character animation

joaopccosta

30-11-2010 16:20:43

Hi there!

Since i'm a little bit new to NxOgre (and Ogre in general), i was wondering if anyone could give me a few pointers or direction regarding this:

I need to create a few humanoid characters (kinda like the Sims) and make'em wander around a scenario(which i guess i won't have trouble creating thru nxogre). I have the meshes, skeletons, animations and textures for the humanoids, but now i'm like... "now what do i with this stuff??"
I've worked around spheres and cubes and other convex stuff to get to know the nxogre successfuly so this would be the next step.
Oh, and i think that the character controller is somehow related with what i need to do right? (i've already compiled nxogre with that option enabled on nxogreconfiguration.h).

Help anyone?

Thanks in advance! :D

joaopccosta

01-12-2010 22:03:13

Tips anyone? :)

betajaen

02-12-2010 09:44:16

If your doing something like the Sims, then you don't really need a physics engine. Just a navmesh and some clever AI steering behaviour.

But BuggySwires is the branch that deals with the Character system at the moment.

joaopccosta

02-12-2010 10:10:11

Yeah I know but... it is my M.Sc. Thesis :?

It's for a platform which has several AI Agents representing people working at an office. Then a disaster strikes and they must leave the room asap. That's where the physics come in.
The agents DO have Steering Behaviours, but don't have a navmesh i guess!

Ok I got the buggyswires version, i'll compile it now.

Anyway, could you give me some pointers on how to use the character system? (i'll be searching the forum as well)

Thanks!

betajaen

02-12-2010 10:14:14

The Buggy Swires version has no CC code yet. Your better off using the NxCharacter system directly.