Metal Cloth

rayTracer

02-06-2008 10:36:28

I'm recently working on a project, trying to use the capabilities of the PhysX engine to deform objects in a way that they stay in their deformed shape.

I came across the Metal Cloth feature of PhysX and i was wondering, if it's already possible to use it with NxOgre. So far, I haven't managed to to get it working. Is there a way to create Cloth objects with the current version? Do I have to change something in the NxOgre sources (what about that "#if 0" in the NxOgreCloth.h file) to get it working?

Will Metal Cloth work in one of the next version of NxOrge or will I have to build my own implementation to connect Ogre and PhysX Cloth?

Thanks in advance

betajaen

02-06-2008 11:35:27

Metal Cloth works in 0.9, but not in Bleeding 1.0

There have been some posts in the past (by me) about it; including code and some information. Unfortunately I can't remember much about it to help.