spacegaier
10-03-2008 16:20:22
I want to build up my stadion (will be static) out of many smaller pieces. How should I structure the whole thing regarding Actors and Bodies?
Can I add several meshes to an actor and position them in this actor and give them shapes?
betajaen
10-03-2008 16:27:38
You can use many shapes (one mesh per shape) per Actor yes.
spacegaier
10-03-2008 16:34:32
But how can I attach the meshes?
actor = m_pNxScene->createActor("groundActor", NxOgre::SimpleShape(SST_Plane), NxOgre::Pose(pos), "static: yes");
betajaen
10-03-2008 16:53:43
No. Do you even try and compile the code you post?
Look up ShapeGroups and actor->addShape()
spacegaier
11-03-2008 14:56:01
Sorry, but I haven't got it yet
I need some more details/hints:
My stadion has to be build up out of a plane for the ground on which there will be two fences for the sides and two goals.
At the end of this building process I want to have one body with which my players and the ball can collide. That's what I want to reach.
Therefore you gave me the hint ShapeGroups but I don't know whether you mean the Container ShapeGroup
s or just several objects of the class ShapeGroup. In both cases I don't know what to do (or better how to structure it, in other words: where to attach the meshes and to whom...).
spacegaier
11-03-2008 19:37:14
A piece of code could also help