01-10-2009 08:15:41 |
| KinematicController + bug + comments + triangleGeometry |
6 |
lombera14 |
30-09-2009 21:52:16 |
| How big of a problem is this? Sounds massive... |
3 |
jsirwin |
30-09-2009 21:41:11 |
| moving (momentun and force using problem) |
1 |
deshan |
30-09-2009 20:19:57 |
| Flour, convert all meshes contained in a directory |
6 |
kjuanlu |
29-09-2009 20:43:00 |
| [Q]how to disable collisions within a same group? |
5 |
hevi |
29-09-2009 17:22:00 |
| Scale affect simulation? |
2 |
pokey909 |
29-09-2009 15:59:44 |
| Ogre3DBody callback ? |
1 |
martintamare |
29-09-2009 15:49:39 |
| Make body face a point. How? |
3 |
tomneo2000 |
29-09-2009 07:04:22 |
| Understanding Time Advance [Help!] |
5 |
al2950 |
29-09-2009 00:45:08 |
| Getting material from raycast hit? |
5 |
recon |
28-09-2009 20:09:56 |
| [Git] Object jittering while moving |
22 |
Druha |
28-09-2009 15:27:54 |
| OGRE3dBody* convexMesh crash |
22 |
klarax |
28-09-2009 15:13:19 |
| [Solved] VisualDebugger a way to toggle on and off? |
3 |
danoli3 |
27-09-2009 11:53:02 |
| nxogre and force callback? |
2 |
deshan |
26-09-2009 06:38:16 |
| about rotating mesh |
1 |
cjlm007 |
26-09-2009 03:12:18 |
| First Person Camera NXOGRE |
8 |
deshan |
25-09-2009 14:33:38 |
| [Help]Any idea how to do this |
7 |
tomneo2000 |
25-09-2009 14:25:07 |
| couple of noob questions :P |
4 |
klarax |
25-09-2009 10:13:59 |
| Where can I get the samples and docs of NxOGRE? |
3 |
cjlm007 |
25-09-2009 06:52:21 |
| global anchor and position |
4 |
tomneo2000 |
25-09-2009 06:11:44 |
| How to turn on CCD |
10 |
tomneo2000 |
24-09-2009 14:51:29 |
| Beginner question about heightfield |
4 |
karnalta |
24-09-2009 13:15:05 |
| [Solved] Cannot Compile OGRE3DRenderSystem under VC9 |
3 |
martintamare |
24-09-2009 09:45:33 |
| NxOgre::Vec3 what happen? |
2 |
tomneo2000 |
24-09-2009 07:12:33 |
| [Git]Generating an Ogre3D Body. 2 Questions |
5 |
KyleKatarn |
24-09-2009 04:34:35 |
| Actor pair filter problem |
3 |
tomneo2000 |
23-09-2009 17:54:52 |
| [Solved][Git] Crash with creating Heightfield Geometry |
9 |
Druha |
22-09-2009 15:38:47 |
| [Solved][Git]Possible VisualDebugger bug |
8 |
KyleKatarn |
22-09-2009 13:11:12 |
| Animation Collision |
2 |
Zarantas |
22-09-2009 02:13:24 |
| Flour converter supports only RAW? |
5 |
jsirwin |
21-09-2009 23:24:00 |
| A few simple questions |
15 |
tomneo2000 |
21-09-2009 09:00:53 |
| Change convex bounding box |
2 |
tomneo2000 |
20-09-2009 16:58:40 |
| Problem with memory leaks |
17 |
recon |
20-09-2009 16:43:18 |
| Freezing Y axis |
8 |
Pakaffy |
20-09-2009 15:44:07 |
| Any expert can answer it |
3 |
tomneo2000 |
20-09-2009 05:15:35 |
| NXOgre Container |
2 |
James Proctor |
19-09-2009 21:38:39 |
| NxOgre bug? |
4 |
tomneo2000 |
19-09-2009 19:18:05 |
| Intellisense not works |
13 |
tomneo2000 |
19-09-2009 06:37:30 |
| How can i move my character ? |
3 |
ChampiAtomik |
16-09-2009 23:28:02 |
| [Git] Still collision ocurring after translating actor |
8 |
Karan |
16-09-2009 15:32:17 |
| [SOLVED] Problem Compiling Flour from GIT |
3 |
waffleShirt |
16-09-2009 11:04:05 |
| PhysXCallback::onContactNotify problem |
3 |
nishnu |
15-09-2009 22:05:11 |
| Please help |
7 |
tomneo2000 |
15-09-2009 11:01:31 |
| Problems compiling bloody mess 1.5.5 |
9 |
Skyria |
15-09-2009 10:20:58 |
| AnimationState Problem |
1 |
sleepwalker |
13-09-2009 09:59:30 |
| [Blog] Flour 0.4 |
40 |
betajaen |
10-09-2009 19:07:43 |
| Character controller pickup objects |
4 |
zarfius |
10-09-2009 03:32:37 |
| How to Disable specified actor's gravity, like camera |
6 |
zhucde |
04-09-2009 16:35:39 |
| Does the SceneGeometry be transformed ? |
6 |
zhucde |
03-09-2009 10:38:43 |
| [Solved]Visual or Remote Debugger? |
3 |
KyleKatarn |
02-09-2009 11:35:57 |
| where to download the Flour for BloodyMess1.54 ? |
4 |
zhucde |
02-09-2009 07:49:21 |
| How to rotate a node inside of KinematicBody? |
8 |
AWHDRi |
01-09-2009 19:35:33 |
| [Beginner] How to add a exist entity to NxOgre Scene ? |
5 |
zhucde |
31-08-2009 09:58:45 |
| How to add a callback to Character in Bleeding |
1 |
havokentity |
28-08-2009 06:42:30 |
| Userdata in OGRE3DBODY structure and Actor |
28 |
asvsfs |
23-08-2009 14:54:50 |
| Visual Debugger And Terrain Problem |
5 |
asvsfs |
22-08-2009 13:11:45 |
| crash when key/mouse down |
2 |
sleepwalker |
22-08-2009 11:40:24 |
| BloodyMess Tutorial 7 Problem |
17 |
asvsfs |
20-08-2009 20:52:14 |
| Guide |
5 |
cherry12345 |
19-08-2009 20:35:44 |
| Joint limits in remote debugger ? |
1 |
nargil |
19-08-2009 08:44:24 |
| [SOLVED]How to set a call back function for colliding bodies |
8 |
hevi |
19-08-2009 02:12:20 |
| [solved] Small ragdoll bones fall through trianglemeshes |
6 |
nargil |
18-08-2009 12:37:10 |
| Fluid + triangle mesh ? |
3 |
icaromotta |
17-08-2009 19:55:18 |
| [Solved][BloodyMess]BloodyMess tutorial 7 fails to work |
8 |
KyleKatarn |
17-08-2009 16:10:12 |
| [Solved] [Git] Ogre::Terrain + NxOgre Heightfield |
36 |
Illidanz |
16-08-2009 07:52:47 |
| Bleeding tutorials links missing/broken |
1 |
havokentity |
14-08-2009 16:29:49 |
| [will it work?] kinematic->moveGlobal... +joint+ContactPair |
10 |
nargil |
14-08-2009 01:34:16 |
| Physx Caracter Control |
1 |
Madsea |
12-08-2009 19:45:13 |
| [Git] NxOgre is now on GitHub |
9 |
betajaen |
11-08-2009 12:24:23 |
| nxogre and pluging 3ds (physx) |
1 |
janezo |
11-08-2009 10:09:35 |
| Door revolute joint |
8 |
nargil |
08-08-2009 17:18:37 |
| [General PhysX] Small scatters |
2 |
TWO |
07-08-2009 18:09:26 |
| New to KinematicController |
11 |
SappYoda |
07-08-2009 16:48:28 |
| flour 0.3.2 can work with NxOgre1.5.5 ?? |
2 |
brier |
07-08-2009 07:26:08 |
| Raycasting with bloodymess |
2 |
Charlie111 |
06-08-2009 21:10:10 |
| joint problem |
1 |
TomTomson |
06-08-2009 11:48:00 |
| Raycast to a mesh problem. |
3 |
fassihi |
05-08-2009 15:14:00 |
| could someone send me flour 0.3.2 ? |
5 |
brier |
05-08-2009 09:37:45 |
| Large worlds, triangle meshes, paging |
4 |
nargil |
05-08-2009 08:54:25 |
| [1.0.22T5] Debug renderer - Zomg bug! |
2 |
nargil |
04-08-2009 23:01:00 |
| Mmm, Chocolate covered webserver. |
7 |
betajaen |
03-08-2009 23:30:53 |
| Physics Importer, ogremax and NxOgre |
6 |
havokentity |
03-08-2009 16:29:21 |
| RE: Physics Exporter (3D Max) + Loader App - Take One |
1 |
havokentity |
03-08-2009 14:50:21 |
| [BloodyMess]Sphere falls through scene geometry |
8 |
AWHDRi |
03-08-2009 12:48:16 |
| Problem With Actor |
4 |
cakecake |
03-08-2009 03:32:19 |
| Problem with the visual debugger |
2 |
Charlie111 |
02-08-2009 16:21:33 |
| bleeding and bloodymess?? |
2 |
cakecake |
31-07-2009 13:20:36 |
| [General Physics question] Static friction force |
3 |
BigBulle |
30-07-2009 13:23:21 |
| a problem with move a body |
3 |
cakecake |
30-07-2009 10:36:29 |
| Rope problem |
2 |
Pakaffy |
29-07-2009 02:46:05 |
| [BloodyMess1.5.5] Car problem |
2 |
Oceax |
25-07-2009 00:17:37 |
| Character Control, Best Approach, I will take it from there. |
2 |
xekon |
24-07-2009 01:50:44 |
| [SOLVED] Matrix44_Identity |
4 |
klarax |
23-07-2009 11:32:31 |
| NxOgre [BloodyMess1.5.5] Spacegaier Tutorial 2. |
8 |
xekon |
23-07-2009 01:22:09 |
| [SOLVED]Joint Stuff in NxOgre 1.0 '21 |
4 |
LucaMoller |
22-07-2009 18:56:53 |
| [BloodyMess 154] why use "Multi-threaded Debug DLL (/MDd)"? |
2 |
kaneyxt |
22-07-2009 07:07:43 |
| Help me migrate to NxOgre |
4 |
okasugandi |
22-07-2009 04:39:59 |
| Destroying bodies |
2 |
wraith |
19-07-2009 05:14:29 |
| Creating an anchor or tether *SOLVED* |
1 |
jonmiller |
14-07-2009 16:47:22 |
| [BloodyMess 1.5.4] VisualDebugger range problem |
5 |
fibre3d |
13-07-2009 11:26:36 |
| Problem getting NxScene |
4 |
wraith |
11-07-2009 12:57:16 |
| Cube-on-space app crashes |
12 |
AWHDRi |
11-07-2009 09:37:52 |
| Character movement |
7 |
marceloharmonia |
10-07-2009 21:34:20 |
| Colombia flag physx and ogre ( cloth simulation) |
7 |
ja0335 |
10-07-2009 19:28:48 |
| [Mess] My effort to port it to Linux/GCC |
4 |
Mononofu |
06-07-2009 20:49:27 |
| Building and using NxOgre on Linux - Possible? |
6 |
Mononofu |
05-07-2009 18:21:48 |
| OGRE3DBody with existing SceneNode |
2 |
andihit |
05-07-2009 15:01:26 |
| [BloodyMess 1.5.4] Character with physic |
3 |
marceloharmonia |
05-07-2009 03:32:11 |
| physx implementation: error in objects positions |
6 |
ja0335 |
04-07-2009 18:09:05 |
| [BloodyMess 1.5.4] Some questions... |
9 |
marceloharmonia |
04-07-2009 04:22:56 |
| [BloodyMess 1.5.4]How use callbacks? |
2 |
marceloharmonia |
03-07-2009 23:40:53 |
| [BloodyMess 1.5.4] Heightfield problems |
16 |
zzDuskzz |
03-07-2009 22:47:50 |
| [Blog] NxOgre 1.5.5 Bloody Mess |
22 |
betajaen |
02-07-2009 19:00:56 |
| [BloodyMess 1.5.4] World Creation Problem [Solved] |
16 |
marceloharmonia |
02-07-2009 17:37:09 |
| Collision groups |
7 |
wraith |
02-07-2009 08:41:59 |
| [BloodyMess 1.5.4] Callbacks! Im really confused! |
9 |
Kalgar |
02-07-2009 08:35:45 |
| System.AccessViolationException in OGRE3DRenderSystem |
14 |
andihit |
01-07-2009 22:47:27 |
| Error on Create Scene [Surrender] |
10 |
marceloharmonia |
01-07-2009 19:38:37 |
| Local rotation |
2 |
wraith |
01-07-2009 09:58:15 |
| Joints |
2 |
Pakaffy |
30-06-2009 15:07:58 |
| Download NxOgre |
3 |
marceloharmonia |
29-06-2009 14:49:11 |
| Custom Contact Reports |
2 |
Benjiro |
24-06-2009 02:11:31 |
| [SOLVED]Remote Debugger |
3 |
al2950 |
23-06-2009 21:47:10 |
| Linking fun; What am I missing? |
7 |
Pakaffy |
23-06-2009 04:38:02 |
| [solved]Can't see my mesh! |
3 |
Kalgar |
22-06-2009 14:23:27 |
| [solved] Help with Volumes & Callbacks |
2 |
fibre3d |
22-06-2009 10:28:06 |
| [BUG?]BloodyMess 1.5.4 & moveGlobalPosition |
4 |
al2950 |
21-06-2009 18:37:14 |
| Character floats above surface. |
6 |
CrazyLegz |
17-06-2009 16:02:03 |
| [Bloody Mess] Loading in Triangle Mesh |
4 |
Benjiro |
17-06-2009 07:06:25 |
| rows/cols mixup |
4 |
dreamer |
15-06-2009 04:10:11 |
| Scaling a convex mesh |
2 |
wraith |
15-06-2009 00:39:51 |
| Help! Game object with both physical and non physical parts |
6 |
Oceax |
14-06-2009 15:03:01 |
| Is there help file for NxOgre? or API document? |
3 |
dreamer |
14-06-2009 09:12:47 |
| BloodyMess Tutorial 5 |
5 |
Pakaffy |
14-06-2009 04:23:53 |
| Problem with double pendulum |
4 |
manga |
13-06-2009 13:31:32 |
| The position of the nxogre terrain? |
1 |
dreamer |
13-06-2009 12:41:13 |
| bloodymess for terrain? |
4 |
dreamer |
12-06-2009 14:13:38 |
| WorldGeometry and collisions |
5 |
dreamer |
12-06-2009 09:44:46 |
| [Again] Calculating force and direction |
9 |
gbisocoli |
12-06-2009 03:25:54 |
| Mass and collisions |
3 |
wraith |
11-06-2009 01:58:06 |
| [BloodyMess 1.5.4] Shapes and Material creation problem |
16 |
Karan |
09-06-2009 22:32:34 |
| Controller and Kinematic actors |
1 |
NoodlesOnMyBack |
09-06-2009 21:50:24 |
| Collision between actors |
6 |
icaromotta |
09-06-2009 21:30:26 |
| Contact Reports |
2 |
jonmiller |
09-06-2009 19:09:36 |
| move a character in a close world |
2 |
hushhush |
09-06-2009 16:01:10 |
| Erase force on body |
3 |
daedric |
09-06-2009 12:34:36 |
| [BloodyMess 1.5.4] Heightfield creation error and .raw files |
4 |
Oceax |
08-06-2009 01:33:05 |
| 1.5.5 Blog - SoftBodies half implemented |
14 |
betajaen |
07-06-2009 20:54:57 |
| New page about file formats on the wiki |
1 |
betajaen |
07-06-2009 16:23:56 |
| Quick questions... |
6 |
DemiurgeDesigns |
03-06-2009 02:08:20 |
| [BloodyMess] nxs file and kinematic body problem |
14 |
ironwolf151 |
01-06-2009 19:38:26 |
| [BloodyMess154] cannot recognize NxOgre::Real2 with MFC |
6 |
kaneyxt |
01-06-2009 09:49:25 |
| [BloodyMess 1.5.4] HeightField with Visual Debugger |
19 |
Daerst |
27-05-2009 17:28:54 |
| [BloodyMess] WorldGeometry and collisions |
6 |
ironwolf151 |
27-05-2009 12:52:24 |
| [Urgent] Bleeding 1.0.22T5 in Release Mode Crash |
3 |
bigbob85 |
27-05-2009 06:26:37 |
| Get direction of a moved object |
3 |
bigbob85 |
26-05-2009 09:21:38 |
| [BloodyMess]Red cube and getforce ? |
8 |
ironwolf151 |
25-05-2009 14:22:54 |
| Joints |
1 |
peeman |
24-05-2009 23:52:23 |
| Another compiler error... |
3 |
Ceb |
24-05-2009 20:22:33 |
| [BloodyMess154] a question about the flour tool |
2 |
kaneyxt |
24-05-2009 10:38:41 |
| [BloodyMess154] how to create convex compound trigger |
17 |
kaneyxt |
24-05-2009 10:37:22 |
| Tutorials do not work |
5 |
xilvium |
22-05-2009 15:37:17 |
| How to download latest version of NxOgre ? |
2 |
compvis |
22-05-2009 12:09:23 |
| [bloody mess]How to create a Character Controller |
5 |
zillenjack |
22-05-2009 03:58:49 |
| setPosition from getPosition |
4 |
OGL |
21-05-2009 21:10:07 |
| Using NxOgre |
3 |
xilvium |
21-05-2009 15:48:43 |
| [BloodyMess1.5.4] cannot debug NxOgre |
4 |
kaneyxt |
21-05-2009 03:57:45 |
| Triangle Mesh as Trigger Volume |
11 |
spakowski |
20-05-2009 19:12:30 |
| [BloodyMess 1.5.4] RigidBodyType_Kinematic does not work? |
5 |
kaneyxt |
20-05-2009 14:28:06 |
| [bloody mess]CharacterController falls through SceneGeometry |
4 |
CrazyLegz |
18-05-2009 23:35:35 |
| [BloodyMess] Static objects ? |
3 |
ironwolf151 |
18-05-2009 16:03:28 |
| Cylinidrical Joint |
3 |
bigbob85 |
18-05-2009 12:13:08 |
| Bleeding Wheels |
2 |
bigbob85 |
18-05-2009 03:40:36 |
| [NxOgre 1.0] actorParams.mFreeze.FreezeRotation(); |
6 |
Tano_ITA |
17-05-2009 12:52:57 |
| [bloody mess]How to use the ManualMesh? |
4 |
zillenjack |
17-05-2009 12:12:29 |
| Move the camera with a force.. |
3 |
Tano_ITA |
16-05-2009 12:23:49 |
| [bloody mess]Is this a bug? |
2 |
zillenjack |
16-05-2009 02:51:07 |
| My heightField only works in Debug! |
2 |
icaromotta |
15-05-2009 17:55:04 |
| where i can find Tutorais |
3 |
rpgmaker |
15-05-2009 14:36:03 |
| Some interface changes in the BloodyMess 1.5.5 |
3 |
betajaen |
15-05-2009 13:27:15 |
| How to destroy an SceneGeometry? |
11 |
zillenjack |
13-05-2009 14:51:43 |
| [bloodymess]problem of createBody from .nxs |
7 |
snow119a |
13-05-2009 14:24:35 |
| NxOgre Raycasting |
3 |
RedEyeCoder |
12-05-2009 05:43:57 |
| Fluids with metaball mesh |
2 |
stOPHER |
11-05-2009 20:13:00 |
| [BloodyMess] 1.5.3 ResourceSystem::closeArchive missing? |
4 |
RedEyeCoder |
11-05-2009 04:48:46 |
| [BloodyMess] PlaneGeometry Rotation |
9 |
ironwolf151 |
10-05-2009 20:01:59 |
| [Mess] BloodyCake for 1.5.4 |
12 |
betajaen |
10-05-2009 12:17:05 |
| [Mess] NxOgre 1.5.4 Release Thread |
6 |
betajaen |
10-05-2009 12:16:23 |
| NxuScene (again) |
1 |
Vectrex |
10-05-2009 08:48:26 |
| What happen to RayCaster |
3 |
ahmedali |
10-05-2009 06:12:08 |
| [BloodyMess] 1.5.4 version |
7 |
ironwolf151 |
10-05-2009 00:48:29 |
| Generalic Question -- where are the mesh files? |
3 |
heefan |
09-05-2009 08:25:24 |
| Scale for "flour".nxs |
6 |
icaromotta |
08-05-2009 18:31:27 |
| PhysX+OGRE: how to simulate smoothly? |
13 |
xius |
08-05-2009 15:08:08 |
| [BloodyMess]Problem spheres collisions |
7 |
ironwolf151 |
06-05-2009 19:11:31 |
| camera attach to an actor |
2 |
OGL |
06-05-2009 14:57:52 |
| Destroying Objects in BloodyMess |
6 |
FietsPomp |
06-05-2009 13:23:32 |
| [BloodyMess] Bounding Spheres for Collision |
2 |
Rydinare |
06-05-2009 06:02:35 |
| [BloodyMess] Using NxOgre with Ogre Terrain |
2 |
Rydinare |
05-05-2009 00:55:28 |
| [Bleeding] InputManager |
1 |
peeman |
04-05-2009 14:05:21 |
| [bleeding] problem with a complicated .nxs file. |
2 |
bocian |
04-05-2009 13:59:29 |
| nxogre 1.0 callbacks tutorial? |
4 |
Tano_ITA |
03-05-2009 15:50:15 |
| Can OGRE's shadow technique interfere with PhysX raycasting? |
5 |
xius |
03-05-2009 15:29:38 |
| [BloodyMess] Load a Mesh using MeshManager |
15 |
peeman |
30-04-2009 15:49:53 |
| [BloodyMess]Simple collison dectection with terrain |
23 |
westpointer |
29-04-2009 10:27:02 |
| [Bloody Mess] trigger volume is not correct in Tutorial 4 |
8 |
kaneyxt |
29-04-2009 04:47:36 |
| [Bloody Mess]How do I set up for static? |
5 |
zillenjack |
29-04-2009 02:41:39 |
| HELP | Need NxOgre Files |
7 |
heefan |
28-04-2009 18:27:03 |
| Why, Oh why NVIDIA? |
2 |
scratchyrice |
28-04-2009 15:20:33 |
| ManualHeightField in BloodyMess |
9 |
misiek |
26-04-2009 15:27:52 |
| [Bloody Mess] Important: Code Repository |
22 |
corn |
25-04-2009 20:47:26 |
| [Bleeding] Important: Code Repository |
1 |
corn |
25-04-2009 20:46:21 |
| [Solved] Problem on createBody once upgraded to 1.0 '22T5 |
5 |
gbisocoli |
24-04-2009 18:54:00 |
| how to add terrain in NxOgre directly? |
2 |
disney |
24-04-2009 17:06:49 |
| 1.0.22T5 NxOgre.leaks.html problem |
1 |
pipi3456789 |
21-04-2009 14:22:43 |
| I cant seem to change the position of the anchor... |
7 |
scratchyrice |
20-04-2009 18:10:37 |
| Character's (human) Collision and movement |
4 |
clakinette |
20-04-2009 17:43:48 |
| WorldGeometry |
6 |
daedric |
20-04-2009 14:44:25 |
| How to make cloth object with NxOgre?? |
3 |
spe02001 |
20-04-2009 09:26:26 |
| few qestions about vehicle |
7 |
OGL |
19-04-2009 10:16:49 |
| is it possible to use Nxogre to simulate trees' movement ? |
9 |
sunrisefe |
17-04-2009 13:42:59 |
| Please help Trigger problem. |
4 |
Narusia |
17-04-2009 05:13:26 |
| [lgpl] [1.0.22T5] Little change to raycaster |
5 |
nargil |
16-04-2009 21:06:34 |
| Some noob questions... |
6 |
zmee |
16-04-2009 20:28:50 |
| tiny capsule? |
4 |
robindegen |
16-04-2009 19:21:30 |
| [Solved] addForce seems to do nothing... |
3 |
xius |
15-04-2009 21:56:13 |
| Disable rotation around an axes |
7 |
misiek |
15-04-2009 20:39:51 |
| Some linker errors |
9 |
robindegen |
15-04-2009 20:12:35 |
| How to load .nxs directly of physX ? |
26 |
icaromotta |
14-04-2009 17:20:42 |
| Tutorials For 1.0 version.. |
3 |
Tano_ITA |
12-04-2009 14:31:21 |
| nxOgre documentation and/or guides |
7 |
migl |
11-04-2009 04:57:02 |
| Transfer of energy |
1 |
jonmiller |
09-04-2009 19:04:04 |
| [Solved] Upgrading to 1.0.22T5, how? |
5 |
gbisocoli |
07-04-2009 23:59:34 |
| Which version can be used to simulate cloth? |
2 |
doing5552 |
07-04-2009 15:22:33 |
| Step by Step tutorial on how to integrate Physx into Ogre |
2 |
home3d2001 |
06-04-2009 09:07:29 |
| NXS mesh troubles |
2 |
GlorfindelRW |
06-04-2009 02:17:10 |
| Revolute joint problem |
2 |
misiek |
05-04-2009 19:18:13 |
| [Mess] NxOgre 1.5.3 Release Thread |
4 |
betajaen |
04-04-2009 16:05:32 |
| How to setup a car in 1.0.22T5? |
6 |
njw1985 |
04-04-2009 15:37:32 |
| How to get timeStep in NxOgre? |
3 |
njw1985 |
03-04-2009 13:21:23 |
| is there visual debugger for 0.9-38? |
14 |
ronbunny |
03-04-2009 08:32:33 |
| How can I use moveGlobalPose ? |
1 |
NewWorld |
29-03-2009 18:35:22 |
| Path finding using triangle mesh |
1 |
GreenVicted |
29-03-2009 18:24:24 |
| Wiki tutorials NxOgreOGRE3D.h |
15 |
GlorfindelRW |
28-03-2009 21:02:08 |
| Canceling gravity |
3 |
TheBlindMaster |
28-03-2009 20:27:39 |
| Useful buoyancy snippet. |
13 |
scratchyrice |
28-03-2009 17:03:34 |
| add a car from SampleRaycastCa to my world |
9 |
OGL |
27-03-2009 20:18:17 |
| Simple buoyancy. |
24 |
scratchyrice |
26-03-2009 23:07:05 |
| can anyone help me with bloodymess? |
3 |
ronbunny |
26-03-2009 01:52:48 |
| Cant set simulate time on ogre 1.0 |
2 |
scratchyrice |
25-03-2009 17:52:11 |
| need NXOgre sdk |
2 |
prathap |
25-03-2009 06:05:54 |
| 1.0.22 ContactCallback |
3 |
nargil |
23-03-2009 19:05:19 |
| vehicle tutorial? |
25 |
OGL |
23-03-2009 17:51:18 |
| Bloody mess actor question. |
2 |
scratchyrice |
23-03-2009 13:31:04 |
| Bleeding Terrain Issue |
2 |
Kroz00 |
23-03-2009 09:52:54 |
| how to render out cubeshape |
5 |
ronbunny |
23-03-2009 02:36:00 |
| Problem with loading .nxs |
7 |
TheBlindMaster |
22-03-2009 22:54:25 |
| Please help |
4 |
OGL |
22-03-2009 14:26:04 |
| BloodyCake download ? |
11 |
OGL |
22-03-2009 10:49:32 |
| Do not achieve to compile the NxOgre project. |
9 |
icaromotta |
20-03-2009 17:40:48 |
| How can I build the client side prediction with NxOgre ? |
1 |
NewWorld |
19-03-2009 17:17:30 |
| Bloodymess |
5 |
Kroz00 |
19-03-2009 14:40:34 |
| NxOgre.org is down but some of the files are back up now. |
8 |
betajaen |
18-03-2009 15:11:31 |
| Projectile Life Time |
11 |
yellowmonsta |
18-03-2009 05:35:34 |
| How to convert ogre mesh to "physX mesh"? |
18 |
icaromotta |
17-03-2009 18:37:41 |
| Shooting A Projectile Help |
3 |
yellowmonsta |
17-03-2009 12:43:48 |
| The Golden Question of PhysX wheels |
1 |
Predat0R |
17-03-2009 08:42:16 |
| Physx Collision Callbacks problem |
1 |
Brixican |
17-03-2009 04:38:01 |
| Character Controller calcPosition |
3 |
jettero heller |
16-03-2009 00:37:00 |
| Shaking Revolute Joints |
5 |
gmz1982 |
11-03-2009 15:18:08 |
| RayCasting with NxOgre |
3 |
GreenVicted |
11-03-2009 14:36:24 |
| Re: PhysX & MinGW |
3 |
rogerdpack |
10-03-2009 13:50:45 |
| actor for each bone |
2 |
nasirus1983 |
10-03-2009 13:26:20 |
| NxCharacter + NxOgre |
2 |
nargil |
09-03-2009 17:50:49 |
| NxOgre Example plx |
4 |
Pandu |
09-03-2009 15:35:35 |
| Level+collision mesh |
10 |
GreenVicted |
09-03-2009 01:20:02 |
| Massive NxOgre activity on the Ogre wiki |
1 |
betajaen |
08-03-2009 22:52:11 |
| PhysX Character Controller tutorial - Crash |
11 |
gmz1982 |
07-03-2009 09:14:51 |
| Compound objects and shape parameters |
1 |
NoodlesOnMyBack |
04-03-2009 15:03:04 |
| Problem with loading / converting a triangle mesh. |
5 |
Deji |
03-03-2009 14:31:01 |
| Memory problem with NX_ogre |
10 |
TheBlindMaster |
03-03-2009 02:03:30 |
| Convex mesh scale |
2 |
artn3r |
02-03-2009 20:24:49 |
| how to calculate bounding box |
2 |
nasirus1983 |
28-02-2009 01:08:48 |
| Can I use PhysX + NxOgre on my system? |
2 |
niteenhatle |
27-02-2009 01:52:18 |
| userdata question - physX not nxogre [SOLVED] |
2 |
nasirus1983 |
25-02-2009 08:06:08 |
| NxOgre 0.9 on Shoggoth, possible? |
4 |
toglia |
25-02-2009 07:37:01 |
| Collision detection |
7 |
jim13c |
24-02-2009 15:34:52 |
| simple driving simulater, howto in 1.5.2 ? |
12 |
Djoef |
23-02-2009 11:32:03 |
| Which version should i use? |
5 |
scratchyrice |
23-02-2009 04:19:48 |
| NxOgre & Intellisense |
15 |
spacegaier |
22-02-2009 18:49:18 |
| Does PhysX try and optimise joints? |
2 |
Zach Griffin |
21-02-2009 14:13:47 |
| A PhysX but not NxOgre related question |
11 |
calsmurf2904 |
21-02-2009 12:57:06 |
| Manually Updating NxOgre and debugRenderer |
1 |
Zach Griffin |
21-02-2009 06:22:36 |
| 0.9 memory leak bug? |
1 |
rogermr |
21-02-2009 01:10:56 |
| How to load scenes from file? |
2 |
FSM |
20-02-2009 14:49:50 |
| NxOgre support this features? |
6 |
boyamer |
20-02-2009 08:17:53 |
| Animation+NxOgre 1.02 |
1 |
GreenVicted |
20-02-2009 03:41:36 |
| How does the Character System work in [1.0 '21]? |
4 |
SolidSnake |
19-02-2009 15:02:51 |
| What's difference RM_Absolute with RM_Interpolate ? |
2 |
codex |
19-02-2009 04:40:48 |
| Can't compile - error in Nvidia files ? xD |
5 |
mih |
16-02-2009 19:40:59 |
| get the ResourceIdentifier of an existing mesh |
4 |
jettero heller |
15-02-2009 14:37:14 |
| Re: Ragdolls and game character accurate collision/raycasting |
56 |
paradoxers |
15-02-2009 10:25:46 |
| Code::Block + NxOgre + MinGW? |
2 |
icaromotta |
15-02-2009 01:24:03 |
| [solved]How to create multi-shaped actors/bodies |
6 |
gmz1982 |
14-02-2009 18:23:56 |
| [1.0.22T5] - creating Cloth |
3 |
nasirus1983 |
12-02-2009 14:11:41 |
| How to know the contact force and points |
2 |
aay9203 |
12-02-2009 05:37:13 |
| Most simple question |
4 |
nasirus1983 |
11-02-2009 13:53:30 |
| Skeletal animation + ragdoll |
18 |
nasirus1983 |
11-02-2009 10:26:49 |
| fatal error C1083: |
2 |
Typhin |
10-02-2009 22:14:49 |
| [1.0.22T5 - solved] disable debug visualization for 1 actor |
3 |
nargil |
09-02-2009 11:11:03 |
| [Bleeding] PhysX Character Controller + NxOgre |
14 |
almondega |
03-02-2009 23:45:40 |
| set Position of a body or a actor ? |
12 |
ClementM |
03-02-2009 13:08:14 |
| Static Body with class-based syntax |
3 |
jettero heller |
02-02-2009 12:10:47 |
| Cloth gets stuck in walls. |
2 |
fassihi |
02-02-2009 10:13:37 |
| StringUtil::split problem |
3 |
luckpro |
01-02-2009 13:46:54 |
| weird collision effect on debugger |
4 |
rogermr |
31-01-2009 04:29:07 |
| [1.0.22T5] getting inherited actor/noderenderable from scene |
4 |
nargil |
30-01-2009 23:03:35 |
| [Solved] Wrong Gravity Behavior between Actor and Body |
6 |
almondega |
30-01-2009 20:24:49 |
| breakable walls |
2 |
mickey |
25-01-2009 09:25:28 |
| Linking errors when building NxOgre |
3 |
nextProblem |
24-01-2009 18:13:23 |
| Errror compilation under VS2005 |
4 |
CrapCrap |
24-01-2009 16:50:36 |
| NexGen Features (Cloth, Fluid) in 1.0.22T5 Bleeding Edge? |
2 |
artn3r |
22-01-2009 23:45:16 |
| OGRECake.exe crash... linking issues? |
2 |
The amazing Noob |
22-01-2009 15:32:46 |
| Collision with Terrain |
1 |
ClementM |
22-01-2009 10:25:35 |
| Terrain Linking problems |
3 |
fzh |
21-01-2009 14:07:03 |
| BloodyMess : Convert ManualObjet to NxOgre |
6 |
jamere |
20-01-2009 15:22:35 |
| question about level designing, nxogre |
1 |
Kroz00 |
17-01-2009 16:41:32 |
| [HELP]Error when running cake. |
3 |
muqianyu |
15-01-2009 10:03:38 |
| [SOLVED]What version can you suggest to develop car physics? |
6 |
Ivancho |
08-01-2009 00:35:06 |
| BloodyMess Linux |
1 |
jamere |
07-01-2009 08:53:56 |
| nxogre or physX api documentation |
4 |
amigoface |
05-01-2009 12:30:26 |
| Character |
1 |
gbisocoli |
02-01-2009 01:02:40 |
| Ogre Mesh + body - collision model (solved) |
7 |
nasirus1983 |
01-01-2009 20:06:24 |
| slow behavior of physic objects |
3 |
artn3r |
30-12-2008 15:07:14 |
| Using SolutionDir |
3 |
penguin |
26-12-2008 20:34:29 |
| NxOgre + Codeblocks + MinGW + Windows |
5 |
victorramon |
24-12-2008 19:03:24 |
| Problem of object's movement |
2 |
steph31 |
14-12-2008 12:58:38 |
| [Mess] Strange code line in Cake |
2 |
spacegaier |
14-12-2008 12:03:26 |
| NxOgre 1.5 and Linux : Bloody port |
12 |
xabila |
11-12-2008 14:44:39 |
| [SOLVED]flour 0.3.2 problem |
2 |
Rasengan |
11-12-2008 14:04:10 |
| NxOgre 1.0 and Linux |
3 |
xabila |
09-12-2008 08:04:30 |
| help me,about nxfluid! |
5 |
pyhmail |
09-12-2008 03:53:03 |
| NxOgre 1.0 and PhysX 2.8.1 |
4 |
xabila |
08-12-2008 13:48:32 |
| [Bleeding] Character System ETA? |
10 |
penguin |
08-12-2008 02:43:32 |
| Projectiles clipping through static trimesh (use CCD?) |
1 |
sir_nacnud |
07-12-2008 23:21:04 |
| Crash on Body creation |
1 |
danharibo |
07-12-2008 14:04:03 |
| Doc PhysX |
7 |
xabila |
05-12-2008 11:12:18 |
| Real car drive |
4 |
Toby |
05-12-2008 08:11:58 |
| Fixing Compile Error for NxOgre 1.5.2 |
3 |
Kroz00 |
05-12-2008 07:04:53 |
| [Mess]NxOgre 1.5.2 and BloodyCakes released, for Ogre and GL |
103 |
betajaen |
04-12-2008 09:48:03 |
| Rotate the actor of a character |
10 |
ylliac |
03-12-2008 09:40:34 |
| Problem with Triangle Mesh |
15 |
Rom1FromMars |
02-12-2008 13:07:38 |
| Problems to load Convex/Trianglemesh |
11 |
Frederick |
02-12-2008 11:08:59 |
| Character delection |
1 |
Felipe |
28-11-2008 14:17:01 |
| puzzle with heightfield and ogre terrain |
4 |
yoyopig |
26-11-2008 07:05:21 |
| Nxustream binary file |
4 |
Kim2 |
25-11-2008 21:47:27 |
| [VC IDE related, not NxOgre] monokai + inclonsolatia |
2 |
nargil |
25-11-2008 16:07:51 |
| problem with ManualHeightField |
2 |
lgomide |
25-11-2008 13:55:31 |
| Animated mesh + body part collision |
20 |
nasirus1983 |
25-11-2008 12:59:49 |
| Best way to create triggers |
3 |
skumancer |
25-11-2008 04:27:55 |
| Constant acceleration in direction and facing point |
14 |
Kim2 |
24-11-2008 00:46:10 |
| Destroying Actor destroys Joint, too |
2 |
xadh00m |
21-11-2008 15:48:53 |
| Jointed Actors spinning |
7 |
NoodlesOnMyBack |
21-11-2008 06:20:48 |
| Entry point error |
22 |
Kim2 |
20-11-2008 16:42:21 |
| NxOgre::Actor crash app when destroyed, after a collision. |
10 |
ronron |
19-11-2008 04:56:01 |
| problem loading a physX triangle mesh |
6 |
lgomide |
18-11-2008 12:57:59 |
| Question about mesh data |
11 |
Yogr |
17-11-2008 22:21:58 |
| Custom body type question |
4 |
NoodlesOnMyBack |
17-11-2008 17:54:24 |
| NxOgre and Bump cg material effect |
17 |
ronron |
17-11-2008 13:21:01 |
| I want some nxbodys to not have any effect on each other :/ |
9 |
Oceax |
16-11-2008 14:48:48 |
| Bake your triangle/convex in runtime with libFlour [mirror] |
13 |
nargil |
16-11-2008 14:45:38 |
| How Can I acquire mesh from Ogre terrain?thanks a lot! |
14 |
zitaosoft |
15-11-2008 23:32:15 |
| [Mess]NxOgre 1.5.1 and BloodyCake released - For OpenGL ONLY |
11 |
betajaen |
15-11-2008 01:15:11 |
| Getting color of mesh at a given surface point |
6 |
pgoeleven |
14-11-2008 21:56:02 |
| Character falling through Triangle mesh |
2 |
NoodlesOnMyBack |
12-11-2008 00:32:03 |
| Debug Render |
1 |
brianc |
11-11-2008 16:12:39 |
| HELP! NxOgre Singleton Problem! |
5 |
artn3r |
11-11-2008 14:02:05 |
| Problem loading mesh with RessourceSystem |
10 |
hotdot |
10-11-2008 23:31:04 |
| what if "world" is not created properly? |
6 |
buckEd |
09-11-2008 19:00:36 |
| [Bleeding] and Characters (again) |
3 |
moagames |
09-11-2008 14:48:00 |
| createNodeRenderable() return null |
3 |
mrmclovin |
08-11-2008 23:42:48 |
| usesharedvertices |
4 |
oskardenuevo |
07-11-2008 22:00:23 |
| General questions about bodies and design |
7 |
Prophet |
04-11-2008 20:14:34 |
| Nvidia fluid demo, do they rotate a triangle mesh ? |
13 |
nargil |
04-11-2008 12:25:34 |
| NxOgre + AI |
7 |
mcaden |
03-11-2008 08:30:43 |
| [T5] - Help about Collision Detection Callbacks |
3 |
almondega |
02-11-2008 20:14:22 |
| IRC channel #NxOgre ? |
3 |
Djoef |
31-10-2008 16:35:18 |
| How can i make a car trail in NxOgre? |
2 |
whw |
31-10-2008 11:11:01 |
| raycasting & remember triangle index |
1 |
Djoef |
30-10-2008 14:32:47 |
| Consistent crashing when using NxOgre and Ogre under DX9 |
2 |
Red15 |
30-10-2008 00:08:04 |
| how can i add physics to a body(terrain) |
6 |
whw |
28-10-2008 01:02:50 |
| About Camera |
11 |
crioto |
26-10-2008 09:56:39 |
| I want to make a race game and My terrain is not flat. |
3 |
whw |
25-10-2008 04:18:47 |
| How does one draw the Heightmap in Ogre itself ? |
5 |
Red15 |
24-10-2008 00:50:30 |
| I want check my terrain collision with my car without foor |
1 |
whw |
23-10-2008 09:50:19 |
| Recreating a shape [solved] + a scaling body/actor example |
10 |
nargil |
23-10-2008 00:58:04 |
| "flour view ***.nxs" error! |
13 |
shaoxun2002 |
22-10-2008 03:07:01 |
| How much do I have to use Ogre? |
5 |
gbisocoli |
21-10-2008 22:31:41 |
| I need a 6 DOF joint |
3 |
Karan |
21-10-2008 19:52:21 |
| how to scale a carbody? |
4 |
whw |
21-10-2008 08:23:23 |
| Error in/after ~Shape destructor... |
1 |
brightemo |
20-10-2008 01:30:04 |
| createBody is showing but always at Vector3(0,0,0) |
5 |
Red15 |
19-10-2008 16:23:43 |
| ATI incompatible? |
14 |
Cronos |
18-10-2008 19:15:23 |
| I want two box collison then one of the boxes back. |
6 |
whw |
18-10-2008 16:15:14 |
| Configuring a crane vehicle |
5 |
xadh00m |
18-10-2008 10:10:08 |
| Prerequest to using Ogre and NxOgre |
2 |
Prophet |
18-10-2008 09:41:43 |
| Small.lib/.dll |
4 |
Prophet |
18-10-2008 09:04:15 |
| Attn ColeZero - pickup cube throw it away sample |
2 |
som |
17-10-2008 14:12:25 |
| [Cake] Cake 4.0T1 Released! For Shoggoth and NxOgre 1.0.22Tx |
10 |
betajaen |
17-10-2008 13:05:04 |
| two box collision problem |
5 |
NxOgre |
17-10-2008 08:18:07 |
| A rude request ;) |
16 |
nargil |
16-10-2008 21:27:19 |
| [Flour] Flour 0.3.2 with MSI installer released! |
21 |
betajaen |
16-10-2008 16:01:04 |
| [Bleeding] 1.0'22T5 (Unstable) for download. Testers needed. |
89 |
betajaen |
16-10-2008 12:58:43 |
| Own actor class needed? NxOgreOgreNodeRenderable |
8 |
spacegaier |
15-10-2008 20:13:08 |
| Character crash |
1 |
NoodlesOnMyBack |
13-10-2008 20:08:33 |
| Little annoying compilation problem. |
4 |
Kendrix |
13-10-2008 12:22:10 |
| Shape automatically as big as entity |
13 |
spacegaier |
12-10-2008 19:03:06 |
| NodeRenderableParams isn't the member of NXOgre?why? |
4 |
andersoon-c |
12-10-2008 17:53:56 |
| Skip NxOgre and use PhysX directly? |
3 |
SoldierX |
11-10-2008 18:09:35 |
| NxOgre DotSceneLoader Release |
2 |
mcaden |
11-10-2008 17:03:29 |
| Physics Exporter (3D Max) + Loader App - Take One |
27 |
NoodlesOnMyBack |
10-10-2008 20:19:17 |
| scaling the createFourWheelSet |
3 |
unclepauly |
10-10-2008 20:11:32 |
| [Bleeding] 1.0'22T4 (Unstable) for download. Testers needed. |
26 |
betajaen |
08-10-2008 22:03:41 |
| [Flour] Flour 0.3.1 (Unstable) for download. Testers needed. |
6 |
betajaen |
07-10-2008 20:40:55 |
| [Bleeding] 1.0'22T3 (Unstable) now with CCD. TESTERS NEEEDED |
14 |
betajaen |
07-10-2008 20:40:01 |
| Strange error returning Actor |
5 |
stalker87 |
07-10-2008 13:40:01 |
| what's the problem... |
3 |
hbd760112 |
06-10-2008 19:45:00 |
| Tip for new NxOgre Tutorials |
4 |
almondega |
06-10-2008 16:49:10 |
| Cloth gets stuck in other objects ... |
1 |
fassihi |
06-10-2008 00:18:30 |
| dotScene Importer + physics [Blender] |
12 |
mcaden |
04-10-2008 20:01:14 |
| Interpolation |
10 |
mcaden |
04-10-2008 18:50:08 |
| NxOgre 0.9 Cloth Crash (Possible Memory Leak) |
1 |
spakowski |
03-10-2008 12:55:26 |
| [Bleeding] 1.0'22T2 (Unstable) - Take Two! |
13 |
betajaen |
03-10-2008 12:44:02 |
| where to get the nxgore tutorial zip |
4 |
zinking |
03-10-2008 09:06:20 |
| Character who uses a sword |
4 |
Felipe |
02-10-2008 20:57:15 |
| Character Movement |
8 |
mcaden |
01-10-2008 10:39:24 |
| making projectiles |
6 |
SteelX |
28-09-2008 22:51:34 |
| Making a program that uses Physx/NxOgre, portable? |
4 |
jonnys |
28-09-2008 21:23:58 |
| problem while building nxogre |
5 |
cmk524 |
28-09-2008 19:51:15 |
| [HELP] stop character walking through moving kinematic actor |
3 |
adc2008 |
28-09-2008 17:12:39 |
| Particles |
1 |
spookyboo |
25-09-2008 20:51:02 |
| Memory leak in ResourceSystem? |
1 |
Rhys |
25-09-2008 15:13:14 |
| [Bleeding] Yet another CCD question |
3 |
almondega |
25-09-2008 00:43:08 |
| Bloody Mess Development Blog |
245 |
betajaen |
24-09-2008 23:45:30 |
| trying compiling NxOgre on linux (ubuntu) |
7 |
maroxe |
24-09-2008 22:12:14 |
| Parsing exported ogremax scene |
3 |
Celest |
24-09-2008 18:00:58 |
| Common params |
9 |
Prophet |
23-09-2008 22:06:30 |
| Move mesh |
4 |
Prophet |
22-09-2008 15:31:23 |
| Scale |
7 |
mrmclovin |
21-09-2008 23:26:09 |
| Flour raw image format |
4 |
Netskate |
21-09-2008 10:01:12 |
| [Bleeding] No debug rendering ? [some progress] |
9 |
ahmedali |
21-09-2008 09:02:53 |
| LevelEditor: Disable DynamicCollisions & ForceCalculatio |
1 |
ahmedali |
20-09-2008 11:38:54 |
| Linear Damping and gravity |
6 |
mcaden |
19-09-2008 13:40:24 |
| Connecting nxOgre and PhysX over network? |
3 |
SoldierX |
18-09-2008 18:15:07 |
| where are these conversions? ::toVector3, ::toQuaternion |
4 |
KevinMulder |
18-09-2008 10:45:28 |
| how to redistribute a program using nxogre for windows |
7 |
maroxe |
17-09-2008 23:25:12 |
| Physics importer |
46 |
Prophet |
17-09-2008 20:50:23 |
| Shape penetration |
13 |
Netskate |
17-09-2008 20:14:42 |
| probleme deleting NxOgre:World |
11 |
maroxe |
16-09-2008 00:28:26 |
| moving character with NxOgre 0.9 and PhysX 2.7.3 |
5 |
Djoef |
15-09-2008 18:55:55 |
| Vehicle paramter request |
10 |
KevinMulder |
15-09-2008 18:46:04 |
| physx hw acceleration avail on Nvidia cards and testing |
1 |
KevinMulder |
15-09-2008 16:01:26 |
| [Solved] Bind body to mesh: only position |
3 |
ramar |
15-09-2008 15:40:51 |
| Inheriting actor/renderablefactory |
30 |
mcaden |
14-09-2008 05:18:06 |
| probelem with NxActor::userData and wheelset class |
9 |
maroxe |
12-09-2008 01:10:08 |
| Problem while compiling |
4 |
petra999 |
11-09-2008 17:32:07 |
| [FAQ] The unofficial FAQ written by the NxOgre Zombies. |
7 |
KevinMulder |
11-09-2008 16:39:24 |
| Tollerance on collisions? |
2 |
ramar |
11-09-2008 13:27:23 |
| attaching ogre entity to NxOgre body |
8 |
mkandula |
11-09-2008 06:59:54 |
| NxOgre(0.9) and Shoggoth |
6 |
jchmack |
11-09-2008 04:40:35 |
| getClipPlanes |
3 |
Prophet |
10-09-2008 21:21:47 |
| update method |
6 |
jettero heller |
10-09-2008 15:45:52 |
| Animating bodies |
5 |
Prophet |
10-09-2008 13:50:11 |
| NxOgre and Lnk4006 |
3 |
mkandula |
09-09-2008 13:56:46 |
| [Bleeding] Custom Shape |
4 |
SteelX |
09-09-2008 03:25:31 |
| What is Save() for, and other related questions. |
7 |
Rusty06 |
08-09-2008 18:12:06 |
| Adding bodies |
27 |
Prophet |
07-09-2008 17:56:04 |
| Problem with VC9 and NxOgre 1.0 |
22 |
PeTkO |
07-09-2008 17:07:05 |
| joint for car wheel |
6 |
maroxe |
06-09-2008 23:55:46 |
| trouble with moving a body and the camera |
4 |
maroxe |
05-09-2008 18:38:17 |
| [Bleeding] How to Debug Renderer a Static Actor? [Solved] |
5 |
almondega |
05-09-2008 01:57:43 |
| Calling Scene-constructor later |
6 |
Prophet |
04-09-2008 22:13:42 |
| 1.0'22 - Unstable not even on the SVN release.TESTERS NEEDED |
93 |
betajaen |
03-09-2008 18:46:54 |
| [Bleeding] Ogre3D 1.6.0 RC1 compatibility |
5 |
reptor |
03-09-2008 18:18:27 |
| Advice about swordfighting game and ragdoll |
9 |
jettero heller |
03-09-2008 15:57:30 |
| [Bleeding] Terrain help |
14 |
CHICO |
03-09-2008 12:11:15 |
| [Bleeding] H.To Debug Shapes in they real form? [Solved] |
5 |
almondega |
03-09-2008 05:28:45 |
| [SOLVED] Runtime Error with Tutorials |
6 |
winston2020 |
02-09-2008 19:50:04 |
| Where to place joint? |
1 |
maroxe |
02-09-2008 18:35:23 |
| Animated collision meshes |
3 |
Prophet |
02-09-2008 15:17:21 |
| the cahracter module isn't done yet? |
16 |
maroxe |
01-09-2008 21:27:05 |
| Your physcics structure ? |
11 |
mrmclovin |
01-09-2008 20:35:57 |
| problem inheriting Character class to render it |
3 |
maroxe |
01-09-2008 17:36:28 |
| [Bleeding] - setGlobalOrientation Problem to rotate 90° |
9 |
almondega |
01-09-2008 05:15:09 |
| ShapeParams::mMeshScale not found |
8 |
unclepauly |
31-08-2008 20:09:06 |
| crash when i call createBody |
5 |
unclepauly |
31-08-2008 18:46:20 |
| Tutorials or API |
32 |
paradoxer |
31-08-2008 11:14:21 |
| First Person Camera -- Gun Problem [SOLVED] |
4 |
Aiursrage2k |
30-08-2008 22:15:13 |
| Strange gravity/force issue |
9 |
mcaden |
28-08-2008 06:37:32 |
| [solved] the program craches after body creatio |
45 |
maroxe |
27-08-2008 23:41:46 |
| Strange displacement [SOLVED] |
14 |
Prophet |
25-08-2008 16:24:47 |
| Binding a camera to a sphere |
3 |
ramar |
25-08-2008 15:30:22 |
| creating a ball |
4 |
Fred |
24-08-2008 23:49:34 |
| Collision area and object |
5 |
Prophet |
24-08-2008 21:52:45 |
| Release mode |
15 |
netsurferj |
24-08-2008 20:27:42 |
| Cube vs. NXS |
5 |
Prophet |
23-08-2008 15:41:45 |
| [Bleeding] Terrain Heightmap |
12 |
Illidanz |
23-08-2008 07:46:08 |
| [0.9] Conflicting name characters |
1 |
novaumas |
23-08-2008 02:36:31 |
| [0.9] Bug in NxOgreTrigger (kinematic triggers) |
2 |
novaumas |
23-08-2008 01:56:58 |
| CreateBody can't find SceneNode |
3 |
mcaden |
22-08-2008 04:55:34 |
| Strange raycast bug found [1.0'21] |
6 |
nargil |
22-08-2008 00:45:17 |
| Hey. Who made this game? |
11 |
betajaen |
21-08-2008 20:16:58 |
| Dedicated server physics |
5 |
reptor |
21-08-2008 19:00:46 |
| Pivot points |
10 |
Prophet |
21-08-2008 18:33:30 |
| Wind resistance |
5 |
Slaine |
21-08-2008 16:01:48 |
| Torque |
1 |
radsun |
21-08-2008 10:36:29 |
| NxOgre Tutorials |
19 |
radsun |
20-08-2008 10:24:18 |
| Release mode screws up character movement (added video) |
35 |
yuriythebest |
19-08-2008 22:56:33 |
| Actor wakes up |
2 |
netsurferj |
19-08-2008 20:03:58 |
| Trigger movement |
3 |
netsurferj |
19-08-2008 20:00:18 |
| Does anyone have any of the old PhysX SDKs? Help! |
6 |
RTsa |
19-08-2008 09:33:30 |
| Few Questions about Joints. |
17 |
Bajter |
18-08-2008 07:37:38 |
| Another FPS Camera Question |
16 |
almondega |
17-08-2008 22:46:19 |
| What do I need? |
15 |
Prophet |
17-08-2008 11:56:09 |
| Collions Callbacks an Actor groups in NxOgre 1.0.21 Bleeding |
2 |
jonnys |
17-08-2008 04:18:06 |
| [solved] createDebugRenderer() |
3 |
nargil |
13-08-2008 17:13:36 |
| MyGame .lib and .exp when using NxOgre.h, why ? |
10 |
almondega |
13-08-2008 02:02:07 |
| My Problem under vc7 |
1 |
grr |
12-08-2008 23:57:11 |
| cloth as water |
1 |
netsurferj |
12-08-2008 19:42:20 |
| Simple question on using NxOgre |
3 |
kirwyd |
12-08-2008 11:22:48 |
| ResourceSystem problems |
12 |
mcaden |
10-08-2008 22:26:18 |
| Linking actors to nodes |
9 |
jonmiller |
05-08-2008 17:08:25 |
| linking difficulties |
14 |
njguy |
05-08-2008 02:52:46 |
| Slope Limit |
2 |
netsurferj |
04-08-2008 22:04:10 |
| Gizmos, Manual Objects =D |
4 |
s0lidnuts |
04-08-2008 02:42:10 |
| "Bounding box" position |
3 |
s0lidnuts |
02-08-2008 21:52:46 |
| nx ogre without display |
2 |
shenakan |
01-08-2008 19:46:25 |
| Radeon 7000 |
3 |
shenakan |
01-08-2008 19:44:39 |
| character problem? |
1 |
njw1985 |
01-08-2008 07:12:38 |
| ogre 1.4.9 and nxogre 0.9 |
1 |
cmk524 |
01-08-2008 06:04:55 |
| Bodies that don't fall after removing the floor. Sticky wall |
5 |
toglia |
31-07-2008 22:28:38 |
| Compatable |
7 |
cmk524 |
31-07-2008 09:36:09 |
| Need to move Triangle Mesh object 8-) |
17 |
s0lidnuts |
31-07-2008 01:42:00 |
| Problem of interpenetration |
5 |
shenakan |
31-07-2008 00:52:18 |
| Parent / child style |
3 |
jonmiller |
29-07-2008 21:40:22 |
| Character actor collision checking Error |
1 |
srysry |
28-07-2008 13:12:58 |
| [1.0]Mesh |
1 |
radsun |
26-07-2008 13:49:41 |
| [1.0]Heightfield |
11 |
radsun |
25-07-2008 12:38:06 |
| Simple question about Actor |
5 |
Snejp |
24-07-2008 21:41:21 |
| [NxOgre 0.9]Materials don't work with TriangleMeshShape |
1 |
Kwazar |
24-07-2008 20:14:21 |
| [0.9] strange Character behavior passing under dynamic body |
8 |
Dusk |
23-07-2008 11:37:00 |
| My NxOgre equivalent of "Hello World" crashes horr |
2 |
chen |
22-07-2008 18:45:17 |
| My Vehicle wheels don't slip? |
11 |
Slaine |
22-07-2008 17:09:17 |
| creating AI on nxogre vehicle. Projection problem ? |
1 |
nord |
21-07-2008 23:00:48 |
| [0.9] Soft Bodies |
3 |
netsurferj |
21-07-2008 19:18:13 |
| NxOgre + Linux & Hardware acceleration |
3 |
Mononofu |
20-07-2008 16:22:53 |
| TriangleMesh |
4 |
acropole |
20-07-2008 09:07:13 |
| How does the DebugRenderer works? |
11 |
mrmclovin |
20-07-2008 00:16:42 |
| Bleeding Vehicle questions |
22 |
SteelX |
19-07-2008 15:03:46 |
| malloc failure |
4 |
acropole |
19-07-2008 13:11:57 |
| Acceleration |
3 |
Tsh't |
18-07-2008 18:42:13 |
| Rotating NxSphericalJoint |
1 |
danharibo |
18-07-2008 17:58:58 |
| Simple FPS camera collison with objects eg wall, crate etc ? |
3 |
jonnys |
18-07-2008 16:40:16 |
| nothing show up |
2 |
acropole |
18-07-2008 08:58:34 |
| trying to set the direction - Solved by if's |
6 |
nord |
17-07-2008 20:21:47 |
| [SOLVED] dllStartPlugin not found |
2 |
acropole |
17-07-2008 19:55:13 |
| Error compiling Cake |
6 |
winston2020 |
17-07-2008 19:28:21 |
| [SOLVED] body position problem |
16 |
Rasengan |
17-07-2008 12:05:35 |
| Ogre1.6 an NxOgre 0.9 |
5 |
xadh00m |
17-07-2008 09:12:48 |
| Ogre/NxOgre relationships - beginner questions |
23 |
mcaden |
17-07-2008 05:34:26 |
| Increasing camera forces dynamically |
2 |
Rasengan |
16-07-2008 09:44:03 |
| Problem with collision geometry scale. |
1 |
Rasengan |
15-07-2008 11:22:52 |
| How to deal with NxOgre RessourceSystem? |
8 |
Rasengan |
14-07-2008 13:55:23 |
| Body movement and rotation |
3 |
netsurferj |
13-07-2008 20:43:56 |
| CharacterController'21 |
5 |
radsun |
13-07-2008 09:40:33 |
| gravity on one particular point (like a black hole) |
2 |
Charlie111 |
12-07-2008 20:42:10 |
| windows close suddenly |
10 |
SteelX |
12-07-2008 17:26:31 |
| How to create a working force field |
4 |
leandro |
12-07-2008 09:23:32 |
| Linking an actor with Ogre Camera |
25 |
Rasengan |
10-07-2008 17:59:15 |
| CN_VARIABLE scene param not available with Bleeding? |
6 |
Rasengan |
10-07-2008 14:09:43 |
| Kinematic physics objects not matching up with scene nodes |
2 |
jonmiller |
10-07-2008 13:46:51 |
| Scene creation |
5 |
leandro |
10-07-2008 10:22:06 |
| TriangleMeshShape not colliding |
6 |
nord |
09-07-2008 22:41:35 |
| [Solved] CharacterHitReport question |
8 |
spacegaier |
09-07-2008 21:07:13 |
| Cloth loading and unloading. Memory issues |
4 |
atsakir |
09-07-2008 10:20:14 |
| Scaling Convex |
15 |
Laiquendir |
08-07-2008 15:34:30 |
| Thanks to Betajaen for it's work! |
1 |
Rasengan |
08-07-2008 10:18:47 |
| Scene Loading from BSP file. |
5 |
Rasengan |
08-07-2008 10:15:47 |
| Crash with NxOgre::Body* @ runtime |
21 |
Rasengan |
08-07-2008 10:08:20 |
| Running NxOgre 0.9 AND Bleeding on the same PC |
3 |
spacegaier |
07-07-2008 14:19:46 |
| Characters in bleeding |
1 |
netsurferj |
07-07-2008 13:53:53 |
| different Callbacks for different groups |
1 |
bwyyoung |
06-07-2008 21:59:59 |
| how to access body's entity and scene node |
2 |
jcabeleira |
06-07-2008 21:31:24 |
| Compound Shapes |
7 |
Bajter |
06-07-2008 16:54:05 |
| Actors destruction causes NxOgre crash |
6 |
jcabeleira |
06-07-2008 13:49:16 |
| Feature request: Prevent charactesr from falling through |
2 |
spacegaier |
06-07-2008 13:26:35 |
| Feature request: Scaling of shapes |
4 |
spacegaier |
06-07-2008 12:52:28 |
| Visualize shape |
2 |
spacegaier |
06-07-2008 12:38:28 |
| [Bleeding] Custom logging |
8 |
reptor |
06-07-2008 00:42:08 |
| Different Types of Callbacks |
2 |
Coiote |
05-07-2008 22:55:30 |
| HOW TO Put decals on the position of the collision |
1 |
cryps |
05-07-2008 17:49:46 |
| making entities collidable in ogre and nxogre |
11 |
bwyyoung |
05-07-2008 09:20:38 |
| Multiple objects loading |
10 |
jonmiller |
03-07-2008 15:09:55 |
| Trouble with rendering in Cake |
4 |
Vineeth@nxOgre |
03-07-2008 12:49:48 |
| Setting up"OGRE tutor. terrain"in Cake - Edit:DONE |
2 |
nord |
02-07-2008 23:41:53 |
| Changing the size of a shape |
5 |
gugus |
02-07-2008 17:43:50 |
| A problem with collision between 2 actors |
1 |
ezsoft |
02-07-2008 14:24:06 |
| One body can not attach two collision call back?? |
5 |
kidcdf |
02-07-2008 07:08:47 |
| Yet another camera/collision question |
9 |
jonmiller |
01-07-2008 19:28:39 |
| Heightmap or mesh using flour? |
11 |
netsurferj |
01-07-2008 15:58:18 |
| [NxOgre 0.9]Multiple actor groups problem |
3 |
Kwazar |
30-06-2008 20:51:40 |
| Getting stuck a bit at the beginning |
4 |
Cronk |
30-06-2008 18:24:12 |
| Dowload Cake |
2 |
santosblanco.gabriel |
30-06-2008 16:30:06 |
| Problem with collision detection and how to react. |
12 |
Bajter |
29-06-2008 21:22:20 |
| problem with NxOgre::Terrain |
3 |
the0bit1 |
29-06-2008 17:33:26 |
| Licensing question |
3 |
migileke |
28-06-2008 12:01:45 |
| Well this is interesting. PhysX/CUDA on ATI? |
12 |
betajaen |
28-06-2008 08:53:28 |
| Camera movement fps |
6 |
netsurferj |
27-06-2008 16:38:31 |
| Simulate only a part of a cloth |
3 |
pec31 |
26-06-2008 14:08:27 |
| I will be happy if a userData property added to Body class |
2 |
FriedChicken |
26-06-2008 10:35:36 |
| Problem release after MSVC++ 2005 |
3 |
ric_eng |
25-06-2008 17:27:38 |
| (SOLVED) error building simple project |
3 |
the0bit1 |
25-06-2008 14:39:32 |
| NxVersionNumber.h |
5 |
santosblanco.gabriel |
24-06-2008 04:03:44 |
| Forces |
5 |
gugus |
23-06-2008 17:38:46 |
| Wasting time...? |
4 |
Kukanani |
22-06-2008 23:39:13 |
| collision's detection (callback ?!) |
3 |
Charlie111 |
22-06-2008 16:57:03 |
| [Bleeding] How to get Body object from Actor ? |
3 |
FriedChicken |
22-06-2008 07:03:31 |
| createDebugRenderer() crash |
9 |
Gf11speed |
22-06-2008 03:25:05 |
| Actor won't move |
4 |
Rusty06 |
21-06-2008 09:55:20 |
| addshape can't work? |
10 |
njw1985 |
20-06-2008 16:59:54 |
| Movement of actor or body |
6 |
irado |
20-06-2008 15:26:21 |
| Compiling for Linux without Code::Blocks |
3 |
sms1986 |
19-06-2008 19:07:01 |
| Differences between Actor and Body |
6 |
Charlie111 |
19-06-2008 18:51:30 |
| Suggestions on freeflowing hair and cloth |
2 |
jchmack |
19-06-2008 10:22:05 |
| Hardware => Probably |
12 |
reptor |
18-06-2008 19:24:00 |
| Destructible buildings |
3 |
DannyZB |
18-06-2008 00:25:27 |
| Linker errors when truing to compli;e my own Nxogre project! |
6 |
aoos |
15-06-2008 23:55:38 |
| bicycle question? |
1 |
njw1985 |
15-06-2008 11:26:27 |
| NxOgre in my Game... little time remaning |
2 |
LFMS |
14-06-2008 20:49:07 |
| Problem deleting actors [Bleeding 1.0.20] |
1 |
viperman1271 |
14-06-2008 13:27:00 |
| How to make collision between two or more characters? |
2 |
njw1985 |
14-06-2008 08:05:06 |
| [bleeding] physic heightmap is flipped |
3 |
BigB |
13-06-2008 23:13:55 |
| [SOLVED] Multiple applications and one dll |
8 |
Tsh't |
13-06-2008 21:53:50 |
| Cloth does not collide with an actor |
1 |
fassihi |
12-06-2008 10:10:27 |
| [solved][bleeding]"freezing" an Actor |
7 |
gugus |
11-06-2008 16:07:00 |
| Physics model for racing game like Wipeout, F-Zero, etc. |
6 |
zissakos |
11-06-2008 10:38:08 |
| ShapeGroup disables character collision! |
1 |
Victorliu17 |
10-06-2008 15:44:33 |
| Problemes With CubeShape. |
4 |
kaiser |
08-06-2008 17:49:55 |
| Questions about Bleeding |
4 |
fatpwnage |
08-06-2008 14:41:05 |
| Problem creating character |
15 |
Rez |
08-06-2008 11:32:03 |
| Flour, Terrain in Bleeding |
9 |
BigB |
06-06-2008 17:33:23 |
| How to use CCD in Bleeding? |
5 |
FriedChicken |
05-06-2008 16:33:45 |
| How to implement NON_PUSHABLE bodies? |
3 |
Victorliu17 |
05-06-2008 16:18:48 |
| Inheriting the Actor |
4 |
gugus |
05-06-2008 12:37:01 |
| FPS CAMERA USING NXOGRE |
3 |
cryps |
05-06-2008 02:56:08 |
| Tryng to setup a vehicle |
2 |
BigB |
04-06-2008 22:01:10 |
| Tutorial about NxOgre |
5 |
irado |
04-06-2008 15:28:54 |
| Small body collision problem |
3 |
xadh00m |
02-06-2008 11:19:45 |
| Metal Cloth |
2 |
rayTracer |
02-06-2008 10:36:28 |
| ContactController support only three type of events |
3 |
FriedChicken |
02-06-2008 05:42:01 |
| rendering/physics |
6 |
BigB |
01-06-2008 22:26:44 |
| [bleeding] Bug in RenderableSources |
3 |
luis |
01-06-2008 16:55:21 |
| [bleeding] Demo_nxogre-0.1 (beginners example) |
40 |
luis |
01-06-2008 16:06:07 |
| memory usage increasing |
16 |
gugus |
01-06-2008 15:57:04 |
| simple sample |
3 |
BigB |
01-06-2008 13:15:10 |
| Tony Rocky Horror |
2 |
xadh00m |
30-05-2008 08:52:48 |
| Creating a character |
18 |
Laughing_Gas |
29-05-2008 12:40:41 |
| I can't scale a body visual representation |
4 |
rafa.gdev |
29-05-2008 06:03:09 |
| attaching camera to character <edit> |
2 |
capture |
29-05-2008 01:22:44 |
| [0.9] Orphan characters |
2 |
novaumas |
28-05-2008 23:20:13 |
| Callback doesn't do anything |
3 |
Coiote |
28-05-2008 17:55:19 |
| A minor thing. |
2 |
fatpwnage |
28-05-2008 14:31:00 |
| Cloth rotation without attachment to actor |
1 |
atsakir |
27-05-2008 12:13:15 |
| adding time to a single body (0.9) |
5 |
jchmack |
27-05-2008 10:46:38 |
| Startup Questions |
8 |
Laughing_Gas |
27-05-2008 08:04:26 |
| Raycast |
9 |
gugus |
26-05-2008 21:45:20 |
| How it revolve a object under my control? |
3 |
FriedChicken |
26-05-2008 16:05:59 |
| How to force revolute joint axis |
15 |
xadh00m |
26-05-2008 15:19:59 |
| Skeleton animation, ragdoll |
3 |
pec31 |
26-05-2008 13:29:36 |
| nxogre.org/what |
2 |
radsun |
26-05-2008 06:28:37 |
| Simple Application crahes. What am I doing wrong?? |
3 |
GoatW_ |
26-05-2008 02:23:16 |
| Looking for Startup Example |
16 |
Gatekeeper |
24-05-2008 19:19:04 |
| Right shape for a large platform? |
5 |
Lykaios |
24-05-2008 14:47:01 |
| Shocky body |
3 |
lamberreke |
23-05-2008 08:47:33 |
| car problem? |
15 |
njw1985 |
22-05-2008 08:04:42 |
| Simple cloth crash |
4 |
Toby |
21-05-2008 22:02:44 |
| Can see no GUI in Cake (Bleeding) |
3 |
Lykaios |
21-05-2008 09:25:12 |
| to betajaen: need NxOgre.0.4.RC3.tutorials.zip |
5 |
www0041607 |
21-05-2008 04:24:04 |
| Why does Body::addShape not work? |
2 |
FriedChicken |
21-05-2008 02:46:28 |
| set up bicycle? |
14 |
njw1985 |
20-05-2008 13:25:17 |
| What is recommended way to stop ragdoll physics? |
2 |
OgreMage |
20-05-2008 02:38:46 |
| [Poll] Help create NxOgre tutorials! |
14 |
Lykaios |
19-05-2008 21:59:53 |
| NxOgre Access Violation [0.9] |
8 |
mgoodman |
19-05-2008 20:52:54 |
| [Solved] TortoiseCVS |
3 |
radsun |
19-05-2008 19:01:48 |
| bug in nxogre[0.9] |
5 |
njw1985 |
19-05-2008 14:44:10 |
| can't move character |
1 |
njw1985 |
19-05-2008 06:24:41 |
| Bleeding Spheres restitution>.4 get infinite micro bounce |
13 |
toglia |
18-05-2008 23:39:32 |
| [bleeding]ActorGroups |
7 |
gugus |
17-05-2008 13:18:05 |
| Bleeding vs 0.9, General Before-After code questions answers |
4 |
toglia |
17-05-2008 07:36:25 |
| set up bodies? |
3 |
njw1985 |
16-05-2008 09:27:00 |
| [Solved] First Bleeding project from scratch without ... |
4 |
toglia |
16-05-2008 08:12:23 |
| NXOgre on Intel 945 GPU |
4 |
karmaflimmern |
15-05-2008 12:46:38 |
| [0.9] Convex-only physics shape? |
4 |
Rusty06 |
15-05-2008 11:05:42 |
| Startup with NxOgre |
6 |
Laughing_Gas |
15-05-2008 09:58:14 |
| Power Ups |
4 |
Coiote |
15-05-2008 01:41:29 |
| Physx on Debug mode throw exception ! |
1 |
ahmadi |
14-05-2008 20:03:46 |
| After NXS files created cant move files to media folder(0.9) |
2 |
toglia |
14-05-2008 17:55:12 |
| onCharacterHit does not execute! |
2 |
Mrgrinder |
14-05-2008 13:50:48 |
| [Bleeding] help with variable scene controller |
5 |
CHICO |
13-05-2008 20:19:05 |
| Character Can't Turn (0.9) |
1 |
danharibo |
13-05-2008 16:40:42 |
| How to achieve a straight cut in the cloth |
1 |
Vineeth@nxOgre |
13-05-2008 10:42:01 |
| NxOgre object to Ogre MovableObject |
4 |
Coiote |
12-05-2008 12:03:58 |
| Deleting a Body shape question [solved] |
3 |
OgreMage |
11-05-2008 19:04:24 |
| beging use NxOgre |
34 |
irado |
11-05-2008 12:36:11 |
| Similar objects not collide with themselves [solved] |
3 |
OgreMage |
10-05-2008 19:15:31 |
| Do I have to use Bleeding when use ConvexShape? |
4 |
kidcdf |
10-05-2008 13:54:53 |
| [Bleeding] '21 NXS meshes problem thread - Huge success |
39 |
betajaen |
10-05-2008 09:30:06 |
| The car start up and brake abnormally ?? (video in) |
9 |
kidcdf |
09-05-2008 15:31:09 |
| How to prohibit objects falling over? |
5 |
Fred |
08-05-2008 21:33:58 |
| PhysX 2.8.1 is out |
4 |
betajaen |
08-05-2008 19:51:23 |
| Scaling ragdolls |
3 |
NoodlesOnMyBack |
08-05-2008 17:59:58 |
| [NxOgre 0.9] How to simulate on client |
9 |
xadh00m |
07-05-2008 10:16:15 |
| PhysX is up for download again |
3 |
korupt |
07-05-2008 00:06:49 |
| [belnding]problem with the position my body |
4 |
maroxe |
06-05-2008 20:16:40 |
| Actor pointing back to container class ? |
3 |
fassihi |
06-05-2008 18:13:00 |
| [Bug] No implementation of setDirOfAnisotropy(const NxVec3&a |
2 |
FriedChicken |
06-05-2008 09:10:38 |
| Is friction able to make spheres stop moving? What does? |
2 |
toglia |
06-05-2008 05:00:57 |
| Ho to make dynamic body inmune to collisions |
2 |
toglia |
06-05-2008 02:45:48 |
| where can i fond a guide for nxogre blending? |
11 |
maroxe |
06-05-2008 00:38:03 |
| Control X-, Z-axes manually. Possible? |
2 |
DanielH |
05-05-2008 23:30:46 |
| physx sdk is not supporting physx drivers |
9 |
maroxe |
05-05-2008 14:57:38 |
| vertexDistance of cloth |
1 |
Vineeth@nxOgre |
05-05-2008 13:44:31 |
| is it possible tu use physx 2.8 with nxogre |
6 |
maroxe |
05-05-2008 12:25:06 |
| Kinematic contact callbacks |
5 |
omek |
05-05-2008 09:03:33 |
| Multithreading PhysX with NxOgre |
5 |
OgreMage |
04-05-2008 20:22:20 |
| How to debug? |
7 |
cyanbeck |
04-05-2008 19:42:17 |
| how can i get the physx 2.7.3 SDK? |
8 |
maroxe |
04-05-2008 16:39:30 |
| Has anyone been able to get the PhysX SDK recently? |
12 |
korupt |
04-05-2008 14:30:31 |
| can i use nXogre with visual c++ express |
6 |
maroxe |
04-05-2008 13:06:15 |
| Tunneling With CCD |
1 |
roadblock.ftw |
04-05-2008 03:48:21 |
| NxHashes_OgreNodeRenderable undeclared identifier |
5 |
cyanbeck |
03-05-2008 12:35:09 |
| setMassSpaceInertiaTensor [solved] |
3 |
OgreMage |
03-05-2008 01:56:00 |
| Can I influence a collision deflection |
3 |
OgreMage |
02-05-2008 23:07:10 |
| Best values of Restitution and Friction for a Human Body? |
4 |
OgreMage |
01-05-2008 22:37:23 |
| Cake question |
3 |
CHICO |
01-05-2008 14:20:05 |
| [solved] Distance joint in 0.9 |
5 |
xadh00m |
30-04-2008 13:02:34 |
| [Bleeding] I've created a body, how to get its sceneNode? |
8 |
FriedChicken |
30-04-2008 09:14:59 |
| [Bleeding] crashed when using convex mesh |
22 |
FriedChicken |
30-04-2008 07:53:46 |
| [Bleeding]How to add shape with arbitrary local postion? |
3 |
FriedChicken |
29-04-2008 09:06:18 |
| [NxOgre 0.9] wheel friction problem:car can not stop |
13 |
kidcdf |
29-04-2008 07:54:04 |
| Serialising inherited actors |
6 |
xadh00m |
28-04-2008 09:23:03 |
| How to disable all physic calculations? [solved] |
3 |
OgreMage |
27-04-2008 21:22:53 |
| [Bleeding] Totally Confused: Terrain Map and Collision |
2 |
FriedChicken |
26-04-2008 13:04:06 |
| how to set up and control car in bleeding? |
16 |
njw1985 |
26-04-2008 09:08:10 |
| Is Anyone who use NxOgre1.021 without any problem? Come in |
17 |
kidcdf |
26-04-2008 05:10:52 |
| [nxogre 1.0] createActor error! |
2 |
kidcdf |
26-04-2008 03:32:31 |
| [Bleeding]How to visualize the silhouette of terrain shape? |
4 |
FriedChicken |
25-04-2008 04:18:49 |
| In Nxogre1.0, where is body->getNode() , getEntity() |
16 |
kidcdf |
23-04-2008 14:31:24 |
| [SOLVED] Tire mesh not loading on vehicle |
2 |
tuxbook |
23-04-2008 07:08:43 |
| Character and joints? |
7 |
Mrgrinder |
22-04-2008 12:02:39 |
| Unexpected result of Terrain collision simulation |
11 |
FriedChicken |
20-04-2008 16:48:28 |
| [NxOgre 0.9] Creating a Plane and a simple Cube |
4 |
Coiote |
19-04-2008 19:38:58 |
| Problem with Character orienation |
2 |
danharibo |
19-04-2008 19:27:55 |
| Terrain Issue |
3 |
Marnok |
19-04-2008 03:35:36 |
| [NxOgre 0.9] Size of collision bounding boxes problem? |
3 |
tiagomelobr |
18-04-2008 23:15:43 |
| [NxOgre 0.9] Release mode problems |
11 |
junkacc |
18-04-2008 19:27:41 |
| how to generate font file from ttf files. |
2 |
dipti |
18-04-2008 11:54:51 |
| NxOgre Fluids |
3 |
cstearns |
18-04-2008 06:57:08 |
| Setting Up My First Application.. |
4 |
Tano_ITA |
17-04-2008 18:08:16 |
| [bleeding] collision model for traffic cones and barrels? |
18 |
luis |
17-04-2008 14:46:01 |
| Restarting scene (specific bodies) |
2 |
Impactus |
17-04-2008 01:02:49 |
| Best way to solve position events? |
4 |
toglia |
16-04-2008 18:28:02 |
| Lift |
2 |
Conor |
16-04-2008 10:08:33 |
| NxOgre Compile Issues |
27 |
deige101 |
16-04-2008 00:09:03 |
| Translation of Ageia's physics engine to CUDA (Nvidia) |
5 |
luis |
15-04-2008 10:19:05 |
| [Bleeding] Bug in TriangleMesh constructor |
10 |
mikachu |
14-04-2008 23:06:43 |
| [bleeding]vehicle |
1 |
gugus |
14-04-2008 16:41:50 |
| ConvexShape or TriangleMeshShape from vertice list |
8 |
moagames |
13-04-2008 18:05:42 |
| Collisions between actors and characters not always working |
2 |
NeilInglis |
13-04-2008 17:53:27 |
| not overlapped characters? |
1 |
valvalval |
13-04-2008 13:54:04 |
| [Help] PhysX Convex cooker, what algorithms? |
2 |
mr_burns |
13-04-2008 04:59:00 |
| [HELP] Saving Out A Physics Scene / World. |
4 |
mr_burns |
13-04-2008 00:18:57 |
| Body not rendered |
13 |
tuxbook |
12-04-2008 12:42:12 |
| nx ogre on centrino 900Mghz with intel 8252 |
5 |
shenakan |
11-04-2008 19:49:03 |
| [NxOgre 0.9]How to control "bodies" ? |
4 |
dekron |
11-04-2008 16:53:48 |
| TriangleMeshShape to TriangleMeshShape Collision Response |
3 |
svenjoehansen |
11-04-2008 16:38:42 |
| [Bleeding] Trigger Class Question |
1 |
roadblock.ftw |
11-04-2008 05:18:57 |
| How to stop an NxOgre object in motion [solved] |
6 |
OgreMage |
11-04-2008 03:01:06 |
| Unit of torque |
5 |
shenakan |
10-04-2008 23:33:41 |
| Couple of questions about joints and collisions... |
5 |
pekanino |
10-04-2008 23:18:03 |
| [SOLVED] Some problems while executing in release mode... |
5 |
noisy_man |
10-04-2008 23:08:49 |
| [bleeding] NxOgre::Wheel - Needed methods missing |
2 |
DanielH |
10-04-2008 18:24:16 |
| Tearable Cloth |
1 |
Vineeth@nxOgre |
10-04-2008 10:15:08 |
| Another convex shape in NxOgre 0.9 thread... how to? |
2 |
toglia |
09-04-2008 19:47:04 |
| MouseMovement mapped to cloth |
3 |
Vineeth@nxOgre |
09-04-2008 10:56:27 |
| Exception in Create Fluids |
2 |
guji |
09-04-2008 06:50:09 |
| transparency |
8 |
shenakan |
09-04-2008 03:56:27 |
| Crash when loading a triangle mesh |
9 |
mikachu |
08-04-2008 21:48:34 |
| [bleeding]cannot create actor |
22 |
Dutchie |
08-04-2008 16:19:12 |
| Tank simulation |
2 |
DanielH |
08-04-2008 16:11:46 |
| Collision Detection Between Characters |
3 |
NeilInglis |
08-04-2008 09:40:22 |
| PhysX card, enable hardware acceleration? Got a broken card? |
4 |
toglia |
08-04-2008 03:35:33 |
| unbreakable joints? |
1 |
Conor |
07-04-2008 19:14:30 |
| Stop nxogre during the simulation |
3 |
shenakan |
07-04-2008 19:11:23 |
| [bleeding]Actor scale |
3 |
Dutchie |
07-04-2008 18:40:37 |
| [bleeding]terrain from heightmap |
36 |
Dutchie |
06-04-2008 20:46:46 |
| Character and Body Collision Callback? |
3 |
Rope |
06-04-2008 16:52:37 |
| Cake crash while i try to select(highlight) |
1 |
zrixter |
06-04-2008 15:49:59 |
| Angle Between two objects. |
4 |
shenakan |
05-04-2008 21:54:49 |
| [Bleeding] Create a body in bleeding |
8 |
DanielH |
05-04-2008 19:21:21 |
| Why shape material not working? |
5 |
zrixter |
05-04-2008 17:35:22 |
| [SOLVED]Bake CAKE Clothraycaster |
3 |
Vineeth@nxOgre |
05-04-2008 15:17:00 |
| [SOLVED] Character collision dimension problem |
4 |
Rope |
05-04-2008 10:16:32 |
| Can I attach two cloths |
1 |
Vineeth@nxOgre |
05-04-2008 07:27:27 |
| Create Actor any ActorParams |
3 |
chp |
04-04-2008 16:08:18 |
| ConvexShape/TriangleMeshShape crash in Linux NxOgre 0.9 |
7 |
Promo |
04-04-2008 15:52:40 |
| rotate a static body |
4 |
alhobarata |
03-04-2008 17:19:57 |
| [Flour] Flour released. Testers needed! |
53 |
betajaen |
03-04-2008 16:16:11 |
| Render debug wireframe for shapes |
6 |
DanielH |
03-04-2008 12:18:20 |
| How to get aware that physics simulation has finished |
6 |
chp |
03-04-2008 12:08:34 |
| Cloth as a submesh of a mesh |
3 |
Vineeth@nxOgre |
03-04-2008 06:28:30 |
| Character falling through floor |
3 |
valvalval |
02-04-2008 17:10:24 |
| [Bleeding] NxOgre 1.0'21 released. |
78 |
betajaen |
02-04-2008 17:06:34 |
| [Solved] how to move body |
5 |
valvalval |
02-04-2008 15:03:32 |
| [NxOgre.org] What the back of your head looks like - Updated |
16 |
betajaen |
01-04-2008 00:24:34 |
| Animated Meshes and Physics Interaction |
3 |
charlierby |
31-03-2008 13:43:13 |
| Multishapes and their position |
12 |
skumancer |
30-03-2008 21:51:37 |
| NxOgre crashes every time! |
6 |
DanielH |
30-03-2008 18:13:20 |
| bad refrence with contact? |
11 |
themadme |
30-03-2008 17:07:17 |
| how to create body in manually? |
6 |
valvalval |
30-03-2008 10:34:36 |
| [bleeding&others]Buildings and other complex objects |
3 |
Dutchie |
29-03-2008 12:05:59 |
| Redistribution |
9 |
esc |
28-03-2008 02:14:08 |
| Snippets please? :D |
2 |
overburn |
27-03-2008 20:56:30 |
| just to be sure with call backs |
5 |
themadme |
27-03-2008 12:43:19 |
| Reload cloth with destroyCloth/createCloth |
5 |
chp |
27-03-2008 10:05:06 |
| [Questions] Collision with projectiles |
5 |
NoodlesOnMyBack |
27-03-2008 02:20:31 |
| [Bleeding] TirangleMeshShape is missing |
2 |
Night Elf |
26-03-2008 23:41:20 |
| [Bleeding] Problems compiling in Release mode |
5 |
Night Elf |
26-03-2008 21:47:06 |
| [20 x Bleeding, Flour, Cake] Countdown thread. |
10 |
betajaen |
26-03-2008 19:07:41 |
| timestep uses linear interpolation and still jitters |
14 |
tgrodger |
26-03-2008 17:04:49 |
| Pick vertex of cloth for tearing |
5 |
Vineeth@nxOgre |
26-03-2008 06:38:50 |
| Objects inside objects? spheres bouncing inside Big sphere.. |
13 |
toglia |
24-03-2008 22:53:20 |
| Problem with Directions |
3 |
sepherith |
24-03-2008 20:09:16 |
| Ok.. couple of questions.. |
7 |
Conor |
24-03-2008 16:15:04 |
| Reporting a bug? |
2 |
sdl |
23-03-2008 22:24:40 |
| Character and Terrain and some other things |
4 |
mujtaba |
23-03-2008 18:57:27 |
| Rotation |
4 |
tsfn46290 |
23-03-2008 16:36:19 |
| suspension problem |
5 |
solaris1912 |
21-03-2008 15:12:48 |
| [Solved] More ragdoll questions |
5 |
NoodlesOnMyBack |
20-03-2008 17:16:34 |
| Pressurized cloth collapses |
13 |
Vineeth@nxOgre |
20-03-2008 07:07:53 |
| Disabling collision |
5 |
dbrock |
19-03-2008 23:46:18 |
| Where is NxOgre.lib ? |
3 |
Demicanadian |
19-03-2008 22:36:00 |
| Motor crashes |
2 |
moagames |
19-03-2008 20:45:16 |
| Problem with JointCallback |
3 |
sdl |
19-03-2008 05:25:30 |
| Cooking a mesh |
2 |
Conor |
18-03-2008 20:00:26 |
| Questions about wheels |
1 |
blinkassassin |
18-03-2008 02:54:23 |
| NxMat33 and Ogre Quaternion |
9 |
themadme |
17-03-2008 23:39:53 |
| Memory leak with 0.9-38 and TerrainShape? |
3 |
DaveC |
17-03-2008 16:45:57 |
| [SOLVED]Simulation Procedure |
8 |
Vineeth@nxOgre |
17-03-2008 09:26:12 |
| Car Physics Help : Turning Out Of Corners |
1 |
mr_burns |
16-03-2008 08:29:05 |
| Objects a bit above the ground |
3 |
spacegaier |
15-03-2008 15:17:52 |
| [SOLVED] When is onInside() called? |
2 |
spacegaier |
15-03-2008 12:36:14 |
| compiling error nxOgre 0.9 |
5 |
sapan280 |
15-03-2008 04:48:21 |
| Running the application outside of VS make the cam. flicker |
6 |
solaris1912 |
14-03-2008 23:26:25 |
| SimpleCloth in NxOgre |
14 |
Vineeth@nxOgre |
14-03-2008 11:55:35 |
| [Solved] Problem with joints |
10 |
NoodlesOnMyBack |
14-03-2008 04:01:46 |
| [SOLVED] Realization of a simple soccer goal |
5 |
spacegaier |
13-03-2008 20:47:01 |
| tutorials |
22 |
moagames |
13-03-2008 14:44:30 |
| Contact report, trigger report |
7 |
themadme |
13-03-2008 10:08:37 |
| [SOLVED] Trigger / to whom to assign? |
10 |
spacegaier |
12-03-2008 21:01:00 |
| [SOLVED] Runtime error when creating body for ShapeGroup |
3 |
spacegaier |
12-03-2008 13:46:03 |
| [SOLVED] Another way to set a NxOgre::Material |
3 |
spacegaier |
12-03-2008 12:43:17 |
| problem with cloth |
2 |
som |
12-03-2008 05:46:41 |
| Setting up collisions between many bodies |
7 |
sir_nacnud |
12-03-2008 02:00:36 |
| [SOLVED] Easy way to make Shape as large as the mesh? |
3 |
spacegaier |
11-03-2008 20:35:17 |
| Any idea? |
9 |
Conor |
11-03-2008 13:00:41 |
| Create fixed joint like two bricks |
21 |
limdor |
11-03-2008 11:36:55 |
| Building a body out of many others?!? |
6 |
spacegaier |
10-03-2008 16:20:22 |
| Mesh versus Physic object sizes.. |
7 |
Conor |
10-03-2008 13:44:59 |
| character movement speed corrections due to frame rate |
1 |
Arcanor |
10-03-2008 03:07:57 |
| Few simple questions. please look |
4 |
Espire <EmasteR> |
09-03-2008 21:36:55 |
| [SOLVED] TriangleMeshShape vs. ConvexShape |
4 |
spacegaier |
09-03-2008 19:57:20 |
| [SOLVED] Raycast okay and deleting actor + body |
3 |
spacegaier |
09-03-2008 11:55:46 |
| [SOLVED] Character moves in wrong direction |
4 |
spacegaier |
08-03-2008 21:31:55 |
| project running problem |
14 |
fake crash |
08-03-2008 18:25:36 |
| NxOgre::Character is not respoding to collision! Normal? |
17 |
spacegaier |
08-03-2008 17:30:32 |
| Help PhysX SDK |
5 |
LFMS |
08-03-2008 14:07:15 |
| [Bleeding] An SDK version of NxOgre? |
11 |
betajaen |
08-03-2008 11:21:35 |
| [SOLVED] Falling deeper than the ground? |
2 |
spacegaier |
08-03-2008 11:17:39 |
| Environment Collision |
2 |
OgreMage |
08-03-2008 01:42:00 |
| [SOLVED] Hit response / Falling down |
9 |
spacegaier |
07-03-2008 16:06:38 |
| [SOLVED] Basic movements |
4 |
spacegaier |
06-03-2008 21:17:15 |
| [SOLVED] IRC channel / further documentation |
6 |
spacegaier |
06-03-2008 19:58:26 |
| [SOLVED] Error compiling NxOgre.VC8.Windows |
6 |
spacegaier |
06-03-2008 19:36:05 |
| Create an object using a key |
5 |
limdor |
06-03-2008 15:34:29 |
| Having problems moving Body; New to NxOgre, but not to Ogre |
4 |
l5games |
05-03-2008 21:21:31 |
| Door (revolute joint) question [video] |
1 |
dbrock |
05-03-2008 05:50:07 |
| no shadows on terrain |
2 |
Arcanor |
04-03-2008 17:30:05 |
| resizing new bodies based on existing blueprint |
5 |
Arcanor |
04-03-2008 15:38:59 |
| new to Nxogre |
7 |
som |
04-03-2008 06:18:12 |
| Characters smooth in debug, and choppy in release mode |
2 |
dbrock |
03-03-2008 16:48:02 |
| [bleeding] Fixing timestep & Vehicles Jittering [SOLVED] |
16 |
luis |
03-03-2008 11:16:55 |
| Get PhysX 2.7.2 |
3 |
thepolo |
02-03-2008 09:54:49 |
| NxOgre + Novint Falcon |
2 |
otaku19 |
02-03-2008 05:47:41 |
| Vehicles are "Bouncy Bouncy" |
17 |
danharibo |
01-03-2008 22:32:04 |
| what are and how can i use DominanceGroups? |
4 |
Artic_Ice83 |
01-03-2008 15:59:01 |
| Throwing an object |
3 |
Aiursrage2k |
29-02-2008 21:37:53 |
| Fast moving ball going through wall |
2 |
byte_wrench |
29-02-2008 15:38:49 |
| Vehicle handling problems |
1 |
blinkassassin |
29-02-2008 02:10:27 |
| Make creatures walk on the wall |
8 |
hevi |
28-02-2008 22:17:04 |
| simple car... |
3 |
ljack |
28-02-2008 21:07:01 |
| trigger problem |
2 |
hbd760112 |
28-02-2008 17:02:54 |
| RayCasting |
3 |
themadme |
28-02-2008 14:34:12 |
| userData error!! |
4 |
hbd760112 |
28-02-2008 03:49:14 |
| NxSpringAndDamperEffector |
5 |
themadme |
27-02-2008 21:26:12 |
| RayCaster question |
4 |
Dutchie |
27-02-2008 20:13:41 |
| Collision problem |
4 |
Ghostby |
27-02-2008 16:40:07 |
| Implementing triggers and such |
7 |
dbrock |
27-02-2008 03:06:50 |
| body and scene node |
9 |
jensa |
25-02-2008 16:37:21 |
| Class Reference Document for NxOgre? |
4 |
guji |
25-02-2008 03:38:09 |
| collision callback |
7 |
Artic_Ice83 |
24-02-2008 13:33:30 |
| change the colour of a body that is sleeping |
5 |
Artic_Ice83 |
23-02-2008 15:08:51 |
| Multi-shape actors and animations |
2 |
skumancer |
22-02-2008 10:28:01 |
| Body from inside? |
6 |
capture |
22-02-2008 01:18:35 |
| Dragging a body around |
3 |
Night Elf |
21-02-2008 20:50:54 |
| Build a deformable Actor |
2 |
otaku19 |
21-02-2008 18:40:06 |
| How to display bounding volume |
6 |
cyberculose |
21-02-2008 18:01:44 |
| Multiple actors vs Multi Shape actor |
5 |
kungfoomasta |
21-02-2008 17:54:39 |
| NxGenerateConvexMeshFromOgreMesh and Shared Vertices |
1 |
the_viking |
21-02-2008 15:04:50 |
| [MeshMagick batch scripts] Helpful for artists ;) |
2 |
dbrock |
21-02-2008 04:03:10 |
| Constructing ConvexShape manually |
5 |
solaris1912 |
21-02-2008 00:27:46 |
| Starting !!! Some Doubts. |
3 |
eagle |
20-02-2008 16:18:47 |
| Adding my level to a shapegroup disables character collision |
1 |
jchmack |
19-02-2008 23:44:52 |
| createCharacter() ignores orientation |
5 |
Arcanor |
19-02-2008 14:28:00 |
| PhysX v2.8.0 Released |
12 |
SpaceDude |
19-02-2008 14:23:01 |
| basic character implementation |
4 |
Arcanor |
19-02-2008 04:34:20 |
| how to automatically create simple bounding box shape? |
5 |
Arcanor |
18-02-2008 17:47:25 |
| Collision detection events |
2 |
cyberculose |
18-02-2008 01:09:59 |
| How to set a Shape's orientation? |
4 |
kungfoomasta |
15-02-2008 18:25:27 |
| Networking with Nx |
2 |
xadh00m |
15-02-2008 10:51:06 |
| Cakebox NxOgre linker error |
2 |
OgreMage |
15-02-2008 03:56:36 |
| Doors |
2 |
dbrock |
14-02-2008 02:51:33 |
| Actor moveTowards() ? |
2 |
mr_burns |
14-02-2008 02:12:55 |
| Crash in NxCharacter.dll |
10 |
xadh00m |
13-02-2008 17:53:37 |
| ShapeBlueprint scale |
2 |
Yakuru |
13-02-2008 13:42:19 |
| Beginner's ask : Rotate entity of body |
5 |
Yakuru |
13-02-2008 11:28:39 |
| ETM and NxOgre? |
7 |
kungfoomasta |
13-02-2008 07:39:20 |
| [FAQ] FAQ of NxOgre and Forum Rules - READ BEFORE POSTING! |
1 |
betajaen |
12-02-2008 22:23:32 |
| Ogre crash at creating NxOgre |
3 |
Dutchie |
12-02-2008 15:07:48 |
| How to perform a box selection? |
11 |
kungfoomasta |
11-02-2008 23:57:34 |
| basic shooter questions |
5 |
Romep |
11-02-2008 11:28:19 |
| Counter-steering a physics controlled actor? |
2 |
chmod |
11-02-2008 08:28:14 |
| bounding boxes? |
5 |
yuriythebest |
10-02-2008 17:31:32 |
| Getting Started - initial questions |
21 |
Arcanor |
10-02-2008 16:56:30 |
| mesh requirements for pressurized cloth |
15 |
Dusk |
10-02-2008 12:00:45 |
| AI operating physics-based vehicles? |
12 |
chmod |
08-02-2008 20:35:49 |
| Working with terrain parameters <EDIT> Never Mind |
7 |
capture |
08-02-2008 01:26:30 |
| Problems Deploying NxOgre |
4 |
jchmack |
07-02-2008 03:11:00 |
| Character and gravity |
25 |
Night Elf |
06-02-2008 23:17:38 |
| Ray Casting |
4 |
dbrock |
06-02-2008 06:10:37 |
| handling damage in worms-like game |
3 |
Dusk |
05-02-2008 20:30:59 |
| Should we still create CCD motion by ourselves? |
2 |
kidcdf |
05-02-2008 12:26:59 |
| [Bleeding] TriangleMeshShape broken? |
5 |
TWO |
05-02-2008 11:57:14 |
| How to add wheel friction? my car can not stop |
5 |
kidcdf |
05-02-2008 05:17:18 |
| Nvidia Buying Ageia? |
18 |
ncomputerm4 |
05-02-2008 01:40:21 |
| Chaps.... |
6 |
betajaen |
04-02-2008 20:22:26 |
| Scenes. |
3 |
capture |
03-02-2008 20:24:44 |
| car fall into sleep when it stops,and wheel stick forever |
4 |
kidcdf |
03-02-2008 06:57:07 |
| Rts character movement |
2 |
SiWi |
02-02-2008 11:44:13 |
| Creating an NxOgre World using oFusions oSceneLoader? |
6 |
mr_burns |
01-02-2008 03:20:45 |
| Strange problem |
4 |
NickM |
31-01-2008 23:23:02 |
| Character gravity |
2 |
dbrock |
31-01-2008 18:58:56 |
| Are PhysX' crossplatform claims a sham? |
4 |
SongOfTheWeave |
31-01-2008 01:01:40 |
| Need help to fix an erro with NxOgre |
2 |
tseronni |
30-01-2008 19:15:55 |
| Simulating a single body for x time; |
1 |
jchmack |
29-01-2008 11:10:21 |
| I can't create a simple linear spring ! |
5 |
fassihi |
29-01-2008 08:01:35 |
| Small Character Issues |
3 |
dbrock |
28-01-2008 19:08:49 |
| [0.9] Character .setDirection not working |
3 |
SiWi |
27-01-2008 15:08:01 |
| Kinematic triggers? |
5 |
Rebeh |
27-01-2008 14:53:28 |
| [SOLVED] NxCreatePhysicsSDK returns NULL, Linux |
7 |
Valeranth |
26-01-2008 22:53:59 |
| drive a simple wheel : questions of brake and motor |
3 |
kidcdf |
25-01-2008 05:58:32 |
| vc++ 9 |
2 |
donce |
24-01-2008 22:23:59 |
| Tile Racer NxOgre0.4.RC3 Patch |
12 |
LAva |
24-01-2008 15:12:30 |
| character-> hills & stairs |
9 |
yuriythebest |
24-01-2008 15:04:35 |
| attach wheelSets to my car , the applicaition crashed! |
3 |
kidcdf |
24-01-2008 11:07:50 |
| Collision Detection Tutorial |
2 |
blinkassassin |
24-01-2008 03:10:55 |
| I don't wanna my car pitch or roll |
7 |
kidcdf |
23-01-2008 14:37:06 |
| Debug Renderer & Ragdolls |
1 |
dbrock |
23-01-2008 06:28:07 |
| UserAllocator::malloc (v0.9-34) |
6 |
jams |
22-01-2008 15:28:39 |
| Help wanted for triggers in 0.9 - Solved |
4 |
SanMiguel |
21-01-2008 22:57:39 |
| CharacterHitReport |
3 |
fzh |
21-01-2008 08:08:21 |
| What version of PhysX does NxOgre currently support? |
2 |
mr_burns |
21-01-2008 00:49:57 |
| friction |
3 |
donce |
20-01-2008 21:11:52 |
| Floating character |
7 |
dbrock |
20-01-2008 21:06:55 |
| my car can run across another,why? |
6 |
kidcdf |
20-01-2008 06:26:45 |
| How to set ActorParams to an exist Body? |
10 |
kidcdf |
19-01-2008 14:49:02 |
| 0.4 patch for Eihort |
6 |
RobZom |
19-01-2008 06:35:13 |
| Character setDirection [with video!] |
6 |
dbrock |
19-01-2008 05:43:35 |
| Silly question |
4 |
dbrock |
19-01-2008 02:40:24 |
| Possible bug inside NxOgre character class? |
5 |
dbrock |
18-01-2008 23:23:59 |
| problem to scale a body |
3 |
shibby3d |
18-01-2008 13:47:51 |
| nxOgre is strong and easy to use,but... |
2 |
kidcdf |
18-01-2008 10:00:35 |
| 3 questions about NxOgre,something do not work... |
3 |
kidcdf |
18-01-2008 09:46:13 |
| Creating a level |
2 |
dbrock |
18-01-2008 05:32:21 |
| Changing the size of a character after creation (crouching) |
9 |
jchmack |
17-01-2008 17:22:45 |
| character problems |
5 |
yuriythebest |
17-01-2008 14:49:14 |
| I can't find a complete example! shortguide? no! |
13 |
kidcdf |
17-01-2008 06:01:50 |
| Mini PhysX driver is available! |
15 |
syedhs |
17-01-2008 04:43:05 |
| Handy little batch file I made for the newbies.. |
3 |
betajaen |
16-01-2008 20:14:45 |
| Character getentity attaching bone crash |
13 |
fzh |
16-01-2008 15:04:12 |
| Skeleton animation and physics |
1 |
omek |
16-01-2008 15:02:49 |
| nxOgre examples/tutorials?? |
7 |
yuriythebest |
16-01-2008 13:36:45 |
| trouble building |
5 |
yuriythebest |
15-01-2008 20:38:38 |
| Destroy Shot body in callback |
9 |
Springare |
15-01-2008 18:24:05 |
| Determining if a character is touching the ground. |
4 |
jchmack |
14-01-2008 18:42:33 |
| Materials |
7 |
Elpoet |
13-01-2008 20:38:20 |
| NxOgre Collisons questions |
7 |
Springare |
13-01-2008 13:24:41 |
| nxogre character <collision> nxogre body |
5 |
Elpoet |
12-01-2008 22:42:49 |
| Linux character controller problem |
6 |
SpaceDude |
12-01-2008 16:57:42 |
| Creating a shape from a MemoryReadBuffer |
8 |
NickM |
12-01-2008 12:04:02 |
| [SOLVED] [NxOgre 0.9'38] NxOgre::Body::setName() Problem |
4 |
NickM |
11-01-2008 21:43:08 |
| Models |
4 |
Elpoet |
11-01-2008 09:17:01 |
| Bag a prebuild NxOgre project |
3 |
hbd760112 |
11-01-2008 05:23:04 |
| Using setRawNextMovementDirection in the y direction |
3 |
jchmack |
10-01-2008 11:26:09 |
| Error when including "nxogre.h" |
4 |
dbrock |
09-01-2008 06:40:35 |
| Porting Pinball over to 0.9-38 / 2.7.3 - Frame Rate Problem |
7 |
byte_wrench |
08-01-2008 18:29:16 |
| Create a Static Body |
4 |
Artic_Ice83 |
07-01-2008 15:15:16 |
| Raycasting and Terrain |
7 |
SiWi |
04-01-2008 17:06:40 |
| 2.7.3 PhysX SDK Crash |
4 |
denreaper |
04-01-2008 00:34:45 |
| How to use materials? |
5 |
matches81 |
03-01-2008 15:29:29 |
| terrain problem |
13 |
Romep |
03-01-2008 00:19:56 |
| Need help for the NxGenerateXXXX() in 0.93'39[Solved] |
2 |
Immoho |
02-01-2008 07:44:15 |
| How to adjust the shape's position,orientation in a body? |
3 |
Immoho |
02-01-2008 06:21:36 |
| Need help about the process of cooking mesh. |
5 |
Immoho |
02-01-2008 02:31:34 |
| [nxOgre 101] How do I create a simple wheel? |
9 |
megabyte |
01-01-2008 22:03:17 |
| working with nxorge and ofusion scene file |
1 |
bens1404 |
01-01-2008 20:49:13 |
| How to activate the debug mode with 0.93'39? |
6 |
Immoho |
01-01-2008 06:53:12 |
| Curved Shape and Multiple Shapes problem |
23 |
Merlimoo |
31-12-2007 16:10:16 |
| Setting the movement speed for a character |
3 |
fassihi |
30-12-2007 04:38:46 |
| need help to getting started |
8 |
bens1404 |
28-12-2007 16:25:35 |
| [Bleeding] wheel creation bug |
6 |
BloodyFanatic |
27-12-2007 21:10:02 |
| Problem with character |
12 |
Fede89 |
27-12-2007 18:40:29 |
| Several difficulty with setCollisionResponse() |
3 |
shibby3d |
27-12-2007 16:35:59 |
| some questions on NxOgre |
12 |
fzh |
27-12-2007 10:50:47 |
| onEndTouch does not seem to recieving a callback [Solved] |
8 |
dinvog |
26-12-2007 18:13:43 |
| Bodies collision error |
2 |
daniel.beka |
26-12-2007 15:53:24 |
| What's the cooking mesh? |
1 |
Immoho |
26-12-2007 01:27:23 |
| The problem of the rotation,scale,roll,etc |
7 |
Immoho |
24-12-2007 13:26:29 |
| body->setNode(node) or node = body->getNode()? |
3 |
Immoho |
24-12-2007 06:16:19 |
| problem using removeShape() |
13 |
shibby3d |
23-12-2007 14:17:27 |
| How to pause rendering |
3 |
Merlimoo |
22-12-2007 17:31:14 |
| How to use PhysX's remote debugger with NxOgre |
3 |
Immoho |
22-12-2007 11:08:22 |
| About the conception of NxOgre. |
8 |
Immoho |
22-12-2007 04:53:08 |
| Does this Character code look right to you? |
3 |
dbrock |
21-12-2007 01:10:31 |
| Need help about error:PRJ0019. |
8 |
Immoho |
20-12-2007 08:27:17 |
| TriangleMesh as Terrain not working |
4 |
Springare |
18-12-2007 16:20:51 |
| Attach cloth to meshes |
1 |
fassihi |
18-12-2007 15:37:15 |
| Ageia PhysX is free for comercial use? |
10 |
Felipe |
18-12-2007 13:18:38 |
| ShapeBlueprints and AABB |
5 |
dbrock |
18-12-2007 05:25:00 |
| ActorParams, no mStatic ? |
3 |
dbrock |
17-12-2007 06:16:27 |
| Animating NxOgre::Characters |
5 |
dbrock |
15-12-2007 19:12:36 |
| Noob request |
3 |
teeum |
15-12-2007 11:17:16 |
| Character, debug is float but release is fall through |
2 |
Espanol |
14-12-2007 05:46:42 |
| Import available? |
1 |
fassihi |
13-12-2007 15:12:43 |
| BUG in (NxOgre::Body*)->getGlobalOrientation()??? |
3 |
MarioFrost |
12-12-2007 18:11:40 |
| [bleeding] vehicle setup |
37 |
weak |
12-12-2007 15:35:48 |
| Problems on high performance computer |
3 |
ReinaldoEumesmo4002 |
12-12-2007 01:36:29 |
| Fragmenting Objects |
5 |
minnit_s |
11-12-2007 17:12:24 |
| Remote Debugger crashing when an actor is manipulated |
1 |
athkast |
11-12-2007 10:01:45 |
| Connecting a mesh to an Actor ? |
8 |
fassihi |
11-12-2007 07:51:10 |
| [Bleeding] asynchronous simulation and rendering update |
33 |
weak |
10-12-2007 22:38:33 |
| Art-Friendly Tutorials / Asset Creation for NxOgre |
10 |
mr_burns |
10-12-2007 01:48:06 |
| putToSleep() crash |
4 |
frier |
09-12-2007 11:28:12 |
| Using CCD in NxOgre |
9 |
azurerayn |
09-12-2007 08:27:52 |
| Face ID returned from RayCaster |
1 |
JoshPendergrass |
08-12-2007 21:09:11 |
| [Bleeding]ActorsGroups callback |
5 |
gugus |
08-12-2007 14:39:37 |
| [Bleeding]NxOgre 1.0'19; New Terrain overhaul and '20 news. |
65 |
betajaen |
05-12-2007 13:56:39 |
| Basics of NxOgre. |
5 |
scratchyrice |
04-12-2007 17:17:25 |
| Crash when game shuts down |
5 |
dbrock |
04-12-2007 09:25:19 |
| TriangleMeshShape for animated mesh |
2 |
lxcid |
04-12-2007 04:11:27 |
| [solved] NxOgre Online Mini Guide |
1 |
dbrock |
04-12-2007 02:17:15 |
| How can I render a capsule shape without the mesh in NxOgre? |
9 |
lxcid |
03-12-2007 08:57:34 |
| [Solved] attaching cloth to an actor |
1 |
lxcid |
03-12-2007 07:18:34 |
| libs and dlls |
1 |
alienskull |
01-12-2007 18:13:13 |
| detecting collision 2 actors |
18 |
gugus |
01-12-2007 14:22:51 |
| [Solved] Resetting World |
3 |
azurerayn |
01-12-2007 07:10:52 |
| help on loading terrain ... |
1 |
ilikepure |
01-12-2007 00:28:03 |
| The New NxOgre RenderSystems with Irrlicht proof of concept! |
23 |
betajaen |
29-11-2007 19:40:48 |
| Tutorial for NxOgre for linux |
4 |
Felipe |
29-11-2007 13:38:13 |
| Ragdoll mini project |
8 |
lxcid |
29-11-2007 06:49:18 |
| Triggers and HitReports |
4 |
Chebastian |
28-11-2007 15:46:15 |
| Characters within Frame Listeners |
2 |
Plague |
28-11-2007 04:22:51 |
| how scale a NxOgre::TriangleMesh |
6 |
Felipe |
27-11-2007 20:59:45 |
| [HOW-TO] Fix Post-Build event errors! |
6 |
twilight17 |
27-11-2007 16:11:47 |
| scale body post-creation |
6 |
alienskull |
27-11-2007 14:24:11 |
| NxOgre::Container |
5 |
JoshPendergrass |
27-11-2007 06:24:21 |
| Changing brake tourqe slows down engine? |
6 |
danharibo |
25-11-2007 19:33:02 |
| Crashing -> Shoggoth |
12 |
frier |
25-11-2007 11:35:38 |
| Question about PhysX Linking |
4 |
Plague |
25-11-2007 03:36:53 |
| i am a noobie, i need some tutorials |
7 |
ilikepure |
25-11-2007 02:08:53 |
| problems with deleting actors in a callback |
4 |
Black'Tea |
24-11-2007 22:32:56 |
| movement speed |
2 |
Butcher_of_Life |
23-11-2007 12:58:31 |
| The contact point of two bodies or actors in version 0.9 |
4 |
NickM |
23-11-2007 07:07:13 |
| Visual Remote Debugger, no render |
2 |
imtrobin |
23-11-2007 04:06:07 |
| Nonstatic triggers |
9 |
ebol |
22-11-2007 13:24:17 |
| Post-Build error with MSVC8 |
4 |
Plague |
22-11-2007 02:48:07 |
| PhysX 2.7.3 is out... |
2 |
betajaen |
21-11-2007 20:18:35 |
| Freezing a position |
12 |
Butcher_of_Life |
21-11-2007 17:21:42 |
| Raycaster not finding Character |
4 |
JoshPendergrass |
21-11-2007 06:12:51 |
| Compile Errors! |
11 |
PvtVenom |
20-11-2007 21:37:32 |
| Environmental Variable |
3 |
PvtVenom |
19-11-2007 23:21:33 |
| Rotating the entity/node, not the character |
3 |
Butcher_of_Life |
19-11-2007 21:08:43 |
| PCZSceneManager |
4 |
aserrano1971 |
19-11-2007 17:14:08 |
| convexShape question |
4 |
NickM |
19-11-2007 07:08:24 |
| Container interface rationale? |
11 |
baaba |
18-11-2007 13:08:55 |
| Iterating through an NxOgre::List? |
7 |
danharibo |
17-11-2007 22:58:54 |
| Newbie questions |
6 |
aserrano1971 |
17-11-2007 09:06:38 |
| 4 wheeled kart problem |
2 |
Aiursrage2k |
16-11-2007 18:43:11 |
| Precise character control? |
2 |
Rhys |
16-11-2007 11:16:09 |
| NxCharacter isn't implementation in PhysX linux ? |
5 |
Felipe |
16-11-2007 10:04:59 |
| Accurate ray picking on complex mesh |
2 |
lxcid |
16-11-2007 06:04:46 |
| Bug with Fixed frame update |
6 |
imtrobin |
16-11-2007 03:53:26 |
| Visual Studio .NET 2003 compile problem |
3 |
lxcid |
15-11-2007 10:15:36 |
| Random Collisions |
8 |
frier |
15-11-2007 04:56:15 |
| Crash on deleting a scene |
2 |
uberglitch |
15-11-2007 01:40:05 |
| disabling a characters collision with dynamic objects. |
3 |
jchmack |
15-11-2007 01:00:18 |
| error in the error class? |
2 |
youri l |
14-11-2007 18:35:40 |
| Clearing the last render from the screen.[SOLVED] |
3 |
NickM |
13-11-2007 17:31:40 |
| C2065, C2039, C4430 when compiling NxOgre, Ogr[...]-solved- |
22 |
Protector |
12-11-2007 15:56:27 |
| how to see lines of SphereShape, CubeShape...? |
2 |
mtx123 |
12-11-2007 09:58:23 |
| Friction and bouncing value |
1 |
mtx123 |
11-11-2007 13:07:41 |
| Compile Issue |
4 |
danto |
10-11-2007 16:40:33 |
| Deleting more than one body [solved] |
3 |
alienskull |
09-11-2007 21:44:22 |
| NxOgre - Vista Performance problems |
9 |
ReinaldoEumesmo4002 |
08-11-2007 22:51:49 |
| How i detect position of collisions with bodies? |
5 |
ReinaldoEumesmo4002 |
08-11-2007 07:59:24 |
| getActor? |
3 |
mtx123 |
08-11-2007 01:49:38 |
| shap of beizer |
3 |
philipk |
08-11-2007 00:55:09 |
| Detecting Hardware [solved] |
6 |
alienskull |
08-11-2007 00:29:00 |
| how to get world & scene from external function |
9 |
mtx123 |
07-11-2007 22:28:36 |
| various questions |
5 |
mtx123 |
07-11-2007 20:26:55 |
| Questions about NxOgre |
4 |
heph |
06-11-2007 20:12:41 |
| Compiling NxOgre 0.9 with Code::Blocks on Windows (Vista)? |
56 |
AnTeevY |
06-11-2007 18:27:23 |
| Trouble Building |
7 |
CaseyB |
06-11-2007 06:15:24 |
| NxOgre Issues with Double Precision |
4 |
__bf_ddc__ |
05-11-2007 20:28:29 |
| [solved] NxOgre->getScene() |
3 |
alienskull |
05-11-2007 20:01:40 |
| Flying character |
3 |
uberglitch |
04-11-2007 06:37:04 |
| Throw a noob a bone |
13 |
Lykaios |
04-11-2007 00:43:30 |
| Linking errors with MSVC8 |
1 |
biloubi |
03-11-2007 20:28:59 |
| [Solved]Error during creating World |
5 |
Kwazar |
03-11-2007 11:49:53 |
| Crashes When using body::getNxActor() in 0.9-38 Debug mode |
14 |
jchmack |
03-11-2007 08:37:04 |
| Following a character from above |
15 |
AnonymousTipster |
02-11-2007 20:54:16 |
| [Solved] Error compiling NxOgre |
3 |
Chebastian |
31-10-2007 15:47:32 |
| How much do you use native physX or OGRE code? |
2 |
Lykaios |
31-10-2007 01:09:00 |
| intellisense and NxOgre::Intersection |
1 |
jchmack |
30-10-2007 22:55:08 |
| unhandled exeption |
5 |
radsun |
30-10-2007 19:42:25 |
| A question about NxActor userdata. |
4 |
jchmack |
30-10-2007 08:22:45 |
| Problems with ::OnStartTouch ::OnEndTouch ::OnTouch |
8 |
Petri |
30-10-2007 07:19:24 |
| NxWorld Scale [solved] |
2 |
alienskull |
30-10-2007 01:02:16 |
| Possible Error in simple box class |
2 |
jchmack |
29-10-2007 20:50:46 |
| Manually testing if two bodies are intersecting. |
7 |
jchmack |
29-10-2007 01:57:08 |
| Limits of NxOgre |
8 |
Lykaios |
28-10-2007 05:25:48 |
| Pausing NxOgre Simulation and Render |
21 |
frier |
27-10-2007 09:52:57 |
| Wraping geometry with holes |
3 |
jomunoz |
24-10-2007 14:07:42 |
| NxOgre and NogreDex |
2 |
mr_burns |
24-10-2007 04:05:07 |
| NxOgre tutorial (old and new)? |
37 |
giantjupiter |
23-10-2007 18:07:10 |
| Tutorial for NxOgre in French and in English(new) |
24 |
gugus |
23-10-2007 17:55:21 |
| CHaracter Controller Trouble |
4 |
Predat0R |
22-10-2007 19:09:17 |
| Camera/Character attachment |
20 |
__bf_ddc__ |
22-10-2007 17:00:25 |
| Vehicles grip, anyone using wheels please read ! |
53 |
luis |
19-10-2007 11:37:08 |
| Need help with SoftBodies |
3 |
Merlimoo |
19-10-2007 08:25:18 |
| [Solved] Adjusting Mesh Before attaching to Character |
4 |
JoshPendergrass |
19-10-2007 06:53:20 |
| Motor RPM value |
5 |
jams |
16-10-2007 14:51:18 |
| Setting up an Actor name manually |
3 |
katzenjoghurt |
15-10-2007 19:07:41 |
| Raycast with Mouse coords |
6 |
__bf_ddc__ |
15-10-2007 14:54:31 |
| What was the reason for using parameters in constructors? |
2 |
fassihi |
14-10-2007 06:22:56 |
| TriangleMeshShape blowing up |
6 |
__bf_ddc__ |
13-10-2007 16:22:00 |
| car and grip |
4 |
helloween |
12-10-2007 23:00:50 |
| How to disable collision between bodies |
7 |
Night Elf |
10-10-2007 00:10:37 |
| Hair and boo.. *ahem* other body parts physics |
10 |
tobaccomonk |
09-10-2007 10:04:30 |
| Tutorials for 0.9 ? |
3 |
fassihi |
09-10-2007 05:17:09 |
| Compiler errors??? |
18 |
Elspin |
08-10-2007 22:46:21 |
| [solved] Why so choppy with higher fps? |
21 |
katzenjoghurt |
06-10-2007 17:15:23 |
| Run-Time Error With OGRE |
7 |
CMK2901 |
06-10-2007 05:10:09 |
| Move a NxOgre::Character to a point? |
11 |
Felipe |
06-10-2007 00:10:40 |
| Raycasting results inverted |
3 |
ebol |
05-10-2007 12:15:09 |
| porting customContactReporter |
4 |
Toby |
05-10-2007 09:31:49 |
| NxOgreMax Exporter |
5 |
s0lidnuts |
04-10-2007 19:25:14 |
| PhysX3DSMax |
5 |
s0lidnuts |
03-10-2007 21:26:47 |
| Using nxOgre with PLSM2 |
10 |
leonardoaraujo.santos |
03-10-2007 20:45:15 |
| Where's the serialiser ? |
13 |
s0lidnuts |
03-10-2007 20:42:29 |
| compiling errors |
1 |
PriNova |
03-10-2007 08:57:48 |
| where can I get the newest tutorial? |
5 |
chendot |
02-10-2007 18:08:01 |
| Compiling errors |
16 |
s0lidnuts |
02-10-2007 00:30:23 |
| Character gets stuck |
52 |
Night Elf |
01-10-2007 22:47:59 |
| Incremental Car Movement and Gear Boxs?! |
4 |
frier |
01-10-2007 15:26:37 |
| [Solved] Camera stuttering following an Actor |
4 |
ramar |
01-10-2007 00:29:54 |
| Best way to create a formula1 track! |
4 |
ramar |
29-09-2007 15:52:02 |
| NxOgre + Caelum (Sky system)<-- [solved] |
2 |
jams |
29-09-2007 13:40:04 |
| Perhaps my last compilation error |
21 |
sebastiend |
28-09-2007 19:52:45 |
| How i create physic for my bot(character AI) |
3 |
Felipe |
27-09-2007 13:25:43 |
| Debug info on screen from cake application |
4 |
ramar |
26-09-2007 17:20:07 |
| weight/mass independent spinning result using torque? |
29 |
katzenjoghurt |
26-09-2007 13:30:18 |
| 0.6 to 0.9-34 speed issues |
3 |
jchmack |
26-09-2007 03:31:56 |
| RayCastHit : good actor, invalid mWorldImpact |
2 |
jams |
25-09-2007 14:37:50 |
| Taking control of the NxOgre Render Cycle |
5 |
jchmack |
24-09-2007 14:58:27 |
| Vechile Bouncing |
9 |
frier |
24-09-2007 02:12:40 |
| what's the difference between 'nogredex' and 'NxOgre' ? |
2 |
yys |
23-09-2007 10:04:34 |
| difference beetween static friction and dynamic friction |
5 |
gugus |
21-09-2007 12:45:15 |
| Where to start with NxOgre? |
4 |
ramar |
20-09-2007 19:05:27 |
| error PRJ0019 |
16 |
Akenai |
20-09-2007 12:11:05 |
| Character is moving more slowly as framerate increases |
8 |
Night Elf |
19-09-2007 15:14:24 |
| Wheel Contacts |
11 |
frier |
18-09-2007 11:04:30 |
| [SOLVED] Actor::addForceAtLocalPos error in log |
8 |
Night Elf |
17-09-2007 21:28:30 |
| Loading time considerations |
2 |
mikachu |
14-09-2007 20:38:47 |
| Creating a scene - how would you do it? |
6 |
katzenjoghurt |
14-09-2007 17:51:40 |
| Kinematic bodies |
19 |
jchmack |
12-09-2007 02:42:59 |
| ConvexMesh |
1 |
BlasterN |
11-09-2007 20:36:24 |
| Crash in a trivial sample |
7 |
mikachu |
11-09-2007 20:10:26 |
| Kinetic body + setGlobalPosition ? |
3 |
daedar |
11-09-2007 02:40:31 |
| How to increase vehicle grip ? |
14 |
jams |
10-09-2007 10:19:38 |
| How to prevent a character falling from a cliif |
2 |
jomunoz |
10-09-2007 01:22:17 |
| Ragdolls and game character accurate collision/raycasting |
19 |
ebol |
09-09-2007 00:53:52 |
| Result of a torque is independent from mass.. |
10 |
gugus |
08-09-2007 16:57:42 |
| Binding a camera to a body (once more ;)) |
4 |
Loockas |
08-09-2007 11:14:48 |
| Raycast not working? |
4 |
Night Elf |
07-09-2007 22:40:44 |
| How can i implement steering behavoir with nxogre? |
9 |
Felipe |
07-09-2007 14:02:19 |
| How to get current position of an actor |
4 |
Night Elf |
06-09-2007 16:55:19 |
| Vehicle jump hight before falling on the floor |
11 |
jams |
04-09-2007 09:58:12 |
| why can't DebugRenderer in terrain ? |
10 |
Felipe |
03-09-2007 18:37:10 |
| Triangle mesh floor slows game down |
10 |
Night Elf |
03-09-2007 18:03:04 |
| Memory leak with new NxOgre::World (Rev. 34) ? |
8 |
Rhys |
03-09-2007 04:24:59 |
| Iterating through raycast reports |
12 |
Night Elf |
31-08-2007 23:01:52 |
| PhysicX and NxOgre running on macos? |
7 |
HexDump |
31-08-2007 15:48:05 |
| Strange problem deleting and recreating world |
4 |
Night Elf |
30-08-2007 21:10:39 |
| Objects created at world origin |
2 |
Night Elf |
30-08-2007 15:59:45 |
| Strange behaviour of kinematic (not updating visually) |
3 |
Night Elf |
29-08-2007 16:43:35 |
| rotating a character mesh. |
3 |
jchmack |
28-08-2007 21:44:06 |
| static actor/triangle mesh shape problem |
13 |
Rhys |
28-08-2007 00:10:39 |
| [SOLVED] 0.9-34: Nodes of static bodies stay at the origin |
7 |
Night Elf |
27-08-2007 22:05:27 |
| How to retrieve user data from NxOgre objects? |
37 |
Night Elf |
27-08-2007 17:01:33 |
| Booking for betajean's Vehicle Service |
3 |
frier |
27-08-2007 12:15:50 |
| crash when characters fall below level |
17 |
jchmack |
26-08-2007 21:38:58 |
| Preloading a mesh |
8 |
jchmack |
25-08-2007 23:16:48 |
| Support for Shoggoth? |
6 |
frier |
25-08-2007 06:46:20 |
| Trigger doesn't detect Character |
8 |
Night Elf |
24-08-2007 17:40:05 |
| [0.9] my character dont jump why? |
8 |
Felipe |
24-08-2007 16:12:34 |
| Edition question,use PhysX SDK 2.7.0 & Ogre 1.2.5. |
2 |
gxsheng |
24-08-2007 05:28:03 |
| Hi :) "error: 'nxOgre::structure': class has no constru |
3 |
devachan |
23-08-2007 23:55:47 |
| how implement movement to my character |
3 |
Felipe |
23-08-2007 23:41:11 |
| How to setup a listener for collision ? |
6 |
jams |
23-08-2007 13:13:01 |
| 0.9] nxogre::body error when my gamestate change state!!!! |
8 |
Felipe |
23-08-2007 11:51:29 |
| Need help with tortoise SVN |
11 |
twilight17 |
23-08-2007 03:57:00 |
| How to do a Debug Renderer |
22 |
SiWi |
22-08-2007 17:55:45 |
| contactreport all collisions ? |
4 |
tsky |
22-08-2007 08:19:50 |
| Error Compiling |
2 |
papitorico |
21-08-2007 21:07:12 |
| NxOgre and units / Character floating [SOLVED] |
12 |
Night Elf |
21-08-2007 20:58:55 |
| Attaching one body to another |
6 |
kenny.bsp |
21-08-2007 16:46:28 |
| [0.9] error in NxOgre::Motor!!!! |
6 |
Felipe |
21-08-2007 02:00:52 |
| Characters on moving platforms |
4 |
Mavab |
20-08-2007 18:04:24 |
| [0.9] RayCaster doesn't work at all. |
10 |
WolverinePL |
20-08-2007 13:57:49 |
| [SOLVED]How to make unmovables & collision detection |
6 |
lexchou |
20-08-2007 08:27:43 |
| NxOgre.org - Reloaded and 200% more pink |
6 |
betajaen |
19-08-2007 17:25:24 |
| can't compile release version |
6 |
Virion |
19-08-2007 11:51:44 |
| Terrain don't show |
3 |
Felipe |
19-08-2007 03:29:49 |
| Body Movement advice needed |
7 |
frier |
19-08-2007 02:29:02 |
| How to integrate NxOgre 0.9 with my Gamestate class? |
2 |
Felipe |
18-08-2007 19:41:52 |
| Problems with creating cloth (0.9-33) |
8 |
ebol |
18-08-2007 15:03:20 |
| Third person camera |
1 |
Aiursrage2k |
18-08-2007 02:42:57 |
| Springs in 0.9 |
4 |
Mavab |
17-08-2007 23:45:33 |
| Erro executing cakebox!! |
11 |
Felipe |
17-08-2007 20:57:37 |
| [SOLVED]When character's dimensions are set, problem happens |
7 |
lexchou |
16-08-2007 14:34:20 |
| 3DS Max Terrain + Collision? |
12 |
frier |
15-08-2007 13:53:08 |
| [Solved]Terrain ag,bodies fall as the terrain does not exist |
4 |
lexchou |
15-08-2007 13:27:22 |
| enabling CCD |
2 |
jchmack |
14-08-2007 13:17:27 |
| crash at closing of application |
4 |
jchmack |
14-08-2007 12:26:48 |
| strange thing happened at the 1st second |
7 |
Virion |
13-08-2007 16:29:54 |
| render cubeshape |
1 |
Virion |
13-08-2007 16:04:00 |
| NxOgre::Character problems |
1 |
plucked |
13-08-2007 13:55:48 |
| Problems with Vista |
6 |
andy |
13-08-2007 12:46:37 |
| CharacterHitReports not being called |
27 |
JoshPendergrass |
13-08-2007 09:06:43 |
| Memory Leaks |
7 |
ricardo_arango |
12-08-2007 23:44:33 |
| Blank Display |
7 |
h_ryan503 |
12-08-2007 22:33:53 |
| outdated tutorials? |
4 |
Virion |
12-08-2007 16:19:55 |
| Properly Deleting bodies in NXOgre |
10 |
jchmack |
11-08-2007 06:50:45 |
| Physics are... pretty choppy... |
24 |
katzenjoghurt |
10-08-2007 14:31:54 |
| Problem with projection matrix while rendering fluid as mesh |
4 |
IDunnoButchieInstead |
08-08-2007 10:14:47 |
| Using CharacterMovementVectorController |
11 |
JoshPendergrass |
07-08-2007 00:46:05 |
| Detecting colliding faces/triangles during contact |
4 |
Promo |
06-08-2007 16:00:06 |
| Simulating Simple Clothing (like a skirt) |
2 |
yoshin |
06-08-2007 01:32:44 |
| Possibility to load Ogre meshes as collision shapes? |
3 |
katzenjoghurt |
04-08-2007 13:21:35 |
| Creating a vehicle |
4 |
kenny.bsp |
03-08-2007 23:58:32 |
| Character falling through a plane |
4 |
Loockas |
02-08-2007 10:01:36 |
| Benefit of using NxOgre over just using PhysX directly |
9 |
reptor |
01-08-2007 22:39:16 |
| NxOgre Root? |
6 |
JoshPendergrass |
01-08-2007 20:43:04 |
| Character Controller mMove_MinDistance |
6 |
Pottej |
01-08-2007 16:33:57 |
| Another piece of hardware fails...you guys owe me big time. |
3 |
betajaen |
30-07-2007 20:04:51 |
| A Little Help? |
20 |
99jonathan |
30-07-2007 03:04:45 |
| Trigger Problem |
7 |
ANdys |
29-07-2007 20:01:26 |
| NxOgre 0.9-38.SVN-NxOgre 0.9'39 information;5 new features! |
187 |
betajaen |
27-07-2007 11:57:22 |
| How to modelling a chain |
4 |
CoffeeMan |
26-07-2007 09:33:22 |
| Aligning the mesh with collision shape |
5 |
Milryth |
25-07-2007 02:47:50 |
| Problem while switching to 2.7.2 |
12 |
daedar |
24-07-2007 12:00:42 |
| Disable collision between character and bodies |
2 |
alejandro |
23-07-2007 15:50:03 |
| How to add an existing entity into NxOgre ? |
5 |
jams |
19-07-2007 22:53:40 |
| character wont move |
13 |
asafdav2 |
18-07-2007 21:30:33 |
| asynchronous simulate with nxOgre |
9 |
bach |
18-07-2007 21:01:11 |
| missing nxcharacter.dll |
5 |
dudeabot |
18-07-2007 13:29:55 |
| Move Body from point A to point B |
5 |
Rambo |
17-07-2007 14:21:56 |
| Small Problem compiling with cake |
4 |
JoshPendergrass |
17-07-2007 07:45:15 |
| stop gravity on character |
3 |
alejandro |
17-07-2007 00:49:21 |
| Character falling down |
5 |
s0lidnuts |
17-07-2007 00:46:21 |
| Problem with velocity in debug and release mode |
2 |
alejandro |
16-07-2007 19:43:24 |
| PhysXDriverParams driverParams problem |
7 |
Rambo |
16-07-2007 09:56:22 |
| Character Movement[N00B] |
11 |
frier |
16-07-2007 01:08:12 |
| Is NXOgre compatible with physx 2.6.4? |
5 |
bowringjb |
15-07-2007 17:58:31 |
| AGEIA.obj ?? |
7 |
Rambo |
15-07-2007 17:38:30 |
| Problem with scale and character |
2 |
alejandro |
15-07-2007 03:17:00 |
| Cake - I'm Back |
122 |
betajaen |
14-07-2007 19:50:32 |
| Body axis vector |
8 |
Promo |
12-07-2007 19:36:23 |
| Character Error |
18 |
frier |
12-07-2007 15:06:27 |
| Character collision error |
2 |
s0lidnuts |
12-07-2007 04:10:18 |
| NxOgre::Scene->getCharacter ? =( |
13 |
s0lidnuts |
11-07-2007 22:10:18 |
| What's the best version for a vehicle simulation? |
9 |
ozmic66 |
11-07-2007 21:43:22 |
| Bodies offset o_O |
3 |
s0lidnuts |
11-07-2007 18:25:52 |
| Character too strong |
14 |
tengil |
11-07-2007 18:16:10 |
| [SOLVED] Collision isn't right.. |
5 |
s0lidnuts |
11-07-2007 06:46:22 |
| Triggers broken |
8 |
Backov |
10-07-2007 18:30:53 |
| NxOgre + oFusion |
17 |
s0lidnuts |
10-07-2007 17:04:55 |
| NxOgre compiling error... |
30 |
bobbie_dache |
08-07-2007 05:45:10 |
| Error on addMovement Method |
2 |
cruzdanilo |
07-07-2007 20:55:18 |
| Forbitten areas based of height |
5 |
Dibalo |
07-07-2007 20:36:28 |
| How to clon an actor |
2 |
alejandro |
06-07-2007 18:09:23 |
| NxOgre 0.5 Preview 2 still available for download? |
2 |
anear |
06-07-2007 12:39:09 |
| NxOgreCharacterController bug. [NxOgre 0.9-28] |
3 |
Lexx |
06-07-2007 04:59:31 |
| nxs aren't well generated? |
5 |
daedar |
05-07-2007 22:44:09 |
| problems building nxOgre .6 |
2 |
JoshPendergrass |
05-07-2007 21:36:08 |
| License questions |
4 |
sandelz |
05-07-2007 07:12:48 |
| How to distribute our application? |
3 |
Toby |
04-07-2007 20:58:37 |
| how can i stop the physx simulation |
2 |
alejandro |
04-07-2007 19:51:27 |
| stop cloth and restart |
2 |
alejandro |
04-07-2007 16:51:06 |
| Simulation speed |
10 |
Naut |
04-07-2007 03:36:57 |
| nxOgre crash [noob] |
10 |
kungfoomasta |
04-07-2007 00:32:54 |
| How to Create a Heightmap Based Terrain to Actor |
27 |
kungfoomasta |
04-07-2007 00:05:06 |
| Converting Tutorials to .9 |
7 |
JoshPendergrass |
03-07-2007 18:45:04 |
| selecting objects |
2 |
Dutchie |
03-07-2007 15:22:39 |
| How to get the linux sdk? |
4 |
persoontje |
03-07-2007 13:13:51 |
| PhysX 2.7.2 is out |
2 |
betajaen |
02-07-2007 22:22:14 |
| Error 1 error LNK2001: unresolved external symbol "__de |
5 |
jauja |
02-07-2007 19:39:29 |
| nxogre compile error |
22 |
huaner |
02-07-2007 03:53:58 |
| brake + skid |
7 |
<~Creatine~> |
01-07-2007 22:22:31 |
| Ogre Position vs NxOgre Position |
20 |
cruzdanilo |
01-07-2007 09:51:29 |
| Disable collision between |
3 |
alejandro |
01-07-2007 01:16:32 |
| First Problems |
10 |
johnledon |
30-06-2007 09:29:26 |
| error C2514: 'nxOgre::character' : class has no constructors |
14 |
jauja |
28-06-2007 17:50:37 |
| NxOgre and Vista Trouble |
5 |
Mavab |
28-06-2007 12:25:07 |
| AGEIA Account Request |
3 |
frier |
28-06-2007 05:16:06 |
| character detecting something when jumps |
17 |
alejandro |
28-06-2007 00:25:27 |
| Character falls through terrain |
5 |
Dutchie |
24-06-2007 13:04:59 |
| setRestitutionCombineMode |
1 |
braun |
24-06-2007 04:01:49 |
| Problem about "ErrorType" in file "NxOgreErro |
2 |
mostfool |
23-06-2007 13:23:27 |
| Turning off character collision |
3 |
Pottej |
22-06-2007 14:23:27 |
| I'm Back. And I apologize |
7 |
Grom |
22-06-2007 01:05:49 |
| NxOgre reinitialisation |
4 |
Pottej |
21-06-2007 17:07:27 |
| Specific torque to joint |
4 |
NQ |
21-06-2007 01:29:10 |
| CCDSkeleton of Sphere? |
9 |
byte_wrench |
19-06-2007 21:17:01 |
| Move to a determined point ? |
3 |
Felipe |
18-06-2007 17:17:32 |
| tutorials in .9 |
13 |
ncomputerm4 |
17-06-2007 20:39:45 |
| [SOLVED]Raycasting from inside of the sphere |
5 |
kenny.bsp |
16-06-2007 16:58:18 |
| nx9-24 compile error |
9 |
ncomputerm4 |
15-06-2007 20:43:46 |
| Linking error for Windows app |
1 |
gosgomik |
15-06-2007 19:51:29 |
| Character Hovering [0.9] |
3 |
Pottej |
14-06-2007 18:16:01 |
| Joints - Paddle |
4 |
byte_wrench |
13-06-2007 22:25:25 |
| problem with environment variables setting |
3 |
asafdav2 |
13-06-2007 18:11:28 |
| how to use Heightmap terrain in NxOgre? |
16 |
Leeman |
11-06-2007 09:10:43 |
| setAngularDamping |
2 |
braun |
11-06-2007 02:44:53 |
| how to get the body pointer , with the actor |
2 |
alejandro |
09-06-2007 00:16:51 |
| Collision detection |
13 |
daedar |
07-06-2007 12:47:03 |
| How do Sphere/Capsule Collision Shapes work |
3 |
Nudel |
07-06-2007 10:55:17 |
| How to generate NXS files? |
4 |
daedar |
06-06-2007 13:13:24 |
| Stepping physics - vehicles/characters and camera jittering |
1 |
luis |
06-06-2007 08:35:50 |
| How long to become registered with Ageia dev site? |
3 |
Chaster |
05-06-2007 21:40:29 |
| FPS independent physics |
19 |
kenny.bsp |
05-06-2007 20:57:06 |
| Can i move a Trigger to touch a actor? |
1 |
anileci |
04-06-2007 08:55:22 |
| Betajaen's Fluid Plane Thread |
1 |
betajaen |
04-06-2007 00:02:18 |
| Get heading from Body? |
3 |
Backov |
02-06-2007 22:33:06 |
| Tutorials for 0.9? |
2 |
Ljugtomten |
02-06-2007 10:23:19 |
| How to use AddTorque to turn a vehicle? |
1 |
Backov |
02-06-2007 02:17:03 |
| Patch to OgreShapeDescriptionMesh |
4 |
Backov |
02-06-2007 00:38:49 |
| Can't get a convex mesh to cook |
5 |
Backov |
01-06-2007 22:56:42 |
| 0.9 bugfix and a question |
1 |
Backov |
01-06-2007 20:42:10 |
| Multi player with ageia |
7 |
Toby |
01-06-2007 17:42:18 |
| character detecting a body |
8 |
alejandro |
31-05-2007 22:25:17 |
| Best way to apply force to a thrusting object |
3 |
Backov |
31-05-2007 20:12:19 |
| Link error using NxGenerateTriangleMeshFromOgreMesh |
2 |
Backov |
30-05-2007 20:22:21 |
| Various questions about 0.9 limitations |
4 |
Backov |
30-05-2007 00:35:40 |
| 0.9 SVN compilation errors |
3 |
Backov |
30-05-2007 00:05:05 |
| Character controller (tutorial) goes through wall |
2 |
q2dm1 |
28-05-2007 21:11:47 |
| best choice for track in car game |
11 |
ghiboz |
27-05-2007 01:59:19 |
| Question about Groups |
4 |
alejandro |
27-05-2007 01:38:31 |
| [Solved] Car follows through the Terrain |
12 |
Dirso |
27-05-2007 00:47:07 |
| DotSceneOctree |
1 |
Dirso |
26-05-2007 15:45:17 |
| Ragdolls |
20 |
daedar |
26-05-2007 12:51:24 |
| Problem with Character Detection |
12 |
alejandro |
26-05-2007 00:35:34 |
| Problem with Character and the terrain |
10 |
alejandro |
25-05-2007 22:51:59 |
| Continuous Collision Detection |
4 |
daedar |
25-05-2007 11:41:10 |
| Physx : nxWheel |
4 |
mafioso |
24-05-2007 14:06:24 |
| [Solved] Do I need SimpleTutorial class (0.9)? |
6 |
Dirso |
24-05-2007 13:55:04 |
| fastest and clean way to use physX sdk |
9 |
ghiboz |
24-05-2007 07:12:07 |
| NxWorld scale |
8 |
daedar |
23-05-2007 15:50:24 |
| 0.9 rotation |
13 |
ghiboz |
23-05-2007 12:26:32 |
| debug with 0.9 |
4 |
ghiboz |
23-05-2007 06:47:25 |
| Line of sight |
6 |
jchmack |
21-05-2007 21:11:10 |
| [Solved] Ground/Wheel/Motor and Scale issue |
18 |
Dirso |
21-05-2007 18:11:31 |
| Character controller 0.4-0.9 questions |
11 |
Pottej |
21-05-2007 14:24:42 |
| Problem with raycasts |
3 |
daedar |
21-05-2007 09:41:42 |
| character colision .... |
1 |
alejandro |
20-05-2007 00:28:21 |
| Kinematic bodies with 0.9 |
3 |
daedar |
19-05-2007 13:59:18 |
| motor & wheel question |
7 |
ghiboz |
18-05-2007 15:12:30 |
| very newbie question |
3 |
ghiboz |
18-05-2007 10:01:29 |
| Try to run nxogre tutorials |
13 |
rubenhonders |
18-05-2007 09:59:52 |
| character initial velocity |
5 |
alejandro |
17-05-2007 21:35:07 |
| An odd linker error |
5 |
danharibo |
17-05-2007 19:11:06 |
| Compiling tutorials |
8 |
shadiest |
17-05-2007 14:52:14 |
| joint anchor |
1 |
ghiboz |
16-05-2007 15:25:33 |
| Contact report between dynamic and static actors |
2 |
Sairon |
16-05-2007 15:10:50 |
| problem body name |
2 |
ghiboz |
16-05-2007 14:39:23 |
| contact report between two kinematic bodies doesn't work |
4 |
anear |
16-05-2007 14:04:50 |
| [0.9] mesh shape for collision |
4 |
ghiboz |
16-05-2007 09:40:23 |
| Compiling for Linux |
46 |
Enrico |
16-05-2007 00:12:08 |
| [help] 0.9 howto create a CubeShape! And findBody ? |
2 |
tsky |
15-05-2007 22:02:32 |
| weird stuff |
8 |
ponl |
15-05-2007 21:46:10 |
| VS projects settings |
3 |
ponl |
15-05-2007 20:38:23 |
| [help] 0.9 ShapeGroup and NShape ? |
2 |
tsky |
15-05-2007 15:59:10 |
| NxOgre 0.9 Joints |
29 |
ghiboz |
15-05-2007 13:55:13 |
| Scythe |
2 |
elementarladung |
15-05-2007 08:24:34 |
| Character Problem (0.9) |
4 |
ANdys |
15-05-2007 07:07:29 |
| License Question |
8 |
Dirso |
14-05-2007 14:14:51 |
| Betajaen's quick guide to porting 0.6 code to NxOgre 0.9 |
7 |
betajaen |
14-05-2007 10:36:39 |
| tutorialapplicationeihort.h compiling on 0.9 |
2 |
ghiboz |
14-05-2007 09:04:04 |
| 0.9 porting issues |
15 |
jchmack |
13-05-2007 21:37:57 |
| Question about Colision Groups |
4 |
alejandro |
12-05-2007 17:56:51 |
| MeshShape scale with NxOgre0.9 |
6 |
daedar |
11-05-2007 23:48:46 |
| planes and collision |
8 |
elementarladung |
11-05-2007 21:49:10 |
| MSVCRT.lib(crtexe.obj) : error LNK2019 |
26 |
rubenhonders |
11-05-2007 21:33:35 |
| NxOgre0.9 and Debug Mode |
7 |
daedar |
11-05-2007 19:33:12 |
| nxogrefont: where is? |
3 |
ghiboz |
11-05-2007 16:38:43 |
| texture of a object |
2 |
ghiboz |
11-05-2007 16:37:09 |
| body scale! |
11 |
ghiboz |
11-05-2007 15:13:42 |
| VEHICLE |
69 |
Xed |
11-05-2007 14:15:51 |
| beginner problem! |
7 |
ghiboz |
11-05-2007 11:39:56 |
| Another Character Problem (0.6) |
3 |
Ridhan |
11-05-2007 01:49:56 |
| Pick up the world and move it? |
3 |
HexiDave |
10-05-2007 06:48:18 |
| about 0.9's change |
8 |
ANdys |
09-05-2007 05:04:09 |
| NxOgre 0.9 - JSON the fourth serialisable format. - 0.9-28 |
329 |
betajaen |
07-05-2007 20:46:42 |
| All new 0.9 |
5 |
G4rth |
06-05-2007 00:08:13 |
| Different body types |
10 |
jchmack |
05-05-2007 21:05:10 |
| [Solved] PhysX distribution |
10 |
Dirso |
05-05-2007 19:54:31 |
| still trying |
20 |
Xed |
03-05-2007 15:40:49 |
| Destroying a callback trigger? |
1 |
Burkey |
02-05-2007 21:30:25 |
| local axes of bodies |
2 |
jchmack |
02-05-2007 17:30:09 |
| Step Time |
8 |
gugus |
02-05-2007 15:50:22 |
| WHAT ABOUT SDK |
2 |
Xed |
02-05-2007 13:32:35 |
| Poor performance |
8 |
Sairon |
01-05-2007 16:50:07 |
| characters moving at strange speeds |
8 |
jchmack |
01-05-2007 12:39:01 |
| Selective raycasting |
1 |
jchmack |
01-05-2007 12:34:02 |
| Anybody help me..... |
10 |
Xed |
30-04-2007 17:15:08 |
| Jumping problem with character |
7 |
alejandro |
30-04-2007 02:30:22 |
| Removing a state (clearState() ?) |
5 |
Burkey |
29-04-2007 21:58:11 |
| Vehicle Tutorials |
10 |
danharibo |
29-04-2007 21:56:29 |
| directx |
3 |
gugus |
29-04-2007 18:19:51 |
| Scaling mesh data for bodies in NxOgre |
3 |
castles999 |
28-04-2007 19:50:18 |
| No receiving shadows on my terrain |
1 |
Ridhan |
27-04-2007 04:23:10 |
| a command line question... |
4 |
yarock |
26-04-2007 15:05:38 |
| NxOgre Error : Exception at memory location..?? |
3 |
Neonlite |
24-04-2007 18:04:25 |
| Problem with joint using NX_BF_FROZEN_ROT |
1 |
anpd |
24-04-2007 11:43:33 |
| Basic collision |
4 |
slinky |
24-04-2007 08:40:18 |
| Body rotation and moving in facing direction |
5 |
Burkey |
23-04-2007 23:44:30 |
| Assertion with debug mode?!?! |
6 |
Dibalo |
16-04-2007 14:25:45 |
| Can I run 0.4rc3 by opengl..? |
4 |
kimpang |
11-04-2007 19:08:18 |
| Different physics result in my debug and release app. |
3 |
anileci |
10-04-2007 11:11:18 |
| Distirbution of exe |
3 |
dinvog |
09-04-2007 08:55:39 |
| What's the latest version of NXOGRE? |
5 |
kimpang |
08-04-2007 16:34:26 |
| About 3DS OR MAYA Plug |
4 |
billwillman |
07-04-2007 14:30:38 |
| Where (really) do I download Physx SDK? |
11 |
tone |
06-04-2007 16:10:38 |
| 0.4RC3 also erro |
3 |
huaner |
06-04-2007 12:48:08 |
| tutorialSimple.h |
1 |
huaner |
06-04-2007 12:19:01 |
| NxOgre.0.5.preview.3 |
5 |
huaner |
06-04-2007 09:24:33 |
| Text Input in betagui |
3 |
dinvog |
06-04-2007 08:59:21 |
| shapeGroup in NxOgre 0.6 |
5 |
Lexx |
05-04-2007 16:11:31 |
| Collision |
3 |
Predat0R |
04-04-2007 21:00:39 |
| Linking errors with Static Geomerty D: |
12 |
danharibo |
03-04-2007 17:11:00 |
| Solved - Weird problem in my Project |
8 |
Ridhan |
02-04-2007 21:58:24 |
| Ogre commands in NXogre |
15 |
OgreNewbie123 |
02-04-2007 20:21:14 |
| do i need a physic card installed if i want to use this? |
2 |
allked |
02-04-2007 16:41:32 |
| Ragdolls |
13 |
SpaceDude |
31-03-2007 00:21:57 |
| NXOgre with PLSM2 |
12 |
Grom |
30-03-2007 20:00:17 |
| new nxOgre::world() crashes |
7 |
tx |
29-03-2007 19:57:24 |
| Why my character walks shakily! |
6 |
anileci |
29-03-2007 03:36:59 |
| Restrict rotation over local axis |
3 |
dinvog |
28-03-2007 21:00:07 |
| Index and vertex data?? |
2 |
Dibalo |
28-03-2007 17:15:58 |
| Showcase 2: 3D Mouse Picker, Materials, Projectile Shooting |
6 |
DieHard |
28-03-2007 08:12:42 |
| nxOgre + Eclipse(MingW) on Windows |
6 |
Gregorius |
27-03-2007 21:23:05 |
| NxOgre API + General questions |
3 |
Pottej |
27-03-2007 17:49:03 |
| Body. Creating with existing entity |
3 |
Lexx |
27-03-2007 14:53:08 |
| rotation problem (Body vs. Entity) |
3 |
anear |
26-03-2007 13:31:44 |
| Error - NxOgre.0.4.RC3 |
5 |
Predat0R |
26-03-2007 07:11:02 |
| Raycast to Blueprint |
15 |
odyeiop |
25-03-2007 22:48:58 |
| Starter questions |
12 |
Dibalo |
25-03-2007 14:53:03 |
| Showcase 1: Character, Collision, and Animation |
7 |
DieHard |
25-03-2007 08:07:03 |
| Car in Tunnel [Solved] |
6 |
dinvog |
24-03-2007 06:41:03 |
| [SOLVED] A little help using the character controller |
8 |
Ridhan |
23-03-2007 17:14:04 |
| How to control a body outside the simulating world? |
6 |
anileci |
22-03-2007 11:21:59 |
| problems with f2 ( debugmode) |
3 |
yarock |
21-03-2007 18:03:03 |
| several bodies in trigger report |
1 |
devachan |
21-03-2007 14:36:26 |
| How to detect a body collision with all the others? |
3 |
anileci |
21-03-2007 05:48:35 |
| Mesh usage in convexShape [Solved] |
15 |
dinvog |
20-03-2007 17:12:49 |
| Material names |
1 |
odyeiop |
19-03-2007 23:10:43 |
| Overloading onShapeHit |
2 |
odyeiop |
19-03-2007 14:15:47 |
| Using bsp with NxOgre |
5 |
Artunsan |
19-03-2007 11:42:30 |
| Performance drop with static geometries. |
4 |
Nudel |
18-03-2007 15:58:56 |
| Creating a cloth from a mesh |
32 |
NickM |
18-03-2007 11:43:40 |
| sphere is cheapest, so... |
7 |
Grom |
18-03-2007 02:02:41 |
| world - debugNode |
3 |
G4rth |
17-03-2007 18:11:04 |
| SVN Why? |
6 |
G4rth |
16-03-2007 20:51:09 |
| Force an actor to move at constant speed. |
5 |
ProtoZoo |
16-03-2007 17:37:32 |
| Soft Shapes |
10 |
G4rth |
15-03-2007 11:12:58 |
| Batching Dynamic Objects |
3 |
odyeiop |
14-03-2007 21:32:31 |
| vehicle tires |
10 |
Grom |
14-03-2007 12:01:49 |
| hit cloth with rayCaster |
2 |
Grom |
14-03-2007 06:20:10 |
| Rope |
8 |
Grom |
11-03-2007 06:54:05 |
| NxOgre 0.9 - Sneak preview of the new tutorials with video! |
51 |
betajaen |
10-03-2007 21:45:00 |
| [Solved] Instalation and Distribution Issues |
2 |
Dirso |
10-03-2007 20:51:44 |
| strange crash when recycling objects |
6 |
jchmack |
10-03-2007 16:05:54 |
| Argh! Errors about Ambugious Symbols! |
16 |
danharibo |
10-03-2007 15:57:12 |
| adding a character to a group |
2 |
jchmack |
10-03-2007 14:03:40 |
| heightfieldShape sleep? |
5 |
Grom |
10-03-2007 10:56:59 |
| nxOgre simulation isn't synchronized with PhysX simulation |
22 |
Amotea |
10-03-2007 02:29:03 |
| scene::createStateContactPair |
8 |
Caphalor |
09-03-2007 18:02:02 |
| delete a heightfieldShape |
3 |
Grom |
09-03-2007 06:55:08 |
| Tutorial (last issue) |
2 |
STfreak |
09-03-2007 00:03:23 |
| .6 compile error |
2 |
STfreak |
08-03-2007 23:16:29 |
| stencil shadows don't work |
2 |
anear |
08-03-2007 18:49:27 |
| CVS appears to be giving me old files |
3 |
Amotea |
08-03-2007 13:47:59 |
| using skyDome in tutorials |
5 |
anear |
08-03-2007 12:30:03 |
| Setup (compile) error |
2 |
STfreak |
08-03-2007 11:14:27 |
| NxOgre 0.6 - The private SVN repository is now public! |
58 |
betajaen |
07-03-2007 18:49:03 |
| NxOgre development status |
3 |
joi |
07-03-2007 18:23:51 |
| NxOgre compatible Editor |
1 |
mujtaba |
06-03-2007 19:04:13 |
| Multiple scenes |
6 |
tx |
06-03-2007 11:28:25 |
| How to make a Door ? |
2 |
tsky |
02-03-2007 13:47:30 |
| [solved]Bodys fall to slow |
8 |
Bob |
02-03-2007 12:41:15 |
| Visible rays |
5 |
odyeiop |
01-03-2007 04:19:00 |
| shadows in NxOgre0.5 preview2.0 |
3 |
anear |
28-02-2007 19:06:16 |
| [Help] nShape forgot set-/getPose ? |
1 |
tsky |
28-02-2007 05:53:08 |
| Buliding Debug Problems |
6 |
independentCreations |
27-02-2007 04:02:05 |
| [help] combine 2 meshes |
3 |
ekow |
24-02-2007 13:55:05 |
| World fails on reinitialization |
13 |
odyeiop |
22-02-2007 19:40:47 |
| [Solved]Own Application class |
5 |
Bob |
21-02-2007 11:00:09 |
| createStaticBody crashes sporadically - trying debug mode |
5 |
ocrim74 |
20-02-2007 11:10:57 |
| Raycast to group |
1 |
independentCreations |
19-02-2007 06:48:56 |
| [Solved] Racing Game: OgreOde -> NxOgre |
9 |
Dirso |
18-02-2007 19:52:38 |
| [Solved] Explosion |
21 |
Caphalor |
18-02-2007 11:16:07 |
| body::getGlobalPosition inconsistent? |
4 |
Grom |
17-02-2007 17:10:09 |
| blueprint setShapeAsBox |
10 |
odyeiop |
16-02-2007 22:03:32 |
| keeping NXOGRE running while minimized |
5 |
jchmack |
16-02-2007 21:55:37 |
| [help] how do i make a barrel ? |
8 |
tsky |
16-02-2007 11:35:23 |
| heightfield precision |
22 |
Grom |
15-02-2007 22:15:59 |
| cloth fails to cook |
2 |
Grom |
14-02-2007 16:01:32 |
| Problem with Contact Reports (SOLVED) |
1 |
anpd |
13-02-2007 17:08:30 |
| create a mesh shape from data |
2 |
Grom |
13-02-2007 13:44:33 |
| Buoyancy Support? |
8 |
Game_Ender |
13-02-2007 04:56:37 |
| Eihort 1.4,nxogre 0.4 RC3 Tutorials Build Problem |
54 |
clutch43 |
13-02-2007 01:12:07 |
| Patch for NxOgre to work with Eihort & VS2005 SP1 |
1 |
betajaen |
12-02-2007 22:50:41 |
| OGRE v1.4 [Eihort],nxOgre 0.4.RC3, PhysX 3.6.2, VC80 SP1, |
2 |
clutch43 |
12-02-2007 22:19:30 |
| body name is always unamed_xx ? |
4 |
tsky |
12-02-2007 14:30:55 |
| meshShape from manually created mesh |
4 |
Grom |
10-02-2007 20:07:49 |
| Problem Integrate PhysX 2.7 |
4 |
Aranel |
10-02-2007 09:35:48 |
| Raycaster with addForceAtPos |
3 |
Grom |
09-02-2007 10:04:13 |
| Rakkar's Blog - NxOgre reviewed |
15 |
betajaen |
08-02-2007 20:06:28 |
| Crash in Release mode after extended time |
1 |
Grom |
08-02-2007 06:13:28 |
| A few physics questions |
3 |
n1000 |
06-02-2007 15:42:43 |
| rayCaster Constructor is protected in nxogre_raycaster.h |
13 |
nikhil |
06-02-2007 08:55:15 |
| getting framerate outside of debug overlay. |
9 |
jchmack |
06-02-2007 05:03:02 |
| Program crashes whenever I try to initialize NxOgre. |
3 |
MetatronEX |
05-02-2007 18:20:13 |
| Problem with bodies & entities [SOLVED] |
7 |
ProtoZoo |
02-02-2007 21:54:18 |
| bluebrint<character> passing through walls. |
3 |
Merem |
02-02-2007 02:01:08 |
| asking setLinearVelocity overload |
5 |
luis |
01-02-2007 20:38:16 |
| code block and mingw |
6 |
gugus |
01-02-2007 19:38:16 |
| Body becomes invisible by binding it to a SceneNode |
9 |
tengil |
01-02-2007 16:49:25 |
| NX_VISUALIZE_CLOTH_MESH: undeclared identifier |
8 |
nikhil |
01-02-2007 05:15:12 |
| Jerking objects in tutorial... |
4 |
Victorliu17 |
31-01-2007 17:17:18 |
| joint limits |
3 |
Grom |
31-01-2007 17:15:19 |
| destroyBody crash, wind question |
3 |
Riyunoa |
31-01-2007 15:37:17 |
| How to get the SDK [GOT it] |
6 |
nikhil |
31-01-2007 07:08:29 |
| some body properties |
4 |
Grom |
31-01-2007 03:37:58 |
| joint anchor: local or world? |
2 |
Grom |
29-01-2007 21:38:04 |
| A few questions |
2 |
n1000 |
29-01-2007 18:55:28 |
| compilation error |
2 |
Bob |
28-01-2007 10:31:17 |
| a question about intersections |
10 |
jchmack |
27-01-2007 19:30:26 |
| How to detect if an object had fallen over?? |
4 |
paulm12 |
26-01-2007 14:54:25 |
| CellFactor running without the PPU |
12 |
luis |
26-01-2007 10:48:39 |
| Assign verts to body |
2 |
Grom |
26-01-2007 08:35:16 |
| Problem with joints and triangle shape meshes |
2 |
anpd |
25-01-2007 18:05:12 |
| FINALLY FIX the physics debug lines. |
3 |
DieHard |
25-01-2007 10:48:31 |
| deleting bodys, feature request |
2 |
luis |
25-01-2007 09:14:50 |
| How does NxOgre work with Ogre? |
3 |
Riyunoa |
25-01-2007 08:01:58 |
| show data in frameWork |
5 |
devachan |
24-01-2007 19:45:57 |
| my linux port problems with overlapAABBTriangles() |
1 |
LAva |
24-01-2007 11:50:33 |
| getForce? |
10 |
Grom |
24-01-2007 00:44:29 |
| (un)Freezing doesn't work |
3 |
Ajare |
23-01-2007 20:18:17 |
| AGEIA PhysX SDK 2.7.0 |
4 |
DieHard |
23-01-2007 05:37:24 |
| hiding a body |
4 |
Grom |
22-01-2007 03:44:24 |
| Crashes on deployment |
6 |
Ajare |
21-01-2007 16:59:53 |
| Hovercraft physics in NxOgre |
15 |
AnonymousTipster |
21-01-2007 15:40:27 |
| What to use for multiple people |
8 |
Grom |
21-01-2007 05:41:23 |
| more bodies = more force required? |
6 |
Grom |
20-01-2007 22:07:29 |
| Replay coredump |
2 |
Aiursrage2k |
19-01-2007 04:16:33 |
| texturing a body |
7 |
Grom |
19-01-2007 01:42:37 |
| Body still remains on Debug overlay |
4 |
jchmack |
18-01-2007 15:38:44 |
| Fluid rendering |
7 |
syedhs |
17-01-2007 19:35:14 |
| Using cloth as foliage? Seems someone already did it! |
4 |
betajaen |
16-01-2007 22:56:05 |
| Inheritance of blueprint<character> or character class |
10 |
ocrim74 |
16-01-2007 16:20:54 |
| RC3 in dagon |
26 |
jchmack |
16-01-2007 13:17:07 |
| contact points and forces |
3 |
bach |
16-01-2007 12:34:53 |
| Raycasting and the character class. |
10 |
jchmack |
14-01-2007 19:45:20 |
| skeleton animation + nxOgre (maybe ragdoll) |
21 |
valtovar |
14-01-2007 01:23:39 |
| NxOgre without rendering |
6 |
TerraS |
11-01-2007 19:19:22 |
| time lag between collision model and graphic model |
5 |
anear |
11-01-2007 15:55:22 |
| PLSM & NxOgre |
2 |
Grom |
10-01-2007 23:01:54 |
| Heightfields:This could be the beginning of a new friendship |
36 |
betajaen |
10-01-2007 13:31:42 |
| Fastest Physics Models? |
16 |
jchmack |
09-01-2007 15:58:55 |
| changing character speed |
6 |
jchmack |
09-01-2007 03:32:20 |
| mouse picking - performance question |
2 |
Nudel |
08-01-2007 18:21:09 |
| OSM reader for NxOgre? |
9 |
jchmack |
08-01-2007 04:05:04 |
| 'Bouncy' Joints |
7 |
tengil |
04-01-2007 18:44:08 |
| Big problem with vehicle - Please help |
37 |
mujtaba |
04-01-2007 11:37:43 |
| SOLUTION to NxOgre 0.4RC3, Dagon, and Visual Studio 2005 SP1 |
1 |
DieHard |
04-01-2007 02:07:59 |
| Characters falling through floor |
33 |
jchmack |
03-01-2007 07:56:17 |
| nxOgre.lib |
11 |
Rivven |
27-12-2006 13:28:11 |
| NxOgre 0.4 RC3 released! |
56 |
betajaen |
24-12-2006 11:07:25 |
| Hi, some questions of joint motors |
1 |
devachan |
23-12-2006 17:52:15 |
| a few questions about tutorial 606 |
1 |
jchmack |
20-12-2006 15:14:49 |
| Need some help about collision detection |
3 |
Ridhan |
20-12-2006 14:19:25 |
| Swap game state error |
5 |
Toby |
19-12-2006 09:34:23 |
| Writelock error in release !? |
4 |
tsky |
18-12-2006 15:06:36 |
| A few BetaGUI questions... |
3 |
Dodzey |
17-12-2006 23:43:16 |
| about BetaGUI ... |
5 |
yarock |
15-12-2006 00:02:40 |
| Accessing a blueprint character via nxOgre-Scene? |
4 |
ocrim74 |
14-12-2006 13:14:07 |
| scaling bodies |
8 |
jchmack |
13-12-2006 10:05:27 |
| Need some help... |
3 |
Ridhan |
12-12-2006 17:22:14 |
| Collada 1.4.1 file import/export (physics part) |
6 |
bach |
12-12-2006 11:33:10 |
| Strange Debug mode behavior |
6 |
Bluesoma |
12-12-2006 04:16:24 |
| [HELP] find joint in scene ? |
2 |
tsky |
07-12-2006 10:33:26 |
| how make appear ogre config dialog...?? |
5 |
yarock |
06-12-2006 21:23:48 |
| heightfieldShape crashing |
29 |
imtrobin |
06-12-2006 15:41:24 |
| How to calculate the Force (and changing scale) |
1 |
imtrobin |
05-12-2006 15:51:44 |
| Problems executing tutorials (update) |
11 |
SanMiguel |
05-12-2006 11:19:35 |
| Compatibility problems with tutorial :( |
10 |
Victorliu17 |
04-12-2006 14:23:51 |
| Center of Mass |
4 |
ngd3v |
03-12-2006 17:42:56 |
| trouble compiling my own nxogre project |
1 |
jchmack |
01-12-2006 21:16:33 |
| What is your modeler that used to create tutorials meshes? |
3 |
ngd3v |
01-12-2006 17:37:32 |
| How does the magic work (regarding time step) |
10 |
imtrobin |
30-11-2006 18:30:11 |
| ContactPoint update |
8 |
Toby |
30-11-2006 10:41:00 |
| Is this possible? |
4 |
SiW |
29-11-2006 18:52:36 |
| NxOgre with MinGW and CodeBlocks |
8 |
Illarion |
29-11-2006 08:47:47 |
| findBody() crashes |
4 |
ocrim74 |
29-11-2006 00:45:25 |
| Can't find contact reporter >_< |
5 |
Victorliu17 |
28-11-2006 23:00:10 |
| Unhandled exception |
11 |
gafman |
28-11-2006 17:10:21 |
| Serialising mesh shapes |
3 |
Ajare |
27-11-2006 17:59:00 |
| Debug mesh problem |
9 |
asmo |
25-11-2006 15:19:23 |
| Namespace problem in nxOgre headers? |
6 |
raicuandi |
25-11-2006 10:26:58 |
| Particle collision |
5 |
asmo |
24-11-2006 14:18:14 |
| PHYSX IS FREE NOW!!! (for the PC) |
8 |
raicuandi |
24-11-2006 08:52:06 |
| How to create this robot !? |
15 |
ngd3v |
22-11-2006 19:41:05 |
| Question about Nx_Character |
18 |
Ridhan |
22-11-2006 17:40:09 |
| vc71 + Dagon(1.2.3) NxTutorial Errors |
4 |
Ox41464b |
21-11-2006 01:41:56 |
| [solved] Running NxOgreTutorial-101 failed. |
10 |
realtiger |
20-11-2006 15:34:57 |
| Space simulation |
5 |
jianguita |
20-11-2006 08:35:30 |
| [solved] Building NxOgre VC8 error. |
9 |
realtiger |
20-11-2006 04:52:48 |
| BetAGUI question |
10 |
yarock |
19-11-2006 21:10:13 |
| LNK2019 Error |
21 |
wjpin |
18-11-2006 17:16:52 |
| Can't See Debugging Mesh and No Force Shooting Projectiles |
26 |
DieHard |
18-11-2006 09:16:05 |
| Is PhySX worth the move? + Another little question. |
9 |
nikki |
18-11-2006 08:28:07 |
| problem + question ("noob one here") |
5 |
yarock |
18-11-2006 04:54:58 |
| any way drom shapedesc, actordesc to nxogreobjects ? |
2 |
mkh42 |
17-11-2006 20:20:06 |
| I am confused |
6 |
CaseyB |
17-11-2006 08:20:45 |
| PhysX - NxOgre on a Mac? |
2 |
wilson |
16-11-2006 09:39:03 |
| multiple physical worlds |
3 |
eugen |
15-11-2006 23:24:37 |
| performance question |
9 |
mkh42 |
15-11-2006 23:04:05 |
| I am disappointed a little |
8 |
Toby |
14-11-2006 16:11:23 |
| DotScene Collision |
23 |
DieHard |
14-11-2006 14:59:03 |
| bug + solution in cube create with ccd + fun cloth code |
45 |
mkh42 |
13-11-2006 10:32:37 |
| My Project with NxOgre (Compiling Errors from SDK) |
16 |
DieHard |
13-11-2006 03:44:14 |
| 7.1 project? |
4 |
anpd |
11-11-2006 08:54:45 |
| I can´t run the tutorials |
8 |
Marioko |
11-11-2006 04:04:21 |
| Accurate collision for torus model? |
2 |
Flummi |
09-11-2006 12:37:58 |
| PPU card necessary? |
11 |
iversons |
09-11-2006 06:06:32 |
| Hey Betajaen.... ? |
8 |
Marioko |
09-11-2006 01:02:27 |
| NxOgre GUI |
11 |
iversons |
08-11-2006 15:54:46 |
| Which version is the last one 0.5 or 0.4 |
3 |
vasil |
08-11-2006 11:13:11 |
| PhysX - PPU support working with NxOgre ? |
8 |
tsky |
07-11-2006 11:36:30 |
| NxOgre is compatible with PhysX 2.6.2?? |
15 |
Marioko |
05-11-2006 17:14:06 |
| PhysX & MinGW |
7 |
sebarnolds |
03-11-2006 14:05:47 |
| trouble building nxogre |
12 |
jchmack |
01-11-2006 23:42:12 |
| why ageia decided to release physx for windows for free? |
9 |
publicENEMY |
01-11-2006 19:47:55 |
| The NxOgre for Linux Thread. |
96 |
betajaen |
30-10-2006 23:46:09 |
| 0.4RC3 Day40: Joints 2.0 |
24 |
betajaen |
30-10-2006 23:44:37 |
| NxOgre 0.4 RC2 Library and 29 Tutorials Released! |
8 |
betajaen |
30-10-2006 18:22:20 |
| Free Commerical SDK's for everyone + NxOgre Linux? |
23 |
betajaen |
30-10-2006 09:20:19 |
| Tweaking Torque Limit |
2 |
wspnut |
29-10-2006 18:45:51 |
| [Help]First or Third person camera implementation |
4 |
Marioko |
29-10-2006 17:42:17 |
| Can I run my app without installing SystemSoftware.exe? |
13 |
LuRenJia |
27-10-2006 03:46:27 |
| NxOgre 0.01 now downloadable |
6 |
betajaen |
26-10-2006 00:46:30 |
| YABBA DABBA DO!! I got it compile and work in debug. |
5 |
betajaen |
24-10-2006 10:21:19 |
| oFusion + nxogre + new xml format file |
47 |
valtovar |
24-10-2006 02:21:17 |
| [Info] About NxScene |
5 |
Marioko |
23-10-2006 19:44:03 |
| collision problem |
12 |
paulm12 |
22-10-2006 20:51:34 |
| problem about step stair |
2 |
LuRenJia |
22-10-2006 17:46:55 |
| are the tutorials in preview 3 working |
4 |
awss |
21-10-2006 18:44:09 |
| [Solved - missing sdk] all the tutorials crash when i... |
4 |
awss |
21-10-2006 18:03:52 |
| [Solved] Mmmm, Entity Animation and Body |
9 |
Marioko |
21-10-2006 17:50:07 |
| collision detection test problem |
4 |
awss |
21-10-2006 08:44:27 |
| Which version is recommend? |
3 |
LuRenJia |
21-10-2006 06:13:24 |
| [SOLVED] Error in my Toolset |
6 |
Marioko |
20-10-2006 21:09:23 |
| How to attach multiple capsule constraints to a character |
7 |
trs79 |
20-10-2006 17:08:23 |
| Error spawning 'cmd.exe'. |
4 |
paulm12 |
20-10-2006 14:27:06 |
| NxOgre Technical FAQs |
4 |
wspnut |
19-10-2006 05:02:03 |
| Access violation on meshShape::generateTriangleMesh |
9 |
LuRenJia |
18-10-2006 17:41:23 |
| Black Screen of Death |
10 |
wspnut |
16-10-2006 02:45:40 |
| NxOgre 0.4 RC1 available - Now looking for beta testers... |
115 |
betajaen |
13-10-2006 19:34:51 |
| 0.4 RC2 - The NxOgre library will be released today! |
30 |
betajaen |
13-10-2006 19:16:45 |
| 0.4 RC1 or 0.5 p3 |
2 |
Marioko |
13-10-2006 15:47:47 |
| can't compile anything!!... |
10 |
paulm12 |
11-10-2006 19:52:59 |
| dual core cpu? |
4 |
ngd3v |
09-10-2006 18:26:58 |
| Havok 4 Demo video using GPU instead of PPU |
4 |
ColeZero |
09-10-2006 17:27:38 |
| How to achive deformation in Nxogre |
8 |
abhinandan |
09-10-2006 11:56:55 |
| PhysX 2.5.1 is out. |
12 |
betajaen |
05-10-2006 22:28:59 |
| Gun fire but bullet pass all of my rigid bodies. |
6 |
ahmadi |
04-10-2006 09:10:45 |
| Ragdoll prefab on nxOgre |
16 |
Taturana |
01-10-2006 22:44:12 |
| Binding a camera to a body? |
18 |
ocrim74 |
27-09-2006 11:18:11 |
| Magazine Storage v.0.9 |
18 |
M@gg! |
26-09-2006 10:50:38 |
| nxTutorial101 shutdown |
4 |
valtovar |
26-09-2006 00:38:48 |
| If I ever wrote an Ogre/NxOgre/OIS/Audio wrapper framework.. |
6 |
betajaen |
25-09-2006 18:53:33 |
| Deleting the scene manager |
12 |
psychosmurf |
21-09-2006 23:34:17 |
| NxOgre.org (and NxOgre look) V3 design - Open Discussion |
4 |
betajaen |
19-09-2006 23:44:53 |
| about nxogre scene manager |
7 |
abhinandan |
17-09-2006 18:08:33 |
| The NxOgre 1.0 development thread |
8 |
betajaen |
17-09-2006 14:45:09 |
| addForce |
8 |
Predat0R |
17-09-2006 09:34:31 |
| Camera sensing the walls |
3 |
mnm23 |
16-09-2006 04:49:06 |
| Less force at lower frame rates |
25 |
Xpoint |
13-09-2006 21:22:20 |
| NxOgre CVS with Eihort |
4 |
wilson |
12-09-2006 13:05:56 |
| Jerky character moving |
5 |
SONB |
10-09-2006 19:19:38 |
| need help in collision detection |
4 |
abhinandan |
10-09-2006 10:15:46 |
| Error in nxOgre::world::destroyScene |
6 |
rUmbl3 |
09-09-2006 16:25:15 |
| 6 DOF joint |
2 |
NickM |
09-09-2006 13:05:37 |
| nxOgre.dll crashes under Windows 64-bit :( |
5 |
lullideath |
08-09-2006 16:45:33 |
| firing a projectile |
17 |
psychosmurf |
08-09-2006 02:36:12 |
| Frame speed |
19 |
mnm23 |
07-09-2006 15:22:19 |
| Attaching a body to a character |
9 |
mnm23 |
07-09-2006 15:17:48 |
| is there a simple way to control the collision behavior?? |
14 |
lullideath |
07-09-2006 03:43:22 |
| Turning lose its effect after adding a force |
3 |
lullideath |
06-09-2006 22:04:02 |
| Allocator |
2 |
Predat0R |
05-09-2006 20:00:52 |
| Setup help |
16 |
g8o4lyf |
04-09-2006 23:37:18 |
| Character shape problem |
2 |
rUmbl3 |
04-09-2006 21:24:56 |
| Difference between Ogrenewt & NxOgre |
5 |
iversons |
03-09-2006 17:18:16 |
| Unable to start PhysX SDK! |
5 |
Xpoint |
30-08-2006 21:46:29 |
| Can I change the speed of the character's moving |
2 |
DikeRin |
30-08-2006 09:29:37 |
| Problem during delete |
9 |
M@gg! |
28-08-2006 10:36:54 |
| Magazin for preloading |
4 |
M@gg! |
27-08-2006 20:01:52 |
| May be of some interest |
5 |
M@gg! |
27-08-2006 18:56:53 |
| character linear dampening |
4 |
DeFT 2K6 |
25-08-2006 00:26:17 |
| Is nxOgre the reason I cant get to the next level |
10 |
mnm23 |
24-08-2006 06:35:43 |
| Code Snippets and Tips |
14 |
Wretched_Wyx |
24-08-2006 00:39:19 |
| The NxOgre Showcase thread! |
44 |
Wretched_Wyx |
24-08-2006 00:33:57 |
| i have unreal scene!! |
7 |
ahmadi |
23-08-2006 15:13:11 |
| [Feature Request] right click draging . |
7 |
ahmadi |
23-08-2006 12:51:12 |
| Novodex coordinates <--> Ogre3D coordinates |
5 |
ahmadi |
23-08-2006 10:42:56 |
| Scalling and generateTriangleMesh ! |
10 |
ahmadi |
23-08-2006 10:36:26 |
| Probably a Bug in NxOgre |
12 |
M@gg! |
23-08-2006 09:48:57 |
| New moderator |
9 |
betajaen |
21-08-2006 22:02:15 |
| one of NxOgre feature is that you can use novodex API di.... |
20 |
ahmadi |
21-08-2006 12:58:50 |
| i can not run tutorial x6 [ Solved ] . |
3 |
ahmadi |
21-08-2006 09:59:33 |
| entity animations |
6 |
DeFT 2K6 |
20-08-2006 09:20:14 |
| How to get a Spaceship Fly up and down! |
7 |
M@gg! |
20-08-2006 00:43:09 |
| using the character's actor |
21 |
DeFT 2K6 |
19-08-2006 23:25:21 |
| Newbie: Can't use fixed joints |
6 |
BigBulle |
18-08-2006 23:19:51 |
| [Solved] Problem with custom code with character class |
9 |
mnm23 |
17-08-2006 18:46:01 |
| Raycast car wheel orientation |
3 |
Toby |
17-08-2006 13:26:45 |
| Can nxOgre give Y position of raycasting on my map surface? |
7 |
ahmadi |
17-08-2006 12:58:21 |
| Trying to get in to nxogre.cvs.sourceforge.net/nxogre |
4 |
mnm23 |
17-08-2006 04:17:20 |
| How to shot a projectile ??? |
8 |
M@gg! |
16-08-2006 14:29:51 |
| IntelliSense does not work with blueprints |
5 |
M@gg! |
16-08-2006 10:47:08 |
| Is the problem blueprint |
26 |
mnm23 |
16-08-2006 02:03:44 |
| Character Controll |
15 |
M@gg! |
15-08-2006 17:25:02 |
| Generic question about networking |
3 |
Clodo |
14-08-2006 01:14:56 |
| Problem compiling (VS2005 & Ageia Sdk 2.3.3) [RESOLVED] |
2 |
Clodo |
12-08-2006 02:43:20 |
| Need some help with this... |
9 |
DaCracker |
10-08-2006 22:57:50 |
| MeshShape |
10 |
M@gg! |
10-08-2006 12:12:00 |
| smooth normals |
3 |
Max2 |
09-08-2006 22:57:31 |
| PhysX related question (problems with physx 3dsmax 8 plugin) |
1 |
blackhound70 |
09-08-2006 20:00:28 |
| setGroup missing |
13 |
M@gg! |
09-08-2006 12:00:58 |
| ConvexShadpe problem. |
13 |
BlasterN |
08-08-2006 20:51:23 |
| Character not turning |
6 |
mnm23 |
08-08-2006 20:24:38 |
| hasFloor(false); --> the floor is still there? |
4 |
SONB |
06-08-2006 20:27:35 |
| delete scene; -> unhandled exception |
9 |
SONB |
06-08-2006 13:24:53 |
| New Tutorial ideas and implementations |
4 |
betajaen |
05-08-2006 23:42:16 |
| NxOgre intro my project |
4 |
Predat0R |
05-08-2006 08:37:49 |
| weird entry point error |
6 |
DeFT 2K6 |
03-08-2006 18:47:04 |
| CharacterController |
3 |
Predat0R |
03-08-2006 17:29:36 |
| Physx SDK 2.4 is not available! |
11 |
ahmadi |
02-08-2006 10:26:18 |
| NxOgre Ragdoll is need. |
7 |
ahmadi |
31-07-2006 12:44:38 |
| Using environment variables to specify 3rd party directories |
6 |
futnuh |
30-07-2006 19:43:16 |
| Problems with PhysX 2.4.4 and the CVS? |
2 |
futnuh |
30-07-2006 08:23:11 |
| Distance joint |
7 |
NickM |
29-07-2006 23:27:36 |
| nxogre and PLSM2 |
4 |
Nocs |
28-07-2006 11:10:36 |
| Why nxOgre? |
12 |
futnuh |
26-07-2006 00:41:52 |
| Error Compiling NxOgre |
18 |
mnm23 |
24-07-2006 17:46:13 |
| Thanks to you guys I am in a lot of debt now :) |
11 |
betajaen |
22-07-2006 16:22:05 |
| EntryPoint Error -- While upgrading to newest OGRE ver. |
3 |
__bf_ddc__ |
21-07-2006 21:02:26 |
| Car simulation |
22 |
Toby |
20-07-2006 23:25:51 |
| Simulation control |
6 |
mizio |
18-07-2006 15:54:38 |
| ensuring framerate independent motion |
10 |
foxbat |
12-07-2006 08:37:27 |
| lambert35? |
6 |
__bf_ddc__ |
11-07-2006 14:56:11 |
| mWorld->debug() does nothing |
5 |
foxbat |
11-07-2006 05:11:46 |
| character controller position doesn't change |
3 |
foxbat |
09-07-2006 05:57:08 |
| Novodex Old version |
2 |
Predat0R |
06-07-2006 11:26:05 |
| F-Zero like physics |
3 |
Gauntlet |
03-07-2006 20:57:53 |
| Novodex v2.3.3 |
5 |
Predat0R |
03-07-2006 18:00:06 |
| NxOgre for other engine ? |
25 |
elementarladung |
03-07-2006 09:37:25 |
| Changes nxogre |
2 |
Predat0R |
02-07-2006 18:54:20 |
| Mouse Click to object |
10 |
Predat0R |
01-07-2006 20:01:21 |
| Trimesh collision? |
14 |
BlasterN |
01-07-2006 01:03:47 |
| Error nxogre |
7 |
Predat0R |
29-06-2006 09:12:51 |
| a problem of loading mesh that works fine with Ogre |
7 |
anear |
28-06-2006 13:13:15 |
| NxOgre 0.4 RC1 Day 106 - Getting very close to release! |
149 |
betajaen |
28-06-2006 12:44:32 |
| Newbie question about scene loading |
2 |
Clodo |
24-06-2006 19:01:42 |
| CVS access |
5 |
CharlieP |
23-06-2006 21:02:06 |
| resizing bodies after creation? |
5 |
foxbat |
23-06-2006 04:10:33 |
| kinematic obj--How to link an obj with a sensor |
5 |
anear |
20-06-2006 10:25:57 |
| MeshShape problems |
4 |
ColeZero |
16-06-2006 21:23:36 |
| Point of Collision? |
3 |
__bf_ddc__ |
14-06-2006 23:47:35 |
| PhysX with PLSM2? |
6 |
wolfmanfx |
14-06-2006 21:02:37 |
| Work NXogre with eihort? |
8 |
wolfmanfx |
13-06-2006 17:36:28 |
| fatal error LNK1181 |
23 |
fantscher |
13-06-2006 12:41:42 |
| Deleting 'world', destructor problems |
2 |
__bf_ddc__ |
09-06-2006 21:16:14 |
| ContactReport / Collision Question |
4 |
__bf_ddc__ |
06-06-2006 20:29:03 |
| New NxOgre Tutorial Coming... |
11 |
Wretched_Wyx |
06-06-2006 13:11:44 |
| VSync causes problems to the character move method |
4 |
ColeZero |
05-06-2006 23:30:06 |
| Opinions wanted: Syntax of NxOgre 0.6+ |
35 |
betajaen |
05-06-2006 17:23:24 |
| pick-up-a-cube-and-throw-it-away Sample + Video + Source |
37 |
ColeZero |
05-06-2006 14:09:29 |
| Stupid Newbie question |
3 |
Hornet |
05-06-2006 13:57:16 |
| Problems with buffered Input and Character control |
9 |
ColeZero |
04-06-2006 16:05:06 |
| Can't get media |
3 |
danharibo |
03-06-2006 20:33:15 |
| Code Explain |
4 |
Max2 |
03-06-2006 18:35:19 |
| Raycaster to pick up a box. |
5 |
ColeZero |
03-06-2006 15:26:57 |
| meshShape building |
33 |
__bf_ddc__ |
02-06-2006 22:25:13 |
| Box StressTest, amazing.... |
22 |
ColeZero |
02-06-2006 15:49:44 |
| Try to "shoot" a box... |
22 |
ColeZero |
02-06-2006 13:54:07 |
| Atteach Cube to ParticleEmitter |
8 |
ColeZero |
02-06-2006 11:39:22 |
| NxOgre.org is now up. |
14 |
betajaen |
02-06-2006 01:12:48 |
| Strange Tutorial x06 Problem |
5 |
charlie |
29-05-2006 21:18:42 |
| CVS download |
8 |
charlie |
28-05-2006 18:53:11 |
| 26-May: Wiki and downloads except for Sourceforge are down |
1 |
betajaen |
26-05-2006 09:56:48 |
| Vehicle: jitter between mBody->mNode and children... |
34 |
Estrich |
22-05-2006 21:47:52 |
| Hello, just a few questions |
6 |
koloa |
22-05-2006 13:37:32 |
| Conceptual wuestion |
2 |
M@rT1n |
19-05-2006 16:46:01 |
| Skeletal animation in a physics world |
16 |
mizio |
16-05-2006 15:29:52 |
| Missing a function |
11 |
rUmbl3 |
14-05-2006 21:45:07 |
| dynamic body creation/destroing.. |
5 |
celic |
11-05-2006 08:50:18 |
| Some nxogre q? |
7 |
danharibo |
10-05-2006 23:13:51 |
| _maxvelocity |
12 |
magura |
10-05-2006 02:30:35 |
| Collision Reporting |
8 |
swyphcosmo |
10-05-2006 01:47:06 |
| Some little problems with nx(Ogre) |
13 |
rUmbl3 |
09-05-2006 16:52:28 |
| Milti axes spring Joint & get orientation question. |
4 |
DarkCoder |
02-05-2006 14:51:41 |
| character class ( rotating problem) |
12 |
dupleg |
29-04-2006 15:36:08 |
| Can not open the file "nxOgre_d.lib" [Solved] |
9 |
opuris |
28-04-2006 10:53:46 |
| Drive and Brake |
5 |
magura |
26-04-2006 04:38:56 |
| Tools and editors in .net |
2 |
lem_muppet |
25-04-2006 16:18:20 |
| nxOgre::scene::findBody() error |
6 |
CaseyB |
22-04-2006 01:27:32 |
| NxOgre and compilation Problems |
14 |
charlie |
21-04-2006 19:51:38 |
| Bug found in NxOgre 05 preview3. |
3 |
Nazz |
21-04-2006 19:47:08 |
| Noob Questions |
4 |
CaseyB |
19-04-2006 05:38:53 |
| Debug Wireframes for shapes? |
8 |
magura |
18-04-2006 10:05:50 |
| Scale |
10 |
vasquez |
12-04-2006 15:34:15 |
| shapeGroup |
5 |
magura |
12-04-2006 09:54:58 |
| How to render the mass-spring cloth... |
2 |
Salmod |
12-04-2006 00:04:45 |
| Discussion for NxOgre 0.6 and 0.7 |
33 |
betajaen |
03-04-2006 12:30:35 |
| Obtain the property Force and Torque |
6 |
RedSkull |
03-04-2006 09:15:09 |
| New features of NxOgre! (April Fools!) |
13 |
betajaen |
01-04-2006 10:12:44 |
| Thank you for NxOgre, its very nice!!! |
1 |
ahmadi |
01-04-2006 01:55:36 |
| OgreMemoryManager.h Give error from my nxogre project/ |
2 |
ahmadi |
30-03-2006 23:48:47 |
| NxOgre in header file thrown an error. |
22 |
ahmadi |
30-03-2006 19:45:46 |
| Aegia License |
13 |
automatictie |
28-03-2006 16:36:07 |
| Problem Compiling My Own Test Demo... [Solved] |
21 |
Wretched_Wyx |
28-03-2006 12:07:32 |
| Gravity question. |
2 |
RedSkull |
27-03-2006 13:37:23 |
| CellFactor the trailer and comments |
9 |
betajaen |
26-03-2006 14:47:13 |
| IRC ? |
2 |
cryptologic |
26-03-2006 00:41:23 |
| Wheel Shape Question |
4 |
ahmedismaiel |
25-03-2006 15:39:00 |
| Version? |
10 |
cryptologic |
25-03-2006 14:49:38 |
| smooth normals |
4 |
JeDi |
23-03-2006 10:45:25 |
| Debug mode |
13 |
RedSkull |
22-03-2006 10:37:43 |
| About Draft book |
2 |
ahmadi |
22-03-2006 05:36:53 |
| Crash in nxOgre::convexShape when calling NxCookConvexMesh |
14 |
Gila |
20-03-2006 10:00:22 |
| using nxOgre in my project |
14 |
celic |
13-03-2006 09:12:20 |
| world mesh |
5 |
magura |
13-03-2006 05:01:21 |
| Mesh Shapes colliding |
6 |
joi |
11-03-2006 21:16:28 |
| nxOgre vehicle prefab? |
8 |
me_go_fast |
10-03-2006 05:19:44 |
| Cuestion about Character movement |
9 |
RedSkull |
09-03-2006 13:13:04 |
| Suggestion |
7 |
M@rT1n |
08-03-2006 15:20:30 |
| getAnimationState with NxOgre? |
2 |
M@rT1n |
08-03-2006 02:43:35 |
| NxOgre 0.5 Preview 3.0 Released! |
3 |
betajaen |
07-03-2006 23:42:25 |
| Draft version of the book |
26 |
betajaen |
07-03-2006 23:31:46 |
| Congratulations! |
7 |
jacmoe |
07-03-2006 23:20:12 |