rayTracer
02-06-2008 10:36:28
I'm recently working on a project, trying to use the capabilities of the PhysX engine to deform objects in a way that they stay in their deformed shape.
I came across the Metal Cloth feature of PhysX and i was wondering, if it's already possible to use it with NxOgre. So far, I haven't managed to to get it working. Is there a way to create Cloth objects with the current version? Do I have to change something in the NxOgre sources (what about that "#if 0" in the NxOgreCloth.h file) to get it working?
Will Metal Cloth work in one of the next version of NxOrge or will I have to build my own implementation to connect Ogre and PhysX Cloth?
Thanks in advance
I came across the Metal Cloth feature of PhysX and i was wondering, if it's already possible to use it with NxOgre. So far, I haven't managed to to get it working. Is there a way to create Cloth objects with the current version? Do I have to change something in the NxOgre sources (what about that "#if 0" in the NxOgreCloth.h file) to get it working?
Will Metal Cloth work in one of the next version of NxOrge or will I have to build my own implementation to connect Ogre and PhysX Cloth?
Thanks in advance